LIMINAL SPACES 2.1.2 — COMMANDS
Minecraft Java 1.20.1 / Forge 47.4.10 or newer within Forge 47.x / Java 17
Install ONE JAR. Replace the previous liminalspaces JAR. No GeckoLib or other model mod is required.

Cheats / operator permissions required.
/new random — random added world; excludes the original 31
/new next — cycle through added worlds
/new list — print all 144 added IDs
/new <dimension_id> — enter a specific added world
/liminalspaces enter <dimension_id> — existing command for all 175 dimensions
/liminalspaces home — existing return command
G — picture atlas, now with all 144 added worlds

ADDED DIMENSIONS (144)
/new blue_sky_playground — Blue Sky Playground [previous repeating layout]
/new rooftop_pool — Rooftop Pool at Dusk [previous repeating layout]
/new candy_waterpark — Candy-Colored Waterpark [previous repeating layout]
/new silent_sundeck — Silent Sundeck [previous repeating layout]
/new red_column_baths — Red Column Baths [previous repeating layout]
/new yellow_backrooms — Yellow Wallpaper Backrooms [previous repeating layout]
/new green_carpet_halls — Green Carpet Halls [previous repeating layout]
/new square_threshold — The Square Threshold [previous repeating layout]
/new ceiling_suburb — Houses Beneath the Ceiling [previous repeating layout]
/new timber_cabin_yards — Timber Cabin Yards [previous repeating layout]
/new night_toy_village — Night Toy Village [previous repeating layout]
/new black_sky_home — House Under a Black Sky [single reference composition; void outside]
/new abandoned_daycare — Abandoned Daycare [previous repeating layout]
/new dark_softplay — Dark Soft-Play Tunnels [previous repeating layout]
/new wooden_daycare — Wooden Daycare [previous repeating layout]
/new trampoline_hall — Trampoline Hall [previous repeating layout]
/new concrete_highway — Concrete Tower Highway [previous repeating layout]
/new silent_apartment_plaza — Silent Apartment Plaza [previous repeating layout]
/new lonely_kiosk — The Lonely Kiosk [previous repeating layout]
/new twin_tower_gate — Twin Tower Gate [previous repeating layout]
/new star_platform — Platform Beneath the Stars [single reference composition; void outside]
/new white_space_corridor — White Space Corridor [single reference composition; void outside]
/new ribbed_hangar — Ribbed Hangar [single reference composition; void outside]
/new sunset_infinite_road — Sunset Infinite Road [previous repeating layout]
/new desert_infinite_road — Desert Infinite Road [previous repeating layout]
/new prairie_infinite_road — Prairie Infinite Road [previous repeating layout]
/new midnight_streetlamps — Midnight Streetlamps [previous repeating layout]
/new pediatric_waiting_hall — Pediatric Waiting Hall [single reference composition; void outside]
/new cloud_ceiling_bedroom — Cloud Ceiling Bedroom [single reference composition; void outside]
/new timber_meadow_playground — Timber Meadow Playground [previous repeating layout]
/new quiet_tv_home — Quiet TV Home [single reference composition; void outside]
/new nostalgic_basement — Nostalgic Carpeted Basement [single reference composition; void outside]
/new pastel_tube_baths — Pastel Tube Baths [previous repeating layout]
/new flooded_fluorescent_hall — Flooded Fluorescent Hall [previous repeating layout]
/new dolphin_slide_baths — Dolphin Slide Baths [previous repeating layout]
/new neon_water_chute — Neon Water Chute [previous repeating layout]
/new black_ball_sea — Black Ball Sea [previous repeating layout]
/new sunflower_ferris_meadow — Sunflower Ferris Meadow [previous repeating layout]
/new cloud_glass_galleria — Cloud Glass Galleria [previous repeating layout]
/new fern_computer_room — Fern Computer Room [single reference composition; void outside]
/new pink_treetop_bridge — Pink Treetop Bridge [previous repeating layout]
/new scarlet_exit_tunnel — Scarlet Exit Tunnel [previous repeating layout]
/new amber_round_baths — Amber Round Baths [previous repeating layout]
