METAL GEAR SOLID — ORIGINS EXPANDED
Minecraft 1.20.1 | Forge | Origins (Forge)

ROSTER
Impact 3 — 15 legends / major combatants
Big Boss, The Boss, Venom Snake, Solid Snake, Liquid Snake, Solidus Snake, Raiden, Jetstream Sam, Gray Fox, Quiet, EVA, Meryl Silverburgh, Senator Armstrong, Sundowner, Colonel Volgin

Impact 2 — 15 specialists / elite enemies
Revolver Ocelot, Psycho Mantis, Skull Face, The End, The Fear, The Fury, The Pain, Drebin, Code Talker, Major Raikov, Naomi Hunter, Sniper Wolf, Vulcan Raven, Decoy Octopus, Vamp

Impact 1 — 15 support / technical / command characters
Mei Ling, Para-Medic, Otacon, Kazuhira Miller, Roy Campbell, SIGINT, Nastasha Romanenko, Rosemary, Sunny, Emma Emmerich, Strangelove, Huey Emmerich, Nikolai Sokolov, Amanda Valenciano Libre, Paz Ortega Andrade

CANON / DESIGN NOTES
• No character is repeated between Impact levels.
• Impact 3 was already at 15 and was left intact.
• Added exactly 4 characters to Impact 2 and 11 characters to Impact 1.
• New powers use Origins datapack mechanics and known-safe item IDs already present in the pack (TACZ modern_kinetic_gun + vanilla items).
• The design is compatible with Epic Fight / Nightfall / Impactful / Skill Tree / TACZ because it modifies player attributes and Origins actions rather than replacing their combat systems.

ORIGINS DEFAULTS REMOVED
The base Origins layer now uses replace=true, so the standard Origins (Avian, Blazeborn, Enderian, etc.) are not appended to this character-selection screen. Only this Metal Gear roster appears in the main Origins layer.

INSTALL
1. Remove older MGS Origins ZIPs from saves/<world>/datapacks/.
2. Put this ZIP in saves/<world>/datapacks/.
3. /reload or rejoin.
4. If a world already had a standard Origins character selected, re-select one of the Metal Gear Origins after installing.

NOTE
Origins documentation confirms that replace=true replaces the existing layer rather than appending to it. This is intentional here so the default Origins do not return.

CANON PASS — 1.20.1
• Reworked character descriptions to match established Metal Gear canon more closely.
• Corrected Emma Emmerich: her defining water trait is severe aquaphobia, not water adaptation.
• Added Quiet's parasite-enabled photosynthesis as a passive.
• Added Psycho Mantis's Psychic Probe as a secondary active based on telepathy/mind manipulation.
• Added Sniper Wolf's Sniper Stillness passive, reflecting her ability to remain motionless for extreme periods.
• Reworded Liquid Snake's genetics so that “dominant/recessive” is not incorrectly treated as a synonym for “superior/inferior.”
• Reworded Gray Fox's recovery to avoid claiming a specific nanomachine mechanism.
• Tightened descriptions for the Cobra Unit, FOXHOUND, MSF, Diamond Dogs, and key technical/support characters.
