YOU ARE NOT REAL 1.5.0
Author: Kiryusha
Minecraft 1.20.1 · Forge 47.4.0 · Java 17

Development framework
- Minecraft Forge: https://files.minecraftforge.net/

CC0 audio source recordings
The recordings below were edited, layered, pitch-shifted, filtered and re-encoded for the mod.

- Horror Breathing — primbal
  https://opengameart.org/content/horror-breathing

- 100 CC0 SFX — rubberduck
  https://opengameart.org/content/100-cc0-sfx

- Creaky Door Hinge (spooky)
  https://opengameart.org/content/creaky-door-hinge-spooky

- Footsteps
  https://opengameart.org/content/footsteps-0

CC0 1.0 legal code
https://creativecommons.org/publicdomain/zero/1.0/legalcode

Design note
Some general horror-design patterns were studied from publicly discussed and recovered examples of The Broken Script. No The Broken Script code, characters, models, animation files, text or audio is distributed in this project.

2.0 / SIGNAL 03 additions: original generated antagonist/title imagery, processed by alpha matting; custom sprite/encounter/VHS implementation; original synthesized sounds and processed espeak-ng Russian dialogue. Reference study only: supplied TBS and Evil Hunter sources; no imported assets/code.
Eye-layer source image supplied by the user in this conversation; processed and composited separately from generated original black-thread silhouettes. Rejected bone/halo/blade artwork is not used in the release.

2.1.0: original procedural 2.5D rig, 12-record Shift Zero narrative,
layered generated Minecraft mountain/sky plates and rewritten synthesized voices.
No imported TBS/Evil Hunter assets, no claim of mocap or AAA production.

PATCH_0.0.0 is the permanent public name. Internal version is stored in gradle.properties and shown separately in the menu.

PATCH 4.1.0 ritual additions: new Java encounter code; textures derived from the existing PATCH spindle/relay-compass artwork; original synthesized piano/low-string finale. No TBS source was merged.

PATCH 4.2.0: correct Rift artwork and rig reused from PATCH; new 3D centreline deformation, tube renderer, support performance, segmented target entities and crater queue. Tissue atlas derived from original Rift art. TBS code not merged.

PATCH 4.3.0: original procedural entry/mesh optimization and credits UI. Cropped combat torso derived from the existing author-supplied Rift artwork; no third-party boss model. Five original synthesized ambient/piano/string-like score files, not live orchestral recordings. Vanilla background music is suppressed, not redistributed.

PATCH 4.4.0: original FM/oscillator/noise synthesis and tick-driven music sequencer. User-supplied Vibe Lab reference was analyzed for energy only; its recording, samples, melody and vocals are NOT included. New audio generation reads no reference file.

PATCH 4.4.1: original seeded procedural cavity/structural-noise sound design. No film recordings or sampled cinematic libraries imported. Combat musical material from 4.4.0 retained.

PATCH 4.4.2: existing PATCH menu_tension theme reused as battle soundtrack, not a new composition. Earlier beat samples remain unused. No new external music imported.
