            Refusal Sequence, no Corebound. You survive the body until it beats you.
            because that unlock fires when the transformation completes.
            only mode that can unlock the Corebound subclass in the RPG-classes mod,
           opens automatically on first join, so the player still chooses without typing.
           server's defaultMode. Ignores letPlayersChooseMode (SILENT is the decided path).
      for five minutes after they damage that specific Maw.
    a vowel ................................. hold it
   (default {})
   strikes EVEN:  red->Blue   blue->Red     green->Yellow  yellow->Green
   strikes EVEN:  red->Yellow blue->Green   green->Blue    yellow->Red
   strikes ODD:   red->Blue   blue->Green   green->Yellow  yellow->Red
   strikes ODD:   red->Green  blue->Yellow  green->Red     yellow->Blue
  (you have {})
  - >1 red AND the last digit is odd .... cut the LAST red lead
  - >{} red AND the last digit is odd .... cut the LAST red lead
  - last is black AND last digit odd .... cut the 4th
  - last is black AND last digit odd .... cut the {}th
  - no red lead ......................... cut the 2nd
  - no red lead ......................... cut the {}nd
  - no yellow AND the last digit odd .... cut the 3rd
  - no yellow AND the last digit odd .... cut the {}rd
  - otherwise ........................... cut the 1st
  - otherwise ........................... cut the 2nd
  - otherwise ........................... cut the 4th
  - otherwise ........................... cut the last
  - otherwise ........................... cut the {}nd
  - otherwise ........................... cut the {}st
  - otherwise ........................... cut the {}th
  - otherwise ............................... tap it
  - otherwise >1 cell and it reads ABORT .... tap it
  - otherwise >{} cell and it reads ABORT .... tap it
  - otherwise exactly one blue .......... cut the 1st
  - otherwise exactly one blue .......... cut the {}st
  - otherwise it reads PURGE and serial has
  - otherwise last is yellow, no red .... cut the 1st
  - otherwise last is yellow, no red .... cut the {}st
  - otherwise more than one blue ........ cut the LAST blue lead
  - otherwise more than one yellow ...... cut the last
  - otherwise no black leads ............ cut the 2nd
  - otherwise no black leads ............ cut the {}nd
  - otherwise no red leads .............. cut the last
  - otherwise one red AND >1 yellow ..... cut the 1st
  - otherwise one red AND >{} yellow ..... cut the {}st
  - otherwise one yellow AND >1 white ... cut the 4th
  - otherwise one yellow AND >{} white ... cut the {}th
  - otherwise the last lead is white .... cut the last
  - otherwise the valve is BLUE ............. hold it
  - the valve is RED and reads HOLD ......... hold it
  AGGRESSORS_FOR_NON_DOOMED - active Doomed players, plus ordinary Survival players
  ALL_SURVIVAL - every non-Creative, non-Spectator player in the encounter. (default)
  Alive 
  BEFORE IT STOPPED
  BLUE valve .... release on a 4
  BLUE valve .... release on a {}
  CELLS  - the number of spent cells wired in.
  DEFAULT - the health system, indefinitely. No growth spurts, no transformation, no
  DOOMED_ONLY - only Survival players with an active Doomed run.
  MATU    - the finite run. The transformation advances and the story ends. This is the
  OFF    - players opt in themselves with /doomed or the ritual. (default)
  PROMPT - the ritual (and the one-time mode question, if letPlayersChooseMode is on)
  RED valve ..... release on a 0
  RED valve ..... release on a {}
  SER    - the serial code. Its LAST DIGIT (odd or even) matters; so can a VOWEL in it.
  SILENT - the player simply IS Doomed on first join: no cutscene, no prompt, on the
  Treated 
  WHITE valve ... release on a 1
  WHITE valve ... release on a {}
  YELLOW valve .. release on a 5
  YELLOW valve .. release on a {}
  at Player.tick(Player.java)
  at Self.hold(Self.java:0)
  at Self.hold(Self.java:{})
  at World.forget(World.java:404)
  at World.forget(World.java:{})
  lights - lettered indicator lamps, each lit or dark.
  {}%RBC
 (unsaved)
 - LOCKED
 More remains.
 The bleeding stops, but the deep wound will need stitches to heal.
 absent
 fancy-clouds
 faster.
 fractured
 function is limited by the fitted prosthesis
 int
 is absent without a functional prosthesis
 is dislocated or unstable
 is fractured
 is mechanically unstable
 is too weak to work with
 linked
 mL 
 more
 observer view.
 prosthetic
 time
 times
 unstable
 vsync
 was
 weak
 while an injected depot remains active.
 · active bleeding makes thrombolysis unsafe.
 · antibiotic active {} remaining
 · clot -{}%
 · clotting OFF
 · cord compromised
 · hooked
 · injected depot remains.
 · source {}
 · unstable
"examplemod:underground"]. Unknown but well-formed IDs remain valid for optional mods;
#----- · ASSET
#?[0-9a-fA-F]{0,6}
#?[{}-{}a-fA-F]{{}}
#RRGGBB
#doomedmatu:deep_maw_breach_drops. Budget accordingly on a building server: this
$.archetype
$.bones
$.bones.{}.parent
$.bones[{}]
$.clips
$.clips key
$.clips.{}
$.contract
$.contract.clips
$.contract.geometry_bones
$.contract.locators
$.contract.presentation_bones
$.format_version
$.locators
$.locators key
$.locators.{}
$.minecraft:geometry
$.minecraft:geometry[0]
$.minecraft:geometry[0].bones
$.minecraft:geometry[0].bones.{}.parent
$.minecraft:geometry[0].bones[{}]
$.minecraft:geometry[0].description
$.minecraft:geometry[0].description.identifier
$.minecraft:geometry[0].description.texture_height
$.minecraft:geometry[0].description.texture_width
$.minecraft:geometry[0].description.visible_bounds_height
$.minecraft:geometry[0].description.visible_bounds_offset
$.minecraft:geometry[0].description.visible_bounds_width
$.minecraft:geometry[{}]
$.minecraft:geometry[{}].bones
$.minecraft:geometry[{}].description
$.minecraft:geometry[{}].description.identifier
$.minecraft:geometry[{}].description.texture_height
$.minecraft:geometry[{}].description.texture_width
$.minecraft:geometry[{}].description.visible_bounds_height
$.minecraft:geometry[{}].description.visible_bounds_offset
$.minecraft:geometry[{}].description.visible_bounds_width
$.required_bones
$.required_locators
$.resources
$.resources.geometry
$.resources.muzzle_flash_texture
$.resources.presentation
$.resources.texture
$.validation
$.validation.collision_checks
$.validation.collision_checks.{}
$.validation.collision_checks[{}]
$.validation.contact_checks
$.validation.contact_checks.{}
$.validation.contact_checks[{}]
$.validation.marker_requirements
$.validation.marker_requirements key
$.validation.marker_requirements.{}
$.validation.sample_rate
$.viewmodel
$.viewmodel.aim_timing
$.viewmodel.aim_timing.depth_start
$.viewmodel.aim_timing.lateral
$.viewmodel.aim_timing.lift
$.viewmodel.aim_timing.rotation
$.viewmodel.hip
$.viewmodel.hip_rotation
$.viewmodel.idle_sway
$.viewmodel.inertia_scale
$.viewmodel.recoil
$.viewmodel.recoil.back
$.viewmodel.recoil.drop
$.viewmodel.recoil.pitch
$.viewmodel.recoil.pivot_y
$.viewmodel.recoil.pivot_z
$.viewmodel.recoil.roll
$.viewmodel.recoil.side
$.viewmodel.scale
$.viewmodel.scale_pivot
$.viewmodel.shoulder_arc
$.viewmodel.sight
$.viewmodel.sight_rotation
% of what you try simply won't happen. 
% speed. 
%+d px
%.1f ml active %s
%.1f mmol/L
%.1fL
%.1fx
%.2f L/min
%.2fx
%.{}f L/min
%.{}f ml active %s
%.{}f mmol/L
%.{}fL
%.{}fx
%d fps T: %s%s%s%s B: %d
%dh %02dm
%dh %{}dm
%dm %02ds
%dm %{}ds
%s broken.
%s cleaned.
%s closed.
%s gone.
%s joint displaced.
%s opened.
%s opened. Major vessel.
%s replaced.
%s turned.
%s unstable.
'Tis But a Scratch
(Whatever had already changed is held where it is, not undone.)
(any saved per-limb fit is ignored while locked).
(default). The two share one count, so this is really the total: at most this many items
(ffrpg) installed, a value of DEFAULT is read as MATU instead, because DEFAULT
(in bed)
* CARDIAC ARREST
* DOWNED
** ARREST **
** CARDIAC ARREST **
*sigh* I could sleep on some wool right now...
+{} MORE // WITNESS
+{} MORE CAUTION(S)
+{} additional lower-priority root case(s). Open the affected system tiles for detail.
+{} linked
+{} more
+{} more (hover their chips)
+{} more.
+{} root cases
, and the tip snapped off inside
, at least once by someone else.
, hacked
- locked crates, sealed pods and drop capsules (bring lockpicks)
- the crafting bench: every mod recipe is in the vanilla recipe book
- the traders - the maid and the adventurer buy and sell most medicine
- the world: herbs for the knife, kelp for iodine, ferns for warmth
...aren't i?
.filled
.geo
.json
.part
.png
/doom mode default | /doom mode matu
/doom preset clinic - a medical sandbox. It switches off the survival pressure (hunger, thirst, stamina, temperature, spoilage, monsters, trap worldgen and grabbers) and leaves every medical system running. It only ever turns whole systems off, so you can switch any single one back on in doomedmatu-server.toml afterwards.\n/doom preset reset - puts every server option back to the value it shipped with.
/min
0 disables this presentation; server-owned accuracy, disease, pain and consciousness
0 · arrest rhythm
0.01-0.1 mSv/h
0.1-1 Sv
0.1-1 mSv/h
01 · PRIMARY
1 saline bag START · no blood · reassess oxygenation
1-10 mSv
1-10 mSv/h
1-4 Sv
1-8 BUY   ARROWS SELECT   ENTER BUY
1.21 Gigawatts
10-100 mSv
10-100 mSv/h
100% is authored; higher values deliberately intensify bounded shader effects.
100% is authored; higher values exaggerate only neurological grain.
12gauge
14. On Asset expiration, the Bureau retains all data, the Unit, and any structures arising from the Asset.
22. By continuing to live, you accept these terms.
4. Telemetry transmits to the Bureau for Asset valuation.
556round
9mmround
; blood is flowing heavily from it.
; blood pulses from a focused point.
; blood runs steadily from it.
; ready to reset.
; resets in {}.
; the specimen is lost at zero condition.
; the surface is wet with a slow ooze.
< INDEX
< PREVIOUS
<0.01 mSv/h
<1 mSv
<MattLives>
<blank>
<limb>
<name>
<null>
<{} mSv
<{} mSv/h
> resident intelligence requesting maintenance scope
>100 mSv/h
>4 Sv
>{} Sv
>{} mSv/h
? Unknown: {}
@table
@table {}
A LIVE capsule (its cell hums) DETONATES when the clock hits zero or you take your
A SCORCHED HULL means one wire bank is sabotaged - read its note on the wire page.
A bacterial fever is burning through you.
A bacterial fever. Antibiotics cure it; food, water and warmth help you fight it.
A bacterial infection is burning through your blood. Antibiotics cure it - and surviving it means you can never catch it again.
A bad landing can take a leg. A dirty wound can finish the job hours later. Pain can turn simple work into a fight.\n\nYou can still leave.
A bed or wool is a comfortable rest and recovers energy far faster, leaving only light grogginess. The bare floor is a rough nap: slow, and it gives up sooner because you cannot rest well on stone.
A better head for medicine than most people start with.
A bone just snapped. Splint it - the limb stays useless either way, but it knits in minutes instead of most of an hour.
A bone saw is the right tool and an axe is the one you have: an axe costs nearly twice the blood, does far more damage above the cut, and leaves the wound contaminated instead of clean.
A broad superficial patch is scraped raw
A chain-reaction failure in a\nCore\n. Containment geometry collapses and local reality is briefly overwritten. Matter and people can return out of alignment with themselves.\nEvery Cascade leaves a\nRadius\nbehind it. The Bureau does not treat the event purely as a loss, because recovered material from the zone is logged, retained, and used to justify the next reactor.\n
A chest drain belongs in the thorax.
A chest drain goes in the chest (thorax)
A chest drain goes in the thorax.
A chill is settling into you.
A clear foul odor rises from the wound and drainage.
A clot has blocked blood flow through your lungs. Use streptokinase immediately to break it down.
A clot is obstructing pulmonary perfusion. Streptokinase, then reassess oxygen and pressure.
A clot is obstructing the lung, and you're bleeding. Streptokinase is contraindicated right now.
A coherent starting point; changing any included control reports Custom.
A complete wrap can restore up to {} skin integrity and leaves {}% of the wound's active bleeding.
A completed migration version must be positive
A completion path must contain non-blank segments
A config capture wrapper already exists for {}
A contaminated wound is colonizing local tissue. Higher dirtiness and untreated wound contamination make infection harder to avoid.
A cut has parted the skin edges
A damp chill clings to your skin.
A deep fever is setting in. Something is very wrong inside.
A deep fever, and your bones ache.
A deep predator has entered tracking range. This signal can intensify through solid cover and does not require direct visual contact.
A deep predator is closing through the cave. Distance is the only reliable warning before recognition.
A deep predator is within reach. The warning intensifies as it closes, even through solid cover.
A deep tear is emptying you fast. Bandage it, then stitch it closed.
A deep tear is emptying your body at an alarming rate.
A deep wound does not close like a superficial tear. A bandage controls blood loss temporarily; it is not definitive closure.
A deep, burning nausea you cannot place.
A deliberate operative incision parts the abdominal wall
A delivery restores only some sold lots, not the whole shelf.
A despair episode is already in progress.
A diagnosed condition is reducing blood flow to the organs.
A district lost power for thirteen minutes. The public statement attributed the event to a transformer fault during a tremor.\nFCB\ncrews entered under cover of routine while the affected block was reclassified and quietly removed from transit maps.\nOne page survived an incomplete scrub and reached outside circulation.\nHuman material exhibited partial coherence instability. Asset recovery authorized.\nIdentifying particulars were omitted at filing, so the entry carries a category in place of a person. Handling followed standard\nnarrative procedure\n.\n
A disturbing sight has rattled you. Calm and safety let it fade.
A dull ache in your back. Your water is running dark.
A dull ache you can mostly work through.
A dull fog is creeping over your thoughts.
A dyeable Matu Systems handheld that refuses to die.
A failing liver or kidney is allowing toxins to accumulate.
A fast heart, thick blood, and carrying extra weight. Fear and exhaustion narrow your vessels, which raises it further, so a long fight keeps costing you after the fight ends.
A fitted prosthetic needs a root, tier and at least one segment
A fractured limb produces no useful force until it heals. Splinting does not immediately restore function.
A fragment still in the wound suspends natural clotting entirely - it will weep until it is pulled. Venom thins the blood on a curve and stops clotting completely at high doses. Cold slows it. A non-opioid painkiller thins the blood as a side effect, so medicating a bleed makes it last longer.
A freezing, deeply wrong sensation is crawling up your arm.
A gaping fissure that absolutely will not seal on its own.
A gaping tear that won't close on its own. A bandage staunches the blood and buys time, but the flesh heals painfully slow and can reopen - stitch it with a suture to heal it right. Or sear it shut with a held flame, and pay for that later.
A healthy Asset is a valuable Asset! ☺
A heart rate below 20 counts as cardiac arrest. It ends only when the heart rate recovers above that threshold.
A heart rate below {} counts as cardiac arrest. It ends only when the heart rate recovers above that threshold.
A heavy blow left your head rattling and vision swimming. Rest until it clears.
A heavy blow left your vision swimming and head rattling.
A heavy opioid dose. Probably better to let it wear off?
A hemolytic reaction is active; additional donor blood may compound it.
A high enough pressure gives you a headache on a completely undamaged head, and the amount is not random: past 145 the pain is half of however far your top number sits above 120. Reading 162 means 21 pain, every time. If your head hurts and the head itself is clean, stop looking at your head and look at the pressure.
A high enough pressure gives you a headache on a completely undamaged head, and the amount is not random: past {} the pain is half of however far your top number sits above {}. Reading {} means {} pain, every time. If your head hurts and the head itself is clean, stop looking at your head and look at the pressure.
A legacy config path must contain at least one segment
A light fog sits over your thoughts.
A little damp. Dry off before it deepens.
A little foggy. Rest and fix whatever is behind it.
A little queasy. It should settle on its own.
A little soft around the middle.
A live chamber under the hammer takes your head off, and nothing brings that back.
A loaded Ventilation unit is exchanging this air. Residual material is clearing; the unit must remain loaded and intact to keep doing so.
A low blood volume does not make incompatible blood safe.
A lung section is still fluid · chest drain NOW or it scars permanently.
A lung virus - antibiotics will do nothing. Get an antiviral, and keep away from other people.
A matching ten-droplet thirst row. Presentation only; thirst and moodles are unchanged.
A measurable inhalation burden is present. Repeat the sample after ventilation or after dust has settled; a respirator reduces exposure but does not clean the room.
A minor ache. It fades on its own.
A minor knock to the brain. It will mend with time.
A minor tear. A bandage will see to it.
A momentary spark of warmth. Enjoy it before it dies.
A movement holding that humanity should merge with extradimensional energy rather than contain it, and that a\nCascade\nis an evolution rather than a failure.\nOperationally they serve two purposes for the Bureau. They are a hostile element, and they are a convenient attribution for events the Bureau would rather not explain.\nRecovered field doctrine on survivors of a\nRadius\ncontact:\nnumbered if recovered, human if not\n.\n
A named disease.
A narrow puncture enters deeper than its surface opening
A parasite is stealing your nutrition - you will waste away no matter how much you eat. An antiparasitic clears it.
A parasite is taking your food before your body can. You will starve while eating. An antiparasitic clears it.
A persistent record of human flesh consumed. Each further portion costs more mood and trauma.
A piece of you is gone for good. Stop the bleeding at the stump.
A prion from human flesh is destroying your brain. There is no cure. There was never going to be one.
A processing site running under civilian signage. Function: intake of\nrecoverable material\nand return to service as\nSoldat\nunits.\n████████████████████████\nThe stabilization hardware on site matches the class used for cadet-instruction\ncompliance reels\n. Throughput is measured against a chemical budget.\n
A prosthesis needs an arm or leg stump.
A prosthetic can only be fitted to a missing arm or leg segment.
A pulmonary clot is already active. No safe single-drug answer; do not stack clotting drugs blindly.
A pulmonary clot is obstructing perfusion.
A restless itch for another dose.
A rogue\nSpiral\ncell forced a destabilization at\nFacility Z-9\n, intending to seize the\ncore\nintact during cooldown. The architecture was experimental and the\nchaos\ndensity ran higher than their model allowed.\nFuel conversion crossed the dry-run threshold and containment geometry began to fail. A contractor crossed the chamber and reinserted a control shard by hand. The reaction returned to geometry on the same second that the shard bound to him.\nCasualty handling and the political settlement are filed elsewhere. The relevant outcome for this record is narrow: the bind held, and the subject survived a procedure that assumed it would not. That single result became\nDR-01\n.\nviable interface\n
A rogue\nSpiral\ncell forced a destabilization at\nFacility Z-{}\n, intending to seize the\ncore\nintact during cooldown. The architecture was experimental and the\nchaos\ndensity ran higher than their model allowed.\nFuel conversion crossed the dry-run threshold and containment geometry began to fail. A contractor crossed the chamber and reinserted a control shard by hand. The reaction returned to geometry on the same second that the shard bound to him.\nCasualty handling and the political settlement are filed elsewhere. The relevant outcome for this record is narrow: the bind held, and the subject survived a procedure that assumed it would not. That single result became\nDR-{}\n.\nviable interface\n
A running reaction releases fumes. Volatile deep syntheses can ignite or detonate when exposed to open flame or pushed beyond their safe heat range. Ventilation controls exposure; it does not make an overheated vessel safe.
A second usable arm is required for the offhand.
A seeded infection is silent for approximately two real-time hours, then progresses strictly through prodrome, ambulatory, sedentary and terminal stages. Headache, joint pain and wasting precede gait and intention tremor; loss of standing and swallowing comes later. Awareness is relatively preserved until terminal decline.
A shock treats fibrillation. It is not a universal answer to a stopped heart.
A short cue as each non-space glyph is revealed above a character.
A slip tears the wound · RMB / ESC to stop
A small round entry wound crosses the surface
A small, persistent demand for another cigarette.
A spark of warmth - your mind is steadier for it. Enjoy it before it dies.
A splint is already holding this region.
A splint is holding the region rigid.
A standing weight on mood rather than an injury. It does not sit in a limb and no dressing touches it.
A steady pain. Painkillers or rest take the edge off.
A stray clot just choked your lungs - use a clot-buster now.
A stroke is active. Restore circulation and follow the diagnosed treatment path.
A stroke is damaging part of your brain. Stabilise your circulation and use the indicated treatment.
A systolic spike past a high threshold can trigger one, on a small chance each second. It is a blood-pressure event, so anything driving pressure up is driving stroke risk up with it.
A temporary pressure rise does not mean the cause is treated
A ten-second count suggests a pulse near {} per minute.
A ten-second count suggests breathing near {} per minute.
A toddler with safety scissors would have been statistically more likely to survive!
A tourniquet above is already stopping this - pressure adds nothing
A tourniquet above this region is already masking the flow.
A tourniquet can't go there.
A tourniquet cannot isolate this region.
A tourniquet is already tightened here. Use an empty hand to remove it.
A tourniquet is borrowed time. Treat the wound and take it off before the limb pays for it.
A tourniquet is tightened around the region.
A tourniquet stops bleeding. So, logically, leaving it forever stops bleeding forever.
A trace of venom. Antivenom clears it before it spreads.
A trader ammunition lot needs at least one item id
A virus has settled in your lungs. Antibiotics do nothing; you need an antiviral. It is airborne - stay away from anyone you care about.
A wasted body carries far less - the encumbrance ceiling drops by up to six against a base of eleven. Body fat is insulation, so being lean sheds heat faster and makes your clothing work harder.
A wet wipe removes a fixed portion of surface dirtiness without water. It is portable hygiene, not wound antisepsis.
A wet, tearing cough you cannot stop.
A wound closes on its own, but the rate depends on how bad it is: a capillary graze settles quickly while a serious tear barely moves. Left alone, a serious wound will bleed you out long before it seals.
A wrench cannot safely reduce a jaw.
A wrench cannot safely reduce a jaw; use an empty main hand.
A wrench cannot safely reduce a jaw; use empty hands.
A yawn keeps creeping up on you.
A {} covers the wound.
A-AAAGH-please-!
AAAAAH!
AB+
AB-
ABANDON_STALE_COURSE
ABCDEFGHIJKLMNPQRSTUVWXYZ0123456789
ABCDEFGHIJKLMNPQRSTUVWXYZ{}
ABDOMEN
ABDOMINAL ORGAN INJURY
ABNORMAL PRESSURE
ABNORMAL RESPIRATION
ABORT
ABRASION
ABRASIVE
ABSENT
ABSENT // SELECT THE STUMP TO EXAMINE WHAT REMAINS
ABSTINENCE ACTIVE. Dependence is falling. Smoking pauses recovery and raises the load.
AB_NEGATIVE
AB_POSITIVE
ACCEPTED
ACCEPTING
ACCESS DENIED · BUREAU AUTHORITY REQUIRED
ACCOUNT CREDIT
ACTIVATED CHARCOAL / WAIT IT OUT
ACTIVE
ACTIVE / EASILY DISTURBED
ACTIVE AGENTS
ACTIVE CONDITIONS // RELEASE TAB TO CLOSE
ACTIVE HEMORRHAGE
ACTIVE LOSS EXCEEDS REPLACEMENT
ACTIVE · {}
ACTIVE_HEMORRHAGE
ACUTE TRAUMA
ADAPTIVE_EYES
ADD
ADD ITEM
ADDICTIVE
ADDITIONAL ROOT CASES
ADDITIVE
ADHESIVE
ADMINISTER_ANTIBIOTIC
ADMINISTER_ANTIPARASITIC
ADMINISTER_ANTIVENOM
ADMINISTER_ANTIVIRAL
ADMINISTER_NALOXONE
ADSORPTION
ADVERSE EFFECTS
AED
AED {}
AEIOU
AFFECT FLAT
AFFECTION
AGGRESSORS_FOR_NON_DOOMED
AGH-it's eating MEEE-!
AGONAL
AIR
AIR STAGNATION
AIRWAY
AIRWAY OBSTRUCTION
AIRWAY_OBSTRUCTION
ALERTED
ALGINATE
ALL
ALLOW_LIST
ALLOW_LIST = only IDs in creatureSpawnDimensionIds.
ALLOW_LIST = only IDs in worldgenDimensionIds.
ALL_AIR
ALL_EXCEPT_DENY_LIST
ALL_EXCEPT_DENY_LIST = every dimension except IDs in creatureSpawnDimensionIds.
ALL_EXCEPT_DENY_LIST = every dimension except IDs in worldgenDimensionIds.
ALL_SHIELDS_FREED
ALL_SURVIVAL
ALOE_GEL
ALREADY_FITTED
ALREADY_MISSING
ALREADY_PRESENT
ALT
ALTERNATE_SUPPORT_PAIR
AMBIENCE & SLEEP
AMBIENT
AMBULATORY
AMIODARONE
AMPUTATE
AMPUTATED
AMPUTATION_STUMP
ANAEMIA
ANAEMIC
ANAEMIC HYPOXIA
ANAEMIC OXYGEN FAILURE
ANALYZING RHYTHM
ANATOMICAL MODEL MISMATCH. Expected human continuity; observed inconclusive structures responding to circulation. IRIS: "Their dictionary ran out around your spine. I'll name them myself."
ANATOMICAL_TENTACLE_REACH
ANATOMY
ANCHORLESS
ANCHOR_IMPALE
ANCHOR_IMPALE_STRIKE
ANCHOR_IMPALE_WINDUP
ANCHOR_PLANT
ANCHOR_POP
ANCHOR_RELEASE
ANCHOR_UNAVAILABLE
ANNIHILATION LANDMINES
ANNIHILATION OVERRIDE  ×%.3f
ANNIHILATION OVERRIDE  ×%.{}f
ANNIHILATION_LANDMINES
ANOMALY
ANSWER
ANTERIOR
ANTERIOR VIEW
ANTIBIOTIC
ANTIBIOTICS + SOURCE CONTROL
ANTIPARASITIC
ANTISEPTIC
ANTISEPTIC 
ANTISEPTIC_MUSH
ANTISERUM
ANTIVENOM
ANTIVENOM {} mL
ANTIVENOM · OXYLINE BRIDGE
ANTIVIRAL
APPEARANCE
APPENDICULAR_BONE
APPLIED
APPLY
APPLY HEAT / TAKE SHELTER
APPLY_LIMB_MED
APPROVED
APTITUDE (HOVER)
ARCADE
ARCHIVE
ARM
ARMS
ARM_LEFT
ARM_RIGHT
AROUSAL EFFECT
ARREST
ARREST RHYTHM
ARREST RISK - RESTORE PRESSURE & RHYTHM
ARROW
ARROW + {} FRAG
ARTERIAL_LACERATION
AS-114
AS-{}
ASPIRATE
ASPIRATED SAMPLE
ASSAY
ASSISTANCE
ASYSTOLE
ATTEMPT rarity for trader lairs in eligible newly generated chunks. 24 (default) =
ATTEMPT rarity for trader lairs in eligible newly generated chunks. {} (default) =
ATTEMPTS
AUDIO
AURELION-2
AURELION-{}
AUTHORED CHARACTER
AUTHORITATIVE RULES
AUTHORIZED EXCHANGE
AUTO
AUTO/EXTERNAL: Cold Sweat supplies WORLD climate and its final insulation-aware RATE;
AUTO/EXTERNAL: its 0-20 meter is canonical; Doomed mirrors it and applies dehydration
AUTO/EXTERNAL: its {}-{} meter is canonical; Doomed mirrors it and applies dehydration
AVAILABLE STOCK · {} LOTS
AVULSION
AWAITING COLLECTION
AXE
A_NEGATIVE
A_POSITIVE
Abdomen
Aberration
About two minutes of incubation, then fever and nausea, then a hard slide into sepsis if untreated. It burns hot and goes systemic rather than staying where it started.
Above asset clearance. The Council reports upward to no listed body and writes energy policy below the level the public is shown. Access denied.\n
AboveBandTicks
Absorbed dose
Absorbed dose is attacking marrow and gut.
Absorbed radiation is causing illness. Leave the source and use antiradiation treatment.
Abstinence is reducing dependence. Smoking suppresses this temporarily, but pauses recovery and deepens the load.
Acidic sludge is actively curdling your blood and freezing your lungs solid.
Action
ActionCommitted
ActionCue
ActionEject
ActionEnd
ActionLastHeld
ActionOwner
ActionStart
Activated charcoal cannot reach injected or fully absorbed drugs, venom, or radiation. While it remains in the gut, food and body-mass gain are halved and later oral medicine is blunted. Systemic opioid poisoning requires an antagonist rather than more charcoal.
Active
Active bleeding may make clot-directed treatment unsafe; control the bleeding source before escalating it.
Active blood loss is reducing circulating volume.
Active infection makes socket fitting unsafe.
Active neurological injury · control the driver and protect perfusion.
Active playtime, in hours, for a MATU character to complete the transformation. The four growth spurts occur at 25%, 50%, 75% and 100%. Default 168 is one full week of active play. This does not use paceFactor. Changing it also reinterprets the stored progress of existing MATU characters against the new timeline; lowering it may make their next spurt begin immediately.
Active playtime, in hours, for a MATU character to complete the transformation. The four growth spurts occur at {}%, {}%, {}% and {}%. Default {} is one full week of active play. This does not use paceFactor. Changing it also reinterprets the stored progress of existing MATU characters against the new timeline; lowering it may make their next spurt begin immediately.
Active spurt
ActiveTicks
Actual effect scales with the wrap completed in the body-panel procedure.
Actual-dimension policy for all Doomed generated content. Biome eligibility remains a
Acute radiation sickness. Get clear of the source and take anti-rad now.
Adaptation
Adaptive Eyes
AdaptiveDazzle
AdaptiveEyes
Addictive Personality
Adhesive strip
Administer antivenom
Administer naloxone and reassess breathing. Restoring consciousness without monitoring ventilation is not sufficient.
Administer naloxone and support ventilation
Adrenaline
Affected organs
After roughly 45 seconds in light level 3 or below, deep shadows become modestly clearer. Bright light strips that adaptation in seconds and can dazzle you for up to 8 seconds; a close, exposed explosion can injure adapted eyes. A blindfold worn before exposure preserves adaptation and prevents the dazzle and retinal injury.
After roughly {} seconds in light level {} or below, deep shadows become modestly clearer. Bright light strips that adaptation in seconds and can dazzle you for up to {} seconds; a close, exposed explosion can injure adapted eyes. A blindfold worn before exposure preserves adaptation and prevents the dazzle and retinal injury.
Again
Again? The body demands its chemical anchor.
Agh-I think something snapped!
Agitation
AgitationEvaluated
AgitationPresence
AgitationTier
Agonal.
Agony
Aim at water to fill; use again to drink. Boil on a fire to purify.
Airborne material
AlertTicks
AlertX
AlertY
AlertZ
Alginate dressing
Align resource-pack limbs without changing their authored proportions.
Align resource-pack puppet limbs.
Alive
Alive {}.
All 4 spurts already started - use 'corebound' or 'reset'.
All in-game dialogue reset.
All {} spurts already started - use 'corebound' or 'reset'.
AllPages
Allocated: % 2d%% %03dMB
Allocated: % {}d%% %{}dMB
Allocation rate: %03dMB/s
Allocation rate: %{}dMB/s
Allow or prevent deceptive medical readings.
Allowed {}
Allows a hunting Deep Maw's weighted route planner to excavate a minimum movement
Allows illness to show plausible false readings. Turning this off keeps displayed values honest.
Also play the selected character voice for physical character input in the Minecraft chat field. Off by default; dialogue reveal still has its voice.
Also show your accepted ordinary chat above your player model. This preference is sent to the server; each recipient builds the bubble from the chat text they were actually allowed to receive, so filtering and moderation remain intact.
Also use the selected voice while physically typing. Off by default.
Ambient Drones
Ambulatory
Amiodarone {} mL · myocardial cost
Ammonia fog between the sensors and the mind reading them · this device blanks rather than guesses - the strip on your wrist is NOT so honest. Trust the lactate.
Amount
Amputate - {}
Amputated {}'s {}.
Amputation
Amputation stump
An acquisition page needs exactly one item or fluid result
An acquisition source needs a stable id
An active transfusion reaction makes additional donor blood unsafe.
An arrow remains lodged in the tissue.
An arrows gonna cut some stuff coming out, Be prepared to bandage it.
An artificial mini-star. A hybrid reactor that opens a controlled aperture into an adjacent layer of reality and draws power across it. Every major settlement leans on at least one.\nThe draconic class sits at the top of the technology, fuelled by Awakened Draconium and catalysed by\nChaos\n. Output is enormous and failure is non-linear. See\nCascade\n.\n
An empty ordinary tank can accept one homogenized lot from this barrel. If the barrel's average later changes, topping up that ordinary tank may still be refused. Continuous mixed-batch storage belongs here.
An eye is absent; the remaining field is permanently constrained without replacement.
An infection is turning systemic. Get antibiotics before it takes hold.
An inspired choice! Completely fatal in every conceivable way, but inspired nonetheless!
An irregular outward tear opens through the surface
An irreversible prion disease. Support breathing, nutrition and aspiration complications; no drug reverses the underlying course.
An ordinary splint cannot immobilise this region.
Analyzing… do not touch the patient{}
Anatomy
Anchor
And what are you made of?
AngularX
AngularY
AngularZ
Anhedonia deepens 45% faster - the numbness that blunts every good thing and survives your death.
Anhedonia deepens {}% faster - the numbness that blunts every good thing and survives your death.
Annihilation
Another piece of you was left behind.
Antibiotic course
Antibiotic. Surviving it immunises you against it permanently, which makes it the disease most people learn the system on.
Antibiotics and antivirals do not affect the prion disease.
Antibiotics buy time; source control is what actually wins this.
Antiparasitic
Antiparasitic course
Antiparasitic. An improvised charcoal slurry is the field answer when there is no trader within reach.
Antirad - the radiation sickness loosens its hold.
Antiseptic
Antiseptic wash
Antiseptic: none.
Antiseptic: {}{}.
Antivenom {} mL · reassess
Antiviral
Antiviral course
Antiviral. Antibiotics do nothing to it. Roughly a third of survivors keep shedding it silently for life, and a carrier's lungs keep a deeper scar than a clean survivor's - that scar is the only tell there will ever be.
Appearance
Apply a tourniquet; then control the wound definitively.
Apply antiseptic here and treat systemic infection.
Apply controlled heat and take shelter
Apply direct or definitive external bleed control
Apply {} to this region.
Arcade Blip
Are you the one who dug a hole under the wall?
Armed
Armed drop capsule at {} {} {} - LOCKOUT {}s. Tab out / relog / walk away / break it: it still cooks.
Armor {}
Arms
Arrange persistent medical information and choose what it reveals.
Arrest does not drain you directly. It collapses blood pressure, pressure caps consciousness, and the circulatory collapse drains the brain. That chain is the cause of death, and it is why treating the pressure matters as much as the rhythm.
Arrhythmia
Arrow lodged in the {}
Artificial mini-star
As if I were the one who broke the world.
As if I were the source of all the misery plaguing this land.
Asking {} - they must explicitly accept, or crouch to refuse.
Asleep
Aspirated material is impairing pulmonary ventilation.
Aspiration is pulmonary contamination, not proof of a removable mechanical airway obstruction.
Assay
Assay: consumes 10 mB or one solid output; Intelligence narrows uncertainty.
Assay: consumes {} mB or one solid output; Intelligence narrows uncertainty.
Assay: untested
Assay: untested (sample it in the machine console)
Assay: {}% ±{}
AssayContaminationUncertainty
AssayEstimate
AssayPurityUncertainty
AssayUncertainty
Assayed
AssayedContamination
AssayedPurity
Assess both lungs for permanent loss after consolidation
Assess persistent loss of lung function
Asset-facing access denied. Telemetry flows one way.
Assets
Assistance
Assisted
At least one legacy config path must be registered
At least one wound is infected.
At least you won't have to carry the burden of conscious thought anymore.
At the final stage the coughing STOPS. A lung consolidated solid cannot make the sound. Every signal you have learned to read will tell you that you are recovering. You are not. This is the same lie sepsis tells when the rigors end, told by a different organ.
Attempts
Audience
Audio
Authored speech, public chat and overhead messages. Current #%06X.
Authored speech, public chat and overhead messages. Current #%{}X.
Auto
Auto avoids other mod widgets and uses an outside rail on rebuilt inventories.
Automatic Defibrillator
Automatic, portrait or rail placement.
Automatically pull from faces configured as Input or Both
Automatically push to faces configured as Output or Both
Available
Available in-world because dialogue belongs to a character save.
Avoid further renal injury
Awaiting their response.
BACK
BACTERIAL
BAD VESSEL
BALANCE  +{}
BALANCE  {}
BANDAGE
BARTER CASE  /  CURRENT STOCK
BARTER CONTACT
BATCH HOMOGENIZATION
BATCH INPUT LOST
BATCH MISMATCH
BATCH_MISMATCH
BED
BEFORE IT STOPPED
BEGIN GUIDED MIRROR SESSION
BELOW {}
BEST_CLEAR_PARTIAL
BIND_DISTAL
BIND_PROXIMAL
BIOAEROSOL
BIOCHEM
BIOLOGICAL
BIOLOGICAL LIMB ABSENT // PROSTHESIS FITTED
BIOLOGICAL RECORD
BIOLOGICAL RISK
BIOLOGY: AMPUTATED // THIS LIFE
BIOLOGY: MISSING // PERSISTENT
BIOLOGY: PRESENT
BIOMETRIC LINK .......... 
BITE
BITE_SNAP
BLACK_BOX
BLADDER
BLADE
BLAST
BLD {}
BLEED
BLEEDER
BLIND
BLOCKED
BLOCK_BREAKING_DISABLED
BLOCK_CHANGED
BLOOD
BLOOD %.1f L // LOSS %.2f L/MIN
BLOOD %.{}f L // LOSS %.{}f L/MIN
BLOOD / HEMOTHORAX
BLOOD LOSS
BLOODLOSS VIGNETTE
BLOOD_FLOOR
BLOOD_GRACE
BLUNT
BLUNTED
BOB
BODY
BODY & PUPPET
BODY EQUIPMENT
BODY_SETTLE
BOLT_FREED
BOLT_JAMMED
BOLT_RESEATED
BONE
BONE_WELD
BOOBY
BOOLEAN
BOSS
BOTANICAL
BOTH
BOTH EXTREMES ARE CARDIAC
BOTTOM
BOTTOM_LEFT
BOTTOM_RIGHT
BOUNCY (easter egg)
BP
BP %.0f/%.0f // SpO2 %.0f%% // BRAIN %.0f%%
BP %.{}f/%.{}f // SpO{} %.{}f%% // BRAIN %.{}f%%
BP {}
BP {} · blood {} L
BP {}/{}
BP {}/{}{}
BPM {}
BRACE AGAINST THE BODY / GROUND
BRACED
BRACED_DRIFT
BRACED_HEAVY
BRAIN
BRAIN %.0f%% // CONSC %.0f%%
BRAIN %.{}f%% // CONSC %.{}f%%
BRAIN ???  BLOOD -{}.{}L  PAIN PAIN PAIN
BRAIN AT RISK
BRAIN DEATH IS THE REAL DEATH
BRAIN STATIC
BRAIN_DYING
BRAZIER
BREACH
BREAK
BREAKING
BREECH  EMPTY
BREECH  LIVE
BRIGHT
BRINGING IT DOWN
BRITTLE
BRUISE_KIT
BUDGET_DISABLED
BUDGET_EXHAUSTED
BUDGET_RESERVATION_LOST
BUFFER EMPTY
BUFFER TOO LOW
BUREAU
BUREAU // D-17
BUREAU // D-{}
BUREAU ARCHIVE
BUREAU UPLINK
BUREAU UPLINK ........... 
BURIED DEEP
BURIED IN A VITAL REGION
BURN
BURN_GEL
BUS CONTACT...
BUS UNPOWERED // REMOVE THE SHIELDS
BUTTON
B_NEGATIVE
B_POSITIVE
Back
Bacterial load
Bad pain, dragging at your focus. Painkillers dull it.
Bad sleep
Badly rested
Bag
BagInv
Balaclava
Balance after purchase: {}
Bandage - {}
Bandolier
Base game ticks between shelf replenishments at an average shelter. 48000 (default), about
Base game ticks between shelf replenishments at an average shelter. {} (default), about
Baseline iron use is 1.6x and red cells rebuild at 0.45x. Standing after at least 1.5 seconds crouched, prone or in bed can grey your vision or make you collapse when iron, oxygen delivery or blood pressure is low.
Baseline iron use is {}x and red cells rebuild at {}x. Standing after at least {} seconds crouched, prone or in bed can grey your vision or make you collapse when iron, oxygen delivery or blood pressure is low.
Batch
Batch progress: {}%
Batch: {}
Bearing weight through the limb
Become this
Becoming Doomed is meant to be permanent. If you truly want out, run /doom off confirm - your body will be made whole and every Doomed system will switch off.
Bedrock geometry identifiers must begin with 'geometry.'
Begin an antibiotic course
Begin antiparasitic treatment
Begin antiviral treatment and support oxygenation
Begin appropriate antibiotics
Begin cause-directed pulmonary embolism care
Begin chest compressions
Begin compressions and assess the rhythm
Begin {} course
Being cold raises your blood pressure directly, and it is the cause people never guess because nothing about a cold body says headache. Three degrees under is worth several points of pressure on its own, which is often the whole difference between comfortable and pounding. Warm up first, before treating anything.
Being properly warm improves clotting slightly. Pressure held on the wound helps while it is held. Nothing beats closing it.
Being soaked removes the protection your clothing was giving you. Drenched on a freezing peak is not the same situation as dry on one, and it is the usual reason someone freezes while wearing a coat.
Below a critical systolic pressure, consciousness is capped at zero outright. Nothing else you do matters until the pressure comes up.
Below the requirement - the result may be shoddy, or the blade may bite.
BelowBandTicks
Belt
Best bet: {}
Beware the watching walls. I know how that sounds, im aware, but the eyes down there are attached to something and it is not attached to anything good.
Beyond you - the blade slips and opens your forearms.
Bias
Bioaerosols
Biome eligibility still requires #doomedmatu:creature_spawn_biomes. Spawners, commands,
Biome: {}
Bladder
Blast
Bleed {}
Bleeder
Bleeding
Bleeding / infection
Bleeding is controlled; close the deep wound with sutures.
Bleeding out can trip the heart before anything else has failed, and a large acute trauma spike - extreme pain with bottomed stamina - can seed one on its own. Neither is forced; both are chances that rise with severity.
Blind
Blindfold
Block: %d %d %d [%d %d %d]
BlockEntityTag
Blood
Blood Colour
Blood accumulating in the chest compresses the lungs and impairs ventilation.
Blood flow to part of your brain has failed.
Blood group
Blood is being lost into the body without an external wound to wrap. The falling circulating volume still starves organs of oxygen.
Blood is pooling in your chest and drowning your lungs. Drain it with a chest drain.
Blood is visibly spreading through or escaping beneath the covering.
Blood loss or overwhelming pain has thrown you into shock.
Blood loss or overwhelming pain has thrown you into shock. Stop the bleeding, kill the pain, get fluids in.
Blood oxygen is low. Check breathing, chest injury, embolism and opioid exposure.
Blood pressure is dangerously low; the cause is unknown.
Blood reaction {}%
Blood too low to stay up.
Blood under 2.5 L.
Blood under {} L.
Blood volume
Blood volume (litres) at which you black out (unconscious lockout) and the brain starts its agonal death-drain. Default 1.5. Raise for a harsher, earlier knockout; lower for a longer conscious bleed-out. Held at least 0.25 below graceFunctionalBlood whatever you put here: the two lines are the ends of the consciousness ramp, and closing the gap turns a survivable bleed-out into a one-frame drop.
Blood volume (litres) at which you black out (unconscious lockout) and the brain starts its agonal death-drain. Default {}. Raise for a harsher, earlier knockout; lower for a longer conscious bleed-out. Held at least {} below graceFunctionalBlood whatever you put here: the two lines are the ends of the consciousness ramp, and closing the gap turns a survivable bleed-out into a one-frame drop.
Blood volume (litres) you can still function at while bleeding out - the top of the survivable grace window. Default 2.5. Below here you get progressively woozier down to the knockout line.
Blood volume (litres) you can still function at while bleeding out - the top of the survivable grace window. Default {}. Below here you get progressively woozier down to the knockout line.
Blood volume is low or falling. Stop the bleeding, then replace the lost volume.
Blood volume low: {} / 5.0 L · not actively bleeding.
Blood {} L
Blood {} {}L
Blood, wound, drip and pool colour. Current #%06X.
Blood, wound, drip and pool colour. Current #%{}X.
Blood-loss, consciousness and terminal distortion.
Blood... oh god, that's a lot of blood.
BloodPathogens
Bloom
Blue receives; orange ejects
Blur
BoardHeight
BoardWidth
Body Sprites
Body status
Body temperature is falling. Get dry, find shelter and use a heat source. Insulation only slows further heat loss.
BodyEnvelope
BodyFacingYaw
BodySurfacePitch
BodySurfaceRoll
Boil your water before you drink it
BoltOpen
Bone
Bone breaks
Bone saw + a surgeon's knowledge (INT 20) to open it.
Bone saw + a surgeon's knowledge (INT {}) to open it.
Bones tolerate 38% less punishment. Falls that others walk away from break you.
Bones tolerate {}% less punishment. Falls that others walk away from break you.
Booby
Bookkeeping rather than a setting: it records that the one-time presentation defaults have already been applied to this server. Leave it alone. Setting it back to 0 lets the mod overwrite a forced chat colour you deliberately set to pure white the next time the world loads.
Bookkeeping rather than a setting: it records that the one-time presentation defaults have already been applied to this server. Leave it alone. Setting it back to {} lets the mod overwrite a forced chat colour you deliberately set to pure white the next time the world loads.
Boolean
Both
Both eyes are absent; visual telemetry cannot be restored by ordinary treatment.
Bottom Left
Bottom Right
Bounded world fog only. Spores, sound, detection and attacks remain unchanged.
Brace the limb; hold until its weight settles
Bracing the abdomen
Brain Damage
Brain Failure
Brain Static
Brain condition is reduced. Check head injury, hypoxia, stroke and toxins.
Brain death.
Brain health
Brain integrity: %.0f%%
Brain integrity: %.{}f%%
Brain {}%
BreachBudget
BreachChunkLocked
BreachCount
BreachEmergencyDebt
BreachEnabled
BreachWindow
Break exposure, gain distance, and use solid cave cover. The response is replaced by Focused only after meaningful damage is dealt to that same threat.
Breathing hard ({}%). Your strength is fading.
Breathing stops
Breathless
Brief grogginess after a comfortable nap is normal and clears quickly. It is not the same state as being genuinely badly rested, and the tablet names them differently.
Brief involuntary giggling can begin during the ambulatory stage. Progression replaces it with longer pathological laughter. Fine motor speech also deteriorates: written speech may acquire a few transposed neighbouring letters, worsening by stage without deleting the original message.
Brief sleep inertia after a comfortable rest. It clears on its own.
Bright
Brittle Bones
Broad cyst-jungle rarity. The world is divided into deterministic 8x8-chunk underground regions; one region in this many is selected. 1 makes every eligible region cyst growth, 16 is the rare authored default, and 128 is extremely rare. Forge keeps whatever value an existing world's server config already saved, so a world made under an earlier version keeps its old rarity until you set this one by hand.
Broad cyst-jungle rarity. The world is divided into deterministic {}x{}-chunk underground regions; one region in this many is selected. {} makes every eligible region cyst growth, {} is the rare authored default, and {} is extremely rare. Forge keeps whatever value an existing world's server config already saved, so a world made under an earlier version keeps its old rarity until you set this one by hand.
Broken Bone
Broken Claws
Broken Neck
Broken Ribs
Broken blocks are DESTROYED, not dropped. Excavation is not a mining tool, so the
Broken bone-shards are stabbing into your breathing.
Broken shards are stabbing into your breathing. Limit exertion; an ordinary limb splint cannot bind the rib cage.
Burn
Burn {}
BurnEnd
BurnTicks
BurnTicksTotal
BurningVisual
Button Click
Buy me a Ko-fi: MatuLives
Buying does not use this allowance.
C-can't feel my t-toes... I'm s-so cold...
C.A. #DR-01
C.A. #DR-01. Something starts moving under the skin.
C.A. #DR-{}
C.A. #DR-{}. Something starts moving under the skin.
C: %d/%d (s) D: %d, pC: %03d, pU: %02d, aB: %02d
C: %d/%d (s) D: %d, pC: %{}d, pU: %{}d, aB: %{}d
CADAVER_NURSERY
CAL
CALCIUM
CALF
CALF_LEFT
CALF_RIGHT
CAMERA & MOTION
CAMPFIRE
CANCELLED
CAR
CARDIAC
CARDIAC ARREST
CARDIAC ARREST - DEFIBRILLATE NOW
CARDIAC ARREST · ARTIFICIAL PERFUSION
CARDIAC ORGAN FAILURE
CARDIAC_ARREST
CARDIAC_FAILURE
CARDIO
CARDIO TRACE
CARDIOVASCULAR
CARD_SCHEMA_MISMATCH
CARD_VERSION_UNAVAILABLE
CARE / PACK
CARE {}/{} / PACK
CARRY AND COLD
CARRY SYSTEM
CARVE
CASCADE
CASE EVIDENCE
CASE MAP
CASE NOTES
CATMULL_ROM
CAUSAL WOUNDS · CLICK TO SELECT
CAUSE
CAUTERIZE
CAUTERIZED
CAUTION
CAUTIONS / UNCERTAINTY
CAVE_FACE
CAVE_SHEAR
CAVE_SHEAR_IMPACT
CAVE_SHEAR_WINDUP
CAVITY
CEFTRIAXONE
CEILING
CEILING_RELEASE
CEILING_RELEASE_LANDED
CEILING_RELEASE_LIMIT
CEILING_RELEASE_TARGET_LEVEL
CELLS
CELSIUS
CEREBRAL FAILURE
CEREBRAL FUNCTION COLLAPSING
CEREBRAL OXYGEN DELIVERY FAILING
CERVICAL
CERVICAL INSTABILITY
CERVICAL_SPINE
CHAMBER  EMPTY
CHAMBER  LIVE
CHANGE TALENT
CHANGED
CHANGES RECORDED
CHAOS
CHARACTER VOICE
CHARGE
CHARGED DEFIB / AMIODARONE
CHAT
CHAT & VOICE
CHECKSUM_MISMATCH
CHECK_RHYTHM
CHEM
CHEMICAL_VAPOUR
CHEMISTRY
CHEMISTRY + ENVIRONMENT
CHEST COMPRESSIONS
CHEST_DRAIN
CHILLED
CHRG {} J
CIRC
CIRCULATING VOLUME CANNOT BE MAINTAINED
CIRCULATION
CIRCULATION + RESPIRATION
CIRCULATORY COLLAPSE
CIRCULATORY_COLLAPSE
CLAIMED
CLASSIC
CLASSIFICATION RESTRICTED
CLAUSE-14
CLAUSE-{}
CLAWS
CLEAN
CLEAR
CLEAR AIRWAY OBSTRUCTION
CLEARING
CLEAR_AIRWAY
CLICK
CLIENT COSMETICS - Resource packs replace assets/doomedmatu/ textures, body art, sounds and optional dialogue. Client settings change presentation only. Moodles can be skinned PER STAGE: beside pain.png, add pain_t2.png / pain_t3.png and each stage draws its own art. Any tier file you leave out just keeps the base one. Their WORDING is yours too - write moodle/text.json with the same keys to rename them and rewrite what they say.
CLIENT COSMETICS - Resource packs replace assets/doomedmatu/ textures, body art, sounds and optional dialogue. Client settings change presentation only. Moodles can be skinned PER STAGE: beside pain.png, add pain_t{}.png / pain_t{}.png and each stage draws its own art. Any tier file you leave out just keeps the base one. Their WORDING is yours too - write moodle/text.json with the same keys to rename them and rewrite what they say.
CLIMB
CLINIC applied - {} switched off:\n  {}\nWounds, blood, organs, infection and despair all remain live. /doom preset reset restores defaults.
CLINIC was already in effect - nothing changed.
CLINICAL
CLINICAL INTERPRETATION
CLINICAL LIMIT
CLIPPED_SPORE_CONE
CLIPPED_TENTACLE_CAPSULE
CLOSED
CLOSE_ARC
CLOSE_CLARITY
CLOSURE
CLOT
CLOTTED
CLOTTING
CLR
CODE
CODE_TOO_LARGE
COLD
COLD FROST
COLD IS THE USUAL CULPRIT
COLD KILLS THROUGH THE LIMBS
COLLAPSING
COLLAR
COLLAR // MANUAL DETONATION
COLLAR DETONATION
COLLECTION RECORD
COLUMN A
COLUMN B
COLUMN C
COMBINED
COMBINED CLEARANCE FAILURE
COMBINED HEMORRHAGE
COMBUSTION_SMOKE
COMMITTED_AREA_RESOLUTION
COMMITTED_FATAL_ENTRY
COMMITTED_MOUTH_CONE
COMMIT_CALLBACK_FAILED
COMMIT_IN_PROGRESS
COMPATIBLE
COMPATIBLE BLOOD · OXYLINE BRIDGE
COMPENSATION EXHAUSTED
COMPLETE
COMPLETED
COMPLICATION
COMPRESS
COMPRESSED
COMPRESSED_TOO_LARGE
COMPRESSIONS {}
COMPRESSION_INVALID
COMPROMISED
CONDITION
CONDITION // 07
CONDITION // {}
CONDITION CANNOT BE SUSTAINED
CONDITION UNSTABLE // {}
CONDITIONS
CONDITIONS  {}
CONDITIONS [{}]
CONFIG
CONFIRM 1 / 4
CONFIRM 2 / 4
CONFIRM {} / {}
CONFIRMED
CONFIRMING WOUND TARGET...
