Abilities
Overview
lanterncorps
PantheonSent
Fsang Rangers
Powerborne Heroes
FSang18's Heropack
GeckoLib 4
Palladium
corewithstuff
Echoes of Power
Gravestone: Core
anewcorps
foi1y
gravestone
Final Cut
teleport
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Integer |
Max distance that the player can teleport. |
false |
10 |
Example:
{"type":"lanterncorps:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}
god_stalked
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"pantheonsent:god_stalked","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
moon_knight_blocking
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"pantheonsent:moon_knight_blocking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
moon_knight_gliding
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"pantheonsent:moon_knight_gliding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
get_armor
Retrieve stored armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
Example:
{"type":"fsang_rangers:get_armor","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang","identity":"store","target":"all"}
leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
leap factor |
false |
2 |
Example:
{"type":"fsang_rangers:leap","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":2}
palladium_property_increase
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
adds / subtracts from a palladium property |
false |
your_pp |
|
auto_increase_per_tick |
Integer |
Amount the ability will add per tick |
false |
1 |
|
max |
Integer |
Max amount it can be. |
false |
1500 |
|
min |
Integer |
Min amount it can be. |
false |
0 |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
Example:
{"type":"fsang_rangers:palladium_property_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"your_pp","auto_increase_per_tick":1,"max":1500,"min":0}
palladium_property_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
Amount to adjust |
false |
1 |
Example:
{"type":"fsang_rangers:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}
palladium_property_string_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_value |
String |
String value to set |
false |
minecraft:air |
Example:
{"type":"fsang_rangers:palladium_property_string_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_value":"minecraft:air"}
projectile_with_offset
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
String |
The entity ID for the projectile to be fired |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
NBT data for the projectile entity |
false |
/ |
|
yaw_offset |
Float |
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
pitch_offset |
Float |
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
yaw_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) |
false |
0.0 |
|
pitch_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) |
false |
0.0 |
|
yaw_override |
Float |
Locks the calculated yaw value to this (setting this to null will make it ignored |
false |
/ |
|
pitch_override |
Float |
Locks the calculated pitch value to this (setting this to null will make it ignored |
false |
/ |
|
count |
Integer |
The number of projectiles to be fired each tick the ability is active |
false |
1 |
|
speed |
Float |
The speed of the projectile |
false |
5.0 |
|
align_velocity_with_calculated_rotation |
Boolean |
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation |
false |
false |
Example:
{"type":"fsang_rangers:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false}
property_stat_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_value |
String |
Name of the Palladium property to use for value |
false |
Palladium.Property |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang_rangers:property_stat_modifier","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_value":"Palladium.Property","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
remove_mainhand_item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang_rangers:remove_mainhand_item","icon":"minecraft:diamond_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
stat_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang_rangers:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
store_armor
Store your worn armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
Example:
{"type":"fsang_rangers:store_armor","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang","identity":"store","target":"all"}
absorption
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max |
Float |
Absorption amount |
false |
20.0 |
|
regen |
Float |
Absorption regen per tick |
false |
1.0 |
|
frequency |
Integer |
Ticks between absorption regen |
false |
60 |
Example:
{"type":"powerborne:absorption","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max":20.0,"regen":1.0,"frequency":60}
atomic_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:atomic_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
bifrost_save
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:bifrost_save","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
blazing_strike
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:blazing_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
captain_america_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:captain_america_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
cook_item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:cook_item","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
entity_kill
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 zombie_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:entity_kill","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
fireball_shoot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:fireball_shoot","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
fireball_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:fireball_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
firestorm_merge_request_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:firestorm_merge_request_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
firestorm_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:firestorm_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
flight_boost
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:flight_boost","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
frozen_cleanup
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
ice_break |
Boolean |
ice_break |
false |
true |
Example:
{"type":"powerborne:frozen_cleanup","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","ice_break":true}
give_effect
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
String |
The effect to give |
false |
minecraft:speed |
|
duration |
Integer |
The duration of the effect |
false |
20 |
|
amplifier |
Integer |
The amplifier of the effect |
false |
0 |
|
clear_on_disable |
Boolean |
Remove the effect when this ability disables |
false |
true |
|
ambient |
Boolean |
Ambient (beacon-style) effect |
false |
false |
|
show_particles |
Boolean |
Spawn effect particles (visible potion particles) |
false |
false |
|
reset_duration |
Integer |
When to reaply the effect |
false |
3 |
Example:
{"type":"powerborne:give_effect","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:speed","duration":20,"amplifier":0,"clear_on_disable":true,"ambient":false,"show_particles":false,"reset_duration":3}
god_mode
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:god_mode","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
heat_vision_block_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:heat_vision_block_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
kryptonite_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:kryptonite_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
mjolnir_call_projectile
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:mjolnir_call_projectile","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
mjolnir_call_stand
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:mjolnir_call_stand","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
molecular_shift
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:molecular_shift","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
photon_forcefield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:photon_forcefield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
photonic_strike
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:photonic_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
quantum_splicer_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:quantum_splicer_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
radioactive_spider_leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spider_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:radioactive_spider_leap","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
reduced_exhaustion
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 cooked_beef} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
gain_factor |
Float |
Multiplier applied to exhaustion gained |
false |
0.5 |
|
sun_gain_factor |
Float |
Multiplier while exposed to sun |
false |
-1.0 |
Example:
{"type":"powerborne:reduced_exhaustion","icon":"minecraft:cooked_beef","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","gain_factor":0.5,"sun_gain_factor":-1.0}
respiration
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 water_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
multiplier |
Integer |
How much slower air drains underwater |
false |
10 |
Example:
{"type":"powerborne:respiration","icon":"minecraft:water_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","multiplier":10}
rising_uppercut
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:rising_uppercut","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
sentry_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:sentry_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
set_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
The property to set |
false |
mjolnir_throw_mode |
|
value |
Integer |
The value to set |
false |
0 |
Example:
{"type":"powerborne:set_property","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"mjolnir_throw_mode","value":0}
set_stand_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 writable_book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
The property to set |
false |
|
|
value |
String |
The value to set |
false |
|
Example:
{"type":"powerborne:set_stand_property","icon":"minecraft:writable_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"","value":""}
shadow_entity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 zombie_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:shadow_entity","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shield_rush
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:shield_rush","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spider_point
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spider_point","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spider_sense
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spider_sense","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spiderman_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spiderman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spinning_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spinning_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
super_flare_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:super_flare_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
super_soldier_momentum
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:super_soldier_momentum","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
superman_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:superman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
telekinesis_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:telekinesis_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
teleport
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Integer |
Max distance that the player can teleport. |
false |
10 |
Example:
{"type":"powerborne:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}
thor_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:thor_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
throw_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:throw_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
thunderclap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:thunderclap","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
unlock_advancement
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
advancement |
String |
Advancement path to unlock |
false |
|
Example:
{"type":"powerborne:unlock_advancement","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","advancement":""}
void_banishment_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:void_banishment_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
wall_crawl
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:wall_crawl","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_blossom
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_blossom","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_fists
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_fists","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_shooter_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_shooter_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_swing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_swing","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_zip
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_zip","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
ability_list
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
The range within which the effect will be granted |
false |
10.0 |
Example:
{"type":"fsang:ability_list","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0}
ad_astra_travel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:ad_astra_travel","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
add_hunger
Adds hunger value
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
hunger |
Integer |
Amount of hunger to add |
false |
-1 |
Example:
{"type":"fsang:add_hunger","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","hunger":-1}
add_speed_levels
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:add_speed_levels","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
area_mine
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Integer |
Radius around player to mine |
false |
3 |
|
mineable_tags |
String[] |
List of mineable tags |
false |
[minecraft:mineable/pickaxe] |
Example:
{"type":"fsang:area_mine","icon":"minecraft:diamond_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":3,"mineable_tags":["minecraft:mineable/pickaxe"]}
astral_projection
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
speed |
Float |
Flight speed while projecting |
false |
0.6 |
|
range_limit |
Integer |
0 = unlimited range, otherwise max distance from body |
false |
0 |
|
stand_distance |
Float |
Distance in front of the player to place the armor stand |
false |
0.0 |
|
stand_y_offset |
Float |
Y offset for armor stand placement |
false |
-1.0 |
|
stand_power |
String |
Power to give the armor stand |
false |
fsang:astral_projection |
|
inherit_user_powers |
Boolean |
Also give the user’s powers |
false |
false |
|
detect_radius |
Float |
Detection radius around armor stand |
false |
8.0 |
|
detect_property |
String |
Property to detect |
false |
fsang.example_property |
|
detect_value |
String |
Required property value |
false |
example |
|
detect_tag |
String |
Tag to give player |
false |
fsang.detected |
Example:
{"type":"fsang:astral_projection","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","speed":0.6,"range_limit":0,"stand_distance":0.0,"stand_y_offset":-1.0,"stand_power":"fsang:astral_projection","inherit_user_powers":false,"detect_radius":8.0,"detect_property":"fsang.example_property","detect_value":"example","detect_tag":"fsang.detected"}
bifrost
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:bifrost","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
body_mine
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
padding |
Integer |
Extra blocks cleared beyond player hitbox on every face |
false |
0 |
Example:
{"type":"fsang:body_mine","icon":"minecraft:diamond_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","padding":0}
breath
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:breath","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
breath_control
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 turtle_helmet} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
multiplier |
Float |
Higher = slower air loss (1.0 = normal, 2.0 = 2x longer breath) |
false |
2.0 |
|
interval |
Integer |
How often (in ticks) air is restored |
false |
5 |
Example:
{"type":"fsang:breath_control","icon":"minecraft:turtle_helmet","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","multiplier":2.0,"interval":5}
capture_username
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Range to look for a player within. |
false |
10.0 |
|
property_name |
String |
Palladium property to save the username to. |
false |
fsang.username |
Example:
{"type":"fsang:capture_username","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"property_name":"fsang.username"}
chain_lightning
Summons lightning that chains between the nearest entities.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum distance to search for the first target |
false |
12.0 |
|
chains |
Integer |
Maximum number of lightning jumps |
false |
5 |
|
radius |
Float |
Distance lightning can jump between entities |
false |
8.0 |
|
delay |
Integer |
Delay in ticks between each lightning jump |
false |
5 |
Example:
{"type":"fsang:chain_lightning","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":12.0,"chains":5,"radius":8.0,"delay":5}
copy_property_to_nearest
Copies a Palladium property from the user to the nearest entity of a specified type within range.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
target_entity_type |
String |
Target entity type ID (e.g., minecraft:zombie) |
false |
minecraft:player |
|
source_property |
String |
Player property key to read |
false |
minecraft:air |
|
target_property |
String |
Target property key to set |
false |
minecraft:air |
|
range |
Float |
Search radius in blocks |
false |
8.0 |
|
exclude_self |
Boolean |
Exclude the user when targeting players |
false |
true |
|
only_if_different |
Boolean |
Only set when the value differs |
false |
true |
|
scale |
Float |
Multiplier applied if the value is numeric |
false |
1.0 |
Example:
{"type":"fsang:copy_property_to_nearest","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","target_entity_type":"minecraft:player","source_property":"minecraft:air","target_property":"minecraft:air","range":8.0,"exclude_self":true,"only_if_different":true,"scale":1.0}
curios_slot_durability
Items in a specified Curios slot lose durability when the player takes damage, like armor.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
curios_slot |
String |
Curios slot ID to watch (e.g. "ring", "belt", "fsang_outerwear") |
false |
ring |
|
items |
String[] |
Item IDs that should lose durability (e.g. ["fsang:my_ring"]). Leave empty to affect every damageable item in the slot. |
false |
[] |
|
durability_loss |
Integer |
Durability points removed per damage event |
false |
1 |
Example:
{"type":"fsang:curios_slot_durability","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slot":"ring","items":[],"durability_loss":1}
custom_message
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
message |
String |
The JSON formatted tellraw message |
false |
{"text":"Hello, world!","color":"yellow"} |
|
message_color |
String |
The color of the message |
false |
yellow |
Example:
{"type":"fsang:custom_message","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","message":"{\"text\":\"Hello, world!\",\"color\":\"yellow\"}","message_color":"yellow"}
damage_divider
Divides incoming damage from a specified source by a specified amount.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage_source |
String |
Damage source ID to reduce |
false |
minecraft:generic |
|
divide_by |
String |
Amount to divide the incoming damage by |
false |
2 |
Example:
{"type":"fsang:damage_divider","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage_source":"minecraft:generic","divide_by":"2"}
damage_resistance
Reduces incoming damage by a fraction
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reduction |
Float |
Fraction of damage to reduce (0.6 = 60%) |
false |
0.6 |
|
data_namespace |
String |
Namespace for persistent data storage |
false |
fsang |
|
data_identity |
String |
Identifier for persistent data storage |
false |
damage_resistance |
Example:
{"type":"fsang:damage_resistance","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reduction":0.6,"data_namespace":"fsang","data_identity":"damage_resistance"}
divide_scoreboard
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
input_scoreboard |
String |
Name of the scoreboard to read from |
false |
input_score |
|
output_scoreboard |
String |
Name of the scoreboard to write to |
false |
output_score |
|
division_value |
Integer |
The number to divide the input score by |
false |
1 |
Example:
{"type":"fsang:divide_scoreboard","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","input_scoreboard":"input_score","output_scoreboard":"output_score","division_value":1}
drain_items_per_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
energy |
Integer |
Amount of energy to add/withdraw per tick |
false |
10 |
|
ids |
String[] |
Item IDs eligible for energy modification |
false |
[] |
|
curios_slot |
String |
Curios slot ID (null to skip) |
false |
null |
|
trinket_slot |
String |
Trinket slot ID (null to skip) |
false |
null |
|
armor_or_hand_slot |
String |
head, chest, legs, feet, mainhand, offhand, null |
false |
null |
|
mode |
String |
withdraw or add |
false |
withdraw |
Example:
{"type":"fsang:drain_items_per_tick","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy":10,"ids":[],"curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null","mode":"withdraw"}
drain_per_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
energy |
Integer |
Amount of energy to add/withdraw per tick |
false |
10 |
|
curios_slot |
String |
Curios slot ID (set to "null" to skip) |
false |
null |
|
trinket_slot |
String |
Trinket slot ID (set to "null" to skip) |
false |
null |
|
armor_or_hand_slot |
String |
Armor or hand slot (head, chest, legs, feet, mainhand, offhand, null) |
false |
null |
|
mode |
String |
Mode to either add or withdraw energy |
false |
withdraw |
Example:
{"type":"fsang:drain_per_tick","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy":10,"curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null","mode":"withdraw"}
earth_wall
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
block |
String |
Block to form the wall |
false |
minecraft:stone |
|
width |
Integer |
Wall width in blocks |
false |
3 |
|
height |
Integer |
Wall height in blocks |
false |
4 |
|
duration |
Integer |
Wall duration in ticks |
false |
100 |
Example:
{"type":"fsang:earth_wall","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","block":"minecraft:stone","width":3,"height":4,"duration":100}
earthquake
Shake loose nearby ground blocks into the air with an outward delay, then restore them.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lodestone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Integer |
Radius around player to affect |
false |
6 |
|
ring_delay |
Integer |
Ticks to delay per distance ring |
false |
2 |
|
duration_ticks |
Integer |
Ticks each block floats before being restored |
false |
60 |
|
max_blocks |
Integer |
Hard cap of affected blocks per activation |
false |
200 |
|
scan_density |
Float |
Grid step size in blocks (1.0=every block) |
false |
1.0 |
|
vertical_boost |
Float |
Upward velocity of falling blocks |
false |
0.65 |
|
lateral_jitter |
Float |
Sideways jitter for falling blocks |
false |
0.18 |
Example:
{"type":"fsang:earthquake","icon":"minecraft:lodestone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":6,"ring_delay":2,"duration_ticks":60,"max_blocks":200,"scan_density":1.0,"vertical_boost":0.65,"lateral_jitter":0.18}
effect_immunity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
String |
The effect the entity is immune to |
false |
minecraft:poison |
Example:
{"type":"fsang:effect_immunity","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:poison"}
elytra_flight
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:elytra_flight","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
ender_chest
Ability to create a GUI for opening / closing an ender chest.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:ender_chest","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
entity_damage
Does damage to what the executer is looking at.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage |
Float |
The amount of damage the ability does |
false |
0.0 |
|
damage_type |
String |
The type of damage that is done |
false |
minecraft:player_attack |
|
effect |
String |
The effect that is give to the entity if used |
false |
null |
|
fire_seconds |
Float |
How many seconds the entity should be on fire |
false |
0.0 |
|
potion_seconds |
Integer |
How many seconds the entity should have the effect |
false |
0 |
|
potion_amplifier |
Integer |
What level the effect is |
false |
0 |
|
hide_particles |
Boolean |
If potion particles should be visable |
false |
false |
|
range |
Float |
The amount of range the ability has |
false |
0.0 |
|
at |
String |
Where the damage is(by and from will not work if this is not null) |
false |
null |
|
by |
String |
What entity is doing the damage |
false |
@s |
|
from |
String |
What entity is the damage from |
false |
@s |
|
command_as_entity |
String |
Excute a command from the entity if used |
false |
null |
|
excluded_tag |
String |
Tag that will be excluded from damage if used |
false |
damage_excluded_tag |
Example:
{"type":"fsang:entity_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage":0.0,"damage_type":"minecraft:player_attack","effect":"null","fire_seconds":0.0,"potion_seconds":0,"potion_amplifier":0,"hide_particles":false,"range":0.0,"at":"null","by":"@s","from":"@s","command_as_entity":"null","excluded_tag":"damage_excluded_tag"}
entity_highlight
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
glow_range |
Double |
Range in blocks to highlight entities |
false |
50.0 |
Example:
{"type":"fsang:entity_highlight","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","glow_range":50.0}
entity_motion
Gives motion to what the player is looking at.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Range of the ability |
false |
0.0 |
|
motion_scale |
Float |
Motion Scale |
false |
1.0 |
Example:
{"type":"fsang:entity_motion","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":0.0,"motion_scale":1.0}
