MGS ORIGINS EXPANDED 3.0.0 — FULL SYSTEMS OVERHAUL

Core systems:
- 53 Origins retain the 2.8.4 canon-normalized HP/stat profiles (minimum 10 HP).
- Combat percentages are normalized to 5% increments; non-zero combat percentages are at least +/-10%.
- Shared Combat Stamina and Combat Heat resources are available to every MGS Origin.
- Gunfire/reload/melee events from TaCZ feed Combat Heat/Stamina through the installed KubeJS bridge.
- Heat breaks MGS camouflage and decays automatically.
- Sniper marksmanship is crawl-only: ordinary crouching does not activate sniper mode.
- The End scout tag includes hostile entities from the installed combat/hostile mods.
- The End retains exactly-one-parrot ownership/respawn logic.
- Old Snake Solid Eye scans a broadened hostile roster at low heat.
- Raiden Jack the Ripper and Jetstream Sam Sundown weapon states end functionally when the required blade is not held.
- Venom Snake Phantom Assault gains a bionic strike and TaCZ-aware sustain loop.
- Tactical gun audio distances are tuned for the pack; silenced distance remains short.

Important: Minecraft values are a gameplay normalization of MGS roles/feats, not literal MGS measurements.