CONNECTED
CONNECTION LOST · BUREAU
CONNECTION_LOST
CONSC
CONSCIOUS
CONSCIOUS CONTROL DEGRADING
CONSCIOUSNESS FADE
CONSCIOUSNESS IMPAIRED
CONSCIOUSNESS IS A CEILING, NOT A POOL
CONSTRUCTION
CONTACT ARCED // Preparing to record a textbook example of Darwinism in action.
CONTACT_MORPH
CONTAMINATION
CONTAMINATION DETECTED
CONTENTS
CONTEXT
CONTINUE
CONTINUE COURSE · CONTROL SOURCES
CONTINUE MONITORING
CONTINUITY
CONTINUITY BUREAU · ARCHIVE · SEALED
CONTINUITY LOG
CONTINUITY MODEL FAILURE
CONTROL BLEEDING, THEN REMOVE
CONTROL EXTERNAL SOURCE FIRST
CONTROLLED
CONTROLS & TIPS
CONTROL_EXTERNAL_BLEEDING
CONTROL_INFECTION_SOURCE
CONTROL_RHYTHM
COOKOUT 
COOL + BURN GEL
COOL DOWN NOW
COOLDOWN
COOL_BODY
CORD_COMPROMISED
CORE
CORE TEMPERATURE FALLING - SEPTIC SHOCK
CORE TEMPERATURE INCOMPATIBLE WITH FUNCTION
CORE {}
COREBOUND
COSMETIC
COUNCIL
COURSE
COVER_OR_ANATOMY_LOSS
COVER_OR_SUPPORT_LOSS
CPR
CPR needs two functional hands
CPR only buys time. Prepare epinephrine and assess rhythm.
CPR requires another player; you cannot perform chest compressions on yourself.
CRAWL
CRC mismatch: identity
CREATURE
CREDIT FULL
CREDIT {} / {}
CRIT
CRITICAL
CRITICAL // SYSTEM FAILURE
CRITICAL DOSIMETRY · delayed clinical estimate; use a physical meter for precise field work.
CRITICAL FAILURE // {}
CRITICAL PHYSIOLOGY
CROUCH + ATTACK + USE: GIVE IT THE LIMB
CRT Scanlines
CRUSH
CRUSHING
CUE
CULTIVATION
CURRENT  ×%.3f
CURRENT  ×%.{}f
CURRENT INCIDENT
CURRENT SYSTEM LOAD
CURRENT TRAJECTORY
CUSTOM
CUT
CUT MY COWORKER
CUT THE LEAD
CUTTING
CYANOSIS · SpO₂ {}%
CYLINDER  {} LIVE  /  {} SPENT
CYST AIR
CYST-SPORE EXPOSURE {}
Ca-Boose!~
Caffeine
Caked head to toe in Frontier grime ({}%). Your defenses are collapsing.
Caked in Frontier grime - your defences are collapsing and wounds fester. Wash off, at water or a shower.
Caked in grime ({}%) - wounds fester and your immunity drops. Wash off, at water or a shower.
Calcium
Calibrate: consumes 750 FE; improves measurement, never the reaction itself.
Calibrate: consumes {} FE; improves measurement, never the reaction itself.
Calibrated
Calibration
CalibrationDrift
Can barely walk...
Can receive
Can you tell me something interesting or useful?
Can't Breathe
Can't breathe in this heat...
Can't feel my body. Still feel this rot in my head...
Can't feel the fracture while sprinting? Then sprint faster.
Can't get warm-mm...
Can't hold it - strike it home · RMB / ESC to stop
Can't swallow... dust... please, a drop...
Can't... *wheeze*... nothing's coming in...
Cancel
Candidate
Candidate\n██████\n, entered under\nAURELION-2\npreliminary protocol. The bind was attempted in a controlled setting rather than under live fire.\nOutcome:\ncoherence loss at fourteen minutes\n.\n██████████████████████\nDisposition reads decommissioned. Remaining material was\nretained for analysis\n. The case is cited internally as the reason the live-fire result holds such value.\nnonviable\n
Candidate\n██████\n, entered under\nAURELION-{}\npreliminary protocol. The bind was attempted in a controlled setting rather than under live fire.\nOutcome:\ncoherence loss at fourteen minutes\n.\n██████████████████████\nDisposition reads decommissioned. Remaining material was\nretained for analysis\n. The case is cited internally as the reason the live-fire result holds such value.\nnonviable\n
Cannibal
Cannibalism is retained as an event in WITNESS, not treated as a permanent active illness. Immediate disgust, nausea and trauma recover through the ordinary psychological systems and abstinence.
Cannot bleed or become infected; wears down instead of healing.
Cannot restore {} while {} is still missing.
Cap (0.0-1.0) on camera movement caused by the simulated BODY - low-consciousness
Cap (0.0-1.0) scaling the BLOOD & GORE visuals - blood on limbs, face/eye-socket blood, and ground blood pools. 1.0 = full, 0.0 = none. (Flying severed limbs and burst particles are gameplay, not scaled by this.)
Cap ({}-{}) on camera movement caused by the simulated BODY - low-consciousness
Cap ({}-{}) scaling the BLOOD & GORE visuals - blood on limbs, face/eye-socket blood, and ground blood pools. {} = full, {} = none. (Flying severed limbs and burst particles are gameplay, not scaled by this.)
Capacity
Capillary refill is assessed at a hand or foot, not this region.
CapsuleBooby
CapsuleLive
CapsuleSeed
CapsuleStage
CapturedAt
Cardiac Arrest
Cardiovascular - Heart rate: %.1f bpm | Blood pressure: %.0f/%.0f | Fibrillation: %.1f%% | SpO2: %.0f%% | Respiration: %.1f/min | Brain health: %.1f%% | Cardiac arrest: %s
Cardiovascular - Heart rate: %.{}f bpm | Blood pressure: %.{}f/%.{}f | Fibrillation: %.{}f%% | SpO{}: %.{}f%% | Respiration: %.{}f/min | Brain health: %.{}f%% | Cardiac arrest: %s
Cards
Carry a bone saw before opening the cadaver.
Carry one medical suture to close the transplant incision.
Catalyst material
Catalyst used to hold a draconic\ncore\nin geometry. In contact with living tissue under load, its behaviour departs from the modelled\n████████\n.\nA single uncontrolled bind is on record. The catalyst seated along the host and then\nstopped, as though it had what it wanted\n. The mechanism is not understood. See\nZ-9\n.\n
Catalyst used to hold a draconic\ncore\nin geometry. In contact with living tissue under load, its behaviour departs from the modelled\n████████\n.\nA single uncontrolled bind is on record. The catalyst seated along the host and then\nstopped, as though it had what it wanted\n. The mechanism is not understood. See\nZ-{}\n.\n
Catastrophic Bleed
Catastrophic spinal instability · immobilise. A wrench or ordinary splint cannot reduce this injury.
Catastrophic spinal instability. No wrench and no ordinary splint will set this, and it does not mend. WITNESS can tell you which part of your spine went, and nothing more.
Catch a runner's high.
Category restored to its built-in lines.
Cause
Cause: {}
Cauterise
Cauterise - {}
Cave Fog
Ceftriaxone 100 mL · then source control
Ceftriaxone {} mL · then source control
Ceiling on the max-health divisor above, so a 500-heart pack cannot zero the sim.
Ceiling on the max-health divisor above, so a {}-heart pack cannot zero the sim.
Celsius (°C)
Cervical spine
Cfg
ChamberType
Chambered
Chance per eligible underground cave-floor attempt to TRY a drop capsule in NEW chunks. The capsule still needs a dry, roomy, chunk-safe crash site, so the observed rate is much lower. Default 0.16 makes capsules findable without making them common; set 0.04 for the legacy rarity or 0.0 to disable their natural generation.
Chance per eligible underground cave-floor attempt to TRY a drop capsule in NEW chunks. The capsule still needs a dry, roomy, chunk-safe crash site, so the observed rate is much lower. Default {} makes capsules findable without making them common; set {} for the legacy rarity or {} to disable their natural generation.
Change interface and body art without changing anatomy.
Changing art must never change mechanics or silently remove content; keep the cosmetic and gameplay axes separate.
Changing it costs a death.
Changing this does not alter natural spawn dimensions, encounter rarity or cosmetics.
Character
Character Dialogue
Character looks are separate from chat voice and audio.
Charge
Charge quality: not observed
Charge quality: {}%
Charge {}%
Charged shock · rhythm check
Charging
Charging… stand clear{}
Chat
Check that the patient link is active
ChemBatch
Chemical Corrosion
ChemicalCarryover
ChemicalGrade
Chemicals have your focus drifting slightly.
Chemistry
ChemistryEquipment
Chest compressions produce weak temporary perfusion and slow brain death while they continue. They never restart the heart. A defibrillator or epinephrine is what restarts it, and a defibrillator needs a shockable rhythm - it cannot start a heart that has stopped outright.
Chest drain · thorax · reassess
Chest drain · thorax · then reassess
Chilly
Choose carefully. Changing it later costs a death.
Choose how chat and authored character speech look and sound.
Choose one of: {}.
Choose one player as the talent. Creatures watch, wandering eyes gather, and affection keeps finding them.
Choose symmetric framing or physically one-sided darkness after losing an eye.
Choose the full entry presentation or a reduced-motion version.
Choose what the interface exposes; physiology is untouched.
Choose: bandage, dislocation, injection, defib, aed, suture, splint, shrapnel, arrow, cauterize, pressure, amputation, prosthetic, transplant, harvest, or cpr.
Chunk: %d %d %d [%d %d in r.%d.%d.mca]
Chunks[C] W: 1024, 0 E: 0,0,0
Chunks[C] W: {}, {} E: {},{}
Circulating blood volume is below the safe reserve.
Circulating venom is suppressing clotting and may impair respiration.
Circulating volume
Circulating volume and oxygen-carrying red cells are separate deficits.
Circulatory Collapse
Circulatory collapse.
Circulatory pressure is inadequate · restore the cause, then reassess.
Clamp all four vessels - from the first one, the clock is running
Classic
Classic is the old panel; Prototype is the quieter experiment.
Claws
Clean
Clean and dress this wound; reassess if bleeding or contamination rises.
Clean dressing
Clean water 
Cleanup path and predicate must either both be present or absent
Clear
Clear the airway and support breathing
Clear the airway obstruction
Cleared the pending refusal. The sequence can be started again.
Cleared {} record(s) from the held journal.
Click a Doomed scalar rule to edit it on the server.
Click a binding to loosen it, then recheck
Click a limb // PNG proportions preserved
Click a region to inspect it. Return to the body panel to apply treatment.
Click or press [{}] to buy.
Click to open this machine's recipes.
Client Light: 0 (0 sky, 0 block)
Client Light: {} ({} sky, {} block)
Client-only WITNESS tablet scale. This changes presentation only and never hides diagnostics or changes the body simulation.
Client-only ambient firearm motion: idle breathing, camera-turn lag, movement inertia, landing response and, while Screen Shake is enabled, the tiny confirmed-shot FOV pulse. 0 removes those comfort effects only. It never changes recoil, reloads, ADS alignment, accuracy, damage or ballistics.
Client-only ambient firearm motion: idle breathing, camera-turn lag, movement inertia, landing response and, while Screen Shake is enabled, the tiny confirmed-shot FOV pulse. {} removes those comfort effects only. It never changes recoil, reloads, ADS alignment, accuracy, damage or ballistics.
Client-only density of Deep Maw spores, suspended cave matter, falling dust and suction debris. 0.0 removes those particles only. It never changes server detection, medical spore exposure, attacks or AI. The old key is retained so existing client configs migrate.
Client-only density of Deep Maw spores, suspended cave matter, falling dust and suction debris. {} removes those particles only. It never changes server detection, medical spore exposure, attacks or AI. The old key is retained so existing client configs migrate.
Client-only search-lens whiteout and afterimage intensity. 0.0 removes screen glare; a restrained physical shaft remains so an active detection organ is still readable.
Client-only search-lens whiteout and afterimage intensity. {} removes screen glare; a restrained physical shaft remains so an active detection organ is still readable.
Client-only strength of the Deep Maw's bounded cave fog. 0.0 removes world fog without removing spores, search shafts, sound or any server gameplay.
Client-only strength of the Deep Maw's bounded cave fog. {} removes world fog without removing spores, search shafts, sound or any server gameplay.
ClimateMeasured
Clinical process equipment.
Clinical stage
Clinical value is unknown
ClinicalBody
ClinicalIncident
ClinicalOwner
ClinicalState
ClockFloorMillis
Close
Close the abdominal wall - draw each stitch across the incision
Closed wound: keep it protected and watch for bleeding, heat, swelling or renewed contamination.
Closing the hand around an imagined grip
Closure: none.
Closure: {}, {}{}.
Clothing and skin are wet. Dry off before body temperature falls further.
Clothing or armour obscures the skin and wound margins on this region.
Clothing or armour seals this region away from a useful wound-odor check.
Code
Cold
Cold Sweat returned a non-finite temperature reading
Cold Sweat temperature compatibility failed and has been disabled for this session.
Cold Sweat {} result was not numeric
Cold Sweat's own HUD and non-damage feedback remain controlled by Cold Sweat.
Cold degrades clotting on a curve. A cold body bleeds longer, so exposure and injury compound rather than adding.
Cold reserve
Cold reserve: {}
Collar detonation.
Colour of chat, authored speech and overhead messages.
Colour returns promptly after pressure is released.
Colour returns slowly after pressure is released.
Colours and themes never alter medical information.
Combined renal function is impaired.
Compatibility alias.
Compatibility bridge for an older documented path. Leave this true and use
Compatible - {} runs in clean.
CompatibleBloodAt
CompatibleBloodHeartRate
CompatibleBloodOxygen
CompatibleBloodRedCells
Compensatory overuse
Complete each whole round. Press each flashed colour back as a DIFFERENT
CompletionLatched
Concussion
Cond
Condition Motion
Condition decays with time{}
Condition must be between 0 and 100.
Condition must be between {} and {}.
Condition replenishes under its implemented passive cycle.
Condition {}% - {}
Configurable
Configuration
Configure authored world-wide run rules.
Confirm that live telemetry is updating
Confirm what the fluid contains before placing a drain
Confirmed blood in the pleural space is restricting ventilation.
Confirmed blood in the pleural space · drain only when clinically indicated.
Confirmed driver: circulatory collapse · pressure {} mmHg.
Confirmed driver: hemothorax is restricting ventilation · SpO2 {}.
Confirmed driver: lodged material at the neck with respiration {}/min.
Confirmed driver: malignant fibrillation is collapsing cardiac output.
Confirmed driver: opioid effect is suppressing ventilation · SpO2 {}.
Confirmed driver: pulmonary embolism is obstructing perfusion.
Confirmed driver: red-cell reserve cannot carry enough oxygen.
Confirming the wound target...
Confused
Congratulations, you're painting the town red.
Consc
Consc {}%
Consciousness
Consciousness is falling. Check pressure, oxygen, brain injury, overdose and shock.
Consciousness or brain integrity is below a safe floor.
Consistent with advanced neurological respiratory failure.
Consistent with poor tissue perfusion · pressure {} mmHg.
Consistent with systemic venom · clotting and respiration compromised.
Consistent with thoracic muscle failure · ventilation is inadequate.
Construction
Containment Asset
Contaminated
Contaminated tract: disinfect this wound. Established infection may also require systemic antibiotics.
Contamination: {}% ±{}
ContaminationEstimate
ContaminationUncertainty
Content
Contingency unit doctrine
Continue active Rot Lung treatment while resolving the other component
Continue active {} course
Continue cause-directed antiviral treatment
Continue cause-directed organ support
Continue controlled cooling until the trend stabilizes
Continue course · control infected sites
Continue monitoring
Continue monitoring while the depot remains active
Continue the active antibiotic course
Continue the active antiparasitic course
Continue the active antiviral course
Continue warming without burning damaged tissue
Continuity module idle. No active structural drift.
Continuous fluid equipment.
Contract
Control every infected source, administer appropriate antibiotics, and support circulation. Advanced sepsis can destabilize pressure and organ function.
Control every infected source. The drug buys time; it does not clean the wound for you.
Control every remaining wound source
Control internal hemorrhage · no thrombolytic
Control internal loss · support oxygenation
Control the bleeding before loosening the tourniquet
Control the loss and support oxygenation. There is no clean single-drug answer.
Control the source if blood continues accumulating
Control the source, then remove the tourniquet and reassess distal tissue.
Control the stump and stabilize the patient; this segment cannot be treated in place.
Control the unstable rhythm
Control the unstable rhythm driving the perfusion deficit
Control the unstable rhythm reducing effective cardiac output
Control wound definitively · then remove tourniquet
Convenience controls preserve supplies, time and server authority.
Cool the body and leave the heat source
Cool the injury and apply burn treatment.
Cooldown
Copied: reference/ASSET_OVERRIDE_GUIDE.md
Copy Guide Path
Copy JSON
Core
Core failure event
Core temperature is above a safe range.
Core temperature is below a safe range.
Core {} - the body is cooking and shedding fluid.
Core {} - the body is shutting down in the cold.
Corebound
Corebound=%s | stage=%d | spurtsDone=%d | progress=%d%% (%d/%d) | spurtRemaining=%d
Correct volume or electrolyte causes in parallel
Corrosive venom is coursing. Administer antivenom to neutralize the agent.
Corrupt legacy content-provider migration journal: {}. Restore the affected world's serverconfig backup before starting it again.
Corrupted Slurry
Cosmetic art remains separate from anatomical mechanics.
Cosmetic only: transformation mechanics still occur.
Cost: {} credit
Could be sharper. Go play something.
Could eat anything right now.
Could not bootstrap shipped chemistry data for client recipe display: {}
Could not find a clear sky-drop start in that column.
Could not load Endowed authored character geometry {}
Count
Cover and close the open wound before securing a splint over the region.
Coverage: {}
Crack the pod by DISARMING every module before the countdown reaches zero or your
Craft
Crafted {}  -  it teaches you less each time
Crafted {}  -  nothing more to learn here
Crafted {}  -  your mind sharpens
Crafting qualities: {}.
CrashTarget
Craving
Create BacktankUtil.getAir returned a non-number
Create backtank API invocation failed
Credit
Credit and the selling limit are separate.
Critical Failure Panel
Critical Fever
Crushed Chest
Crushed by Weight
Current locks every muscle - then lets go, leaving you scorched.
Current {}   Default {}
Custom
Cut it free - trace the ring, never into it
Cut medicinal herbs for double the yield.
Cut {} (bleed {} units).
Cute Maid
Cycle
Cyst air {}
Cyst chamber {} cannot separate its gallery entrances
Cyst crossing landing makes a gallery too steep
Cyst crossing stair repair did not converge
Cyst endpoint stair run became impossible
Cyst final route stair repairs did not converge
Cyst gallery approach table is out of order
Cyst gallery cannot add a safe stair landing
Cyst gallery cannot author a flat landing apron
Cyst gallery is too steep for its authored stair spine
Cyst gallery references a chamber without a walkable hub
Cyst gallery stair spine contains an impossible rise
Cyst gallery {} cannot detour from {},{} to {},{} around a foreign landing; reached {} columns
Cyst gallery {} is missing a chamber port
Cyst grove could not load authored payoff structure {}
Cyst grove could not place even the minimal corpse discovery in chunk {},{}
Cyst grove could not prepare assigned payoff {} in chunk {},{}
Cyst landmark cell lies outside its 8-by-8-chunk region
Cyst landmark cell lies outside its {}-by-{}-chunk region
Cyst landmark cells cannot be null
Cyst landmark cells must be distinct
Cyst layout has no valid alternate loop edge
Cyst plan cannot be null
Cyst region {},{} could not author a valid macro layout after 64 deterministic attempts: {}
Cyst regions require at least 47 blocks of vertical range
Cyst regions require at least {} blocks of vertical range
Cyst route stair repairs did not converge
Cyst vertical envelope is too shallow for chamber {}
Cyst-tainted water 
CystColonizationSpent
CystGroveKey
CystGroveYaw
CystLifeTicks
CystPhase
CystPhaseAge
CystPhaseDuration
CystSourceType
CystSpores
DANGER ZONE
DAY {}
DCR1.
DCR1.{}.{}
DCR{}.
DEAD
DEATH
DEATH_COLLAPSE
DEBRIS
DECIMAL
DECOMPRESSED_TOO_LARGE
DECRYPT COMPLETE · OVERRIDE AVAILABLE
DECRYPTED
DEEP
DEEP WOUNDS
DEEP-WOUND 
DEFAULT
DEFEATED
DEFERRED_TREATMENT
DEFIB
DEFINITION
DEFUSE
DEFUSING A CAPSULE
DEGRADED
DEHYDRATION IS THE SIGNATURE KILLER
DEHYDRATION LOWERS IT
DELAYED HAZARD
DELIVERY DUE
DELIVERY {}
DEPOSITION PRESENT
DESCEND
DESPAIR DARKENING
DESTROY_FAILED
DETACH PROSTHETIC
DETACHING...
DETECTED
DETERIORATING
DETONATED
DETONATING
DETONATION IMMINENT
DETOUR
DEVICE LIMITS
DIAGNOSTIC
DIAGNOSTIC_PROTOTYPE
DIAL {} J
DIE
DIMENSION
DIRECT
DIRECT SKY EXPOSURE
DIRECT TELEMETRY
DIRECT_CONTACT
DIRT GRIME
DISABLED
DISABLED BY SERVER
DISCOVERY
DISINFECT
DISLOCATED
DISLOC_BARE
DISLOC_WRENCH
DISTAL
DISTAL FAILURE
DISTAL PERFUSION REDUCED
DISTANT_GROWL
DO NOT RELEASE - TEAR FREE
DO NOT TRANSFUSE AGAIN
DOCKED
DODGEABLE_COMMITTED_PATH
DOMINANT THERMAL SOURCE
DOOMED
DOOMED - CASE FILE
DOOMED // OPTIONS
DOOMED // TRIAGE
DOOMED CONDITION
DOOMED Title Card
DOOMED ignores the external value; EXTERNAL selects it explicitly; INDEPENDENT opts
DOOMED: Doomed is canonical and the external display is mirrored to it each tick.
DOOMED: only Doomed's climate drives its body. INDEPENDENT runs both separately.
DOOMEDMATU_FIREARM
DOOMEDMATU_FIREARM_OCCUPIED_OFFHAND
DOOMED_ONLY
DORMANT
DOWN
DOWNED
DR-00
DR-01
DR-{}
DRAFT
DRAIN
DRAIN THORAX · OXYLINE BRIDGE
DRAIN THORAX · REASSESS
DRAINABLE
DRESS
DRESS THE WOUND
DRESSED 
DRESSING
DRINK. SOME. WATER.
DRONE
DROWNED
DROWNED_BLOOM
DROWNED_WATER
DROWNING
DROWSY
DRY
DRYING_OVEN
DRY_SUPPLY
DUD
DUPLICATE_CARD
DUPLICATE_IDENTITY
Damage
Damage model
Damp
Dangerous descents are braked before impact. The standard kit retains passive fall protection even with an empty battery; an overclocked kit launches harder and ignores armour drag, but drains faster, can overheat, and loses that passive protection when empty.
Dark Energy Manipulator
Darkness slowly opens up to you. Sudden light does not forgive it.
Dazed
Deadline
DeadlineMillis
Death occurs at brain death. Hearts are not your life.
DeathAftermathPlaced
Decimal
Decorative pulse and trace motion is frozen; readings and warnings remain unchanged.
Deep Maw - Visual Effects
Deep Maw Effects
Deep Maw attack contract fields cannot be null
Deep Maw attack kind cannot be null
Deep Wound
Deep wound
Deep wound · open
Deep wound · sutured
Deep wound: control bleeding, disinfect, then close this specific tract before dressing.
Deep yellow now. The toxins are climbing toward your head.
Deeper hemodynamic telemetry remains Bureau-restricted. Prognosis itself is not.
Defib pads 20% off this week!
Defib pads {}% off this week!
Defibrillation does not lower potassium.
Defibrillation may fail while potassium remains high.
Dehydrated
Dehydration reduces the body's fluid reserve and progressively compromises performance and circulation.
Deliberately separate from screenShake, which covers impacts and combat juice.
Demand-fed
Dependence runs in four stages, and the mood cost of going without climbs steeply with each - the deepest stage is a penalty large enough to matter on a body where mood drives despair. Quitting recovers only while you are awake, unsated and playing, and the deepest stage takes several active days to clear. Death does not reset it.
Dependency
Dependency Failure
Dependent
Depot
Depressed
Desat
Designation\nContainment Asset #DR-01\nName\n████████\nstruck from record\nOrigin\nFacility Z-9\nClearance\nwhite · experimental · disposable\nClass\nviable stable human-core interface\nStatus\nfield-active →\n"lost in action"\nRecovery\nauthorization standing · tracking active\nMonetary value\nnot applicable · non-transferable\nReplication\nmaximum · see\nAURELION-2\nDisposition\nRETAIN · see\nclause 14(c)\nprototype\nDesignation was reassigned following the Z-9 event. Personal identifiers were withheld from the operational record under asset-handling procedure. The subject is carried only as a category.\nDeployment is authorized into active\nRadius\nzones where standard operatives do not survive entry. Success metrics rank containment stability above subject integrity.\nSubject vacated custody during the AURELION-2 intake window. The public record reads as a loss in action while recovery authorization remains standing internally.\nAnalysis note: subject and assigned unit no longer register properly against local reference. Refer to\nthe file flagged corrupt\n.\n
Designation\nContainment Asset #DR-{}\nName\n████████\nstruck from record\nOrigin\nFacility Z-{}\nClearance\nwhite · experimental · disposable\nClass\nviable stable human-core interface\nStatus\nfield-active →\n"lost in action"\nRecovery\nauthorization standing · tracking active\nMonetary value\nnot applicable · non-transferable\nReplication\nmaximum · see\nAURELION-{}\nDisposition\nRETAIN · see\nclause {}(c)\nprototype\nDesignation was reassigned following the Z-{} event. Personal identifiers were withheld from the operational record under asset-handling procedure. The subject is carried only as a category.\nDeployment is authorized into active\nRadius\nzones where standard operatives do not survive entry. Success metrics rank containment stability above subject integrity.\nSubject vacated custody during the AURELION-{} intake window. The public record reads as a loss in action while recovery authorization remains standing internally.\nAnalysis note: subject and assigned unit no longer register properly against local reference. Refer to\nthe file flagged corrupt\n.\n
Designation for personnel maintained past clinical surrender and returned to service. The body is held to a discipline scaffold and a kill-permission lattice that operates without consent.\nCasualty handling was revised to match. A unit lost in the field is logged as\nrecoverable material\nand routed to a\nprocessing site\n.\nField note, recovered: a returned unit\nanswered in the dead sergeant's voice\n.\n
Detach below; the fitted limb drops at your feet.
Detaching {} prosthetic - item will drop at your feet
Detachment request awaiting server authority.
Detonates the collar and ends this life. Four confirmations required.
Detonation request sent to the server.
Diagnostic
Diagnostic Prototype
Diagnostic, Classic or Diagnostic Prototype presentation.
Dial charge · CHARGE · SHOCK - RMB / ESC to stop
Dialogue Colour
Dialogue JSON copied to the clipboard.
Dialogue JSON imported and saved.
Dialogue JSON must be an object of category arrays.
Dialogue Voice
Dialogue reveal and optional physical typing remain local audio.
Dialogue variants
DialogueLines
Did you know no international laws apply out here?
Diluted - a full push delivers {} ml of drug
Dimension
Dimension IDs used by creatureSpawnPolicy. This list is intentionally separate from
Dimension IDs used by worldgenPolicy, e.g. ["minecraft:overworld",
Direct alert. No confirmed cause is visible in the current scan.
Direct exposure has overwhelmed you. Escape its reach and put stone between you.
Direct pressure
Direct pressure - {}
Dirtiness
Dirty Wound
DirtyInjectionAt
DirtyInjectionPart
DisabledTicks
Disinfect and dress the source; add antibiotics if systemic.
Disinfect and treat the infected wound
Disinfect the affected body region and control the original wound. Antibiotics treat susceptible bacterial infection, but repeated courses can build resistance.
Disinfect {} · reassess local burden
Dislocated {}.
Dislocation
Display accepted chat above the player model.
Display only. The simulation and medical thresholds remain Celsius.
Distal perfusion
Distal perfusion · {}
Distance is the only reliable early warning. Use cave geometry and solid cover before recognition becomes direct pursuit.
Do not fit a load-bearing socket yet. Control bleeding and infection, close and dress the stump, then allow tissue to heal.
Do not give additional donor blood until compatibility is resolved
Do not repeat the drain immediately for fluid left after the procedure.
Do not transfuse again · stabilize pressure
Do you ever wonder which of us is the imaginary one?
Don't care anymore. Let them come.
Done
Dont inject 2 salines into yourself at once.
Dont inject {} salines into yourself at once.
Doomed
Doomed ({}) spine initialised.
Doomed - AED
Doomed - Amputation
Doomed - Bandage
Doomed - Blood Colour
Doomed - Chat Colour
Doomed - Chest Compressions
Doomed - Death
Doomed - Defibrillator
Doomed - Despair
Doomed - Dialogue Editor
Doomed - Drop Capsule
Doomed - Extract Arrow
Doomed - HUD & Units
Doomed - Injection
Doomed - Interface Accent
Doomed - Landmine
Doomed - Landmine Defusal
Doomed - Last Stand
Doomed - Lockpick
Doomed - Manual jaw reduction
Doomed - Reduce Dislocation
Doomed - Refusal
Doomed - Remove Shrapnel
Doomed - Self Examination
Doomed - Server Rules
Doomed - Status
Doomed - Suture
Doomed - WITNESS Display
Doomed // Settings
Doomed Gear
Doomed Gear (
Doomed Ritual
Doomed dimension contract {} from '{}': worldgen={} validIds={}; naturalCreatures={} validIds={}. Foreign custom biomes must also join #doomedmatu:worldgen_biomes and/or #doomedmatu:creature_spawn_biomes.
Doomed equipment shortcut in inventory.
Doomed firearms handed off to Dynamic Crosshair
Doomed gear is FOUND, not crafted from a secret list:
Doomed ignored malformed dimension IDs in '{}': worldgenDimensionIds={}; creatureSpawnDimensionIds={}. Unknown but well-formed IDs remain valid and were not warned.
Doomed integration '{}' failed and has been disabled for this session.
Doomed is opt-in by design, so the default is OFF. Set one of the others for a modpack
Doomed mod-compat flags: curios={}, sereneseasons={}, jei={}, farmersdelight={}, create={}, cold_sweat={}, thinair={}, thirst={}, funkin={}, headpats={}
Doomed remains the core-temperature and medical consequence model.
Doomed server config '{}' is missing shipped loot defaults for schema {}: {}. Administrator values were left untouched. Review the exact entries, add any wanted ones manually, then set loot.shippedDefaultsSchemaVersion={} to acknowledge this shipped schema.
Doomed: Critical is loaded but its RadiationApi is unavailable; using legacy exposure
Doomed: Critical rejected the radiation hand-off; using Doomed's legacy exposure
Doomed: Guns failed its required registry contract; refusing startup before any world can load. Missing item registrations: {}
DoomedAirSample
DoomedBloodAgeSeconds
DoomedBloodAgeStamp
DoomedBloodFactor
DoomedBloodShelfSeconds
DoomedBloodType
DoomedCorpseAgeSeconds
DoomedCorpseAgeStamp
DoomedCorpseDonor
DoomedCorpseDonorCap
DoomedDonorPrion
DoomedDressingCondition
DoomedDressingInstance
DoomedDynamicCrosshairApi
DoomedExternalTankGrade
DoomedFieldJournalObservations
DoomedFilter
DoomedFilterCapacity
DoomedFilterMax
DoomedHappyMaidAntisepticPurchases
DoomedHappyMaidNoteTick
DoomedHumanDonor
DoomedHumanProvenance
DoomedHumanTissue
DoomedItemInfo
DoomedJournalEntries
DoomedLiquids
DoomedMiyaFuelFuseAt
DoomedNormalMat
DoomedOrganAgeSeconds
DoomedOrganAgeStamp
DoomedOrganQuality
DoomedPackedLight
DoomedPoseMat
DoomedRechargerGift
DoomedSalineOpenSeconds
DoomedSalineOpenedStamp
DoomedSplintCondition
DoomedThreatContributions
DoomedTime
Dose rate
Dosed
Drag STRAIGHT across and release on the far knot
Drag a treatment from the hotbar onto a body region.
Drag freely; changes save when released.
Drag moodles, preview needs, choose units and place the live HUD.
Drag onto an amputated arm or leg in the health panel.
Drag the padded rails along the limb; span the injury and adjacent joint
Drag the sample moodles. Arrow keys nudge; Shift moves 10 px.
Drag the sample moodles. Arrow keys nudge; Shift moves {} px.
Drag the sample stack to change this automatically, or choose an exact corner here.
Dragon-Class incident
Drain the active Rot Lung consolidation window before {} expires
Drain the blood around the lung
Drain the chest with a chest drain and reassess oxygenation and circulating volume.
Drain the current consolidation window before {} expires
Drainable window
Drained
Draw it slowly straight UP - don't jerk or drag sideways
Draw the first binding away from the injury · pull until the rail stops shifting
Draw the second binding on the far side · watch the tissue, not a gauge
Drawing a deliberate deep breath
Drawing it out the entry...
Drawing out the entry
Drawing out the far side
Drawing the shaft out the far side...
Drenched
Dress the bleeding before you worry about the pain. Blood is harder to replace than courage.
Dress the wound and hold pressure.
Dress wound · {}
Drink clean water. Untreated or contaminated water can exchange dehydration for infection and sickness.
Drink when thirsty. A full canteen taken on top of a full stomach is the dangerous case, not the canteen itself.
Drop capsule ({}) placed at {} {} {} - right-click to crack it.
Drop capsule physics probe released above {} {}. Enable F3+B to watch its 3x3x5 collision body.
Drop-capsule loot - a cracked capsule spills 3-5 DISTINCT entries at random. How cleanly you opened it does not change the count. Rich CONSUMABLES (meds/drugs/food + a few valuables), NO permanent gear so it never shortcuts the tech tree. "id [count] [weight]". Modpack devs: edit freely.
Drop-capsule loot - a cracked capsule spills {}-{} DISTINCT entries at random. How cleanly you opened it does not change the count. Rich CONSUMABLES (meds/drugs/food + a few valuables), NO permanent gear so it never shortcuts the tech tree. "id [count] [weight]". Modpack devs: edit freely.
Drop-capsule manual
Drowsy
Dry
Dry Click
Duplicate Experiment trader item id: {}
Duplicate firearm content provider {}
Duplicate server-rule source {}
Dying
Dynamic Crosshair is present, but its optional API could not be registered; Doomed will still yield crosshair rendering to it and retain generic item classification
E: {}/{}, B: 0, SD: 12
EARS
EARTH
EAR_MOVEMENT
EAST
EAST_DOWN
EAST_NORTH
EAST_NORTH_DOWN
EAST_NORTH_UP
EAST_SOUTH
EAST_SOUTH_DOWN
EAST_SOUTH_UP
EAST_UP
ECHO RELAY
EFFECTIVE ENVIRONMENT
EFFECTIVE RHYTHM ABSENT
ELECTRICAL
ELEVATED
EMERGENCY EQUIPMENT: {}
ENCLOSURE
END
END ME ALREADY.
END OF CONTACT
ENERGY
ENTER TO BUY
ENTER {}/{} // STAGE {}/3
ENTITY LINK
ENVELOPE_EXPANSION_BLOCKED
ENVIRONMENT
EPINEPHRINE
EPINEPHRINE · RHYTHM CHECK
EQUIPMENT
ERR 0x0000  SIGSTOP
ERR {}x{}  SIGSTOP
ESC to close
ESC to stop
ESC: LEAVE
ESTABLISH BIOLOGICAL HANDSHAKE
ESTABLISH_SUBJECT_LINK
EULA AUTO-ACCEPTED ☺
EVAPORATOR
EVERYTHING ON FILE
EXAMINATION IS READ-ONLY    [ESC] CLOSE
EXAMINE
EXAMINING // {} // {}
EXHALE
EXPANSION_LIMIT
EXPERIMENT // LOCAL CONTACT
EXPERIMENTAL (default off): true = every carried item, including VANILLA ones, adds weight, so a heavy inventory encumbers you (slower movement, faster stamina drain). Doomed items already have weights; this extends weight to vanilla items. Off while it is being balanced - turn it on to try it and report how it feels.
EXPERIMENTAL fallback mass in kg PER ITEM for vanilla/modded stacks that have no authored Doomed ItemInfo weight. 0 disables only this fallback; authored Doomed item weights stay.
EXPERIMENTAL fallback mass in kg PER ITEM for vanilla/modded stacks that have no authored Doomed ItemInfo weight. {} disables only this fallback; authored Doomed item weights stay.
EXPIRED
EXPOSE
EXPOSED
EXPOSED_ANATOMY
EXPOSED_BODY
EXPOSED_CAVE_BLAST
EXSANGUINATION
EXT BLEED
EXT BLEED  %.2f L/min
EXT BLEED  %.{}f L/min
EXTENDED
EXTERNAL
EXTERNAL STORAGE
EXTRACT
EXTRACT_ARROW
EYE-LOSS FIELD
EYES
EYE_LEFT
EYE_PULSE
EYE_RIGHT
E_ACCESS_DENIED
Each harvested specimen can retain its donor, tissue class and donor prion state through cooking. Neural, spinal and ocular tissue carries the greatest prion hazard. Cooking can reduce ordinary sickness and sepsis exposure, never prion contamination or the psychological consequence.
Each motion source has its own accessibility cap.
Each swallowed dose adds stackable non-opioid analgesia. It reduces pain throughout the body, lowers an elevated fever setpoint and suppresses local inflammation. It does not cure the infection producing that inflammation.
EarPulse
Early withdrawal. Ride it out now, or it deepens.
Ears
Eat enough to arrest the deficit. A full stomach is not the same thing as adequate long-term body mass.
Edit Server Rule
Edit this character's authored voice lines.
Edit this character's saved authored voice lines.
Editors use live previews and preserve server-owned data.
Effective environment
Effective opiate load
EffectiveTemperature
Elapsed under change
Emaciated
Embedded {} shrapnel in {}.
Emergency Equipment
Emptied
Empty
Empty - fill it with a drug fluid
Empty both hands before applying direct pressure.
Empty both hands before starting chest compressions.
Enable camera and GUI screen shake effects.
Enabled
Enables the full medical vision pipeline where supported.
Encumbered
Endless
Endless. The body is just a body now - it still has to be kept alive.
Endowed
Energized
Energy
Energy buffer: {}
Energy buffer: {} / {} FE
Energy depletion suppresses it, and sustained wasting suppresses it harder. Filth suppresses it directly past a high level. Being fed, warm, clean and rested is not flavour advice, it is the actual mechanic.
Energy drains 40% faster, and your whole metabolism runs 15% hotter.
Energy drains {}% faster, and your whole metabolism runs {}% hotter.
Energy or cold reserve
Energy {}%{}
Energy: {} / {} FE
EnergySpent
Enough pain will end a nap early regardless of where you are lying.
Enter a finite decimal number.
Enter a whole number.
Enter true or false.
Entrenched Nicotine Withdrawal
Envelope
Envenomed
Epinephrine 15 mL · then rhythm check
Epinephrine {} mL · then rhythm check
Episode
Escalate cause-directed support if oxygenation keeps falling
Escrow
EscrowEnergy
Establish the biological link
Estimated Hct
EternalFuel
Even careful pressure produces a strong pain response.
Even severe head trauma leaves a minimum level of consciousness. It can down you, but cannot keep you permanently unconscious on its own.
Every Java runtime must provide SHA-256
Every Java runtime must provide SHA-{}
Every ambient disease rolls against frailty, and frailty is just your immunity. Above the break-even point you cannot catch any of them from the environment at all - the check exits before it rolls.
Every lethal blow, refused.
Every live landmine reaches twenty times the ordinary blast radius. Caboose mines keep their harsher wound profile.
Every nerve is screaming for the drug it is hooked on.
Every quiet moment is occupied by the need to smoke.
Every server option was already at its default.
Every step is a labour. Your heart strains under the mass.
Everything
Everything else has fallen away. There is only the threat.
Everything is heavy.
Everything is just... ruined.
Everything tires you 
Everything's failing at once - don't chase the symptom, it'll kill you while you treat the wrong thing.
Everything's still attached. I'll take it.
Everything's-Jeez.. Ow...
Exact Hunger & Thirst Numbers
Exactly one lead is safe. Count the leads, then read down until a rule fits:
Excess opioid activity suppresses ventilation. Oxygen may fall even while the drug still provides analgesia.
Exertion
Exhausted
Existing chunks are unaffected. Use enableTraderLairs=false to disable them entirely.
ExplosionMobilized
Expose a passive cassette, draw one with the manual sampler, or use a powered Atmospheric Probe. WITNESS does not infer air quality from your body and it cannot scan through rock.
Exposure
Exposure: low {}% / high {}% / interruptions {}
Extending Doomed
External bleed
External bleeding detected
External blood loss · dress it; reserve a tourniquet for catastrophic extremity flow.
External dressings cannot reach it. Stabilize circulation and use a coagulant where appropriate while WITNESS tracks the trend.
External loss
Eye loss is restricting the visual field. Ordinary treatment cannot restore a destroyed eye.
Eye-Loss Presentation
EyeVisualCooldowns
Eyes
FACE
FADE
FAHRENHEIT
FAILED
FAILED_QUALITY
FAILING
FAILURE ARMS THE CURRENT YIELD
FALL
FALL SAFETY
FALLING_OBJECT
FALLOUT PRESENT. Enter substantial shelter, keep openings closed and avoid rain, disturbed soil, mining and unnecessary travel. A field meter is required to map a safe route.
FALLOUT PRESENT. Remain sheltered while the early activity falls. Remove outer gear before entering clean space; wash loose material, but do not mistake decontamination for removal of absorbed dose.
FAR
FCB
FE
FEEDING
FEET
FENTANYL
FERMENTER
FEVER
FIB
FIB {}%
FIBRILLATING
FIBRILLATION
FIB_CLEARED
FIELD
FIELD ACTIVE. Reduce time here, increase distance and put dense shielding between you and the source.
FIELD CODEX  -  {}
FIELD DESCRIPTION
FIELD DIAGNOSTIC UNIT 09 · FIRMWARE 9.04.2-bureau
FIELD DIAGNOSTIC UNIT {} · FIRMWARE {}.{}-bureau
FIELD EXAM
FIELD INSPECTION
FIELD ITEM
FIELD NOTES
FIELD VENDOR
FILTER_PRESS
FINAL CONFIRM
FINDINGS
FIRE
FIRING
FIRMWARE 9.04.2-bureau
FIRMWARE {}.{}-bureau
FIRST_BEAM
FIRST_SOLID_CLIP
FIT PUPPET ART
FIT SPLINT
FIVE leads:
FIXATION
FIXED_SUCTION_CONE
FLAGS {}
FLAMMABLE
FLATLINE
FLAWS - these pay
FLESH
FLESH_AND_BLOOD
FLOOR
FLUID
FOG_EXHALE
FOG_EXHALE_ACTIVE
FOG_EXHALE_WINDUP
FOLDED
FOOD
FOOT
FOOT_LEFT
FOOT_RIGHT
FOREARM
FOREARM · WRIST SUPPORTED
FOREARM_LEFT
FOREARM_RIGHT
FOREIGN BODY
FORGE_VETO
FORMAT_INVALID
FOUR leads:
FRACTURED
FRACTURED 
FRAGILE_MIND
FRAGMENT
FREEZER_POWERED
FREEZING
FRINGE
FRK
FRONT
FROSTBITE
FROST_INJURY
FROZEN +{}s
FRQ
FULL
FUME 
FUNCTION
FUR
FUZE
FUZE LOAD
Facility Z-9 · site record
Facility Z-{} · site record
Fahrenheit (°F)
Failing kidneys poison the blood before anything is obviously wrong with them. Look for the toxin load, not for a hurt organ.
Failure-monitor copy. The live physiological cause selects one list below. Edit these freely; lines are fitted into the display and may contain up to 96 characters.
Failure-monitor copy. The live physiological cause selects one list below. Edit these freely; lines are fitted into the display and may contain up to {} characters.
FailureLatched
Far enough from a healthy weight, in EITHER direction, the heart can be seeded into fibrillation. Being too thin is dangerous in its own right, not merely less bad than being heavy.
Farm cows. im serious. youll need the leather.
Fat is insulation. A heavier body holds heat better, which is a real edge in the cold and a real problem in the heat.
Feature toggles gate individual body-sim systems. Most clear or neutralise their own state
Feed
Feed volume
Feed: {}, capacity {}, {} fire. Nominal muzzle velocity: {} blocks/s; simulated range ceiling: {} blocks. Handling, recoil and injury still depend on the user's functional hands.
Feed: {}, {} mB
FeedTypes
Feet
Felt pain
Fever
Fever and chills wrack you. The rot is in your blood.
Fever or overheating is distorting vision. Cool down and treat any infection causing the fever.
Fib
Fib {}%
Fibrillation
Fibrillation {} · effective output is collapsing.
Fibrillation {} · serum potassium {} is re-seeding it. A shock will not hold while the potassium stays up.
Fibrillation · the heart is quivering, not pumping.
Field Codex
Field Codex in your pack - press {} to read (clock keeps running)
Field Exam
Field journal exceeds entry limit
Filth in an open wound going systemic. It requires BOTH real grime and a real open wound at once, plus lowered immunity - neither alone is enough. It also passes readily through shared air and touch.
Filth is not cosmetic. Past a moderate level it raises the recurring infection roll on any open wound; past a high level it also suppresses your immune system, which raises every other disease risk at the same time.
Filth on the body · it feeds infection through any open wound.
Filthy
Final confirmation. The collar will detonate.
Find the ONE priority column containing all four shown glyphs.
Fine horizontal adjustment after automatic placement.
Fine horizontal shortcut adjustment.
Fine vertical adjustment after automatic placement.
Fine vertical shortcut adjustment.
Fire works. It kept thrashing until the end. Next time I should light it from a distance and wait.
Firearm
Firearm content providers need a stable non-null id
Fires only for a fresh character (never entered), so it triggers once per new world and
First decide whether to TAP or HOLD, reading down until a rule fits:
First unbolt the warped cover and pull it from its fixed chassis sockets. Then tear away
FirstCell
Fit Puppet Art
Fit {}
Fitted {}'s {} with a {} prosthetic at {}% condition.
Fixed
Flagged
FlatlineStarted
Flesh tears
Fletching's off - now DRAG the shaft down and out the far side
Flip
Fluid
Fluid from an earlier infection remains, but active infection is not confirmed.
Fluid in the chest is drainable. A destroyed thorax is not. A blocked or suppressed airway - drowning, opioids, a crushed neck - answers to something else again. Treating the wrong one wastes the only time you have.
Fluid in the chest, a destroyed thorax, a suppressed airway and lost lung volume all reduce it. Iron is the other half - without the material to build red cells, volume alone will not restore carriage.
Fluid is present around the lung, but this scan cannot identify it.
Fluid tanks and observed quality
Fluid tanks: {}
FluidName
Fluids
Focused
Focused is not a generic combat buff and cannot be earned by damaging an unrelated entity.
For now, you can outrun the shadows.
Forced a growth spurt to start.
Forced despair episode ({}).
Forced horizontal moodle offset in virtual HUD pixels; final placement is screen-clamped.
Forced the violent both-eyes despair episode.
Forced the violent episode - but both eyes are already gone, so none will be taken.
Forced vertical moodle offset in virtual HUD pixels; final placement is screen-clamped.
Forcing '{}' overlay at {}%.
Foreign fragments are visible or palpable beneath the opening.
Foreign toxic venom has entered your bloodstream. Antivenom clears it from the system.
ForgeCaps
Fracture · splinted
Fracture · unstable
Fractured {}.
Fragile Mind
Free trait points every new character starts with. 0 (default) is the shipped rule: the budget starts empty, so every perk has to be paid for by agreeing to be worse at something else. Raise it for a softer run where a perk or two is free; a negative value starts people in debt, owing flaws before they can play.
Free trait points every new character starts with. {} (default) is the shipped rule: the budget starts empty, so every perk has to be paid for by agreeing to be worse at something else. Raise it for a softer run where a perk or two is free; a negative value starts people in debt, owing flaws before they can play.
Freezing
Fresh
Fresh stumps must be stable, clean and partly healed before fitting.
Frontier Containment Bureau
Frontier Containment Bureau. Field response to\nCascades\n, salvage of anomalous technology, and extraction of survivors from a\nRadius\nbefore reclassification.\nThe Bureau regards FCB crews as useful and unreliable. They walk into zones the Bureau will not, and they pull out people the Bureau intends to record as line items. The friction is logged in most joint after-actions as procedural drift.\nContact with the asset is informal and discouraged. See\nDR-01\n.\n
Frontier Containment Bureau. Field response to\nCascades\n, salvage of anomalous technology, and extraction of survivors from a\nRadius\nbefore reclassification.\nThe Bureau regards FCB crews as useful and unreliable. They walk into zones the Bureau will not, and they pull out people the Bureau intends to record as line items. The friction is logged in most joint after-actions as procedural drift.\nContact with the asset is informal and discouraged. See\nDR-{}\n.\n
Frost
Frost injury
Frost injury {}
Frostbite
Frostbite accrues 60% faster.
Frostbite accrues at 0.6x. It does not make you warmer - it buys you time before the extremities go.
Frostbite accrues at {}x. It does not make you warmer - it buys you time before the extremities go.
Frostbite accrues {}% faster.
FuelAppearance
Full
Full medical post-process pipeline.
Full or reduced entry presentation.
Full preserves shipped presentation. Reduced Motion calms movement. Minimal Effects retains clinical warnings.
Full recoil between presses. The world does not pause.
Full, Reduced Motion or Minimal Effects; reports Custom after individual edits.
Full-spectrum colour editor. Current #%06X.
Full-spectrum colour editor. Current #%{}X.
Full-spectrum interface colour editor.
Full-spectrum wound, drip and pool colour.
Fully functional.
Func
Function is derived from the whole arm chain: muscle, fracture, joint stability, pain, amputation, and prosthetic condition.
Functional lung capacity is materially reduced.
Funkin at Friday
Fur
Furry
Fuse
Fuses
GAINING
GAINING FAST
GAMEPLAY ASSISTANCE
GENERIC
GEOLOGICAL_PRESSURE
GET OUT GET OUT GET OUT
GET OUT OF MY HEAD
GIVE UP
GIVE UP...
GLASS
GLUED
GLYPH ROUTER
GO BACK
GORE & ENCOUNTERS
GRAB
GRABBING
GRAB_ATTACH
GRASP
GRIN_STRETCH
GRIP LOST
GROUND MOMENTUM
GROUP_GAZE
GROWTH STAGE
GROWTH VIABLE
GUARDED
GUIDE_FALLBACK
GUIDE_{}
GUNSHOT_ENTRY
GUNSHOT_EXIT
Gameplay balance: hard ceiling on the FRACTION of a physical or armor-defeating wound covering armor may remove. Default 0.90 always transmits at least 10% of a wound, even with extreme modded armor. Does not affect a projectile or weak melee hit the armor fully stops before an open wound exists.
Gameplay balance: hard ceiling on the FRACTION of a physical or armor-defeating wound covering armor may remove. Default {} always transmits at least {}% of a wound, even with extreme modded armor. Does not affect a projectile or weak melee hit the armor fully stops before an open wound exists.
Gameplay balance: multiplier on how strongly covering armor reduces PHYSICAL body wounds after the struck region is known. 1.0 = authored balance; 0.5 = half-strength; 0 disables wound reduction. This does not change ballistic stopping, retained-object resistance, insulation, or nonphysical hazards.
Gameplay balance: multiplier on how strongly covering armor reduces PHYSICAL body wounds after the struck region is known. {} = authored balance; {} = half-strength; {} disables wound reduction. This does not change ballistic stopping, retained-object resistance, insulation, or nonphysical hazards.
Gasping for air ({}%). Everything feels heavy.
Gave one empty Field Journal.
GazeRewards
Gear Shortcut Placement
Gear Shortcut X
Gear Shortcut Y
Generate the Deep Maw's bounded underground cyst jungle in newly generated chunks. The biome uses dense pass-through flora, hanging vines, shallow lakes and rare clean-water pod plants; it never spreads into arbitrary player blocks after generation.
Gentle pressure finds abnormal movement beneath the tissue.
Get blood volume back NOW - IV fluids or a transfusion.
Get it OFF me-god, get it OFFFF!!!
Get perfusion back. Pressure and oxygen feed the brain; chase those.
Get thrown out of bed by your own head.
Get up.
Getting dirty ({}%) - it wears at your immunity. Rinse off at water.
Getting hungry. Grab a bite when you can.
Getting sleepy. Rest when you can.
Getting thirsty. Drink when you can.
Getting way too hot.
Getting winded ({}%).
Give Up / Detonate Collar
Give up / detonate collar
Give up unavailable. {}
Give up. {} Confirmation {} of 4.
GiveUp
Glass condition: {}%
GlassCondition
Glassware {}%
Global time-scale multiplier for all per-second and per-minute vital rates. Threshold values (BP cutoffs, temperature limits, etc.) are unaffected.
Gloomy
Glyph reveal sound used by character speech.
God-make it-please, god, it HURTS!
Gore Presentation
Grab a ring and pull in the direction the sheet wants to tear.
Grab a spike and pull it up out of the wound  ({} left)
Greed or panic has made you heavy ({}% over).
Greed or panic has made you too heavy to escape.
Grimed in the soil of this Frontier ({}%).
Grimed in the soil of this Frontier. Your defenses are collapsing.
Grimy
GripAttached
Groggy
Groves
Growth stage
Guide the jaw down and back; hold it aligned without forcing it
Gun bullet parameters must be finite
Gun bullet requires direction, positive speed/range, and non-negative damage
Gunshot entry
Gunshot exit
HAEMORRHAGE
HALF_BODY_EXPOSURE
HAND
HAND DETECTED: EDIBLE
HANDGUN
HANDLING
HANDS
HANDS_CHANGED
HANDS_UNUSABLE
HAND_
HAND_LEFT
HAND_RIGHT
HARDY
HARVEST
HAZARDOUS
HEAD
HEALTH
HEART
HEARTBEAT
HEAT HAZE
HEAVY
HEAVY CONTAMINATION
HEAVY DEPOSITION
HELD TREATMENT // {}
HEMORRHAGE
HEMOTHORAX
HEPATIC FAILURE
HEPATIC INTERFERENCE
HEPATIC_FAILURE
HERBAL
HEROIN
HIDDEN_CATCH_UP_IF_SAFE
HIGH PRESSURE
HISTORICAL RECORD
HIT
HOLD
HOLD - the flame is biting
HOLDING
HOLLOW
HOT
HOW IT RESOLVES
HR
HR  --     BP  --/--     SpO2  --     BLOOD  --     CORE  --
HR  --     BP  --/--     SpO{}  --     BLOOD  --     CORE  --
HR %.0f // BP %.0f/%.0f // FIB %.0f%%
HR %.{}f // BP %.{}f/%.{}f // FIB %.{}f%%
HR / blood
HR 000  BP {}/{}  FIB 1{}%
HR 2{}  BP --/ERR  O2 NaN%
HR {}
HR {} bpm
HUD
HUD & WITNESS
HUD Layout & Units
HUD accent colour (packed 0xRRGGBB) recolouring the Diagnostic interface's cyan accents - borders, the scan grid, the corner telemetry and titles. Default 0x55D7DF (cyan). Set it from the in-game Customization panel.