entity_y_motion
Launches the targeted entity upward based on motion_scale.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Range of the ability |
false |
0.0 |
|
motion_scale |
Float |
Vertical launch strength |
false |
1.0 |
Example:
{"type":"fsang:entity_y_motion","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":0.0,"motion_scale":1.0}
explosion
Make you Explode
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
cause_fire |
Boolean |
if the explosion create fire |
false |
false |
|
radius |
Integer |
radius of the explosion |
false |
1 |
|
self_damage |
Integer |
the damage on yourself |
false |
1 |
Example:
{"type":"fsang:explosion","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","cause_fire":false,"radius":1,"self_damage":1}
explosion_mass
Make you Explode
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
cause_fire |
Boolean |
if the explosion create fire |
false |
false |
|
radius |
Integer |
radius of the explosion |
false |
1 |
|
self_damage |
Integer |
the damage on yourself |
false |
1 |
Example:
{"type":"fsang:explosion_mass","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","cause_fire":false,"radius":1,"self_damage":1}
fire_floor
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
duration |
Integer |
How long the fire lasts in ticks before the original block is restored |
false |
100 |
Example:
{"type":"fsang:fire_floor","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","duration":100}
fire_ring
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
duration |
Integer |
How long in ticks after deactivation before fire is removed and blocks are restored |
false |
100 |
|
radius |
String |
Radius of the fire ring — enter a number, or the name of a Palladium property that holds the integer radius (divided by radius_divisor for the effective radius) |
false |
3 |
|
radius_divisor |
Float |
Divides the radius value to get the effective radius (e.g. radius 10 / divisor 2.0 = radius 5.0). Defaults to 1.0 (no division). |
false |
1.0 |
|
scan_range |
Integer |
How many blocks above and below the player's Y level to scan for valid fire positions |
false |
1 |
|
no_restore_tag |
String |
Block tag; blocks in this tag are replaced by fire and not restored |
false |
|
|
damage |
Float |
Damage dealt to entities on activation (0 = disabled). Outermost ring gets damage-1; each ring inward adds +1. |
false |
0.0 |
|
damage_type |
String |
Minecraft damage type resource location. |
false |
minecraft:player_attack |
|
living_only |
Boolean |
When true, only living entities are damaged; items, projectiles, etc. are ignored. |
false |
true |
Example:
{"type":"fsang:fire_ring","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","duration":100,"radius":"3","radius_divisor":1.0,"scan_range":1,"no_restore_tag":"","damage":0.0,"damage_type":"minecraft:player_attack","living_only":true}
force_flight
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:force_flight","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
forced_targeting_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Search radius for nearest target |
false |
16.0 |
|
speed |
Float |
Movement speed toward target |
false |
0.25 |
|
exclude_power |
String |
Superpower to ignore targets with |
false |
|
|
required_property |
String |
Only target entities with this Palladium property |
false |
|
|
required_value |
String |
Required value of the property |
false |
|
|
target_power |
String |
Only target entities with this power |
false |
|
|
target_ability |
String |
Only target entities with this ability enabled |
false |
|
|
force_look |
Boolean |
Forces the player camera to face the target |
false |
true |
|
look_offset_y |
Float |
Vertical offset for where the player looks on the target |
false |
1.6 |
Example:
{"type":"fsang:forced_targeting_ability","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":16.0,"speed":0.25,"exclude_power":"","required_property":"","required_value":"","target_power":"","target_ability":"","force_look":true,"look_offset_y":1.6}
geokinesis
Move whitelisted blocks
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lodestone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range_objective |
String |
Range scoreboard |
false |
FSang.Range |
|
strength |
Float |
Strength |
false |
0.8 |
|
damage |
Float |
Damage |
false |
2.0 |
Example:
{"type":"fsang:geokinesis","icon":"minecraft:lodestone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range_objective":"FSang.Range","strength":0.8,"damage":2.0}
get_armor
Retrieve stored armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
|
curios_slots |
String[] |
Curios slot IDs to also retrieve (e.g. ["ring", "belt"]). Leave empty to skip. |
false |
[] |
Example:
{"type":"fsang:get_armor","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang","identity":"store","target":"all","curios_slots":[]}
give_cooldown
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
item |
String |
item to give cooldown to |
false |
minecraft:diamond |
|
ticks |
Integer |
cooldown time in ticks |
false |
20 |
Example:
{"type":"fsang:give_cooldown","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"minecraft:diamond","ticks":20}
glide
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
elytra_glide |
Boolean |
To use elytra-style gliding or not. If false, it will simply be gliding, you cannot regain altitude by dive bombing. |
false |
true |
|
glide_speed |
Float |
How fast you glide horizontally, acts as a multiplier |
false |
0.99 |
|
drop_speed |
Float |
How fast you fall. If elytra_glide is enabled, it is a multiplier. Otherwise, it is the minimum force of gravity if you look straight ahead. |
false |
0.98 |
|
gravity |
Float |
Base gravity. |
false |
0.08 |
Example:
{"type":"fsang:glide","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","elytra_glide":true,"glide_speed":0.99,"drop_speed":0.98,"gravity":0.08}
grant_effect
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
The range within which the effect will be granted |
false |
10.0 |
|
effect |
String |
The effect to grant to the target |
false |
minecraft:slowness |
|
effect_duration |
Integer |
The duration of the effect in ticks |
false |
5 |
|
effect_amplifier |
Integer |
The amplifier of the effect |
false |
1 |
|
effect_particles |
Boolean |
Whether the effect shows particles |
false |
false |
Example:
{"type":"fsang:grant_effect","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"effect":"minecraft:slowness","effect_duration":5,"effect_amplifier":1,"effect_particles":false}
grapple
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fishing_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum distance for ray trace |
false |
30.0 |
|
particle |
String |
Particle type to spawn |
false |
minecraft:spit |
|
particle_amount |
Integer |
Number of particles to spawn in the line |
false |
30 |
|
segment_multiplier |
Float |
The amount to multiple the segments of the Particle line. |
false |
5.0 |
|
effects |
String[] |
List of effect IDs to apply to the target on hit (e.g. ["minecraft:slowness", "minecraft:weakness"]) |
false |
[] |
|
effect_durations |
String[] |
Ticks each effect lasts, index-matched to effects. Default 100 if omitted (e.g. ["200", "60"]). |
false |
[] |
|
effect_amplifiers |
String[] |
Amplifier (level-1) for each effect, index-matched to effects. Default 0 if omitted (e.g. ["1", "0"]). |
false |
[] |
Example:
{"type":"fsang:grapple","icon":"minecraft:fishing_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":30.0,"particle":"minecraft:spit","particle_amount":30,"segment_multiplier":5.0,"effects":[],"effect_durations":[],"effect_amplifiers":[]}
item_nbt_int
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
NBT key to read/write on the item |
false |
fsang_smoke |
|
value |
Integer |
Amount to add or subtract from the NBT value each tick |
false |
1 |
|
mode |
String |
Operation mode: "add" increases value, "subtract" decreases value |
false |
add |
|
curios_slot |
String |
Curios slot ID to modify (example: belt, charm). Use "null" to disable |
false |
null |
|
trinket_slot |
String |
Trinkets slot ID to modify. Use "null" to disable |
false |
null |
|
armor_or_hand_slot |
String |
Slot to modify: mainhand, offhand, head, chest, legs, feet, or null |
false |
null |
Example:
{"type":"fsang:item_nbt_int","icon":"minecraft:book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang_smoke","value":1,"mode":"add","curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null"}
item_nbt_string
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
NBT key to write on the item |
false |
fsang_cape_hood |
|
value |
String |
String value to write into the NBT key each tick |
false |
None |
|
curios_slot |
String |
Curios slot ID to modify (example: belt, charm). Use "null" to disable |
false |
null |
|
trinket_slot |
String |
Trinkets slot ID to modify. Use "null" to disable |
false |
null |
|
armor_or_hand_slot |
String |
Slot to modify: mainhand, offhand, head, chest, legs, feet, or null |
false |
null |
Example:
{"type":"fsang:item_nbt_string","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang_cape_hood","value":"None","curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null"}
item_storage_retrieve
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
container_slot |
String |
Slot key of the item holding the stored NBT. Supports the same keys as source_slots. |
false |
0 |
|
preserve_worn |
Boolean |
If true, saves items currently in the target slots to player data before restoring stored contents, so they are not lost. Pair with restore_displaced on item_storage_save to put them back. Default: false. |
false |
false |
Example:
{"type":"fsang:item_storage_retrieve","icon":"minecraft:chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","container_slot":"0","preserve_worn":false}
item_storage_save
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
source_slots |
String[] |
Slot keys to save from. Example: ["9", "weapon:mainhand", "curios:back:0", "offhand", "armor:head"] |
false |
[] |
|
container_slot |
String |
Slot key of the item that will hold the stored NBT. Supports the same keys as source_slots. |
false |
0 |
|
show_slot_and_count |
Boolean |
If true, the tooltip shows the slot key and item count alongside the item name. Default: false. |
false |
false |
|
durability_percentage |
Boolean |
If true, the tooltip shows the remaining durability percentage for damageable items. Default: false. |
false |
false |
|
restore_displaced |
Boolean |
If true, after storing items into the container, restores any items previously saved to player data by item_storage_retrieve with preserve_worn enabled. Default: false. |
false |
false |
Example:
{"type":"fsang:item_storage_save","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","source_slots":[],"container_slot":"0","show_slot_and_count":false,"durability_percentage":false,"restore_displaced":false}
land_suffocation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_oxygen |
Integer |
Seconds of oxygen available on land |
false |
30 |
|
damage |
Float |
Damage dealt per second when oxygen is depleted |
false |
1.0 |
Example:
{"type":"fsang:land_suffocation","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_oxygen":30,"damage":1.0}
leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
leap factor |
false |
2 |
Example:
{"type":"fsang:leap","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":2}
leap_back
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:leap_back","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
leap_held
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
leap factor |
false |
2 |
Example:
{"type":"fsang:leap_held","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":2}
leap_scoreboard
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard_name |
String |
Scoreboard used for leap distance |
false |
leap_distance |
Example:
{"type":"fsang:leap_scoreboard","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard_name":"leap_distance"}
list_power
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Raytrace range to inspect target |
false |
10.0 |
Example:
{"type":"fsang:list_power","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0}
load_slot_data
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 hopper} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
source_slot |
String |
Slot containing the item whose stored data will be extracted and equipped. |
false |
mainhand |
Example:
{"type":"fsang:load_slot_data","icon":"minecraft:hopper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","source_slot":"mainhand"}
lock_curios_slot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_ingot} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
curios_slots |
String[] |
Curios slot IDs to lock. Example: ["ring", "belt"] |
false |
[] |
|
lock_id |
String |
Identifier stored alongside saved data so the external restore tick can recognise this lock. Required for race-condition-safe restoration. Example: "inhibitor_collar_genetic" |
false |
|
|
item_filter |
String[] |
If non-empty, only these item IDs get stashed/restored in the locked slots; other items are left alone. Leave empty to lock any item (previous behaviour). |
false |
[] |
Example:
{"type":"fsang:lock_curios_slot","icon":"minecraft:iron_ingot","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slots":[],"lock_id":"","item_filter":[]}
mine_block
Mines the block the player is looking at within a set range (excluding air and bedrock).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum distance the block can be from the player |
false |
5.0 |
|
drop_items |
Boolean |
Whether the block drops its normal items |
false |
true |
Example:
{"type":"fsang:mine_block","icon":"minecraft:iron_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":5.0,"drop_items":true}
move_to_target
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Range of the ability |
false |
10.0 |
|
speed |
Float |
Speed multiplier |
false |
1.0 |
Example:
{"type":"fsang:move_to_target","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"speed":1.0}
multi_attribute_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attributes |
String[] |
List of attributes Example ["minecraft:generic.max_health", "minecraft:generic.attack_damage"]. |
false |
[] |
|
amounts |
String[] |
List of values Example ["10", "5"]. |
false |
[] |
|
operations |
String[] |
List of operations. Example ["addition", "multiply_base", "multiply_total"]. |
false |
[] |
|
uuids |
String[] |
List of UUIDs. Example ["UUID-1", "UUID-2"]. |
false |
[] |
|
dummy |
String |
Does nothing, Order must match attributes. |
false |
0 |
Example:
{"type":"fsang:multi_attribute_modifier","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attributes":[],"amounts":[],"operations":[],"uuids":[],"dummy":"0"}
multi_projectile
Fires multiple projectiles, each at an individual yaw/pitch offset. projectile_offsets is a string_array where each entry is "yaw,pitch" in degrees — one projectile fires per entry (e.g. ["-10,0", "0,0", "10,0"] fires three spread horizontally). per_projectile_entity_data is a matching string_array of SNBT applied to each projectile individually, merged on top of entity_data.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
String |
The entity ID for the projectile to be fired |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Base NBT data applied to all spawned projectiles |
false |
/ |
|
projectile_offsets |
String[] |
Array of "yaw,pitch" offset pairs in degrees. One projectile fires per entry. If empty, one projectile fires with no offset. |
false |
[] |
|
per_projectile_entity_data |
String[] |
SNBT strings applied per-projectile on top of entity_data. Index matches projectile_offsets. Empty strings or missing entries are skipped. |
false |
[] |
|
yaw_inaccuracy |
Float |
Maximum random yaw deviation applied independently to each projectile |
false |
0.0 |
|
pitch_inaccuracy |
Float |
Maximum random pitch deviation applied independently to each projectile |
false |
0.0 |
|
speed |
Float |
Speed of each projectile |
false |
5.0 |
|
align_velocity_with_calculated_rotation |
Boolean |
If true, each projectile's velocity is calculated from its own offset rotation instead of the entity's look angle |
false |
false |
|
source_property |
String[] |
Palladium property keys to read from the player. Order matches projectile_property. |
false |
[] |
|
projectile_property |
String[] |
Palladium property keys to write onto every spawned projectile. Order matches source_property. |
false |
[] |
Example:
{"type":"fsang:multi_projectile","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","projectile_offsets":[],"per_projectile_entity_data":[],"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"speed":5.0,"align_velocity_with_calculated_rotation":false,"source_property":[],"projectile_property":[]}
multimotion
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
the distance the blackhole can pull things from |
false |
10 |
|
pull_speed |
Integer |
the speed at which the blackhole pulls things in |
false |
1 |
Example:
{"type":"fsang:multimotion","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":10,"pull_speed":1}
nbt_decimal_to_hex_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 amethyst_shard} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
nbt_key |
String |
NBT key containing decimal color |
false |
color |
|
property |
String |
Property to write hex value to |
false |
fsang_color_hex |
|
curios_slot |
String |
Curios slot ID |
false |
null |
|
trinket_slot |
String |
Trinkets slot ID |
false |
null |
|
armor_or_hand_slot |
String |
mainhand, offhand, head, chest, legs, feet, or null |
false |
null |
Example:
{"type":"fsang:nbt_decimal_to_hex_property","icon":"minecraft:amethyst_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","nbt_key":"color","property":"fsang_color_hex","curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null"}
no_movement
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
data_name |
String |
Persistent data used |
false |
fsang_frozen |
Example:
{"type":"fsang:no_movement","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","data_name":"fsang_frozen"}
palladium_property_increase
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
adds / subtracts from a palladium property |
false |
your_pp |
|
auto_increase_per_tick |
Integer |
Amount the ability will add per tick |
false |
1 |
|
max |
Integer |
Max amount it can be. |
false |
1500 |
|
min |
Integer |
Min amount it can be. |
false |
0 |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
Example:
{"type":"fsang:palladium_property_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"your_pp","auto_increase_per_tick":1,"max":1500,"min":0}
palladium_property_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
Amount to adjust |
false |
1 |
Example:
{"type":"fsang:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}
palladium_property_string_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_value |
String |
String value to set |
false |
minecraft:air |
Example:
{"type":"fsang:palladium_property_string_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_value":"minecraft:air"}
particle_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Integer |
Maximum distance at which the shield logic can affect entities |
false |
8 |
|
grip_distance |
Integer |
Internal spacing reference used for shield control calculations |
false |
5 |
|
distance |
Integer |
Base forward distance from the player where the shield begins |
false |
3 |
|
ring_count |
Integer |
Total number of particle rings forming the shield |
false |
4 |
|
ring_spacing |
Float |
Distance between each ring layer |
false |
0.6 |
|
particle_count |
Integer |
Number of particles used to form each ring |
false |
20 |
|
particles |
Boolean |
Whether particles are rendered for the shield |
false |
true |
|
particletype |
String |
Particle type or full particle data string (supports dust, dust_color_transition, etc.) |
false |
minecraft:soul_fire_flame |
|
baseRadius |
Float |
Base radius of the shield ring closest to the player |
false |
1.05 |
|
random_particles |
Boolean |
Whether random particles are spawned within the shield volume |
false |
false |
|
push_away |
Boolean |
If true, entities touching the shield are pushed outward |
false |
false |
Example:
{"type":"fsang:particle_shield","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":8,"grip_distance":5,"distance":3,"ring_count":4,"ring_spacing":0.6,"particle_count":20,"particles":true,"particletype":"minecraft:soul_fire_flame","baseRadius":1.05,"random_particles":false,"push_away":false}
pocket_storage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum distance the storage can be placed from where the player is looking. |
false |
10.0 |
|
particles |
String |
Particle to display at the storage location. Set to 'null' to disable. |
false |
null |
|
particle_count |
Integer |
Number of particles spawned each tick. |
false |
10 |
|
particle_y_offset |
Float |
Vertical offset of the particles from the chest. |
false |
0.5 |
|
particle_x |
Float |
Horizontal spread of particles on the X axis. |
false |
0.3 |
|
particle_y |
Float |
Vertical spread of particles on the Y axis. |
false |
0.5 |
|
particle_z |
Float |
Horizontal spread of particles on the Z axis. |
false |
0.3 |
|
storage_name |
String |
The displayed name of the storage chest. |
false |
Pocket Dimension Storage |
Example:
{"type":"fsang:pocket_storage","icon":"minecraft:chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"particles":"null","particle_count":10,"particle_y_offset":0.5,"particle_x":0.3,"particle_y":0.5,"particle_z":0.3,"storage_name":"Pocket Dimension Storage"}
portable_crafting
Open a portable crafting table.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 crafting_table} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:portable_crafting","icon":"minecraft:crafting_table","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
potion_hit
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
ResourceLocation |
Effect name |
false |
minecraft:null |
|
effect_seconds |
Integer |
Effect seconds |
false |
10 |
|
effect_amplifier |
Integer |
Effect amplifier |
false |
0 |
Example:
{"type":"fsang:potion_hit","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:null","effect_seconds":10,"effect_amplifier":0}
projectile_with_offset
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
String |
The entity ID for the projectile to be fired |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
NBT data for the projectile entity |
false |
/ |
|
yaw_offset |
Float |
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
pitch_offset |
Float |
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
yaw_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) |
false |
0.0 |
|
pitch_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) |
false |
0.0 |
|
yaw_override |
Float |
Locks the calculated yaw value to this (setting this to null will make it ignored |
false |
/ |
|
pitch_override |
Float |
Locks the calculated pitch value to this (setting this to null will make it ignored |
false |
/ |
|
count |
Integer |
The number of projectiles to be fired each tick the ability is active |
false |
1 |
|
speed |
Float |
The speed of the projectile |
false |
5.0 |
|
align_velocity_with_calculated_rotation |
Boolean |
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation |
false |
false |
|
source_property |
String[] |
Palladium property keys to read from the player. Order matches projectile_property. |
false |
[] |
|
projectile_property |
String[] |
Palladium property keys to write onto the spawned projectile. Order matches source_property. |
false |
[] |
Example:
{"type":"fsang:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false,"source_property":[],"projectile_property":[]}
property_multi_attribute_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_value |
String |
Palladium property used as base value |
false |
Palladium.Property |
|
attributes |
String[] |
Example ["minecraft:generic.max_health","minecraft:generic.attack_damage"] |
false |
[] |
|
division_amounts |
String[] |
Divides property value per attribute Example ["1","2"] |
false |
[] |
|
operations |
String[] |
Example ["addition","multiply_total","multiply_base"] |
false |
[] |
|
uuids |
String[] |
Example ["UUID-1","UUID-2"] |
false |
[] |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
Example:
{"type":"fsang:property_multi_attribute_modifier","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_value":"Palladium.Property","attributes":[],"division_amounts":[],"operations":[],"uuids":[]}
property_multi_attribute_tier_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_value |
String |
Palladium property used as base value |
false |
Palladium.Property |
|
attributes |
String[] |
Example ["minecraft:generic.max_health","minecraft:generic.attack_damage"] |
false |
[] |
|
division_amounts |
String[] |
Divides property value per attribute Example ["1","2"] |
false |
[] |
|
operations |
String[] |
Example ["addition","multiply_total","multiply_base"] |
false |
[] |
|
uuids |
String[] |
Example ["UUID-1","UUID-2"] |
false |
[] |
|
power_id |
String |
Power ID for tier checking |
false |
fsang:power |
|
tier_abilities |
String[] |
List of ability keys to check. Checks from last to first. |
false |
[] |
|
tier_values |
String[] |
List of ability keys to check. Checks from last to first. |
false |
[] |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
Example:
{"type":"fsang:property_multi_attribute_tier_modifier","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_value":"Palladium.Property","attributes":[],"division_amounts":[],"operations":[],"uuids":[],"power_id":"fsang:power","tier_abilities":[],"tier_values":[]}
property_size
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
Palladium property controlling size |
false |
fsang_size |
|
scale_type |
String |
Pehkui scale type |
false |
pehkui:base |
|
multiplier |
Float |
Property-to-scale multiplier |
false |
0.01 |
|
hidden |
Boolean |
Hide from power screen |
false |
true |
|
hidden_in_bar |
Boolean |
Hide from ability bar |
false |
true |
Example:
{"type":"fsang:property_size","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"fsang_size","scale_type":"pehkui:base","multiplier":0.01}
property_stat_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_value |
String |
Name of the Palladium property to use for value |
false |
Palladium.Property |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang:property_stat_modifier","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_value":"Palladium.Property","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
radial_damage
Damages nearby entities in concentric rings on the first tick it is enabled. Ring 0 = 0 to distances[0], Ring 1 = distances[0] to distances[1], etc. Each ring applies the matching entry in damages[].
