MGS ARMOR PENETRATION (4.5.0)

New status effect: Armor Pierced (kubejs:mgs_armor_pierced), harmful. Each level removes 30% of the target's armor and toughness
(I = -30%, II = -60%, III = -90%). It is applied by new "armor_piercing" powers on weapon hits and refreshes with every hit, so
sustained fire strips armor progressively. Effect and icon are in startup_scripts/mgs_custom_effects.js,
assets/kubejs/textures/mob_effect/mgs_armor_pierced.png and assets/kubejs/lang/en_us.json (icon is a placeholder, replaceable).

Origin            Power                   Weapon       Effect                 Cooldown
The End           Armor-Piercing Rounds   firearm      Armor Pierced II, 5 s  1 s
Sniper Wolf       Armor-Piercing Rounds   firearm      Armor Pierced II, 5 s  1 s
Quiet             Piercing Burst          firearm      Armor Pierced I, 4 s   0.5 s
Vulcan Raven      Shredding Fire          firearm      Armor Pierced I, 5 s   0.3 s
Fortune           Railgun Piercing        firearm      Armor Pierced II, 4 s  1 s
Revolver Ocelot   Precision Rounds        firearm      Armor Pierced I, 3 s   0.5 s
Raiden            High-Frequency Edge     blade        Armor Pierced I, 4 s   0.2 s
Gray Fox          High-Frequency Edge     blade        Armor Pierced I, 4 s   0.2 s
Jetstream Sam     Murasama Edge           blade        Armor Pierced I, 4 s   0.2 s
Solidus Snake     High-Frequency Edge     blade        Armor Pierced I, 4 s   0.2 s
Sundowner         Armor Breaker           blade        Armor Pierced II, 5 s  0.5 s

Notes
- It works on the target's armor attribute, so it fully applies to mobs and other entities that use vanilla armor. Players wearing armor
  under First Aid have armor handled per body part by First Aid, so the effect may do less against them.
- Firearm hits are recognised through the tacz:bullets tag and the projectile damage condition, like the Firearms powers.
- Restart the game once after installing (startup script).