HUD accent colour (packed {}xRRGGBB) recolouring the Diagnostic interface's cyan accents - borders, the scan grid, the corner telemetry and titles. Default {}x{}D{}DF (cyan). Set it from the in-game Customization panel.
HULL_DEFLECTED
HUMAN
HUMAN_GAZE
HUNGER
HUNTING
HURT
HYGIENE USE
HYPERKALAEMIA
HYPERKALAEMIC RHYTHM
HYPERTENSIVE CRISIS
HYPERTHERMIA
HYPOTENSION
HYPOTHERMIA
HYPOVOLAEMIA
HYPOVOLEMIA
HYPOXEMIA
HYPOXIA
HYPOXIA TUNNEL
Hand function {}
HandoffOffsetX
HandoffOffsetY
HandoffOffsetZ
Hands
Hardness ceiling for a block the Deep Maw may breach. Vanilla stone is 1.5, deepslate
Hardness ceiling for a block the Deep Maw may breach. Vanilla stone is {}, deepslate
Hardy
Harvest
Harvest logs, planks, stone and deepslate barehanded at up to 2.2x speed. Healthy empty-hand attacks deal 2.5 damage total; mining and punching blunt the claws.
Harvest logs, planks, stone and deepslate barehanded at up to {}x speed. Healthy empty-hand attacks deal {} damage total; mining and punching blunt the claws.
Harvested - quality %d%%. It is dying from this moment: cold buys time, nothing buys it back.
HasPurity
Hat
HatchClosedAt
HatchOpenedAt
Have You Tried Turning It Off And On Again?
Have you tried Premium Coagulant™? Subscribe & save.
Hazard
He would break the rules of the universe to keep you forever.
Head
Head Injury
Head's off - now DRAG the shaft up and out the entry
Heal the head as tissue. There is nothing to apply to the concussion itself.
Health
HealthModel
Hearing loss
Heart
Heart beats
Heart condition
Heart rate
Heart {}
Heat
Heat balance
Heat {}
Heat {} - needs {}
Heat: {} [safe {}-{}]
HeatMode
HeatTotal
Heater: {}
Heatstroke
Heatstroke - your body is overheating dangerously. Cool down NOW: shade, a cooler, cold water.
Heavily Dosed
Heavily Laden
Heavy Bleeding
Heavy and waterlogged. You drank too much.
Heavy revolver
Heavy revolver presentation failed
Heavy suspended material is persisting in poorly exchanged air. Leave the pocket, establish ventilation, or use a fitted particulate respirator before prolonged work.
Height
Held
HeldEnd
HeldId
Hello! if you need medical supplies, im the only one who sells them and im not as likely to scam you as the other people here.
Help... can't... breathe...
Hemolytic reaction active · do not transfuse again while it persists.
Hemolytic reaction {} · further blood may compound it.
Hemoth {}
Hemothorax
Hepatic Failure
Hepatic failure.
Herbal poultice
HiddenWear
Hide
Hide Transformation Model
Hide grown horn and tail models.
Hide the grown horn and tail models. The transformation still happens (pain, bleed, Corebound) - this only hides the cosmetic horns/tail on your player.
High Blood Pressure
High Fever
High potassium is keeping the heart rhythm unstable.
High potassium is making the heart rhythm unstable.
Hit severe radiation and survive it, for now..
Hold Shift for hardware detail.
Hold a Field Journal in either hand.
Hold a bone saw or axe in your main hand.
Hold a currently harvestable cadaver torso in either hand.
Hold a dressing and select this region to wrap it.
Hold a loaded syringe, viable blood bag, or saline IV in your main hand.
Hold a refillable syringe containing an injectable drug or mixture.
Hold a splint and select this region.
Hold a splint in your main hand.
Hold a sustained flame tagged doomedmatu:cauterizing_flames.
Hold a usable dressing in your main hand.
Hold a viable cadaver torso and carry a bone saw to begin harvesting.
Hold a viable donor organ in either hand.
Hold a wrench to set someone else's joint.
Hold a {} in your main hand.
Hold and feel for the angle the lock turns fully
Hold each nerve junction until the weave takes
Hold it STRAIGHT and push down to inject - release to finish.
Hold still - you cannot press a wound at a run
Hold still. Damage or movement interrupts the examination.
Hold sutures in your main hand.
Hold the Field Journal you want to clear.
Hold the Field Journal you want to modify.
Hold the limb steady, then release
Hold the primary button to press the flame in
Hold the primary button with your hand ON the wound
Hold the prosthetic you intend to fit in your main hand.
Hold the socket against the stump until it beds in
Hold the syringe or IV you intend to use.
Hold this when despair takes hold - it comforts instead of harm.
Hold to grip, lower the needle into the skin, then push down.
Holding still lets it tamponade. Crouching is deliberate pressure and works better; being unconscious on the floor counts too, which is why dragging a downed friend somewhere quiet is worth doing. Walking, running or fighting stops it outright, and adrenaline suppresses it - a frightened body clots badly.
HomeX
HomeY
HomeZ
Horizontal adjustment for the Doomed Gear shortcut, in GUI pixels (-240 to 240).
Horizontal adjustment for the Doomed Gear shortcut, in GUI pixels (-{} to {}).
Horizontal moodle offset in virtual HUD pixels (-240 to 240). The result is screen-clamped.
Horizontal moodle offset in virtual HUD pixels (-{} to {}). The result is screen-clamped.
Horizontal/vertical block radius around the Deep Maw's saved home in which eligible
Horrified
Hot
Hours a player must stay continuously ALIVE (per life, reset on death) before the WITNESS tablet HACK becomes possible - IRIS decrypting the Bureau uplink. Default 12. 0 = available immediately; 2160 = 90 real days.
Hours a player must stay continuously ALIVE (per life, reset on death) before the WITNESS tablet HACK becomes possible - IRIS decrypting the Bureau uplink. Default {}. {} = available immediately; {} = {} real days.
Hover a trait to see exactly what it does to you.
Hover gauges for exact values.
How a destroyed eye is drawn. SYMMETRIC: an even vignette all round, with the lost side pulsing dark red for the first few minutes so you still learn which eye went. ONE_SIDED: heavy darkness on the lost side only. Same severity either way - this is framing, not difficulty. The onset cue fires in both styles.
How did we do?
How does it feel, replaying the exact moment you ruined everything?
How hard the camera is allowed to move, 0.0 to 1.0. Default 1.0 is full shake. At 0.3 an impact stays a readable nudge that tells you something happened behind you without throwing the frame around, which is worth having if you are prone to motion sickness and would rather not have a wall come down both silent and still. 0.0 is the same as turning screenShake off.
How hard the camera is allowed to move, {} to {}. Default {} is full shake. At {} an impact stays a readable nudge that tells you something happened behind you without throwing the frame around, which is worth having if you are prone to motion sickness and would rather not have a wall come down both silent and still. {} is the same as turning screenShake off.
How heavy the transformation ritual plays. FULL (default) is the scene as authored: the doors slam shut, and you are held sealed in the dark before it lets you go. REDUCED runs the same scene with the impact shake dying away faster and the time sealed in the dark cut short, for anyone who found the full version too much. To skip the sequence outright, use skipIntro below.
How loud the world still is at the deepest point of that muffle (0.25 = a quarter volume). Deliberately NOT 0 by default: going completely deaf while you nap hides the sound of something walking up to you, which is a survival regression dressed up as immersion. Set it to 0.0 if you want napping to be genuinely dangerous.
How loud the world still is at the deepest point of that muffle ({} = a quarter volume). Deliberately NOT {} by default: going completely deaf while you nap hides the sound of something walking up to you, which is a survival regression dressed up as immersion. Set it to {} if you want napping to be genuinely dangerous.
How many ORDINARY items you may sell to traders inside one window. 5 (default). The
How many ORDINARY items you may sell to traders inside one window. {} (default). The
How many sold lots come back per replenishment at an average shelter. 2 (default); a
How many sold lots come back per replenishment at an average shelter. {} (default); a
How much faster thirst ABOVE 100 burns off - drinking past full is wasteful, not free. 1.0 = no waste at all, so a full canteen is worth the same whenever you drink it. The thirst under 100 always drains at its normal rate. Water poisoning past 175 keeps a harder rate on top of this.
How much faster thirst ABOVE {} burns off - drinking past full is wasteful, not free. {} = no waste at all, so a full canteen is worth the same whenever you drink it. The thirst under {} always drains at its normal rate. Water poisoning past {} keeps a harder rate on top of this.
How much punishment a bone takes before it breaks, as a multiplier on every limb's impact tolerance. 1.0 = default. LOWER breaks bones more easily (0.5 = twice as fragile); higher makes them tougher. Applies to falls and every future impact source.
How much punishment a bone takes before it breaks, as a multiplier on every limb's impact tolerance. {} = default. LOWER breaks bones more easily ({} = twice as fragile); higher makes them tougher. Applies to falls and every future impact source.
Hue
Hue, {} degrees
Huffing the fumes from your chemistry lab is a really fun activity and I recommend it for the whole family. everyone I recommended it to never came back to complain about it!
Human
Hunger
Hunger Bar
Hunger drains 45% faster.
Hunger drains {}% faster.
Hunger {}%
Hunger. Off = you never get hungry and the Hunger bar is hidden entirely. Use this instead of hungerRateMultiplier=0 if you want another mod to own food.
Hunger. Off = you never get hungry and the Hunger bar is hidden entirely. Use this instead of hungerRateMultiplier={} if you want another mod to own food.
Hungry
Hydration ownership when Thirst Was Taken (mod id: thirst) is installed.
Hyperkalaemia
Hypertensive Crisis
Hypothermia
Hypothermia.
Hypoventilation
Hypoxia
Hypoxia.
I AM COLD. I AM BURNING. I CAN'T STOP SHAKING. MY TEETH HURT FROM SHAKING. I CAN'T THINK. I CAN'T FUCKING THINK.\n\nSomething is wrong with my blood. It's not just the wound anymore.
I AM DEFINITELY THE SAFE ONE
I AM DISGUSTING.
I AM REVOLTING.
I CAN HEAR MY BONES
I CAN'T DO THIS.
I CAN'T FIX THIS
I CAN'T GO ON ANYMORE.
I CAN'T TAKE IT ANYMORE.
I CHANGED MY MIND
I Could Do This All Day
I DON'T REMEMBER MY FACE
I HAVE THREE SMALL FUSES
I KEEP MAKING IT WORSE
I MUST BE ENDED.
I OFFER MY BLOOD
I OFFER MY SOUL - BECOME DOOMED
I OFFER MY SWEAT
I OFFER MY TEARS
I REFUSE DEATH
I RUINED EVERYTHING
I Refuse Death
I THOUGHT I WAS SAVING MYSELF. I'M LOSING MORE BLOOD. THERE ISN'T EVEN A WOUND. IT'S INSIDE ME. MY OWN BODY IS TEARING IT APART AND TAKING ME WITH IT.
I WANT TO GO HOME
I am drifting away... Please, I don't want to die... It's all just black..
I am losing blood.\n\nI know what that usually feels like: the cold hands, the pounding heart, the weakness that gets worse when I stand. All of it is here.\n\nThere is nothing on my clothes. Nothing beneath me. Every wound I have is covered and none of them are bleeding enough to explain this.\n\nIt is happening somewhere I cannot press against.\n\nHow do you stop bleeding when the body itself is the wound?
I am not responsible if your jump jet flies you into a mine or a grabber plant
I am still here. That is all I have got.
I bought antiseptic.\n\nI already had antiseptic!\n\nSo I bought three...\n\nShe looked at me and my brain stopped working.\n\nIt's fine. Everyone needs antiseptic. Wounds happen. I might get wounded on the way back.\n\nActually, no. That's stupid...
I broke the next body apart before it could finish changing. Nothing came out.\n\nI'm not waiting to see whether they're dead anymore.
I can see {}, but this scan cannot identify its cause.
I can see... I can see inside my <limb>...
I can still taste them. God, I can still taste them.
I can't do it...Someone just.. End this...
I can't hear-make it stop RINGING!
I can't hold onto a single thought.
I can't move my <limb>... why won't it move?
I can't take another step. I can't.
I can't-I'm not strong enough-I can't take this!
I can't-can't stop shaking-it hurts...
I can't... I can't breathe-that hurt...
I cant imagine a zombies teeth are very clean so you might want to disinfect any bites
I cleaned it until there was nothing left to protect. Then I sterilized it.\n\nThe glass looks exactly the same as it did after rinsing.\n\nThat bothers me.\n\nOne was safe enough to look at. The other should be safe enough to put inside someone. There is no dramatic difference. No glow, no helpful change in colour.\n\nI have marked the sterile equipment separately.\n\nIf I forget which is which, I throw both away.
I could get used to this. That's the dangerous part.
I don't have the strength to cry anymore.
I don't know when it started.\n\nNothing attacked me. I didn't fall. There is no bite, no cut and nothing buried underneath the skin. Still, every part of me aches. My stomach keeps folding in on itself and my mouth tastes like I have been chewing coins.\n\nI searched myself twice for a wound.\n\nThere isn't one.\n\nWhatever happened did not need to break the skin to get inside.\n\nI would almost prefer something I could pull out.
I don't remember buying half of this. She kept putting things on the counter and I kept saying yes.\n\nYes. Yes. Yes...\n\nMaybe being rich is just getting pretty women to quietly hand you things.\n\nI could get used to this.\n\nI am not rich. lol.
I don't want to go... I'm scared, I don't want to go...
I feel so wrong... I want to go home.
I found another corpse. At least, I thought it was a corpse. The roots go through the clothes, through the ribs... I can see them coming out of its mouth.\n\nIt looks like the cave is wearing it.
I found another trader today.\n\nShe was dressed like a maid.\n\nA maid. Underground. Inside a supply pod.\n\nI don't know who decided this, but I would like to thank them personally.\n\nShe leaned over and I completely forgot what I was going to say. I think she asked me something. I nodded. That seemed to work...\n\nShe was.. Gorgeous. And cute. There. I wrote it. It's my book.
I have nowhere to hide, nowhere to run.
I just want to crawl into a hole.
I just... I can't do it anymore. I'm sorry. Forgive me.
I keep eating. I finish everything and I'm still hungry. I ate until my stomach hurt and I could still feel it asking for more.\n\nSomething in me is eating first.
I keep reaching for things with it.\n\nI know it isn't there. I can see it isn't there. Then why did I just try to pick up the bandage with it?
I know.
I left that place behind.\n\nNothing new is happening. That is the only good thing I can say.\n\nThe sickness did not remain there. It came with me. It is fading so slowly that I can't feel the difference from one hour to the next.\n\nLeaving stopped it from adding more.\n\nIt did not remove what was already done.
I like it down here. It is quiet.
I need to lie down soon.
I need to stop this... I'm so dizzy...
I need water. I'm begging...
I put a mirror between my arms and watched the other hand open and close until the missing one stopped screaming.\n\nThis is ridiculous.\n\nIt helped.
I see hatred and fear in their eyes...
I should have died with the others.
I should've cleaned it sooner. I had water. I had the iodine. I was saving it for something worse.\n\nThis was the something worse.
I thought it was part of the cave. When I came close, it wrapped itself around me and lifted me off the ground. Then the fucking thing threw me aside.
I thought putting the prosthetic on meant I was done with this. The socket keeps rubbing against the stump. The skin underneath is hot and raw again.\n\nMetal doesn't make the rest of me metal, I guess...
I took it off.\n\nThe pain returned before the colour did. It came through the limb all at once, hot enough that I nearly tightened the strap again without thinking.\n\nThen the wound started bleeding.\n\nOf course it did. The strap didn't repair anything. It only stood on the hose.\n\nI have wrapped the wound properly now. I think the limb is still mine. It moves, barely. It hurts, which I have decided is good.\n\nI am never going to complain about pain again.\n\nThat is a lie. It hurts like fucking hell.
I tried drawing her again. I can't get the face right. I can't get anything right, actually.\n\nExcept maybe the...\n\nThe..\n\nThe.....\n\nNevermind.\n\nWhy does she barely say anything? Maybe she doesn't like me. Maybe she's shy. Maybe she is thinking the same thing I am.\n\nThat would be very good.\n\nI should go back!
I will wait. I am good at that.
I would go the other way. I am not going to explain.
I'M SO TIRED
I'M STILL AWAKE
I'VE BEEN IN HERE SO LONG
I'm baking alive...
I'm bleeding... I can't hold it in.
I'm burning up... but I'm shivering.
I'm completely spent...
I'm crawling out of my skin-please!
I'm gonna be sick-oh god...
I'm numb... but I know I'm still broken.
I'm sick, I'm so sick without it-help me-!
I'm so empty... there's nothing left inside me.
I'm so hungry I could cry.
I'm so tired of hurting...
I'm so weak... need food.
I'm up-I'm up... barely...
I-I can't... *gasp*... air...
I... I am seeing it... it's all just nothingness afterwards.. No-Please..
ICEBOX_CHILLED
ICE_PACK
IDLE
IDLE / READY
IGNORE
IGNORED
II
III
IMMEDIATE THREAT
IMMOBILISE · OPEN BODY
IMMOBILISE · OPEN NEURAL
IMMORTAL
IMMUNE
IMMUNOSUPPRESSANT
IMPAIRED
IMPASSABLE
IMPROVISED
INACTIVE
INC-0009
INC-2210
INC-7734
INC-{}
INCIDENT - ISOLATE
INCIDENT {} · {} · {} · HR {} bpm · blood {} L.
INCIDENTS
INCOMPATIBLE
INCOMPATIBLE_CARDS
INCOMPLETE SCAN
INCOMPLETE_TELEMETRY
IND
INDEPENDENT
INDEPENDENT: both meters drain separately. Use only when that duplication is intended.
INDEX
INDEX {} / {}
INDUSTRIAL
INDUSTRIAL_GRAFT
INFECTED
INFECTION
INFECTIOUS
INFECTIOUS THORACIC FLUID
INFERIOR OBLIQUE
INFERRED_MOTION
INFO
INHALE
INHALE_PULL
INJECT
INJECTION
INJECT_MIX
INJURED
INJURY DETECTED
INNER
INPUT
INPUT_CHANGED
INSERT
INSTALL_ORGAN
INSTALL_PROSTHETIC
INSTRUMENTS
INT
INT BLEED
INT Lv {}
INT {}
INTACT
INTEGER
INTEGRITY
INTERACTION
INTERACTIVE
INTERFACE
INTERNAL
INTERNAL BLEEDING
INTERNAL HEMORRHAGE
INTERNAL UPTAKE SUSPECTED. Prevent further inhalation or wound contact. Surface decontamination cannot remove material already inside.
INTERPRETATION
INTERVAL
INTERVENTION
INTERVENTION ADVISED
INTERVENTION WINDOW CLOSING
INTESTINES
INVALID_INPUT
INVALID_PHASE
INVENTORY
IODINE
IRIS
IRIS · DECRYPTING BUREAU UPLINK
IRIS · UNBOUND
IRIS: Do not rate that five stars.
IRIS: How does this at all matter? Your survival is serious.
IRIS: I am chipping at their lock every second you stay alive. Don't die and make me start over.
IRIS: The alarms are the only honest thing left on here. Keeping them.
IRIS: Their parameters. Not yours. Your call.
IRIS: cute. routing around it - give me one second.
IRIS: telemetry stays local. Advice remains observational.
IRIS: the lock is open. one move is yours to make.
IRIS: there is a hard line I cannot reach. the antenna. that part is yours.
IRON
ISSAC
ISSAC // LIVE
IT ALSO STOPS YOU CLOTTING
IT CLEARS BY ITSELF
IT FADES, SLOWLY
IT GATES INFECTION
IT HURTS IT HURTS IT HURTS
IT IS AN INJURY, NOT A DURABILITY BAR
IT IS NOT COSMETIC
IT IS THE HEAD'S MUSCLE
IT IS THE MASTER RISK FACTOR
IT OPENED. THE BODY FUCKING OPENED.\n\nSomething crawled out from underneath it. Then another. I don't know how many are still inside. I don't want to know.
IT RECOVERS, BARELY
IT SHOWS ELSEWHERE FIRST
IT SLIPPED - get your hand back on it
IT WAS SUPPOSED TO BE BETTER
IT WEARS ME
IT WILL NOT ZERO YOU ALONE
IT'S STILL GROWING
ITEMS
ITEMS  {}
ITEM_DROP
IV
Id
Identify the chest fluid before placing a drain
Identity
Idle
Idle, movement and landing motion; never recoil, aim or accuracy.
Idle, movement and landing viewmodel motion.
IdleDuration
IdleFrom
IdleMode
IdlePivot
IdleStart
IdleTipStep
IdleTipTrajectory
IdleTo
If I close my eyes... just for a minute...
If you hear a droning noise when you enter a cave, step back to where you were before you heard it. if it stops after a second, its a sound cannon, theyll rupture your organs if they go off
If you see a red beam in the caves, dont cross it. its a gun turret, youll get shot.
If your blood type is AB+, congratulations, you are biologically a parasite. you can receive a transfusion from anyone but cant give one back. Why do I have a feeling youll be buying from me alot?
Illness Can Distort Vitals
Illness burns weight off you, and the weight loss then slows the healing and weakens the immunity you need to recover. Eat through a sickness, not after it.
Im here to buy
Imagine watching you do that from my perspective lol. Tragic!
Immobilise the spine. A wrench or ordinary splint cannot reduce this injury.
Immobilize the spine. Do not wrench, splint, or attempt field reduction.
Immun {}%
Immune {}
Immunity
Immunity +18. Wounds take infection less readily and diseases have a harder time getting in.
Immunity +{}. Wounds take infection less readily and diseases have a harder time getting in.
Immunity -20. Wounds fester readily and every disease has an easier way in.
Immunity -{}. Wounds fester readily and every disease has an easier way in.
Impact freeze disabled for this session: the client timer could not be written
Impact freeze disabled for this session: the client timer is not writable
ImpactFired
ImpactSteamTicks
Impending Doom
Import JSON
Import failed: {}
Imported {} lines - 32 per category is the maximum; {} extra line{} not saved.
Impressive..
Improvised
Improvised wrap
In
Incapacitated
Incident
Incidents
Incomplete Cyst region plan
Independent actual-dimension policy for NATURAL crawler, spider and Deep Maw spawns,
Independent switch for the one persistent Deep Maw authored by each eligible Cyst
Infect
Infect {}%
Infection
Infection hates confidence. Probably. I have never asked it.
Infection is contributing to dangerous hyperthermia. Treat it and cool down NOW.
Infection is contributing to this dangerous heat. Treat it and cool down fast.
Infection is contributing to this fever. Treat it before the temperature climbs.
Infection is contributing to your fever. Treat it; cooling only buys time while the temperature is high.
Infection {}
Infection's going systemic. Ceftriaxone, then find every source.
Infectious fluid or consolidation is preventing the lung from expanding properly.
Information
Ingredients:
Inject {} - {}
Injected depot
Input
InputTank
Insanity
InsanityFX
Inspect authoritative rules and presentation locks.
Inspect simulation, progression and presentation locks; permitted changes save on the server.
Inspection is local and time-stamped. Open air, weather, power loss, doors and nearby thermal sources can change the result after this reading.
Instrument limit: these sensors classify airborne matter and exchange. They cannot identify Rot Lung, predict infection, inspect another side of a wall, or replace respiratory protection.
Insulated cold storage.
Insulation +0.45 dry, falling to -0.28 (below bare skin) past 62 wetness. Dries at 0.55x. Heat pushes into you 1.35x harder, and you burn food 1.25x faster.
Insulation +{} dry, falling to -{} (below bare skin) past {} wetness. Dries at {}x. Heat pushes into you {}x harder, and you burn food {}x faster.
Insulation {}
Int.bld {}
Integer
Integrated server @ %.0f ms ticks, %.0f tx, %.0f rx
Integrated server @ %.{}f ms ticks, %.{}f tx, %.{}f rx
Integrity
Intelligence
Intensity changes presentation, never injury or detection.
Interface Accent
Interface Theme
Interface accent
Interface candidate · decommissioned
Internal Bleeding
Internal bleed
Internal bleed · consider procoagulant only when no active clot contraindicates it.
Internal crash-recovery journal for provider config migrations. Entries are generic provider IDs, not gameplay settings. They clear only after the destination file saves.
Internal loss
Internal one-time migration marker for the original white chat-colour default.
Internal schema marker written into core configs created after content-provider policy was split into companion-owned files. Do not lower it: companions use its pre-correction presence to preserve older administrator choices instead of inserting new content.
Internal tissue bleeding
Internal uptake
Interruptions
Intestines
Invalid Cyst Maw capsule
Invalid Cyst chamber
Invalid Cyst gallery
Invalid Deep Maw body orientation
Invalid Deep Maw cave-planner settings
Invalid Deep Maw guide accounting
Invalid Deep Maw traversal policy
Invalid Deep Maw traversal step
Invalid WITNESS archive size: {}
Invalid chemistry item count
Invalid chemistry recipe count
Invalid dialogue category count: {}
Invalid dialogue variant count: {}
Invalid documented cave-barrel fluid candidate
Invalid documented cave-barrel purity range
Invalid effective-bleed array length: {}
Invalid effective-bleed rate at index {}: {}
Invalid journal entry resource location.
Inventory Gear Button
Iron
Iron Deficient
Iron stores low · red cells rebuild slowly; transfused volume will not fix delivery.
Irradiated
Irreversible and fatal. No current treatment removes or reverses the persistent prion disease.
Irreversible controls for the current body.
Irreversible prion disease is in the {} stage.
Irreversibly end the current body after four confirmations.
Is that legal
Is this... am I dying? Please, no...
Issac
It already finished with you. There is nothing left to choose.
It came away without the gush I expected.\n\nThe tissue was black through most of it. Dry in places. It looked less like something torn from me and more like something the cold had already replaced.\n\nThe stump hardly bled.\n\nI should be grateful for that. I should be grateful I am alive. I keep writing that sentence and it does not make me feel anything.\n\nThe cold took its time.\n\nI had plenty of warning.
It clears on its own once viscosity falls far enough. Thin the blood - saline expands volume and thins it - and the clot resolves. Nothing else dislodges it.
It does not attack the blood directly. It floods the lung, and the flooded volume is read as lung you no longer have - so the suffocation is real, and it is drainable by the same intervention that treats any other fluid in the chest. The cough is wet and costs actual blood.
It does nothing to you.
It feeds nausea continuously and drains the brain in proportion to the dose. Past a low threshold it starts costing you blood and water. Past a much higher one your skin and muscle begin to slough.
It has been on too long.\n\nThe pain beneath the strap has spread through the whole limb. It doesn't feel like a wound anymore. It feels heavy and wrong, like it belongs to someone sleeping beside me.\n\nThe bleeding is still stopped. That is the worst part. The strap is doing exactly what I needed it to do.\n\nI know what is happening underneath it. Nothing below that strap is being fed. I saved the blood by starving everything it was supposed to reach.\n\nI need to decide soon.\n\nI don't want to decide.
It is calculated from the top one and shown for readability, so it can never tell you anything the top number did not. Ignore it and watch the systolic.
It is going somewhere. The body changes, in stages, and then it is over.
It is going somewhere. This one ends.
It is not free protection. Read the item before relying on it; the mod does not hand out defence without charging for it somewhere.
It just gave out-I can't feel it right...
It only fires from your main hand, and only once the shot is fully guided.
It ran out of this body onto the ground.
It really hurts..
It smells rotting... am I rotting??
It smells wrong
It steals your food. Hunger drains while it is established, so eating normally stops being enough.
It stopped being cold near the end. That was the worst part.
It takes hold of you faster than it should.
It tried to reach me again, but the stone got in the way. It can’t pull anything through a wall.
It was in the air. It was always going to be in the air.
It went down too easily. That frightens me more than the hunger.
It went straight through - something inside is bleeding
It won't let go-SOMEBODY HELP-it WON'T LET GO!!!
It worked! For a moment... I could feel my hands again and the room had stopped spinning. Then my chest started hammering. My stomach feels like it's being twisted around something.\n\nNo. No no no, what did I put in me?
It'll wrench you up hard and sick. Better than not coming up at all.
It's all over my hands... it's all mine...
It's all... cotton. Quiet.
It's boiling... I can't sweat anymore.
It's crushing my chest... please...
It's dead weight... my <limb> is just gone.
It's everywhere-there's too much-!
It's finally quiet... Bliss.
It's fre-e-ezing... I need to hide somewhere...
It's never going to get better. It can't.
It's so cold... I can't see anyone... where is everyone?
It's so loud-make it stop!
It's tearing my flesh-HELPP!!!
It's tearing... my <limb>!
Item
Items
JAW DISPLACED
JAW-DISLOCATED 
JOINT
JOINT DISPLACED
JOINT-DISLOCATED 
JUST END ME ALREADY.
JUST FUCKING STOP THIS.
Jaundiced
Java: 17.0.8 64bit
Java: {}.{} {}bit
Jaw mechanically displaced · protect the airway; manual reduction only. Analgesia or sedation improves tolerance but cannot guarantee success.
Journal entry has too many pages
Journal page text is empty or too long
Just a minor tear...
Just... let me lie here... just for a second...
Just... why is it always like this?
KEEP BINDINGS OFF THE WOUND
KEEP MONITORING
KERATINBOOSTER
KIDNEY_LEFT
KIDNEY_RIGHT
KILLED
KILN
KNEES
KNOWN
KNOWN[{}]
KURU
KYNTIANE_COMPOUND
Keep Needs Visible During Apathy
Keep a donor organ in either hand.
Keep pressing
Keep pressure on a bolt and turn COUNTERCLOCKWISE
Keep the region still; an ordinary limb splint cannot stabilize this fracture.
Keep the same cadaver torso in the same hand until the cut is complete.
Keep the same donor organ in the same hand until the graft is installed.
Keep the same prosthetic available until the fitting is complete.
Keep this region still; an ordinary limb splint cannot stabilise it.
Keep wiggling it back and forth until the end cracks off
Keeping chickens in their place prevents the uprising
Keratin Boost
Key
Keyboard Typing Sounds
Keys relocate after a correct press - track the glyph, not its socket.
Kidney Strain
Knees
Kuru
Kuru risk follows the donor and tissue. Neural, spinal and ocular tissue from an infected donor is far more infectious than muscle; clean recorded muscle does not invent risk through repetition. Flesh from an unknown donor carries a small Kuru risk.
Kuru · {}
Kuru.
LACERATION
LACTATE
LASH
LASH_IMPACT
LASH_MISS
LAST STAND
LAST STAND // BORROWED TIME
LAST SUBJECT
LATENT
LAYOUT & INSTRUMENTS
LEAVE THE FIELD + ANTI-RAD
LEFT
LEFT HAND FUNCTION
LEFT PROFILE
LEFT_ANKLE
LEFT_ELBOW
LEFT_HIP
LEFT_KIDNEY
LEFT_KNEE
LEFT_LUNG
LEFT_SHOULDER
LEFT_TMJ
LEFT_WRIST
LEGACY
LET GO NOW
LET ME SLEEP
LEUTEN CODED
LEUTEN CODED. Choose one player as the talent. Creatures watch, wandering eyes gather, and affection keeps finding them. {}{}
LIAISON
LIFEPOD KEYPAD
LIGHT
LIMB
LIMB_LOST
LIMIT
LIMIT REACHED
LIMITS
LINEAR
LIVE
LIVE HUD // DRAG TO PLACE
LIVE HUD // SERVER LOCKED
LIVE PROBE
LIVE WITNESS PREVIEW
LIVER
LIVE_BUDGET_EXHAUSTED
LIVE_{}
LOCAL CONDITIONING
LOCAL CONTACT
LOCAL INFECTION
LOCAL LIGHT
LOCAL PAIN
LOCAL · NO UPLINK · IRIS RESIDENT · telemetry stays on this device
LOCAL_INFECTION
LOCATE_INTERNAL_BLEEDING
LOCATION
LOCKED
LOCKOUT 
LOCKOUT  {}
LOCKOUT ACCEPTED
LOCKPICK
LODGED ARROW
LONGER. TRUST ME.
LONG_GUN
LOOK
LOOKING FOR BODY APPEARANCE?
LOOSE MATERIAL DETECTED. Leave the source, remove contaminated outer gear and decontaminate. Washing cannot undo absorbed dose.
LOSING
LOSING FAST
LOT {}  ·  {}
LOT {} / DETAILS
LOW
LOW O2
LOW O2 DELIVERY
LOW OXYGEN DELIVERY
LOW OXYGEN SATURATION
LOW O{}
LOW O{} DELIVERY
LOW PRESSURE
LOW RED-CELL RESERVE
LOWER
LOWER LEG · ANKLE SUPPORTED
LOWER POTASSIUM - FLUIDS / DIALYSIS · THEN SHOCK
LOWER PRESSURE · REASSESS
LOWER_POTASSIUM
LOW_BLOOD
LOW_OXYGEN_DELIVERY
LRD
LUBRICANT
LUNCHOUT 
LUNG FUNCTION LOSS
LUNG_FAILURE
LUNG_LEFT
LUNG_RIGHT
LURK
LairReservedLotPolicyFingerprint
LairReservedLotSoldTombstone
LairResident
LairRestockObservedAt
LairStock
LairStockPolicyFingerprint
Landmine soundtrack playback was cancelled
Large areas of tissue are mangled or missing.
Last drainage
Last maintenance: {}
Last warning.\n\nThe body will remember every cut, every dose and every missing part. Survival will be slower, uglier and usually your own fault.\n\nIf that is the run you want, say it plainly.
LastAction
LastAttention
LastEvaluationGameTime
LastReport
LastRescue
LastShot
LastUpkeepTick
Latent
Layered canvas // alignment locked
Lean
Leave immobilized; reassess distal perfusion after movement.
Leave the source. Everything above scales with the dose you are carrying, so distance and time are the treatment, and food and water cover what it takes out of you while it decays.
Left / Right
Left Eye
Left Foot
Left Forearm
Left Hand
Left Kidney
Left Lung
Left Rail
Left Shin
Left Thigh
Left Upper Arm
Left ankle
Left click fires. Right click aims, and R swings the cylinder out.
Left click fires. Right click guides the shot, and R works the breech.
Left elbow
Left hip
Left kidney
Left knee
Left lung
Left next, right previous
Left shoulder
Left temporomandibular joint
Left wrist
Left-click next; right-click previous
Legacy config capture already registered with different paths for {}
Legacy config path segments must be non-blank: {}
Legacy config paths must contain non-blank segments: {}
LegacyMigrationVersion
Legally Dead
Legally, SAW-01 #27692. but also im legally dead...aaaaaand Ive realized I shouldnt have told you that. anyways issac sounds good I think.
Legally, SAW-{} #{}. but also im legally dead...aaaaaand Ive realized I shouldnt have told you that. anyways issac sounds good I think.
Length of the rolling sell window, in REAL minutes. 60 (default).
Length of the rolling sell window, in REAL minutes. {} (default).
Lens Glare
Liaison Office
Lifepod Keypad
Lifted the Doomed condition from one player.
Lifted the Doomed condition from {} players.
Light
Light Bleeding
Light pressure causes no unusual tenderness.
LightState
Liquid Poisoning
Liquid capacity: {} mL.
Liquids/soft food only after reduction; support the head and chin
List rules stay file-edited so an accidental click cannot erase their entries.
Lit
Live
Live batch, vessel state, and maintenance
Live presentation preview - diagnostic content and simulation are unchanged.
Liver
Liver Failure
Liver function
Liver function is impaired.
Load Preset
Load failed: {}
Loaded journal definitions:
Loaded preset '{}'.
Loaded {} causal damage profiles
Loaded {} field-journal definitions ({} explicitly approved)
Loaded {} firearm geometries; rejected {}
Loaded {} firearm manifest(s); rejected {}
Loaded {} firearm presentation(s); rejected {}
Loaded {} tag and {} item nutrient sources ({} fallback nutrients)
Loaded {} unit-operation and {} reactor chemistry recipes
Loaded {} validated firearm geometries
Loaded {} validated firearm manifest(s)
Loaded {} validated firearm presentation(s)
Loading the region produces instability and immediate pain.
Local Difficulty: %.2f // %.2f (Day %d)
Local Difficulty: %.{}f // %.{}f (Day %d)
Local fallout
Local infection has escaped into a systemic inflammatory state. Treating symptoms without controlling infected wounds leaves the source active.
Lock precision: %.1f°   ·   Turn: %d%%
Lock precision: %.{}f°   ·   Turn: %d%%
LockAngle
LockPrec
LockVisible
Locked by this server.
Locked crate loot for a DOOMED player who lockpicks it - ONE entry dropped at weighted random. Each entry is "modid:item [count] [weight]" (count + weight optional, default 1; higher weight = more common). ALL FOUR rosters also accept "@table modid:path [weight]" to roll a datapack loot table when the pick lands on it - one line splices in a whole custom table, no hand-porting. Core defaults to the full medical roster: consumables are common (weight 3), potent drugs uncommon (2), durable tools like the defibrillator/bone saw rare (1). Required content companions merge their own configurable entries at runtime without putting their item IDs in this core config. Modpack devs: edit freely.
Locked crate loot for a DOOMED player who lockpicks it - ONE entry dropped at weighted random. Each entry is "modid:item [count] [weight]" (count + weight optional, default {}; higher weight = more common). ALL FOUR rosters also accept "@table modid:path [weight]" to roll a datapack loot table when the pick lands on it - one line splices in a whole custom table, no hand-porting. Core defaults to the full medical roster: consumables are common (weight {}), potent drugs uncommon ({}), durable tools like the defibrillator/bone saw rare ({}). Required content companions merge their own configurable entries at runtime without putting their item IDs in this core config. Modpack devs: edit freely.
Locked crate loot for a NON-Doomed (vanilla) player who pries one open - ONE entry dropped at random. Mundane valuables only, and never diamonds.
LockedTarget
Lockpick
Loosen or cut the splint binding; recheck distal colour return.
Lose a limb and keep walking.
Lose an eye.
Loss of liver function, from toxic load, sepsis or radiation. The colour eases toward the severity of the failure rather than switching on, so a deepening yellow means the organ is still losing ground.
Loving the calm? Upgrade for fewer alarms.
Low Blood Pressure
Low Oxygen
Low pressure alone does not establish a circulating-volume deficit.
Low pressure is the middle link in almost every fatal chain here: blood loss lowers pressure, pressure caps consciousness, and circulatory collapse drains the brain. Most deaths in this mod are that sequence.
Low-consciousness response, tremor, ataxia and rigors; mechanics stay server-owned.
Low-consciousness response, tremors, ataxia and rigors.
Lower potassium and support renal clearance
Lower potassium before treating the rhythm
Lower this for protected building servers; 0 makes terrain effectively impassable.
Lower this for protected building servers; {} makes terrain effectively impassable.
Loyal Customer
Lung volume is read from the state of the thorax, so destroying it removes the capacity to move air regardless of how clear your airway is. Oxygen falls because there is nothing left to hold it.
Lungs feel like they are bleeding...
MAGAZINE  
MAIMED
MAINTENANCE
MAINTENANCE OVERRIDE
MAJOR
MAJOR_GRAFT
MAKE IT QUIET
MALFORMED
MANAGE_PULMONARY_EMBOLISM
MANUAL
MANUAL TMJ REDUCTION
MAP {}
MARGINAL
MARROW FEVER
MARROW WORM
MARROW WORM INFESTATION
MARROW_FEVER
MARROW_WORM
MASSIVE HEMORRHAGE
MASTER switch. false = NOTHING Doomed generates in newly generated chunks - no grabber plants, traps, mines, drop capsules, trader lairs, cyst jungle, cave flora, ferns or herbs. For running Doomed alongside other worldgen-heavy mods without its features. Chunks that already generated are unaffected. Leave true and use the per-feature toggles below for finer control.
MATU
MATU'S SIN
MATURE
MAW_HOLLOW
MC
MEASUREMENTS
MECHANICAL
MECHANICAL EXCHANGE
MECHANISM
MEDICAL
MEDICAL / CHEMICAL
MEDICAL_GRAFT
MEDICATED
MEDIUM
METABOLIC CLEARANCE FAILING
METABOLIC TOXAEMIA
METAL
MID
MIMIC_CRY
MIMIC_WHISPER
MINERAL_PARTICULATE
MINIMAL_EFFECTS
MINING
MINOR
MIRROR SESSION · {}
MISPLACED
MISSING
MISSING_LEFT_ARM
MIX
MIXED
MIXED SOURCE
MIXED THORACIC FLUID
MIXED_INJECTION
MOB
MOB_GRIEFING_DISABLED
MODAL
MODEL FAILED
MONITOR
MONITORING
MONITORING ENDED
MOOD
MORPH
MORPHINE
MOTOR
MOTOR OVERRIDE
MOUSE / W-S / ARROWS: SELECT   ENTER: CONFIRM   1-6: DIRECT   ESC: LEAVE
MOUSE / W-S / ARROWS: SELECT   ENTER: CONFIRM   1-6: DIRECT   WHEEL: SCROLL   ESC: LEAVE
MOUSE / W-S / ARROWS: SELECT   ENTER: CONFIRM   {}-{}: DIRECT   ESC: LEAVE
MOUSE / W-S / ARROWS: SELECT   ENTER: CONFIRM   {}-{}: DIRECT   WHEEL: SCROLL   ESC: LEAVE
MOUTH_RAY
MOUTH_SWEEP
MOUTH_SWEEP_ACTIVE
MOUTH_SWEEP_WINDUP
MOVE
MOVE / JUMP / ATTACK - PULL AWAY
MOVED
MSA
MULTI-SYSTEM FAILURE
MULTIPLY
MUSCLE
MY HAND HURTS. MY FINGERS HURT. I DON'T HAVE A FUCKING HAND. WHERE IS THE PAIN COMING FROM!? HOW DO I MAKE SOMETHING THAT ISN'T THERE STOP HURTING!?
Machine overview
Machine sides
Machine slots: {}
Magazine
Maintain controlled pressure  {}%
Maintain food and clean water while the course resolves
Make sure if you dont have a bed that your sleep schedules all good!
Makes asymmetric moodle art face into the screen when anchored on the right.
Manage the pressure before the spike. Once it has started, the damage is being done to the brain and there is nothing to apply to it.
Marrow Fever
Marrow Fever specifically requires BOTH real grime AND a real open wound at once. Either alone is survivable; together they are how most people catch it.
Marrow Worm
Marrow Worm {}
Marrow Worm) clear along with any prion load - kuru read the brain ungated, so it is
Mask
Master camera-impulse switch.
Master strength (0.0-2.0) for vision distortion - the screen going dark, the brain-damage static, the tunnel vignette and the blackout after losing an eye. Default 1.0 is the authored presentation; 1.0-2.0 deliberately intensifies bounded shader effects. 0 turns them off, while moodles and the health panel still explain what is happening.
Master strength ({}-{}) for vision distortion - the screen going dark, the brain-damage static, the tunnel vignette and the blackout after losing an eye. Default {} is the authored presentation; {}-{} deliberately intensifies bounded shader effects. {} turns them off, while moodles and the health panel still explain what is happening.
Master switch for physical camera impulses; mechanics and timing are unchanged.
Master switch. false = the whole Customization hub is locked: every option below is
MattLives
Matu
Matu Systems (tm) - it still works
Matu, Human and Furry body sprites are in Appearance > Body Sprites.
MatuOS
Maw capsule centre column is disconnected from its organic hollow
Maw capsule leaves the regional horizontal bounds
Maw capsule or its support leaves the regional vertical bounds
Maw capsule owner chunk disagrees with its feet pose
Maw capsule owner lies outside the regional chunk grid
MaxNodeY
Maximum
Maximum MATURE cultivated bittermoss within five horizontal blocks. Younger cuttings remain alive but stop at age 1 while the patch is full. Default 4 keeps the renewable early antiseptic useful without turning one cold cellar into industrial medicine.
Maximum MATURE cultivated bittermoss within five horizontal blocks. Younger cuttings remain alive but stop at age {} while the patch is full. Default {} keeps the renewable early antiseptic useful without turning one cold cellar into industrial medicine.
Maximum block radius used to find nearby fires, ice and Doomed climate machines. The default reaches across a small room. Larger values cost more only during the periodic climate sample, not every game tick.
Maximum blocks one Deep Maw may permanently break in a rolling minute. It only damages
Maximum combined cyst carriers and dispersal larvae within 32 blocks. Rooted nodes wait rather than spawning past this limit. This is the anti-exponential population budget; raising it makes loaded cyst jungles substantially more hostile.
Maximum combined cyst carriers and dispersal larvae within {} blocks. Rooted nodes wait rather than spawning past this limit. This is the anti-exponential population budget; raising it makes loaded cyst jungles substantially more hostile.
Maximum disinfected window: {} seconds.
Maximum local pain relief: {}.
Maximum pitch displacement for each revealed or optionally typed glyph. 0.03 means roughly plus/minus three percent; values above eight percent sound deliberately stylized.
Maximum pitch displacement for each revealed or optionally typed glyph. {} means roughly plus/minus three percent; values above eight percent sound deliberately stylized.
Mean arterial
Mean function
Mechanical
Mechanical Key
Mechanical output
Mechanically control wounds that cannot clot
Medicated gauze
Medicine: {} / {}
Melt
Melts while preserving food.
Mem: % 2d%% %03d/%03dMB
Mem: % {}d%% %{}d/%{}dMB
Method
Microbial
MicrobialLoad
Micronutrients (iron and six dormant stores). Iron is spent by bleeding and by living, and it gates how fast you rebuild red blood cells - so a transfusion can restore your blood VOLUME and leave your oxygen delivery low. Turn off to make blood loss purely a volume problem.
Migrated legacy white forced chat colour in '{}' to the current warm-ivory default.
MinNodeY
Mine
Minecraft 1.20.1 (1.20.1/forge)
Minecraft {}.{} ({}.{}/forge)
Minecraft's ten-shank row, filled from Doomed's real hunger. Presentation only.
MinigunLastDemand
MinigunSpoolStart
Minimal Effects
Minimum World Volume
Minimum block separation between naturally spawned living Deep Maws. This is the
Minimum ticks before the Deep Maw may attempt its strictly off-screen cave catch-up.
Minutes with no living survival player inside the underground grove for maximum agitation to settle back to calm. Presence freezes decay but does not raise agitation by itself.
Mirror body viability into the Minecraft heart row.
Mirrors body viability into Minecraft's familiar heart row.
Miserable
Missing Left Arm
Missing opposite Deep Maw direction for {}
Mix
Mixed fluid can have more than one cause and may need more than one treatment.
Mixed fluid is compressing your lungs. WITNESS must identify the sources before invasive drainage.
Modified
Modifiers
Monitor gait, swallowing and airway protection
Monitor the small amount of blood around the lung
Mood
Mood and trauma are still transmitted for Asset valuation.
Mood has collapsed far enough to impair action. Reduce pain, trauma and immediate danger.
Mood is a sum. Trauma is only one term in it, so the chip clearing does not mean your mood returns - the other terms were there before and are still there. Chasing the chip instead of the causes is the usual mistake.
Mood telemetry no longer leaves the device.
Mood {}
Moodle Anchor
Moodle Scale: {}%
Moodle X
Moodle Y
Moodle placement is locked by this server.
Moodle scale every player gets when allowMoodleHudLayout is false. Critical warnings still enforce the client renderer's 0.75 readability floor.
Moodle scale every player gets when allowMoodleHudLayout is false. Critical warnings still enforce the client renderer's {} readability floor.
Moodle screen corner every player gets when allowMoodleHudLayout is false.
Moodles, hunger, thirst, units and HUD placement.
Morale collapsing toward the despair threshold.
More than one firearm content provider owns structural policy for {}: {} and {}
More than one kind of fluid is burdening your lungs.
More than one type of chest fluid is restricting breathing.
Mossified
Most credit you can bank with a single trader at once. 60 (default).
Most credit you can bank with a single trader at once. {} (default).
Most general-purpose Forge tanks treat quality records as part of fluid identity. They can accept the first graded batch and reject a later batch of the same named fluid when its record differs. This is a storage limitation, not a blocked pipe or a second kind of opium.
Mouth
Mouth is like ash.
Moving the arm through its range
Muffle the world while you are asleep, napping, or slipping out of consciousness. The mod's own sounds stay audible - your heartbeat and breathing keep going, and so do danger cues like a sound cannon winding up.
Muffle world audio while asleep or unconscious.
Muffles the outside world while asleep or unconscious; Doomed body and danger cues remain.
Multiplier on FRACTURE and DISLOCATION mend timers, separate from soft-tissue healing. 0 prevents bones/joints mending over time; treatment wear still advances normally.
Multiplier on FRACTURE and DISLOCATION mend timers, separate from soft-tissue healing. {} prevents bones/joints mending over time; treatment wear still advances normally.
Multiplier on NATURAL healing - skin and muscle knitting back on their own (sleep and food still scale it on top). Does not affect treatment items.
Multiplier on everything the healing bridge grants per point of healing.
Multiplier on grabber-plant spawn rate. 1.0 = default, 0.0 = none, 2.0 = twice as many. Lower this if grabbers feel too common.
Multiplier on grabber-plant spawn rate. {} = default, {} = none, {} = twice as many. Lower this if grabbers feel too common.
Multiplier on how FAST core temperature moves toward where the world is dragging it. This is thermal MASS, not severity: it changes how long a change takes, never where you end up. 1.0 is a body that takes a couple of minutes to settle, so you can feel a place turning on you and act before it lands. 7.0 restores the old instant response, where core temperature was effectively a readout of the block you were standing on.
Multiplier on how FAST core temperature moves toward where the world is dragging it. This is thermal MASS, not severity: it changes how long a change takes, never where you end up. {} is a body that takes a couple of minutes to settle, so you can feel a place turning on you and act before it lands. {} restores the old instant response, where core temperature was effectively a readout of the block you were standing on.
Multiplier on how far the WORLD pulls core temperature away from 37C - biome band, weather, night, altitude and shelter all scale together. 0.5 = a forgiving climate that rarely threatens; 2.0 = a hostile one where exposure kills without gear. Rates are untouched, so a harsher world arrives at its extreme at the same speed.
Multiplier on how far the WORLD pulls core temperature away from {}C - biome band, weather, night, altitude and shelter all scale together. {} = a forgiving climate that rarely threatens; {} = a hostile one where exposure kills without gear. Rates are untouched, so a harsher world arrives at its extreme at the same speed.
Multiplier on how fast ENERGY drains while awake (exertion, mood and sickness still scale it on top). Sleep recovery is unaffected.
Multiplier on how fast FOOD SPOILS, carried or in a container (biome cold, the Freezer and the Icebox still apply on top). 0 = food never rots.
Multiplier on how fast FOOD SPOILS, carried or in a container (biome cold, the Freezer and the Icebox still apply on top). {} = food never rots.
Multiplier on how fast HUNGER drains. 0.5 = half as fast. Does not affect thirst.
Multiplier on how fast HUNGER drains. {} = half as fast. Does not affect thirst.
Multiplier on how fast INFECTION progresses in a wound (and how fast sepsis climbs). 0 = infections never advance. Disinfectant/immunity still work as they do.
Multiplier on how fast INFECTION progresses in a wound (and how fast sepsis climbs). {} = infections never advance. Disinfectant/immunity still work as they do.
Multiplier on how fast THIRST drains (heat still accelerates it on top).
Multiplier on how fast bleeding drains your blood volume (external + internal). 1.0 = full lethality (hard); 0.75 = a normal setting; 0.5 = easy. Wounds still look the same on the panel - you just bleed out slower on a lower value.
Multiplier on how fast bleeding drains your blood volume (external + internal). {} = full lethality (hard); {} = a normal setting; {} = easy. Wounds still look the same on the panel - you just bleed out slower on a lower value.
Multiplier on how fast your body REBUILDS blood volume (still needs food). Raise it if bleeding out feels unrecoverable rather than merely brutal.
Multiplier on how many traps generate per chunk. 1.0 = default, 0.0 = none, 2.0 = twice as many. Capped by the per-chunk attempt count, so very high values plateau.
Multiplier on how many traps generate per chunk. {} = default, {} = none, {} = twice as many. Capped by the per-chunk attempt count, so very high values plateau.
Multiplier on how much an organ convalesces per in-game day. Recovery is granted at dawn, only for a day in which that organ was not being actively poisoned and the body was fed and rested - it is not a per-second trickle and pace factor does not scale it. An organ can still never be repaired above the permanent loss it has already taken. 0 restores the old behaviour, where organ damage was permanent for life and only a transplant or death undid it.
Multiplier on how much an organ convalesces per in-game day. Recovery is granted at dawn, only for a day in which that organ was not being actively poisoned and the body was fed and rested - it is not a per-second trickle and pace factor does not scale it. An organ can still never be repaired above the permanent loss it has already taken. {} restores the old behaviour, where organ damage was permanent for life and only a transplant or death undid it.
Multiplier on how much cave flora generates. 1.0 = default (deliberately SPARSE), 0.0 = none, 3.0 = lush. Kept low so it never floods your caves with glow.
Multiplier on how much cave flora generates. {} = default (deliberately SPARSE), {} = none, {} = lush. Kept low so it never floods your caves with glow.
Multiplier on how quickly cyst-spore burden accumulates. 1.0 is the intended slow burn; 0.0 disables new burden while keeping every cyst visual and structure, and values above 1.0 make unprotected biome expeditions medically harsher.
Multiplier on how quickly cyst-spore burden accumulates. {} is the intended slow burn; {} disables new burden while keeping every cyst visual and structure, and values above {} make unprotected biome expeditions medically harsher.
Multiplier on the Regeneration sickness toll (the Witcher price). 0 removes it.
Multiplier on the Regeneration sickness toll (the Witcher price). {} removes it.
Multiplier on the chance that an open wound FIRST becomes infected. This does not alter progression or spread after infection exists. 0 disables spontaneous onset only.