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damages |
String[] |
Damage per ring, innermost first. e.g. ["10", "5", "2"] |
false |
[] |
|
distances |
String[] |
Outer boundary (blocks) per ring, innermost first. e.g. ["5", "10", "15"] |
false |
[] |
|
damage_type |
String |
Minecraft damage type resource location. e.g. "minecraft:generic", "fsang:psychic" |
false |
minecraft:player_attack |
|
living_only |
Boolean |
When true, only living entities (mobs, players) are damaged; items, projectiles, etc. are ignored. |
false |
true |
|
excluded_tag |
String |
Scoreboard tag that exempts an entity from damage. Leave empty to disable. |
false |
|
Example:
{"type":"fsang:radial_damage","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damages":[],"distances":[],"damage_type":"minecraft:player_attack","living_only":true,"excluded_tag":""}
random_potion_effect
Applies a random potion effect from a configurable list at set intervals.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 potion} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effects |
String[] |
List of potion effect IDs |
false |
[] |
|
interval |
Integer |
Ticks between applications |
false |
200 |
|
min_duration |
Integer |
Minimum duration |
false |
100 |
|
max_duration |
Integer |
Maximum duration |
false |
600 |
|
min_amplifier |
Integer |
Minimum amplifier |
false |
0 |
|
max_amplifier |
Integer |
Maximum amplifier |
false |
4 |
Example:
{"type":"fsang:random_potion_effect","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effects":[],"interval":200,"min_duration":100,"max_duration":600,"min_amplifier":0,"max_amplifier":4}
ray_mine
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Integer |
Raycast mining distance |
false |
10 |
|
mineable_tags |
String[] |
List of mineable tags |
false |
[minecraft:mineable/pickaxe] |
Example:
{"type":"fsang:ray_mine","icon":"minecraft:diamond_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10,"mineable_tags":["minecraft:mineable/pickaxe"]}
read_item_nbt_to_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 comparator} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
NBT key to read from item |
false |
fsang_smoke |
|
property |
String |
Palladium property to write the value into |
false |
fsang_smoke_property |
|
curios_slot |
String |
Curios slot ID to read from. Use "null" to disable |
false |
null |
|
trinket_slot |
String |
Trinkets slot ID to read from. Use "null" to disable |
false |
null |
|
armor_or_hand_slot |
String |
Slot to read from: mainhand, offhand, head, chest, legs, feet, or null |
false |
null |
Example:
{"type":"fsang:read_item_nbt_to_property","icon":"minecraft:comparator","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang_smoke","property":"fsang_smoke_property","curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null"}
redstone_pulse
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 redstone_torch} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Integer |
Maximum activation distance |
false |
10 |
Example:
{"type":"fsang:redstone_pulse","icon":"minecraft:redstone_torch","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10}
remove_mainhand_item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
hand |
String |
Which hand to remove the item from: "mainhand", "offhand", or "both" |
false |
mainhand |
Example:
{"type":"fsang:remove_mainhand_item","icon":"minecraft:diamond_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","hand":"mainhand"}
remove_power
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
exclude_namespace |
String |
The namespace to exclude from removal |
false |
fsang |
Example:
{"type":"fsang:remove_power","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","exclude_namespace":"fsang"}
remove_speed_levels
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:remove_speed_levels","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
reset_speed_levels
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:reset_speed_levels","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
restrict_slots_stash
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
slots |
String[] |
Curios slots (e.g. "curios:body") kept empty while this is enabled. Items in them are stored in the player NBT and returned when no restriction applies any more. Entries that are not curios slots are ignored. |
false |
[] |
Example:
{"type":"fsang:restrict_slots_stash","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slots":[]}
rf_percent_properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 comparator} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop_current |
String |
Current RF property |
false |
fsang_rf_current |
|
prop_max |
String |
Max RF property |
false |
fsang_rf_max |
|
prop_out |
String |
Output percentage property (0-100) |
false |
fsang_rf_percent |
Example:
{"type":"fsang:rf_percent_properties","icon":"minecraft:comparator","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop_current":"fsang_rf_current","prop_max":"fsang_rf_max","prop_out":"fsang_rf_percent"}
save_coords
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard_x |
String |
Scorebaord for the X coordinate to be saved to. |
false |
FSang.X |
|
scoreboard_y |
String |
Scorebaord for the Y coordinate to be saved to. |
false |
FSang.Y |
|
scoreboard_z |
String |
Scorebaord for the Z coordinate to be saved to. |
false |
FSang.Z |
Example:
{"type":"fsang:save_coords","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard_x":"FSang.X","scoreboard_y":"FSang.Y","scoreboard_z":"FSang.Z"}
scan_target_stats
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Raytrace scan range |
false |
10.0 |
|
prop_name |
String |
Property to store the target name |
false |
fsang_target_name |
|
prop_hp_cur |
String |
Property to store target current HP |
false |
fsang_target_hp_current |
|
prop_hp_max |
String |
Property to store target max HP |
false |
fsang_target_hp_max |
Example:
{"type":"fsang:scan_target_stats","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"prop_name":"fsang_target_name","prop_hp_cur":"fsang_target_hp_current","prop_hp_max":"fsang_target_hp_max"}
scoreboard_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard_name |
String |
Name of the scoreboard to modify |
false |
example_scoreboard |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
Amount to adjust |
false |
1 |
Example:
{"type":"fsang:scoreboard_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard_name":"example_scoreboard","adjustment_type":"add","adjustment_amount":1}
screen_shake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 coal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
base_intensity |
Float |
base intensity |
false |
1.0 |
|
max_intensity |
Float |
max intensity |
false |
5.0 |
Example:
{"type":"fsang:screen_shake","icon":"minecraft:coal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","base_intensity":1.0,"max_intensity":5.0}
screenshot
Takes a normal screenshot when enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spyglass} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang:screenshot","icon":"minecraft:spyglass","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
self_x_motion
Launches the user horizontally based on motion_scale.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 arrow} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Horizontal launch strength |
false |
1.0 |
Example:
{"type":"fsang:self_x_motion","icon":"minecraft:arrow","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0}
self_y_motion
Launches the user upward based on motion_scale.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Vertical launch strength |
false |
1.0 |
Example:
{"type":"fsang:self_y_motion","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0}
set_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the scoreboard to modify |
false |
example_scoreboard |
|
property_value |
String |
Amount to adjust |
false |
fsang_property |
Example:
{"type":"fsang:set_property","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_scoreboard","property_value":"fsang_property"}
set_property_from_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name_1 |
String |
Name of the palladium property to grab from. |
false |
property1 |
|
property_name_2 |
String |
Name of the palladium property to change. |
false |
property2 |
Example:
{"type":"fsang:set_property_from_property","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name_1":"property1","property_name_2":"property2"}
set_rf_to_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
curios_slot |
String |
Curios slot ID (set to "null" to skip) |
false |
null |
|
trinket_slot |
String |
Trinket slot ID (set to "null" to skip) |
false |
null |
|
armor_or_hand_slot |
String |
Armor or hand slot (head, chest, legs, feet, mainhand, offhand, null) |
false |
null |
|
property_rf |
String |
Name of the property to set the RF value to |
false |
fsang_rf_current |
|
property_max |
String |
Name of the property to set the max capacity to |
false |
fsang_rf_max |
Example:
{"type":"fsang:set_rf_to_property","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null","property_rf":"fsang_rf_current","property_max":"fsang_rf_max"}
set_rf_to_scoreboard
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
curios_slot |
String |
Curios slot ID (set to "null" to skip) |
false |
null |
|
trinket_slot |
String |
Trinket slot ID (set to "null" to skip) |
false |
null |
|
armor_or_hand_slot |
String |
Armor or hand slot (head, chest, legs, feet, mainhand, offhand, null) |
false |
null |
|
scoreboard_rf |
String |
Name of the scoreboard to set the RF value to |
false |
rf_scoreboard |
|
scoreboard_max |
String |
Name of the scoreboard to set the max capacity to |
false |
max_rf_scoreboard |
Example:
{"type":"fsang:set_rf_to_scoreboard","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null","scoreboard_rf":"rf_scoreboard","scoreboard_max":"max_rf_scoreboard"}
spin_player
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 compass} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
yaw_speed |
Float |
How fast the player spins horizontally |
false |
10.0 |
|
pitch_speed |
Float |
How fast the player spins vertically |
false |
0.0 |
Example:
{"type":"fsang:spin_player","icon":"minecraft:compass","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","yaw_speed":10.0,"pitch_speed":0.0}
stat_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
store_armor
Store your worn armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
|
curios_slots |
String[] |
Curios slot IDs to also store (e.g. ["ring", "belt"]). Leave empty to skip. |
false |
[] |
Example:
{"type":"fsang:store_armor","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang","identity":"store","target":"all","curios_slots":[]}
store_slot_data
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
source_slots |
String[] |
Slots whose items will be serialised into the target. Accepted values: head, chest, legs, feet, mainhand, offhand, or any curios slot name. |
false |
[] |
|
target_slot |
String |
Slot containing the item that will receive the stored data. Same accepted values as source_slots. |
false |
mainhand |
Example:
{"type":"fsang:store_slot_data","icon":"minecraft:chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","source_slots":[],"target_slot":"mainhand"}
stored_item_durability_restore
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
container_slot |
String |
Slot key of the item holding the stored NBT. |
false |
weapon:mainhand |
|
nbt_key |
String |
NBT key on the container whose stored items will have durability restored. |
false |
fsang_stored |
|
restore_amount |
Integer |
Durability points to restore per interval. |
false |
1 |
|
interval |
Integer |
Ticks between each restoration. |
false |
20 |
|
update_lore |
Boolean |
If true, refreshes the tooltip durability percentages after each restoration. Only takes effect if the container was saved with durability_percentage enabled. |
false |
false |
Example:
{"type":"fsang:stored_item_durability_restore","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","container_slot":"weapon:mainhand","nbt_key":"fsang_stored","restore_amount":1,"interval":20,"update_lore":false}
telekinesis
Telekinesis
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range_objective |
String |
Range scoreboard |
false |
FSang.Range |
|
strength |
Float |
Strength |
false |
0.8 |
|
damage |
Float |
Damage |
false |
2.0 |
Example:
{"type":"fsang:telekinesis","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range_objective":"FSang.Range","strength":0.8,"damage":2.0}
telekinesis_grab
Short range grab
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lead} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
strength |
Float |
Strength |
false |
0.7 |
Example:
{"type":"fsang:telekinesis_grab","icon":"minecraft:lead","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","strength":0.7}
telekinesis_grant_power
Telekinesis that grants a superpower to the held entity and removes it on release
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 nether_star} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range_property |
String |
Range property |
false |
fsang_telekinesis_range |
|
strength |
Float |
Strength |
false |
0.8 |
|
superpower |
String |
Superpower ID to grant while held (e.g. fsang:telekinetic_hold) |
false |
|
|
use_armor_stand |
Boolean |
If true, spawns an invisible armor stand at the target and grants the power to that instead (useful for render layers) |
false |
false |
Example:
{"type":"fsang:telekinesis_grant_power","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range_property":"fsang_telekinesis_range","strength":0.8,"superpower":"","use_armor_stand":false}
telekinesis_property_range
Telekinesis Property Range
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range_property |
String |
Range property |
false |
fsang_telekinesis_range |
|
strength |
Float |
Strength |
false |
0.8 |
|
damage |
Float |
Damage |
false |
2.0 |
|
particle |
String |
Particle |
false |
minecraft:enchant |
|
particle_x |
Float |
Particle X |
false |
1.0 |
|
particle_y |
Float |
Particle Y |
false |
1.0 |
|
particle_z |
Float |
Particle Z |
false |
1.0 |
Example:
{"type":"fsang:telekinesis_property_range","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range_property":"fsang_telekinesis_range","strength":0.8,"damage":2.0,"particle":"minecraft:enchant","particle_x":1.0,"particle_y":1.0,"particle_z":1.0}
telekinesis_tagged
Telekinesis with optional block/entity tag filters
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range_property |
String |
Range property |
false |
fsang_telekinesis_range |
|
strength |
Float |
Strength |
false |
0.8 |
|
block_tag |
String |
Block tag filter — e.g. #minecraft:logs (empty = any block) |
false |
|
|
entity_tag |
String |
Entity type tag filter — e.g. #minecraft:undead (empty = any entity) |
false |
|
Example:
{"type":"fsang:telekinesis_tagged","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range_property":"fsang_telekinesis_range","strength":0.8,"block_tag":"","entity_tag":""}
teleportation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Integer |
Maximum teleport distance |
false |
20 |
|
particle |
String |
Particle to spawn at destination |
false |
minecraft:portal |
|
particle_count |
Integer |
Number of particles |
false |
50 |
|
particle_spread_x |
Float |
Particle spread X |
false |
0.5 |
|
particle_spread_y |
Float |
Particle spread Y |
false |
1.0 |
|
particle_spread_z |
Float |
Particle spread Z |
false |
0.5 |
Example:
{"type":"fsang:teleportation","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":20,"particle":"minecraft:portal","particle_count":50,"particle_spread_x":0.5,"particle_spread_y":1.0,"particle_spread_z":0.5}
teleportation_special
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
teleportation_distance |
Float |
the max distance to allow the player to teleport to. |
false |
10.0 |
Example:
{"type":"fsang:teleportation_special","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","teleportation_distance":10.0}
totem_visual
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 totem_of_undying} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
item |
String |
Item to display as the activation visual |
false |
minecraft:totem_of_undying |
|
flag_id |
String |
PersistentData flag used to prevent repeat triggering |
false |
fsang_totem_visual_active |
Example:
{"type":"fsang:totem_visual","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"minecraft:totem_of_undying","flag_id":"fsang_totem_visual_active"}
tp_to_saved_coords
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_x |
String |
Scorebaord for the X coordinate to be saved to. |
false |
FSang.X |
|
property_y |
String |
Scorebaord for the Y coordinate to be saved to. |
false |
FSang.Y |
|
property_z |
String |
Scorebaord for the Z coordinate to be saved to. |
false |
FSang.Z |
|
property_dimension |
String |
Scorebaord for the Z coordinate to be saved to. |
false |
FSang.Dim |
Example:
{"type":"fsang:tp_to_saved_coords","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_x":"FSang.X","property_y":"FSang.Y","property_z":"FSang.Z","property_dimension":"FSang.Dim"}
transfer_property_from
Transfers a specified amount of a numeric Palladium property from a raycasted living target within range to the player, if the target has at least the configured minimum.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 experience_bottle} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
Palladium property key to transfer |
false |
fsang_property |
|
amount |
Integer |
Amount to transfer per tick |
false |
1 |
|
range |
Float |
Raycast range in blocks |
false |
8.0 |
|
min_required |
Integer |
Minimum value the target must have to allow transfer |
false |
1 |
|
respect_minimum |
Boolean |
If true, the target will not be reduced below min_required |
false |
true |
|
player_max |
Integer |
Maximum value the player may hold for this property |
false |
2147483647 |
Example:
{"type":"fsang:transfer_property_from","icon":"minecraft:experience_bottle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"fsang_property","amount":1,"range":8.0,"min_required":1,"respect_minimum":true,"player_max":2147483647}
transfer_property_to
Transfers a specified amount of a numeric Palladium property from the player to a raycasted living target within range, if the player meets the configured minimum.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 experience_bottle} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
Palladium property key to transfer |
false |
fsang_property |
|
amount |
Integer |
Amount to transfer per tick |
false |
1 |
|
range |
Float |
Raycast range in blocks |
false |
8.0 |
|
min_required |
Integer |
Minimum value the player must retain/meet to allow transfer |
false |
1 |
|
respect_minimum |
Boolean |
If true, the player will not be reduced below min_required |
false |
true |
|
target_max |
Integer |
Maximum value the target may hold for this property |
false |
2147483647 |
Example:
{"type":"fsang:transfer_property_to","icon":"minecraft:experience_bottle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"fsang_property","amount":1,"range":8.0,"min_required":1,"respect_minimum":true,"target_max":2147483647}
wall_climb
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spider_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
speed |
Float |
Climbing speed on walls and ceilings |
false |
0.15 |
Example:
{"type":"fsang:wall_climb","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","speed":0.15}
wall_movement
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ladder} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
speed |
Float |
Movement speed on the y axis |
false |
0.75 |
|
speed_x |
Float |
Movement speed on the x axis |
false |
0.25 |
|
range |
Integer |
Angle required to move |
false |
25 |
Example:
{"type":"fsang:wall_movement","icon":"minecraft:ladder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","speed":0.75,"speed_x":0.25,"range":25}
web_swing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 cobweb} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach |
Integer |
Max rope length. |
false |
60 |
|
swing_speed |
Float |
Constant velocity magnitude. |
false |
1.5 |
|
use_swing_assist |
Boolean |
Allow steering with crosshair. |
false |
true |
|
steering_power |
Float |
Strength of the steering assist. |
false |
0.2 |
|
particle_type |
String |
Particle ID. |
false |
minecraft:cloud |
|
particle_amount |
Integer |
Number of particles in the web line. |
false |
30 |
|
exit_boost |
Float |
Final launch power. |
false |
1.4 |
|
segment_multiplier |
Float |
The amount to multiple the segments of the Particle line. |
false |
5.0 |
|
sound_attach |
String |
Sound when web hits. |
false |
minecraft:entity.arrow.shoot |
|
sound_swing |
String |
Sound during the arc. |
false |
minecraft:entity.leash_knot.place |
|
sound_release |
String |
Sound when letting go. |
false |
minecraft:entity.player.small_fall |
|
data_namespace |
String |
Persistent data namespace. |
false |
fsang |
|
data_identity |
String |
Persistent data identity. |
false |
web_swing |
Example:
{"type":"fsang:web_swing","icon":"minecraft:cobweb","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach":60,"swing_speed":1.5,"use_swing_assist":true,"steering_power":0.2,"particle_type":"minecraft:cloud","particle_amount":30,"exit_boost":1.4,"segment_multiplier":5.0,"sound_attach":"minecraft:entity.arrow.shoot","sound_swing":"minecraft:entity.leash_knot.place","sound_release":"minecraft:entity.player.small_fall","data_namespace":"fsang","data_identity":"web_swing"}
worthy
Pull your named Mjolnir toward you if it is dropped nearby.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Integer |
Search radius in blocks |
false |
16 |
|
interval |
Integer |
Ticks between pulls |
false |
4 |
|
step |
Double |
Blocks moved per pull |
false |
0.75 |
Example:
{"type":"fsang:worthy","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":16,"interval":4,"step":0.75}
zoom_view
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spyglass} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
zoom_amount |
Float |
Multiplier for FOV (lower = more zoom) |
false |
0.5 |
Example:
{"type":"fsang:zoom_view","icon":"minecraft:spyglass","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","zoom_amount":0.5}
