Create: Liquid Mineral - custom textures
=========================================

Drop your own fluid textures here and they'll be used automatically the next time you
start the game -- no resource pack to install/enable, no rebuild.

Folder layout mirrors the mod's real assets, under textures/:

  config/createliquidmineral/textures/block/<fluid_id>_still.png
  config/createliquidmineral/textures/block/<fluid_id>_flow.png

<fluid_id> is the "id" field of the fluid in config/createliquidmineral/fluids.json
(e.g. molten_iron). Provide BOTH _still and _flow for a given fluid.

Animated textures: drop a same-named "<file>.png.mcmeta" next to the PNG, same format
Minecraft resource packs use, e.g.:

  {
    "animation": { "frametime": 3 }
  }

A texture placed here overrides the mod's own bundled texture for that fluid too, and
also works for brand-new fluids you only added via fluids.json (which otherwise fall
back to a plain grey texture).

---

Create: Liquid Mineral（熔融矿物）- 自定义材质
===============================================

把你自己的流体材质放在这里，下次启动游戏时会自动生效 -- 不需要安装/启用资源包，也不需要重新构建。

目录结构与本模组真实的资源路径一致，都在 textures/ 下：

  config/createliquidmineral/textures/block/<流体id>_still.png
  config/createliquidmineral/textures/block/<流体id>_flow.png

<流体id> 就是 config/createliquidmineral/fluids.json 中该流体的 "id" 字段（例如
molten_iron）。_still 和 _flow 两个文件都要提供。

动画材质：在 PNG 旁边放一个同名的 "<文件名>.png.mcmeta"，格式和 Minecraft 资源包一致，例如：

  {
    "animation": { "frametime": 3 }
  }

放在这里的材质会覆盖本模组自带的对应材质，也可以给只在 fluids.json 里新增、从未打包进
jar 的全新流体提供材质（否则它们会退回成一个纯灰色的材质）。