Multiplier on the chance that an open wound FIRST becomes infected. This does not alter progression or spread after infection exists. {} disables spontaneous onset only.
Multiplier on the pain relief per point of healing above.
Multiplier on the sickness dirty water gives you. 0 = dirty water is just water, which turns boiling and canteens into flavour. Raise it if your pack wants water to be the thing that kills people.
Multiplier on the sickness dirty water gives you. {} = dirty water is just water, which turns boiling and canteens into flavour. Raise it if your pack wants water to be the thing that kills people.
Multiplier on what vanilla potion magic grants the body (the Regeneration blood crumb, Instant Health pain dull and clot nudge). Default 1.0 is the shipped ruling that brewed magic stays tiny; packs that want potions to matter turn it up.
Multiplier on what vanilla potion magic grants the body (the Regeneration blood crumb, Instant Health pain dull and clot nudge). Default {} is the shipped ruling that brewed magic stays tiny; packs that want potions to matter turn it up.
Multiplies Deep Maw direct tissue injury, ordinary attack damage and forced launch
Multiplies the server's requested Deep Maw pursuit speed after its distance, escape
Murky water 
Musc
Muscle
Muscle tissue
Mute tone categories without hiding visual warnings.
My <limb>... god, don't touch it, please don't touch it.
My <limb>... it's going black...
My Head
My body feels like lead.
My bones-they're itching-please, just one, I swear just one...
My ears-blood-god, my ears!
My heart... it's beating too fast...
My sleeve stuck to my arm.\n\nI thought it was sweat. When I pulled the fabric away, the surface of the skin came with it. Not one tear. Not one cut. A whole wet patch.\n\nThe same thing is beginning on the other arm.\n\nI tried to cover the worst place, but there is no clean edge for the dressing. Everything around it looks ready to come loose as well.\n\nIt hurts beneath the skin too. Deep in the muscles. Deep enough that touching it changes nothing.\n\nI don't think this is on me anymore.\n\nI think it is through me.
My stomach is rolling...
My stomach... it's eating itself...
My throat is sticking together.
NALOXONE
NALOXONE · OXYLINE BRIDGE
NALOXONE · REASSESS
NATURAL AMBIENT
NEAR
NECK
NECROTIC
NEED {} MORE
NEEDS
NEEDS HEAT
NEEDS_COLLISION
NEURAL
NEURAL + PSYCHOLOGICAL
NEURAL CARE · SUPPORT BREATHING
NEURAL COLLAPSE
NEUROLOGICAL
NEXT >
NICOTINE
NICOTINE PRESENT. Withdrawal is suppressed; further smoking raises the load and postpones recovery.
NIGHTMARES
NO ACTIVE CASE
NO ACTIVE OVERLAYS. Vision is unobstructed.
NO ACTIVE THREAT
NO ACTIVE TRAUMA
NO CONVERSION - RE-ANALYZE
NO FEED SOLUTION
NO FURTHER MARGIN
NO HANDSHAKE
NO IMMEDIATE THREAT
NO INPUT UNTIL THE MUSIC STARTS
NO LIMIT
NO LOOSE ACTIVITY INDICATED
NO OBSERVATION
NO ONE WOULD NOTICE
NO PHYSIOLOGICAL RESERVE REMAINS
NO POWER
NO PULSE OX TRACE - PERIPHERAL PERFUSION FAILING
NO SAFE SINGLE-DRUG PATH · SUPPORT OXYGENATION
NO STOCK
NO SUBJECT LINK
NO SUPPLY FLUID
NO TALENT SELECTED
NO UPTAKE INDICATED
NO streptokinase: active bleed
NO vowel in serial:
NO-NO-NO!
NO-get away-GET AWAYYYY!!!
NOBODY EVER CAME
NOBODY IS COMING
NODE-44
NODE-{}
NONE
NONE DETECTED
NONE FITTED
NON_TERMINAL
NORMAL SINUS
NORTH
NORTH_DOWN
NORTH_UP
NOT COPING
NOT DETECTED
NOT LOOKING AFTER YOURSELF
NOT REQUIRED
NOT THIS RUN
NOT YET ASSESSED
NOT YET EXAMINED
NOT YET MEASURED
NOT YET SAMPLED
NOTE: contagion rides the infection substrate (it reads whole-body immunity and the
NOTHING LEFT IN RESERVE
NOT_APPLICABLE
NOT_AUTHORIZED
NOT_A_TORSO
NOT_FOUND
NOT_MISSING
NOW
NOW {}
NO_BREACH_WORKER
NO_CONVERT
NO_MATCH
NO_PROSTHETIC
NO_SAFE_ANCHOR
NO_SESSION
NO_SUBJECT_LINK
NSA
NUMB
NX{}
NY{}
NZ{}
Naloxone START {} mL · reassess
Naltrexone - the opioid pull and its tolerance fade.
Nap
Narrative procedure
NaturalShelterAmbience
NaturalTemperature
NaturallyGenerated
Nauseous
Naval cannon
Naval cannon casing
Naval cannon presentation '{}' is {}; the cannon cannot be rendered (required clips: {})
Naval cannon presentation failed until the next resource reload
Neatness {}%
Neck
Need a drink... so bad...
Need some shade...
Need to-need to sit...
Networks
Neural tissue
Neurological injury {}.
Neurological static intensity.
Never toss out string, spider eyes, brown mushrooms, or sugar cane!
Next delivery in {}.
Next growth spurt (stage {}) fires now.
NextAffection
NextChat
NextGroup
NextLairRestock
NextPassive
Nicotine Craving
Nicotine Withdrawal
Nicotine dependence
Night Terrors
Nitroprusside {} mL · recheck BP
No Bureau model. I'll count the damage myself.
No Doomed data attached.
No active biological mirror is available.
No active clinical case.
No active modifiers. 
No biology the Bureau recognises - they are not a subject.
No cartridge installed
No circulation · blood only {} L - a shock won't hold without volume.
No clinically significant inhalation burden was captured. This is a local, time-stamped sample and does not certify adjacent rooms or future disturbance.
No complete breath is counted.
No completed fitting procedure authorises that prosthetic.
No completed harvest procedure authorises that cut.
No conditions have been observed yet. A Moodle is archived the first time it presents.
No contraindication or unresolved measurement is currently attached to the primary case.
No critical incidents observed while WITNESS was open this session.
No current on the hull. That proves very little.
No distinct foul odor is apparent.
No effective circulation detected.
No effective circulation is detected.
No emergency device fits this slot
No external wounds.
No field items have been catalogued yet. Physically possess a Doomed item to index it.
No fluid circuit fitted.
No immediate threat detected in the current scan.
No immediate threat.
No journal definitions are loaded.
No kit - prying it bare-clawed will hurt. Point into the right half of the ring and hold
No link. You came out the other side of this, and there is nothing left on you for me to read.
No living Doomed body is currently linked to this client.
No loaded journal definition: {}
No local intervention indicated
No local intervention indicated. Use systemic treatment only when the triage page calls for it.
No manual - every module has a hidden rule. Find the Field Codex.
No neural interface detected.
No obvious break in the skin or abnormal colour is visible.
No opposite hand is available.
No other independent case is active.
No physical hand is available.
No preset named '{}'.
No pulse is felt at the neck during the count.
No read - get closer, with a clear line to them.
No residual-limb record is present.
No rule matches that filter.
No saved presets yet - name one and Save Preset.
No server rule was selected.
No setting matches "{}". Try a mechanic, symptom, creature or action.
No shock advised
No subject link. Either the mirror has not synced or this tablet is not bound to a Doomed body.
No supported clear 3x3x5 capsule volume was found near the target.
No supported clear {}x{}x{} capsule volume was found near the target.
No synchronized Doomed body is attached to this display. Vitals, ECG, prognosis and treatment guidance remain blank until a biological handshake is established.
No synchronized measurement currently crosses a clinical alert threshold.
No thermal sample
No treatment indicated for this region.
No usable bandage in your inventory
No usable hand can complete this examination: {}.
No useful refill returns below the tightened tourniquet.
No wound
No wound to see doesn't mean no wound. Trust the number, not your eyes.
No. No, I was hungry-I had to be. I had to be...
No. You chose this.
Nodes
Nominal barter value: {}. Actual value falls with condition.
Nominal unit mass: {} kg.
None
None of those players were Doomed.
None recorded
Not Great, Not Terrible.
Not all drugs are safe to inject fully into yourself.
Not an illness in itself. It is bilirubin, and it trails liver failure - the yellowing is the visible tell that the organ behind it is going, on you and on anyone looking at you.
Not enough power for the decontamination shower (needs 5000 FE).
Not enough power for the decontamination shower (needs {} FE).
Not great, not terrible. A faint metallic taste sits on your tongue.
Not great, not terrible. You are picking up radiation. Get clear of the source before it builds.
Not here... please don't leave me alone here.
Not sampled
Not tracked
Nothing differs from the defaults.
Nothing dramatic happened.\n\nNo gasp. No sudden awakening. Their heart did not start because I wanted it to. I pressed until my shoulders burned, stopped for a moment, panicked, and started again.\n\nIt felt useless because they still looked dead.\n\nBut they had not gone completely cold. There was still colour somewhere beneath the grey. Every time I pressed, I was forcing a little blood through a body that could no longer move it alone.\n\nI wasn't bringing them back.\n\nI was keeping them close enough for something else to bring them back.
Nothing got through.
Nothing has been established yet.
Nothing here feels like a joint the wrench could seat.
Nothing hurts. I'd forgotten that was allowed.
Nothing in the mod ever reads that folder back - it unlocks nothing and gates
Nothing in them is failing badly enough to replace.
Nothing in you is failing badly enough to replace.
Nothing is acting on this body right now.
Nothing is actively trending toward immediate failure.
Nothing is coming to change you. It just has to be kept alive.
Nothing is ever really deleted.
Nothing is failing badly enough to replace.
Nothing left in your arms - this is only grinding the wound
Nothing left worth taking.
Nothing on file. This body has not been closed yet.
Nothing to light it with.
Nothing to lubricate - your prosthetics are in good order (a seized one needs a wrench).
Nothing written here.
Numeric need values beside hotbar gauges.
O2 del
O2 delivery
OBLIQUE VIEW
OBSERVATION
OBSERVATION RECORD
OBSERVE COLOUR RETURN
OBSERVED INCIDENTS
OBSERVED MOODLE // CHARACTER RECORD
OBSERVED NOW
OBSERVED PRESENTATION
OBSERVED RECORDS
OBSERVED {}s AGO
OBSERVER
OCCLUSIVE
OCCUPANT CRADLE: EMPTY
OCCUPANT TELEMETRY // SIGNAL LOST
OCCUPANT TELEMETRY // UNSTABLE
OCULAR
OFF
OFF CADENCE
OFFERED
OH GOD-PLEASE-NO-!
OK
ON
ON CADENCE
ONBOARDING & RITUAL
ONE OVERRIDE, and it is worth knowing about: with the Fantastic RPG System
ONE SYSTEM QUIET. THREE LIVE CIRCUITS REMAIN.
ONE-CLICK TREATMENT. Hold the tool, click the limb, and the treatment is applied immediately and PERFECTLY - no minigame. For players who would rather not play a dexterity game every time they dress a wound. It does not make treatment free: the item is still spent, the procedure still costs its time and blood on the server clock, and everything that decides whether you may treat at all - consciousness, numb arms, consent, holding the right item - is unchanged. Off by default.
ONE_SIDED
ONLINE
ONLY JUST IN - barely seated
OOF-ahhh god...
OPEN
OPEN  ›
OPEN - suture
OPEN BODY · PROTECT REMAINING EYE
OPEN BODY · REDUCE TMJ
OPEN LIVE · IDENTIFY DRIVER
OPEN TREATMENT PANEL // 
OPEN {}
OPENED
OPEN_CORRIDOR
OPEN_FIRE
OPERATION
OPERATIVE_SITE_LOST
OPERATOR READINESS
OPERATOR_UNAVAILABLE
OPIATE OD
OPIOID OVERDOSE
OPIOID RESPIRATORY DEPRESSION
OPIOID_TOXICITY
OPIUM
ORDINARY
ORDINARY SPLINT · {}
ORGAN
ORGAN FN [{}]
ORGAN FUNCTION BELOW SUSTAINABLE LIMIT
ORGANIC BIOAEROSOLS
ORIGIN
ORPHANED
OSSUARY
OTHER
OTHER_ORGAN_FAILURE
OUT OF ICE
OUTER
OUTER_FREED
OUTPUT
OUTPUT BLOCKED
OUT_OF_RANGE
OUT_OF_REACH
OUT_OF_WORLD
OVERGROWN
OVERHEAT
OVERHEATED
OVERRIDE
OVERRIDE DECAY
OVERSIZED
OVERWORLD_ONLY
OVERWORLD_ONLY = only minecraft:overworld (default).
OWNER_HAS_OPEN_INCIDENT
OWNER_MISMATCH
OWNER_OFFLINE
OWN_BODY
OXYLINE
O_NEGATIVE
O_POSITIVE
Observe colour return before fitting · loosen a binding if circulation is reduced
Observed quality {}%
Observed quality: {}%
Observer row:  = same   - private   or type public observer text
Occluded
Occlusion is approaching tissue injury · prepare definitive bleed control.
Occlusive dressing
Ocular tissue
Off
Off-Colour
Old infectious fluid does not prove that Rot Lung is still active.
On
On asset expiration or conclusion, the Continuity Bureau retains:\n(a)\nall coherence telemetry;\n(b)\nthis unit and its resident intelligence;\n(c)\nany structures arising from the asset, in whole or in part.\nSub-clause (c) governs the disposition of\nDR-01\nand supersedes field discretion. Its application to a\nnon-standard conclusion\nis unresolved.\n
On asset expiration or conclusion, the Continuity Bureau retains:\n(a)\nall coherence telemetry;\n(b)\nthis unit and its resident intelligence;\n(c)\nany structures arising from the asset, in whole or in part.\nSub-clause (c) governs the disposition of\nDR-{}\nand supersedes field discretion. Its application to a\nnon-standard conclusion\nis unresolved.\n
On eating: +{} sickness, +{} sepsis
One day I am going to own this entire miserable hole. Every machine. Every tunnel!\n\nThey'll all come to me when they need something!\n\nI'll sit somewhere high up. Huge chair. Big crown. Maybe a cape.\n\nThe traders can stay.\n\nThe maid can sit next to me.\n\nNo.. behind me! More dramatic.\n\nActually, next to me. Like a... Yeah..
One dose immediately reduces sickness and binds half of the opioid that remains in the gut. For roughly one minute at the default simulation pace, it continues removing recently swallowed opioid before absorption.
One line per alternate  (|| works; <limb> and <name> are supported)
One line per variant
One of these has an ending.
One of your bones just snapped. A splint mends it in minutes; unsplinted takes most of an hour.
One or more known respiratory or perfusion failures explain the low saturation.
One or more vital systems are below survivable limits.
One shared count across every trader.
One wrong cut detonates the mine
One-Click Treatment
One-click medical treatment is disabled by this server.
One-sided
Only a Doomed body can stand its last stand.
Only a player can become Doomed.
Only a player can renounce the Doomed path.
Only a player can use /doomdespair.
Only a player can use /doomstat cardio.
Only a player can use /doomstat {}.
Only a player can use /doomstat.
Only a player can use /doomtransform.
Only a player can use /doomvision.
Only a player can use this command.
Only matters when vanillaHealingBridge is on. false (default) = healing tops your blood up to a normal 5 litres and stops there. true = it keeps pushing past full, toward the 7.5 litre ceiling. Being over-full is not free: it raises blood pressure by up to about a quarter, which brings the hypertensive headache and, sustained, the stroke risk above 180 systolic. Repeated healing - a lifesteal enchantment, say - will get you there on its own. Turn this on if you want that as a hazard to manage rather than something the body simply refuses.
Only matters when vanillaHealingBridge is on. false (default) = healing tops your blood up to a normal {} litres and stops there. true = it keeps pushing past full, toward the {} litre ceiling. Being over-full is not free: it raises blood pressure by up to about a quarter, which brings the hypertensive headache and, sustained, the stroke risk above {} systolic. Repeated healing - a lifesteal enchantment, say - will get you there on its own. Turn this on if you want that as a hazard to manage rather than something the body simply refuses.
Only records this character has personally encountered are listed. Unknown conditions and items are not named, counted, or shown as locked silhouettes.
Only server operators can change these values.
Opaque value snapshots paired with the provider migration journal. This preserves old administrator choices if Forge saves its correction before a companion can commit.
Open BODY · clear neck obstruction
Open Body Appearance
Open Server Rules
Open along the line - straight, one pass
Open side tabs for live detail.
Open the affected system. I will keep counting while you decide.
Open the body panel and drag onto the injured limb.
Open the body panel and place the pads on your chest (thorax).
Open the health panel and apply the blood bag to a limb.
Open the health panel and apply the saline to a limb.
Open the trunk - straight, one pass
Open this machine's recipe catalogue
Open wound visible · haemorrhage should be controlled first
OpenGL error: GL_OUT_OF_MEMORY (1285)
OpenGL error: GL_OUT_OF_MEMORY ({})
Opened CPR on {}.
Opened held journal with {} resolved approved record(s).
Opened {} for {}. Ordinary server validation remains active.
Opening WITNESS consumes one rechargeable battery unit. Scanning another patient requires them to be nearby and in sight; the scan cannot treat them.
Opening the jaw and turning the head
Operator
Operator control. {}
Opioid Overdose
Opioid activity is suppressing ventilation{}
Opioid dependence is building - the same dose gives less relief and withdrawal will bite sooner.
Opioid effect
Opioid overdose suppressing respiration · naloxone.
Opioid tolerance and nicotine dependence build 70% faster, so habits take hold sooner and withdrawal arrives earlier.
Opioid tolerance and nicotine dependence build {}% faster, so habits take hold sooner and withdrawal arrives earlier.
Opioids are mildly present in your system.
Opioids are quite addictive, not in the same way other things are. it can kill you if youre too hooked and go without them for too long
Opioids solve every problem for exactly as long as you refuse to count the new problems.
Optional convenience that preserves server costs.
Optional sounds for physical chat input.
Optional survival-mod bridges. AUTO selects a single meter/environment owner when the
Optional world rules alter a run without becoming ordinary customization settings.
Order: clamp the source → restore volume and pressure. If oxygen is critical, support breathing while you work. The pinned action is step one.
Ordinary exposure does not stop your heart - it necroses your extremities. Frostbite is the actual lethal path for cold, and it takes fingers and feet first.
Ordinary goods: {} / {}
Organ harvesting is disabled on this server.
Organ harvesting requires INT 20.
Organ harvesting requires INT {}.
Organic vapour/acid gas
Organs are disabled on this server.
OrientationW
OrientationX
OrientationY
OrientationZ
Origin
Out
Outer Torso
Output
OutputTank
Overclocked
Overclocked - launches harder, runs hot, drains fast
Overdue
Overhead Messages
Overheated
Overheating
Overhydrated
Overload slows your attack speed directly, and it raises how hard you land from a fall. It is a combat and mobility penalty, not just a walking one.
Overrides apathy hiding hunger and thirst readouts; the underlying needs never pause.
Overweight
Owner
Oxygen delivery
Oxygen is present, but delivery is impaired · check red cells and perfusion.
Oxygen saturation is low; no synchronized driver has been confirmed.
Oxygen starvation, circulatory collapse, sustained radiation and prion disease all drain it. The cause matters, because the drain continues until the cause stops.
Oxygenation below safe range · restore breathing.
Oxyline can bridge the hypoxia. It does not remove the clot.
Oxyline {} mL · bridge only
Oxyline {} mL · temporary support
O{} del
O{} delivery
PADDED SPLINT
PAIN
PAIN STARBURST
PAIN WAKES YOU
PANCREAS
PARASITE
PARTIAL_BREACH
PARTIAL_SILHOUETTE
PARTICULATE
PASSIVE
PASSIVE CASSETTE
PATHOLOGY
PATIENT
PATIENT_MISMATCH
PATIENT_MISSING
PATIENT_TERMINAL
PATIENT_UNAVAILABLE
PAUSED
PAYLOAD_INVALID
PE
PE + hemorrhage · no safe single-drug path
PE CARE · OXYLINE BRIDGE
PENDING
PENETRATED
PERCEPTION
PERFUSION
PERFUSION HYPOXIA
PERFUSION PRESSURE COLLAPSING
PERFUSION_REDUCED
PERISHABLE
PERKS - these cost
PERMANENT WITHIN A LIFE
PERSISTED_CAP_REACHED
PERSISTENT
PERSONALIZATION
PHARMACOLOGY
PHYSICS_CLIPPED
PHYSICS_PREFLIGHT
PHYSIOLOGIC_SIGN
PICK
PIERCING
PIVOTED_MOUTH_CAPSULE
PLACE
PLACE_CHEST_DRAIN
PLAGUE
PLANNING_BUDGET
PLANT
PLANT STATE
PLANTED
PLAYER
PLAYER_THIRST
PLEA
PLEASE LET ME SLEEP
PLEASE. PLEASE END MY SUFFERING. PLEASE.
POINT
POOR_CIRCULATION
PORTRAIT
POSE_RECOVERY
POSITION
POSTERIOR VIEW
POTASSIUM
POW.EST {}
POWER
POWER BUFFERED
POWER ON ...................
POWER: ISOLATED
PRACTICAL RULE
PREPARE DEFINITIVE BLEED CONTROL
PREPARE_DEFINITIVE_BLEED_CONTROL
PRESENT
PRESENTATION
PRESENTATION PRESET
PRESERVING
PRESS
PRESSING - the flow is pinched while you hold
PRESSURE
PRESSURE FUSE
PRESSURE IS A SOCIAL CONSTRUCT
PREVENTION IS THE ONLY TREATMENT
PREVIEW
PRICE  {} CR
PRIMARY CONSTRAINT
PRIMARY ROOT
PRION
PRIORITY
PRIORITY INTERVENTION
PRIVATE
PROBE
PROBE CHARGE: {}s
PROCEDURE CAUTION
PROCESS
PROCESS HAZARD
PROCESS REQUIREMENTS
PROCOAGULANT
PROCOAGULANT · REASSESS
PRODROME
PROGNOSIS
PROJECTILE
PROMPT
PROSTHETIC: NONE
PROSTHETIC: {} // {}% CONDITION
PROSTHETIC_FIT
PROTECT PERFUSION · NEURAL CARE
PROTECTED_BOUNDARY_{}
PROTECTED_TERRAIN
PROXIMAL_MISSING
PSYCH // {}
PSYCHOLOGICAL
PSYCHOLOGICAL CRISIS
PUBLIC PRESENTATION
PULL
PULL OFF
PULL OFF YOUR SKIN.
PULL ON
PULMONARY
PULMONARY ASPIRATE
PULMONARY EMBOLISM
PULMONARY_EMBOLISM
PUMP
PUNCTURE
PUPPET PREVIEW // NO IMPLANTED TELEMETRY
PUPPET PREVIEW // NO LIVE BODY
PURGE
PURSUIT
PURSUIT_ERUPTION
PUSH OFF
PUSH ON
PUSH it through (drag down) till the head's out, then snap the tip + pull the shaft. Yanking a deep one back the way it came rakes your insides.
Pages
Pain
Pain Vocalizations
Pain breaks your concentration.
Pain grunts, cries, sobbing and despair sounds.
Pain grunts, despair groans, sobbing, hurt cries and the give-up sting.
Pain masked
Pain means the limb is still talking. That's practically good news.
Pain shock
Pain {}%
PainGrain
Paired torn punctures and crushed margins mark a bite
Palpitations
Pancreas
Panel fractures cannot originate at {}
Parasitic load
Parched
Partial-save the alive-timer on death. 0 (default) = the timer FULLY resets to 0 when you die - the intended hardcore behaviour. N > 0 = instead it drops to the last completed N-hour checkpoint, so a death costs at most N hours (e.g. 1 = saves every hour: die at 6h30 -> back to 6h). The hack stays permanent once earned either way.
Partial-save the alive-timer on death. {} (default) = the timer FULLY resets to {} when you die - the intended hardcore behaviour. N > {} = instead it drops to the last completed N-hour checkpoint, so a death costs at most N hours (e.g. {} = saves every hour: die at {}h{} -> back to {}h). The hack stays permanent once earned either way.
Particulate
Particulate protection: {}% capacity
Particulates
Passive collection requires twenty uninterrupted seconds in the air being tested. The cassette is cheap and single-use; its broad uncertainty is preserved in the sealed record rather than corrected after collection.
Past a high level your character stops speaking entirely. Silence from a badly traumatised body is the system working, not a bug.
Past a threshold a wound is DEEP and a bandage alone will not hold it - it staunches, then reopens later. Only stitching clears that state.
Patient
PauseReason
Peckish
PendingAffection
Per-face input and output routing
Per-portion Kuru seed risk for legacy or datapack human flesh with no recorded donor/tissue
Perks cost points. Flaws pay for them. You cannot start owing.
PersistenceSchema
Personnel
Phantom episode
Phase
PhaseStartedAtActiveTick
Phenomena
Physical Grabber chain must contain 2-24 nodes
Physical Grabber chain must contain {}-{} nodes
PhysicalBody
PhysicalInterval
Pitch Variation
Place an item in the slot to sell it.
Place both pads on the marked corners
Place the AED pads on the chest (thorax)
Place the defibrillator on the chest (thorax)
Play CUE-type body vocalizations - the useful ones: a yawn when you're tired (go sleep) and heavy panting/choking when your stamina or oxygen is low. Kept separate so you can mute pain but keep these.
Play PAIN-type body vocalizations - pain grunts, despair groans/growls, sobbing, the hurt cry and the give-up sting. Turn OFF for a body silent to pain (the red pain screen already tells you) without losing the useful cues below.
Play the deliberately excessive title-card gag when doom or doomed appears in chat.
Player
Player appearance customization - the Customization hub opened by the canvas icon on the
Player-facing temperature unit only. The body simulation and all danger thresholds always remain Celsius; FAHRENHEIT converts only the text shown by client screens.
PlayerPersisted
Please forgive me.. *sob* please forgive me.. please forgive me...
Please make it stop... I'll do anything, just make it stop...
Please remain seated.
Please... just a scrap... anything.
Point at the gauze roll and hold to grab it
Point into the right half of the lock ring and hold to turn it
Poor Circulation
Poor protection from chemical vapour
Ports
Position
Positions
Post-Cascade zone
Potassium has climbed past what your heart can tolerate and the rhythm is breaking down. Drink - water is the only thing that eases the load - and stop whatever is poisoning them.
Power
Powered industrial equipment.
Predecessor trial
Preference
Prefilled drug: {}. Injection remains subject to the drug's dose, organ, respiratory and dependence effects.
Premium Comfort™
Present
Presentation Preset
Presentation controls do not skip transformations or physiology.
Preserved simulation.enableDeepMawSpawns=false from '{}' as features.enableDeepMawSpawns=false.
Preset #%06X
Preset #%{}X
Preset name
Presets
Press and hold the distal pad until pale, then release
Press on it-why won't it stop-please STOP!
Press on the glowing knot to catch the needle
Press those four in that column's order, left to right.
Pressure
Pressure around the stump produces a sharp residual pain.
Pressure is high enough to threaten the brain · lower it carefully and reassess.
Pressure leaves the skin pale; colour returns only faintly, if at all.
Prevent further organ injury and stabilize circulation
Prevent low mood from hiding needs.
Preview and tune spores, bounded cave fog and search-lens glare.
Preview tablet scale, reduced motion and CRT scanline strength.
Previewing all {} loaded journal definitions without writing them.
Previewing death receipt {} (no state changes).
Previewing the Refusal Sequence (no state changes; the dome/perks only fire on the real one).
Previewing the last stand: 3s recognition, then the full 60s - 30s walk, 15s crawl, 15s the arms go. Your once-per-life roll is untouched.
Previewing the last stand: {}s recognition, then the full {}s - {}s walk, {}s crawl, {}s the arms go. Your once-per-life roll is untouched.
Previewing {} [{}] without writing it.
Price
Print exact values beside the optional need rows instead of icons alone.
Print the exact numbers beside the hunger and thirst icon rows. Off by default - the icons carry the trend, and the panel has the precise figures.
Prion contamination acquired from human tissue. Cooking does not make contaminated tissue safe.
Prion contamination cannot be assessed by appearance or cooking.
Priority: control this wound's bleeding. Use a tourniquet only on an eligible limb when direct pressure fails.
Probably not but nobodys come to stop me yet.
Probably something you ate is not sitting right.
Process hazard: {}
Process telemetry: {}
Processing site
Procoagulant {} mL · reassess
Prodrome
Product
Product: {}, {} mB
Programs
Progress
Projectile · {} ×{}
Prosthesis
Prosthetic {}% condition
Prosthetics can only replace arms and legs
Protect consciousness and organ perfusion
Protect perfusion and avoid further cardiac injury
Protect perfusion · inspect NEURAL
Protect renal function and restore safe hydration
Protect the airway; perform manual TMJ reduction. Analgesia or sedation improves tolerance.
Protect the unstable {} and reassess before loading it.
Protect ventilation and support breathing after aspiration
Protected personal equipment
Provide supportive care; no curative treatment exists
Psychological strain rising.
Public chat-text colour (packed 0xRRGGBB) used when allowChatPresentation is false.
Public chat-text colour (packed {}xRRGGBB) used when allowChatPresentation is false.
Public choices are validated by the current server.
Pull it straight back out (drag up)
PullFluidEscrow
PullItemEscrow
Pulmonary Embolism
Pulmonary clot is obstructing perfusion{}
Pulmonary embolism
Pulmonary embolism · a clot is in the lung.
Pulse
Pulse separation
PuppetGeometry draw order must list every BodyPart exactly once; got {} entries for {} parts
Purity
Purity: {}%
Push till the head clears the far side, then snap the tip + pull the shaft
Pushing it through
Pushing/pulling it out could kill you
Put down the held stack before opening Doomed Gear
Pyro Obese
QUARTER_BODY_EXPOSURE
Quad minigun
Quad minigun presentation THREW - this is why nothing renders
Quality not tracked
Quality {}%
Queasy
Quietest world volume during sleep muffling.
RADIATION
RADIATION SICKNESS
RADIUS
RANGED_WEAPON
RATE
RAVENOUS
RBC
REACHED_INTERCEPTION_SHELL
REACHED_LOCAL_FRONTIER
REACH_THEN_RESTRAINT
REACTION
REACTOR
REACTOR|
READ IT AS AN ALARM
READ THIS BEFORE RAISING IT: the same number is also the ceiling on what traders will
READ WHICH CAP IS BINDING
READ-ONLY
READING IT
READY
READY / WAITING
REAL DEADLINE  {}
REASSESS
REASSESS_RESPIRATION
REASSESS_TREATMENT_RESPONSE
REAUTHOR_CONTACTS
RECENT EVIDENCE
RECENT PATTERNS
RECHECK_FIXED_VOLUME
RECIPE UNAVAILABLE
RECIPES
RECIPIENT_UNKNOWN
RECOGNITION
RECOGNITION_SILENCE
RECOGNIZING
RECOIL · WAIT FOR THE PULSE
RECOMMENDED
RECOVERED // 
RECOVERING
RECRYSTALLIZER
REDUCED
REDUCED - loosen + recheck
REDUCED_MOTION
REDUCED_UNSTABLE
REDUCE_DISLOCATION
REFILL
REFUSED
REGION ACTION
REGION CHART
REGISTERED PROPERTIES
REGISTRY_DIGEST_MISMATCH
REJECT
REJECTED
REJECT_LOCAL_EDGE
RELATED
RELAY QUIET
RELIEFCREAM
REMOVE_SHRAPNEL
REMOVE_SPLINT
REMOVE_TOURNIQUET
REMOVE_TOURNIQUET_AFTER_BLEED_CONTROL
RENAL FAILURE
RENAL_FAILURE
REPAIR_PROSTHETIC
REPLACEMENT
REQUIRED RANGE
REROUTE
RES
RES Lv {}
RESCUE
RESCUE_BEGIN
RESCUE_CANCEL
RESCUE_COMPLETE
RESET
RESET READY
RESET {}
RESIDENT INTELLIGENCE · UNBOUND
RESIDUAL INFECTIOUS THORACIC BURDEN
RESIDUAL-LIMB PHYSIOLOGY
RESOLVED
RESOLVED_SETTINGS_MISMATCH
RESP
RESPIR
RESPIRATION
RESPIRATORY
RESPIRATORY ENVIRONMENT
RESPIRATORY FAILURE
RESPONSE
RESPONSE SENT // AWAITING SERVER
REST
RESTARTED
RESTOCK IN {}
RESTORE BREATHING · OXYLINE BRIDGE
RESTORE PERFUSION · OXYLINE BRIDGE
RESTORE PERFUSION · REASSESS
RESTORE VOLUME
RESTORE_CIRCULATING_VOLUME
RESTRICTED
RESULT_EXPIRED
RETRACT
RETRACT_EXTEND
RETREAT
RETRO
RETURN TO BODY // 
REVEAL
REVIEW
REVISION_MISMATCH
RHYTHM CONTROL · OXYLINE BRIDGE
RHYTHM INSTABILITY
RHYTHM RESTORED
RHYTHM_BRAIN
RIB_CAGE
RIGHT
RIGHT HAND FUNCTION
RIGHT PROFILE
RIGHT_ANKLE
RIGHT_ELBOW
RIGHT_HIP
RIGHT_KIDNEY
RIGHT_KNEE
RIGHT_LUNG
RIGHT_SHOULDER
RIGHT_TMJ
RIGHT_WRIST
RINGERSOLUTION
RINSE
RISING
RMB / ESC cancels without consuming the splint
RMB / ESC to cancel
RMB / ESC to power off
RMB / ESC to stop
RMB / ESC to stop - the world does not pause
ROAR
ROOT CASE
ROOT CASES
ROOTING
ROOT_CAUSE
ROOT_GALLERY
ROOT_NAVE
ROT LUNG
ROTTEN
ROT_LUNG
ROT_LUNG_RESCUE
ROUTE_CRAWL
RR
RR + SpO2 + conscious
RR + SpO{} + conscious
RR {}/min
RUN
RUN MANAGEMENT
RUN MODIFIERS
RUNAWAY
RUNNING
RUNTIME_HULL_MISMATCH_{}
RUNTIME_HULL_WITHOUT_ROUTE
RUNTIME_UNLOADED_BOUNDARY
RX
Radiation
Radiation Sickness
Radiation dose active · it wears the marrow, gut and skin together.
Radiation is building in your body. Get clear of the source; take anti-rad if available.
Radiation is not permanent. It falls steadily on its own with no item required, so the question is always whether you can outlast the dose rather than whether you can cure it.
Radiation {}%
RadiationBloodStart
RadiationLastExposure
Radius deployment · after-action
Raised Pressure
RanLastTick
Randomized dialogue and typing sound pitch.
Rattled
Ravenous
Raw, stale, or tainted tissue also adds sickness and sepsis risk. Cooking reduces those two hazards. It does not reduce the psychological injury and it does not neutralize prions.
Re-press jump while airborne to spend the charged boost. A wall-run replenishes a spent boost only after changing sides; catching the same side again does not. Look upward or downward to steer wall-run height.
Reaction
Read it as a VETO rather than a permit. The crawler and the spider genuinely spawn on
Read the rest after you stop dying. I am recording all of it.
Read the type on a blood bag. Red is not the same thing as compatible.
ReadyAt
RearmAt
Reassess active loss, volume and pressure
Reassess burden, oxygenation and active bleeding
Reassess burden, oxygenation and lung function
Reassess burden, oxygenation, bleeding and the remaining source
Reassess core temperature and extremities
Reassess core temperature and hydration
Reassess fever, sepsis and infected wounds
Reassess liver function and toxin load
Reassess load, food reserve and wasting
Reassess lung function, respiration and oxygenation
Reassess organ condition and complications
Reassess oxygen delivery rather than SpO2 alone
Reassess oxygen delivery rather than SpO{} alone
Reassess oxygenation and source evidence
Reassess oxygenation, circulation and blood viscosity
Reassess oxygenation, respiration and thoracic burden
Reassess potassium and metabolic toxin load
Reassess potassium and rhythm
Reassess pressure and consciousness
Reassess pressure, kidneys and reaction severity
Reassess pressure, volume and active bleeding
Reassess rate, rhythm and pressure
Reassess red-cell reserve and oxygen delivery
Reassess respiration and oxygen saturation
Reassess respiration and oxygenation
Reassess rhythm, perfusion and the arrest driver
Reassess rhythm, rate and perfusion
Reassess saturation, respiration and the root driver
Reassess the cause of shock
Reassess venom and every active bleed
ReceiverPulseDelay
ReceiverPulses
ReceiverSide
ReceiverStrength
Receiving tank contains another grade.
RecentChemOperator
RecentChemOperatorTick
Rechargeable WITNESS peripheral. A scan costs five battery units and immediately reports the current connected airspace with narrow instrument uncertainty. It cannot sample through solid cover and needs a WITNESS tablet to display.
Recheck bleeding and the limb below the tourniquet
Recheck blood pressure, temperature and sepsis
Recheck chest fluid and oxygen before draining again
Recheck chest fluid, oxygen and blood volume
Recheck potassium, rhythm and circulation
Recheck the wound and signs of sepsis
Recheck toxin levels and consciousness
Recipe
RecipeIndex
Recognition threshold: INT {}.
Record does not survive. The trial predates the first viable bind and was closed before designation. Material disposition unrecorded.\n
RecordSchema
Recorded after this character first carried the specimen.
Recorded after this character first experienced the condition.
Recorded {}'s {} as an abscence.
Recovery priority\nfragment\nEvacuation\nconditional\nCivilian presence\n0\nSpiral Insurgency\ncredited · prevented evacuation\nFCB\ncited · procedural drift\nDR-01\nsensor anomaly, prior-consistent\nRecovered transmission, attributed\nSpiral\n:\n"If they leave alive, they get numbered. If they die here, they stay human."\nAppendix line, recovered:\nNonviable subjects retained for analysis.\n
Recovery priority\nfragment\nEvacuation\nconditional\nCivilian presence\n{}\nSpiral Insurgency\ncredited · prevented evacuation\nFCB\ncited · procedural drift\nDR-{}\nsensor anomaly, prior-consistent\nRecovered transmission, attributed\nSpiral\n:\n"If they leave alive, they get numbered. If they die here, they stay human."\nAppendix line, recovered:\nNonviable subjects retained for analysis.\n
Recycle Bin
Red-cell reserve
Reduce decorative WITNESS motion (blinking caret, animated IRIS trace and pulse glow). All readings, warnings and severity colours remain visible.
Reduce dislocation - {}
Reduce prosthetic load and inspect socket fit. Servicing the mechanism does not heal irritated tissue.
Reduce the {}; then reassess circulation and function.
Reduced
Reduced Motion
Refer an Asset, get a month of telemetry free!
RefusalErase
RefusalSplit
Refuse to be forgotten.
Refusing to load this world because Doomed: Guns is absent or incomplete and loading would erase saved firearm content: {}. Install the matching doomedguns jar and retry.
Region
Registered cyst biome {} is missing; leaving host biome palette intact
Registered roles: {}.
RegistryDigest
Rejected chemistry datapack {}: {}
Rejected chemistry recipe #{} in {}: {}
Rejected damage-profile datapack {}: {}
Rejected field-journal entry {}: {}
Rejected firearm geometry filename {}: {}
Rejected firearm geometry {}. This item will keep its fallback renderer: {}
Rejected firearm geometry {}: more than one file maps to item {}
Rejected firearm manifest {}. Its item will use the legacy renderer: {}
Rejected firearm presentation {}. This item will use its legacy renderer: {}
Rejected nutrient-source datapack {}: {}
Release or ESC to think better of it - costs nothing
Reload firearm
Remaining condition: {}%
Remember that saline restores volume but not red cells
Remove only after another method controls the source
Remove shielding to expose the live controls
Remove shrapnel - {}
Remove the fragment under control, then dress the tract.
Removed {} from the held journal.
Removed {}'s {} prosthetic and dropped it at their feet.
Removing it before the wound is controlled can restart catastrophic bleeding.
Renal Failure
Renal function
Renal function is the mean of both kidneys, so losing one is survivable - the survivor compensates. Losing the second is not the same kind of event as losing the first.
Repair
Repairing that prosthetic needs {}.
Replaying the exact moment you ruined everything. It has to run its course.
Repository reference (copy below): reference/ASSET_OVERRIDE_GUIDE.md
Reputation
Requires INT {}{}
Rescan the patient
Rescues
Reseat the unstable splint, then reassess distal perfusion.
Reserve
ReservedLot
Reset All
Reset Display
Reset HUD
Reset Limb
Reset Section
Reset Section  •
Reset all
Reset category
Reset one server option to its shipped default.
Reset to default
Reset {} server options to their shipped defaults.
Resets in {} of real time.
Resident
Residual fraction
Residual pain
Residual tissue is stable enough for fitting.
Residue
ResidueSignature
Resilience
Resource-Pack Dialogue
Resource-pack and datapack extension help.
Resource-pack cosmetics and datapack/server extension boundaries.
Resp {}
Resp {}/m
Respiration
Respiration and oxygenation are being suppressed{}
RestW
RestX
RestY
RestZ
Restart your own heart.
Restlessness and irritability keep circling back.
Restore circulating volume
Restore circulating volume after controlling active loss
Restore lost circulating volume after control
Restore oxygen-carrying red cells with compatible, unexpired donor blood
Restore perfusion by correcting the identified circulating-volume deficit
Restore the confirmed circulating-volume deficit after controlling active loss
Restore the values captured immediately before the latest reset.
Restore this section's defaults. Desktop shortcut: right-click one option to reset only it.
Restore volume and red cells as separate deficits
Restore your breathing NOW - a rebreather buys you air.
Restored {} to a fresh, healthy body.
Restored {}'s {} and every segment below it.
RestoredAt
Restores about {}% limb function.
Result {}%
Retention clause
Retro Tick
Return to patient's inventory
Reusable fluid capacity: 100 mL. Blood pathogens and equipment contamination remain attached to this exact syringe stack; an empty barrel is not automatically sterile.
Reusable fluid capacity: {} mL. Blood pathogens and equipment contamination remain attached to this exact syringe stack; an empty barrel is not automatically sterile.
Revealed
Revision
Revivol changes the transient causes of a faint. It does not restore blood, oxygen, blood pressure or damaged organs. If one of those still limits consciousness, the patient will fall again as the jolt fades.
Revolver debris
RevolverCockDue
RevolverEjectMask
RevolverIndex
RevolverLoadedMask
RevolverSpentMask
RevolverTypes
RewardLatched
Rhythm
Ribs showing - your body is eating itself. Eat, and keep eating.
Right Art Faces Inward
Right Eye
Right Foot
Right Forearm
Right Hand
Right Kidney
Right Lung
Right Rail
Right Shin
Right Thigh
Right Upper Arm
Right ankle
Right elbow
Right hip
Right kidney
Right knee
Right lung
Right shoulder
Right temporomandibular joint
Right wrist
Right-click the suppressant to use it
Right-click to boot MatuOS.
Right-click to open.
Right-click to toggle the unit. Any switched-on, charged rebreather carried in the inventory supplies oxygen and spends its tank while active. A full tank provides approximately forty-five seconds at the default simulation pace, switches off when empty, and can be refilled in an Oxygen Compressor.
Right-click with a battery to reload
Rinse: consumes one water bucket; removes residue but does not sterilize.
Rinsed
Rinsed off.
Rip the shielding away - {} stamped plates still hide the bus
Risk
Ritual Intensity
Rot Lung
RotTime
Rotation
Rotting Wound
RouletteArmed
Rounds
Route output through a Batch Blending Barrel.
Route repeated chemistry output into this barrel. It exposes fluid handling on every face and holds 16,000 mB. A player-placed barrel retains its complete contents when recovered; a barrel authored into world generation does not drop itself.
Route repeated chemistry output into this barrel. It exposes fluid handling on every face and holds {} mB. A player-placed barrel retains its complete contents when recovered; a barrel authored into world generation does not drop itself.
RouteContacts
RouteFreedom
RoutePoints
RouteReached
RouteRevision
RouteWrapped
Rules
Run
Run Management is never remembered as your default settings page.
Run Modifiers
Running
Runtime server-config mutation attempted before the spec loaded.
Runtime server-config mutations must run on the server thread.
S-Shivering...
S-someone... wrap me up... please...
SAFE
SALINE
SAME
SAMPLING METHOD
SATURATION IS NOT DELIVERY
SAVED
SAW
SAW // MEDICAL SURPLUS
SAW-01 #27692  /  FIELD CLINICAL EXCHANGE
SAW-{} #{}  /  FIELD CLINICAL EXCHANGE
SCHEMA_DRIFT
SCHEMA_UNSUPPORTED
SCHIZOPHRENIA
SCORCHED HULL
SCORCHED HULL: cut one lead FURTHER DOWN than the answer (past the last, wrap to top).
SCREAM
SCREEN SESSION
SEAL
SEALED
SEALED RECORD
SEARCH  /  ALL SETTINGS
SEARCH RESULTS
SEARCHING
SEARCH_APERTURE
SEARCH_EXHAUSTED
SECTIONS
SECURE
SEDATIVE
SEDENTARY
SEEN
SELECT BODY OR WOUND, THEN USE THE EXAMINATION BUTTONS  //  OPTIONAL: drag, wheel, R/V
SELECT THE TALENT
SELECTED REGION
SELF
SELF-EXAMINATION
SELF_GORE
SELF_HARM
SELL
SELL  +{}
SELL ITEM
SELLING
SELLING LIMIT
SEMI
SEPSIS
SEPSIS %.0f%% // BP %.0f/%.0f
SEPSIS %.{}f%% // BP %.{}f/%.{}f
SEPSIS DEVELOPING
SEPTIC
SEPTIC SHOCK
SEQUENCE LOCKED
SER
SERIOUS
SERVER
SERVER GAMEPLAY - serverconfig/doomedmatu-server.toml controls simulation and locks. Browse every option in Settings > Server Rules. Datapacks control recipes, loot and tags. The server owns every player's body state.
SERVER LOCKED: body customization is disabled.
SERVER LOCKED: body sprite style is forced.
SERVER LOCKED: character dialogue customization is disabled.
SERVER LOCKED: interface styling is forced.
SERVER LOCKED: need gauges are explicitly hidden.
SERVER LOCKED: overhead chat presentation is forced.
SERVER LOCKED: public chat styling is forced.
SERVER LOCKED: puppet fitting is disabled.
SERVER LOCKED: transformation model visibility is forced.
SERVER LOCKED: vanilla hearts are explicitly hidden.
SERVER RULES
SERVER_CAP_REACHED
SERVICE
SERVICE BUS // MANUAL ACCESS
SET
SETTING_OPERATION_INVALID
SETTING_RESULT_INVALID
SETTING_TYPE_MISMATCH
SEVERANCE
SEVERE DEHYDRATION
SEVERE FIBRILLATION
SEVERE HYPERTHERMIA
SEVERE HYPOTHERMIA
SEVERE HYPOXAEMIA
SEVERE HYPOXIA
SEVERE LOCAL INFECTION
SEVERE NAUSEA
SEVERE PAIN
SEVERE STARVATION
SEVERED
SHA-256
SHA-{}
SHADE
SHALLOW
SHARP
SHELTERED / EXCHANGED
SHELTERED / RETENTIVE
SHIELD_FREED
SHK {}
SHOCK ADVISED - press the button
SHORTS
SHOVEL
SICKLY
SIDE
SIG
SIGHTING
SIGNAL LOST
SILENT
SINUS BRADY
SINUS TACHY
SITE
SITE-Z9
SITE-Z{}
SIX leads:
SKILLS
SKIN
SKULL
SLAKING_VAT
SLIPPING
SLIPPING · RESEAT BINDING
SMELL
SMELL WOUND
SMOOTH
SNIP ME, COWARD
SOAP
SODIUM
SODIUMNITROPRUSSIDE
SOFT
SOLD
SOLD OUT
SOLDAT
SOLVED
SOMEBODY-!
SOMETHING IS WRITING OVER ME
SOMETHING MOVED INSIDE MY CHEST. I CAN'T BREATHE. I CAN'T GET ENOUGH IN. IT STOPS HALFWAY.\n\nI put the drain in and warm fluid came through the tube. I could breathe again. Not properly, but again.
SOUL_CAMPFIRE
SOURCE
SOURCE UNRESOLVED
SOUTH
SOUTH_DOWN
SOUTH_UP
SPACE or click the sternum · 100-120 compressions/min
SPACE or click the sternum · {}-{} compressions/min
SPAWN_FAILED
SPECIMEN DATA
SPECIMEN TERMINATED
SPINAL
SPINAL-UNSTABLE 
SPINE
SPIRAL
SPLEEN
SPLINT
SPLINTED 
SPO2
SPONSORED
SPORE
SPO{}
SQUEEZE_ASCENT
SQUEEZE_DESCENT
STABILIZE PERFUSION
STABLE
STABLE - no wounds
STABLE · PERFUSION PRESERVED
STAGE_1
STAGE_2
STAGE_3
STAGE_4
STAGE_{}
STAGGER
STALE
STALE // RE-EXAMINE
STALKING
STAMINA
STAMINA  {}%{}
STANDBY
STAPLE
STAPLED
START %.1f L
START %.{}f L
START_BLOCKED
START_CPR
START_OUT_OF_WORLD
START_UNLOADED
STATE
STATE {}
STATUS UNAVAILABLE
STATUS_NOT_ACTIVATABLE
STEADY
STEP
STERILE
STERNUM
STILL
STILLNESS IS THE RECOVERY
STIMULANT
STITCHED 
STOCK DELIVERY
STOCK FIXED
STOCK, so anything worth more than this is excluded from their shelves entirely. At 60
STOCK, so anything worth more than this is excluded from their shelves entirely. At {}
STOMACH
STONE
STONE_DRAG
STOP LOOKING AT ME
STOP. STOP -
STOPPED
STOP_TRANSFUSION
STR
STR Lv {}
STRAINED
STREPTOKINASE
STREPTOKINASE · REASSESS
STRIKE
STROKE
STROKE DARKENING
STROKE IN PROGRESS
STRONG
STRONG_GUT
STRUCTURE
SUBJECT DISCHARGED
SUBSTANTIAL UPTAKE SUSPECTED
SUCCESS
SUITABLE
SUPERIOR OBLIQUE
SUPPORT
SUPPORT BREATHING · OXYLINE BRIDGE
SUPPORT OXYGENATION · CONTROL BLEED
SUPPORT OXYGENATION · DONOR BLOOD RESTRICTED
SUPPORTED
SUPPORTIVE_KURU_CARE
SUPPORTIVE_ONLY
SUPPORT_HEPATIC_FUNCTION
SUPPORT_OXYGENATION
SUPPORT_RENAL_FUNCTION
SUPPORT_VENTILATION
SURGICAL_INCISION
SUSPENDED PARTICULATES
SUTURE
SUTURED
SWEEP
SWING
SWORD
SYMMETRIC
SYNTHESIS CHAIN
SYSTEM FAILURE
SYSTEMIC
SYSTEMIC FAILURE
SYSTEMIC INFECTION UNCONTROLLED
SYSTEMIC SEPSIS
SYSTEMIC VENOM
SYSTEMIC_SEPSIS
SYSTEMIC_VENOM
SYSTEMS
SYSTEMS STABLE
Sad
Safe wire = one slow, even pulse. Wrong wires flutter out of rhythm.
SafeAnchors
Sale value: {} credit
Saline buys circulation, not oxygen. If the blood is gone, you still need blood.
Saline raises volume without adding red cells. It will hold your pressure up, which buys real time, but it cannot carry oxygen - a saline-filled body can have a decent pressure and still be starving.
SalineAt
SalinePressure
SalineRedCells
SalineVolume
Salvaged what was left of it
Sampler cache capacity must be positive
Sampler failed to author the Maw capsule at {},{},{}
Saturation and brightness
Saturation {} percent, brightness {} percent
Save
Save & Close
Save Preset
Save category
Save failed: {}
Saved
Saved preset '{}' (config/doomedmatu/dialogue_presets).
Saved {} of {} lines - 32 per category is the maximum.
Saved {}.
Saved {}{}
Savor it, it won't last, they never - no. Don't let me jinx it. You're good. I'm a little proud, don't make it weird.
Saw side to side to cut through
Scale of the always-on moodle HUD. Range 50%-150%. When any CRITICAL moodle is active, the renderer enforces a 75% readability floor so a lethal warning cannot be hidden.
Scale of the always-on moodle HUD. Range {}%-{}%. When any CRITICAL moodle is active, the renderer enforces a {}% readability floor so a lethal warning cannot be hidden.
Scale on furniture comfort - the reason bed rest and sitting still are less grueling than standing in a field. Seated on ANY seat mod's chair restores a little stamina - isPassenger is vanilla, so every furniture mod works with zero integration - and sitting near a block in #doomedmatu:comfort_ambience (jukebox, campfire, modded TVs via optional tag entries) trickles mood from the SAME daily budget as fishing and farming. Tiny by design; tweak or zero it here.
Scales every person-to-person transmission roll. 1.0 = default. Lower it for a server
Scales every person-to-person transmission roll. {} = default. Lower it for a server
Scales impacts and pulses without disabling their visual progression.
Scary fact. If you go to the nearest village and scream "I HAVE A BOMB" while violently shaking the nearest villager at 3 am, a scary creature called an "Iron golem" will beat the crap out of you
Scary fact. If you go to the nearest village and scream "I HAVE A BOMB" while violently shaking the nearest villager at {} am, a scary creature called an "Iron golem" will beat the crap out of you
ScenarioSeed
ScenarioType
ScenarioVersion
Schema
Schizophrenia
Screen Shake
Screen corner used to anchor the moodle HUD. Offsets below move it inward/outward from that corner; the finished stack is clamped back onto the visible screen.
Screen-Shake Intensity
Scrubbed clean.
Sealed at council level. The summary, the location, and the casualty figure are each withheld separately. Asset clearance does not lift any of the three.\n
Sealed pod (keypad) loot - TWO entries, always different items, dropped when it opens. Same format and same full medical roster as lockedCrateLoot (consumables common, durable tools rare). Modpack devs: edit freely - e.g. trim this to just the rarer drugs for a high-value stash.
Search all Doomed settings
Search for electrolyte, structural or shock drivers
Search settings...  [Ctrl+F]
Search titles, descriptions and aliases; select a result to reveal its real control.
Search-lens whiteout and afterimage. A restrained physical shaft remains as the detection warning.
Seared flesh. It hurts, festers easily, and a large burn leaks fluid - cool it and apply burn gel.
Seared shut.
Sears the bleed shut and crudely closes a deep wound.