armor_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
item |
ResourceLocation |
ID of the gecko armor item that must be worn currently. |
false |
test:example_item |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:armor_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"test:example_item","controller":"main","animation_trigger":"animation_trigger_name"}
render_layer_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
render_layer |
ResourceLocation |
Determines the ID of the render layer receiving the animation. Must be a gecko render layer! |
false |
test:example_layer |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"test:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}
ability_wheel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
abilities |
String[] |
List of ability keys to be used in the ability wheel. |
false |
[example_ability] |
|
texture |
TextureReference |
Lets you use a custom texture for the wheel. If left null it will use the default rendering. |
false |
/ |
|
disable_mouse_scrolling |
Boolean |
Disables the ability to use the mouse wheel to scroll between the options. |
false |
false |
|
disable_center_icon |
Boolean |
Disables the rendering of the icon in the middle of the wheel. |
false |
false |
|
hide_locked |
Boolean |
Hides ability slots for locked abilities, reducing the wheel size dynamically. |
false |
false |
Example:
{"type":"palladium:ability_wheel","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","abilities":["example_ability"],"texture":"null","disable_mouse_scrolling":false,"disable_center_icon":false,"hide_locked":false}
aim
Allows the player to aim their arms.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
time |
Integer |
Determines how many ticks it takes until the arm is fully aimed |
false |
10 |
|
arm |
ArmType |
Determines which arm(s) should point. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
Example:
{"type":"palladium:aim","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":10,"arm":"main_arm"}
animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
attribute_modifier
Adds an attribute modifier to the entity while the ability is enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attribute |
Attribute |
Determines which attribute should be modified. Possible attributes: corewithstuff:auto_flight, corewithstuff:flight, corewithstuff:flightstyles, corewithstuff:realisticflight, corewithstuff:rideable, corewithstuff:time_immunity, corewithstuff:trails, corewithstuff:web_swing, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, ftbultimine:cooldown_modifier, ftbultimine:exhaustion_modifier, ftbultimine:experience_modifier, ftbultimine:max_blocks_modifier, gravecore:fall_resistance, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage |
false |
minecraft:generic.armor |
|
amount |
Double |
The amount for the giving attribute modifier |
false |
1.0 |
|
operation |
Integer |
The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) |
false |
0 |
|
uuid |
UUID |
Sets the unique identifier for this attribute modifier. If not specified it will generate a random one |
false |
498be4fb-af04-42f2-8948-e6ccdc0d99e1 |
Example:
{"type":"palladium:attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.armor","amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}
command
Executes commands.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
first_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when gaining/activating the ability |
false |
[] |
|
last_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when losing/deactivating the ability |
false |
[] |
|
commands |
CommandFunctionParsing |
Sets the commands which get executed when using the ability |
false |
[say Hello World] |
Example:
{"type":"palladium:command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","first_tick_commands":[],"last_tick_commands":[],"commands":["say Hello World"]}
damage_immunity
Makes the entity immune against certain damage source tags.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 potion} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage_sources |
List |
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] |
false |
[minecraft:is_lightning, minecraft:is_fall] |
Example:
{"type":"palladium:damage_immunity","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage_sources":["minecraft:is_lightning","minecraft:is_fall"]}
dual_wielding
Makes you able to use your second hand to combat.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:dual_wielding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
dummy
Does nothing.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:dummy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
energy_beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
energy_beam |
ResourceLocation |
Configuration for the look of the beam. Check wiki for information. |
false |
example:energy_beam |
|
damage_type |
ResourceLocation |
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. |
false |
/ |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
5.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
|
speed |
Float |
Speed at which the energy beam extends from the player. Use 0 for instant extension. |
false |
0.5 |
|
set_on_fire_seconds |
Integer |
You can use this to set targeted entities on fire. If set to 0 it will not cause any. |
false |
0 |
|
cause_fire |
Boolean |
If enabled, targeted blocks will start to burn (fire will be placed). |
false |
false |
|
smelt_blocks |
Boolean |
If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). |
false |
false |
|
commands_on_block_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
|
commands_on_entity_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
Example:
{"type":"palladium:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy_beam":"example:energy_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false,"commands_on_block_hit":[],"commands_on_entity_hit":[]}
energy_blast
Deprecated, please switch to 'palladium:energy_beam'
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
origin |
String |
Defines the origin point of the energy blast |
false |
eyes |
|
color |
Color |
Defines the color of the blast |
false |
java.awt.Color[r=255,g=0,b=0] |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
1.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
Example:
{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}
entity_glow
Makes the entity, the entities visible for you, glow.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 glow_berries} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
mode |
Mode |
Determines if this ability makes the entity itself glow, or lets you see other entities with their glow effect. Possible values: [self, others] |
false |
SELF |
|
color |
Color |
Determines the color of the glow effect. If left empty, it will use the default team color. |
false |
/ |
|
distance |
Double |
The distance at which the glow effect is visible. If left empty, it will behave normally. |
false |
0.0 |
|
property_key |
String |
If you want to make the glow dependent on a Palladium Property, this is the key/name of it which you can specify. |
false |
/ |
|
property_value |
String |
If you want to make the glow dependent on a Palladium Property, this is value of it which you can specify. |
false |
/ |
Example:
{"type":"palladium:entity_glow","icon":"minecraft:glow_berries","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","mode":"self","color":"null","distance":0.0,"property_key":"null","property_value":"null"}
fire_aspect
Makes this entity's attacks light targets on fire as if fire aspect was used.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
time |
Integer |
The amount of time, in seconds, that the victim entity will be set on fire for |
false |
5 |
|
should_stack_time |
Boolean |
If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it |
false |
false |
|
max_time |
Integer |
If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit |
false |
5 |
Example:
{"type":"palladium:fire_aspect","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":5,"should_stack_time":false,"max_time":5}
fluid_walking
Let's you define a fluid you can walk on.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
fluid_tag |
TagKey |
Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava |
false |
minecraft:lava |
Example:
{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fluid_tag":"minecraft:lava"}
gui_overlay
Displays a gui overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
texture |
TextureReference |
Texture path for the gui overlay |
false |
minecraft:textures/gui/presets/isles.png |
|
texture_width |
Integer |
Width of the texture file |
false |
256 |
|
texture_height |
Integer |
Width of the texture file |
false |
256 |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
alignment |
TextureAlignment |
Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
STRETCH |
Example:
{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}
healing
Heals the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
frequency |
Integer |
Sets the frequency of healing (in ticks) |
false |
20 |
|
amount |
Float |
Sets the amount of hearts for each healing |
false |
3.0 |
Example:
{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","frequency":20,"amount":3.0}
hide_body_part
Allows you to hide an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
body_parts |
List |
Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
immortality
Makes you unable to die.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 totem_of_undying} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:immortality","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
intangibility
Makes the player go through blocks.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
vertical |
Boolean |
Makes the player vertically intangible aswell |
false |
false |
|
whitelist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
/ |
|
blacklist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
palladium:prevents_intangibility |
Example:
{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}
invisibility
Makes the player invisible. Also makes mobs not see the player anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
lock_armor
Mimics the behaviour of the Curse of Binding enchantment and makes armor not being able to be picked up.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:lock_armor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
name_change
Lets you change the name of the player (in chat, tablist, above head).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
name |
Component |
The name the player's one will turn into |
false |
literal{John Doe} |
Example:
{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","name":{"text":"John Doe"}}
particles
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
emitter |
List |
Configuration for where the particle spawns at. Check wiki for information. |
false |
[example:emitter] |
|
particle_type |
ParticleType |
ID of the particle you want to spawn. |
false |
minecraft:dust |
|
options |
String |
Additional options for the particle (like color of a dust particle) |
false |
|
Example:
{"type":"palladium:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","emitter":"[example:emitter]","particle_type":"minecraft:dust","options":""}
play_sound
Plays a sound when being enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
ResourceLocation |
Sound ID that is being played |
false |
minecraft:item.elytra.flying |
|
volume |
Float |
Volume for the played sound |
false |
1.0 |
|
pitch |
Float |
Pitch for the played sound |
false |
1.0 |
|
looping |
Boolean |
Whether or not the sound should loop during the time the ability is enabled |
false |
false |
|
play_self |
Boolean |
Whether or not the sound should be played to just the player executing the ability, or to all players |
false |
false |
|
play_others |
Boolean |
If 'play_self' is disabled, this determines whether or not the sound should be played to the players around the player executing the ability |
false |
false |
Example:
{"type":"palladium:play_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:item.elytra.flying","volume":1.0,"pitch":1.0,"looping":false,"play_self":false,"play_others":false}
player_skin_change
Allows you to change a player's skin to a MC profile one.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
username |
String |
Name of the player you want to change into |
false |
Steve |
|
property |
String |
In case you want to change the skin dynamically, you can specify the Palladium Property that contains a MC username here. This will override the 'username' property. |
false |
|
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:player_skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","username":"Steve","property":"","priority":50}
projectile
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
Example:
{"type":"palladium:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}
remove_body_part
Allows you to remove an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
body_parts |
List |
Determines which body parts should be completely removed. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:remove_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
render_layer
Allows you to add a render layer to the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
render_layer |
ResourceLocation |
ID of the render layer that will be rendered |
false |
namespace:render_layer_id |
Example:
{"type":"palladium:render_layer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"namespace:render_layer_id"}
render_layer_by_accessory_slot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
default_layer |
ResourceLocation |
ID of the render layer that will be used if none is specified in the accessory slot. Can be null. |
false |
namespace:render_layer_id |
|
accessory_slot |
AccessorySlot |
ID of the slot that will be looked in for to get a render layer. There must be a render_layer accessory in it to get it from. |
false |
palladium:chest |
Example:
{"type":"palladium:render_layer_by_accessory_slot","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","default_layer":"namespace:render_layer_id","accessory_slot":"palladium:chest"}
repeating_animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:repeating_animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
restrict_slots
Let's you restrict the slots that can be used by the player. It will drop the items if disabled while the player has items in the restricted slots.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
slots |
List |
Slot(s) that will not be able to contain items anymore. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] |
false |
[chest] |
Example:
{"type":"palladium:restrict_slots","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slots":["chest"]}
sculk_immunity
When enabled, the player will not cause any walk-related sculk vibrations anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 sculk} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:sculk_immunity","icon":"minecraft:sculk","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shader_effect
Allows you to apply a custom shader effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
shader |
ResourceLocation |
ID of the shader that shall be applied |
false |
minecraft:shaders/post/creeper.json |
Example:
{"type":"palladium:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","shader":"minecraft:shaders/post/creeper.json"}
show_both_arms
Enables the rendering of your off-hand.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:show_both_arms","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shrink_body_overlay
Allows you to shrink the body overlay.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:shrink_body_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
size
This ability allows an entity to change it's size using Pehkui.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/size.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scale |
Float |
Determines the scale as a multiplier |
false |
0.1 |
Example:
{"type":"palladium:size","icon":"palladium:textures/icon/size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scale":0.1}
skin_change
Allows you to change a player's skin.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
texture |
SkinTypedValue |
Texture for the skin change |
false |
SkinTypedValue{normal=minecraft:textures/entity/zombie/drowned.png, slim=minecraft:textures/entity/zombie/drowned.png} |
|
model_type |
ChangedModelType |
Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim] |
false |
KEEP |
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/entity/zombie/drowned.png","model_type":"keep","priority":50}
slowfall
Makes the entity fall slower.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:slowfall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
text_overlay
Displays a text overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
text |
Component |
Text component that will be displayed |
false |
literal{Hello World} |
|
property |
String |
If given, the value of this property will be appened to the text |
false |
/ |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
text_alignment |
TextAlignment |
Determines how the texture is aligned at the position. Possible values: [left, center, right] |
false |
LEFT |
|
alignment |
TextureAlignment |
Determines how the texture is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
TOP_LEFT |
Example:
{"type":"palladium:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","text":{"text":"Hello World"},"property":"null","translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"text_alignment":"left","alignment":"top_left"}
trail
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
trail |
ResourceLocation |
ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json' |
false |
example:trail_renderer_id |
Example:
{"type":"palladium:trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","trail":"example:trail_renderer_id"}
vibrate
Adds a vibration effect to the player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
intensity |
Integer |
Determines how many re-renders the game does per tick. Higher values may cause performance issues. |
false |
10 |
Example:
{"type":"palladium:vibrate","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":10}
water_walk
Allows the player to walk on water.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:water_walk","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
absorb
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
How many blocks in each direction to scan. |
false |
4 |
|
objective |
String |
The scoreboard objective. |
false |
absorbed_fire |
|
blocks_to_absorb |
String |
Comma-separated list of blocks to absorb. |
false |
minecraft:fire,minecraft:soul_fire |
|
show_particles |
Boolean |
If true, particles will fly from the block to the entity. |
false |
true |
|
reset_on_finish |
Boolean |
If true, resets the scoreboard to 0 when the ability ends. |
false |
true |
|
play_sound |
Boolean |
If true, plays a sound when blocks are absorbed. |
false |
true |
|
sound_event |
String |
The sound event to play when absorbing. |
false |
minecraft:block.fire.extinguish |
Example:
{"type":"corewithstuff:absorb","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"objective":"absorbed_fire","blocks_to_absorb":"minecraft:fire,minecraft:soul_fire","show_particles":true,"reset_on_finish":true,"play_sound":true,"sound_event":"minecraft:block.fire.extinguish"}
absorb_energy
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
How many blocks in each direction to scan. |
false |
4 |
|
directions |
String |
The direction (all, above, below, north, south, east, west, look). |
false |
all |
|
objective |
String |
The scoreboard objective. |
false |
absorbed_fe |
|
item_fe |
Boolean |
Absorb from held items. |
false |
false |
|
dropped_items_fe |
Boolean |
Absorb from dropped items. |
false |
true |
|
block_fe |
Boolean |
Absorb from nearby blocks. |
false |
true |
|
reset_on_finish |
Boolean |
Reset scoreboard to 0 when finished. |
false |
true |
|
play_sound |
Boolean |
Play sound when absorbed. |
false |
true |
|
sound_event |
String |
Sound to play. |
false |
minecraft:block.fire.extinguish |
|
show_particles |
Boolean |
Toggle custom aura particles. |
false |
true |
|
aura_id |
String |
Unique ID for this aura layer. |
false |
absorb_aura |
|
particle_type |
String |
Type (bounce, float, etc.) |
false |
smoke |
|
particle_shape |
String |
Shape (circle, star, etc.) |
false |
circle |
|
aura_type |
String |
Aura style (wings, halo, aura, etc.) |
false |
aura |
|
start_hex |
String |
Hex color code (#FFFFFF) |
false |
#FFFFFF |
|
count |
Integer |
Particle count. |
false |
10 |
|
particle_size |
Double |
Size. |
false |
1.0 |
|
visibility |
Double |
Visibility radius. |
false |
1.0 |
Example:
{"type":"corewithstuff:absorb_energy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"directions":"all","objective":"absorbed_fe","item_fe":false,"dropped_items_fe":true,"block_fe":true,"reset_on_finish":true,"play_sound":true,"sound_event":"minecraft:block.fire.extinguish","show_particles":true,"aura_id":"absorb_aura","particle_type":"smoke","particle_shape":"circle","aura_type":"aura","start_hex":"#FFFFFF","count":10,"particle_size":1.0,"visibility":1.0}
adjust_prop_string
Sets an NBT string property on a player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop |
String |
The name of the NBT property to modify |
false |
currentPower |
|
value |
String |
The string value to set the property to |
false |
empty |
Example:
{"type":"corewithstuff:adjust_prop_string","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"currentPower","value":"empty"}
adjust_property_num
Adjusts an NBT integer property on a player every tick.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop |
String |
The name of the NBT property to modify |
false |
color |
|
amount |
Integer |
Amount to adjust by |
false |
1 |
|
mode |
String |
Modes: add, subtract, multiply, divide, set, power |
false |
add |
|
num2 |
Integer |
Max value for add, min value for subtract. |
false |
2 |
|
num3 |
Integer |
Reset value for add or subtract. |
false |
0 |
|
reset |
Boolean |
Whether to reset after hitting max/min value |
false |
false |
Example:
{"type":"corewithstuff:adjust_property_num","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"color","amount":1,"mode":"add","num2":2,"num3":0,"reset":false}
