Old way to get 2 doors:
			
			
			
switch (block.getType()){
		case WOODEN_DOOR:
		case SPRUCE_DOOR:
		case BIRCH_DOOR:
		case JUNGLE_DOOR:
		case ACACIA_DOOR:
		case DARK_OAK_DOOR:
		case IRON_DOOR:
			if (((org.bukkit.material.Door)block.getState().getData()).isTopHalf()){
				doors[1] = block;
				Block relative = block.getRelative(BlockFace.DOWN);
				if (relative.getType() == block.getType()){
					doors[0] = relative;
				} else {
					return null;
				}
			} else {
				doors[0] = block;
				Block relative = block.getRelative(BlockFace.UP);
				if (relative.getType() == block.getType()){
					doors[1] = relative;
				} else {
					return null;
				}
			}
			return doors;
		default:
			return null;
		}
			
Old way to manual lock check
if (LockItAPI.isLockString(topline)){
			Block block = LockItAPI.getAttachedBlock(event.getBlock());
			if (LockItAPI.isLockable(block)){
				if (!LockItAPI.isLocked(block) && !LockItAPI.isUpDownLockedDoor(block)){
					player.sendMessage(ChatColor.GREEN + "Block Locked (manual)");
					event.setLine(1, player.getName());
				} else if (!LockItAPI.isLocked(block) && !LockItAPI.isOwnerUpDownLockedDoor(block, player.getName())){ // Block is locked and not owner (NOT REALLY GONNA HIT HERE UNLESS USER HAS OVERRIDE)
					player.sendMessage(ChatColor.RED + "You cannot lock this");
					event.getBlock().breakNaturally();
				} else { // Block is locked
					player.sendMessage(ChatColor.RED + "You cannot lock this again");
					event.setLine(0, ChatColor.DARK_RED + "[ERROR]");
				}
			} else { // Block is not lockable
				player.sendMessage(ChatColor.RED + "You cannot lock this block");
				event.setLine(0, ChatColor.DARK_RED + "[ERROR]");
			}
		} else if (LockItAPI.isAdditionalString(topline)){
			Block block = LockItAPI.getAttachedBlock(event.getBlock());
			if (LockItAPI.isLockable(block)){
				if (!LockItAPI.isLocked(block) && LockItAPI.isOwnerUpDownLockedDoor(block, player.getName())){
					player.sendMessage(ChatColor.GREEN + "Additional sign added (manual)");
				} else if (!LockItAPI.isLocked(block) && LockItAPI.isUpDownLockedDoor(block) && !LockItAPI.isOwnerUpDownLockedDoor(block, player.getName())){
					player.sendMessage(ChatColor.RED + "This block is not locked yet");
					event.setLine(0, ChatColor.DARK_RED + "[ERROR]");
				} else if (LockItAPI.isOwner(block, player.getName())){
					player.sendMessage(ChatColor.GREEN + "Additional sign added (manual)");
				} else { // Block is locked and not owner (NOT REALLY GONNA HIT HERE UNLESS USER HAS OVERRIDE)
					player.sendMessage(ChatColor.RED + "You cannot lock this block");
					event.getBlock().breakNaturally();
				}
			} else { // Block is not lockable
				player.sendMessage(ChatColor.RED + "You cannot lock this block");
				event.setLine(0, ChatColor.DARK_RED + "[ERROR]");
			}
		}