MGS Origins Expanded 2.7.0 — CANON STAT & ULTIMATE PASS

Scope
- Reworked baseline combat attributes for all 52 Origins using lore-faithful Minecraft normalization.
- Removed generic duplicated body/signature stat layers from Origins lists; tactical conditional passives (CQC, weapon handling, stealth, blade/scope handling) remain.
- Added one visible Canon Combat Profile per Origin for transparent stat readout.
- Rebuilt all eleven existing ultimates so each has an explicit state, timed window, role-specific effects and kill/defense behavior where appropriate.
- Rebuilt Venom Snake, Raiden and Jetstream Sam primaries to use reliable collision-aware dash + raycast combat.

Important canon note
Minecraft/MGS canon provides relative feats, equipment and roles rather than Minecraft attribute numbers. The numeric values therefore normalize documented roles into the same Minecraft attribute system instead of claiming that canon assigns HP/speed/damage numbers.

Key canon anchors used
- Venom Snake: elite MSF/Diamond Dogs combatant, highly proficient in CQC, bionic arm.
- Raiden: post-2018 cyborg body with exceptional speed/strength; HF blade, Blade Mode and Ripper Mode; fuel-cell/electrolyte and nanopaste recovery mechanics.
- Jetstream Sam: predominantly human swordsman using a powered exoskeleton and cybernetic right arm; Murasama/Quickdraw-based fighting style.
- Big Boss/The Boss: co-developed CQC and rank among the series’ elite human combatants.

Implementation
- Ultimate resources use Origins multiple-subpower IDs and are referenced as mgscanon:<character>_ultimate_state.
- Timers are 12–20 seconds depending on role; ultimate cooldowns are normalized to 180 seconds (3600 ticks).
- Raiden: Ripper-like sustained cutting pressure. Sam: precision Sundown draw-cut + follow-up cuts. Venom: Phantom/CQC/bionic-arm pressure + takedown recovery.