aoe_mining
Mines blocks in a radius around the player based on block tags.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
The radius of the mining area. |
false |
3 |
|
interval |
Integer |
How often (in ticks) the ability checks for blocks. 20 = 1 second. |
false |
20 |
|
blocks_per_interval |
Integer |
Max blocks to break per interval. Set to -1 to instantly break all valid blocks in radius. |
false |
-1 |
|
drop_items |
Boolean |
If true, drops items. If false, voids the block entirely. |
false |
true |
|
whitelist |
TagKey |
Tag of blocks the player can mine (e.g., minecraft:mineable/pickaxe). Leave null for all blocks. |
false |
/ |
|
blacklist |
TagKey |
Tag of blocks to explicitly exclude from being mined. |
false |
/ |
Example:
{"type":"corewithstuff:aoe_mining","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":3,"interval":20,"blocks_per_interval":-1,"drop_items":true,"whitelist":"null","blacklist":"null"}
aoe_push
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
The distance affected. |
false |
10 |
|
speed |
Float |
The strength of the motion. |
false |
1.0 |
|
is_pull |
Boolean |
If true, pulls entities. If false, pushes them away. |
false |
false |
Example:
{"type":"corewithstuff:aoe_push","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":10,"speed":1.0,"is_pull":false}
beams
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
beam_id |
String |
The ID of the JSON beam to apply (e.g. 'yourbeam'). |
false |
|
Example:
{"type":"corewithstuff:beams","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","beam_id":""}
charge_energy
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
How many blocks in each direction to scan. |
false |
4 |
|
directions |
String |
The direction of where you are charging fe (all, above, below, north, south, east, west, look). |
false |
all |
|
objective |
String |
The scoreboard objective. |
false |
absorbed_fe |
|
item_fe |
Boolean |
Lets you charge fe items you hold. |
false |
false |
|
dropped_items_fe |
Boolean |
Lets you charge fe dropped items. |
false |
true |
|
block_fe |
Boolean |
Lets you charge fe blocks near you. |
false |
true |
|
particles |
String |
What vanilla particle(s) shoot when you charge fe. |
false |
null |
|
reset_on_finish |
Boolean |
If true, resets the scoreboard to 0 when the ability ends. |
false |
true |
|
play_sound |
Boolean |
If true, plays a sound when fe is charged. |
false |
true |
|
sound_event |
String |
The sound event to play when charging. |
false |
minecraft:block.fire.extinguish |
|
show_particles |
Boolean |
Toggle custom aura particles and vanilla flying particles. |
false |
true |
|
aura_id |
String |
Unique ID for this aura layer. |
false |
charge_aura |
|
particle_type |
String |
Type (bounce, float, etc.) |
false |
smoke |
|
particle_shape |
String |
Shape (circle, star, etc.) |
false |
circle |
|
aura_type |
String |
Aura style (wings, halo, aura, etc.) |
false |
aura |
|
start_hex |
String |
Hex color code (#FFFFFF) |
false |
#FFFFFF |
|
count |
Integer |
Particle count. |
false |
10 |
|
particle_size |
Double |
Size. |
false |
1.0 |
|
visibility |
Double |
Visibility radius. |
false |
1.0 |
Example:
{"type":"corewithstuff:charge_energy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"directions":"all","objective":"absorbed_fe","item_fe":false,"dropped_items_fe":true,"block_fe":true,"particles":"null","reset_on_finish":true,"play_sound":true,"sound_event":"minecraft:block.fire.extinguish","show_particles":true,"aura_id":"charge_aura","particle_type":"smoke","particle_shape":"circle","aura_type":"aura","start_hex":"#FFFFFF","count":10,"particle_size":1.0,"visibility":1.0}
dimension_warp
Warps the player to a specified dimension and handles returning safely.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
target_dimension |
String |
The ID of the destination dimension. |
false |
minecraft:the_nether |
|
manual_y |
Integer |
The precise Y coordinate to land at if Safe Landing is disabled. |
false |
100 |
|
use_safe_y |
Boolean |
Automatically finds the highest solid block to land on. |
false |
true |
|
enable_return |
Boolean |
If true, using the ability in the target dimension warps you back. |
false |
true |
|
display_text |
String |
The message displayed to the player upon activation. |
false |
Warping... |
|
show_text |
Boolean |
Toggles the visibility of the activation message. |
false |
true |
Example:
{"type":"corewithstuff:dimension_warp","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","target_dimension":"minecraft:the_nether","manual_y":100,"use_safe_y":true,"enable_return":true,"display_text":"Warping...","show_text":true}
dynamic_attribute
Dynamically scales an attribute modifier based on a specified scoreboard value.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attribute |
Attribute |
The attribute to modify. |
false |
minecraft:generic.attack_damage |
|
scoreboard |
String |
The name of the scoreboard objective to read. |
false |
strength |
|
amount |
Double |
The multiplier per scoreboard point |
false |
1.0 |
|
operation |
Integer |
0: ADDITION, 1: MULTIPLY_BASE, 2: MULTIPLY_TOTAL |
false |
0 |
|
uuid |
UUID |
Unique ID. CHANGE THIS for new abilities! |
false |
d8d1d61d-14a1-4302-95b6-797371569420 |
Example:
{"type":"corewithstuff:dynamic_attribute","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.attack_damage","scoreboard":"strength","amount":1.0,"operation":0,"uuid":"d8d1d61d-14a1-4302-95b6-797371569420"}
effect_ray
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Integer |
Range in blocks |
false |
32 |
|
effects_list |
String |
Possible effects |
false |
minecraft:speed, minecraft:slowness, minecraft:poison, minecraft:wither, minecraft:levitation |
|
effect_duration_seconds |
Integer |
Duration in seconds |
false |
15 |
|
effect_amplifier |
Integer |
Amplifier (0 = level 1) |
false |
0 |
|
infinite_duration |
Boolean |
Make effect infinite? |
false |
false |
|
hide_particles |
Boolean |
Hide potion particles? |
false |
true |
|
play_sound |
Boolean |
Play sound on hit? |
false |
true |
|
sound_id |
String |
Sound ID |
false |
minecraft:entity.witch.throw |
Example:
{"type":"corewithstuff:effect_ray","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":32,"effects_list":"minecraft:speed, minecraft:slowness, minecraft:poison, minecraft:wither, minecraft:levitation","effect_duration_seconds":15,"effect_amplifier":0,"infinite_duration":false,"hide_particles":true,"play_sound":true,"sound_id":"minecraft:entity.witch.throw"}
entity_dash
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Ability radius. |
false |
10.0 |
Example:
{"type":"corewithstuff:entity_dash","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0}
entity_movement_restriction
Blocks all movement input for the holder while enabled and releases it on the ability's last tick.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:entity_movement_restriction","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
evoker_fangs
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
shape |
String |
Attack pattern: "straight", "spiral", "wave", or "vortex" |
false |
straight |
|
gravity |
Boolean |
If true, fangs climb/drop with terrain. |
false |
true |
|
die_on_collide |
Boolean |
If true, fangs stop spawning if they hit a wall. |
false |
true |
|
distance |
Integer |
Straight: Length. Spiral/Vortex: Rotations. Wave: Rings. |
false |
6 |
|
spacing |
Double |
Distance between fangs or rings. |
false |
1.2 |
|
delay |
Integer |
The tick delay creating the wave effect. |
false |
2 |
|
tick_rate |
Integer |
How often the ability fires in ticks. |
false |
5 |
Example:
{"type":"corewithstuff:evoker_fangs","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","shape":"straight","gravity":true,"die_on_collide":true,"distance":6,"spacing":1.2,"delay":2,"tick_rate":5}
grappling_hook
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
use_texture |
Boolean |
True to use a texture, False to use a solid color. |
false |
false |
|
rope_texture |
String |
Texture location (e.g. corewithstuff:textures/entity/rope.png) |
false |
|
|
rope_color |
Integer |
Decimal color code if not using texture |
false |
16777215 |
|
head_item |
String |
Registry name of the hook head |
false |
minecraft:cobweb |
|
hook_length |
Double |
Speed/Length of the throw (Default 2.5) |
false |
2.5 |
|
do_exit_boost |
Boolean |
Does detaching launch the player? |
false |
true |
|
exit_boost_amount |
Double |
Multiplier for the exit boost velocity (Default 1.5) |
false |
1.5 |
|
play_throw_sound |
Boolean |
Play sound when thrown? |
false |
true |
|
throw_sound_id |
String |
Sound to play when thrown |
false |
minecraft:entity.fishing_bobber.throw |
|
play_hit_sound |
Boolean |
Play sound when hook hits a block? |
false |
true |
|
hit_sound_id |
String |
Sound to play when hook lands |
false |
minecraft:block.stone.hit |
|
play_swing_sound |
Boolean |
Play continuous sound while swinging? |
false |
false |
|
swing_sound_id |
String |
Sound to play while swinging |
false |
minecraft:item.elytra.flying |
Example:
{"type":"corewithstuff:grappling_hook","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","use_texture":false,"rope_texture":"","rope_color":16777215,"head_item":"minecraft:cobweb","hook_length":2.5,"do_exit_boost":true,"exit_boost_amount":1.5,"play_throw_sound":true,"throw_sound_id":"minecraft:entity.fishing_bobber.throw","play_hit_sound":true,"hit_sound_id":"minecraft:block.stone.hit","play_swing_sound":false,"swing_sound_id":"minecraft:item.elytra.flying"}
hunger
Controls the player's hunger over time. Can add/remove literal food points, saturation, or cause exhaustion.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
interval |
Integer |
How often (in ticks) to apply the hunger effect. 20 ticks = 1 second. |
false |
20 |
|
food_change |
Integer |
Amount of food points to add (positive) or remove (negative). |
false |
0 |
|
saturation_change |
Float |
Amount of saturation to add or remove (hidden buffer before food drains). |
false |
0.0 |
|
exhaustion_change |
Float |
Amount of natural exhaustion to add (positive makes food drain naturally). |
false |
0.0 |
Example:
{"type":"corewithstuff:hunger","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","interval":20,"food_change":0,"saturation_change":0.0,"exhaustion_change":0.0}
immortality
Grants complete invulnerability to all sources of damage.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:immortality","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
intangibility
Places the player in a stasis like state where they cannot take damage or interact with the world.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
love_ray
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Double |
Max distance to reach animals. |
false |
10.0 |
Example:
{"type":"corewithstuff:love_ray","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0}
mastery_system
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
xp_scoreboard |
String |
Your Current XP |
false |
xp |
|
level_scoreboard |
String |
Your Current Level |
false |
level |
|
points_scoreboard |
String |
Your Skill Points |
false |
points |
|
max_xp_visual_scoreboard |
String |
Max XP Required (Optional and visual only) |
false |
max_xp |
|
base_xp_req |
Integer |
How much XP for Level 1? |
false |
500 |
|
xp_add_per_level |
Integer |
Add this much XP cost every level. |
false |
200 |
|
xp_multiplier |
Double |
Multiply cost every level (1.0 = Off, 1.1 = 10% harder). |
false |
1.0 |
|
max_level |
Integer |
The highest level possible. |
false |
100 |
|
points_per_level |
Integer |
How many Skill Points per level? |
false |
1 |
|
show_levelup_msg |
Boolean |
Show text in chat when leveling up? |
false |
true |
|
play_sound |
Boolean |
Play a sound when leveling up? |
false |
true |
|
levelup_sound |
String |
SOUND ID: Example "entity.player.levelup" |
false |
minecraft:entity.player.levelup |
Example:
{"type":"corewithstuff:mastery_system","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","xp_scoreboard":"xp","level_scoreboard":"level","points_scoreboard":"points","max_xp_visual_scoreboard":"max_xp","base_xp_req":500,"xp_add_per_level":200,"xp_multiplier":1.0,"max_level":100,"points_per_level":1,"show_levelup_msg":true,"play_sound":true,"levelup_sound":"minecraft:entity.player.levelup"}
mob_swap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Double |
The maximum distance to swap. |
false |
32.0 |
|
play_sound |
Boolean |
Play sound on swap? |
false |
true |
|
sound_id |
String |
Sound to play |
false |
minecraft:entity.enderman.teleport |
Example:
{"type":"corewithstuff:mob_swap","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":32.0,"play_sound":true,"sound_id":"minecraft:entity.enderman.teleport"}
open_cws_gui
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
gui_id |
String |
The ResourceLocation ID of the GUI to open. |
false |
corewithstuff:arcane_altar_gui |
Example:
{"type":"corewithstuff:open_cws_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","gui_id":"corewithstuff:arcane_altar_gui"}
open_nexus_gui
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
nexus_id |
String |
The nexus ID to open the selection GUI for. |
false |
|
Example:
{"type":"corewithstuff:open_nexus_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","nexus_id":""}
particles
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
aura_id |
String |
Unique identifier for this aura layer (e.g., fire_wings) |
false |
default_aura |
|
particle_type |
String |
Type of particle (bounce, float, glitch, implode, orbit, rain, spark, sparkle, spiral, star, twinkle, wisp, smoke, flame) |
false |
smoke |
|
particle_shape |
String |
Shape of particle (generic, star, circle, diamond, spark, electric_spark, electric_spark2, electric_spark3, smoke, aura, snow, test, boem) |
false |
circle |
|
aura_type |
String |
Type of aura (column, crown, dna, halo, inner_aura, orbit_ring, pulse, scream, trail, vortex, wave, aura, wings, shield, ascendant) |
false |
aura |
|
start_hex |
String |
Hex color code (e.g., #ff17c6) |
false |
#FFFFFF |
|
count |
Integer |
Amount of particles |
false |
10 |
|
particle_size |
Double |
Size of the particles |
false |
1.0 |
|
visibility |
Double |
Visibility radius of the aura |
false |
1.0 |
Example:
{"type":"corewithstuff:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","aura_id":"default_aura","particle_type":"smoke","particle_shape":"circle","aura_type":"aura","start_hex":"#FFFFFF","count":10,"particle_size":1.0,"visibility":1.0}
player_ride
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
offset_x |
Double |
Horizontal offset (left/right). |
false |
0.0 |
|
offset_y |
Double |
Vertical offset for the passenger (0 is default). |
false |
2.0 |
|
offset_z |
Double |
Depth offset (forward/backward). |
false |
0.0 |
|
force_ride |
Boolean |
If true, clicking a player forces them to ride you. |
false |
false |
|
rider_control |
Boolean |
If true, the rider can control you with WASD. |
false |
false |
Example:
{"type":"corewithstuff:player_ride","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","offset_x":0.0,"offset_y":2.0,"offset_z":0.0,"force_ride":false,"rider_control":false}
possession
Possesses the looked-at living entity. Optional properties can inherit its Palladium powers, render its first-person limb, and restrict target entity types with whitelist/blacklist rules.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
inherit_powers |
Boolean |
Temporarily gain Palladium powers owned by the possessed entity |
false |
true |
|
first_person_limb |
Boolean |
Render a limb from the possessed entity in first person when supported |
false |
true |
|
use_whitelist |
Boolean |
Only allow entity types listed in whitelist |
false |
false |
|
whitelist |
List |
Entity type IDs allowed to be possessed |
false |
[] |
|
use_blacklist |
Boolean |
Block entity types listed in blacklist |
false |
false |
|
blacklist |
List |
Entity type IDs that cannot be possessed |
false |
[] |
Example:
{"type":"corewithstuff:possession","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","inherit_powers":true,"first_person_limb":true,"use_whitelist":false,"whitelist":[],"use_blacklist":false,"blacklist":[]}
possession_immune
Prevents the entity from being targeted by CoreWithStuff possession while this ability is active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:possession_immune","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
power_config
Configures the scoreboard name for power slots and saves it to the player's NBT data.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
slot_scoreboard |
String |
The scoreboard name used for power slots |
false |
PowerSlots |
Example:
{"type":"corewithstuff:power_config","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slot_scoreboard":"PowerSlots"}
power_copy_gui
Opens a GUI to copy powers from the looked-at entity (target keeps theirs).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
|
use_whitelist |
Boolean |
Enable whitelist |
false |
false |
|
whitelist |
String |
Allowed powers (comma-separated ResourceLocation IDs) |
false |
|
|
use_blacklist |
Boolean |
Enable blacklist |
false |
false |
|
blacklist |
String |
Blocked powers (comma-separated ResourceLocation IDs) |
false |
|
|
play_success_sound |
Boolean |
Play sound on GUI open |
false |
true |
|
success_sound_id |
String |
Sound ID on success |
false |
minecraft:block.note_block.chime |
|
play_error_sound |
Boolean |
Play sound on no target |
false |
true |
|
error_sound_id |
String |
Sound ID on error |
false |
minecraft:block.note_block.bass |
Example:
{"type":"corewithstuff:power_copy_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0,"use_whitelist":false,"whitelist":"","use_blacklist":false,"blacklist":"","play_success_sound":true,"success_sound_id":"minecraft:block.note_block.chime","play_error_sound":true,"error_sound_id":"minecraft:block.note_block.bass"}
power_give_gui
Opens a GUI to give one of your powers to the looked-at entity (you lose it).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
|
use_whitelist |
Boolean |
Enable whitelist |
false |
false |
|
whitelist |
String |
Allowed powers (comma-separated ResourceLocation IDs) |
false |
|
|
use_blacklist |
Boolean |
Enable blacklist |
false |
false |
|
blacklist |
String |
Blocked powers (comma-separated ResourceLocation IDs) |
false |
|
|
play_success_sound |
Boolean |
Play sound on GUI open |
false |
true |
|
success_sound_id |
String |
Sound ID on success |
false |
minecraft:block.amethyst_block.hit |
|
play_error_sound |
Boolean |
Play sound on no target |
false |
true |
|
error_sound_id |
String |
Sound ID on error |
false |
minecraft:block.note_block.bass |
Example:
{"type":"corewithstuff:power_give_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0,"use_whitelist":false,"whitelist":"","use_blacklist":false,"blacklist":"","play_success_sound":true,"success_sound_id":"minecraft:block.amethyst_block.hit","play_error_sound":true,"error_sound_id":"minecraft:block.note_block.bass"}
power_manage_gui
Opens a GUI to view and delete your current powers.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
use_blacklist |
Boolean |
Enable deletion blacklist |
false |
false |
|
blacklist |
String |
Powers that cannot be deleted (comma-separated ResourceLocation IDs) |
false |
|
|
play_sound |
Boolean |
Play sound on open |
false |
true |
|
sound_id |
String |
Sound played on GUI open |
false |
minecraft:entity.ui.button.click |
Example:
{"type":"corewithstuff:power_manage_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","use_blacklist":false,"blacklist":"","play_sound":true,"sound_id":"minecraft:entity.ui.button.click"}
power_scanner
Scans the entity the player is looking at and shows their powers (name + ID) in the action bar.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
Example:
{"type":"corewithstuff:power_scanner","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0}
power_steal_gui
Opens a GUI to steal powers from the looked-at entity (they lose it).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reach_distance |
Double |
Range in blocks |
false |
20.0 |
|
use_whitelist |
Boolean |
Enable whitelist |
false |
false |
|
whitelist |
String |
Allowed powers (comma-separated ResourceLocation IDs) |
false |
|
|
use_blacklist |
Boolean |
Enable blacklist |
false |
false |
|
blacklist |
String |
Blocked powers (comma-separated ResourceLocation IDs) |
false |
|
|
play_success_sound |
Boolean |
Play sound on GUI open |
false |
true |
|
success_sound_id |
String |
Sound ID on success |
false |
minecraft:entity.enderman.teleport |
|
play_error_sound |
Boolean |
Play sound on no target |
false |
true |
|
error_sound_id |
String |
Sound ID on error |
false |
minecraft:block.note_block.bass |
Example:
{"type":"corewithstuff:power_steal_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach_distance":20.0,"use_whitelist":false,"whitelist":"","use_blacklist":false,"blacklist":"","play_success_sound":true,"success_sound_id":"minecraft:entity.enderman.teleport","play_error_sound":true,"error_sound_id":"minecraft:block.note_block.bass"}
projectile
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
Sets damage to player damage |
false |
false |
|
ignore_player_movement |
Boolean |
Ignores player momentum |
false |
false |
|
command_on_entity_hit |
String |
Command to execute when the projectile hits an entity |
false |
|
|
command_on_block_hit |
String |
Command to execute when the projectile hits a block |
false |
|
|
offset_x |
Float |
X offset relative to the player |
false |
0.0 |
|
offset_y |
Float |
Y offset relative to the player's eye height |
false |
-0.1 |
|
offset_z |
Float |
Z offset relative to the player |
false |
0.0 |
Example:
{"type":"corewithstuff:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"command_on_entity_hit":"","command_on_block_hit":"","offset_x":0.0,"offset_y":-0.1,"offset_z":0.0}
prop_tell
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop |
String |
The name of the property to check |
false |
breakdown.Lightning.Color |
|
message |
String |
The message to display before the property value |
false |
Your Color is: |
Example:
{"type":"corewithstuff:prop_tell","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"breakdown.Lightning.Color","message":"Your Color is: "}
remote_swap
Select two entities to instantly swap their positions. Sneak while using to cancel selection.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Double |
