HSN-Shaders Lite 
A lightweight shader pack for Minecraft 26.3

HSN-Shaders is a performance-focused shader pack designed for Iris and OptiFine. It adds subtle visual enhancements while remaining lightweight and suitable for a wide range of hardware.

Compatible with Minecraft 26.3 (Iris recommended; OptiFine builds that support the same shader format also work).

Features
- Performance profiles: Potato, Low, Medium, and High
- Configurable soft and hard shadows with adjustable distance, bias, brightness, and distortion
- Bloom and highlight glow on bright sources (torches, lanterns, lava, portals, soul fire, sun, and moon)
- Post-processing controls: bloom, vignette, sharpen, chromatic aberration, exposure, warmth, saturation, and contrast
- Atmosphere: daytime and nighttime fog with density and strength controls; rain-aware sky
- Water: optional surface waves; water remains close to the vanilla look
- Foliage: waving grass, flowers, crops, and leaves (vines remain static)
- Experimental options (disabled by default): screen-space ambient occlusion (SSAO) and god rays

Profiles 
- Potato: maximum performance — soft shadows, no bloom, no fog, no waving plants
- Low: light enhancements — soft shadows, modest bloom and fog
- Medium: balanced look — soft shadows, bloom, fog, and color grading (default)
- High: extended quality — longer shadow distance and stronger bloom while keeping the same overall style

Installation
1. Install Iris (recommended) or a compatible OptiFine build for Minecraft 26.3.
2. Place the HSN-Shaders zip file directly into your .minecraft/shaderpacks folder.
3. Do not unzip the file.
4. In Minecraft, go to Options → Video Settings → Shader Packs and select HSN-Shaders.

Configuration
Open the shader menu in-game to choose a profile or adjust individual settings. Profiles can be further customized. Experimental features are available on their own menu page and are turned off by default.


License
Released under the MIT License. See LICENSE.txt for the full text.

Support and feedback are welcome via the project repository.