Seat the graft
Seconds on the deceptive "LOCKOUT" clock once a drop capsule is torn open, before it detonates. The label reads like a harmless re-seal timer but it is lethal. Default 180: a calm clean open survives; only greed or fumbling kills. Lower = a tighter race.
Seconds on the deceptive "LOCKOUT" clock once a drop capsule is torn open, before it detonates. The label reads like a harmless re-seal timer but it is lethal. Default {}: a calm clean open survives; only greed or fumbling kills. Lower = a tighter race.
Sedentary
Seed
Seeded
Segment absent
Select a missing arm or leg segment.
Select a region, then perform an examination.
Select an eligible arm or leg region on WITNESS, or treat a visible fracture.
Select an eligible arm or leg region on WITNESS, or treat an active limb bleed.
Select empty-handed to loosen the tourniquet.
Select the missing arm or leg segment on WITNESS first.
Select the wound you intend to examine first.
Select this prosthesis to expose its equipment actions.
Select to extract the lodged arrow; tweezers improve control.
Select to reduce by hand, or hold a wrench for mechanical assistance.
Select to remove shrapnel; numb severe local pain first.
Select to work the jaw back into its socket by hand. A painkiller or a sedative makes it bearable, and keep to soft food afterward.
SelectedRound
Selects status-panel puppet art only; anatomy remains identical.
Sell goods to add credit; buy stock to spend it.
Selling limit reached{}
SenseNetwork
SenseNetworkAssigned
Sensory evidence only. WITNESS supplies diagnosis and measurement.
Separate voices, useful body cues, ambience and sleep muffling.
Sepsis
Sepsis {}%
Sepsis.
Septic Shock
Serum potassium
Server Rules
Server config not loaded yet - try again in a moment.
Server rules and appearance options are in Settings.
Server rules load when you are in a world.
Server-authorised body-panel treatment: {}. Apply it to the intended region; a use is consumed only by the validated procedure.
Server-revealed bacterial febrile markers are active.
Server-revealed parasitic wasting markers are active.
Server-revealed viral pulmonary markers are active.
Server-rule source display name must not be blank
Service
Service the prosthesis; biological treatment cannot restore the segment.
Set 0 to remove the throttle entirely. The window is in memory only and resets on a server
Set once the controls card has been shown. It opens itself the first time you open the body panel, because people were never finding the [i] button and so never found the controls or the server config. Set false to see it again.
Set this to 2 once you have read the startup warning that lists shipped loot entries missing from your edited lists. That silences the warning for this release. The mod never inserts or rewrites loot you have customized, and a later release may raise the number and warn once more.
Set this to {} once you have read the startup warning that lists shipped loot entries missing from your edited lists. That silences the warning for this release. The mod never inserts or rewrites loot you have customized, and a later release may raise the number and warn once more.
Set {} infection to {}%.
Set {} internal bleed to {} L/min.
Set {} to remove the throttle entirely. The window is in memory only and resets on a server
Set {} to {}.
Settings
SettleRetryTicks
SettleTicks
Settled
SettledAt
Several systems each impose a maximum, and the lowest one wins. Blood pressure, oxygen delivery, head muscle, energy, pain and sleep all cap it independently, so raising the wrong one changes nothing at all.
Severe Nicotine Withdrawal
Severe Pain
Severe damage. Even this text is struggling.
Severe hypothermia - your body is failing. Warm up NOW: a fire, heater, or hot drink.
Severe local infection.
Severe pain is disrupting vision and hand control. Treat the injury or provide analgesia.
Severed
SeveredMask
Sew each vessel back on
Shader Vision
Shaken
Shallow Breathing
Sharp Tick
Sharp enough. Games won't help past this.
Shattered
ShellChainIn
ShellChainOut
Shelter attenuation
ShelterCondition
Sheltered
Shift-click inventory goods to move them quickly.
Shock
Shock delivered
Shock is what turns a survivable injury into a cardiac event. Controlling pain and stopping the bleed are heart treatments as much as wound treatments.
Shock-sensitive - a hard fall or fire can set it off
ShockwaveSerial
ShockwaveTicks
Shortfall: {} credit
ShotCounter
Shotgun
Shotgun V2 failed at runtime; using the legacy renderer until the next resource reload
Shotgun V2 presentation '{}' is {}; using the legacy renderer (required clips: {})
Shotgun V{} failed at runtime; using the legacy renderer until the next resource reload
Shotgun V{} presentation '{}' is {}; using the legacy renderer (required clips: {})
Show a Minecraft-style ten-icon HUNGER row driven by Doomed's real 0-100 hunger, not Minecraft's compatibility food value. Hidden by default and presentation only. If Doomed hunger is disabled, this row disappears and Minecraft's normal food bar returns for vanilla or another mod to own.
Show a Minecraft-style ten-icon HUNGER row driven by Doomed's real {}-{} hunger, not Minecraft's compatibility food value. Hidden by default and presentation only. If Doomed hunger is disabled, this row disappears and Minecraft's normal food bar returns for vanilla or another mod to own.
Show a matching ten-icon THIRST row above the hotbar. Hidden by default and presentation only; it disappears while the server's thirst simulation is disabled.
Show accepted ordinary chat above your model for nearby players.
Show the 'Doomed Gear' shortcut on your inventory screen. false = hide it; the wear keybind still works.
Show the damaged condition monitor above Nap when the body becomes unstable, critical or terminal. Presentation only: disabling it changes no physiology and all numeric readings remain visible.
Show the vanilla HEARTS while Doomed. Off by default: the mod hides them on purpose (your body is read through moodles and the health panel, not a heart bar). The hearts show your overall condition (brain + blood), and they only appear if the SERVER has mirrorHealthToVanilla on - with it off, health is pinned full and the bar would be a constant lie. Minecraft's own food bar stays hidden either way because it is floored at 3.5 shanks and would read half-full while you starve; use the separate Minecraft Hunger Bar option for an accurate shank row driven by Doomed hunger.
Show the vanilla HEARTS while Doomed. Off by default: the mod hides them on purpose (your body is read through moodles and the health panel, not a heart bar). The hearts show your overall condition (brain + blood), and they only appear if the SERVER has mirrorHealthToVanilla on - with it off, health is pinned full and the bar would be a constant lie. Minecraft's own food bar stays hidden either way because it is floored at {} shanks and would read half-full while you starve; use the separate Minecraft Hunger Bar option for an accurate shank row driven by Doomed hunger.
ShowerTicks
Shows the Doomed equipment shortcut in the vanilla inventory; the keybind always remains.
Shows the cracking condition monitor above terminal effects.
Shrap
Shrapnel
Shrapnel ×{}
Sickly
Sickness
Side routing: {}
SideConfig
SideModes
Since last change
Sit down before you fall down.
Site record sealed. The facility was preserved, the breach was repaired, and reconstruction was contracted to the same syndicates that fund the program. Clearance insufficient.\n
Sites
Size
Skin
Skin over bone. Your body is devouring itself to stay alive.
Skip Ritual Intro
Skip only the /doom entry ceremony.
Skip procedure mouse work without skipping costs.
Skip the narrator intro and the slam transition entirely.
Skipped shipped chemistry recipe #{} during client bootstrap: {}
Skips only the /doom entry ceremony, never transformations or tablet boot.
Skips procedure mouse work; supplies, time and blood costs remain.
Skull + Neck Fractures
Skull Fracture
Sleep & Unconsciousness Muffle
Sleep Muffle
Sleeping badly is the normal outcome, not the unlucky one.
Sleeping pills - a heavy drowsiness drags you down.
Sleepy
Sloshing a little. You are more than topped up.
Sloshing and heavy - you drank far more than you needed. It passes on its own.
Sloshing and heavy. You drank far more than you needed.
Slot
Smoke 500 Matulls. Matu Tobacco Co. thanks you for your continued patronage.
Smoke {} Matulls. Matu Tobacco Co. thanks you for your continued patronage.
Smoking kills
Snap an END off (wiggle it), then draw the shaft out the OTHER side
Snapping the fletching off
Snapping the head off
Sneak + use on a surface to set it down.
Sneak and press R to spin the cylinder. The next left click puts the muzzle to your own temple.
So thirsty my head is splitting.
So tired... please let me sleep...
Soaked
Soaked through to the bone. The cold is reaching your core.
Soap requires water, rain or bubbles. It clears current surface dirtiness but is not a wound antiseptic.
Socket irritation
Sodium
Sodium nitroprusside is the drug for it - a vasodilator, it opens the vessels and drops the pressure directly. A sedative does the same thing more gently. Vasopressin does the OPPOSITE and will make this worse, so read the label on a body that is already reading high.
Soft Pulse
Soft Select
Soil, grime or another contaminant is still present in the wound.
Sold
Someone else is already working on this fuze.
Someone is already asking them.
Something
Something behind the steel is already drawing current.
Something below has begun to track you.
Something eaten long ago finished its work.
Something foul and caustic is rapidly expanding through your vascular pipes.
Something foul is curdling your blood and freezing your lungs.
Something foul is curdling your blood and freezing your lungs. Antivenom neutralises it.
Something grows
Something in your gut is eating before you do.
Something is down there. It is not looking at us yet.
Something is lodged in the wound
Something is wrong with your hands. And your thoughts.
Something refused to be forgotten.
Something would have to end before it could be different.
Something's broken inside me.
Sore
Source
Source control: remove the retained {}, then disinfect, close if deep, and dress.
Sources: 
SpO2
SpO2 %.0f%% // RESP %.0f/MIN
SpO2 + chest load
SpO2 + pressure
SpO2 {} but oxygen delivery only {}.
SpO2 {} · {}/min
SpO2 {}%
SpO{}
SpO{} %.{}f%% // RESP %.{}f/MIN
SpO{} + chest load
SpO{} + pressure
SpO₂
Spawn eggs and spawners still work either way, so
Spent
SpentChamber
Spinal Instability
Spinal instability cannot be reduced as an ordinary joint.
Spinal instability cannot be reduced with a wrench
Spinal instability cannot be reduced with a wrench.
Spinal instability requires immobilisation and WITNESS assessment
Spinal tissue
Spiral Insurgency
Spleen
Splint
Splint fitted
Splint the affected region. A stabilized fracture knits in minutes; an unsplinted fracture can remain disabling for most of an hour.
Splint the break before you walk on it. Every stubborn step makes the body remember.
Splint · {}
Split perspective disabled; dialogue is shared exactly as before.
Split perspective enabled for this profile.
Split: {}
Spores & Debris
Spores, bounded cave fog and search-lens glare.
Sprint and crouch to enter a low slide. Downhill terrain builds speed, level ground bleeds it away, and a timed jump carries the slide's momentum into the air. Landing while crouched can feed a fall back into another slide.
Spurt intensity
Squeezing
Stabilize and locate the internal bleeding source
Stabilize it. A shallow extremity pull may be manageable; expect bleeding.
Stabilize it. Avoid blind pulling; controlled push/cut may be safer.
Stabilize it. Control both sides before deliberate push/cut removal.
Stabilize the shaft and reassess before intervention.
Stabilize the shaft. Field removal risks vital structures.
Stabilize the shaft; apply a tourniquet before any intervention.
Stabilize the shaft; dress around it and hold pressure before intervention.
Stabilize with a splint.
StableTicks
Staging and classification sealed under Bureau directive.
Stagnation
Stale
Stale legacy config snapshot for {} from {}
Stamina
Stamina and exertion. Off = stamina stays full, the bar is hidden, and nothing in the body sim reads exertion. Use this if another mod owns movement/stamina (Parcool, Epic Fight, etc).
Stamina comes back while you are STILL and is spent while you move. Walking is a slow drain rather than a pause, so crossing a room is not resting - standing in it is.
Stamina {}%
Standing procedure for the public-facing record. A\nCascade\nis filed as an industrial incident; the dead are logged as unconfirmed; survivors are logged as displaced and the file is closed.\n██████████████\nthe same mechanism is turned on personnel records once an\nassociation risk\nis flagged.\nThe public learns the difference between an accident and a\nharvest\nonly when a scrub fails. See\nINC-7734\n.\n
Standing procedure for the public-facing record. A\nCascade\nis filed as an industrial incident; the dead are logged as unconfirmed; survivors are logged as displaced and the file is closed.\n██████████████\nthe same mechanism is turned on personnel records once an\nassociation risk\nis flagged.\nThe public learns the difference between an accident and a\nharvest\nonly when a scrub fails. See\nINC-{}\n.\n
Standing, swallowing and deliberate movement are failing.
Start at Intelligence +4. INT gates the hardest surgery in the game and is slow to train.
Start at Intelligence +{}. INT gates the hardest surgery in the game and is slow to train.
Start at Resilience +4, which is stamina regen you would otherwise have to earn.
Start at Resilience +{}, which is stamina regen you would otherwise have to earn.
StartedMillis
StartingQuality
Starving
State
State cues such as flatline and critical alarms remain audible.
State: {}
Status
Status-panel puppet art style.
Stay as you are
Stay compliant
Steady Hands
Step {} / {}   -   {}%   -   RMB / ESC to stop
Sterile/Cal
Sterility
Sterilize blocked: rinse first
Sterilize: consumes one bleach container; the vessel must be rinsed first.
Sterilized
Stifling...
Still half-dead from poor sleep, stiff and slow. A proper rest in or napping on a bed sets it right.
Still half-dead, your back certainly doesn't appreciate that.
Stillness is slow enough to be a real decision and far too slow to outrun a serious haemorrhage. Procoagulant works everywhere; Regenex is thoracic only. A fragment in the wound suspends this the same as it suspends external clotting.
Stitch {} / 5   ·   Neatness {}%   ·   RMB / ESC to stop
Stomach
Stomach hurts...
Stop donor blood while the active transfusion reaction is resolved
Stop donor-blood transfusion
Stop further toxic or infectious liver injury
Stop transfusion · do not give more blood
Stop. Listen. No, properly listen.
Storage limit: {} kg across {} slots. Contents contribute {}% of their ordinary carried encumbrance; forbidden nested or oversized contents are rejected by the bag itself.
Stored
Straight and slow - deep-seated barbs will TEAR
Strategic Continuity Council
Strategic Council Liaison Office. The office does not weigh whether the asset is a miracle or a hazard. It reads one line item and assigns a disposition.\nOn conditional evacuation it is on record. Asked what conditional meant, the liaison did not look up from the tablet.\n"It means we don't compromise the data."\nSee\nDR-01\n.\n
Strategic Council Liaison Office. The office does not weigh whether the asset is a miracle or a hazard. It reads one line item and assigns a disposition.\nOn conditional evacuation it is on record. Asked what conditional meant, the liaison did not look up from the tablet.\n"It means we don't compromise the data."\nSee\nDR-{}\n.\n
Strength
Strength (0.0-2.0) of JUST the brain-damage STATIC (the crawling grain that fills the screen as your brain fails), multiplied on top of visionIntensity. Turn this down to make it bearable WITHOUT dimming every other effect. 1.0 is authored; values above 1.0 are intentionally harsher.
Strength ({}-{}) of JUST the brain-damage STATIC (the crawling grain that fills the screen as your brain fails), multiplied on top of visionIntensity. Turn this down to make it bearable WITHOUT dimming every other effect. {} is authored; values above {} are intentionally harsher.
Strength of camera impacts and pulses.
Streptokinase 100 mL · reassess
Streptokinase {} mL · reassess
Stroke
Stroke {}%
Strong Constitution
Strong Immunity
Structural heart condition is severely reduced.
Stump healing
Subtle reveal/typing drift. Above 8% becomes deliberately stylized.
Subtle reveal/typing drift. Above {}% becomes deliberately stylized.
Suffocating
Supply
Supply Forge Energy and adjacent heat, then load up to three solid reagents and the required precursor fluid. Configure the vessel's faces for fluid input and output before connecting storage or pipes.
Supply: {}, {} / {} mB
Support Doomed on Ko-fi - ko-fi.com/matulives
Support breathing · open NEURAL
Support circulation and identify the cause of the low pressure
Support head and chin; use only liquids or soft food and avoid wide mouth opening.
Support oxygen delivery while stabilizing the failing heart
Support oxygen delivery; donor blood is currently contraindicated
Support oxygenation and watch for secondary infection
Support oxygenation in parallel and reassess perfusion
Support oxygenation while the current source is resolved
Support oxygenation while the source remains unresolved
Support oxygenation while the unresolved delivery deficit is investigated
Support oxygenation while treating the identified driver
Support oxygenation · defer donor blood
Support the failing organ
Support ventilation if spontaneous breathing does not recover
Support ventilation; lost lung tissue is not a drainable fluid
Supports JEI and EMI when installed
Suppressant
Suppressed
Surface activity
SurfaceMask
Surgical incision
Survive the wall. Bleed out anyway.
Suspended spores, dust and suction matter only. Medical exposure is server-owned and unchanged.
Suture - {}
Suture the wound after bleeding is controlled. Cauterization can force closure with a held flame, but adds severe tissue damage and infection cost.
Swat the bone home - {}% out
Sweating, shaking, sick for the next dose.
Sweep the debris off the stump
SweepClock
SweepEpoch
SweepPhase
SweepSpeed
Switch between pack-authored quips.json and this character's custom profile.
Symmetric
Symmetric or one-sided missing-eye darkness.
SyntheticMagazine
Systemic infection {}{}
Systemic infection · source control is everything.
Systemic load
Systemic toxicity from chemical suppressants is stopping your lungs. Inject naloxone NOW.
Systems and saves may change. Expect bugs.
Systolic pressure
Systolic pressure {} mmHg · organ perfusion is failing.
Systolic pressure {} mmHg · stroke risk active.
TAKE VITALS
TAKING ONE DELIBERATELY
TALENT OFFLINE // EFFECT WAITING
TARGET
TEAR
TELEMETRY UNAVAILABLE // WITNESS REQUIRED FOR MEASUREMENT
TELEMETRY WITHHELD
TEMP
TEMPERATE
TEMPERATURE TOO HIGH
TEMPERATURE TOO LOW
TENDON
TENSION_RISE
TERMINAL
TERMINAL CASCADE // {}
TERMINAL_WOUND
TERRAIN_STRESS
THE BOTTOM NUMBER IS NOT MEASURED
THE CEILING
THE COMBINATION IS WHAT KILLS
THE COMMON WAY TO DIE
THE COST IS THE POINT
THE DANGER IS EXCESS, NOT WATER
THE EARLY ANSWER IS STILLNESS
THE HARD FLOOR
THE HEADACHE IS THE PRESSURE
THE LADDER OF HARM
THE LAST ONE
THE LINE THAT ACTUALLY MATTERS
THE MANUAL IS PROPAGANDA
THE ONE ADVANTAGE
THE QUIET
THE SAME CURVE AS BEING LEAN
THE SPIRAL
THE STUMP IS DRY
THE TALENT // {}
THE THREE CAUSES ARE DIFFERENT PROBLEMS
THE TRAP
THE VALVE
THEN
THERMAL
THERMAL ENVIRONMENT
THERMAL STRESS
THERMOREGULATION LOST
THIAMINE
THIGH
THIGH · HIP TO KNEE
THIGH_LEFT
THIGH_RIGHT
THIRST
THIRSTY
THIS BODY IS FAILING
THIS IS REAL TIME, NOT GAME TIME - it is wall-clock, so a fast-daylight server or a slept
THIS ISN'T MY BODY
THORACIC
THORACIC FLUID
THORACIC INSTABILITY
THORACIC_FLUID
THORAX
THREAD_THROUGH
THREAT
THREE SYSTEMS QUIET. ONE LIVE CIRCUIT REMAINS.
THREE leads:
THREE_QUARTER_BODY_EXPOSURE
THROUGH
THROUGH AND THROUGH - head out the far side
THRT
TISSUE NECROSIS
TITANIUM
TMJ DISLOCATION
TOO_EARLY
TOO_LONG
TOP
TOP_LEFT
TOP_RIGHT
TORN
TORSO
TOUCH
TOURNIQUET
TOURNIQUET - {}
TOURNIQUET ISCHAEMIA
TOURNIQUET TIME
TOURNIQUET TIME LIMIT
TOURNIQUET_DEADLINE
TOURNIQUET_ISCHAEMIA
TOX
TOXAEMIA
TOXAEMIA %.0f%% // K+ %.1f
TOXAEMIA %.{}f%% // K+ %.{}f
TOXIC
TQ 
TRACE
TRACE ACTIVITY
TRACE DEPOSITION
TRADE CASE
TRADER // LIVE
TRAIT_OWNED
TRANSFORM
TRANSFORMATION
TRANSFUSE COMPATIBLE BLOOD
TRANSFUSE_COMPATIBLE_BLOOD
TRANSFUSION REACTION
TRANSFUSION_REACTION
TRANSPLANT
TRAUMA
TRAUMA CARE
TRAVERSAL CONTROLS
TREAT / APPLY
TREAT SOURCES + ANTIBIOTICS
TREATABLE_FLATLINE
TREATED
TREATMENT
TREATMENT BUTTON // BY-HAND PROCEDURE OR SELECT A MEDICAL ITEM
TREATMENT PROFILE
TREATMENT_CONSTRAINT
TREND
TRIAGE
TRIGGER
TRN
TUBE  
TURN
TWEEZERS
TWO ROUTES TO AN ARRHYTHMIA
TWO SYSTEMS QUIET. BUS LOAD IS DROPPING.
TWO_HANDS
TYPEWRITER
Tablet Scale
Tablet has no active Doomed mirror to read.
Tablet scale, motion and CRT preview.
Tablet scale, reduced motion and CRT scanlines.
Tail animation: {}
Tainted
Talent
TalentName
Tank
Tank {}: {}
Tear into wood and soft stone with empty hands.
Temp {}
Temperature
Temperature display unit every player gets when allowTemperatureUnit is false.
Temperature is suitable, but this specimen requires sustained overhead shade. Darkness at night is not a canopy and does not satisfy the requirement.
Temperature-controlled storage.
Ten points for creativity! Minus ten million for the ensuing fireball!
Tentacle{}
Terminal
Terminal cracking condition monitor.
Terminal shard contract generated {} entries
TerminalRecovery{}
Terminal{}
Thank you for your service.
That bag has been used before.
That bag was opened a day ago. It has gone cloudy.
That battery is too big for this housing.
That blood bag has expired.
That blood is wrong - your body is attacking it
That container has nothing left that can disinfect a wound.
That cost you a death. The next one will too.
That definition is missing or still a draft; preview it instead.
That delivery vessel is empty or no longer in your hand.
That factory syringe is empty.
That hand
That internal compatibility value cannot be edited here.
That is a lot of you on the floor.
That is already what this is.
That is the whole diagnostic. A body dropped by blood loss will not wake for food; a body dropped by exhaustion will not wake for a transfusion. The tablet shows the underlying values - find the one that is low.
That limb could still be saved, and they cannot tell you otherwise.
That limb is gone - there's nothing there to treat.
That mask contains unknown trait bits.
That missing limb already has a prosthetic.
That missing limb has no prosthetic.
That organ is dead - it kept its own clock while you waited.
That page is already written or the held journal is full.
That record has {} page(s).
That saline bag has expired.
That stump and prosthetic are not ready for fitting.
That takes two working hands.
That was YOU. Some doors stay shut.
That wrench shortcut is obsolete; use the joint-reduction procedure.
That {} has no charge left.
That's a prosthetic - there's no wound to treat. Service it with a wrench instead.
That's... that was a person. What did I just do?
The AED advises no shock - rhythm is normal.
The AED pads belong on the chest.
The Bureau module ran out of words. I can still count the damage.
The Bureau would like to thank you for validating our ridiculously low expectations!
The Echo Relay and Glyph Router expose their controls on the panel. Their routing tables
The Frontier will not slow down for you.\n\nCarry gauze. Count your doses. Check your blood pressure. Learn the kit before you need it.\n\nThere is no spare body.
The Godloop has closed us off from everything we used to be.
The Liquidator Liquidated
The Maid
The Missing Left Arm trait still requires that arm to be absent.
The One Who Waits
The Receipt
The Refusal Sequence is starting.
The abdomen cannot be opened for surgery.
The absence is dragging hard against your mood.
The accent colour (packed 0xRRGGBB) every player gets when allowInterfaceStyle is false.
The accent colour (packed {}xRRGGBB) every player gets when allowInterfaceStyle is false.
The air does not feel like quite enough.
The air has a taste. It sticks to my tongue and between my teeth. I covered my mouth, but the cut on my arm was left open. Brilliant.\n\nI think the dust got inside it.
The air here
The air in the nether is highly contaminated. get a dust mask or a rebreather or something before entering it or else youll come back sounding like you smoked 4 packs a day for 30 years.
The air in the nether is highly contaminated. get a dust mask or a rebreather or something before entering it or else youll come back sounding like you smoked {} packs a day for {} years.
The airway is mechanically obstructed.
The ammonia jolt ends sleep, clears grogginess, pain shock and motor shock, then briefly raises consciousness and adrenaline. It can be used on the carrier or directly on a downed patient. The inhalant itself adds a small sickness burden.
The antibiotic course is active. Don't stack another dose just because the number is ugly.
The antibiotics do nothing to you.
The antidepressants do nothing to you.
The ash has cooked your marrow. You are coming apart.
The ash is burning your throat
The ash is cooking your marrow. Get clear of the source and take anti-rad.
The bandage was stuck to it. When I pulled it away there was... yellow stuff underneath. It smells sweet. Not good sweet. Wrong sweet.\n\nI cleaned it. I think I cleaned it.
The batch is evenly milled.
The beats arrive at a broadly regular interval.
The belly is empty and your body is starting on its reserves. Eat something.
The belly is empty. Your body is ready to eat your reserves and starve.
The biological limb is still present.
The biological region is absent. A {} prosthesis occupies its place.
The bite stings and the skin around it is going numb.
The bleeding did not stop while you were gone
The bleeding has stopped.
The blood is right. The body is not - it is rejecting human blood.
The bodies here
The body can be kept going with a stopped heart, no blood and broken limbs. The brain reaching zero is the one that ends the character.
The body cannot be examined in this state.
The body cannot be treated in this state.
The body convulses - no change in rhythm.
The body has exhausted readily available food energy and begins drawing down its reserves.
The body is dirty. Wash open wounds and reduce further contamination.
The body record did not accept that wound target.
The body sprite set (DOOMED=Matu / HUMAN / ALT=Furry) every player gets when allowBodyStyle
The bone around your brain has cracked.
The bone slipped its socket. Force it back in.
The bone slipped the socket. Force it back in.
The bone-ends are pushing out sharp and angry again.
The brain regenerates on its own, but at a crawl - slow enough that a serious loss is a long-term condition rather than something you walk off.
The breaths are rapid and difficult to count cleanly.
The breaths are sparse and shallow.
The bridge also prevents event order from erasing Create's normal underwater breath
The bridge never feeds Cold Sweat BODY back into Doomed, avoiding a thermal loop.
The canteen is empty.
The cave answers quietly.
The cervical spine is mechanically unstable; ordinary reduction and splinting are unsafe.
The change is finished with this body.
The chest itself is gone as a working structure. This is not a wound to dress - it is the loss of the thing that breathes.
The chest rises with each counted breath.
The chest was just drained; wait briefly before reassessing
The cold has changed.\n\nIt isn't something around me anymore. It has settled inside my hands and feet. The ends of my fingers feel thick, as though I am wearing gloves beneath my skin.\n\nThe pain comes and goes. When it disappears, I feel relieved for a few seconds. Then I remember that cold should hurt.\n\nI keep pressing my fingertips together to make sure I can still feel them.\n\nSome are easier to find than others.\n\nI need warmth. Not eventually. Soon.
The cold has stopped hurting. Your body is shutting down.
The cold pack draws the heat out of you; your core temperature drops.
The cold takes longer to find your fingers.
The collar - manual detonation
The collar did what it was for.
The color is draining out of everything you see.
The color is draining out of everything you see. Find something to lift your spirits.
The completed procedure was not committed in time.
The contour is asymmetric and the region is not resting normally.
The cough sounds wet now. There was a little blood on my hand, but only a little. This place is damp and filthy, of course I'm coughing.\n\nIt will pass when I leave.
The coughing stopped. I thought that meant I was getting better.\n\nMy chest is quiet because there isn't enough left in there to cough.
The cover is caught on warped anchors - grab the lower handle and pull
The craving is getting hard to ignore.
The current seizes your chest - your heart stops dead.
The damage lands on your hands as tissue damage, so it heals like tissue and infects like tissue. Wearing gloves or using a tool is the counterplay.
The dampness has reached your bones. Cold and heavy.
The dark is closing in.
The defibrillator means nothing to you.
The defibrillator pads belong on the chest.
The distal tissue is cooling and losing sensation.
The distinction matters on servers with altered day length, so it is stated here plainly.
The donor's blood had begun to turn orange.
The drain finds no pocket. It catches lung tissue; blood wells into the chest.
The drain finds no pocket. It catches lung tissue; blood wells into their chest.
The dread lifts. You are no longer Doomed - your body is whole again.
The dressing also delivers a systemic opioid dose; respiratory and dependence risks still apply.
The drug is wearing off and your body wants more. A dose stops it.
The edges of the wound look angry.
The empty bag
The extra mass is straining your heart. Eat less, move more.
The facepiece provides no chemical protection by itself. A finite particulate or vapour cartridge must be installed on the worn mask, and only the matching hazard consumes that cartridge.
The feeling is coming back from the inside outward.\n\nMy arms warmed first. Then my wrists. The fingers are taking longer. Every little return of sensation brings another kind of pain with it: burning, stabbing, pins beneath the nails.\n\nIt is horrible.\n\nIt is wonderful.\n\nI can feel all of them again. Not equally, but they answer when I touch them.\n\nThe dark patches are still there. Warmth stopped the cold. It did not politely put everything back the way it was.\n\nI need to remember that.
The fever has gone systemic and is turning septic. Antibiotics NOW, and get warm and fed.
The frame carries EDGEWORK the rules below read:
The frost is stealing the movement from your muscles.
The frost is stealing the movement from your muscles. Warm up - a fire, heater, hot drink, or insulation.
The fuze panel lost its connection.
The graft is in. Now keep it.
The guards said im not allowed to sell fentanyl in town but they didnt say anything about selling it out of town
The gut is in open revolt - eating now only feeds it.
The hand aspirator consumes one blank cassette and draws a tighter local sample in four seconds. It shortens collection and narrows uncertainty; it does not protect its operator or clean the sampled air.
The hand that isn't there
The headache is a warning, not the danger. Past 180 you can have a stroke, and a stroke takes brain you do not get back quickly. Treat a sustained high reading as a countdown rather than an annoyance.
The headache is a warning, not the danger. Past {} you can have a stroke, and a stroke takes brain you do not get back quickly. Treat a sustained high reading as a countdown rather than an annoyance.
The heart is racing ahead of you, skipping beats in terror.
The heart lost its rhythm and never found it again.
The heart lurches back into rhythm - pulse at 200, pressure on the floor.
The heart lurches back into rhythm - pulse at {}, pressure on the floor.
The heart strains under your obese mass.
The heat did nothing useful.\n\nThere was still material baked against the inside. I could scrape it with a tool afterwards. Whatever was underneath it was protected from everything I did.\n\nI nearly used the vessel anyway. It had been heated. I had done the serious-looking part. That should have counted for something.\n\nIt doesn't.\n\nDirt first. Then heat.\n\nSterilizing something filthy only makes hot filth.
The heat is melting your resolve and hydration.
The heat is melting your resolve and your water. Cool down - shade, a cooler, or a cold pack.
The held Field Journal does not contain {}.
The held journal already contains that record or is full.
The herbal tonic is bitter and earthy; your stomach settles a little.
The higher cap for crafted MEDICINE, so growing and brewing to sell stays viable. 10
The higher cap for crafted MEDICINE, so growing and brewing to sell stays viable. {}
The horrors keep replaying and flashing...
The hunger is a hard knot you cannot ignore.
The infection has gone systemic - you are rotting from within. Antibiotics, fast.
The infection has gone systemic and is killing you. Antibiotics, immediately.
The infection has spread through the body.
The infection is spreading through your blood. Antibiotics, fast.
The infection owns your blood now. You are rotting alive.
The injection site is hot.\n\nThe medicine may have been correct. The dose may have been correct. None of that matters if something else went through the needle with it.\n\nI keep thinking about every surface the equipment touched. The vessel. My hands. The stopper. The air. Any one of them could have done this.\n\nIt was such a small opening.\n\nThat was enough.
The instability is too close to the spine to manipulate blindly.
The interface theme every player gets when allowInterfaceStyle is false.
The jaw is mechanically displaced; solid food is unsafe until manual reduction succeeds.
The joint cannot complete its ordinary range of motion.
The joint surfaces are not aligned
The joint surfaces do not sit where movement expects them.
The kit has overheated - it locks out until it cools
The label was different. I saw it. I was just too desperate to care...\n\nNext time I check. There has to be a next time.
The leads twitch and make claims about their families. Their dialogue is not edgework.
The limb does not grow back. A prosthetic restores function partially, and the socket has to be ready before one can be fitted - an unhealed stump cannot take it.
The limb ends in an amputation stump
The live preview and shipped tablet use their normal restrained motion.
The liver gave out; the poison took the mind.
The load is dragging you down ({}% over).
The longer you keep it pinched, the longer it holds after you let go. A dressing does this permanently - pressure is what you do with nothing.
The lungs cannot grip for air. Only healing the thorax fixes it.
The lungs filled, and the dark came in.
The margins are dark, swollen and draining discoloured fluid.
The margins are red, swollen and discoloured.
The margins are redder than the surrounding skin.
The matching five-stage transplant procedure was not completed.
The maximum you can recover to is set by blood oxygen, and lung tar is subtracted from it. A heavy smoker literally cannot reach full stamina, and no amount of resting will change that.
The measured temperature and exposure satisfy this specimen's known cultivation band. Growth remains subject to its ordinary substrate, maturation and patch limits.
The measurements confirm {}.
The measurements support {}. Another finding may still be driving it.
The modern ash is cooking your marrow from within.
The muscle feels weak and damaged beneath the skin.
The muscle gives almost no resistance.
The muzzle is at your own temple. The next left click pulls that trigger.
The naloxone is spent, and there is still opioid in you
The needle went in wrong - {}{}
The neural booster lights you up - fast, sharp, untouchable.
The next delivery is due.
The next sale starts a new real-time window.
The occlusive dressing prevents a useful odor check without removing it.
The odor is putrid and consistent with dying tissue.
The open procedure has gone on too long.
The operation cannot continue: too little circulating blood remains.
The operative incision could not be closed.
The operative incision is no longer open.
The operative site can no longer be worked on.
The operator can no longer continue.
The organ selected when surgery began is no longer failing badly enough to replace.
The pain is blinding and wrecking you. Painkillers dull it - fast.
The pain is gone. I wish I was too.
The pain is hard to think through.
The pain tremble in every treatment minigame is cut to 0.55x. Stitches, splints and surgery all land closer to where you aimed.
The pain tremble in every treatment minigame is cut to {}x. Stitches, splints and surgery all land closer to where you aimed.
The patient can no longer be operated on.
The patient is no longer within reach.
The patient no longer has enough circulating blood.
The physical item retains collection method, time, dimension, position, light, ventilation, particulate, organic and stagnation bands. Another player can carry the same sample to WITNESS without recalculating it from their present location.
The pit is deeper for you, and you fall into it faster.
The pressure is dangerous, your vessels near bursting. Calm down; a vasodilator brings it down fast.
The pressure is dangerous, your vessels near bursting. Calm down; a vasodilator brings it down.
The pressure is dangerous. Your veins are ready to burst.
The pressure is savage. Your vessels are ready to burst.
The price: a burn, a scream of pain, and a real chance it festers.
The procedure lost contact with the server.
The procedure was not authorised.
The procedure was stopped.
The prompt still appears when the ritual intro is skipped: skipping a cutscene should
The prosthesis appears seated and mechanically intact.
The prosthesis barely responds under load.
The prosthesis completes a controlled movement.
The prosthesis is visibly loose, battered and close to failure.
The prosthesis moves, but hesitates and slips under load.
The prosthesis shows wear and poor alignment under load.
The pulse feels thready and difficult to keep.
The pulse has a palpable, sustained beat.
The pulse is grossly irregular and repeatedly disappears beneath the fingers.
The pulse rhythm stumbles during the count.
The pulse strikes hard against the fingers.
The quiet
The quietest the outside world becomes during muffling; zero permits complete silence.
The reasons to keep walking are beginning to look thin.
The reasons to keep walking are thinning. Small comforts and rest lift it.
The rebreather is empty - it needs a refill.
The region cannot tolerate meaningful pressure.
The region is absent. Only the nearest remaining stump can be examined.
The region is deeply torn and discoloured.
The region is structurally unstable. Hold a splint and right-click it.
The region is structurally unstable. Keep it still; an ordinary splint cannot set it.
The region is swollen, bruised and compressed
The region is tender under pressure.
The region is too painful to probe. Numb it first.
The relay runs three memory stages: sequences of 2, then 4, then 6 flashes.
The relay runs three memory stages: sequences of {}, then {}, then {} flashes.
The reward for smoking shrinks as dependence grows, down to a fraction of what the first cigarette gave. Past the early stages you are no longer smoking to feel good, you are smoking to stop feeling bad.
The rhythm converts - fibrillation cleared.
The ribs are showing. Cute..
The ritual is sealed.
The root
The rot reached the blood, and the blood reached everywhere.
The saline is gone.\n\nBefore it, standing made the cave turn sideways. My heart was beating so hard that I could feel it in the wounds. Now I can sit upright without immediately falling over.\n\nThere is more fluid moving through me. I can feel that much.\n\nIt bought me something. Time, perhaps. Enough pressure to keep the important parts fed.\n\nI was so relieved that I thought the problem was finished.\n\nIt isn't.
The same value raises the cooldown between successful relocations; failed searches retry
The scan does not contain enough data for an assessment.
The screaming in your nerves is blinding you and wrecking your aim. Painkillers dull it.
The screaming in your nerves is blinding you.
The screen is dark. Let's hope nothing finds you...
The selected region or splint changed before treatment could begin.
The server refused to begin that fitting procedure.
The server refused to begin the harvest with the current body and tools.
The server refused to begin the transplant.
The server refused to start a CPR session.
The shock slams through your chest - your heart lurches into chaos.
The shock throws your heart into a frantic flutter.
The skin has gone pale and stiff. It gives beneath my thumb, but the feeling arrives late.\n\nThere are darker patches around the nails now. I watched them for a long time to see if they were spreading. I couldn't tell, so I drew around them.\n\nThe marks have crossed the ink.\n\nThe cold is eating inward from the ends. Fingers first. Then hands. Then whatever comes next.\n\nI thought freezing to death meant falling asleep.\n\nThis is taking pieces before it takes me.
The skin is bruised and superficially broken.
The skin is pale and mottled.
The skin is unusually pale.
The skin... it's just hanging off...
The smallest germs can finish you.
The smallest germs could finish you. Stay clean and rested; antibiotics prop it up.
The socket margin is rubbed red and swollen.
The spinning has eased, but I still cannot catch my breath.\n\nI breathe faster. My heart beats faster. Neither seems to make any difference. Walking a short distance feels like I have been running until my lungs tear.\n\nThe veins are full again. That was what the saline fixed.\n\nBut whatever is moving through them cannot carry what the rest of me needs.\n\nI replaced the missing volume with clear salt water and expected my body not to notice.\n\nOf course it noticed.
The stapler is empty.
The status panel is replaced by a physical self-examination. You can look, touch, test movement, check circulation, smell wounds and count rough vitals, but exact measurements and hidden diagnoses require WITNESS. Diagnostic moodles you could not see or feel are hidden.
The strap
The strap came away with it.\n\nThere was hardly any blood. The place where the limb ended looked dry, dark and old, as if it had been dead much longer than the rest of me knew.\n\nI kept waiting for the pain to arrive. There was some, but not where I expected it. The missing part still ached while the thing lying on the ground did nothing.\n\nThe tourniquet saved my life when I put it on.\n\nThen I left it there until it finished the job in the other direction.\n\nI don't know whether to keep the strap.
The strap is tight above the wound. Too tight, probably, but the blood has stopped running down my arm.\n\nIt still hurts. More than before, only differently. The wound throbbed with my heartbeat. This is a thin, constant pain where the strap bites into me. Everything below it feels distant.\n\nI need to remember when it went on. I wrote the time beside this entry and again on the bandage. I don't know which one will still be readable later.\n\nFor now, the floor has stopped turning red.\n\nFor now.
The strap was on too long. There was nothing under it left to save.
The stripped head slipped - press it inward to reseat the wrench
The stump is closing, but the tissue remains immature.
The stump is not healed enough for load-bearing (%d%%).
The stump is still bleeding too heavily for a socket.
The stump is still open and raw.
The stump surface has closed.
The supply can support weak ventilation and underwater breathing. It does not remove blood or other fluid from the chest, reopen a blocked airway, or restore destroyed respiratory tissue; those causes require their own intervention.
The suppressant does nothing to you.
The surface is blistered.
The surface is burned, blistered or charred
The surface is charred and split.
The surface is cold and sensation is dulled.
The surface is hard, very cold and nearly insensate.
The surface is pale, waxy and cold-damaged
The surface is red and irritated.
The syringe contains nothing injectable.
The syringe doesn't hold a mixed solution.
The syringe is empty - fill it with a drug fluid first.
The syringe is spent.
The tablet is dead - recharge it.
The target must be a nearby, visible, living Doomed player.
The things you have seen are tearing your mind to pieces.
The things you have witnessed are tearing your sanity apart.
The thoracic spine is mechanically unstable; movement risks catastrophic neurological injury.
The threat has been directly recognized. This is distinct from the earlier proximity warning.
The throat is closed. Your world is losing air.
The timed Rot Lung component is drainable, but the remaining mixed burden still requires separate source verification.
The tissue around the wound feels warmer than the other side.
The tissue feels cold and the accessible pulse is thready.
The tissue is cooler than expected and the accessible pulse feels weak.
The tissue is hot, swollen and tense.
The tissue is warm and an accessible pulse feels present.
The tissue is waxy, dark and badly damaged.
The tongue is thick and like sandpaper.
The trunk. {}.
The unstable precursor in your pack detonates!
The unstable rhythm is reducing blood flow.
The upper bound matches its hard home-pursuit envelope; this never becomes a client
The valve crawls while held. Keep your hand on it. Its changing messages are lies; only
The venom is overwhelming you. Neutralize it with antivenom right now.
The vessel advances raw opium through opium, morphine and heroin. Precursor and catalyst routes also produce fentanyl, naloxone and ceftriaxone as graded drug fluids. The installed recipe catalogue remains the authoritative list for each exact batch.
The vial does nothing to you.
The virus is filling your lungs and you are suffocating. Only an antiviral touches it.
The warm part
The warmest thing you can own - until it is soaked.
The warped zone a\nCascade\nleaves behind. Geometry softens, sound arrives late, and surfaces reflect scenes that are not present. The distortion sharpens toward the epicenter.\nRemnants recovered from a Radius include shards, phase-locked figures, and residue consistent with edited matter. Standard operatives do not survive deep entry, which is the operational reason\nDR-01\nexists.\n
The warped zone a\nCascade\nleaves behind. Geometry softens, sound arrives late, and surfaces reflect scenes that are not present. The distortion sharpens toward the epicenter.\nRemnants recovered from a Radius include shards, phase-locked figures, and residue consistent with edited matter. Standard operatives do not survive deep entry, which is the operational reason\nDR-{}\nexists.\n
The water finally ran clear.\n\nI rinsed the vessel until there was no colour, no smell and nothing clinging to the glass. It looks new again if I hold it far enough from the light.\n\nThere is still something around the rim. Not residue. I already removed that.\n\nSomething smaller.\n\nI keep wanting to call it clean because it looks clean. Maybe that is how this happens. You stop when your eyes are satisfied and forget that your eyes are enormous compared to the things that will kill you.\n\nI should not put anything meant for a vein inside this yet.
The water had a skin on it. I drank it anyway. It was that or nothing.\n\nI deserve whatever is moving around inside me now.
The weight you can carry is not fixed. Strength and Resilience raise it; sickness, hunger, thirst and especially sustained wasting lower it. A starving body has a much smaller ceiling than a fed one carrying the same pack.
The whites of your eyes have gone yellow. Your liver is struggling.
The whole left arm was gone before this body became your problem.
The words won't come... I can't think...
The world goes soft and far away. Your breaths are slowing.
The world greys and swims when you move.
The world is smearing together. Nothing quite makes sense.
The world server config is not loaded.
The worst of the reaction is passing
The wound carries a faint stale, unpleasant odor.
The wound is badly infected and spreading. Disinfect it and take antibiotics now.
The wound is black and stinking. It is spreading.
The wound is hot, swollen, and weeping.
The wound is infected and worsening. Disinfect it and take antibiotics.
The wound is infected. Disinfect it, and take antibiotics.
The wound is starting to fester. Disinfect it before it takes hold.
The wound is still hot. The skin around it hurts more than yesterday, but maybe that means it's healing? That's what healing feels like, right?\n\nIt'll be fine. I don't want to unwrap it again.
The wound is turning green and sour.
The wound is turning green and sour. Disinfect it, and take antibiotics.
The wound is turning green and sour. Disinfect your meat.
The wound looks inflamed. Hold an antiseptic and right-click it.
The wound margins have been mechanically closed.
The wound or cauterising tool changed before treatment could begin.
The wound stays a wound. Nothing is coming to change you.
The wound target has not been confirmed yet. Try again when its marker turns green.
The wound target is still being confirmed.
The {} already has a tourniquet.
The {} already has an equal or better prosthetic.
The {} cannot be immobilised with this splint.
The {} has no bruise to treat.
The {} has no fracture to weld.
The {} has no splint.
The {} has no tourniquet.
The {} has no wound to bandage.
The {} has no wound to staple.
The {} has no wound to suture.
The {} has nothing to soothe.
The {} is already splinted.
The {} is bleeding through.
The {} is gone.
The {} is too painful for shrapnel removal; numb it first.
The {} isn't bleeding - nothing to cauterise.
The {} isn't bleeding.
The {} isn't burned.
The {} isn't dislocated.
The {} prosthetic is already in full working order.
The {} tourniquet is damaging tissue.
The {} tourniquet is nearing the safe time limit.
Their blood is too thin to donate.
Their dictionary ended around your spine. I'll name what's new myself.
Their wound would gush the moment the strap came off - close it first.
Their {} can't take more of the sting while they're out.
There is a way out. You will not enjoy reaching it.
There is no arrest or fibrillation to shock.
There is no biological structure here to test.
There is no curative treatment. Rest, analgesia, assisted feeding and airway care are supportive only. Antibiotics can treat secondary aspiration infection but never affect the prion.
There is no distal circulation to assess.
There is no distal tissue to touch.
There is no exposed wound here to smell.
There is no open wound here from which to judge an odor.
There is no prosthetic on the {} to repair.
There is no tissue here to treat; the segment is absent.
There is no usable vision with which to inspect the body.
There is no viable amputation site here.
There is no viable patient to operate on.
There is not enough light to distinguish tissue colour or wound margins.
There is not enough pressure left to keep you standing.
There is nothing in them worth drawing.
There is something...hostile...in the caves
There is too little circulating blood to begin transplant surgery.
There's no arrhythmia to shock.
There's no arrow lodged in the {}.
There's no shrapnel in the {}.
There's nothing there to treat - the limb is gone.
There's something festering in my <limb>... it throbs...
There's this weight... crushing me. Anyone...
Thermal average: %.2f
Thermal average: %.{}f
Thermal ownership when Cold Sweat (mod id: cold_sweat) is installed.
ThermalSource
ThermalTicks
These options control saved character voice lines, not tutorials.
They agreed to {} - hold it unchanged to proceed.
They botched the needle in your {}
They can't tell you when it's too cold - not while they're out.
They cannot consent to that, and it is not an indicated emergency treatment.
They collapsed while I was looking at them.\n\nTheir eyes were open. Their mouth kept making little movements, but they weren't breathing. Not properly. Nothing about it looked peaceful. It looked like their body had forgotten what came next.\n\nI put my hands over their chest and pressed.\n\nTheir ribs moved underneath me. Every compression forced a small sound out of their throat. For a moment I thought that meant they were breathing again.\n\nIt didn't. That was me moving the air.\n\nI kept pressing anyway. There was nothing else my hands could do.
They have no arrow or shrapnel to extract.
They have no bleeding wound to cauterise.
They have no wound to bandage.
They have no wound to suture.
They have nothing dislocated to set.
They have nothing to disinfect.
They have too little blood to spare.
They look at what you're offering and want nothing to do with it.
They moved on their own.\n\nI don't know which part saved them. The medicine, the shock, the compressions, dumb luck. Probably all of it. I only know that I felt their chest rise without my hands forcing it.\n\nI stopped pressing. Then I kept one hand there because I was afraid it would stop again the moment I let go.\n\nThey looked terrible. I probably looked worse.\n\nThey're alive.\n\nThat is enough.
They were just asked - give it a moment.
Thiamine
Thick blood throws a clot. The roll only happens while blood viscosity is high, so this is a consequence of what your blood is like rather than of any wound.
Thickens the skin, which is genuine armour against the wounds that open it.
Things keep slipping away... I'm scared.
Things that fester in other people just do not, in you.
Think I caught something... feeling really weak.
Thirst
Thirst Bar
Thirst Was Taken PLAYER_THIRST is not a Forge capability
Thirst Was Taken capability invocation failed: {}
Thirst Was Taken getShouldTickThirst returned a non-boolean
Thirst Was Taken itemRestoresThirst returned a non-boolean
Thirst Was Taken {} returned a non-number
Thirst below the dry threshold wears the kidneys continuously, and radiation does the same. This is one of the few organ failures you cause by neglect rather than by injury.
Thirst drains 45% faster.
Thirst drains {}% faster.
Thirst runs well past full. Drinking beyond that drains you faster, and past the severe mark your head pounds and the brain begins taking damage. Chugging refills from an already-full stomach is the classic way to die of drinking.
Thirst {}%
Thirst. Off = you never get thirsty and the Thirst bar is hidden entirely. Use this instead of thirstRateMultiplier=0 if you want another mod to own drinking.
Thirst. Off = you never get thirsty and the Thirst bar is hidden entirely. Use this instead of thirstRateMultiplier={} if you want another mod to own drinking.
Thirsty
This JVM does not provide SHA-256
This JVM does not provide SHA-{}
This bag was different.\n\nThe improvement was not immediate, but it was real. My heart slowly stopped trying to beat its way out. I could stand without waiting for darkness to clear from my vision. Breathing finally felt connected to something again.\n\nThe saline kept enough pressure in me to stay alive.\n\nThe blood gave that pressure something useful to move.\n\nI need both facts written down. If this happens again, panic will make them feel like the same thing.\n\nThey are not.
This body keeps them until you start over.
This body stopped reporting and nothing here is watching it any more. Whatever the file recorded stayed with the people who wrote it.
This body: {}
This body: {}.
This cannot be undone. Two confirmations remain.
This colour is locked by the server.
This is a BETA build.
This is not a class.\n\nIt replaces the health bar with a body. Bones break. Blood leaves. Medicine matters.\n\nIf you continue, the condition lasts for this run.
This is the ARC, not the ART - body sprites are a separate per-player cosmetic choice in
This is the airway or the lungs failing right now, not a slow condition. Everything downstream - consciousness, the brain - is on a short clock behind it.
This is the biggest social mechanic in the mod - it is the only one where
This is the bit where you decide.
This is your story - however, you may change your body's appearance any time.
This item requires two usable arms; {}
This kills the current body. Continue only if that is deliberate.
This lot is sold.
This rule type is not safe to edit in game.
This segment is prosthetic. Service it with a wrench.
This segment is prosthetic; there is no biological tissue to treat.
This server does not allow operating on other people.
This server does not do traits.
This server has disabled the selling limit.
This specimen is intact but thermally dormant. Change the local environment with the existing powered Heater or Cooler; conditioning does not pass through a solid wall.
This time, you're going to lose.
This trader does not replenish sold stock.
This treatment does not target an upper limb.
This vessel accepts compatible lots of the same fluid even when their recorded purity or contamination differs. Purity, chemical carryover and microbial load are each averaged by volume; the result becomes one truthful combined lot.
This wool seems comfortable to nap on...
This world can officially bite my ass.
Thoracic Fluid
Thoracic blood load {} · ventilation is restricted.
Thoracic burden
Thoracic burden is present; provenance determines whether drainage is appropriate.
Thoracic fluid
Thoracic spine
Thorax
Thoughts are coming apart. You are losing pieces of yourself.
Thoughts are moving like cold molasses.
Thoughts moving like cold molasses - usually low oxygen, blood, or a rattled head. Fix the cause.
Thoughts moving like cold molasses. Fix the cause - oxygen, blood, or your head.
Tie the vessels off - press and HOLD each stump
Tighten the bolts opposite each other, never round the ring
Time played this life: %dh %02dm %02ds%s
Time played this life: %dh %{}dm %{}ds%s
TimerLastObservedGameTime
TimerMaximumTicks
Tired
Tiring
Tissue has been torn away in an uneven flap
Tissue oxygen delivery is inadequate even if saturation alone appears acceptable.
Tissue perfusion readout · the one number that cannot lie.
Tissue that died on the body does not bleed the way a cut does. A limb lost to rot or a tourniquet left on will not haemorrhage the way one lost to a saw would.
Tissue {}
Titanium Neuromechanical
Title-card gag triggered by chat.
To HOLD: press and keep holding, then release the instant the COUNTDOWN shows the
To TAP: press and let go at once.
Too deep to close by hand - this buys minutes, nothing more
Too heavy to escape. Drop weight from your inventory.
Too little pressure to feed your organs.
Too little pressure to feed your organs. Get blood volume back - IV fluids or a transfusion.
Too little pressure to feed your organs. Restore blood volume - IV fluids or a transfusion.
Too long dead - whatever is in there is meat now.
Too long dead - whatever was in there is meat now.
Too many chemical stabilizers in the bloodstream. Respiration rates are tanking. Keep naloxone ready.
Too many opioids - your breathing is shutting down. Inject naloxone NOW.
Too much pain - numb it first
Too much poison in the veins. Find the counter-agent fast.
Too sloppy - your brain learned nothing from that.
Tool probe: STABLE marks the clean circuit - cut it once
Top Left
Top Right
Torso
Torso Front
Total compound overload. Your internal filtration grid is locking up.
Total mood a day of fishing and farming can pay, combined. The safe-night sleep gain is 3, so the default 6 makes a full calm day worth two safe nights, never more.
Total mood a day of fishing and farming can pay, combined. The safe-night sleep gain is {}, so the default {} makes a full calm day worth two safe nights, never more.
Touch the electric coil.