Range to pick targets |
false |
32.0 |
|
play_sound |
Boolean |
Play sound on swap? |
false |
true |
|
sound_id |
String |
Sound to play |
false |
minecraft:entity.enderman.teleport |
|
show_messages |
Boolean |
Show chat feedback? |
false |
true |
|
msg_first_selected |
String |
Message when picking target 1 |
false |
First target selected: |
|
msg_no_entity |
String |
Message when raytrace miss |
false |
No entity found. Look at a mob. |
|
msg_complete |
String |
Message when swap succeeds |
false |
Swap Complete! |
|
msg_invalid |
String |
Message on failure |
false |
Target 1 lost or invalid. |
|
msg_cancelled |
String |
Message when reset |
false |
Swap cancelled. Selection cleared. |
Example:
{"type":"corewithstuff:remote_swap","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":32.0,"play_sound":true,"sound_id":"minecraft:entity.enderman.teleport","show_messages":true,"msg_first_selected":"First target selected: ","msg_no_entity":"No entity found. Look at a mob.","msg_complete":"Swap Complete!","msg_invalid":"Target 1 lost or invalid.","msg_cancelled":"Swap cancelled. Selection cleared."}
rng_roll
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_roll |
Integer |
The lowest number you can roll |
false |
1 |
|
max_roll |
Integer |
The highest number you can roll |
false |
8 |
|
scoreboard_name |
String |
The name of the scoreboard objective to update |
false |
rng |
|
display_text |
String |
The text displayed with the number |
false |
Rolled: |
|
show_text |
Boolean |
If set to false the result will be hidden from the screen |
false |
true |
|
text_after_number |
Boolean |
If true text appears after the number. If false before. |
false |
false |
Example:
{"type":"corewithstuff:rng_roll","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_roll":1,"max_roll":8,"scoreboard_name":"rng","display_text":"Rolled:","show_text":true,"text_after_number":false}
score_to_energy
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
objective |
String |
The scoreboard objective to read from. |
false |
absorbed_fire |
|
reset_score |
Boolean |
If true, sets the scoreboard to 0 after. |
false |
true |
|
power_name |
String |
The power ID for the energybar command. |
false |
my_power |
|
energybar_name |
String |
The energybar ID for the command. |
false |
my_energybar |
|
energy_type |
String |
Usually "value" or "max". |
false |
value |
|
action |
String |
Usually "add", "set", or "remove". |
false |
add |
|
multiplier |
Double |
Multiplies the score (e.g., 2.0 turns 10 score into 20 energy). |
false |
1.0 |
|
play_sound |
Boolean |
If true, plays a sound when energy is converted. |
false |
true |
|
sound_event |
String |
The sound event to play upon conversion. |
false |
minecraft:entity.player.levelup |
Example:
{"type":"corewithstuff:score_to_energy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","objective":"absorbed_fire","reset_score":true,"power_name":"my_power","energybar_name":"my_energybar","energy_type":"value","action":"add","multiplier":1.0,"play_sound":true,"sound_event":"minecraft:entity.player.levelup"}
screenshake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_intensity |
Float |
The minimum amount of shake. |
false |
0.5 |
|
max_intensity |
Float |
The maximum amount of shake. |
false |
2.0 |
Example:
{"type":"corewithstuff:screenshake","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_intensity":0.5,"max_intensity":2.0}
size_change
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
base |
Double |
Base Scale |
false |
1.0 |
|
hitbox_width |
Double |
Hitbox width |
false |
1.0 |
|
hitbox_height |
Double |
Hitbox height |
false |
1.0 |
|
eye_height |
Double |
Eye height |
false |
1.0 |
|
model_width |
Double |
Visual model width |
false |
1.0 |
|
model_height |
Double |
Visual model height |
false |
1.0 |
|
jump_height |
Double |
Jump height multiplier |
false |
1.0 |
|
block_reach |
Double |
Block Reach multiplier |
false |
1.0 |
|
attack_reach |
Double |
Attack/Entity Reach multiplier |
false |
1.0 |
|
step_height |
Double |
Step Height multiplier |
false |
1.0 |
|
third_person |
Double |
Third Person Distance multiplier |
false |
1.0 |
|
duration |
Integer |
Transition Duration (Ticks) |
false |
0 |
Example:
{"type":"corewithstuff:size_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","base":1.0,"hitbox_width":1.0,"hitbox_height":1.0,"eye_height":1.0,"model_width":1.0,"model_height":1.0,"jump_height":1.0,"block_reach":1.0,"attack_reach":1.0,"step_height":1.0,"third_person":1.0,"duration":0}
store
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
store_hotbar |
Boolean |
Stores slots 0-8 |
false |
false |
|
store_inventory |
Boolean |
Stores main inventory slots 9-35 |
false |
false |
|
store_armor |
Boolean |
Stores armor slots 36-39 |
false |
true |
|
store_offhand |
Boolean |
Stores offhand slot 40 |
false |
false |
Example:
{"type":"corewithstuff:store","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","store_hotbar":false,"store_inventory":false,"store_armor":true,"store_offhand":false}
switch_mainhand
Switches a player's main arm when the ability activates. The hand property accepts random, left, or right.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
hand |
String |
Main hand to switch to: random, left, or right |
false |
random |
Example:
{"type":"corewithstuff:switch_mainhand","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","hand":"random"}
telekinesis
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Double |
Max distance to initially grab an entity. |
false |
15.0 |
|
strength |
Double |
How fast the entity is pulled to the target point. |
false |
0.8 |
|
damage |
Double |
Damage to apply to the entity while held. |
false |
2.0 |
|
reset |
Boolean |
Reset distance to default when grabbing a new target? |
false |
false |
|
affect_players |
Boolean |
Can grab other players? |
false |
false |
|
affect_blocks |
Boolean |
Can rip blocks from the ground? |
false |
true |
|
whitelist_enabled |
Boolean |
Enable Block Whitelist? |
false |
false |
|
whitelist |
String |
Comma-separated block IDs (e.g. minecraft:dirt,minecraft:stone) |
false |
|
|
blacklist_enabled |
Boolean |
Enable Block Blacklist? |
false |
true |
|
blacklist |
String |
Comma-separated block IDs (e.g. minecraft:bedrock,minecraft:obsidian) |
false |
minecraft:bedrock,minecraft:barrier,minecraft:obsidian |
|
particle |
String |
Standard particle registry name (or 'null') |
false |
minecraft:enchant |
|
other_rgbs |
String |
RGB for other particles (or 'null') |
false |
null |
|
other_count |
Integer |
Count for standard particles |
false |
1 |
|
other_speed |
Double |
Speed for standard particles |
false |
1.0 |
|
dust |
Boolean |
Spawn Redstone Dust particles? |
false |
true |
|
dust_rgbs |
String |
R G B Scale for dust (e.g. '1 1 1 1') |
false |
1 1 1 1 |
|
dust_count |
Integer |
Count for dust particles |
false |
1 |
|
dust_speed |
Double |
Speed for dust particles |
false |
1.0 |
Example:
{"type":"corewithstuff:telekinesis","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":15.0,"strength":0.8,"damage":2.0,"reset":false,"affect_players":false,"affect_blocks":true,"whitelist_enabled":false,"whitelist":"","blacklist_enabled":true,"blacklist":"minecraft:bedrock,minecraft:barrier,minecraft:obsidian","particle":"minecraft:enchant","other_rgbs":"null","other_count":1,"other_speed":1.0,"dust":true,"dust_rgbs":"1 1 1 1","dust_count":1,"dust_speed":1.0}
telekinesis_pull
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_dist |
Double |
Minimum distance |
false |
2.0 |
|
max_dist |
Double |
Maximum distance |
false |
25.0 |
|
show_text |
Boolean |
Show action text above hotbar? |
false |
true |
|
custom_text |
String |
Text to show (Use %d for the distance number) |
false |
Pulled! Dist: %d |
Example:
{"type":"corewithstuff:telekinesis_pull","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_dist":2.0,"max_dist":25.0,"show_text":true,"custom_text":"Pulled! Dist: %d"}
telekinesis_push
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
min_dist |
Double |
Minimum distance |
false |
2.0 |
|
max_dist |
Double |
Maximum distance |
false |
25.0 |
|
show_text |
Boolean |
Show action text above hotbar? |
false |
true |
|
custom_text |
String |
Text to show (Use %d for the distance number) |
false |
Pushed! Dist: %d |
Example:
{"type":"corewithstuff:telekinesis_push","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_dist":2.0,"max_dist":25.0,"show_text":true,"custom_text":"Pushed! Dist: %d"}
telekinesis_throw
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
throw_strength |
Double |
How fast the entity is thrown. |
false |
3.0 |
Example:
{"type":"corewithstuff:telekinesis_throw","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","throw_strength":3.0}
text_overlay
Displays a highly customizable text overlay on the screen, capable of tracking scoreboard values and player NBT data.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
text |
String |
The text to display on screen |
false |
Overlay Text |
|
color |
String |
Text color in Hex (e.g., '#FFFFFF' or '#FFFF0000') |
false |
#FFFFFF |
|
shadow |
Boolean |
Whether the text should have a drop shadow |
false |
true |
|
translate |
Vec3 |
Translation (X, Y, Z) of the text. Z determines layering. |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Float |
Scale multiplier for the text size |
false |
1.0 |
|
center_x |
Boolean |
If true, centers the text horizontally (X translate acts as an offset) |
false |
false |
|
center_y |
Boolean |
If true, centers the text vertically (Y translate acts as an offset) |
false |
false |
|
show_scoreboard |
Boolean |
Enable scoreboard tracking |
false |
false |
|
scoreboard_obj |
String |
The name of the scoreboard objective to track |
false |
|
|
show_property |
Boolean |
Enable player NBT data tracking |
false |
false |
|
property_key |
String |
The NBT key to read from the player's persistent data |
false |
|
|
values_first |
Boolean |
If true, value appear BEFORE the text. If false, AFTER. |
false |
false |
|
separator |
String |
String to put between the text and the tracked values (e.g., ': ' or ' - ') |
false |
: |
Example:
{"type":"corewithstuff:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","text":"Overlay Text","color":"#FFFFFF","shadow":true,"translate":[0.0,0.0,0.0],"scale":1.0,"center_x":false,"center_y":false,"show_scoreboard":false,"scoreboard_obj":"","show_property":false,"property_key":"","values_first":false,"separator":": "}
toughlungs
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:toughlungs","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
trails
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
trail_id |
String |
The ID of the JSON trail to apply (e.g. 'yourtrail'). |
false |
|
Example:
{"type":"corewithstuff:trails","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","trail_id":""}
web_swing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_reach |
Double |
Max raycast distance for shooting web (Default 80.0) |
false |
80.0 |
|
scroll_speed |
Double |
Speed of scrolling up/down the web (Default 1.2) |
false |
1.2 |
|
pendulum_pull |
Double |
Strength of the pendulum tension/correction (Default 0.35) |
false |
0.35 |
|
flip_boost |
Double |
Momentum gained when pressing jump to flip (Default 1.2) |
false |
1.2 |
|
max_speed |
Double |
Maximum swing velocity (Default 4.5) |
false |
4.5 |
|
gravity_pull |
Double |
Downward pull while swinging (Default 0.07) |
false |
0.07 |
|
rope_color_hex |
String |
Hex color code for the web (Default #FFFFFF) |
false |
#FFFFFF |
|
rope_segments |
Integer |
Number of segments for physics rendering (Default 15) |
false |
15 |
|
shoot_sound_id |
String |
Sound played when web attaches (Default slime_block_place) |
false |
minecraft:block.slime_block.place |
|
flip_sound_id |
String |
Sound played when flipping off web (Default phantom_flap) |
false |
minecraft:entity.phantom.flap |
Example:
{"type":"corewithstuff:web_swing","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_reach":80.0,"scroll_speed":1.2,"pendulum_pull":0.35,"flip_boost":1.2,"max_speed":4.5,"gravity_pull":0.07,"rope_color_hex":"#FFFFFF","rope_segments":15,"shoot_sound_id":"minecraft:block.slime_block.place","flip_sound_id":"minecraft:entity.phantom.flap"}
wormhole_gui
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"corewithstuff:wormhole_gui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
add_stats
Adds or removes health and/or hunger
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
health |
Float |
Amount of health to add |
false |
0.0 |
|
hunger |
Integer |
Amount of hunger to add |
false |
0 |
Example:
{"type":"eop:add_stats","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","health":0.0,"hunger":0}
age_system
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 nether_star} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
age_score |
String |
Scoreboard Name |
false |
EOP.Viltrumite.Age |
|
Max_Age |
String |
Max age for stat growth |
false |
200 |
|
Strength_Gain |
String |
Strength gained per age |
false |
0.01 |
|
Armor_Toughness_Gain |
String |
Armor toughness gained per age |
false |
0.02 |
|
Health_Gain |
String |
Health gained per age |
false |
0.05 |
|
Knockback_Resistance_Gain |
String |
Knockback resistance gained per age |
false |
0.005 |
|
Speed_Gain |
String |
Speed gained per age |
false |
0.001 |
|
UUID_Strength |
String |
UUID for strength |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
UUID_Armor |
String |
UUID for armor |
false |
cc154bdc-21f8-11ee-be56-0242ac120003 |
|
UUID_Health |
String |
UUID for health |
false |
cc154bdc-21f8-11ee-be56-0242ac120004 |
|
UUID_Knockback |
String |
UUID for knockback resistance |
false |
cc154bdc-21f8-11ee-be56-0242ac120005 |
|
UUID_Speed |
String |
UUID for speed |
false |
cc154bdc-21f8-11ee-be56-0242ac120006 |
|
Attribute_Mod |
String |
Addition, multiply_total, multiply_base |
false |
addition |
|
Required_Tag |
String |
Player must have this tag to gain bonuses |
false |
EOP.Battle.Mode |
|
Affected_Attributes |
String[] |
Which attributes require the tag |
false |
[strength, armor, health, knockback, speed] |
Example:
{"type":"eop:age_system","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","age_score":"EOP.Viltrumite.Age","Max_Age":"200","Strength_Gain":"0.01","Armor_Toughness_Gain":"0.02","Health_Gain":"0.05","Knockback_Resistance_Gain":"0.005","Speed_Gain":"0.001","UUID_Strength":"cc154bdc-21f8-11ee-be56-0242ac120002","UUID_Armor":"cc154bdc-21f8-11ee-be56-0242ac120003","UUID_Health":"cc154bdc-21f8-11ee-be56-0242ac120004","UUID_Knockback":"cc154bdc-21f8-11ee-be56-0242ac120005","UUID_Speed":"cc154bdc-21f8-11ee-be56-0242ac120006","Attribute_Mod":"addition","Required_Tag":"EOP.Battle.Mode","Affected_Attributes":["strength","armor","health","knockback","speed"]}
aoe_command
Runs commands in an AOE with execution modes + filters + team/pet rules
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius |
false |
10.0 |
|
include_caster |
Boolean |
Include the caster as a target |
false |
false |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
entity_types |
String[] |
Entity IDs used to filter targets |
false |
[] |
|
entity_types_mode |
String |
Entity filter mode: "all", "whitelist", "blacklist" |
false |
all |
|
tags |
String[] |
Scoreboard tags used to filter targets |
false |
[] |
|
tags_mode |
String |
Tag filter mode: "all", "whitelist", "blacklist" |
false |
all |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets owned by the caster |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster (or their pets) |
false |
false |
|
commands |
String[] |
Commands to run every tick |
false |
[] |
|
first_tick_commands |
String[] |
Commands to run on first tick |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick |
false |
[] |
Example:
{"type":"eop:aoe_command","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"include_caster":false,"execution_mode":"as","entity_types":[],"entity_types_mode":"all","tags":[],"tags_mode":"all","ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"commands":[],"first_tick_commands":[],"last_tick_commands":[]}
aoe_damage
Does AOE Damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius |
false |
10.0 |
|
damage |
Float |
Damage |
false |
3.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
cone |
Boolean |
Only damage entities in front |
false |
false |
|
cone_angle |
Float |
Width of cone in degrees |
false |
90.0 |
|
create_explosion |
Boolean |
Mimic explosion (blocks + visuals) |
false |
false |
|
explosion_radius |
Integer |
Explosion block radius |
false |
3 |
|
destroy_blocks |
Boolean |
Whether the explosion breaks blocks |
false |
true |
|
explosion_drop_items |
Boolean |
Explosion drops blocks |
false |
false |
Example:
{"type":"eop:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cone":false,"cone_angle":90.0,"create_explosion":false,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false}
aoe_damage_once
Does AOE Damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius |
false |
10.0 |
|
damage |
Float |
Damage |
false |
3.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
cone |
Boolean |
Only damage entities in front |
false |
false |
|
cone_angle |
Float |
Width of cone in degrees |
false |
90.0 |
|
create_explosion |
Boolean |
Mimic explosion (blocks + visuals) |
false |
false |
|
explosion_radius |
Integer |
Explosion block radius |
false |
3 |
|
destroy_blocks |
Boolean |
Whether the explosion breaks blocks |
false |
true |
|
explosion_drop_items |
Boolean |
Explosion drops blocks |
false |
false |
Example:
{"type":"eop:aoe_damage_once","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cone":false,"cone_angle":90.0,"create_explosion":false,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false}
aoe_knockback
Knocks entities around the user back.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius for knockback |
false |
10 |
|
knockback |
Float |
Knockback strength |
false |
2.0 |
|
invert |
Boolean |
Invert knockback direction |
false |
false |
|
crush |
Boolean |
Crush entities against walls |
false |
false |
|
cone |
Boolean |
Only knockback entities in front |
false |
false |
|
ignore_same_team |
Boolean |
Ignore same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:aoe_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"invert":false,"crush":false,"cone":false,"ignore_same_team":true,"ignore_pets":true}
aoe_lightning
Strikes lightning in an AOE using advanced anchor-based logic
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
AOE radius in blocks |
false |
10.0 |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
execution_mode |
String |
Mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
entity_types |
String[] |
Entity IDs used to select anchor entities |
false |
[] |
|
entity_types_mode |
String |
Entity filter mode for anchor selection |
false |
all |
|
tags |
String[] |
Tags used to select anchor entities |
false |
[] |
|
tags_mode |
String |
Tag filter mode for anchor selection |
false |
all |
|
count |
Integer |
Lightning bolts per target per strike |
false |
1 |
|
strike_interval |
Integer |
Ticks between strikes |
false |
20 |
Example:
{"type":"eop:aoe_lightning","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"execution_mode":"as","include_caster":false,"entity_types":[],"entity_types_mode":"all","tags":[],"tags_mode":"all","count":1,"strike_interval":20}
aoe_property
AOE Property Sync: Copies one Palladium property from you to another on nearby entities
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius |
false |
10.0 |
|
source_property |
String |
Your Palladium property to copy |
false |
|
|
target_property |
String |
Target entity property to set |
false |
|
Example:
{"type":"eop:aoe_property","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"source_property":"","target_property":""}
area_bonemeal
Applies bonemeal to blocks around the player within a radius
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone_meal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius of bonemeal application |
false |
3 |
|
cooldown |
Integer |
Ticks between bonemeal pulses |
false |
5 |
|
below_feet |
Integer |
How many blocks below the player to include |
false |
1 |
|
particles |
Boolean |
Whether to show particles when bonemeal works |
false |
true |
Example:
{"type":"eop:area_bonemeal","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":3,"cooldown":5,"below_feet":1,"particles":true}
area_destroy
Destroys blocks around the player within a radius (scales with player size)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 netherite_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Base radius of block destruction (at normal size) |
false |
3 |
|
cooldown |
Integer |
Ticks between destruction pulses |
false |
5 |
|
drop_items |
Boolean |
Whether destroyed blocks drop items |
false |
false |
Example:
{"type":"eop:area_destroy","icon":"minecraft:netherite_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":3,"cooldown":5,"drop_items":false}
area_ignite
Sets blocks around the player on fire within a radius
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius to ignite blocks |
false |
4 |
|
fire_type |
String |
Type of fire: "fire" or "soul_fire" |
false |
fire |
|
replace_fire |
Boolean |
Replace existing fire |
false |
false |
|
ignite_chance |
Float |
Chance per block to ignite (0.0 - 1.0) |
false |
0.25 |
Example:
{"type":"eop:area_ignite","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"fire_type":"fire","replace_fire":false,"ignite_chance":0.25}
attribute_increase
Link an attribute to a scoreboard. - thanks nexo
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
division_amount |
String |
Scoreboard value divisor |
false |
1 |
|
attribute |
String |
Attribute to modify |
false |
palladium:levitation_speed |
|
uuid |
String |
uuid for attribute instance |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
modifier |
String |
addition, multiply_total, multiply_base |
false |
addition |
Example:
{"type":"eop:attribute_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score_value":"Score.Board","division_amount":"1","attribute":"palladium:levitation_speed","uuid":"cc154bdc-21f8-11ee-be56-0242ac120002","modifier":"addition"}
autosmelt
Slowly smelts the currently held item if it has a valid furnace recipe, with a progress bar shown in the action bar.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 furnace} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
