Dungeon Crawl Modded Loot Port v1.0
Minecraft 1.21.1 / NeoForge
Target: DungeonCrawl-NeoForge-1.21-2.3.17

WHAT IT DOES
- Preserves Dungeon Crawl's original Stage 1-5 + Treasure loot tables.
- Adds separate modded-loot pools that scale with dungeon depth.
- Cobblemon: common Poke Ball/healing loot, rare vitamins/type gems/Tera items, ultra-rare held items/TMs.
- Better Poke Balls appear deeper. Multiple identical stacks are allowed.
- Master Ball and Ancient Origin Ball are deliberately NOT included.
- Simply Swords + Simply More normal weapons scale by depth.
- Unique/uncraftable weapons are ultra-rare. Wickpiercer is deliberately NOT included.
- Mega Showdown, Additional Jewelry, and Potion Core loot pools are rare and improve deeper down.
- Treasure chests use boosted Stage-5 modded rates.

SAFETY / COMPATIBILITY
- Optional item-tag values use required:false. If a listed addon item/tag does not exist in your installed version, it is ignored instead of breaking the entire tag.
- This pack only modifies Dungeon Crawl chest loot tables stage_1 through stage_5 and treasure.
- It does NOT alter Dungeon Crawl's vanilla loot quantities or Netherite rules.

INSTALL
1. Put DungeonCrawl_Modded_Loot_Port_v1.0.zip in <world>/datapacks/.
2. Restart the server, or run /reload.
3. Test with NEW/UNOPENED Dungeon Crawl chests. Already-generated loot containers that have been opened will not reroll.

IMPORTANT
- Cobblemon TM items are included as the native technical_machine item. If your NativeCobblemonTMs addon is what assigns moves/components, keep that addon installed.
- The pack uses the 1.21.1 singular data paths (loot_table and tags/item).

=== v1.1 BALANCE UPDATE ===
- Vanilla Dungeon Crawl weapons and armor are more common.
  * Increased the chance of Dungeon Crawl's built-in random gear roll in stages 1-5 and treasure chests.
  * Doubled weights of player armor and swords/axes inside Dungeon Crawl's stage gear lists.
  * Increased shield frequency and existing horse-armor weights.
  * Treasure-room enchanted golden armor is more common.
- Cobblemon common/intermediate loot is more common.
  * Poké Ball pools have higher chances and larger stack ranges.
  * Healing-item pools have higher chances and larger stack ranges.
  * Vitamins/type gems/Tera-style rare pool has increased chances.
- The ultra-rare Cobblemon pool (held items/TM-style very rare loot) was NOT increased.
- Existing Dungeon Crawl vanilla loot is still preserved.