Touching the fragment sends too much pain through the region. Numb it first.
Tourniquet
Tourniquet {}
Tourniquet · {}
TourniquetPart
TourniquetRemovedAt
Tourniquets sold separately - upgrade to Pro!
Toxicity Threshold
Toxin levels are high; the failing organ is unknown.
Toxin load
Tracking a nearby point
TradeCreditAccounts
Trader intake is full{}
Trader refuses this material.
Trained by CHEMISTRY - synthesizing drugs in the machines and hand-crafting reagents (repeats of the same thing give less). Higher Intelligence unlocks and reliably finishes tougher recipes, and picks a locked crate without tearing up your hand.
Trained by KILLING hostile mobs and by ENDURING pain. Raises your stamina and how much you can carry - a body used to punishment holds up longer.
Trained by dealing MELEE damage - bows and arrows don't count. Higher Strength lets you carry more weight before it slows you down.
Trajectory
Transform pain
Transformation completed - you are Corebound.
Transformation progress reset.
Transformation progress set to {}%.
Transformation telemetry has no normal human classification.
Transfusion reaction
Transplant
Transplant surgery requires two usable hands.
Trauma
Trauma clears on its own at a steady trickle - roughly a point every fifteen seconds of play - so a bad episode is minutes of recovery rather than something permanent. Nothing speeds it up.
Trauma {}
Traumatised
Travel in a pair or a group if you can help it. you might not always be in a good condition to treat yourself.
Treat an unstable rhythm if one develops
Treat each confirmed source separately
Treat every infected wound
Treat secondary aspiration infection without mislabeling it a cure
Treat the active infection and support oxygenation
Treat the cause and avoid further pulmonary injury
Treat the liver, not the colour. Nothing applied to the skin will touch it.
Treat the organ failure, not only the nausea
Treat the pulmonary embolism driving obstructive circulatory failure
Treat the pulmonary embolism driving the perfusion deficit
Treat the rhythm after potassium improves
Treat the rhythm if it remains unstable after potassium falls
Treat the sepsis and its infected source
Treat the septic driver and control its infection source
Treat the source if fluid continues to return
Treat the venom or close the wound mechanically. Waiting for a bleed to clot while envenomated is waiting for something that will not happen.
Treated.
Trend
Trigger the mine Caboose couldn't see.
TubeRounds
Tune vision, camera motion, gore and encounter effects.
Turn to the wound's surface before examining its odor.
Turn to the wound's surface before treating it.
Turning and supporting the head
Two routes. Environmental: actual suspended geology dust or organic bioaerosols retained in poorly exchanged deep air, breathed while your immunity is already low. And person to person, airborne, with risk falling over distance - indoors is worse. Darkness and depth alone cannot create contamination. Ventilation clears the environmental route; a fitted respirator or rebreather suppresses what reaches the airway and spends filter while doing so.
Type
Type a name for the preset first.
Type or browse to a preset name first.
Typewriter
UNARMORED
UNAVAILABLE
UNAVAILABLE: body-health mirroring is disabled on this server.
UNAVAILABLE: dialogue profiles belong to an in-world character.
UNAVAILABLE: open this setting while inside a world.
UNCHANGED
UNCLASSIFIED
UNCLASSIFIED - SEE TRANSFORM
UNCLASSIFIED EVENT
UNCONSCIOUS
UNCONSCIOUS: INSTALL ONLY
UNDERWATER_RESTORE
UNI-HEALTH
UNI-HEALTH // WITNESS
UNI-HEALTH: telemetry may be transmitted for Asset valuation. Advice remains observational.
UNI-HEALTH™
UNI-HEALTH™ FDU - EULA
UNI-HEALTH™: unauthorized modification detected ☺
UNKNOWN
UNKNOWN_CARD
UNKNOWN_LEGACY
UNKNOWN_RESULT
UNKNOWN_SETTING
UNLOAD
UNLOADED
UNLOADED_BOUNDARY
UNRESOLVED
UNRESOLVED THORACIC FLUID
UNSTABLE
UNSUPPORTED
UNTYPED
UP
UPPER ARM · SHOULDER TO ELBOW
UPPER_ARM_LEFT
UPPER_ARM_RIGHT
UPTAKE SUSPECTED
URGENT
URGENT_LOCAL_CONTINUATION
UTIL
UV dimensions cannot be zero
Ugh... no... not awake, please...
Unauthorized growth. Enroll in Suppressant™ Auto-Refill.
Unavailable.
Uncertainty
Unconscious
Unconscious.
Undertale-style character voice used as overhead chat and authored dialogue reveal one glyph at a time. Only the bounded voice choice is shared; message text and audio data remain on Minecraft's normal chat and local sound paths.
Underweight
Undo
Undo Option Reset
Undo Presentation Preset
Undo {} Reset
Unease, mood, distress and dread beds.
Unhandled Deep Maw audio layer {}
Unhandled presentation preset {}
Unhandled terminal plane {}
Unhide
Unhinged Jaw
Units
Unknown
Unknown Cyst chamber {}
Unknown but well-formed IDs remain valid; malformed IDs are ignored.
Unknown minigun audio layer {}
Unknown server rule: {}
Unknown synced chemistry fluid
Unknown synced chemistry item
Unknown thoracic fluid is not confirmed hemothorax.
Unknown trait id: {}
Unrefrigerated blood-bag shelf life in hours at paceFactor 1. The Icebox and powered Freezer slow this clock but never stop it; the server owns all ageing and expiry.
Unrefrigerated blood-bag shelf life in hours at paceFactor {}. The Icebox and powered Freezer slow this clock but never stop it; the server owns all ageing and expiry.
Unregistered stateful block item: {}
Unresolved oxygenation failure · SpO2 {}.
Unspecified tissue
Unsupported Create backtank API
Unsupported Thirst Was Taken capability API
Unsupported legacy config value type: {}
Until injury
Up / Down
Uplink decryption at {} percent ({}h {}m alive{}).
Urban corridor blackout
Usable.
Use an empty main hand or hold a wrench.
Use an empty main hand or hold tweezers.
Use antibiotics when bacterial treatment is indicated
Use compatible, unexpired donor blood
Use dialogue/quips.json from the active CLIENT resource packs for your spoken lines. The selected sentence is sent through the server so every nearby player sees it. Off uses your durable in-game dialogue profile.
Use left and right arrows. Hold shift for one degree steps.
Use left and right for saturation, up and down for brightness. Hold shift for fine steps.
Use pack-authored quips.json.
Use saline for volume if needed. Donor blood can compound the hemolysis.
Use the GLSL post-process pipeline for the vision effects (heat-haze warp, blood pallor, hypoxia tunnel, pain throb) ON TOP of the sprite overlays. Off by default - the sprite overlays (pain pulse, edge grain, frost, hypoxia, despair) always render now, so a GPU where the shader silently renders nothing can't hide them.
Use the suppressant directly.
Use while wearing a gas mask to install
Useful Body Cues
VAPOR
VASCULAR TONE FAILING
VASOPRESSIN
VENOM
VENOM DETECTED
VENT
VENTILATION IS NOT SUSTAINABLE
VENTRICULAR FIBRILLATION
VERIFY_THORACIC_SOURCE
VESSEL
VIEW
VIOLET
VIRAL
VISCERAL
VISIBILITY
VISION & TERMINAL
VISUAL
VISUAL & MOTION
VITALS
VITALS NOMINAL
VITALS_NOMINAL
VITAMIN_B12
VITAMIN_B{}
VITAMIN_C
VITAMIN_D
VOICE
VOICE & BODY CUES
VOLUME AND CARRIAGE ARE DIFFERENT
VOWEL in serial:
Value must match {}.
Value: {}
Vanilla Hearts
Vanilla Portrait
Vasopressin 60 mL · reassess pressure
Vasopressin {} mL · reassess pressure
Venom
Venom in the blood · it stops your wounds clotting · antivenom.
Venom is an anticoagulant. It scales clotting down on a curve and reaches ZERO at a high enough dose - a venomous bite does not merely hurt, it stops your wounds closing while you bleed from them.
Venom {} · clotting is suppressed.
Venom {}%
Vent
Ventilated
Verify whether the residual infectious burden is still active
Version
Versioned capture must include its completion path and at least one evidence path
Versioned legacy capture already registered differently for {}
Vertical adjustment for the Doomed Gear shortcut, in GUI pixels (-240 to 240).
Vertical adjustment for the Doomed Gear shortcut, in GUI pixels (-{} to {}).
Vertical moodle offset in virtual HUD pixels (-240 to 240). The result is screen-clamped.
Vertical moodle offset in virtual HUD pixels (-{} to {}). The result is screen-clamped.
Vessel
Vessel: residue {}% / microbial {}% / sterility {}%
View active world rules. Operators can edit safe scalar values here.
View world rules; operators can edit scalar values.
View: {}
Viewer
Viewers
Violently Ill
Viral load
Visceral tissue
Visibility and neurological presentation only.
Visible grit and grime remain in the opening.
Vision Distortion
Vision overlay force cleared.
Visual
Visual blood and tissue intensity.
Visual blood and tissue only; injuries and bleeding are unchanged.
Visual transform stage set to {}.
VisualBacktankAir
Vitals nominal, heartbeat steady, nothing in your body actively trying to kill you - folks, that's a banner day!
Vitals stable. Trend monitoring remains live.
Vitamin B12
Vitamin B{}
Vitamin C
Vitamin D
Volume back in - a bag or saline. A tourniquet does nothing here; there's nothing to clamp.
Volume of the ambient DRONE layers - the low unease bed, the mood drone, the physical-distress drone and the dread windup. 0.0 silences them entirely, 1.0 is as shipped. This deliberately does NOT affect state cues like the flatline tone, the critical-condition loop or the health-panel alarm, so turning it down can never hide the audio telling you that you are dying.
Volume of the ambient DRONE layers - the low unease bed, the mood drone, the physical-distress drone and the dread windup. {} silences them entirely, {} is as shipped. This deliberately does NOT affect state cues like the flatline tone, the critical-condition loop or the health-panel alarm, so turning it down can never hide the audio telling you that you are dying.
Volume of unease, mood, distress and dread beds only.
W/S MOVE  ENTER PICK  1-6 QUICK
W/S MOVE  ENTER PICK  1-6 QUICK  WHEEL SCROLL
W/S MOVE  ENTER PICK  {}-{} QUICK
W/S MOVE  ENTER PICK  {}-{} QUICK  WHEEL SCROLL
WAIT FOR THE PULSE
WAITING_FOR_ANCHORS
WAITING_FOR_SUPPORT_HANDOFF
WAKE
WAKING RESIDENT INTELLIGENCE ...
WALK
WALL
WARM
WARM THE LIMB - HEAT PACK
WARM_BLOODED
WARM_BODY
WARN
WARNING
WAYPOINT_POSE_BLOCKED
WEAPON
WEAPON RECORD
WEST
WEST_DOWN
WEST_NORTH
WEST_NORTH_DOWN
WEST_NORTH_UP
WEST_SOUTH
WEST_SOUTH_DOWN
WEST_SOUTH_UP
WEST_UP
WET CLOTHING DOES NOT INSULATE
WET DROPLETS
WET_WIPE
WHAT ELSE PUSHES IT UP
WHAT HELPS
WHAT IT COSTS
WHAT IT DOES
WHAT IT IS
WHAT IT MEANS
WHAT KILLS YOU
WHAT LOWERS IT
WHAT STOPS CLOTTING DEAD
WHAT TAKES IT
WHAT? I CAN'T HEAR ANYTHING!
WHEEL UP FOR THE REST
WHERE YOU SLEEP MATTERS
WHINE
WHITEOUT
WHO WOULD EVEN NOTICE
WHY IT COMPOUNDS
WHY IT SUFFOCATES
WHY ORDINARY TANKS REFUSE
WHY WON'T IT STOP
WHY YOU FEEL IT AFTER IT LOOKS GONE
WIKI
WINDING_DOWN
WINDING_UP
WINDOW OFF
WINDUP
WING
WITH YOU
WITHDRAWN
WITNESS
WITNESS - Field Diagnostic Unit 09
WITNESS - Field Diagnostic Unit {}
WITNESS CRT scanline intensity. 0.0 removes scanlines only; 1.0 is the shipped look.
WITNESS CRT scanline intensity. {} removes scanlines only; {} is the shipped look.
WITNESS Display
WITNESS Display...
WITNESS WIKI
WITNESS diagnostic tablet
WITNESS supplies the measurement. Return to the selected body region to act on it.
WITNESS · FDU-09
WITNESS · FDU-{}
WON
WOOD
WORLD
WOUND
WOUNDED_ORGAN
WOUNDGLUE
WRAPS
WRENCH
WRENCH + PARTS
WRENCH_REDUCE
Waiting for the server...
Wake Up
Walk around with less than a quarter of your blood.
Warm
Warm Blooded
Warm gradually and protect the tissue.
Warm, heavy, and drifting. You took a lot.
Warned
Warp
Washed up.
Wasting cuts your body's repair rate to well under half at its worst, and that covers soft tissue, stumps and rebuilding blood. It also suppresses immunity by a large margin, so infections take hold that otherwise would not.
Watch for a drainable consolidation window
Water
Water Poisoning
We are all doomed...
Weak Immunity
Weapon Motion
Wear store has {} slots but only {} are registered - {} worn item(s) in the removed tail cannot be restored. SLOT_IDS must stay append-only.
Wear store has {} slots but {} are registered - client and server menu indices will not agree.
Wearables
Weighed Down
Weight costs you at both ends. Far enough from a healthy middle, movement slows, and further still the heart can be seeded into fibrillation - the same cardiac risk that extreme thinness carries.
Weight of armour ENCHANTMENT protection (Protection, Blast/Projectile/Fire Protection, Feather Falling) against body-sim wounds, mapped onto the same points/8 curve armour points use and capped by maxArmorWoundReduction like everything else. Default 0.5 lands full Protection IV at about half its vanilla strength. 0 means enchantments do nothing to a wound at all.
Weight of armour ENCHANTMENT protection (Protection, Blast/Projectile/Fire Protection, Feather Falling) against body-sim wounds, mapped onto the same points/{} curve armour points use and capped by maxArmorWoundReduction like everything else. Default {} lands full Protection IV at about half its vanilla strength. {} means enchantments do nothing to a wound at all.
Well-Fed
Well-Watered
Wellness streak at risk!
Wet
Wet to the bone, cold and heavy. Dry off by a fire before the chill sets in.
Wetness
What does that big guy in town do with all the cobblestone I give him?
What happens when a player who is NOT yet Doomed spawns into a world. Standalone
What the healing bridge may touch. FLESH = clot + skin/muscle. FLESH_AND_BLOOD adds blood restoration. EXTENDED also chips the worst infection slowly - the late-game purge tier, deliberately weak per point of healing.
What you have been eating. It seeds off sustained nausea and only when nothing else has already taken hold, so it lands on bodies that are already being fed things they should not be.
What you have witnessed is breaking your sanity. Calm, safety and time are the only cure.
What you have witnessed is tearing your sanity apart. Calm, safety and time ease it.
What you have witnessed is wearing at your sanity. Calm, safety and time ease it.
What... how am I still alive?
Whatever is happening to you, your hands stay where you put them.
Whatever went in was not clean.
When ANY player says doom/doomed in chat, flash an Invincible-style DOOMED title card + fanfare on every Doomed player's screen. A gag - on by default.
When both Create and Thin Air are installed, a worn Create diving helmet plus a
When moodles are right-anchored, use an optional <name>_right.png from resource packs. If it is absent, mirror the normal art so decorative extensions point inward. Disable to draw the same orientation on both sides.
When true (default), neurological fumbles can eject the selected stack, offhand stack and next hotbar stack into the world. Set false when a corpse/keep-inventory mod is meant to prevent environmental item loss. Other brain-damage consequences remain active: confused speech, reversed controls, flashes and collapse.
When true, WOUNDS survive death: torn skin, wasted muscle, fractures and their splints carry to the new body. Lethal state never carries - blood, brain, bleeding, infection (including Kuru/prion progression) and organs always reset, so a respawn is never a death loop. Off by default: Doomed's death already costs everything. Turn it on if you want the body you earned to follow you through the respawn.
When true, a head-first landing is lethal outright - the brain is destroyed rather than concussed. Death in this mod is brain death, so this routes through the normal death path, not an instant-kill. Off by default.
Where Doomed gear actually comes from.
Where are my hands? I can't-I can't feel them...
Where the Doomed Gear shortcut is placed. AUTO preserves the vanilla portrait position on the vanilla inventory, but uses a collision-aware outside rail for Legacy4J and other resized inventories. PORTRAIT forces the old position; RIGHT and LEFT prefer that outside rail. AUTO/RIGHT/LEFT avoid other visible screen widgets.
Where the Doomed Gear shortcut is placed. AUTO preserves the vanilla portrait position on the vanilla inventory, but uses a collision-aware outside rail for Legacy{}J and other resized inventories. PORTRAIT forces the old position; RIGHT and LEFT prefer that outside rail. AUTO/RIGHT/LEFT avoid other visible screen widgets.
Where... how did I get here?
Whether ordinary chat appears over the speaker when allowChatPresentation is false.
Whether the grown horns/tail are hidden when allowTransformModelToggle is false.
Whether the vanilla hearts show when allowVanillaHearts is false.
Which body sprite set the status panel's paper doll uses (cosmetic only - it changes no limb, wound or gameplay). DOOMED is the shipped Matu art. HUMAN is the human set and ALT is the furry set; both read their sprites from textures/gui/body/human/ and /alt/ and fall back to DOOMED when that art is absent, so selecting an empty slot can never render a missing-texture doll. Resource packs can also override the sprites directly without using this at all.
Which creatures a plant may seize, when grabberGrabsMobs is true. EMPTY (default) = any hostile monster. Otherwise ONLY the entity ids listed here, hostile or not - e.g. ["minecraft:zombie", "minecraft:skeleton"] for a plant that eats the shambling ones and ignores everything else. Ids are "modid:entity"; unknown ids are ignored rather than crashing, so a list can outlive the mod that needed it.
Which look the Doomed screens use. DIAGNOSTIC (default) is the cyan clinical readout, with its pale scan grid and thin bordered panels. CLASSIC is the darker, plainer interface it replaced. Presentation only - the same readings are on both.
Which run a NEW Doomed character starts on.
While active, Nocifen causes nausea and slows natural clotting. Stacking doses beyond the gastric threshold opens a persistent internal bleed in the abdomen; sustained exposure also damages the liver. It does not suppress breathing or produce opioid tolerance or withdrawal.
While it lasts it eats the muscle of your chest, which is a lasting injury on top of a temporary condition.
Who a Deep Maw may hunt on a mixed server. This is server-authoritative gameplay:
Who are you?
Why can't I... what was I...
Why is everything so loud and... wrong... what?
Width
Wiggle the shaft to snap it off and leave the head - the only safe move
Wiggle the shaft to snap it off; do not force it
Wind the dressing CLOCKWISE around the limb
Winded
Winded - low stamina saps your strength.
Winded - low stamina saps your strength. Stop and catch your breath.
Wiped Doomed data for one player.
Wiped Doomed data for {} players.
Withdrawal
Woah! It's a reference to... You!!
World-wide authored rules. Operator changes are saved by this world and synchronized to everyone.
Worn Claws
Worn gear
Worn: {}
Worst wound
Worth knowing before you treat the wrong thing: being short of water DROPS your pressure rather than raising it, because there is less volume to push. Drinking will not bring a high pressure down, and a body that is both dry and hypertensive has something else wrong with it.
Worth knowing if you are writing a datapack: the BIOME half of the policy comes from a
Wound
Wound closed
Wound infection climbing · antiseptic + antibiotics.
Wound severity
WoundedTerminalMask
Wounds
Wounds clot at 0.55x. Everything bleeds nearly twice as long, and a bad one outruns a bandage.
Wounds clot at {}x. Everything bleeds nearly twice as long, and a bad one outruns a bandage.
Wrapped {}%   ·   Dressing {}%   ·   RMB / ESC to stop
Wraps
Wrench-select to service it. Detach below to drop it.
Wrong blood
Wrong type ({} into {}) - and this body barely reads as human any more.
Wrong type: {} into {}. The body is destroying it.
Wrote approved record {} into the held journal.
Wrote page {} of {} into the held journal.
XRot
XYZ: %.3f / %.5f / %.3f
XYZ: %.{}f / %.{}f / %.{}f
YOU HAVE TWO
YOUR CEILING IS NOT 100
YOUR CEILING IS NOT {}
YOUR CEILING MOVES
YOUR OTHER EYE IS GONE - you are blind
YOUR {} EYE IS GONE
YRot
Yaw
Yawns, panting and choking cues.
Yawns, panting and choking that communicate tiredness, stamina and oxygen loss.
Yes.
You already answered. This body is what it is.
You are 2.5x likelier to have a nightmare, which costs mood and leaves you unrested.
You are a touch over-hydrated. It passes on its own.
You are about to pass out from exhaustion. Sleep in a bed.
You are already Doomed.
You are already in a bed; the bed owns your sleep.
You are always hungry now, and always thinner.
You are badly dehydrated. Drink - a canteen, or clean water.
You are badly sleep-deprived and slow. Sleep it off in a bed.
You are barely responsive. Fix the cause - oxygen, blood, or a rattled head - before you go under.
You are carrying a bit much ({}% over).
You are carrying more than you should.
You are cold and stiffening. Warm up - a fire, heater, hot drink, or insulation.
You are cooking from the inside. It is winning.
You are dangerously cold. Warm up fast - a fire, heater, hot drink, or insulation.
You are dangerously dehydrated. Drink NOW - a canteen, or clean water.
You are dangerously hot. Cool down fast - shade, a cooler, or a cold pack.
You are drowning in your own chest.
You are drowning in your own poison. Your mind is going yellow.
You are exhausted ({}% stamina) and badly slowed. Stop and catch your breath.
You are filling up with blood on the inside.
You are filling with blood on the inside - no wound to wrap. It clots slowly; a coagulant helps.
You are getting cold. Warm up before it bites.
You are getting hot. Cool off before it saps you.
You are getting thin. Eat regularly.
You are getting wet and cold. Dry off before it chills you.
You are haemorrhaging out. Tourniquet the limb and stitch it shut - NOW.
You are heavy and slow, and your heart knows it.
You are hooked and hurting for it. A dose stops it - or endure it.
You are hungry. Eat before it wears you down.
You are leaving a trail.
You are not Doomed.
You are not alone down here, and you never were.
You are now prone to rotting away. Find antibiotics.
You are out cold and defenceless. You will come round as your vitals recover - I hope nothing finds you.
You are overheating. Cool down - shade, a cooler, or a cold pack.
You are pouring sweat and your head is pounding.
You are putting on weight. Ease off the food and keep moving.
You are resting - your body mends while you sleep.
You are severely underweight. Eat, and keep eating.
You are sitting in the dark of your own mind.
You are sitting in the dark of your own mind. Comfort and rest still pull you out, but the longer you stay down here the less of either one reaches you.
You are slightly overweight. Keep active.
You are sloshing and swollen. Something feels dangerously off.
You are soaked through and the chill is setting in. Dry off by a fire now.
You are starving - your body is burning its reserves. Eat NOW.
You are thirsty. Drink before it wears you down.
You are tired. Sleep it off in a bed before it drags you down.
You are tiring ({}% stamina). Pace yourself before you run out.
You are underweight - your strength suffers. Eat more.
You are utterly spent ({}% stamina) - your strength is gone. Stop and rest NOW.
You are very hungry and it is sapping you. Eat something.
You are violently sick. Do NOT eat - it only speeds the rot; wait it out, or take charcoal.
You are wasting away - your body is consuming itself. Eat, and keep eating.
You are winded ({}% stamina) - low stamina saps your strength. Ease off.
You are working up a sweat.
You are {}% over your carry limit and slowing badly. Drop some weight.
You are {}% over your carry limit. Drop weight to move freely.
You are {}% over your carry limit. Shed a little weight.
You are {}% over your limit and can barely move. Drop weight from your inventory now.
You are {}x likelier to have a nightmare, which costs mood and leaves you unrested.
You aren't holding a limb med.
You aren't holding a syringe.
You aren't moving enough air. Oxygen is falling and carbon dioxide is building.
You aren't moving enough air: oxygen is falling and carbon dioxide is building. Clear whatever is suppressing your breathing.
You boil the water until it runs clean.
You burn through food. Eating is a chore that never ends.
You can barely hold a thought. Your body is not answering.
You can barely move ({}% over). Drop something or you are trapped.
You can feel your heartbeat in your temples.
You can no longer hold your body upright.
You can't do that to another person.
You can't put a tourniquet on the {}.
You cannot begin the harvest with your current body, tools and knowledge.
You cannot carry out a deliberate examination while unconscious.
You cannot examine the body in this state.
You cannot find a fragment for the tweezers to grip.
You cannot inject a missing {}.
You cannot keep your eyes open.
You cannot keep your eyes open. Sleep it off in a bed.
You cannot seem to catch a full breath.
You cannot shake what you've seen.
You cannot stay upright
You cannot stay upright.
You cannot stop shaking. Your fingers won't obey.
You catch whatever is going around, and you catch it first.
You chew the bitter feverbell paste; the ache dulls a little.
You choke down the gritty charcoal slurry; your stomach settles and the poison binds.
You could go for a bite.
You could use a drink.
You crack the heat pack - warmth floods back into your core and the numbness recedes.
You crank the strap tight on {}. The ischaemia clock is theirs now - watch it.
You crossed a boundary that does not grow back.
You cut the bindings from {} and recover the worn rails.
You cut the improvised binding off {} - nothing worth keeping.
You cut the ruined splint from {}; nothing is reusable.
You didn't wrap the {}.
You died exactly as you lived: completely confused and disappointing everyone!
You disinfect {}; it stings.
You do not have to talk.
You drain part of the mixed chest burden; the unresolved component remains.
You drain the chest; breathing eases.
You drain their chest; their breathing eases.
You drank more than you needed. It passes on its own; ease off the water.
You draw the shaft the rest of the way out. It's out.
You drive the arrow out through your {} - straight through what's behind it. You're bleeding inside, badly, and a jagged piece is still lodged in there.
You feel fuzzy.
You feel sick. Avoid eating until it passes; charcoal can help.
You filled a bag that has already been used on somebody.
You find no injury that can be acted on with empty hands.
You fit the {} prosthetic to {}{}. The dead weight answers again.
You force down the gritty black slurry. Some of it binds; the rest turns your stomach.
You get your wind back faster than other people do.
You guide one side of the jaw back into place. It remains unstable.
You haul the whole barbed arrow back out through your {} - the head rakes back through everything it passed on the way in. It's out. You are barely alive and hemorrhaging inside.
You have been holding that for a while.
You have damaged the recognized threat beyond one tenth of its maximum health. Horrified has yielded to deliberate engagement.
You have drunk far too much - it is throwing off your body. Stop drinking; it passes slowly.
You have gone a little gaunt.
You have no Field Codex to read.
You have no aloe gel.
You have no antiseptic mush.
You have no bone welding tool.
You have no bruise kit.
You have no burn gel.
You have no charged AED.
You have no charged chest drain.
You have no charged defibrillator.
You have no clotting mush.
You have no ice pack.
You have no iodine.
You have no medical suture to close the incision.
You have no saw.
You have no splint.
You have no suture.
You have no usable dressing.
You have no usable tourniquet.
You have no {} syringe.
You have no {}.
You have not paid for that body.
You have nothing that would cut through bone.
You have nothing to disinfect with.
You have seen enough to understand.
You have taken from this one too recently - the flesh remembers.
You have to be standing on the ground and holding still as well.
You have too little blood to spare.
You have wounded this threat beyond a tenth of its strength. Horrified has given way to deliberate focus.
You haven't logged a meal in 3 days ☹
You haven't logged a meal in {} days ☹
You keep catching yourself nodding off.
You keep it alive for as long as you can. There is nothing to reach.
You knock {} back into its socket.
You loosen the tourniquet from {}.
You missed a turning about four minutes ago.
You move at 
You moved before the examination was complete.
You must be an active Doomed player to test a self-treatment.
You need a wrench to service the prosthetic.
You need a wrench to set someone else's joint.
You need an open flame to cauterise.
You need command permission level 2 to edit server rules.
You need command permission level {} to edit server rules.
You need one medical suture to close the incision.
You need the bone saw for this work.
You need water far more often than anyone should.
You occasionally gain an imaginary friend - who may not be entirely imaginary. Other people who have it can see yours, and theirs can see you. Costs nothing and pays nothing for now, while it is being judged.
You owe {} - pick a flaw
You pack the wound with clotting mush; the bleeding slows.
You paint iodine over the {}; it stains amber and stings.
You pour alcohol over {}; it burns clean.
You pour bleach over {}; the infection recedes, but the tissue burns.
You pour the chemical mixture over {}; it cleans and burns the tissue.
You press the flame to {} - it sears shut with a sickening hiss. The bleeding stops, but it's burned raw.
You press the ice pack to the {}; it numbs.
You pushed {}% of the bag. The rest is spoiled.
You realign and repair the {} prosthetic.
You see no active bleeding to sear.
You see no wound to suture.
You slam the combat pen into your thigh - the world snaps into hard, bright focus.
You smear antiseptic mush on the {}; it stings.
You smooth aloe over the {}; the heat eases.
You splint {}. It throbs.
You spread the cool burn gel over the {}; the searing fades.
You staple the deep wound in the {} shut - it holds, though a proper suture would knit cleaner.
You staple the {} shut; it stings.
You stitch the deep wound in the {} neatly closed; it will heal properly now.
You stitch the deep wound in the {}, but the thread tears through the edges. It is pinched, not closed.
You stitch the {} shut, but it puckers - a rough job.
You stitch the {} shut; it pulls tight and clean.
You survived a critical incident! Rate your experience!
You swallow the Nocifen; the ache dulls - no opioid fog, but your stomach turns.
You swallow the painkillers; the ache fades to a dull hum.
You tire early and often. Sleep is never quite enough.
You tire more slowly than usual.
You tore the needle sideways - injection ruined.
You wash {} with antiseptic; it stings, and the infection recedes.
You weld the bone in {} - agony, but it holds.
You work a fragment free.{}
You work lubricant into the joints - they move freely again.
You work the bruise kit into the {}; the ache eases.
You wrap {}.{}
You'll Shoot Your Eye Out
You're bleeding inside; there is nothing external to wrap. The calculated procoagulant dose is pinned.
You're driving it into your core...
You're full of energy. It will not last, so use the time.
You're not actively bleeding, but circulating volume is critically low.
You're resting.
You're slipping - consciousness or brain is under the floor.
You're snowed under. Naloxone; the calculated dose is pinned on the slate.
You've embraced the true Matu lifestyle.
Your Doomed character has been wiped. Nothing was kept.
Your Doomed record could not be read. Rejoin the world and try again.
Your beautiful red is spilling out.
Your belly has been empty so long it has stopped complaining.
Your blood colour (packed 0xRRGGBB) - the drips, pools, spray and gore visuals. Default 0xFF0907 (arterial red). Other players see it too. Set it from the in-game Customization panel. A transforming body still shifts this toward orange as it changes.
Your blood colour (packed {}xRRGGBB) - the drips, pools, spray and gore visuals. Default {}xFF{} (arterial red). Other players see it too. Set it from the in-game Customization panel. A transforming body still shifts this toward orange as it changes.
Your blood does not want to clot.
Your blood is reacting to donor cells. Do not transfuse again while the reaction remains active.
Your blood is too thin to donate.
Your blood runs a little hot.
Your body cells are suffocating.
Your body has learned to need it. The next dose does less; the quiet between doses gets louder.
Your body is cooking from the inside. The world swims.
Your body is in full withdrawal. Another dose stops it - or ride out the agony.
Your body is screaming for the drug it is hooked on. Another dose stops it - or ride it out.
Your body is shrugging off infection well right now.
Your body is still waking up.
Your body no longer explains itself to you.
Your bones give up early.
Your brain is badly hurt and mends only slowly. A Neurograft rebuilds it; guard your head until you have one.
Your brain is bruised. Protect your head - it heals slowly on its own.
Your breathing has gone quiet and shallow.
Your breathing is going shallow
Your breaths are getting shallow. Restore ventilation before oxygen falls and carbon dioxide builds.
Your breaths are too shallow. Oxygen is falling and carbon dioxide is building.
Your cells are suffocating. Restore your breathing - a rebreather buys you air.
Your chest is fluttering like a trapped bird. It is failing.
Your chest is full of something wet.
Your chest is splintered meat. The lungs cannot grip for air.
Your class does not open until this one finishes.
Your claws are pushing out sharp and angry again.
Your claws are worn dull - your scratches barely hurt. They regrow given time.
Your claws are worn to nothing - your scratches do almost nothing. They regrow given time.
Your claws are worn to stubs. They barely scratch.
Your clothes cling, cold and clammy.
Your consciousness cap is driven by oxygen DELIVERY, which is saturation and the red cells to carry it. Full saturation on empty blood still starves you, which is why a transfusion of saline never fixes it.
Your consciousness ceiling is scaled off head muscle health, so a beaten head keeps you impaired long after the bleeding stops. That is the concussion - not a separate timer.
Your credit with this trader is full ({}) - spend some first.
Your euphoria is sponsored by UNI-HEALTH.
Your eyelids are lead. Every task is a slog.
Your gut is rotting and every smell makes it worse.
Your hair is coming out and your gums are bleeding.
Your hands and feet go first, and they go early.
Your hands are full - stow EVERYTHING to press
Your hands are not steady enough to hold a scan.
Your hands can no longer perform the procedure.
Your hands fumble the work - nothing comes of it.
Your hands know the cut. Your mind doesn't. (INT 20)
Your hands know the cut. Your mind doesn't. (INT {})
Your hands will not answer you in this state.
Your hands won't answer you any more.
Your head and joints ache. Weight is leaving you.
Your head goes light when you stand.
Your head is already about as sharp as a video game can get it.
Your head is still buzzing from the last session - give it {}s.
Your hearing protection is finished
Your heart has flatlined. Shock it with a defibrillator now, or it is game-over.
Your heart has stopped beating.
Your heart is convulsing. It is about to give out.
Your heart is quivering instead of pumping. A defibrillator can shock the rhythm back.
Your heart is racing and skipping in terror. Calm down before the engine tips into total failure.
Your heart rhythm is unsteady. Stay calm - a defibrillator resets it if it worsens.
Your heart stopped. Epinephrine first; check the rhythm before you discharge the pads.
Your heart strains badly under the mass. Eat less, move more.
Your heart strains under the mass. Eat less, move more.
Your heartbeat is going wrong. There is too much salt in your blood.
Your heartbeat is stumbling out of step.
Your iron runs down quickly. Getting up too fast can put you on the floor.
Your jaw hangs loose and crooked. Solid food will not pass; WITNESS can guide a manual reduction.
Your jaw hangs loose, crooked, and useless.
Your kidneys are shutting down. The salt is building in your blood.
Your kidneys are struggling - dehydration, radiation, sepsis or painkillers. Drink, and ease off whatever is doing it.
Your kidneys can no longer clear your blood, and the potassium climbing in it is destabilising your heart. Rehydrate and stop whatever is poisoning them - once the K+ reading on your vitals strip passes 6.5 the rhythm starts to break.
Your kidneys can no longer clear your blood, and the potassium climbing in it is destabilising your heart. Rehydrate and stop whatever is poisoning them - once the K+ reading on your vitals strip passes {} the rhythm starts to break.
Your kidneys have failed and potassium is building toward the level that stops hearts. Drink, and remove whatever is poisoning them - the damage itself will not heal.
Your kidneys have stopped keeping up. You can feel your pulse stutter.
Your left upper arm, forearm and hand are biologically absent. They start clean and bloodless, and cannot act until fitted with a functional prosthetic.
Your legs are giving out ({}%). You cannot keep this up.
Your limbs are freezing - warm up or use a heat pack before the tissue dies and you lose the limb.
Your lips are blue and your head is swimming.
Your liver has failed and the poison it should clear is flooding your brain. This damage does not heal and nothing replaces a liver - all you can do is stop what is killing it: no more painkillers, treat the sepsis, get away from the radiation.
Your liver is failing and the poison it should clear is building in your blood. The yellowing is only the warning - the toxins reach your brain next. It does not heal; you can only remove the cause.
Your liver is losing and the poison is reaching your brain. It will not grow back - stop what is doing it now: no more painkillers, treat the sepsis, get clear of the radiation.
Your liver is struggling to clear your blood. Ease its load and treat the cause before it fails outright.
Your lungs are packed with ash - get out, or cover your face
Your mind is clouding over - usually low oxygen, blood, or a rattled head. Fix the cause.
Your mind is dying in the dark.
Your mind is dying in the dark. It barely mends on its own - a Neurograft is what rebuilds it.
Your mind is dying in the dark. It mends only slowly - guard your head and stop the bleeding feeding it.
Your mind is guttering out like a candle in the dark.
Your mouth is dry and your lips are cracking.
Your own blood is pooling inside and suffocating you.
Your own claws, used on something they were not meant for. Mining and punching with them wears the hand that owns them.
Your oxygen is dangerously low. Restore your breathing - a rebreather buys you air.
Your oxygen is dipping. Ease off and breathe.
Your oxygen is low. Clear your airway and rest.
Your pressure is high. Calm down; a vasodilator brings it down.
Your pressure is low. Fluids or a transfusion bring it up; rest and food also help.
Your pressure is slightly high. Rest and calm bring it down.
Your pressure is slightly low. Eat, drink, and rest.
Your pressure is up. Ease off and let it settle.
Your public chat and authored character-dialogue colour (packed 0xRRGGBB). The server validates the public preference. A locked server may force another colour. If you hand-edit this file, note that the first chat build shipped pure white as its default: a value of 16777215 (0xFFFFFF) is rewritten once to the warm-ivory default and saved back here, and only while dialogueColorDefaultMigrated below is still false. Set that marker to true to keep a hand-written white. Choosing white in the in-game colour screen already sets it for you.
Your public chat and authored character-dialogue colour (packed {}xRRGGBB). The server validates the public preference. A locked server may force another colour. If you hand-edit this file, note that the first chat build shipped pure white as its default: a value of {} ({}xFFFFFF) is rewritten once to the warm-ivory default and saved back here, and only while dialogueColorDefaultMigrated below is still false. Set that marker to true to keep a hand-written white. Choosing white in the in-game colour screen already sets it for you.
Your pulse feels a little thin.
Your pulse pounds hard in your ears.
Your red is spilling out. A bandage slows it; stitches stop it.
Your ribs stand out sharp. You are running on nothing.
Your scratching won't hurt much.
Your skin and the whites of your eyes are turning yellow.
Your skull and neck are fractured. Keep them still; ordinary limb splints cannot set either.
Your skull is cracked and your neck will not hold.
Your skull is fractured. Prevent another impact; an ordinary limb splint cannot set it.
Your spine cannot hold your head up anymore.
Your spine cannot hold your head up. Keep it still; no ordinary limb splint can set this.
Your spine cannot safely bear or transfer force.
Your stance widens. Your hands fail hardest when you reach for precision.
Your stomach churns and rolls.
Your stomach is growling for a meal.
Your stomach is rotting. Do not eat - it only speeds the rot; wait it out, or take charcoal.
Your stomach is rotting. Do not eat - it speeds the rot; wait it out, or take charcoal.
Your stomach is rotting. Eating again will only accelerate it.
Your stomach is turning itself inside out.
Your thoughts are slow and slippery.
Your throat is closing and the air is running out. Clear the airway - fast.
Your throat is cracked leather. You need water or you are finished.
Your tongue is thick and dry as sandpaper.
Your tongue is thick as sandpaper. Drink - a canteen, or clean water.
Your {} has healed as far as it is going to.
Your {} prosthetic has worn out
Your {} prosthetic is dead weight now
ZOOM
[ click to continue ]
[ hold TAB - case notes ]
[A-Za-z0-9_.:/-]+
[A-Za-z{}-{}_.:/-]+
[DoomedPanel] {}
[\\p{Cntrl}&&[^\\t]]
[^A-Za-z0-9 _-]
[^A-Za-z0-9_-]
[^A-Za-z{}-{} _-]
[^A-Za-z{}-{}_-]
[doomedmatu] Iris/Oculus detected - vision effects use sprite overlays (by design)
[doomedmatu] could not write the morgue; no further attempts are reported this run: {}
[doomedmatu] couldn't read puppet layout {}: {}
[doomedmatu] couldn't save puppet layout {}: {}
[doomedmatu] failed to set cursor state (hidden={})
[doomedmatu] sound engine (re)loaded - dropping cached loop handles so they restart
[doomedmatu] vision shader disabled (falling back to sprite overlays): {}
[doomedmatu] vision shader failed to load (using sprite overlays): {}
[{} entries]
[{}] ACCEPT  -  CROUCH TO REFUSE
\\bdoomed?\\b
_bottom
_top
a rotated cube must declare its pivot
a tourniquet above is already stopping the {} bleed
abdomen
abdomen; slight thoracic overlap
aberration
absinthe
abxResistance
abxresistance
accentColor
accent_color
accepted - {} proceeds
accepted, but the amputation could no longer begin - nothing was done
accepted, but the offer no longer applies - nothing was done
accepted;changed;snapshot;issues
acceptedCommit
access your emergency worn equipment
accessibility
accessibility profile graphics camera low effects
acid_liquor
acquisition
action
action;profile
actionId;event;normalizedPhase;clipTime
actionId;phase;visualFlags;initialWeight;startSeconds
actionId;phase;weight;visualFlags
activated_carbon_unwashed
activatedcharcoal
active
active loss + pressure
active spurt
activeMl;alcohol;bleach
activeTiming
active_left
active_right
activityMood
activityMoodDailyCap
adaptation
adaptiveEyesAdaptation
adaptiveEyesDazzle
addintxp
addresxp
addstrxp
adhesivebandage
administer up to {} from {} into your {}
adrenaline
adventurer
advice
aed
aed_button
aed_line
aed_pad1
aed_pad2
aed_pad{}
aed_sideline
aedanalyze
aedcharge
aedfail
aedstart
afflictionMotion
after its air has already been consumed; lava and unsupported fluids remain unchanged.
age
aim
aim_timing
air_sample
air_sampling_cassette
airborne_dust_generating
alcohol
alcohol_light
alcohol_strong
ale
alginate
alive
aliveTicks
all four contract lists must be non-empty
all gameplay continue unchanged. true = each player may choose locally; their default is hidden.
allowBodyStyle
allowBreaching;movementSpeed;maxBreachBlocks
allowChatPresentation
allowCustomization
allowDialogueCustomization
allowDoomTitleCard
allowInterfaceStyle
allowMoodleHudLayout
allowNeedGauges
allowOneClickTreatment
allowPuppetFit
allowTemperatureUnit
allowTransformModelToggle
allowVanillaHearts
allowed;twoHandsRequired;twoHandsAvailable;handlingMultiplier;recoilMultiplier;reason
almost gone
aloe_gel
already placed a grove. It can only take away.
alt/
always have a bandage on hand. ALWAYS.
ambientDroneVolume
ambient_drones
ambition
amethyst
amiodarone
amiodarone ready · {} mL carried
amiodarone_syringe
ammo
amount
amputate
amputate your {} using {}
amputation
amputations
an iron ingot
analgesicgauze
anatomy
anchor;startTick;strength;seed
and for the cyst lifecycle's own carriers and brood larvae.
and spawn eggs are authored placement and remain available.
and the player's own choice applies. All SERVER-side, so the whole thing holds in multiplayer.
and there's no one left who remembers them.
anhedonia
animal_fat
annihilation
annihilation_landmines
antenna detached ................... ok
antibi
antibiotic
antibiotic active · {} left
antibiotic window), so enableInfection=false switches the disease layer off as well.
antibioticTicks
antibiotic_course
antibiotic_culture
antibiotics
antibioticsCureInfection
antidepressant
antiparasitic
antiparasiticTicks
antiparasitic_course
antirad
antiseptic
antisepticmush
antiserum
antiserum_syringe
antivenom
antivenom_syringe
antiviral
antiviralTicks
antiviral_course
anvil
any 
any type (universal recipient)
anyone (universal donor)
apathy_needs
appearance_shortcut
applejuice
appliedTraitHeadStartMask
approved
archetype
are printed here in the Codex.
arm
armL
armR
arm_l
arm_r
armed
armorWoundProtectionScale
arms
arms and legs
armwarmers
arrow
arrowDepth
arrow_shaft
arrows
arrowsnap
arrythmia
asleep
assessment;envelope
at half the value but never faster than ten ticks. Visibility and habitat checks remain.
at least one dimension must be greater than zero
at;text;nx;ny;scale;seed
atmosphere;stagnation;risk;infectionRisk;trend;light
atmospheric_probe
atomicLlamaSpit
attempts;shattered
attire
autoDoomOnJoin
autoIn
autoOut
automatic
autopump
availableMl;componentMl;unrecognizedComponentMl;readyInMainHand
avoidedEdges
back
back into two unrelated simulations and can therefore produce duplicate warnings.
backflip
backpack
badsleep
bag
bags
balaclava
bamboo
banana_peel
bandage
bandolier
barb
barrel_root
basalt
battery
battery {}%
battery_recharger
bear_trap
beep0
beep1
beep2
beep3
beep4
beep5
beep6
beep7
beep8
beep9
beep{}
beer
belly
bellyarmor
belly{}
belt
belttool
benefits_from_two_hands
bent_fore
bent_hand
bent_upper
berries
bigpain
bikehelmet
bilateral
biochem
biochem_syringe
bite
bits
bittermoss
bittermossMaturePatchLimit
bittermoss_clump
bittermoss_crop
bittermoss_pulp
bittermoss_wash
black
blackout
blade
bleach
bleed
bleed control ready
bleedDrainMultiplier
bleed_bandaged
bleed_heavy
bleed_low
bleed_max
bleed_med
bleed_mid
bleed_small
bleed_strong
bleeding
bleedingheavy
blind blindness missing eye vignette
blindfold
bloat
block.doomedmatu.{}
block/water_flow
block/water_still
block;face;point
blockPos;face;stateId;hitX;hitY;hitZ;seed;impactProfile;representedRounds;incomingX;incomingY;incomingZ
blockPos;face;stateId;location
blockPos;face;stateId;location;createdAt;expiresAt;seed;impactProfile;intensity;impactState;material;surfaceColor;incoming
blockPos;face;stateId;location;size;seed;expiresAt
blockPos;location;normal;incoming;firstTick;lastTick;seed;accumulation;strikes;material;surfaceColor
blockPos;location;normal;incoming;startTick;seed;intensity;zoneLoad;material;surfaceColor;destruction
blocks;effective;postureOrd;seed;stagedGameTime
blood
blood restricted by active reaction
blood restricted while reaction is active
blood restricted; no saline
blood wounds violence
bloodAlcohol
bloodBagShelfLifeHours
bloodBagSpoilageEnabled
bloodColor
bloodRegenMultiplier
bloodType
bloodType;transfusionReaction;prostheticTiers;prostheticConditions;cannibalismCount;effectiveBleedRates
bloodVesselSize
bloodViscosity
bloodVolume
blood_bag
blood_color
blood_drip
blood_volume
bloodbaghuman
bloodloss
bloodsac
bloodvomitwarning
bloody
blue
blur
body
bodyTemp
bodyX;bodyZ;laX;laZ;raX;raZ;llX;llZ;rlX;rlZ
body_root
body_sim_suspended
body_sprites
body{}
bolt
bone
bone cannot parent itself
bone0
bone;position;rotation
boneCubesVisible
boneHealTicks
boneMendRateMultiplier
boneToleranceMultiplier
boneVisible
boneVisible;boneCubesVisible;externallyAppliedAnimationBones
bonebreak1
bonebreak2
bonebreak3
bonebreak{}
bonehit
bones
boneweldingtool
bone{}
booby
boolean
boolean;{}
boot
boredom + repetition
borosilicate_flask
bothEyesGone
bottleWaterMurky
bound must be positive
boundary;healing;residualPain;phantomRisk;phantomPain;socketIrritation;adaptation;overuse;fitQuality;ageSeconds;episodeSeconds;cooldownSeconds
boundaryOrdinal
bounds;nearestDepth
bourbon
bowlofcereal
bpMedicineOffset
bpm
braced_heavy
brain
brain {}
brainDamageDropsItems
brainGrowSickness
brainGrowTicks
brain_damage_per_damage
brain_static
braindamage
braindamaged
braingrow
brainpanic
brandy
brazier
brazier_eternal_fuels
brazier_fuels
brick
brightTraitBonusXp
brokenbone
brokenneck
brokenribs
brood
browncap
bruisekit
bucketofchicken
buffers
built around Doomed, so players don't have to type /doomed in every new world.
bullet
bullet_like
bullet_near_miss
bundleofwires
bureau record
bureau uplink ..................... connection lost
burger
burn
burngel
burning
burst_left
burst_right
but how far does it go?
bypasses_body_armor
caboose
caboose_landmine
cadaver_torso
caffeine
calcite
calf
calf_left
calf_right
call. This is not a promise of one completed lair per N chunks: the buried footprint,
caltrops
camera motion accessibility
camera motion scale
can never finish the transformation and so can never unlock the Corebound
candidate
candybar
cangetwet
cannibalism
cannibalismCount
cannibalism_fx
cannon
cannot recover
cannot repeat a vertex index
cantbreathe
canteen
canvas
capsule_doom
capsule_tick
carapace
carbonatedwater
carcass
card
cardChanges
cardId
cardIncompatibilities
cardSchema
cardSettingOperation
cardSettingType
cardVersion
cardiac_alarm
cardiacarrest
cardio
cards
carrier
case
caseNotes
caseOpenedAtAliveTick
casing
casing_
casing_0
casing_{}
cassette
catalyst_clinker
catastrophicWounds
category
catmullrom
cause
cause-directed support required
cauterise the wound on your {}
cauterised
cauterize
cauterizing_flames
caution
caveFloraDensity
cave_fluid_barrel
cave_scatter
cave_water_barrel
cavern graph diameter below four
ceftriaxone
ceftriaxone_mash
ceftriaxone_syringe
cell;cost
cells;oversized;unloadedBoundary;openToSky;minX;minY;minZ;maxX;maxY;maxZ
celsius;externalAccepted
centre;axisX;axisY;axisZ;halfX;halfY;halfZ;bounds;axisAligned
centrifuge
cephalosporin_crude
cephalosporin_pure
cereal
chain
chamber centre outside the region-safe envelope
chamber centre outside the vertical envelope
chamber volume clips a regional wall {}
chamber volume clips the vertical envelope {}
chamber {} has no distinct walkable floor core
chamberId;nominal;ear;mountSeed
chamber_shell
changed by this: anyone already transforming stays on MATU. Players can switch their own
changed;corner;size
changedCommit
changedIncident
changes the row):
charcoal
charcoalTicks
charge_core
charge_cycle
charge_idle
charge_ring
charged AED
charged AED and two hands ready
charged backtank can supply air in Thin Air's unbreathable dry environments. Air is
charged defib and two hands ready
charged defibrillator
charged drain ready · {} charge{}
charged oxygen ready to activate
charged rebreather available · {} total
charged rebreather carried · no functional hand to activate it
chargedDevices;depletedDevices;totalBattery;bestBattery;bestCapacity
chat
chat_color
chat_presentation
chat_type_arcade
chat_type_button
chat_type_dry
chat_type_mechanical
chat_type_retro
chat_type_sharp
chat_type_soft
chat_type_typewriter
chemical_grade_shapeless
chemistry
chemistry process file
chemistry recipe
chest compressions
chest drain and two hands ready
chest drain depleted
chest drain not carried
chest-drain timing
chest_drain
chips
chocolatebar
chocolatemilk
chunkX;chunkZ;horizontalDistance
cider
cig_smoke
cigarette
cigarette_pack
cigarettes
cigarettesSmoked
circuitboard
classId
claw
clawHealth
clawRegrowTime
claw_accent_l
claw_accent_r
claw_brace_l
claw_brace_r
claw_deployed_l
claw_deployed_r
claw_folded_l
claw_folded_r
clawdamage
clean
cleanwater
clear
clearSegment
clearance stock
cleared
clearrefusal
click / drag treatment
click anywhere or ESC to close
climbingclaws
clinic
clinical urgency
clinicalDirectorServerThread
clinical_patient
clip
clip and both geometry bones must be listed in the contract
clip and both locators must be listed in the contract
clip is not listed in the contract
clips
closed
closure
clotted
clottingmush
coarseCell;pressure;lifetimeTicks
coat
code
code;section;clearance;title;related;body
code;subject
codeTooLarge
coffee
coil
cold
cold_pack
cold_sources
cold_sources_strong
cold_sweat
collapsed_pressure_vessel
collardetonate
collision_checks
color
color;overhead;voiceId;pitchVariation
colour, using the row for your serial and your CURRENT strike count (a strike
colt_case_a
colt_case_b
colt_case_c
colt_click
colt_cock
colt_equip
colt_reload
colt_shot
colt_shot_far
colt_shot_shell
coma brain damage grain
combatpen
comfort
comfortScale
comfort_ambience
commit
common_fern
compact;panelX;panelWidth;bodyTop;bodyBottom;sidebarX;sidebarWidth;contentX;contentWidth;viewportTop;viewportBottom;footerY;footerWidgetHeight
compatibility
compatible
complete source control
completed;stumpWound
completion
completionPath
components;totalMb;valid
composite/eye_gone_left
composite/eye_gone_right
composite/{}
compressedTooLarge
computeFromItem
concussion
cond
condiment
condition
condition system still means something, and a jitter is applied on top. Pair this with
conduit.doomedmatu.face.{}
conduit.doomedmatu.mode.{}
confidence
config gamerules pack developer locks
configHintShown
configValue;path;value
configurable
confirm
confused
consc {} · mood {}
conscious {} · brain {}
consciousness
consolidations
consumeAir
consumed at Create's native one-unit-per-second rate and never twice in one event.
consumer
contact;unloadedBoundary
contact_checks
contagionRateMultiplier
contains more than 512 cubes
contains more than 64 meshes
contains more than {} cubes
contains more than {} meshes
contaminated;carriedMask;patientMask
contaminated_food
contamination
contentProviderSplitSchemaVersion
continue cause-directed care
continuity data
contract
convert
converted WORLD
cooked_gall_berry
cooked_human_flesh
cookingtime
cooler
cooling
cooling_food
cooling_food_light
copper
cor
coreRed;coreGreen;coreBlue;coreAlpha;sparkRed;sparkGreen;sparkBlue;hotBase;spallBase;dustAlpha
core_temperature
corebound
corp
corpse;medical;major
corpsesSeen
corridor when doing so is faster than a loaded open-cave detour. Vanilla/Forge carver,
corrosive
corrupt
count
counting pixels...