ticks_per_item |
Integer |
Ticks required to smelt one item |
false |
20 |
Example:
{"type":"eop:autosmelt","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","ticks_per_item":20}
blue
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
the distance affected |
false |
10 |
|
speed |
Float |
positive pulls, negative pushes |
false |
1.0 |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
use_anchor_entity |
Boolean |
Use another entity as pull center |
false |
false |
|
anchor_entity_types |
String[] |
Allowed anchor entity types |
false |
[] |
|
anchor_tags |
String[] |
Scoreboard tags for anchor selection |
false |
[] |
|
anchor_tags_mode |
String |
Tag filter mode: all / whitelist / blacklist |
false |
all |
Example:
{"type":"eop:blue","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":10,"speed":1.0,"ignore_same_team":true,"ignore_pets":true,"use_anchor_entity":false,"anchor_entity_types":[],"anchor_tags":[],"anchor_tags_mode":"all"}
crystal_heal_beam
Creates a healing beam to nearby End Crystals
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 end_crystal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Beam range |
false |
12.0 |
|
heal_interval |
Integer |
Ticks between healing |
false |
10 |
|
heal_amount |
Float |
Healing amount |
false |
1.0 |
Example:
{"type":"eop:crystal_heal_beam","icon":"minecraft:end_crystal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":12.0,"heal_interval":10,"heal_amount":1.0}
damage_resistance
Reduces incoming damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reduction |
Float |
Fraction of damage reduced |
false |
0.6 |
Example:
{"type":"eop:damage_resistance","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reduction":0.6}
dash
Propells you once in the direction you are facing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
1.0 |
Example:
{"type":"eop:dash","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0}
disable_food_regen
Prevents hunger-based health regeneration
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:disable_food_regen","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
dive
Dive toward the block you are looking at
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Dive Speed |
false |
1.5 |
|
range |
Float |
Dive Range |
false |
100.0 |
|
radius |
Float |
Damage radius |
false |
10.0 |
|
damage |
Float |
Damage |
false |
3.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:dive","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.5,"range":100.0,"radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true}
domain
Spawns a special armor stand domain while active
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
spawn_delay |
Integer |
Ticks to wait before spawning the armor stand |
false |
0 |
|
spawn_behind_distance |
Integer |
Distance behind the player to spawn the armor stand |
false |
0 |
|
lifetime |
Integer |
Failsafe ticks before the armor stand despawns |
false |
5000 |
|
stand_power |
String |
Power given to armor stand |
false |
eop:models/giant_torna |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the stand) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each interval tick (as the stand) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the stand) |
false |
[] |
|
despawn_if_too_far |
Boolean |
If true, kill the stand when the caster is too far away |
false |
false |
|
despawn_distance |
Float |
Max distance caster can be from the stand before it despawns |
false |
16.0 |
|
aoe_radius |
Float |
AOE horizontal radius around the stand |
false |
3.0 |
|
aoe_first_tick_commands |
String[] |
AOE commands on first tick (targets near the stand) |
false |
[] |
|
aoe_commands |
String[] |
AOE commands each interval tick (targets near the stand) |
false |
[] |
|
aoe_last_tick_commands |
String[] |
AOE commands on last tick (targets near the stand) |
false |
[] |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
include_caster |
Boolean |
Also run AOE commands as the player caster at the stand position |
false |
false |
Example:
{"type":"eop:domain","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","spawn_delay":0,"spawn_behind_distance":0,"lifetime":5000,"stand_power":"eop:models/giant_torna","stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"despawn_if_too_far":false,"despawn_distance":16.0,"aoe_radius":3.0,"aoe_first_tick_commands":[],"aoe_commands":[],"aoe_last_tick_commands":[],"ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"include_caster":false}
dome_creation
Create a dome
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
replace_block |
String |
Block to place |
false |
minecraft:stone |
|
radius |
Integer |
Final radius |
false |
5 |
|
depth |
Integer |
How many blocks below the caster to affect for the floor |
false |
1 |
|
animation_speed |
Double |
How fast the structure forms |
false |
0.5 |
|
dome |
Boolean |
Whether to create a dome after the floor |
false |
true |
|
dome_height |
Integer |
Maximum dome height |
false |
5 |
|
spawn_light |
Boolean |
Whether to place light blocks above the floor |
false |
true |
Example:
{"type":"eop:dome_creation","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","replace_block":"minecraft:stone","radius":5,"depth":1,"animation_speed":0.5,"dome":true,"dome_height":5,"spawn_light":true}
effect_immunity
Makes you immune to one or more effects.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effects |
String[] |
The effects the entity is immune to |
false |
[] |
Example:
{"type":"eop:effect_immunity","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effects":[]}
enchant
Applies enchantments from an enchanted book in the offhand to the item in the mainhand.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 enchanted_book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
String |
Sound played on enchant |
false |
minecraft:block.enchantment_table.use |
|
particles |
String |
Particles spawned on enchant |
false |
minecraft:enchanted_hit |
Example:
{"type":"eop:enchant","icon":"minecraft:enchanted_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:block.enchantment_table.use","particles":"minecraft:enchanted_hit"}
ender_chest
Open your Ender Chest once when enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:ender_chest","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
extinguish
Extinguishes player
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:extinguish","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
extinguish_silent
Extinguishes player (no sound or effects)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:extinguish_silent","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
fire_absorb
Absorbs fire and adds to a score
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius to check for fire |
false |
4 |
|
score |
String |
Scoreboard to increase |
false |
Fire.Amount |
|
score_gain |
Integer |
Points gained per fire removed |
false |
2 |
|
cleanse_lava |
Boolean |
Also remove nearby lava |
false |
false |
|
show_particles |
Boolean |
Whether to show fire absorption particles and effects |
false |
true |
Example:
{"type":"eop:fire_absorb","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4,"score":"Fire.Amount","score_gain":2,"cleanse_lava":false,"show_particles":true}
freeze
Adds a freezing effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:freeze","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
freeze_immune
Adds a freezing effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:freeze_immune","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
frost_walk
Gives the player Frost Walker
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:frost_walk","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
genetic_change
Raycasts an entity. If mob: grants eop:dna_change/ (blocks undead/artificial/humanoid). If player: copies their EOP power to the caster. If crouching: scans self.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Raycast range |
false |
10.0 |
|
players_only |
Boolean |
If true, ignores mobs and only scans players |
false |
false |
Example:
{"type":"eop:genetic_change","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"players_only":false}
gills
Allows the player to breathe underwater, but suffocates them on land (not working)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 prismarine_crystals} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:gills","icon":"minecraft:prismarine_crystals","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
give_item
Gives items to hands if empty (or inventory if allowed); can toggle remove, or repeat-summon; supports optional SNBT on the summoned item; can also give an extra inventory-only item; with sound, particles, and score deduction/refund.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
enable_mainhand |
Boolean |
Give item to mainhand? |
false |
true |
|
mainhand_item |
String |
Item for mainhand |
false |
minecraft:diamond |
|
enable_offhand |
Boolean |
Give item to offhand? |
false |
false |
|
offhand_item |
String |
Item for offhand |
false |
minecraft:stick |
|
item_amount |
Integer |
Amount of items to give |
false |
1 |
|
allow_full_hands |
Boolean |
If hands are full, give items to inventory instead of requiring empty hands |
false |
false |
|
repeat_summon |
Boolean |
Repeat summon mode: keep giving on each use unless mainhand holds the summoned item; if it does, remove instead. |
false |
false |
|
give_nbt |
String |
SNBT for summoned item(s). Example: {CustomModelData:1,display:{Name:'{"text":"Summoned"}'}} |
false |
|
|
enable_extra_item |
Boolean |
Also give an extra item (inventory only)? |
false |
false |
|
extra_item |
String |
Extra item id (inventory only) |
false |
minecraft:gold_ingot |
|
extra_item_amount |
Integer |
Amount of extra item to give |
false |
1 |
|
extra_item_nbt |
String |
SNBT for extra item (inventory only) |
false |
|
|
sound |
String |
Sound on give & remove |
false |
minecraft:entity.experience_orb.pickup |
|
give_particles |
String |
Particles when giving items |
false |
minecraft:crit |
|
remove_particles |
String |
Particles when removing items |
false |
minecraft:smoke |
|
score_cost |
Integer |
Score removed on give |
false |
0 |
|
score_objective |
String |
Scoreboard objective name |
false |
Water.Energy |
Example:
{"type":"eop:give_item","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","enable_mainhand":true,"mainhand_item":"minecraft:diamond","enable_offhand":false,"offhand_item":"minecraft:stick","item_amount":1,"allow_full_hands":false,"repeat_summon":false,"give_nbt":"","enable_extra_item":false,"extra_item":"minecraft:gold_ingot","extra_item_amount":1,"extra_item_nbt":"","sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit","remove_particles":"minecraft:smoke","score_cost":0,"score_objective":"Water.Energy"}
glide
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
elytra_glide |
Boolean |
To use elytra-style gliding or not. If false, it will simply be gliding, you cannot regain altitude by dive bombing. |
false |
true |
|
glide_speed |
Float |
How fast you glide horizontally, acts as a multiplier |
false |
0.99 |
|
drop_speed |
Float |
How fast you fall. If elytra_glide is enabled, it is a multiplier. Otherwise, it is the minimum force of gravity if you look straight ahead. |
false |
0.98 |
|
gravity |
Float |
Base gravity. |
false |
0.08 |
Example:
{"type":"eop:glide","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","elytra_glide":true,"glide_speed":0.99,"drop_speed":0.98,"gravity":0.08}
guardian_beam
Mimics a Guardian Beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum range |
false |
15.0 |
|
charge_ticks |
Integer |
Charge time in ticks |
false |
80 |
|
damage |
Float |
Main damage |
false |
6.0 |
|
magic_damage |
Float |
Extra magic damage |
false |
2.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
magic_damage_type |
String |
Magic damage type |
false |
minecraft:magic |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:guardian_beam","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":15.0,"charge_ticks":80,"damage":6.0,"magic_damage":2.0,"damage_type":"minecraft:player_attack","magic_damage_type":"minecraft:magic","ignore_same_team":true,"ignore_pets":true}
landmine
Places a landmine that explodes when enemies approach
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
trigger_radius |
Float |
Detection radius |
false |
2.5 |
|
damage |
Float |
Explosion damage |
false |
6.0 |
|
damage_radius |
Float |
Damage radius |
false |
4.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:explosion |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
create_explosion |
Boolean |
Mimic explosion visuals |
false |
true |
|
explosion_radius |
Integer |
Block explosion radius |
false |
3 |
|
destroy_blocks |
Boolean |
Break blocks |
false |
true |
|
explosion_drop_items |
Boolean |
Drop destroyed blocks |
false |
false |
|
explode_after_seconds |
Integer |
Explode after X seconds (0 = disabled) |
false |
0 |
|
landmine_superpower |
String |
Palladium superpower assigned to the landmine |
false |
eop:models/shagaru_boom |
|
arming_delay_ticks |
Integer |
Ticks before the landmine becomes active |
false |
20 |
|
explosion_particle |
String |
Particle used for the explosion |
false |
minecraft:explosion |
|
explosion_particle_amount |
Integer |
Particle amount used for the explosion |
false |
20 |
|
command_on_explosion |
String[] |
Commands to run AS each valid target when the mine explodes |
false |
[] |
Example:
{"type":"eop:landmine","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","trigger_radius":2.5,"damage":6.0,"damage_radius":4.0,"damage_type":"minecraft:explosion","ignore_pets":true,"create_explosion":true,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false,"explode_after_seconds":0,"landmine_superpower":"eop:models/shagaru_boom","arming_delay_ticks":20,"explosion_particle":"minecraft:explosion","explosion_particle_amount":20,"command_on_explosion":[]}
light_aura
The player emits light while the ability is active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 light} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
light_level |
Integer |
Light level emitted by the player (0-15) |
false |
15 |
Example:
{"type":"eop:light_aura","icon":"minecraft:light","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","light_level":15}
minion_tp
Makes the entity constantly teleport to the nearest wolf
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 piglin_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
search_radius |
Float |
Maximum distance to search for a wolf |
false |
16.0 |
|
y_offset |
Float |
Vertical offset when teleporting to the wolf |
false |
0.0 |
Example:
{"type":"eop:minion_tp","icon":"minecraft:piglin_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","search_radius":16.0,"y_offset":0.0}
motion
Constantly propels you in the direction you are facing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
1.0 |
Example:
{"type":"eop:motion","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0}
multi_attribute_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 experience_bottle} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attributes |
String[] |
Attributes to modify. |
false |
[] |
|
amounts |
String[] |
Modifier amounts. |
false |
[] |
|
operations |
String[] |
Operations for each modifier (addition, multiplty_base, multiply_total). |
false |
[] |
|
modifier_uuids |
String[] |
Unique UUID for each modifier. REQUIRED. |
false |
[] |
Example:
{"type":"eop:multi_attribute_modifier","icon":"minecraft:experience_bottle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attributes":[],"amounts":[],"operations":[],"modifier_uuids":[]}
palladium_property_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
Amount to adjust |
false |
1 |
Example:
{"type":"eop:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}
piglin_anchor
Claims the nearest piglin. If the claimed piglin no longer exists, the caster is killed.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 piglin_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
search_radius |
Float |
Maximum distance to search for a piglin |
false |
16.0 |
Example:
{"type":"eop:piglin_anchor","icon":"minecraft:piglin_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","search_radius":16.0}
pillar
Creates an infinite rising, thick, imperfect pillar beneath the caster.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
block |
String |
Block used for the pillar |
false |
minecraft:stone |
Example:
{"type":"eop:pillar","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","block":"minecraft:stone"}
pocket_travel
Teleports you to a pocket dimension
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
id_scoreboard |
String |
Scoreboard for dimension IDs |
false |
Whatever |
Example:
{"type":"eop:pocket_travel","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","id_scoreboard":"Whatever"}
power_stand
Spawns an armor stand with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
5000 |
|
damage |
Float |
Damage dealt |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
3.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
stand_power |
String |
Power given to armor stand |
false |
eop:models/giant_tornado |
|
orbit_enabled |
Boolean |
If true, the stand orbits the player. If false, it stays where spawned |
false |
true |
|
orbit_radius |
Float |
Orbit radius around the player |
false |
3.0 |
|
first_tick_commands |
String[] |
Commands to run on first tick (targets) |
false |
[] |
|
commands |
String[] |
Commands to run each damage interval tick (targets) |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick (targets) |
false |
[] |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the stand) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each damage interval tick (as the stand) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the stand) |
false |
[] |
|
destroy_blocks |
Boolean |
If true, the stand randomly breaks blocks in a radius |
false |
false |
|
block_break_radius |
Integer |
Block break radius around the stand |
false |
3 |
|
block_break_interval |
Integer |
Ticks between block-break attempts (use 10 to match damage interval) |
false |
10 |
|
no_gravity |
Boolean |
If true, the armor stand has no gravity |
false |
true |
Example:
{"type":"eop:power_stand","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"stand_power":"eop:models/giant_tornado","orbit_enabled":true,"orbit_radius":3.0,"first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"only_same_team":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"destroy_blocks":false,"block_break_radius":3,"block_break_interval":10,"no_gravity":true}
power_wolf
Spawns a wolf with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 wolf_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
lifetime |
Integer |
Ticks before the entity despawns |
false |
5000 |
|
damage |
Float |
Damage dealt |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
3.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
stand_power |
String |
Power given to entity |
false |
eop:models/floor_mirror |
|
first_tick_commands |
String[] |
Commands to run on first tick (targets) |
false |
[] |
|
commands |
String[] |
Commands to run each damage interval tick (targets) |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick (targets) |
false |
[] |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the entity) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each damage interval tick (as the entity) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the entity) |
false |
[] |
|
score_objective |
String |
Scoreboard objective to modify |
false |
power_wolf_hits |
|
score_per_hit |
Integer |
Score added per entity hit |
false |
1 |
|
beam_particles |
String |
Particle used for target beams |
false |
minecraft:flame |
|
beam_pulse_interval |
Integer |
Ticks between particle pulses |
false |
6 |
|
beam_steps |
Integer |
Number of particles along beam |
false |
10 |
|
beam_enabled |
Boolean |
Enable particle beams to targets |
false |
true |
Example:
{"type":"eop:power_wolf","icon":"minecraft:wolf_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"stand_power":"eop:models/floor_mirror","first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"score_objective":"power_wolf_hits","score_per_hit":1,"beam_particles":"minecraft:flame","beam_pulse_interval":6,"beam_steps":10,"beam_enabled":true}
projectile_with_offset
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
String |
The entity ID for the projectile to be fired |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
NBT data for the projectile entity |
false |
/ |
|
yaw_offset |
Float |
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
pitch_offset |
Float |
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
yaw_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) |
false |
0.0 |
|
pitch_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) |
false |
0.0 |
|
yaw_override |
Float |
Locks the calculated yaw value to this (setting this to null will make it ignored |
false |
/ |
|
pitch_override |
Float |
Locks the calculated pitch value to this (setting this to null will make it ignored |
false |
/ |
|
ignore_pitch |
Boolean |
If true, projectile will always fire horizontally, ignoring player pitch |
false |
false |
|
spawn_height_offset |
Float |
Vertical offset added to the projectile spawn height (relative to eye height) |
false |
0.0 |
|
count |
Integer |
The number of projectiles to be fired each tick the ability is active |
false |
1 |
|
speed |
Float |
The speed of the projectile |
false |
5.0 |
|
align_velocity_with_calculated_rotation |
Boolean |
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation |
false |
false |
|
source_property |
String |
Palladium property key to read from the player |
false |
|
|
projectile_property |
String |
Palladium property key to write onto the spawned projectile |
false |
|
Example:
{"type":"eop:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","ignore_pitch":false,"spawn_height_offset":0.0,"count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false,"source_property":"","projectile_property":""}
prop_tell
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
prop |
String |
the name of the property to check |
false |
posthuman.flameLevel |
|
message |
String |
