MGS ORIGINS EXPANDED 5.0 RC2  (RELEASE CANDIDATE FOR 5.0.0 STABLE)

Minecraft 1.20.1 / Forge 47.4.10+ / Origins 1.10.0.9+ / Apoli 2.9.0.8+
Mod id: mgsorigins   Version: 5.0.0-rc2   Replaces: 4.0.8 FINAL
Companion file: firstaid-1_20_1-1_1-epicfight-stamina-fixed-v2.jar (replaces the earlier First Aid jar)

INSTALL
1. Remove every old MGS Origins Expanded jar and the old First Aid jar from mods/. Keep exactly one of each.
2. Drop in MGS_Origins_Expanded_5_0_RC2.jar and the First Aid v2 jar.
3. Start the game once, close it if the log asks for a restart (bundled KubeJS scripts are copied on first start), start again.
4. Existing worlds: use a new world or reset your origin to see the new passives.

FIXED
- Crash when leaving a world ("NoSuchFieldError: scaleMaxHealth"): the First Aid wrapper class in the old patched jar was built against a
  different Forge API (config type, network channel, packet send, damage-distribution signature, max-health getter). Repointed to 1.20.1.
  The crash happened during save-and-quit and could lose the origin choice.
- 17 powers used the unknown condition origins:pose and loaded only partially (crawl/sneak camouflage, snipers, signature traits,
  Old Snake stealth, Combat Stamina). Now apoli:pose.
- Metal limbs took full First Aid damage in the first attempt; reworked as a per-tick refund, see below.
- Liquid Snake weakness text said 8% while the value is 10%; blade/gun/passive descriptions now match their numbers.

NEW SYSTEMS
- Metal limbs (First Aid): Raiden, Gray Fox, Monsoon (arms, legs, feet; half damage), Solidus (arms, legs, feet; 35% less), Venom Snake and
  Jetstream Sam (right arm; half damage). Metal arms no longer cause Mining Fatigue from arm injuries.
- Bionic Arm Reflex (Venom Snake, Jetstream Sam): a hit on the prosthetic arm gives Haste II (4 s) and Resistance (3 s), 8 s cooldown.
- Armor penetration: Armor Pierced effect (-30% armor and toughness per level, new icon) applied by the armor-piercing powers of
  The End, Sniper Wolf, Quiet, Vulcan Raven, Fortune, Revolver Ocelot, Raiden, Gray Fox, Jetstream Sam, Solidus Snake and Sundowner.
- Combat Stamina: bar 120, faster regen and heat decay, softer low-stamina/exhaustion/heat penalties.

BALANCE
- RC2: canon review of all 53 origins; nine adjustments (Old Snake older and slower, The Boss / Big Boss / Venom Snake tougher, The End frailer and slower,
  Quiet faster, Raiden / Gray Fox / Vamp easier to push). See docs/MGS_CANON_REVIEW_5_0_RC2.txt.
- RC2: Superb Warfare guns are recognised by the firearm passives where its tag and damage-type ids match (best effort, unverified).
- All positive passive buffs x1.25 (per-modifier caps; penalties unchanged); damage-taken and exhaustion reductions stronger.
  No origin's stacked totals exceed knockback 1.0, speed +50%, max health +30, attack damage +100%, armor +12.

CHARACTER PASSIVES REWORKED
- 12 signature passives rewritten: Huey, Strangelove, Sunny, Granin, Sokolov, Kaz, Roy Campbell, Major Zero, Decoy Octopus, Raikov, SIGINT, Rosemary.
- 14 characters have their own firearm trigger and weapon-handling stance instead of the shared copy; blade users differ (Raiden,
  Gray Fox, Solidus, Sundowner); The End / Sniper Wolf / Quiet differ in crawl bonus; Major Zero no longer gets sneaking speed;
  Night Operations and several generic passive names now fit the character.
- Per-change details: docs/MGS_PASSIVE_UPGRADE_4_1_0.txt, MGS_PASSIVE_REWORK_4_2_0.txt, _4_3_0.txt, MGS_PASSIVE_POLISH_4_4_0.txt,
  MGS_ARMOR_PENETRATION_4_5_0.txt

RELEASE AUDIT (static, done on this build)
- All data and asset JSON parses; 53 origins, 611 powers, every origin power exists, origin layer lists all 53 origins.
- 69 custom effects: each has a texture, every effect referenced by a power exists, scripts pass a syntax check.

KNOWN LIMITS / NOT YET VERIFIED IN GAME
- This build has not been launched in Minecraft by the author of this change; everything above is static-checked or mock-tested only.
- Armor Pierced fully applies to mobs; players' armor under First Aid is handled per body part and may be affected less.
- Metal-limb damage reduction depends on First Aid's limb health API; if limbs still take full damage, send latest.log.
- If firearms cannot be aimed, report the gun mod (Point Blank / TaCZ) and whether a Mining Fatigue icon is shown.
- Status-effect icon replacement (user-supplied icon set) is still pending; only the new Armor Pierced icon was added.