/new empty_escalator_mall — Empty Escalator Mall [previous repeating layout]
/new fenced_farmhouse — The Fenced Farmhouse [previous repeating layout]
/new forgotten_crt_office — Forgotten CRT Office [single reference composition; void outside]
/new flower_library — Library of Flowers [previous repeating layout]
/new noon_subdivision — Noon Subdivision [previous repeating layout]
/new endless_toy_shop — Endless Toy Shop [previous repeating layout]
/new lilac_pool_crossing — Lilac Pool Crossing [previous repeating layout]
/new dolphin_lobby — Dolphin Lobby [previous repeating layout]
/new green_slide_pool — Green Slide Pool [previous repeating layout]
/new endless_amber_hotel — Endless Amber Hotel [previous repeating layout]
/new abandoned_lecture_hall — Abandoned Lecture Hall [single reference composition; void outside]
/new wet_escalator_concourse — Wet Escalator Concourse [previous repeating layout]
/new daisy_living_room — Daisy-Filled Living Room [single reference composition; void outside]
/new luminous_mushroom_grove — Luminous Mushroom Grove [previous repeating layout]
/new fogbound_speed_limit — Fogbound Speed Limit [previous repeating layout]
/new spiral_stair_pool — Spiral Stair Pool [single reference composition; void outside]
/new black_grocery — Black Grocery [previous repeating layout]
/new cloud_desert_window — Cloud Desert Window [single reference composition; void outside]
/new violet_star_meadow — Violet Star Meadow [1000 x 1000 horizontal tile; physical height 512]
/new cloud_ridge_road — Road Above the Clouds [single reference composition; void outside]
/new floating_swing_island — Floating Swing Island [single reference composition; void outside]
/new pink_cloud_neighborhood — Pink Cloud Neighborhood [single reference composition; void outside]
/new fluorescent_subdivision — Subdivision Under Fluorescent Stars [1000 x 1000 horizontal tile; physical height 512]
/new mega_spiral_construction — Spiral Construction Monument [10000 x 10000 horizontal tile; physical height 2032]
/new mega_ocean_powerlines — Powerlines Across the Ocean [10000 x 10000 horizontal tile; physical height 2032]
/new mega_fog_pylon — Pylon Lost in Fog [10000 x 10000 horizontal tile; physical height 2032]
/new mega_coastal_rock — Coastal Stone Giant [10000 x 10000 horizontal tile; physical height 2032]
/new mega_antenna_crown — The Antenna Crown [10000 x 10000 horizontal tile; physical height 2032]
/new mega_horizon_water_tower — Water Tower at the Horizon [10000 x 10000 horizontal tile; physical height 2032]
/new mega_woodland_skyscrapers — Skyscrapers Above the Trees [10000 x 10000 horizontal tile; physical height 2032]
/new mega_bridge_underworld — Under the Endless Bridge [10000 x 10000 horizontal tile; physical height 2032]
/new mega_green_storm_sea — Green Storm Sea [10000 x 10000 horizontal tile; physical height 2032]
/new mega_cyclone_prairie — Cyclone Over the Prairie [10000 x 10000 horizontal tile; physical height 2032]
/new mega_folded_city — Folded City [10000 x 10000 horizontal tile; physical height 2032]
/new mega_mushroom_legs — Mushrooms on Stilts [10000 x 10000 horizontal tile; physical height 2032]
/new night_woodland_path — Night Woodland Path [1000 x 1000 horizontal tile; physical height 512]
/new mega_fog_arch — Arch Across the Horizon [10000 x 10000 horizontal tile; physical height 2032]
/new mega_stilted_village — Village Under the Walking Towers [10000 x 10000 horizontal tile; physical height 2032]
/new mega_airport_shadow — The Airport Shadow [10000 x 10000 horizontal tile; physical height 2032]
/new mega_suburb_funnel — Suburb Beneath the Funnel [10000 x 10000 horizontal tile; physical height 2032]
/new smiling_water_tower — Smiling Water Tower Court [1000 x 1000 horizontal tile; physical height 512]
/new dinosaur_boulevard — Dinosaur Boulevard [1000 x 1000 horizontal tile; physical height 512]
/new fogbound_chairlift — Chairlift into the Fog [1000 x 1000 horizontal tile; physical height 512]