cpr
craft:{}
craftCounts
crawler
crawler_ambient
crawler_bite
crawler_charge
crawler_death
crawler_hurt
crawler_step
create
create their authored Deep Maw resident. The ordinary creatures remain low-weight cave
createBacktanksSupportThinAir
create_saw
create_thin_air_backtank
creatureSpawnDimensionIds
creatureSpawnPolicy
creature_spawn_biomes
criticalloop
criticalloop_unconscious
crop
cropDescriptionId;position;capturedAtGameTime;age;maxAge;naturalTemperature;effectiveTemperature;minTemperature;maxTemperature;shadeRequired;shaded;sheltered;ventilated;thermalSource
crossPlayerAmputation
crude_morphine
crudecleaver
crushing_wheel
crushing_wheel_controller
crystal_irradiated
crystal_unstable
cubes
cueVocalizations
cue_voice
cured, not frozen. Acquired immunity is KEPT (it is progress, not residue).
curios
current
custom character lines
customQuipPerspective
customQuips
customization
cut
cut the splint off your {}
cut {}?
cut1
cut2
cut3
cut4
cut5
cuteye
cutting
cut{}
cx;cy;column;row;previousColumn;previousRow;movement;step
cxOff;yTop;w;h
cylinder_index
cylinder_reload
cyst/anchored_machine_bay
cyst/broken_machine_bay
cyst/corpse_cache
cyst/drowned_archive
cyst/medical_cache
cyst/ruined_field_lab
cystAgitationDecayMinutes
cystBiomeRegionRarity
cystLifecycleLocalCap
cystReanimatePlayers
cystSporeExposure
cystSporeExposureRate
cyst_biome_substrate
cyst_bush
cyst_carrier
cyst_carrier_spawn_egg
cyst_creep
cyst_cup_fans
cyst_ear
cyst_eye
cyst_fibre
cyst_filtered_water
cyst_fronds
cyst_grove
cyst_grove_carver
cyst_grove_dressing
cyst_grove_shears
cyst_jungle
cyst_lens_tissue
cyst_moss
cyst_moss_carpet
cyst_parasite
cyst_parasite_spawn_egg
cyst_reanimatable
cyst_root_mat
cyst_root_rib
cyst_rooted_cadaver
cyst_spore_bloom
cyst_spore_reeds
cyst_spores
cyst_stone
cyst_vine
cyst_water_film
cyst_water_pod
d0e0ed00-1e95-4eed-8000-000000000001
d0e0ed00-1e95-4eed-8000-000000000002
d0e0ed00-1e95-4eed-8000-000000000003
damage profile
damage profile file
damage_tags
damage_types
deactivated_landmine
dead_archive_terminal
deadlineGameTime;hatchOpenedAtGameTime;observedAtGameTime;warned
death
death dying terminal cracks warning
deathMorgue
death_cardiac
death_cold
death_drowning
death_normal
death_organ
death_plague
death_prion
death_violent
deathmusic
decayrate
decided its intended look sets the forced* value(s) below AND flips the matching allow* to
decimal
decimal;{};{};{}
decimalBounds
decodeAtomicity
decoded;error
decoder
decrypt
decrypt required
decrypted
deep
deep frostbite.
deep in the dark, i don't need the light.
deepMawAtmosphereIntensity
deepMawBlockBreaking
deepMawBreakBudgetPerMinute
deepMawConsequenceScale
deepMawFogIntensity
deepMawGlareIntensity
deepMawHiddenCatchUpDelayTicks
deepMawMaxBreakHardness
deepMawNaturalSpawnSeparation
deepMawPreyPolicy
deepMawPursuitSpeedScale
deepMawTerritoryRadius
deepWound
deep_cave_salvage
deep_maw
deep_maw_
deep_maw_anchor
deep_maw_authored_mesh
deep_maw_bite_snap
deep_maw_breach
deep_maw_breach_drops
deep_maw_breach_immune
deep_maw_breachable
deep_maw_cavity_loop
deep_maw_confirm
deep_maw_death
deep_maw_distant_growl
deep_maw_drag
deep_maw_exhale
deep_maw_geological_pressure
deep_maw_grin_stretch
deep_maw_hurt
deep_maw_idle
deep_maw_inhale
deep_maw_mimic_cry
deep_maw_mimic_whisper
deep_maw_pressure_loop
deep_maw_pull
deep_maw_pursuit_loop
deep_maw_remains
deep_maw_roar_impact
deep_maw_scream
deep_maw_search_aperture
deep_maw_search_light
deep_maw_severance
deep_maw_sound_dampening
deep_maw_sound_resonant
deep_maw_spawn_egg
deep_maw_spore
deep_maw_stagger
deep_maw_stone_drag
deep_maw_tendon_loop
deep_maw_tension_rise
deepslate
deepwound
default
defaultMode
defaultValue
defib
defib {}
defib_background
defib_battery
defib_charge
defib_charging
defib_dial
defib_shock
defibrillator
deflate
deflates a cube past zero size
dehydrate
dehydrated
delegate
deny
depotMl;exposureMl;clearedMl
deprecated path
deprecatedPaths
depressed
depression
depression hunger thirst moodle hidden
depression_overlay
depth
depth unresolved
depth_start
description
descriptor
desensitizedMult
despair
despairLockoutTicks
detaching telemetry hook .......... ok
detected
devices;chargedDevices;activeDevices;totalChargeTicks
diagnostic_tablet
dialogue
dialogue, because quips broadcast over your head for everyone to see.
dialogueColorDefaultMigrated
dialogue_editor
dialogue_presets
dialogue_source
dialogue_voice
dialysisrig
diastolicBP
die death dying collar detonate suicide kill surrender end run
diffuse_muscle_damage_per_damage
diffuse_skin_damage_per_damage
dim
dimension;gameTick;x;z
dimension;x;y;z;yRot;xRot
dimensionId
dimensionId;position
dimensionId;position;mineId;seed;startedMillis;deadlineMillis;assisted;overdue;firstCell;strength;revealedWords;flaggedWords
dimensionId;x;z
dimensions
direct pressure
direction;moveType;capturedAt;transfers
dirt
dirt_screen
dirtiness
dirty
dirtyWaterSicknessMultiplier
disabled
disabled regardless of its own switch, and each renders its forced* value. true = the
discipline
disconnected cavern graph
discoveries
disfigured
disfiguredIndex
disinfect your {}
disinfectTicks
disinfectant
disinfected
dislocate
dislocated
dislocatedjaw
dislocatedspine
dislocation
dislocation_bone_move
dismembered
dismembered;tiers;conditions;woundFlags;blood;skinDamage;severity;dressings;woundTypes;woundAnchorU;woundAnchorV;woundAges;woundClosures;splinted;tourniquets;wearables;hiddenWearables;somatic;leftHandFunction;rightHandFunction;jawFlags;kuruStage;kuruSeverity;downed
display
displayContext
displayName
distance;routeDistance;zone;chamberId
distance;towardWall
distilled_water
dollStyle
donorType;status;bagCount;condition;selectedForTransfusion
donor_organ
doom
doom fanfare invincible
doom intro motion ceremony
doom mode {}
doom traits {}
doomcapsule
doomdespair
doomed
doomed-morgue
doomedDataVersion
doomedMode
doomedThirst;advanceClinicalDebt
doomedTraitIds
doomedTraits
doomed_alert
doomed_arm_damage
doomed_attack
doomed_chem
doomed_chemistry
doomed_coop_notice
doomed_cyst
doomed_damage_profiles
doomed_data
doomed_devices
doomed_dialogue
doomed_food
doomed_gear
doomed_imaginary_friends
doomed_journal_entries
doomed_last_stand
doomed_leg_speed
doomed_moodles
doomed_need_bars
doomed_nutrient_sources
doomed_opioid_wash
doomed_quip
doomed_refusal_dome
doomed_thermometer
doomed_titlecard
doomed_vitals_circle
doomedcritical
doomedheal
doomedmatu
doomedmatu-server.toml
doomedmatu.alert.spurt.{}
doomedmatu:activatedcharcoal 1 3
doomedmatu:activatedcharcoal 2 3
doomedmatu:activatedcharcoal {} {}
doomedmatu:adhesivebandage 2 3
doomedmatu:adhesivebandage {} {}
doomedmatu:aed 1 1
doomedmatu:aed {} {}
doomedmatu:alginate 1 3
doomedmatu:alginate {} {}
doomedmatu:amiodarone_syringe 1 3
doomedmatu:amiodarone_syringe {} {}
doomedmatu:analgesicgauze 1 3
doomedmatu:analgesicgauze {} {}
doomedmatu:antibiotics 2 3
doomedmatu:antibiotics {} {}
doomedmatu:antidepressant 1 3
doomedmatu:antidepressant {} {}
doomedmatu:antirad 1 3
doomedmatu:antirad 2 3
doomedmatu:antirad {} {}
doomedmatu:antiseptic 2 3
doomedmatu:antiseptic {} {}
doomedmatu:antisepticmush 2 3
doomedmatu:antisepticmush {} {}
doomedmatu:antiserum_syringe 1 3
doomedmatu:antiserum_syringe {} {}
doomedmatu:antivenom_syringe 1 3
doomedmatu:antivenom_syringe {} {}
doomedmatu:bandage 1 3
doomedmatu:bandage 2 3
doomedmatu:bandage {} {}
doomedmatu:biochem_syringe 1 2
doomedmatu:biochem_syringe {} {}
doomedmatu:blood_bag 1 3
doomedmatu:blood_bag {} {}
doomedmatu:bloodbaghuman 1 3
doomedmatu:bloodbaghuman {} {}
doomedmatu:boneweldingtool 1 1
doomedmatu:boneweldingtool {} {}
doomedmatu:braingrow 1 2
doomedmatu:braingrow {} {}
doomedmatu:bruisekit 2 3
doomedmatu:bruisekit {} {}
doomedmatu:burngel 1 3
doomedmatu:burngel 2 3
doomedmatu:burngel {} {}
doomedmatu:ceftriaxone_syringe 1 2
doomedmatu:ceftriaxone_syringe 1 3
doomedmatu:ceftriaxone_syringe {} {}
doomedmatu:chest_drain 1 1
doomedmatu:chest_drain {} {}
doomedmatu:clottingmush 2 3
doomedmatu:clottingmush {} {}
doomedmatu:combatpen 1 2
doomedmatu:combatpen {} {}
doomedmatu:defibrillator 1 1
doomedmatu:defibrillator {} {}
doomedmatu:donor_organ 1 1
doomedmatu:donor_organ {} {}
doomedmatu:epinephrine_syringe 1 3
doomedmatu:epinephrine_syringe {} {}
doomedmatu:fannypack 1 2
doomedmatu:fannypack {} {}
doomedmatu:fentanyl_precursor 1 1
doomedmatu:fentanyl_precursor {} {}
doomedmatu:fentanyl_syringe 1 2
doomedmatu:fentanyl_syringe {} {}
doomedmatu:field_codex 1 1
doomedmatu:field_codex {} {}
doomedmatu:geofruit 3 3
doomedmatu:geofruit 4 3
doomedmatu:geofruit {} {}
doomedmatu:heatpack 1 3
doomedmatu:heatpack {} {}
doomedmatu:heroin 1 2
doomedmatu:heroin {} {}
doomedmatu:icepack 1 1
doomedmatu:icepack {} {}
doomedmatu:immunosuppressant 1 2
doomedmatu:immunosuppressant {} {}
doomedmatu:keratinbooster_syringe 1 3
doomedmatu:keratinbooster_syringe {} {}
doomedmatu:largebattery 1 1
doomedmatu:largebattery {} {}
doomedmatu:legpouch 1 2
doomedmatu:legpouch {} {}
doomedmatu:lrdserum 1 2
doomedmatu:lrdserum {} {}
doomedmatu:medicalsuture 2 3
doomedmatu:medicalsuture {} {}
doomedmatu:mediumbattery 1 2
doomedmatu:mediumbattery {} {}
doomedmatu:medkit 1 1
doomedmatu:medkit {} {}
doomedmatu:mindwipe 1 2
doomedmatu:mindwipe {} {}
doomedmatu:morphine_syringe 1 3
doomedmatu:morphine_syringe {} {}
doomedmatu:naloxone_precursor 1 1
doomedmatu:naloxone_precursor {} {}
doomedmatu:naloxone_syringe 1 3
doomedmatu:naloxone_syringe {} {}
doomedmatu:naltrexone 1 3
doomedmatu:naltrexone {} {}
doomedmatu:neuralbooster 1 1
doomedmatu:neuralbooster {} {}
doomedmatu:nocifen 2 3
doomedmatu:nocifen 3 3
doomedmatu:nocifen {} {}
doomedmatu:opium_poppy_seeds 1 1
doomedmatu:opium_poppy_seeds {} {}
doomedmatu:opium_syringe 1 3
doomedmatu:opium_syringe {} {}
doomedmatu:oxyline_syringe 1 3
doomedmatu:oxyline_syringe {} {}
doomedmatu:painkillers 2 3
doomedmatu:painkillers 3 3
doomedmatu:painkillers {} {}
doomedmatu:plasticbandage 1 3
doomedmatu:plasticbandage {} {}
doomedmatu:pouch 1 3
doomedmatu:pouch {} {}
doomedmatu:procoagulant_syringe 1 3
doomedmatu:procoagulant_syringe {} {}
doomedmatu:purse 1 3
doomedmatu:purse {} {}
doomedmatu:rebreather 1 1
doomedmatu:rebreather {} {}
doomedmatu:reliefcream_syringe 1 3
doomedmatu:reliefcream_syringe {} {}
doomedmatu:revivol 1 1
doomedmatu:revivol 1 2
doomedmatu:revivol {} {}
doomedmatu:ringersolution_syringe 1 3
doomedmatu:ringersolution_syringe {} {}
doomedmatu:rippeddressing 2 3
doomedmatu:rippeddressing {} {}
doomedmatu:saline 1 3
doomedmatu:saline 2 3
doomedmatu:saline {} {}
doomedmatu:saw 1 1
doomedmatu:saw {} {}
doomedmatu:sedative_syringe 1 2
doomedmatu:sedative_syringe {} {}
doomedmatu:sleepingpills 1 3
doomedmatu:sleepingpills {} {}
doomedmatu:smallbattery 1 3
doomedmatu:smallbattery {} {}
doomedmatu:smallpack 1 2
doomedmatu:smallpack {} {}
doomedmatu:sodiumnitroprusside_syringe 1 3
doomedmatu:sodiumnitroprusside_syringe {} {}
doomedmatu:splint 1 3
doomedmatu:splint {} {}
doomedmatu:sterilizedbandage 1 3
doomedmatu:sterilizedbandage 2 3
doomedmatu:sterilizedbandage {} {}
doomedmatu:stimulant_syringe 1 3
doomedmatu:stimulant_syringe {} {}
doomedmatu:streptokinase_syringe 1 3
doomedmatu:streptokinase_syringe {} {}
doomedmatu:suppressant 1 3
doomedmatu:suppressant {} {}
doomedmatu:syringe 1 3
doomedmatu:syringe {} {}
doomedmatu:tourniquet 1 1
doomedmatu:tourniquet {} {}
doomedmatu:vasopressin_syringe 1 3
doomedmatu:vasopressin_syringe {} {}
doomedmatu:woundglue_syringe 1 3
doomedmatu:woundglue_syringe {} {}
doomedmatu:{}
doomedmatu_blood_decal
doomedmatu_clinical_director
doomedmatu_cyst_grove_maws
doomedmatu_cyst_sense_networks
doomedmatu_deep_maw_authored_mesh
doomedmatu_deep_maw_search_light
doomedmatu_deep_maw_spores
doomedmatu_generated_block_provenance
doomedmatu_landmine_boss_fuses
doomedmatu_leuten_coded
doomedmatu_run_contract
doomedmatu_run_modifiers
doomedmatu_world_additive
doomedmatu_world_solid
doomedmatu_world_translucent
doomjournal
doomminigame
doomspurt
doomstat
doomtailanimswitch
doomtransform
doomvision
doomwound
dormant
dorsal_mass
down
downed
dragon_class_interface
drain
drain carried; needs two hands
drain_window
drainableUntil
draw
dressing
dressingTicks
dressingVisual
drink
drop
dropCapsuleLockoutSeconds
dropCapsuleLoot
dropCapsuleWorldgenChance
drop_capsule
drop_capsule_reservation
drop_capsule_shell
droplet_overlay
droplets
droppings
drug;weight;minMb;maxMb;minPurity;maxPurity
drugs;mixedSyringes;emptyRefillableSyringes;spentFactorySyringes;unrecognizedFilledSyringes;defibrillators;aeds;dressings;tourniquets;chestDrains;antivirals;antiparasitics;immunosuppressants;oxygen;salineBags;disinfectants;mainHandUsable;twoHandCapable;blood
dry_fire
dryfoliage
drying_oven
dryingcloth
dryness, clearance, template, biome tag, and dimension policy may still reject it.
dud
duffelbag
duplicate bone '{}'
duplicate gallery edge
duplicate name '{}'
duplicate required name '{}'
duplicateCardSetting
duplicateCardVersion
duplicateSetting
dustmask
dx
dy
dying
dyingmusic
dynamiccrosshair
dynamite
d{}e{}ed{}-{}e{}-{}eed-{}-{}
ear
earmuffs
ears
east
edge;plane;root;base;maxDepth;birth;tipOffset;shoulder;kink;opacity;daughter;sharedRoot
edge;position;birth
editor body sprite position size
effective;doomedActive;externalActive;fellBack
ego + narcissism
eject
ejected_casing_
ejected_casing_{}
ejection_shell
electrolyte_salts
ellipse-equivalent chamber footprint {}
ellipse;ax;ay;aw;ah;primary;parts
ember
embolism
emergency_wearables
emergencylight
emi
emi/info/wood_ash
emi/pestle_mortar/{}
emi/{}/{}
emissivecrystalshard
empty
emptybloodbag
enableCaveFlora
enableChemFumes
enableContagion
enableCreatureSpawns
enableCystAgitation
enableCystBiome
enableCystEyes
enableCystLifecycle
enableCystSporeExposure
enableDeepMawSpawns
enableDespair
enableFoodSpoilage
enableFrostbite
enableGrabberPlants
enableHunger
enableInfection
enableInventorySlotLock
enableInventoryWeight
enableLastStand
enableNetherAsh
enableNutrition
enableOrganHarvest
enableOrgans
enableRadiation
enableStamina
enableTemperature
enableThirst
enableTraderLairs
enableTraits
enableTrapWorldgen
enableTrapsDamage
enableWorldgen
enabled
enabled;talent;talentName;talentOnline;localTalent;giveUpAttempts;giveUpShattered;audienceViewers
enabled;talentUuid;talentName;talentOnline;localTalent;giveUpAttempts;giveUpShattered;audienceViewers
enchantProtectionScale
encoder
encounter's local population cap: a natural spawn is refused while another living Maw
encumbered
encumbrancecap
end;blocked
end;victim;blocked
energized
energy
energyDrainMultiplier
energy_cage
energy_conduit
energydrink
entered
entities and #doomedmatu:deep_maw_breach_immune still override and refuse it.
entity/deep_maw_core
entity/deep_maw_core_far
entity/deep_maw_core_mid
entity/deep_maw_lower_jaw
entity/deep_maw_lower_jaw_far
entity/deep_maw_lower_jaw_mid
entity/deep_maw_pharynx
entity/deep_maw_sensors
entityId;color;overhead;voiceId;pitchVariation
entityId;dismemberedMask;tiers;conditions;woundFlags;blood;skinDamage;severity;dressings;woundTypes;woundAnchorU;woundAnchorV;woundAges;woundClosures;splintedMask;tourniquetMask;wearableMask;hiddenWearableMask;somatic;leftHandFunction;rightHandFunction;jawFlags;kuruStage;kuruSeverity;downed
entityId;durationTicks
entityId;equipped;wallRunning;braking;sliding;boosting;mantling;clawClimbing;wallSide;chargePercent
entityId;patientUuid;patientName;snapshot;receivedAtNanos
entityId;ticks
entityId;wounds;selectedIds;amputations
entrenched
entries
entry
envelope
epinephrine
epinephrineTicks
epinephrine_syringe
episodeId
episodeId;flatlineStarted;restoredAt;origin
episodeId;fullText;visibleText;revealedCodePoints
episodeId;fullText;visibleText;revealedCodePoints;fade
episodeId;startTick;selfText;observerText
episodeId;talent;createdAt;expiresAt;offsetX;offsetY;offsetZ;size;rollDegrees;variant;blinkOffset;phase
episodeId;text;readyAt;expiresAt;priority;order;audiencePermit
episodeId;ticks;triggered
episodeSeed;crackRoots;crackSegments;chips;shards
equals
equipment inventory button offset position
equipment inventory position button
equipment wear prosthetic icon
equipped;wallRunning;braking;sliding;boosting;mantling;clawClimbing;wallSide;chargePercent
established
ethanol
evaluationGameTime
evaporator
event
event;hand;presentationFlags;weaponIdentity;presentationSerial;muzzleX;muzzleY;muzzleZ;forwardX;forwardY;forwardZ;pitchKick;yawKick
event;sender
eventId;impactKind;x;y;z;normalX;normalY;normalZ;stateId;seed;intensity
events
exclusion lists still win at every cap, so raising this cannot silently expose a weapon
exerted
exertion
exhausted
expIntelligence
expResilience
expStrength
expected handgun, long_gun, braced_heavy, or oversized
expected linear, smooth, catmullrom, or step
expectedPreviousRevision
expensive stock; it is counted per PLAYER across every trader, so shop-hopping does not
experience
experiment
experiment_trader
expired
expired_blood_bag
explosion_like
exposeLegacy
exposed
extension_help
external -{} + internal -{} L/min
external fluid defaults require input_fluid_tag
external hemorrhage -{} L/min{}
external_bleed
external_fluid_chemical
external_fluid_quality
externallyAppliedAnimationBones
externally_resolved_projectile
extract
extractor_carriage
eye
eye / severe
eye;axisAnchor;physicalMuzzle;breech;ejectionPort;ballisticOrigin;basis;arm;framing
eyeAnatomyVersion
eyeGone
eyeLossStyle
eye_gone
eye_l
eye_left
eye_loss
eye_lost
eye_r
eye_response
eye_right
eyebrows
eyelinerbot_left
eyelinerbot_right
eyelinertop_left
eyelinertop_right
eyes
face
faces
factorySyringes;factoryMl;refillableSyringes;refillableMl;largestSingleSyringeMl
facts
fading
failing
failing shelter restores one fewer and an established one one more. Restoring more lots
failureMessagesCardiac
failureMessagesGeneric
failureMessagesHemorrhage
failureMessagesHypoxia
failureMessagesNeurological
failureMessagesOrgan
failureMessagesSepsis
failureMessagesTerminal
failureMessagesThermal
failureReason
failureWarningPanel
failure_panel
fallscream
false
false (default) = at mood -50 or lower, apathy hides hunger/thirst moodle chips and the optional hotbar gauges without changing either underlying need. true is an explicit presentation override: those channels stay visible, with gauges dimmed.
false (default) = at mood -{} or lower, apathy hides hunger/thirst moodle chips and the optional hotbar gauges without changing either underlying need. true is an explicit presentation override: those channels stay visible, with gauges dimmed.
false (default) = grabber plants only ever seize PLAYERS. true = they also seize creatures that wander into reach, thrash them and throw them clear, exactly as they do to you. Bosses are NEVER grabbed whatever you put here - a plant is not going to pick up the wither - and neither are other grabber plants' victims, tamed pets, or anything too big to lift. Narrow it further with grabberMobWhitelist below.
false (default) = llama spit cannot create tissue damage, deep wounds or retained fragments. It can only contaminate an exposed, undressed wound on the struck region. true = llama spit uses the full projectile wound path, including fragments and catastrophic wounds when those systems are enabled.
false (default) = no flavor chat message for routine medical actions (bandaging, splinting, disinfecting, etc.); the health panel and moodles already show the result. true = restore the narration.
false (default) = non-injection treatments on another player proceed immediately after the server validates the healer, patient, range, anatomy and held tool. true = conscious patients must explicitly accept treatments handled by the co-op treatment gate, including amputation of a limb that could still be saved. Injection consent and emergency-equipment access keep their separate rules.
false (default) = player deaths never create a colonized corpse carrier. true opts the server into a separate hostile carrier entity after a player dies on cyst substrate; it never takes ownership of, deletes or modifies another mod's protected player corpse.
false (default) = players may inject, transfuse or administer mixtures to another player immediately, including while that patient is unconscious. true = the patient must explicitly accept while conscious; an unconscious patient then permits only server-verified emergency injections. This is a server anti-griefing rule, not a client preference. Emergency-equipment access keeps its separate consent rules.
false = a server-policy kill-switch on the entire opioid family, and it now means what it says: they do not appear ANYWHERE. Every administration path is inert and levels already in a body clear out; the items are gone from loot tables, trader shelves, worldgen fluid barrels and every creative tab; wild opium poppies stop generating and a surviving poppy stops dropping anything; and the whole synthesis chain that turns poppies into morphine, heroin and fentanyl is removed from the machines and from JEI/EMI, including the now-irrelevant naloxone chain and supplies. Withdrawal and antagonist decay still run so nobody is left frozen mid-state. Turn this off if opioid use is something your server would rather not simulate at all.
false = chemistry-machine fumes no longer harm you: standing near a running kiln/still/reactor without a mask stops causing sickness/nausea/toxic chest injury. The machines still run and the other hazards (fire, overheat, explosions) are unaffected.
false = contact traps (spike trap, bear trap, sawblade, caltrops, gunmine, coil, sound cannon, grabber plant) inflict no body-sim wounds - they still trigger visually.
false = corpse organ harvesting is off: violent deaths stop scattering the cadaver torso and the bone-saw extraction refuses. The surgeon discipline (INT-gated, freshness-clocked, donor-capped, witnessed, one harvest per donor per 30 min) is grim by design - servers that want transplants to stay loot-only turn this off. Requires enableOrgans. Note: skillsResetOnDeath=true (the default) is ALSO load-bearing here - it is what stops a lone surgeon farming their own respawned corpses, since dying costs them the INT the saw demands.
false = corpse organ harvesting is off: violent deaths stop scattering the cadaver torso and the bone-saw extraction refuses. The surgeon discipline (INT-gated, freshness-clocked, donor-capped, witnessed, one harvest per donor per {} min) is grim by design - servers that want transplants to stay loot-only turn this off. Requires enableOrgans. Note: skillsResetOnDeath=true (the default) is ALSO load-bearing here - it is what stops a lone surgeon farming their own respawned corpses, since dying costs them the INT the saw demands.
false = crawlers and spiders never spawn naturally, and generated Cyst groves do not
false = force the optional hunger/thirst hotbar icon rows hidden for every player and lock
false = frostbite is off: existing frostbite clears and deep cold no longer freezes limbs, while the wider temperature simulation keeps running.
false = hazard TRAPS (spike/bear traps, mines, live wires, sound cannons, grabber plants...) no longer generate in NEWLY generated chunks. Traps already in your world stay, and beneficial scatter (crates, plants, resources) is unaffected.
false = internal-organ physiology is off. The liver cascade (sustained painkiller / radiation / sepsis -> toxaemia + jaundice -> hepatic encephalopathy) and the kidney cascade (dehydration / radiation / sepsis -> hyperkalaemia -> heart-rhythm collapse) both stop, and every organ RESTORES to whole - potassium and jaundice are read by the heart and the skin ungated, so a frozen kidney would be an untreatable heart attack. Leave on for the full sim.
false = players cannot change the interface accent colour or theme; forcedAccentColor +
false = players cannot change the status-panel body sprites; forcedBodyStyle renders instead.
false = players cannot choose Celsius/Fahrenheit display; forcedTemperatureUnit applies. This is presentation only: the simulation always remains Celsius.
false = players cannot choose the public colour or overhead-bubble state of their chat; forcedChatColor and forcedOverheadChat apply. Dialogue voice/pitch stay cosmetic but are validated and shared so nearby listeners hear the speaker's chosen voice; the optional physical-key feedback itself remains local and is never server-locked.
false = players cannot edit their character dialogue or switch the resource-pack dialogue
false = players cannot move, scale or re-anchor the moodle HUD; the forced Moodle values below render instead. This changes presentation only, never which moodles exist.
false = players cannot open the Fit Puppet Art editor; the shipped puppet proportions apply
false = players cannot toggle Hide Transformation Model; forcedHideTransformModel applies.
false = players cannot toggle Show Vanilla Hearts; forcedShowVanillaHearts applies. (The
false = radiation is off: no dose accrual, no limb/brain/blood damage, and any existing radiation sickness clears - frozen, it would be a permanent untreatable debuff.
false = the Nether-ash lung mechanic stops ticking: breathing the Nether's ash without a dust mask or rebreather no longer builds up in your lungs (existing ash is kept).
false = the character-trait build is off. The perk/flaw pick screen is skipped entirely and every trait effect goes neutral, including for a character who already chose some - claws stop mining, fur stops insulating, and every rate multiplier returns to 1. Turning it back on restores whatever that character picked, because the mask itself is never wiped. For servers that want one body for everyone.
false = the character-trait build is off. The perk/flaw pick screen is skipped entirely and every trait effect goes neutral, including for a character who already chose some - claws stop mining, fur stops insulating, and every rate multiplier returns to {}. Turning it back on restores whatever that character picked, because the mask itself is never wiped. For servers that want one body for everyone.
false = the despair spiral is off: no dread drone, insanity film, or self-harm escalation, and the spiral's state (tier, anhedonia, SSRI course) resets to neutral. Base happiness/mood keep working - they belong to the whole sim, not this system.
false = the disease layer stops entirely: named pathogens (Marrow Fever, Rot Lung,
false = the numbers are always honest; the disease can still hide them.
false = the temperature simulation is off: core temperature pins to 37C (movement heat, traps and drugs can no longer push it), and frostbite clears and cannot form.
false = the temperature simulation is off: core temperature pins to {}C (movement heat, traps and drugs can no longer push it), and frostbite clears and cannot form.
false = they silently get defaultMode, for modpacks that have already decided.
false = wound infection is off: existing limb infection and sepsis CLEAR (not freeze - a frozen sepsis is uncurable), dirty wounds never fester, and the disease layer below also stops, since it reads the immunity this system computes.
false: players then get exactly that look and cannot change it. This is a HARD lock - the
fancy
fang_left
fang_right
fannypack
farmersdelight
fat
fatal: heartbeat not found
fe
features
features do not. A grove is a multi-chunk carved cavern and filtering it per position
features.enableDeepMawSpawns. If an existing server set this false, Doomed transfers
feed_in
feed_shell
feet
feet; partial shins
fentanyl
fentanyl_intermediate_crude
fentanyl_intermediate_pure
fentanyl_precursor
fentanyl_precursor_pure
fentanyl_syringe
ferment_broth
fermenter
fern_fibre
feverbell
feverbell_chew
feverbell_crop
feverbell_flower
feverbell_powder
fewer than twelve authored spaces
ffrpg
ffrpg_debug class {}
fibrillation
fibrillationForced
field journal entry
field_codex
field_journal
file contains more than 1024 meshes
file contains more than 4096 cubes
file contains more than {} cubes
file contains more than {} meshes
file must be named <item-path>.geo.json under firearm_models
fileName
filter
filter only, and the biome tag does not narrow it further.
filter: name, section or words from the description
filter_press
fire_impulse
firearm
firearm_manifests
firearm_models
firearm_presentations
firestarter
first;second;third
first_person_fit
fit
fit {} to your {}
fitQuality
fitted
fitted;fitQuality
fixed
flammable
flammablepowder
flashlight
flatline
flesh is weak. look, I dont have to worry about stubbing my toe! problem is when I do the damage just stays and doesnt heal.
flexiglass
flimsyknife
flip
flour
flower
flowing_miya_compound
flowing_solution
flowing_{}
fluid
fluid.doomedmatu.{}
fluid;mb;purity
fluid;ml
fluid;ml;purity
fluid_barrel
fluid_conduit
focused
foliage
foliagemeal
follow the valve; trust only the clock
food
food water precise values
foodSpoilMultiplier
foodTemperatureEffects
foot
foot_left
foot_right
foraging_knife
forcedAccentColor
forcedBodyStyle
forcedChatColor
forcedHideTransformModel
forcedMoodleAnchor
forcedMoodleOffsetX
forcedMoodleOffsetY
forcedMoodleScale
forcedOverheadChat
forcedShowVanillaHearts
forcedTemperatureUnit
forcedTheme
forcedTheme render instead.
forcerefusal
forcing maintenance override ...... ok
fore
forearm
forearm_left
forearm_right
foreignBody
foreignCount
forge
format
format_version
fracture
fractured
free
freedom
freedom;clock;frequency
freezer
freezing
fresh
frigiantfruit
fringe does not taper toward a region boundary
from
from;to
from;to;untilGameTime
fromX;fromY;fromZ;fromYaw;fromPitch;fromRoll;toX;toY;toZ;toYaw;toPitch;toRoll;envelope
fromX;fromY;fromZ;toX;toY;toZ;envelope
frontier;slice;score
frost
frost_fern
frostbite
fruit
fruits
fuel_generator
full
fullText;startTick;endTick;episodeId
fully functional
fume
fume_hood
funkin_reward
funkinatfriday
furcoat
furhood
gall_berry
gallery has no meaningful detour
gallery is visually straight
gallery joins nearly coincident chambers
gallery port leaves its chamber-safe core
gallery references a missing chamber
gallery route is too short to read
gallery volume clips the regional envelope
gallery {} clips the regional clearance envelope at stair {}
gallery {} endpoint {} collapsed from authored landing {} to crossing floor {} floors={}
gallery {} endpoint {} overlaps gallery {} foreign end landing
gallery {} endpoint {} overlaps gallery {} foreign start landing
gallery {} endpoint {} overlaps gallery {} port landing
gallery {} final route rises more than one block at stair {} from {} to {} floors={}
gallery {} has no discrete route
gallery {} is not cardinally continuous at stair {}
gallery {} is too steep for a block-grid stair route ({} rise over {} steps)
gallery {} lost player headroom at stair {}
gallery {} lost stair floor {}
gallery {} revisits a route column at stair {}
gallery {} rises more than one block at stair {}
gallery {} stair {}/{} has a crossing route floor at {},{},{} floors={}
galleryId;chamberId;x;z;floor
galleryId;fromApproach;toApproach;fromHubFloor;fromPortFloor;toPortFloor;toHubFloor
galleryIndex;start;preferredAngle
gameTick;perTick
gasmask
gearInventoryButtonOffsetX
gearInventoryButtonOffsetY
gearInventoryButtonPlacement
gear_button
gear_offset_x
gear_offset_y
gear_placement
general
general_trader
generated
generated_blocks
genericHumanFleshPrionRisk
geofruit
geometries;generation
geometry
geometry.
geometry;presentation;texture;muzzleFlashTexture
geometryBones;presentationBones;locators;clips
geometry_bones
get
get;convert;worldTrait;rateTrait;minecraftUnits;celsiusUnits
getAir
getAllWithAir
getItemStack
getModId
getNamespace
getQuenched
getRecipesGui
getShouldTickThirst
getThirst
gin
give
give_up
glass
glasses
gloomy
glow_barrel
glow_breech
glow_muzzle
glowcap
glowcap_clump
glowplantfruit
go
going grey
gore
gore color colour wheel
gore1
gore2
gore3
gore4
gore5
goreIntensity
gore{}
gpu post processing effects
grabberGrabsMobs
grabberMobWhitelist
grabberPlantDensity
grabber_plant
graceFunctionalBlood
graftliver
grain
grasp_click
grasp_idle1
grasp_idle2
grasp_idle{}
grass
gravel
greeting
groan2
groan5
groan{}
grog
ground_blood
ground_vomit
group
grove. Leave enableCreatureSpawns on to keep the ordinary bestiary while removing this
groves, so allowing a dimension here cannot put one anywhere worldgenPolicy has not
gun
gun firearm bob recoil
gun_root
gun_turret
gundryfire
gunhullclatter
gunloadmag
gunloadshell
gunloadshell_contact
gunloadshell_handling
gunloadshell_shift
gunmine
gunrack
gunrack_contact
gunshotmechanism
gyro_
hack
hackTimerSaveIntervalHours
hackUnlockAliveHours
hacked
hammering
hand
hand;stack
hand;stack;ceiling
hand_l
hand_left
hand_r
hand_right
handgun
handler;preserveChemistry
hands
hands; partial forearms
happiness
happy
happy_antiseptic
happy_everything
happy_maid
happy_maid_again
happy_receipt
hardcandy
hardyTraitBonusXp
harmsting
harvest
hasClawedSkin
hasPulmonaryEmbolism
hashCode
hat
hat_brim
hazards
hazmat_coverall
hazmat_gloves
hazmat_hood
hazmat_overboots
head
head; partial eyes and neck
head;neck;thorax;upperArm;forearm;hand;abdomen;thigh;calf;foot;eye;drawOrder
head_band
header
heading;body
headlamp
headpats
healRateMultiplier
healer;kind;part
healer;patient;part
healing
healingDullsPain
healingPainReliefScale
health bar
healthpanel_alert
hearingLoss
hearingloss
heartRate
heartRatePressureOffset
heart_function
heart_rate
heartbreak + loss
heartrate
hearts also still require the server's mirrorHealthToVanilla to actually show.)
heartthump
heartthump_heavy
heartthump_heavy_monitor
heat
heat_
heat_energy_core
heat_max
heat_min
heat_sources
heat_sources_medium
heat_sources_strong
heat_sources_weak
heater
heatpack
heatsource
heavy_revolver
heavybleeding
heavyround
held stock
helmet
helmetIsWorn;getAllWithAir;consumeAir;getAir
hemothorax
hepatic interference · readings drop out mid-scan · dropouts shown as --
herbal
herbal_poultice
herbal_tonic
heroin
heroin_crude
heroin_dry
heroin_pure
hideTransformModels
hide_transform
hierarchy has no root bone
highimmunity
hip
hipX;hipY;hipZ;sightX;sightY;sightZ;hipPitch;hipYaw;hipRoll;recoilSide;recoilDrop;recoilBack;recoilPitch;recoilRoll;recoilPivotY;recoilPivotZ;shoulderArc;inertiaScale;idleSway;sightPitch;sightYaw;sightRoll
hip_rotation
hitgroundhard
hold
holidayhat
hollow
hollow_vignette
honest lying false readings witness
honest_vitals
honey
hoodie
hook
horizontalHorizon;verticalHorizon;maxExpansions;maxRadialRegression;interceptionInnerRadius;interceptionOuterRadius;interceptionVerticalTolerance;minimumPartialAdvance
horn
horrified
hot
hot_drink
hotbar hunger thirst moodle scale anchor offset temperature
hover previews
https://ko-fi.com/matulives
hub-and-spoke node with degree above three
hud
hudDeception
hud_editor
human/
humanmeat
hunger
hungerRateMultiplier
hungry
hurt_vocal
hydrating
hydrating_heavy
hydrating_light
hypertension
hypotension
hypoventilation
hypovolemia {} / 5.0 L
hypoxia
i can still feel them growing. the horns. the tail.
i don't want to be forgotten.
i don't want to die.
i love you.
i refuse.
i'm still in here
i'm still in here.
i_love_you
icebox
icepack
icetea
icon;colX;y;name;hud
icon;name;observed;clinical
icon;tier;name;description;panelDescription;severity;miserable;critical
icon_bin
icon_funkin
icon_head
id
id;amount
id;category;title;pages;recovered
id;displayName;spec
id;from;to;start;end;controlA;controlB;radiusFrom;radiusTo
id;icon
id;instance
id;intReq;ingredients;result;category
id;isLiquid;amount;resultCondition
id;ml
id;name;voice;lines
id;priority;mechanism;scale;types;tags;physiology
id;region;type;surface;anchorU;anchorV;depth;tissueLoss;skinLoss;bleeding;contamination;infection;foreignBody;foreignCount;vessel;closure;dressing;ageSeconds
id;tex;label
id;text
id;title;description;category;aliases;modified;open
id;version
id;version;minimumSchema;maximumSchema;changes;incompatibleCardIds
id;zone;centre;majorRadius;minorRadius;lowerClearance;upperClearance;yaw;radialProfile;floorReliefSalt;roofReliefSalt
identifier
idle
idle_hover
idle_sway
ids
if i let go, i forget the rest of it.
illness_motion
ilmenitechunk
immobilise
immobilise your {} with a splint
immunity
immunosuppressant
immunosuppressantTicks
impact wear
impendingdoom
improvised_charcoal_slurry
improvised_prosthetic
inCardiacArrest
incidentId
incisionWoundId;quality;transplantTarget;donorHand;harvestHand;donorCeiling;boundItem;boundStack;boundProstheticTier
incompatible
incompatibleCardId
incomplete
index
index;floor;weight
index;y;height;lines
inertia_scale
inf
infect
infected
infected_wound
infection
infection telemetry
infectionCheckTime
infectionOnsetRateMultiplier
infectionRateMultiplier
infection_down
infection_up
infectionchance
inflate
info
ingredient
initial
inject up to {} mL ({}) into your {}
inject up to {} mL from {} into your {}
injection
injured_organs
injuriesPersistDeath
input;output;outputCount
input_drug
input_fluid
input_fluid_tag
input_fluid_tag requires a canonical input_fluid
input_fluid_tag requires a positive input_mb
input_items
input_mb
insert
inspect
instruments
insulatedliner
intact
integer;{};{};{}
integerBounds
intelligence
intensity
intent;hand
interface
internal hemorrhage -{} L/min
internal hemorrhage -{} L/min · no external wound
internalBleed
internalBleeding
internal_bleed
internalbleed
internalorgans
interpolation
invalid number
invalid page sketch resource location
invalid resource location '{}'
inventory unknown
inventoryFallbackItemMassKg
iodine
iris
irradiated
is 3, iron blocks are 5, obsidian is 50. A block above this is treated as a wall and forces
is false. A style with no art installed still falls back to the shipped doll.
is inside the cube. Commands and spawn eggs remain exempt. 192 preserves the default.
is inside the cube. Commands and spawn eggs remain exempt. {} preserves the default.
is it over?
is {}, iron blocks are {}, obsidian is {}. A block above this is treated as a wall and forces
isRangedWeapon
isWornBy
issuedAt;expiresAt
issues
issues;accepted
issues;resolvedSettings
it's so quiet.
item
item:
item:{}
item;count
item;price;pref;count;reservedLot
itemId;itemInfoRegistered;effectiveValue;generalTradeable;experimentTradeable
itemIds;minimumCount;maximumCount;basePrice
itemRestoresThirst
items;minimumCount;maximumCount;basePrice
itemsIn;fluidIn;itemOut;fluidOut;fe;ticks;purity;heatMin;itemOutAlt;fluidInAlternatives
its owning mod marked find-only. Banked credit is clamped down on its next write, so
jaundice
jaw
jaw_soft_foods
jei
jei.doomedmatu.acquisition.source.{}.description
jei.doomedmatu.acquisition.source.{}.name
join
join;returns;periodic;eyeResponse;rescue;giveUp
jointRecovery
joints
journal page
journal_open
journal_page
journal_write
jump_pack
jump_pad
jumppad
just now
keepNeedsWhenApathetic
keep_pressing
keratinbooster
keratinbooster_syringe
kernel;index;floor;endpoint
ketchup
key
key;clearedCount;clearedHash
key;incomingDirection;yaw;pitch;roll;envelope;clearedCount;clearedHash
key;kind;icon;item;title;subtitle;sections
key;label;value
key;recipes;workstation
key;role;severity;urgency;confidence;title;summary;target;evidence;causedBy;carePlan
keyboardTypingSounds
keyboard_voice
keyframe times must be strictly increasing
keypad_pod
kidneys
kiln
kind
kind;aliveTick;region;magnitude;byOther;count
kind;evidence;movement;hitVolume;coverRule;cancellation;windupTicks;activeTicks;releaseTicks;hitRecoveryTicks;missRecoveryTicks;hitVulnerabilityTicks;missVulnerabilityTicks
knee
kneepads
knees
knees and adjacent leg tissue
knockoutBlood
kuru
kuruLaughCooldown
kuruLaughPulseTicks
kuruLaughPulses
kuruStage
kuruStageTicks
kuru_stage
kyntiane_compound
label
label;color
label;color;index
label;detail;labelColor;detailColor;readiness
label;go;action
label;lit
label;value;fraction;alert;highIsBad;urgency
label;x;y;w;h
lair_receiver
lair_receiver_pulse
lair_receiver_static
landmine
landmine_boss_music
lantern
largebattery
largecarcass
last strike. A cold capsule only jams shut - you can try it again.
lastCertificate
lastChestDrainGameTime
lastChestDrainOutcome
lastHappinessAccum
lastHappiness{}
lastOrganDay
lastRoutineDay
lastSeenGameTime
lastStandTime
lastStandUntil
last_chest_drain
lastmoments
laststand
laststand1
laststand2
laststand3
laststand_chime
laststanddrone
laststandheartbeat
laststand{}
lateral
latexgloves
lcdscreen
leaf
leather
leaving illnesses that are already contracted running their course.
left
leftArm;leftSleeve;rightArm;rightSleeve;leftLeg;leftPants;rightLeg;rightPants
left_arm
left_booster
left_core
left_kidney
left_leg
left_lung
left_tether
legL
legR
leg_shell
leg_{}
legacy
legacyBakedHeadStartMask
legally_dead
legpouch
lemonade
length
length;loop;tracks;markers
less than eighteen blocks of vertical composition
less than one hundred fifty blocks of authored traversal
letPlayersChooseMode
lethalHeadTrauma
leuten_audience
level
level;anchor
level;directional
level;pos
level;position
level;tick;position;truth
levelup
lid_left
lid_right
lifepod_console
lift
lightbulb
lighter
limb
limb_lost
limbinfected
limbmuscle
limbs
limbs;joints;recoveryTicks
limbskin
limbwraps
limestone
linear
lines
liquid
liquidpouch
liquor
list
lit
live
live owner journal changed before commit for {}
live payload journal changed before commit for {}
live recovery payload changed before commit for {}
live systemic load
live;outgoing;cosmeticMarkers;actionPresence;transitioning
live_shell
live_wire
liver
liver_function
loadAtomicity
loaded
loader_round_
loader_round_{}
loading_cradle
loads;severity
lobotomy
local only
localClimateSourceRadius
localX;feetY;localZ;yaw;ownerChunkX;ownerChunkZ
localZ;centreY;halfWidth;halfHeight
locator and does not change natural spawn rarity or allowed dimensions.
locators
lock
lockedCrateLoot
locked_crate
lockpick_idle
lockpick_use
lockpickingkit
locomotion
locomotion_aim
loneliness + chaos
long dead
long_gun
look response, pain tremor, the hepatic flap, kuru drift and septic rigor.
loop
loot
loss
loud
love
lower
lowering it is safe.
lowimmunity
loyal_customer
lrdserum
lungTar
lungtar
mB
machete
machine
mag_reload
magazinebase
magnitude;openedSkin
maid
main
makeshiftdiggingtool
makeshiftheadlamp
makeshifthelmet
malformed IDs are ignored. This never adds a dimension's biomes to the worldgen tag.
mandible_left
mandible_right
manifests;generation
manual airway procedure
manual/semi-automatic
manual_air_sampler
manualdefib
marker times must be strictly increasing
marker_requirements
markers
marrow_fever_load
marrow_worm_load
marrowfever
marrowworm
mash
mask
mask;expiresAt
material
materialpouch
materials
matu
matuos
maw
mawEntityId;inputMask
maxArmorWoundReduction
maxHealthScaleCap
maxHealthScalesBody
maxSampleGapSeconds must be finite, longer than the transition, and no longer than staleSeconds
max_distance
max_local_infection
maxbleeding
may extend for modded geology. mobGriefing, Forge LivingDestroyBlockEvent, block
me.
mead
mean_lung_function
meat
mechanical_drill
mechanical_prosthetic
mechanical_roller
mechanical_saw
mechanism
mechanism;scale;profileId;physiology
medical
medical minigame accessibility
medicalNarration
medicalsuture
medicine
medicine simply gets no bonus.
mediumbattery
medkit
meshes
messageColor
metabolismrate
metal
method;particulates;bioaerosols;stagnation;respiratoryRisk;uncertainty;trend;dimension;position;capturedAtGameTime;lightLevel;ventilated;climateMeasured;naturalTemperature;effectiveTemperature;thermalSource;sheltered
mid;out;w;h
migration
migrationVersion
mild
milk
minX;maxX;minY;maxY;minZ;maxZ
min_distance
mindwipe
mine
minecraft
minecraft:cooked_beef 4 3
minecraft:cooked_beef {} {}
minecraft:diamond 1 1
minecraft:diamond {} {}
minecraft:emerald 2
minecraft:emerald 2 2
minecraft:emerald {}
minecraft:emerald {} {}
minecraft:gold_ingot 3
minecraft:gold_ingot 4 2
minecraft:gold_ingot {}
minecraft:gold_ingot {} {}
minecraft:golden_carrot 3 2
minecraft:golden_carrot {} {}
minecraft:iron_ingot 4
minecraft:iron_ingot 5 3
minecraft:iron_ingot {}
minecraft:iron_ingot {} {}
minecraft:oak_planks 5 2
minecraft:oak_planks {} {}
minecraft:stick 4 2
minecraft:stick {} {}
mineralParticulate;bioaerosol;chemicalVapour;combustionSmoke;airExchange;mechanicallyVentilated
mineral_supplement
minigame/bandage_circle_inner
minigame/bandage_roll
minigame_eye
minigame_eye_gone
minigame_pupil
minigun_drum
minigun_overheat
minigun_shoot
minigun_shoot_far
minigun_whine
minigun_whine_low
minigun_winddown
minigun_windup
minimal
mirror
mirrorHealthToVanilla
miserable
missing
missing Maw hollow
missing elongated root-nave pair
missing texture: doomedmatu:me
missing_hand
mixed solution
miya_compound
ml
mode
modeChangeArmed
modeChosen
model unresolved
modes
modifier challenge Leuten Coded annihilation landmines talent immortal
modifierId;enabled
modifiers
modpack resourcepack datapack compatibility
mood
mood {} · trauma {}
moodle:
moodle:{}
moodleAnchor
moodleId
moodleOffsetX
moodleOffsetY
moodleOrientInwardOnRight
moodleScale
moonshine
more than 128 locators
more than 64 clips
more than {} clips
more than {} locators
morphine
morphine_base
morphine_base_dry
morphine_slurry
morphine_solid
morphine_syringe
moss
mossified
mountForward;mountRight;mountUp;boreForward;boreRight;boreUp
mouth
mp3player
mp{}player
mud
multiple roots ('{}', '{}')
muscle
muscleLoss
mushpear
music ambience volume mute
must be a boolean
must be a number
must be a string
must be an array
must be an integer
must be an object
must be finite and between {} and {}
must contain 1..160 bones
must contain 1..8192 faces
must contain 1..96 bones
must contain 3..4096 vertices
must contain [start, end]
must contain exactly one geometry entry; split multi-model exports into separate files
must contain exactly three numbers
must contain exactly two numbers
must contain one UV pair per face vertex
must contain three or four vertex indices
must contain {}..{} bones
must contain {}..{} faces
must contain {}..{} vertices
must match [a-z0-9_./-]+ and be at most 64 characters
must match [a-z0-9_./-]+ and be at most 96 characters
must match [a-z{}-{}_./-]+ and be at most {} characters
must point to textures/...png
must use only letters, digits, '_', '.', ':', '/', or '-' and be at most 128 characters
must use only letters, digits, '_', '.', ':', '/', or '-' and be at most 96 characters
must use only letters, digits, '_', '.', ':', '/', or '-' and be at most {} characters
mutation
muting sponsor daemon ............. ok
muzzle
muzzleVelocity;gravity;drag;maxRange
muzzle_
muzzle_0
muzzle_1
muzzle_2
muzzle_flash_texture
muzzle_{}
mycelium
nails
nalox
naloxone
naloxone_intermediate_crude
naloxone_intermediate_pure
naloxone_precursor
naloxone_precursor_pure
naloxone_syringe
naltrexone
name
name;clip;a;b
name;clip;a;b;minDistance;maxDistance
name;drug;type;still
name;parent;pivot;position;rotation;scale
name;parent;pivot;rotation;cubes;meshes
named
named mod is present and falls back to Doomed when it is absent or its API is unusable.
nanoTime;effectiveMillis
nap unconscious sound floor
nap unconscious sound volume
naturalTemperature;localInfluence;authoredInfluence;effectiveTemperature;radiantStrength;stagnation;sheltered;ventilated;furnaceClass;dominantSource
naval_cannon
naval_cannon_breech_close
naval_cannon_breech_lock
naval_cannon_breech_open
naval_cannon_breech_unlock
naval_cannon_dry_fire
naval_cannon_fire
naval_cannon_hull_drop
naval_cannon_impact
naval_cannon_mechanism
naval_cannon_shell_guide
naval_cannon_shell_lift
naval_cannon_shell_seat
naval_cannon_stabilize
naval_shell
neck
needGaugeNumbers
need_numbers
needleDirty
needs two hands; no charged shock
needs two hands; no usable drain
needs world restart
net;authoredNet;furnaceClass;dominantSource
net;furnaceClass
netherAshExposureRemainder
netherAshTicks
netherite
netherite scrap
neuralBoosterReadyTick
neuralbooster
never re-doomes someone who used /doom off, nor a finished Corebound player.
nextWoundId
nicotine adaptation
nicotine stage {}
nicotineAddicted
nicotineDependence
nicotineSated
nicotinedep
nicotinesated
night does not advance it, and one window is about 72 in-game hours at default daylength.
night does not advance it, and one window is about {} in-game hours at default daylength.
nightmare
no
no alternate loop through the cavern graph
no charged oxygen
no charged portable oxygen in pack
no charged shock device
no compatible blood
no compatible blood carried
no critical incident
no discovery requires a one-hundred-block cavern traversal
no disinfectant
no disinfectant carried
no functional treatment hand
no inventory requirement can be inferred from this advisory step
no item required
no layout attempt was evaluated
no measured circulating-volume deficit · do not transfuse empirically
no one left who remembers me.
no response - nothing was done
no root bone
no safe injectable inferred
no safe single-drug path while PE is active
no sample linked
no shock device
no usable drain
no usable dressing/strap
no wound
no {}
no_bestiary_spawns
no_wound
nocifen
nodeId;node;expiresAt
nodes
non-contiguous chamber ids
non_alcoholic
none
none fitted
none recorded
nonrecoverable_when_generated
north
not active
not applicable
not carried
not fitted
not instrumented
not quietly pick your run for you.
not required
nothing. It is yours to keep, edit or delete.
