ZytheraCraft AutoTune 2.1.0
Forge 1.16.5 - Client Side

Changes in 2.1.0:
- all user-visible text and metadata are in English
- merged the old 1.2.3 and 2.0.0 logic into one mod to prevent two AutoTune engines from running at the same time
- the Recalibrate PC button is now restricted to Video Settings / Embeddium's SodiumOptionsGUI
- the button is placed in the upper-right corner instead of overlapping the normal Options screen controls
- fixed repeated callback activation caused by proxy Object-method calls
- benchmarkSeconds and adaptiveEnabled are now honored
- improved Oculus live shader disable through IrisApi#getConfig#setShadersEnabledAndApply when available
- keeps the Oculus properties fallback for compatibility
- updates Embeddium leaves, clouds, weather and smooth-lighting quality when those keys exist
- keeps the author's i5-7400 / 24 GB / GTX 1050 Ti system as a HIGH reference point
- writes diagnostics to zythera-autotune-report.txt

Profiles:
LOW   - Fast graphics, 6 chunks, Minimal particles, 50% entity distance, shaders off
MID   - Fast graphics, 8 chunks, Decreased particles, 75% entity distance, shaders off
HIGH  - Fancy graphics, 12 chunks, All particles, 100% entity distance, shaders allowed
ULTRA - Fancy graphics, 14 chunks, All particles, 100% entity distance, shaders allowed

Configuration:
config/zythera-autotune.properties


2.2.1 RAM Rebalance:
- JVM allocated RAM is a hard profile ceiling.
- Old High-class hardware is shifted toward Medium for the expanded modpack.
- Entity shadows OFF on Low/Medium/High; ON on Ultra.
- Entity distance 50% on Low/Medium/High; 100% on Ultra.
- Fixed Java 8 verifier/StackMap error from 2.2.0.

2.2.2 shader tuning:
LOW: shaders OFF; Complementary preset prepared as POTATO.
MID: shaders ON; Complementary preset LOW.
HIGH: shaders ON; Complementary preset MEDIUM.
ULTRA: shaders ON; Complementary preset ULTRA.
Uses Oculus 1.4.8 net.coderbot.iris.Iris live reload/toggle plus shaderpack .zip.txt persistence.