/new mega_coaster_forest — Roller Coaster Forest [10000 x 10000 horizontal tile; physical height 2032]
/new mega_siren_meadow — Siren Meadow [10000 x 10000 horizontal tile; physical height 2032]
/new red_beacon_hills — Red Beacon Hills [1000 x 1000 horizontal tile; physical height 512]
/new violet_beam_apartments — Violet Beam Apartments [1000 x 1000 horizontal tile; physical height 512]
/new mega_radio_forest — Radio Tower Forest [10000 x 10000 horizontal tile; physical height 2032]
/new radar_station_fog — Radar Station in Fog [1000 x 1000 horizontal tile; physical height 512]
/new gray_industrial_yard — Gray Industrial Yard [1000 x 1000 horizontal tile; physical height 512]
/new blue_light_colonnade — Blue Light Colonnade [single reference composition; void outside]
/new house_in_the_pit — The House in the Pit [1000 x 1000 horizontal tile; physical height 512]
/new snowbound_parking — Snowbound Parking Lights [1000 x 1000 horizontal tile; physical height 512]
/new night_field_house — House Across the Night Field [1000 x 1000 horizontal tile; physical height 512]
/new mega_crown_tree — Tree Above the Farmhouses [10000 x 10000 horizontal tile; physical height 2032]
/new fog_twins — Twin Buildings in Fog [1000 x 1000 horizontal tile; physical height 512]
/new snow_window_office — Snow Mountain Window Office [single reference composition; void outside]
/new cloud_column_window — Window onto the Cloud Column [single reference composition; void outside]
/new mega_empty_plaza — Monolithic Empty Plaza [10000 x 10000 horizontal tile; physical height 2032]
/new mega_glass_skyline — Glass Skyline [10000 x 10000 horizontal tile; physical height 2032]
/new night_apartment_rows — Night Apartment Rows [1000 x 1000 horizontal tile; physical height 512]
/new endless_raceway — Raceway to the Mountain [1000 x 1000 horizontal tile; physical height 512]
/new mega_lamp_chasm — Lamp-Lit Chasm [10000 x 10000 horizontal tile; physical height 2032]
/new double_pipe_tunnel — Double Pipe Tunnel [1000 x 1000 horizontal tile; physical height 512]
/new concrete_drain_chute — Concrete Drain Chute [1000 x 1000 horizontal tile; physical height 512]
/new golden_machine_vault — Golden Machine Vault [1000 x 1000 horizontal tile; physical height 512]
/new mega_brutalist_keep — Brutalist Keep [10000 x 10000 horizontal tile; physical height 2032]
/new mega_fog_aircraft_tower — Aircraft Above the Fog Tower [10000 x 10000 horizontal tile; physical height 2032]
/new mega_tower_cyclone — Tower in a Cyclone [10000 x 10000 horizontal tile; physical height 2032]
/new mega_amber_citadel — Amber Citadel [10000 x 10000 horizontal tile; physical height 2032]
/new mega_shadow_colossus — Shadow Colossus [10000 x 10000 horizontal tile; physical height 2032]
/new mega_fog_lighthouse — Lighthouse Beyond the Light [10000 x 10000 horizontal tile; physical height 2032]
/new ring_sun_snowfield — Ring Sun Snowfield [1000 x 1000 horizontal tile; physical height 512]
/new weather_forecast_room — The Forecast Room [single reference composition; void outside]
/new last_exit_corridor — Last Exit Corridor [single reference composition; void outside]
/new mega_clock_face — The Giant Clock Face [10000 x 10000 horizontal tile; physical height 2032]
/new mega_tentacle_horizon — Tentacles at the Horizon [10000 x 10000 horizontal tile; physical height 2032]
/new mega_moon_interchange — Moonlit Interchange [10000 x 10000 horizontal tile; physical height 2032]
/new sunset_cloud_home — House Above the Sunset Clouds [single reference composition; void outside]
/new sky_hatch — Hatch Above the Sky [single reference composition; void outside]
/new cloud_spiral_stair — Spiral Stair into the Clouds [single reference composition; void outside]
/new saturated_cloud_sea — Saturated Cloud Sea [single reference composition; void outside]
/new wooden_sky_walk — Wooden Walk Above the Clouds [single reference composition; void outside]