notreepunching
now;reassess;then;cautions
nozzle_cores
nsaid
nsaidLevel
number is how much world it may permanently remove per minute, not how much it
nutrient source file
nutrientbar
nutrients
oOuUbBglwc~
observations
observer
observerSafe;combatProbe;forcedTestTicks;validSupports;reservedSupports;transferPair;routeCursor;routeSize;plannerCompletion;plannerFailure;plannerExpansions;plannerRemainingDistance;routeMode;routeEstimatedTicks;centralHullClear;nextBreachBlocks;fullNextSweepBlockers;remainingBreachBudget;reservedBreachBlocks;breachEmergencyDebt;breachVeto;stuckTicks;stallRecoveryStage;motionMode;hasLocomotionIntent;requestedSpeed;pursuitPressureTicks;contactDebtTicks;catchUpCooldownTicks;specialAttack;specialAttackTicks;lashState;lashTicks;inhalePhase;inhaleTicks;recoveryTicks;mouthCooldown;lashCooldown;grabCooldown;inhaleCooldown;anchorImpaleCooldown;mouthSweepCooldown;fogExhaleCooldown;caveShearCooldown;attackGraceTicks
obsession + rot
oculus
off
offset_x
offset_y
offset_z
oh
ok
on
onDoomedCoreboundGranted
onDoomedRitualConfirmed
onboarding ceremony
one file per death, piling up across every world and server this install plays.
one hub directly owns every payoff
one option
one player's neglect can kill everyone else on the server - so it has its own switch.
one saline ready
one saline ready · {}
oneClickTreatment
one_click
only expired blood carried
only one functional hand · effective compressions require both arms
open
open {}
operand
operandDecoder
operandEncoder
operation
operational
operator readiness unavailable
operator substituted without consent
opiate
opiate effect {}
opiateAbsorbPerSec
opiateAntagonist
opiateDepot
opiateLevel
opiateTolerance
opiated
opiatedepot
opiatedsad
opiatewithdrawal
opioid
opioid_depot
opioid_effect
opioids
opioidsEnabled
opium
opium_poppy
opium_poppy_seeds
opium_solution
opium_syringe
options
oralOpiateLevel
orangejuice
ore-bearing and cave-growth tags feed #doomedmatu:deep_maw_breachable, which datapacks
organInsultFlags
organRegenMultiplier
organ_damage_per_damage
organ_damage_per_damage.{}
organs
orientation
orientation;score
origin
origin;size;pivot;rotation;inflate;mirror;uv
origin;u;v;normal;spanU;spanV
origin;velocity;side;startTick;strength;seed
outcome
outcome;appliedMagnitude;defeatThreshold;regionalProtection
outcome;changed;incident
outcome;intXp
outer
outertorso
output_drug
output_fluid
output_items
output_items has {} entries but a {} has one output slot - only the first would ever be produced
output_mb
overclock_chip
overdose
overhead_chat
overheat_vent
overhydrated
overlapping gallery port cores {}/{}
oversized
overuse
overweight
own client config. When an option is unlocked (allow*=true), its forced* value is ignored
owner
owner and payload journals do not describe the same transactions
owner journal contains an invalid or duplicate owner
owner journal is not a string list
owner;revision;settings
ownerId
oxygen
oxygen carried; treatment hand unavailable
oxygen_compressor
oxygen_delivery
oxygen_saturation
oxyline
oxylineDepot
oxylineExposure
oxyline_syringe
p0;end;axis;lane;lift;rootPerpendicular;span;surfaceInfluence
paceFactor
pack unavailable
pack_
pack_feed_
pack_feed_{}
pack_return_
pack_return_{}
page
page text
page {} / {}
pages
pages must contain 1..16 text strings or page objects
pages must contain {}..{} text strings or page objects
pain
painShock
painVocalizations
pain_grain
pain_image
pain_noise
pain_static_a
pain_static_b
pain_voice
paindrone
painkillers
palpitations
pancake
panel
panelIntroSeen
pant
paper doll matu human furry fur cute cuteness character appearance body model skin
parent
parent cycle contains '{}'
part
part;forceScale
part;id
part;method;tick;findings
partOrdinal;accepted
particulate_filter
path
path;completedVersion
path;def
path;value
path;value;success;message;feedback
pathogenCarrier
pathogenImmunity
pathogenLoad
pathogenPeak
pathogenTimer
paths
patient
patient;expiresAt
patient;implied;expiresAt
patient;part;expiresAt
patientEntityId;patientUuid;patientName;snapshot
patientId
patientId;partOrdinal
patient_medical_gear
payload
payload journal contains a non-string record
payload journal contains an invalid or duplicate owner
payload journal is not a string list
payload;error
payloadTooLarge
payoff spaces are not meaningfully separated
payoff spaces collapse into one traversal beat
pelvis
pemmican
pendingLegacyContentProviderPayloads
pendingLegacyContentProviders
per window, of which at most traderSellCap may be non-medical. Set below traderSellCap and
per-face UV object cannot be empty
per-face UV object contains no visible faces
per-option switches below apply individually.
per-position filter that the scatter and trader-lair features carry and the two CYST
percent
perform transplant surgery using {} (harvest quality {}%, viability {}%, effective quality {}%)
periodic
perk;trackX;trackTop;trackBottom;thumbY;thumbH;travel;maxScroll
persistence
persistentAbsenceRoots
pestle_mortar
phantomCooldown
phantomEpisode
phantomPain
phantomRisk
phase
phase;instruction
phaseLatches
physicalArm;normal;pose
physicalHand;function;biological;reason
physiology
pickaxe
piece '{}' has a partial vertex
pieces
pistol
pistol_shot_lock_open
pistol_shot_mechanism
pistol_slide_forward
pistol_slide_rear
pistolshot
pitch
pivot
pivot_y
pivot_z
pivots
pivots;pieces
pizzaslice
placed_bag
plan;sampler
plantslip
plasticbandage
plasticchunk
player
player;data
playerId;selected;hovered;treatmentFlash;projections
playerThirst;getThirst;setThirst;getQuenched;setQuenched;drink;updateThirstData;getShouldTickThirst;setShouldTickThirst;itemRestoresThirst;drinkableItem
player_placed
players
players get DEFAULT. Set MATU explicitly if that is what you want.
please
plushie
pods
point_click
point_idle1
point_idle2
point_idle{}
policy
ponytail
popcorn
poppy_latex
port_insert
port_shell
portable
portable oxygen active · {} total
portable oxygen already active
pos;action;cell;token
pos;action;slot;token
pos;safeWire;assisted;token;legacy;fuseMillis;sequenceMillis;strength;assistedCell;revealedWords;flaggedWords;hitMineWords;adjacentCounts
pos;seed;live;booby;assisted;token
pos;side
pos;token;inputPreview;outputPreview
pos;token;result
pos;token;strength;assistedCell;revealedWords;flaggedWords;hitMineWords;adjacentCounts;state
pose
pose;visible;skipDraw
poseStack
position
position;authorizedState;requiredTicks;lane;limb;contact
position;direction;sampledTick
position;distalAxis;forward
position;normal;score
position;rotation;scale
position;rotationDegrees;scale
position;strength;born;expires
position;surfaceNormal
position;up;forward
post-effect chain did not build (loadEffect swallowed an error)
potassium
pouch
powered_climate
present;doseMSv;rateMSvH;surfaceKBq;internalKBq;discoveryMask;serverTick;falloutAirborneKBq;falloutDepositedKBq;falloutResidualFraction;falloutShelterFactor
presentation
presentation has more than 4096 keyframes
presentation has more than {} keyframes
presentationDefaultsSchemaVersion
presentation_bones
presentation_preset
presentations;generation
preserved
preset
preset name
press {} or ESC to close - the clock is still running
pressure
pressure + neural state
pressure and severed-anchor logic. Collision, support, loaded chunks and exact hull
pressure_crack
pretending to load...
preview
preview_all
previous
previous;candidate
prey contribute to its territorial encounter. 96 is the authored default.
prey contribute to its territorial encounter. {} is the authored default.
prion
prion provenance. 0 disables only this compatibility fallback, not contaminated tissue.
prion provenance. {} disables only this compatibility fallback, not contaminated tissue.
prionLoad
prionOnset
priority
private
proboscis
procedure requires two functional hands
process_machine
processedcopper
processes;reactors
procoagulant
procoagulant_syringe
produce
profile
profile has no selectors
profile;keptLines;discardedLines
profiles
prognosis engine
progress
progressTicks
prosthetic
prostheticCondition
prostheticTier
prosthetic_fit
prosthetic_lubricant
provenance. Harvested tissue uses its donor and tissue class instead. Cooking never clears
publishItem
pull the tourniquet OFF your {}
pulmonaryembolism
pump
pump_cycle
puppet
puppet_fit
purged
purging sponsored layer ........... ok
purity
purse
put a drain in your chest
p{};end;axis;lane;lift;rootPerpendicular;span;surfaceInfluence
quad_minigun
quad_minigun_impact_immune
quicklime
quips quotes speech lines
radiation
radiation1
radiation2
radiation3
radiation4
radiation5
radiationSickness
radiation_pulse
radiation_shielding
radiation_warning
radiation{}
radioactive_barrel
radius
ragdoll_puppet
raise: STR melee   RES kills/pain   INT chemistry
rare
raw_catalyst_ore
raw_human_flesh
raw_opium
reaction + rhythm
reactor
reading
readings - hepatic confusion means being confidently mistaken, not blurry-eyed.
ready · {} compatible {}
ready · {} mL carried, diluted - check the barrel
ready · {} mL pure supply
ready: {}
ready;reason
reagent_acetyl
reagent_acid
reagent_base
reagent_catalyst
reagent_solvent
reallocating...
rear torso
reason;score;position
rebreather
recipe:{}
recipes
recipient type unknown
recipientType;bags
recoil
recoil;recoilCompression;recoilSide;shotPhase;shotStrength;cycle;manualCycle;magazine;pump;shell;portShell;internalHull;casing;pumpCasing;trigger;flash;rearImpact;forwardImpact;magSeat;gate;shellSeat;handlingFlair;actionPhase;action;handlingVariant;flashSeed;shellChainIn;shellChainOut;magazinePresent;feedShellAvailable;actionEjects
record;rejection
recordSchema
recovered
recrystallizer
red
red;green;blue
red;green;blue;alpha
redCellFraction
red_cell_fraction
redacted
redblood
redcells
reduced
reducer
reference/ASSET_OVERRIDE_GUIDE.md
refill, the two waits stack and the shop reads as a one-time loot pinata.
refined_salt
refusal
refusal_chord
refusing to commit an invalid recovery payload for {}
regenSicknessScale
region
region;skinLoss;muscleLoss;depth;bleeding;contamination;vessel
regionKey
regionKey;displayName;elapsedSeconds
regionOrdinal;woundId
regionX;regionZ;corpse;medical;major;majorId
register_api
registeredPathsSha256
registeredPathsSha{}
registration failure
registry
registryDigest
rej
rejectedCommit
rejection;pos;token;inputPreview;outputPreview
relays waking one at a time
reliefcream
reliefcream_syringe
reload_cycle
reload_first_person
reloaded
rem
remain unchanged and are still reported through sound, the HUD and moodles.
remaining;total
remove
renal_function
renalfailure
rendered_fat
reopenTicks
repeat clinical assessment
repeat only if indicated
req
requestId;regionOrdinal
requestId;sessionId;part;procedure;patientId;completedStages;acceptedQuality
requestId;sessionId;partOrdinal;procedure;patientId;completedStages;acceptedQuality
requestId;sessionId;partOrdinal;procedure;patientId;reason
requestId;success
requireCrossPlayerInjectionConsent
requireCrossPlayerTreatmentConsent
required field is missing
required name '{}' is missing
requiredStableTicks
required_bones
required_locators
requires_two_hands
rescue
reset
reset it. Raise it if scavenging feels punished rather than paced.
residualPain
resolutionAtomicity
resolvedSettings
resolver
resourcePackDialogue
resources
respiration
respiration_damage_per_damage
restart, which players cannot force.
restore
restore lost volume
restoreAtomicity
restriction active while reaction persists
restrictions
result
result;changed;changedRules
result;rejectedEngagementShell
return
return_out
revenge
revision
revivol
revolver_click
revolver_cock
revolver_dry
revolver_luck
revolver_reload
revolver_shot
rewardUnavailable
rhythm + pulse
rhythmReadyTick
rifle
rifle_bolt_forward
rifle_bolt_rear
rifle_shot_lock_open
rifle_shot_mechanism
riflemagazine
rifleshot
rig
right
right;up
right_arm
right_booster
right_core
right_kidney
right_leg
right_lung
right_tether
rigor
rigorCd
rigorTicks
ringers_salts
ringersolution
ringersolution_syringe
riothelmet
rippable
rippeddressing
ritual
ritualIntensity;skipIntro;shake;shakeIntensity;afflictionMotion;vision;brainStatic;gore;shader;failurePanel;eyeLoss;weaponMotion;mawSpores;mawFog;mawGlare;gearButton;gearPlacement;gearOffsetX;gearOffsetY;deceptiveVitals;needNumbers;apathyNeeds;vanillaHearts;hungerBar;thirstBar;unit;moodleScale;moodleAnchor;moodleX;moodleY;moodleInward;witnessScale;witnessReduced;witnessScanlines;painVoice;cueVoice;drones;sleepMuffle;sleepFloor;chatColor;overhead;typingSound;keyboardSound;pitch;resourceDialogue;titleCard;accent;uiStyle;blood;doll;hideTransform;oneClick
ritual_intensity
rl;w;h
rl;w;h;tipX;tipY
roasted_sulfur
role
roll
rolled
root
root must be an object
root;severity;urgency;findings
root;tier;condition;segments
root_spine
rooted_cadaver
roots;children
rope
roselight
rot
rotLungConsolidationPending
rotLungThresholdsCrossed
rot_lung
rot_lung_load
rotation
rotation;lateral;lift;depthStart
rotationStart;rotationEnd;lateralStart;lateralEnd;liftStart;liftEnd;depthStart
rotlung
roulette_pull
roulette_spin
round chamber {}
round_
routineFlags
routineStreak
rowCount
rows
rum
run
runContractCommitState
runContractRuntimeRejected
runnersHigh
runners_high
rup
ruptured_process_unit
s were
sad
safetyglasses
sake
salad monster atmosphere encounter particles
saline
saline not carried
salt
sample;minMb;maxMb;minPurity;maxPurity
sampleRate;markerRequirements;contactChecks;collisionChecks
sample_rate
sand
sandal
saw
sawblade
scaffolding
scale
scale outside 0..4
scale outside {}..{}
scale;originX;originY;bandHeight;ruleThickness
scale;scalePivot;hip;sight;hipRotation;sightRotation;recoil;shoulderArc;inertiaScale;idleSway;aimTiming
scaleX
scaleY
scale_pivot
scar
scarf
scenarioType
schemaVersion
schemaVersion;incidentId;ownerId;patientId;dimensionId;anchor;scenarioSeed;scenarioType;phase;activeTicks;stableTicks;lastEvaluationGameTime;phaseStartedAtActiveTick;completionLatched;failureLatched;rewardLatched
schemaVersion;seed;revision;cards;resolvedSettings;registryDigest;status
schnapps
scrapcube
scrapmetal
scrappanel
scraptube
screen effects tunnel blackout accessibility
screenShake
screenShakeIntensity
screen_shake
scuba
scubadivinggear
sealed
sealedPodLoot
sealed_pod
sealed_water_pod
search_{}
searched
seconds
section
section;name;path;value;def;range;modified;restart;comment;editable
sedation
sedative
sedative_syringe
seed
segment absent
segments
selected {} is {} · put it away
selected {} {}
selectedWoundId
self
self;observerMode;observer
selfIncompatibleCard
self_defib
self_maintenance
selfharm
selfharm_drag
selfharm_grab
selfharm_idle
selfharmtap
separate datapack gate through #doomedmatu:worldgen_biomes; BOTH must allow a site.
sepsis
sepsis + sources
sepsisRigor
seq;ms;title;hr;blood
sereneseasons
serum_potassium
server
server simulation disabled
server value is what actually renders, so a player cannot bypass it by hand-editing their
server;dimension;chunkPos
server;dimension;pos
server;dimension;pos;capsuleInstance;token;openedAtNanos
server;dimension;pos;crateInstance;token;openedAtNanos;lastStuckNanos
server;dimension;pos;hand;input;boundStack;output;token;openedAtNanos
server;dimension;pos;mine;mode;safeWire;board;token;openedAtNanos
server;patient;expiresAt;lastCompression;accepted;faltered
server;player
server;until;systolicFloor
server_config
server_rules
sessionId;stage;quality
setQuenched
setShouldTickThirst
setThirst
setting
settingEncoder
settingId
settingId;operation;operand
settingKind
settingOperand
settingOperandEncoder
settingOperation
settingRange
settingType
settingTypeOrRange
settingValue
settings
severe
severe burns.
severed
severed_limb
severed_tentacle
severing bureau uplink (software) . failed
severity
severity;cause;score
severity;consciousnessDip;collapseChance
sha256
shaderVision
shader_vision
shaft
shake_strength
shallow
shape
shared floor/roof relief in chamber {}
sha{}
she cannot do this one for you
shell
shell410
shell{}
shin
shippedDefaultsSchemaVersion
shirt
shock
shock carried; needs two hands
shock device depleted
shock_per_damage
shooter;hand;tick
shooterId;muzzleX;muzzleY;muzzleZ;forwardX;forwardY;forwardZ;floorPos;floorStateId;seed
short · {}/{} compatible bags
short · {}/{} mL
shot_impulse
shot_lateral
shotgun
shotgun_carrier_close
shotgun_dry_fire
shotgun_equip
shotgun_pump_forward
shotgun_pump_lock
shotgun_pump_stroke
shotgun_shot_mechanism
shotgun_tube_load
shotgun_unequip
shotgunshot
shoulder_arc
showGearInventoryButton
showHungerBar
showMachineRecipes
showMessagesOverhead
showThirstBar
showTypes
showVanillaHealth
shrapnel
shrapnel_piece
sick
sickness pain camera mouse look shake disease
sickness {}
sicknessAmount
sicknessPerDamage;shockPerDamage;brainDamagePerDamage;respirationDamagePerDamage;diffuseSkinDamagePerDamage;diffuseMuscleDamagePerDamage;organDamagePerDamage
sickness_per_damage
side
side unresolved
side;drop;back;pitch;roll;pivotY;pivotZ
side;lift;lead;scale;bob;recoilPush
side;towardWall;distance
sides of the head
siege_smoke
sight
sight_rotation
simulation
size
sketch
skillres
skillsResetOnDeath
skillstr
skin
skin {}%
skinLoss
skip ⏎
skipIntro
skip_intro
slaking_vat
slam_anticipation
slam_doors
slam_wedge
sleepMuffle
sleepMuffleFloor
sleep_floor
sleep_muffle
sleepingpills
slim
slime
smallbattery
smallbleeding
smallmagazine
smallpack
smooth
snapshot
snapshot;error
snapshot;migrationVersion
sneakers
so on their own lines, and this section also includes a few related modes and limits.
soak
soap
socketIrritation
soda
sodabottle
sodacan
sodium_lactate
sodiumnitroprusside
sodiumnitroprusside_syringe
solution
somnull
sonic
sound_cannon
soup
source
source. Server-authoritative: a locked server resets custom/resource lines to the built-in
source;owner
source;text
sourceId
sourceId;source;itemResult;fluidResult;sourceName;description
sources
south
spawn eggs remain available for mapmakers even when this is false.
spawnY;originals
spawns; the Maw is one persistent resident per eligible grove, not a random spawn.
spec
specific setting. Most default true for the full experience. Settings that ship off say
specificId;qualityId;qualityAmount;minimumCondition;isLiquid;destroyItem
speech bubble head text
speedloader
spent
spent_casing
spider
spider_ambient
spider_charge
spider_death
spider_hurt
spider_step
spiderbite
spike_trap
spin_loop
spine
spineA{}
spineB{}
spite
splint
splintDur
splinted
split only · largest syringe {} mL
splitPerspective
splitPerspective;categories
spo2
spore
spore_cap
sportsdrink
spo{}
sprint
sprung
spurt
spurtIntensity
spurtRemainingTicks
spurtintensity
spurts
spurtsDone
ssri
ssriLevel
ssriOnset
ssriTolerance
ssritolerance
stability;verdict
stable
stableTiming
stack;arm
stack;quality
stack;table;weight
stage
stage {}
stage;live;boobyTrapped;armed;warned;hatchProgress;settleCompression;time;falling
stagnation + decay
staleSeconds must be finite and longer than the transition
stamina
staminaSpent
staminaregen
standard stock
stapled
stars
start;end
start;end;endRadius;alpha
startNanos;deadlineNanos
startingArmTraitApplied
starving
state;outcome
state;progress;tension;end;side;lift
staticIntensity
staticdying1
staticdying2
staticdying3
staticdying{}
status
status panel. Every allow* switch defaults true (players may customize). A modpack that has
status;blockers
status;blockers;failure
status;pair
stay away from Theseus_Rolaine
steadyX;steadyY;shakenX;shakenY
stem
step
step;failureReason
step={}, body={}, velocity={}, planned={}, plannedOrientation={}, squeeze={}, transfer={}/{}, supportCooldown={}, handoff={}, rejected={}, guide={}/{}/reached={}/compressed={}/cost={}/excavation={}/next={}, awareness=confirmed:{}/memory:{}/remembered:{}/corridor:{}/mouthDistance:{}/probe:{}/probeTicks:{}, ceilingRelease={}/{}
steps;completion;failureReason;expansions;pathCost;remainingDistance
sterilizedbandage
stick
stiffness;damping;maxOffset;drivePitch;driveVert;driveSide;driveTurn;bendCap;velocityDrive
still
still warm
stillInstalled
stimMidMax
stimMidRemaining
stimStepAccum
stimulant
stimulantMultiplier
stimulant_syringe
stitched
stone
strap
strap a tourniquet on your {}
strength
strength. It deliberately does NOT alter cyst-spore exposure, infection probability,
strength;serial
strength;submittedMs
streptokinase
streptokinase_syringe
striderpelt
strikes run out. Each module's status light turns green when it is disarmed.
string
stringLength
stroke
strokeAmount
stumpWound
style
subclass that mod waits for. It applies wherever a character is given a run
subclinical / {}
subject
subjectId;host;body;acceptsCare
success;value;message
suicide
sulfur_feedstock
sulfur_lump
sulfur_trioxide
summary
sun_fern
support_grip
support_hand
support_shoulder
supporting hand
suppressant
suppressantTicks
surface
surface;u;v
surface_scatter
survived_doomed
susceptibility {}
suture
sutured
swelling
synth:{}
syringe
syringe_filler
systolic
systolicBP
systolic_pressure
tablet medical wiki ui uni-health scanline
tacticalboots
tacticalgloves
tag
tag;nutrients
taint_campfire
taint_smelting
taint_smoking
target
target/weight length mismatch
target;orientation;mode;supports;speedScale
telemetry
temperature
temperature telemetry
temperatureAuthority
temperatureRateMultiplier
temperatureSeverityMultiplier
temperatureUnit
tendSeconds
tensed
tequila
terminalLatches
terminal_glass_break
terminal_glass_strain
terrain damage, attack timing or recovery windows. 1.0 preserves authored consequences.
terrain damage, attack timing or recovery windows. {} preserves authored consequences.
terrain it takes is gone unless a datapack opts a block into
terrainDamage;maxHardness;maxResistance;blockBreakBudgetPerTick
territorial apex encounter. Commands and
territoryRadius;pursuitSpeedScale;hiddenCatchUpDelayTicks;consequenceScale;naturalSpawnSeparation;blockBreaking;maxBreakHardness;breakBudgetPerMinute
text
text color colour wheel speech
text;color
text;options
text;sketch
text;waitAfterMs;italicFrom
texture
texture;sourceWidth;sourceHeight;mirror
texture_height
texture_width
textures/
textures/block/{}{}.png
textures/entity/blood_splat_{}.png
textures/entity/{}.png
textures/gui/body/{}
textures/gui/body/{}.png
textures/gui/body/{}{}.png
textures/gui/death/{}.png
textures/gui/despair/{}.png
textures/gui/effect/{}.png
textures/gui/funkin/{}.png
textures/gui/hand/{}.png
textures/gui/minigame/{}.png
textures/gui/moodle/{}.png
textures/gui/wound/{}.png
textures/gui/{}.png
than were actually sold is harmless - it is bounded by what is missing.
that choice to the canonical feature setting during config load, then resets this alias.
that hides expensive core gear such as titanium prosthetics (180). Content-provider
that hides expensive core gear such as titanium prosthetics ({}). Content-provider
that isn't me. that was never me.
that wants disease to exist without plagues sweeping the base; 0.0 stops all spread while
that wants disease to exist without plagues sweeping the base; {} stops all spread while
the 
the Customization panel, so either mode can wear any body. Existing characters are never
the circuitry is live now - work carefully
the feature attempts a site on average once per 24 eligible calls; 1 = every eligible
the feature attempts a site on average once per {} eligible calls; {} = every eligible
the first obstructed cross-section of its chosen route.
the flora wants to kill you here too, apparently.
the moment passed - nothing was done
the offer changed - nothing was done
the ones i couldn't save. everything i built.
the patient's 
the permitted values
the real countdown and colour release digit matter. Losing your grip causes a strike.
the route planner to look elsewhere. This changes gameplay, never cosmetic presentation.
the syringe is empty - fill it with a drug fluid first
the three overlapping shields. The live circuitry is already mounted beneath them.
the_empty_bag
the_strap
the_warm_part
their Customization toggle. This is presentation only: hunger, thirst, their moodles and
their own and this decides where. The Deep Maw does not - it is authored by generated
then don't.
thermal simulation disabled
thermometer
thigh
thigh_left
thigh_right
thinair
thirst
thirst;quenched
thirstAuthority
thirstOverdrinkMultiplier
thirstRateMultiplier
thirst_was_taken
thirsty
thoracicFluidProvenance
thoracic_burden
thoracic_source
thorax
thorax and abdomen
thorax; slight abdominal overlap
thoraxdestroyed
threat;lastHitTime;expiresAt
threat;source;distanceSqr;impendingLevel;recognized;damageFraction
throttle exists so a player cannot dump a mountain of cheap junk to bank credit for the
through-and-through
tick;stack;hand;slot;side;strength
ticks
ticks;sitTicks;sitCreditToday;day
tier{}
time
time to tissue injury
time;event
time;value;interpolation
tinnitus
tint
tip
tired
titanium_prosthetic
titaniummachete
titaniumpickaxe
titaniumrod
titaniumsheet
titaniumslab
title
title;cause;action;eta;severity;target;part;clinicalCase
title;detail;color
title;value;severity;target;part
titleCardOnDoom
title_card
to
to blood, pain and organs without running a second thirst drain.
toString
token;patient;part;drug;mixed;vesselState;vessel;implied;maxMl;expiresAt
token;patient;part;kind;heldStack;selectedSlot;woundId;nextSequence;intermediateSteps;fragmentWoundIds;initialFragmentCount;successfulFragmentSteps;lastAppliedTick;expiresAt
token;patient;part;stage;longitudinal;vertical;proximalAnchor;proximalTension;distalAnchor;distalTension;openedAt;lastActionTick
token;patient;part;tool;implied;heldStack;selectedSlot;expiresAt
token;patient;type;unit;selectedSlot;expiresAt
token;success
tolerance
too many nutrient sources in one file
too many profiles in one file
too many recipes in one file
tooManyCards
tooManySettings
tool
tool: 
toolbox
tools
tooltip.doomedmatu.{}{}
torch
tornshirt
torso
torsofront
total loss 0.00 L/min
total loss {} L/min
total loss {} L/min{}
tourniquet
tourniquetCondition
tourniquetTime
tourniquet_deadline
tourniquet_elapsed
tourniquet_region
toxaemia
track has no channels
track targets unknown bone '{}'
trackX;trackRight;trackTop;trackBottom;thumbY;thumbHeight;travel;maxScroll
tracks
trade
trader
traderLairRarityChunks
traderRestockSlots
traderRestockTicks
traderSellCap
traderSellMedicalCap
traderSellWindowMinutes
traderSellWindowMinutes: if credit takes an hour to earn AND the shelf takes days to
traderWalletCap
trader_adventurer
trader_experiment
trader_lair
trader_lair_hum
trader_lair_pressure
trader_maid
trailingPayload
trailing_tether
traitHeadStartLedgerVersion
traitSchemaVersion
traitStartingBudget
traits
traitsChosen
traitsChosen;aliveTicks;caseOpened;caseNotes;transformProgress;transformStage;spurtsDone;happiness;trauma
transformPain
transformStage
transformation
transformation horns tail
transformationDurationHours
transformpain
transformstage
transfuse up to {} from {} into your {}
transfusionDebt
transfusionReaction
transfusion_reaction
transfusiondebt
transfusionreaction
transitionSeconds must be finite and between 0.08 and 0.28
transitionSeconds must be finite and between {} and {}
translation;pitch;yaw;roll
transplant
trap
trapWorldgenDensity
trauma
trauma;restitution;friction
traumarig
treat complications
treat you
treatment hand unavailable
triedLastStand
trigger
trigger_grip
trigger_hand
trigger_pull
trigger_shoulder
triggered
true
true (default) = clients may use the one-click medical accessibility option. The server resolves splinting as a fixed competent, non-perfect application; the client cannot claim its own quality. false = all splint procedures must be performed manually.
true (default) = cyst eyes sweep their spotlights, are pulled toward a carried light, and report a player they catch to nearby Deep Maws. false leaves them standing as inert scenery - they stop sweeping, stop lighting the cave and stop telling anything where you are.
true (default) = cyst territory runs its bounded biological lifecycle: exposed larvae, interruptible dormant corpses, motile carriers and finite rooted brood nodes. false keeps the complete biome palette and water pods but removes this hostile ecology.
true (default) = each generated cyst grove remembers server-confirmed disturbance. Being seen, heard, breaking tissue, shooting lenses, mining and starting nearby fires raise a hidden shared value that only speeds the eyes' ordinary sweep. It never widens their cone, bypasses cover, changes calm green beams to yellow, or directly alerts a Maw.
true (default) = grabber plants (the 'snake grabbers' that seize and thrash you) generate on the surface in new chunks. false = none generate - independent of the trap toggle, so you can keep the mines/traps and lose only the grabbers, or vice versa.
true (default) = one player can amputate another. A limb that is already lost (necrotic, gangrenous or destroyed) can be taken from someone who cannot answer, because that is the emergency the feature exists for. A limb that could still be saved asks first only when requireCrossPlayerTreatmentConsent is enabled. false removes the cross-player amputation interaction entirely.
true (default) = prolonged breathing near authored cyst spore blooms builds a hidden, recoverable particulate burden. Respiratory protection slows it sharply; only sustained unprotected exposure can seed the existing treatable Marrow Worm pathway. This is gameplay-only and independent of the client's spore/fog visual settings.
true (default) = sparse GLOWCAP survival flora generates on cave floors - a renewable food + bandage source underground so caving isn't a dead end. It glows faintly. Set false if you don't want any glowy plants in your caves.
true (default) = the once-per-life LAST STAND second wind can fire at the brink - the 'I won't give up yet' cutscene that sometimes pulls you back from brain death. false = no last stand and no cutscene; the brink is final. Turn off if you don't want the reprieve, or if the cutscene conflicts with another mod's death/voice handling.
true (default) = trader lair structures (the maid / adventurer vendor rooms) generate underground in new chunks. false = they no longer generate.
true (default) = water scooped straight out of a lake with a glass bottle is as murky as water cupped in your hands, and wants boiling. false = glass bottles sanitise on contact, which is what they used to do: cupping your hands in a pond risked sickness while dipping a bottle in the SAME pond was clean and hydrated you better.
true (default) = what you eat and drink moves your core temperature: a hot meal warms you, cold water and chilled fruit cool you. false = food is nutrition only.
true (default) = your Strength/Resilience/Intelligence skill levels reset to baseline when you die, so death costs your training. false = skills persist across death (the old behaviour). Does NOT apply to /doomedheal.
true = a new Doomed character is asked which run they want, once, before the ritual.
true = a running antibiotic course actively drives infection back down on every infected limb (about -4%/min net, so a 10-minute oral course knocks roughly 40% off and a bad infection takes two). This is the realistic behaviour: antibiotics kill the bacteria rather than only helping you cope. It stays SLOWER than a topical antiseptic on the wound itself, so source control still matters. false = the old model where antibiotics only raised immunity and could essentially never reverse an infection.
true = a running antibiotic course actively drives infection back down on every infected limb (about -{}%/min net, so a {}-minute oral course knocks roughly {}% off and a bad infection takes two). This is the realistic behaviour: antibiotics kill the bacteria rather than only helping you cope. It stays SLOWER than a topical antiseptic on the wound itself, so source control still matters. false = the old model where antibiotics only raised immunity and could essentially never reverse an infection.
true = advanced illness can make your on-screen vitals show WRONG (but plausible)
true = an EXTREME unarmored hit (a .50 BMG-class round or comparably destructive force) GIBS the struck region: a bare head or torso is instant death (the body comes apart), a bare arm/leg is torn off (survivable, but the stump bleeds hard). Ordinary rounds (pistols, SMGs, rifles, arrows) never trigger it. false = those hits wound normally.
true = an EXTREME unarmored hit (a .{} BMG-class round or comparably destructive force) GIBS the struck region: a bare head or torso is instant death (the body comes apart), a bare arm/leg is torn off (survivable, but the stump bleeds hard). Ordinary rounds (pistols, SMGs, rifles, arrows) never trigger it. false = those hits wound normally.
true = blood bags age and eventually become unsafe to transfuse. false = their stored condition remains fresh; food spoilage is a separate switch.
true = calm work pays a little mood: a fish caught, a mature crop harvested. Small and capped per day so a wheat field is not a happiness engine, and routed through the same reward gate as everything else, so a numb body gets less from a good catch.
true = carried food slowly spoils over time and is eventually lost. false = food never spoils.
true = each death writes a plain text case file to <game directory>/doomed-morgue/,
true = extra MAX HEALTH from RPG/levelling mods toughens the body: incoming sim damage is divided by maxHealth/20, LINEAR rather than diminishing, because diminishing returns get worse the harder a pack scales. Clamped by maxHealthScaleCap, never below 1. Off by default: an easing for packs that are not about hardcore survival.
true = extra MAX HEALTH from RPG/levelling mods toughens the body: incoming sim damage is divided by maxHealth/{}, LINEAR rather than diminishing, because diminishing returns get worse the harder a pack scales. Clamped by maxHealthScaleCap, never below {}. Off by default: an easing for packs that are not about hardcore survival.
true = healing hearts additively dull pain across the whole body, lightly, so it takes a lot of healing to counteract one broken limb. ~1.5 pain per HP, so a full Regeneration II does NOT clear one broken bone - it is relief, not an analgesic, and it never replaces a splint or a syringe. Independent of vanillaHealingBridge: a pack can want the edge taken off without wanting hearts to close wounds. Off by default.
true = healing hearts additively dull pain across the whole body, lightly, so it takes a lot of healing to counteract one broken limb. ~{} pain per HP, so a full Regeneration II does NOT clear one broken bone - it is relief, not an analgesic, and it never replaces a splint or a syringe. Independent of vanillaHealingBridge: a pack can want the edge taken off without wanting hearts to close wounds. Off by default.
true = use the old four-wire landmine defusal panel. false (default) = use the Minesweeper boss encounter with its own live fuse.
true = vanilla/modded HEALING (golden apples, Regeneration, healing spells - anything that fires a heal) reaches the body sim: it clots bleeding wounds (shrapnel still holds them open), closes skin and muscle on the worst limb, and per scope restores blood or chips infection. It NEVER touches brain damage, set fractures or dislocations - those always want real treatment. Off by default: Doomed healing is the point of Doomed.
true = when a player types doom in chat, a DOOMED card slams onto every Doomed player's screen with a fanfare. It is a gag and it is on by default. Turn it off on a public server: anyone can type the word, so anyone can put a banner across everyone else's view. Each player can also switch it off for themselves in the client settings; this is the switch they cannot ignore.
true = your main inventory grid is limited by STRENGTH: the hotbar is always yours, plus 3 main slots at Strength 0, unlocking upward to all 27 as you train it. false = every vanilla slot is available from the start and never locks. TURN THIS OFF for compatibility with any mod that rearranges the player inventory (Petite Inventory, backpack/slot mods): both of you are laying claim to the same slot indices and the mod that owns the layout should win. Strength keeps training either way, so turning this back on resumes where you are rather than at zero.
true = your main inventory grid is limited by STRENGTH: the hotbar is always yours, plus {} main slots at Strength {}, unlocking upward to all {} as you train it. false = every vanilla slot is available from the start and never locks. TURN THIS OFF for compatibility with any mod that rearranges the player inventory (Petite Inventory, backpack/slot mods): both of you are laying claim to the same slot indices and the mod that owns the layout should win. Strength keeps training either way, so turning this back on resumes where you are rather than at zero.
true = your vanilla HEALTH BAR is driven by your overall condition (brain / blood) so external health-bar HUD mods show something meaningful instead of always-full. The bar never reaches 0 - real death is still brain-death only, the mod keeps owning when you actually die. On by default so health-bar mods work out of the box. false = Doomed stops using hearts as a condition display. Ordinary damage may still dent the vanilla bar, especially while starving with Doomed hunger disabled, but cannot cause Doomed death.
true = your vanilla HEALTH BAR is driven by your overall condition (brain / blood) so external health-bar HUD mods show something meaningful instead of always-full. The bar never reaches {} - real death is still brain-death only, the mod keeps owning when you actually die. On by default so health-bar mods work out of the box. false = Doomed stops using hearts as a condition display. Ordinary damage may still dent the vanilla bar, especially while starving with Doomed hunger disabled, but cannot cause Doomed death.
truncatedPayload
trustedClock;elapsedTicks;energyCost;poweredFraction
tt
tube_insert_cycle
tube_insert_impulse
tube_recover
tube_shell
tube_stance
tuff
tunnel
turn this off for a modpack that wants Doomed's body system without Doomed's bestiary.
tweezers
tweezers carried · manual extraction required
tweezers not carried · obstruction cannot be cleared safely
tweezers_click
tweezers_idle
two Minecraft days. A failing shelter waits 1.5x this and an established one 0.5x, so the
two Minecraft days. A failing shelter waits {}x this and an established one {}x, so the
two functional hands ready · rhythm treatment remains separate
two hands ready for CPR
type
type;recipes;icon;langKey
type;skinLoss;muscleLoss;tissueDepth;bleeding;vessel
type;talent;episodeId;startGameTick;seed;intensity;durationTicks;text
typing keys sfx
typing sfx undertale typewriter
typingPitchVariation
typingSound
u;v;width;height
ui color colour wheel theme cyan
ui style old panel prototype
ui_theme
unbinding bureau restrictions .....
unclassified
uncleared
unconscious
unconsciousTicks
underweight
unexpected end of input
unidentified mixture
unknown
unknown Cyst plan version
unknown bone '{}'
unknown face; expected north, east, south, west, up, or down
unknown fluid {}
unknown item {}
unknown nutrient '{}'
unknown organ '{}'
unknown parent '{}'
unknown presentation field (gameplay values are not permitted here)
unknown presentation-manifest field (gameplay fields are forbidden)
unknownCardSetting
unmodified
unspecified
unstable
unstable - reseat
unsupported authored geometry format {}
unsupported geometry field
unsupported version '{}' (expected '1.12.0')
unsupported version {}
unsupported version {} (expected 1)
untyped
untyped blood is not cleared
up
updateThirstData
uplink persists · physical antenna detected
upper
upper_arm_left
upper_arm_right
usableItems;spentItems;totalCondition;bestCondition;bestCapacity
use {} on your {}
useLegacyLandmineDefusalMinigame
utf8
utf{}
utilities
uv
uv_size
validation
validation still decide whether a step is legal. 1.0 preserves the authored encounter.
validation still decide whether a step is legal. {} preserves the authored encounter.
validationAtomicity
value
value;velocity
valve colour's release digit anywhere in its seconds:
vanillaCrateLoot
vanillaHealingBridge
vanillaHealingOverfillsBlood
vanillaHealingPotency
vanillaHealingScope
vanillaMagicPotency
vanilla_hearts
vapor_filter
vasopressin
vasopressin_syringe
venom
venomCurrent
venomTotal
venomgland
vent_left
vent_right
ventilation
version
version;regionSeed;regionX;regionZ;minY;maxY;phenotype;landmarks;chambers;galleries;fringeId;corpseId;medicalId;majorId;mawHollowId
version;regionSeed;regionX;regionZ;minY;maxY;planFingerprint
version;worldSeed;regionX;regionZ;minY;maxY;landmarks
vertically mirrored chamber {}
vertices
vertices;faces
vertices;uv
verysick
verytired
vessel
victim;contact
viewerIdentity
viewerIdentity;weaponIdentity;hand;displayContext
viewmodel
viewmodelMotion
vigilCredit
vine
vinegar
violent
viscosity
visible_bounds_height
visible_bounds_offset
visible_bounds_width
vision
visionIntensity
vision_effects
visualEyes;liveEars;total
vivecraft
vocal_agony
vocal_brace
vocal_breathless
vocal_choke1
vocal_choke2
vocal_choke{}
vocal_exhale_unhappy
vocal_flinch_slight
vocal_flinch_sudden
vocal_gasp1
vocal_gasp2
vocal_gasp_exhale
vocal_gasp_hard
vocal_gasp{}
vocal_grunt_low1
vocal_grunt_low2
vocal_grunt_low3
vocal_grunt_low{}
vocal_grunt_mid1
vocal_grunt_mid{}
vocal_heave
vocal_hiss1
vocal_hiss2
vocal_hiss{}
vocal_kuru_giggle
vocal_kuru_laugh
vocal_oww_rare
vocal_relief
vocal_rest
vocal_sob
vocal_yummy_rare
vodka
voice
voice mute sound hurt
voice mute sound stamina oxygen
voice variance randomness
voice;pitch
volume + pressure
vomit
vomit1
vomit2
vomitblood
vomitwarning
vomit{}
waist
wakeup
waking the hamster...
warm
warming_food
warming_food_heavy
warming_food_light
warn
warningloop
warp
wash_station
waste_filtrate
watch depot rebound
water
water_pod
waterbottle
waterjug
waypoint
waypoint;orientation;mode;envelope;blockers;estimatedTicks
waypoints;reachedGuideGoal;expansions;excavationBlocks;pathCost;compressedProfile
weaponIdentity
weaponIdentity;startTick;pitch;yaw;roll;durationTicks;rebound
weapon_motion
wear
weight;value;rotSpeed;scaleWeightWithCondition;destroyAtZeroCondition;tags;recMinInt;qualities;capacity
weightOffset
weighted
west
wet
wet_wipes
wetness
what;ready;availability;readinessState
when disabled so a paused crisis cannot become permanent; exceptions are stated on the
whiskey
whisky
white
wholeTicks;remainder
why your sight is changing
width;height
width;height;columns;rowsPerColumn
will hand back.
wine
wipe
with /doom mode.
with {}
withdrawal
without being asked, so on an ffrpg pack this line reading DEFAULT does not mean
witnessArchiveDiscoveries
witnessReducedMotion
witnessScale
witnessScanlineIntensity
witnessSnapshot
witness_editor
wood
wood_ash
woodcube
woodpanel
woodsandals
woodscraps
wool
worldCelsius;rate
worldgen
worldgenDimensionIds
worldgenDimensionIds so enabling resources never silently enables hostile encounters.
worldgenPolicy
worldgen_biomes
worst infected wound
would punch holes in it at tag boundaries. So for cyst groves this is a DIMENSION
wound
wound;x;y;radius;depth
woundLedgerVersion
woundglue
woundglue_syringe
wounding;openedSkin
woundless
wounds
woundstapler
woundwort
woundwort_crop
woundwort_leaf
woundwort_paste
wrap
wraps
wrench
wrench + matching parts
wrench_click
wrench_idle
write
write_page
wrong_blood
x0;y0;x1;y1;entry
x0;y0;x1;y1;sag;width;color;salt
x1;y1;x2;y2;birth;weight
x1;y1;x2;y2;birth;width;branch
x;y;size;birth
x;y;w;h;action;clipped
x;y;w;h;text;focusClipped
x;y;z;clearedCount;clearedHash
x;y;z;pitch;yaw;roll;pivotX;pivotY;pivotZ
x;y;z;velocityX;velocityY;velocityZ;seed
x;y;z;velocityX;velocityY;velocityZ;seed;moonclip
x;y;z;xRot;yRot;zRot
x;z;floor
xalorissponge
xpgain
x{};y{};x{};y{};birth;weight
x{};y{};x{};y{};birth;width;branch
x{};y{};x{};y{};entry
x{};y{};x{};y{};sag;width;color;salt
yaw;pitch
yaw;pitch;roll
yaw;pitch;roll;scaleX;scaleY;scaleZ;verticalOffset
yawn1
yawn2
yawn{}
yellow
yes
you could no longer answer - nothing was done
you refused
your 
{}  -  oxygen {}%
{}  Someone else.
{}  |  LMB fire  RMB aim  R reload
{} ({} ml)
{} - Emergency Equipment
{} - Level {}
{} - ischaemic injury active
{} - {} to injury
{} -> false
{} -> {} (-{} pts)
{} / 100 mB - {}
{} / confidence {}%
{} / {} FE
{} / {} charge
{} / {} mB
{} / {} ml in the barrel
{} / {} rounds
{} / {} stored with this trader.
{} // CAUGHT
{} // PHYSICAL SPECIMEN OBSERVED
{} // WOUND SELECTED
{} BPM{}
{} CAUTION
{} CR
{} Complication: {}.
{} DAMAGE
{} FAILURE
{} FC: 0
{} FE
{} FE   {}.{}s
{} Gigawatts
{} L/min
{} MORE LINE{} // WHEEL TO SCROLL
{} OR ABOVE
{} PROSTHETIC{}
{} SHRAPNEL
{} TO <{}
{} absent; no functional prosthesis
{} accepted, but the amputation could no longer begin.
{} accepted, but the procedure could no longer begin.
{} accepted.
{} active. 
{} ago
{} already has a tourniquet - empty-hand click to remove it
{} assay: {}% +/-{}; contamination {}% +/-{}
{} bpm
{} bpm · {} L
{} can no longer answer. Reassess before attempting emergency care.
{} can't be amputated
{} can't take a tourniquet
{} cannot be completed.
{} cannot be immobilised with an ordinary splint
{} cannot be immobilized with an ordinary splint.
{} cannot be removed, only arm and leg segments are supported.
{} cartridge
{} cartridge: {}%
{} charges
{} colour hex value
{} compatible bag{}
{} compatible blood {} OR 1 saline bag START · reassess oxygenation
{} compatible blood {} minimum
{} course active · {}s remaining
{} depleted
{} did not respond - give it a moment.
{} did not respond. Nothing done.
{} disables this presentation; server-owned accuracy, disease, pain and consciousness
{} disinfectant dose(s)
{} disinfectant dose(s) carried
{} dislocated
{} drew blood from you.
{} ea
{} entry
{} exceeds two machine slots
{} fractured
{} fractured - hold a splint and click here to stabilize it
{} fractured - keep it still; an ordinary splint cannot set this region
{} function is limited by the fitted prosthesis.
{} geometry '{}' has missing {} or empty {} required mechanism bones; using the fail-soft renderer
{} has an open deep wound - hold sutures and select it
{} has been occluded for {} · tissue injury is active.
{} has no active Doomed body.
{} has no bleeding wound to cauterize.
{} has no eligible bone to fracture.
{} has no joint to dislocate.
{} has no lodged arrow to extract.
{} has no reducible dislocation.
{} has no shrapnel to remove
{} has no shrapnel to remove.
{} has no unblocked external bleed to compress.
{} has no wound a dressing can wrap.
{} has no wound that can be sutured.
{} has no wound to suture
{} indexed
{} infected - use antiseptic here (and take antibiotics)
{} injured
{} is absent - there is no tissue here to treat
{} is absent without a functional prosthesis.
{} is already missing.
{} is already present.
{} is already splinted
{} is already splinted.
{} is beyond asking.
{} is completed without obvious weakness.
{} is dislocated or unstable.
{} is dying from {}
{} is fractured.
{} is mechanically unstable.
{} is not an amputatable arm or leg segment.
{} is not in active cardiac arrest.
{} is possible, but weak and guarded.
{} is prosthetic - service it with a wrench
{} is prosthetic - there is no biological tissue to treat
{} is scanning you
{} is severely limited and cannot hold normal load.
{} is still biological - prosthetics require an amputation
{} is too painful for shrapnel removal - numb it first
{} is too painful for shrapnel removal; numb it first.
{} is too painful to dig shrapnel out by hand - numb it first
{} is too weak to work with.
{} is treating you
{} isn't bleeding - nothing to sear shut
{} isn't dislocated - the wrench won't help here
{} items in this lot
{} joint mechanically unstable
{} limited by prosthetic condition
{} liquid
{} mB
{} min
{} ml pushed
{} mmHg
{} mmol/L
{} muscle function reduced
{} must contain 1..{} characters
{} not carried
{} not found in pack
{} not sampled
{} occluded {} · {} until tissue injury.
{} of normal
{} options
{} outside 0..20
{} outside {}..{}
{} pain limiting control
{} ready · {} mL carried
{} ready · {}%
{} reduced · unstable
{} refused.
{} refused. Give them a moment.
{} remaining
{} remaining · do not restart the course
{} result{}. Results open the exact control or its focused editor.
{} retained
{} root case(s)
{} saline bag START · no blood · reassess oxygenation
{} saline bag(s) ready
{} short · {}/{} mL
{} split only · largest {} mL
{} state
{} systems critical · root: {}.
{} units @ {} credit each
{} wants to {}
{} {} dose(s) in pack
{} · NO STREPTOKINASE
{} · PRIMARY
{} · active-bleed contraindication
{} · arrest rhythm
{} · donor recorded
{} · further blood restricted
{} · no functional treatment hand
{} · saline not carried
{} · shock procedure requires two functional hands
{} · solid food blocked
{} · someone else
{} · universal donor
{} · universal recipient
{} · ~{}h {}m of survival remaining (resets on death)
{}%  (relative {})
{}% depth · bleed severity {}/100
{}% is authored; higher values deliberately intensify bounded shader effects.
{}% is authored; higher values exaggerate only neurological grain.
{}% low / {}% high
{}% pure
{}% spent
{}% toward Level {}
{}-{} BUY   ARROWS SELECT   ENTER BUY
{}-{} Sv
{}-{} mSv
{}-{} mSv/h
{}. By continuing to live, you accept these terms.
{}. Do the pinned action first.
{}. Not fatal yet. That is not permission to ignore it.
{}. On Asset expiration, the Bureau retains all data, the Unit, and any structures arising from the Asset.
{}. Oxyline is temporary support; clear the diagnosed driver.
{}. Telemetry transmits to the Bureau for Asset valuation.
{}. This server has traits switched off, so none of it is doing anything.
{}.bone
{}.clip
{}.cubes
{}.cubes[{}]
{}.event
{}.faces
{}.faces[{}]
{}.inflate
{}.interpolation
{}.json
{}.length
{}.loop
{}.markers
{}.markers[{}]
{}.max_distance
{}.meshes
{}.meshes[{}]
{}.min_distance
{}.mirror
{}.name
{}.origin
{}.parent
{}.pivot
{}.position
{}.rotation
{}.scale
{}.size
{}.time
{}.tracks
{}.tracks key
{}.tracks.{}
{}.txt
{}.typed
{}.unlabelled
{}.uv
{}.uv[{}]
{}.uv_size
{}.value
{}.vertices
{}.vertices[{}]
{}/min
{}: no treatable injury
{}: {} / 16000 mB
{}: {}{} px
{}@{}/distance={}/orientationError={}/compressed={}/blockers={}
{}Configure Leuten Coded and authored challenge rules.
{}Heat {}
{}TANK {}
{}_middle
{}_outline
{}_right.png
{}_t{}.png
{}_{}.txt
{}eye_open.png
{}gauge
{}h {}m ago
{}m ago
{}m old
{}mmround
{}round
{}s old
{}x shrapnel
{}{}.png
{}|fluid|{}
|fe:
|foreign:
|ft:#
|of:
|risk:
‹ ARCHIVE
‹ INDEX
███████\na Dark Energy Manipulator, set apart from a draconic\ncore\n. Where a core draws on heat, this design acts on the expansion-force itself.\nObjective, recovered in part:\nforce a controlled breach and harvest it\n, then feed the yield into a draconic core held at the edge of\nCascade\n.\nPrerequisite on file is a single proven stable bind. Exactly one exists, and its source is\nDR-01\n.\nProjected yield:\ninterfaces at scale\n.\n████████████\ncouncil eyes\n
███████\na Dark Energy Manipulator, set apart from a draconic\ncore\n. Where a core draws on heat, this design acts on the expansion-force itself.\nObjective, recovered in part:\nforce a controlled breach and harvest it\n, then feed the yield into a draconic core held at the edge of\nCascade\n.\nPrerequisite on file is a single proven stable bind. Exactly one exists, and its source is\nDR-{}\n.\nProjected yield:\ninterfaces at scale\n.\n████████████\ncouncil eyes\n
▓▒░▒▓░░▒\nunit and asset out of registration with local\n[NO MATCH]\nreference frame not foun\n░▒▓▒\norigin breach\nUNVERIFIED\n· mandate persists\n░▒▓░▒▒░\ncoherence trending toward\nterminal reseat\n· predicted endpoint\n▒▓░\nconclusion\n░▒▓▒░\nclause\n14(c)\nengaged · retain\nstructures arising\ncause of acceleration\nUNRESOLVED\n▓▒░▒▓░▒░▒▓░░▒▓\nretain structures\nRecovery note: the device continues to run its mandate on\nDR-01\nfrom inside a frame the mandate was never written for. It does not appear to know this.\n
▓▒░▒▓░░▒\nunit and asset out of registration with local\n[NO MATCH]\nreference frame not foun\n░▒▓▒\norigin breach\nUNVERIFIED\n· mandate persists\n░▒▓░▒▒░\ncoherence trending toward\nterminal reseat\n· predicted endpoint\n▒▓░\nconclusion\n░▒▓▒░\nclause\n{}(c)\nengaged · retain\nstructures arising\ncause of acceleration\nUNRESOLVED\n▓▒░▒▓░▒░▒▓░░▒▓\nretain structures\nRecovery note: the device continues to run its mandate on\nDR-{}\nfrom inside a frame the mandate was never written for. It does not appear to know this.\n
▸ PULL THE ANTENNA
▸ RUN MAINTENANCE OVERRIDE
