MGS Origins Expanded — Passive Overhaul 2.6.0


Passive systems were hardened for Forge 1.20.1 and the bundled ParCool/TaCZ setup.


Key changes:

- Sniper invisibility is crawl-only (ParCool crawl / swimming pose while on block), not ordinary sneak.

- Quiet, The End and Sniper Wolf firearm/sniper passives modify projectile damage so TaCZ bullets are affected.

- Condition-based attributes use conditioned_attribute with responsive tick rates.

- CQC defensive/offensive passives are gated to close range (4 blocks).

- Fortune EM Deflection is restricted to projectile/explosion damage.

- Armstrong recovery and The Sorrow's reveal have anti-spam cooldowns.

- Immersive Engineering tools are included in the engineering-tools tag.

- Internal Volgin body passive is hidden from the Origin UI.