/new white_cloud_terrace — White Cloud Terrace [single reference composition; void outside]
/new cloud_traffic_lights — Traffic Lights in the Clouds [single reference composition; void outside]
/new door_to_blue_sky — Door to Blue Sky [single reference composition; void outside]
/new summer_cloud_meadow — Summer Cloud Meadow [1000 x 1000 horizontal tile; physical height 512]
/new emerald_cloud_fields — Emerald Cloud Fields [1000 x 1000 horizontal tile; physical height 512]
/new bliss_cloud_hills — Bliss Cloud Hills [1000 x 1000 horizontal tile; physical height 512]
/new sunrise_grassland — Sunrise Grassland [1000 x 1000 horizontal tile; physical height 512]
/new white_cumulus_hill — White Cumulus Hill [1000 x 1000 horizontal tile; physical height 512]
/new cloud_path_summit — Path to the Cloud Summit [1000 x 1000 horizontal tile; physical height 512]
/new rose_cloud_slope — Rose Cloud Slope [1000 x 1000 horizontal tile; physical height 512]
/new golden_edge_meadow — Golden Edge Meadow [1000 x 1000 horizontal tile; physical height 512]
/new unbroken_green_plain — Unbroken Green Plain [1000 x 1000 horizontal tile; physical height 512]
/new green_ripple_hills — Green Ripple Hills [1000 x 1000 horizontal tile; physical height 512]
/new scattered_cloud_pasture — Scattered Cloud Pasture [1000 x 1000 horizontal tile; physical height 512]
/new lime_cloud_ridge — Lime Cloud Ridge [1000 x 1000 horizontal tile; physical height 512]
/new distant_cloud_farm — Distant Cloud Farm [1000 x 1000 horizontal tile; physical height 512]
/new lone_tree_twilight — Lone Tree Twilight [1000 x 1000 horizontal tile; physical height 512]
/new blue_slope — Blue Sky Slope [1000 x 1000 horizontal tile; physical height 512]

CREATURES — ALL TEN PRIOR OVERHAUL CREATURES REPLACED
/summon liminalspaces:springtrap ~ ~ ~
/summon liminalspaces:smiley ~ ~ ~
/summon liminalspaces:smiler ~ ~ ~
/summon liminalspaces:horror_m ~ ~ ~
/summon liminalspaces:plague_doctor ~ ~ ~
/summon liminalspaces:bacteria ~ ~ ~
/summon liminalspaces:needlelimbs ~ ~ ~
/summon liminalspaces:library_entity ~ ~ ~
/summon liminalspaces:aranea_membri ~ ~ ~
/summon liminalspaces:partygoer ~ ~ ~

ORIGINAL DIMENSIONS — preserved, excluded from /new
/liminalspaces enter pool_atrium — Sunlit Pool Atrium
/liminalspaces enter indoor_playground — After-Hours Play Place
/liminalspaces enter quiet_suburb — Quiet Cul-de-sac
/liminalspaces enter open_playground — Empty Playground
/liminalspaces enter soft_play — Soft-Play Dream
/liminalspaces enter cloud_pool — Pink Cloud Pool
/liminalspaces enter green_hills — Windows Hills
/liminalspaces enter pink_water_halls — Pink Water Halls
/liminalspaces enter vending_twilight — Vending-Machine Twilight
/liminalspaces enter rainy_school — Rainy School Courtyard
/liminalspaces enter forgotten_tracks — Forgotten Tracks
/liminalspaces enter midnight_courtyard — Midnight Courtyard
/liminalspaces enter teal_natatorium — Teal Natatorium
/liminalspaces enter dream_suburb — Dream Suburb
/liminalspaces enter padded_maze — Padded Playroom Maze
/liminalspaces enter storybook_hills — Storybook Hills
/liminalspaces enter hotel_atrium — Enclosed Hotel Atrium
/liminalspaces enter red_stairwell — Scarlet Stairwell
/liminalspaces enter monument_road — Monument Highway
/liminalspaces enter lonely_farmhouse — The House Across the Field
/liminalspaces enter indoor_yards — Indoor Front Yards
/liminalspaces enter pastel_house — Pastel Empty Home
/liminalspaces enter golden_pool_hall — Golden Pool Colonnade
/liminalspaces enter sky_courtyard — Sky Courtyards
/liminalspaces enter cloud_lounge — Above-the-Clouds Lounge
/liminalspaces enter confetti_lounge — Confetti TV Rooms
/liminalspaces enter forest_store — Forest Convenience Store
/liminalspaces enter sunset_thrift — Twilight Thrift Store
/liminalspaces enter basement_pool — Basement Plunge Pools
/liminalspaces enter wood_panel_lounge — Wood-Paneled Lounge
/liminalspaces enter empty_gym — Empty Fitness Rooms
