MGS Origins Expanded 2.8.1 — Old Snake Integration

Added: Old Snake (Solid Snake, Guns of the Patriots / 2014)

Canonical inspiration used for the design:
- Accelerated aging is a defining physical constraint in MGS4.
- OctoCamo adapts to surrounding surfaces.
- Solid Eye provides enhanced vision and biometric/target information.
- Old Snake remains an elite infiltrator with CQC and firearms expertise.

Gameplay normalization (Minecraft):
- 22 HP base profile; +12% melee; +5% attack speed; +1 armor; +5% knockback resistance; +2% movement.
- Aging drawback: small sprint/reflex penalties and +8% sprint exhaustion.
- CQC: +22% empty-hand damage, close-range counter reduction, impact + recovery.
- Firearms: +14% bullet/projectile damage while sneaking with a tagged firearm.
- OctoCamo: stationary grounded stealth while sneaking and not presenting a firearm.
- Crawl camouflage: ParCool crawl pose under C.
- Solid Eye: low-light vision while sneaking + hostile-target highlighting within 26 blocks.
- Cardboard Box: right-click with empty main hand; separate from primary/secondary Origins active slots.
- Ultimate (gameplay adaptation): Old Warrior — Final Mission, 12s, 65 stamina, 3m cooldown.

Note: the Ultimate is a gameplay adaptation, not a claim that MGS4 names this mechanic as a canon Ultimate.