the message to display before the property value |
false |
Your flame level is: |
Example:
{"type":"eop:prop_tell","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"posthuman.flameLevel","message":"Your flame level is: "}
pulse_hit
On hit: damages entities around the hit target
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Pulse radius around the entity you hit |
false |
4.0 |
|
damage |
Float |
Damage dealt to nearby entities |
false |
2.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
cooldown_ticks |
Integer |
Min ticks between pulses (0 = none) |
false |
0 |
|
max_hit_distance |
Float |
Only pulse if attacker is within this distance of the hit target |
false |
4.5 |
|
particle |
String |
Particle type |
false |
minecraft:witch |
|
particle_count |
Integer |
Particle count |
false |
35 |
|
sound |
String |
Sound played when pulse triggers |
false |
minecraft:entity.player.attack.crit |
|
sound_volume |
Float |
Sound volume |
false |
1.0 |
|
sound_pitch |
Float |
Sound pitch |
false |
1.0 |
Example:
{"type":"eop:pulse_hit","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4.0,"damage":2.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cooldown_ticks":0,"max_hit_distance":4.5,"particle":"minecraft:witch","particle_count":35,"sound":"minecraft:entity.player.attack.crit","sound_volume":1.0,"sound_pitch":1.0}
random_teleport
Teleports the player to a random nearby location
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Teleport radius |
false |
5 |
Example:
{"type":"eop:random_teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":5}
raycast_command
Raycasts and executes commands at hit position as the caster, with optional damage and fire
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Raycast range |
false |
10.0 |
|
commands_on_entity_hit |
String[] |
Commands to run when an entity is hit |
false |
[] |
|
commands_on_block_hit |
String[] |
Commands to run when a block is hit |
false |
[] |
|
damage |
Float |
Damage dealt to the hit entity (0 = disabled) |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
set_on_fire_seconds |
Float |
Seconds to set the target on fire |
false |
0.0 |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
Example:
{"type":"eop:raycast_command","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"commands_on_entity_hit":[],"commands_on_block_hit":[],"damage":0.0,"damage_type":"minecraft:player_attack","set_on_fire_seconds":0.0,"ignore_same_team":true}
raycast_power_stand
Spawns an armor stand with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
5000 |
|
damage |
Float |
Damage dealt |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
3.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
stand_power |
String |
Power given to armor stand |
false |
eop:models/giant_tornado |
|
range |
Float |
Raycast range for stand spawn |
false |
10.0 |
|
first_tick_commands |
String[] |
Commands to run on first tick (targets) |
false |
[] |
|
commands |
String[] |
Commands to run each damage interval tick (targets) |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick (targets) |
false |
[] |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the stand) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each damage interval tick (as the stand) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the stand) |
false |
[] |
|
destroy_blocks |
Boolean |
If true, the stand randomly breaks blocks in a radius |
false |
false |
|
block_break_radius |
Integer |
Block break radius around the stand |
false |
3 |
|
block_break_interval |
Integer |
Ticks between block-break attempts (use 10 to match damage interval) |
false |
10 |
Example:
{"type":"eop:raycast_power_stand","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"stand_power":"eop:models/giant_tornado","range":10.0,"first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"only_same_team":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"destroy_blocks":false,"block_break_radius":3,"block_break_interval":10}
raycast_property
Copies one Palladium property from you to the first entity hit by the raycast
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Raycast range |
false |
10.0 |
|
source_property |
String |
Your Palladium property to copy |
false |
|
|
target_property |
String |
Target entity property to set |
false |
|
Example:
{"type":"eop:raycast_property","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"source_property":"","target_property":""}
raycast_teleport
Teleports the caster to the block or entity they are looking at
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Raycast range |
false |
16.0 |
|
particle |
String |
Particle type |
false |
minecraft:portal |
|
particle_count |
Integer |
Particle amount |
false |
30 |
|
sound |
String |
Sound effect |
false |
minecraft:entity.enderman.teleport |
|
sound_volume |
Float |
Sound volume |
false |
1.0 |
|
sound_pitch |
Float |
Sound pitch |
false |
1.0 |
Example:
{"type":"eop:raycast_teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":16.0,"particle":"minecraft:portal","particle_count":30,"sound":"minecraft:entity.enderman.teleport","sound_volume":1.0,"sound_pitch":1.0}
reality_warp
Teleports you and nearby mobs to the other world
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:reality_warp","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
recall_minions
Recalls and destroys all summoned minions belonging to the caster
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
despawn_particle |
String |
Particle played when the entity is removed |
false |
minecraft:poof |
|
despawn_particle_count |
Integer |
Number of particles to spawn |
false |
10 |
|
despawn_sound |
String |
Sound played when minions are removed |
false |
minecraft:entity.generic.extinguish_fire |
|
despawn_sound_pitch |
Float |
Pitch of the despawn sound |
false |
1.0 |
Example:
{"type":"eop:recall_minions","icon":"minecraft:bone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.extinguish_fire","despawn_sound_pitch":1.0}
reduce_fall
divide fall damage amount
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
division_amount |
Float |
self explanatory |
false |
2.5 |
Example:
{"type":"eop:reduce_fall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","division_amount":2.5}
remove_arrows
Removes arrows visually stuck in players
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:remove_arrows","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
repair
Slightly repairs the currently held item if it has durability and is not fully repaired.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
repair_amount |
Integer |
Durability repaired |
false |
10 |
Example:
{"type":"eop:repair","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","repair_amount":10}
replace_item
Swaps 1 held item to its mapped counterpart (both directions).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 hopper} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
from_items |
String[] |
List of input item IDs |
false |
[] |
|
to_items |
String[] |
List of output item IDs. Must match indexes with from_items |
false |
[] |
|
extra_items |
String[] |
One-way item TAGs that convert ONLY to from_items (index-matched). |
false |
[] |
|
sound |
String |
Sound on swap |
false |
minecraft:entity.experience_orb.pickup |
|
give_particles |
String |
Particles when swapping |
false |
minecraft:crit |
Example:
{"type":"eop:replace_item","icon":"minecraft:hopper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","from_items":[],"to_items":[],"extra_items":[],"sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit"}
respiration
Increases air supply
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
level |
Integer |
Level of the effect |
false |
3 |
Example:
{"type":"eop:respiration","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","level":3}
ring_knockback
Knocks entities around the user back (ring only).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Inner safe radius (no effect inside) |
false |
10 |
|
ring_width |
Integer |
Ring thickness (how far outside radius is affected) |
false |
6 |
|
knockback |
Float |
Knockback strength |
false |
2.0 |
|
ignore_same_team |
Boolean |
Ignore same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:ring_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"ring_width":6,"knockback":2.0,"ignore_same_team":true,"ignore_pets":true}
roll
Constantly propels you forward horizontally
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
1.0 |
Example:
{"type":"eop:roll","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0}
screen_shake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 coal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
base_intensity |
Float |
base intensity |
false |
1.0 |
|
max_intensity |
Float |
max intensity |
false |
5.0 |
Example:
{"type":"eop:screen_shake","icon":"minecraft:coal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","base_intensity":1.0,"max_intensity":5.0}
set_scoreboard
Sets a scoreboard value ONLY the first time this ability is used for the selected scoreboard. Each scoreboard uses its own persistent flag.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 paper} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard_objective |
String |
Scoreboard Objective |
false |
|
|
scoreboard_value |
Float |
Scoreboard Value |
false |
0.0 |
Example:
{"type":"eop:set_scoreboard","icon":"minecraft:paper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard_objective":"","scoreboard_value":0.0}
sink
Makes the player sink in water as if too heavy to swim.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sink_strength |
Float |
Downward force |
false |
-0.12 |
Example:
{"type":"eop:sink","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sink_strength":-0.12}
slower_hunger
Slows hunger loss.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reduction_factor |
Float |
How much hunger is reduced (lower = slower hunger) |
false |
0.1 |
Example:
{"type":"eop:slower_hunger","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reduction_factor":0.1}
spike_aoe
Spawns armor stands in an AOE circle around the player
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
spacing |
Float |
Distance between armor stands |
false |
1.5 |
|
aoe_radius |
Float |
Radius of the spike circle |
false |
5.0 |
|
hollow |
Boolean |
Only spawn spikes on the border of the circle |
false |
false |
|
border_thickness |
Float |
Thickness of the hollow circle border |
false |
1.0 |
|
knockback |
Float |
Knockback strength |
false |
2.0 |
|
knockback_radius |
Float |
Radius where each spike knocks entities |
false |
1.2 |
|
crush |
Boolean |
Damage entities very close to spikes |
false |
false |
|
rise_height |
Float |
How high the armor stands rise |
false |
2.0 |
|
rise_speed |
Float |
How fast the armor stands rise per tick |
false |
0.15 |
|
spawn_depth |
Float |
How far below the ground they spawn |
false |
1.5 |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
60 |
|
damage |
Float |
Damage dealt by the spike |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
0.6 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
spike_superpower |
String |
Power given to armor stands |
false |
eop:models/diamond_spike |
Example:
{"type":"eop:spike_aoe","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","spacing":1.5,"aoe_radius":5.0,"hollow":false,"border_thickness":1.0,"knockback":2.0,"knockback_radius":1.2,"crush":false,"rise_height":2.0,"rise_speed":0.15,"spawn_depth":1.5,"lifetime":60,"damage":6.0,"damage_radius":0.6,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"spike_superpower":"eop:models/diamond_spike"}
spike_wave
Spawns armor stands in a cone shape
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
spacing |
Float |
Distance between armor stands |
false |
1.5 |
|
count |
Integer |
Armor stands per line |
false |
3 |
|
cone_width |
Integer |
Number of lines in the cone |
false |
1 |
|
line_spacing |
Float |
Spacing between cone lines |
false |
1.0 |
|
cone_radius |
Float |
Overall width of the cone |
false |
1.0 |
|
rise_height |
Float |
How high the armor stands rise |
false |
2.0 |
|
rise_speed |
Float |
How fast the armor stands rise per tick |
false |
0.15 |
|
spawn_depth |
Float |
How far below the ground they spawn |
false |
1.5 |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
60 |
|
damage |
Float |
Damage dealt by the spike |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
0.6 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
spike_superpower |
String |
Power given to armor stands |
false |
eop:models/diamond_spike |
Example:
{"type":"eop:spike_wave","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","spacing":1.5,"count":3,"cone_width":1,"line_spacing":1.0,"cone_radius":1.0,"rise_height":2.0,"rise_speed":0.15,"spawn_depth":1.5,"lifetime":60,"damage":6.0,"damage_radius":0.6,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"spike_superpower":"eop:models/diamond_spike"}
stationary_clone
Spawns an armor stand with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
lifetime |
Integer |
Ticks before the entity despawns |
false |
5000 |
|
stand_power |
String |
Power given to entity |
false |
eop:models/floor_mirror |
|
teleport_enabled |
Boolean |
Whether the player should teleport back to the clone |
false |
true |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick as the clone |
false |
[] |
|
stand_commands |
String[] |
Commands to run every tick as the clone |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick as the clone |
false |
[] |
|
invisible |
Boolean |
If true, the armor stand is invisible |
false |
false |
|
nbt_tags |
String |
Extra SNBT to apply to the armor stand |
false |
{} |
|
copy_player_gear |
Boolean |
If true, armor stand wears the player gear |
false |
false |
Example:
{"type":"eop:stationary_clone","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","lifetime":5000,"stand_power":"eop:models/floor_mirror","teleport_enabled":true,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"invisible":false,"nbt_tags":"{}","copy_player_gear":false}
stone_detect
Changes the material for geokinetic rocks or armor
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score |
String |
Scoreboard to determine material type |
false |
scoreboard_name |
|
needs |
Integer |
Required amount of blocks in radius |
false |
6 |
|
hand_needs |
Integer |
Required amount of blocks in hand |
false |
1 |
|
return_block |
Boolean |
Determines if blocks used in hand are returned |
false |
true |
Example:
{"type":"eop:stone_detect","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"scoreboard_name","needs":6,"hand_needs":1,"return_block":true}
stone_detect_orbs
Changes the material for geokinetic rocks or armor
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score |
String |
Scoreboard to determine material type |
false |
scoreboard_name |
|
needs |
Integer |
Required amount of blocks in radius |
false |
6 |
|
hand_needs |
Integer |
Required amount of blocks in hand |
false |
1 |
|
return_block |
Boolean |
Determines if blocks used in hand are returned |
false |
true |
Example:
{"type":"eop:stone_detect_orbs","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"scoreboard_name","needs":6,"hand_needs":1,"return_block":true}
store_gear
Stores a players gear, and then returns it
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
hide_head |
Boolean |
Hide helmet |
false |
true |
|
hide_chest |
Boolean |
Hide chestplate |
false |
true |
|
hide_legs |
Boolean |
Hide leggings |
false |
true |
|
hide_feet |
Boolean |
Hide boots |
false |
true |
|
hide_mainhand |
Boolean |
Hide mainhand item |
false |
true |
|
hide_offhand |
Boolean |
Hide offhand item |
false |
true |
Example:
{"type":"eop:store_gear","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","hide_head":true,"hide_chest":true,"hide_legs":true,"hide_feet":true,"hide_mainhand":true,"hide_offhand":true}
summon_husks
Summons husk minions that fight for you
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 husk_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
husk_superpower |
String |
Palladium superpower assigned to the husk |
false |
eop:models/apostle |
|
minion_count |
Integer |
Number of apostles to spawn |
false |
1 |
|
lifetime |
Integer |
Lifetime in ticks before despawning |
false |
200 |
|
despawn_particle |
String |
Particle played when the entity despawns |
false |
minecraft:poof |
|
despawn_particle_count |
Integer |
Number of despawn particles to spawn |
false |
10 |
|
despawn_sound |
String |
Sound played when the entity despawns |
false |
minecraft:entity.generic.poof |
|
despawn_sound_pitch |
Float |
Pitch of the despawn sound |
false |
1.0 |
Example:
{"type":"eop:summon_husks","icon":"minecraft:husk_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","husk_superpower":"eop:models/apostle","minion_count":1,"lifetime":200,"despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.poof","despawn_sound_pitch":1.0}
summon_minions
Summons minions that will fight with you
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 wolf_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
wolf_superpower |
String |
Palladium superpower assigned to the wolf |
false |
eop:models/apostle_base |
|
piglin_superpower |
String |
Palladium superpower assigned to the piglin |
false |
eop:models/apostle |
|
minion_count |
Integer |
Number of apostles to spawn |
false |
1 |
|
lifetime |
Integer |
Lifetime in ticks before despawning |
false |
200 |
|
despawn_particle |
String |
Particle played when the entity despawns |
false |
minecraft:poof |
|
despawn_particle_count |
Integer |
Number of despawn particles to spawn |
false |
10 |
|
despawn_sound |
String |
Sound played when the entity despawns |
false |
minecraft:entity.generic.poof |
|
despawn_sound_pitch |
Float |
Pitch of the despawn sound |
false |
1.0 |
Example:
{"type":"eop:summon_minions","icon":"minecraft:wolf_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","wolf_superpower":"eop:models/apostle_base","piglin_superpower":"eop:models/apostle","minion_count":1,"lifetime":200,"despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.poof","despawn_sound_pitch":1.0}
tag_give_item
Gives mapped items while the entity has mapped tags
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
from_tags |
String[] |
List of required entity tags |
false |
[] |
|
give_items |
String[] |
List of items to give (index-mapped to from_tags) |
false |
[] |
|
give_nbt |
String[] |
SNBT for give_items (index-mapped) |
false |
[] |
|
sound |
String |
Sound on give |
false |
minecraft:entity.experience_orb.pickup |
|
give_particles |
String |
Particles when item is given |
false |
minecraft:crit |
|
remove_particles |
String |
Particles when item is removed |
false |
minecraft:smoke |
Example:
{"type":"eop:tag_give_item","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","from_tags":[],"give_items":[],"give_nbt":[],"sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit","remove_particles":"minecraft:smoke"}
tag_toggle
Gives the player a tag on activation. On second activation, removes tag
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
tag |
String |
Tag given/taken from the player |
false |
EOP.Tag |
Example:
{"type":"eop:tag_toggle","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","tag":"EOP.Tag"}
take_damage
Removes 1 durability from an item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
item |
String |
the item that you are using |
false |
eop:item |
|
max_durability |
String |
max durability of the item |
false |
4 |
Example:
{"type":"eop:take_damage","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"eop:item","max_durability":"4"}
tornado
Used for Weather Manipulation.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:tornado","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
wall_climb
Climb any surface when very close to a wall.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
climb_speed |
Float |
Upward climb speed |
false |
0.08 |
|
allow_wall_jump |
Boolean |
Enable or disable wall jumping |
false |
true |
|
jump_force |
Float |
Forward force applied when jumping off a wall |
false |
1.0 |
Example:
{"type":"eop:wall_climb","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","climb_speed":0.08,"allow_wall_jump":true,"jump_force":1.0}
wall_destroy
Destroys blocks in a rough wall shape in front of the player (scales with player size)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 netherite_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
width |
Integer |
Base wall width (blocks) at normal size |
false |
7 |
|
height |
Integer |
Base wall height (blocks) at normal size |
false |
5 |
|
distance |
Integer |
Base forward distance (layers) at normal size |
false |
3 |
|
cooldown |
Integer |
Ticks between destruction pulses |
false |
5 |
|
drop_items |
Boolean |
Whether destroyed blocks drop items |
false |
false |
|
min_break_chance |
Float |
Do not break if chance falls below this (edge cutoff) |
false |
0.15 |
|
randomness |
Float |
How noisy the edge is (higher = rougher) |
false |
0.8 |
|
max_hardness |
Float |
Only break blocks with destroy speed (hardness) <= this |
false |
30.0 |
|
spawn_particles |
Boolean |
Spawn particles when breaking blocks |
false |
true |
|
particle_count |
Integer |
Particle count per pulse (scaled by blocks broken) |
false |
30 |
|
particle_spread |
Float |
Particle spread radius (scaled with player size) |
false |
0.8 |
|
play_sound |
Boolean |
Play a breaking sound per pulse |
false |
true |
|
sound_event |
String |
Sound event to play |
false |
minecraft:block.stone.break |
|
sound_volume |
Float |
Sound volume |
false |
1.0 |
|
sound_pitch |
Float |
Sound pitch |
false |
1.0 |
Example:
{"type":"eop:wall_destroy","icon":"minecraft:netherite_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","width":7,"height":5,"distance":3,"cooldown":5,"drop_items":false,"min_break_chance":0.15,"randomness":0.8,"max_hardness":30.0,"spawn_particles":true,"particle_count":30,"particle_spread":0.8,"play_sound":true,"sound_event":"minecraft:block.stone.break","sound_volume":1.0,"sound_pitch":1.0}
waypoint_travel
Sneak to save a waypoint. Teleport back and forth between saved and last position. Optional one-way travel, entity carry, and interdim travel.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
particle1 |
String |
1st particle used when teleporting |
false |
minecraft:sonic_boom |
|
particle2 |
String |
2nd particle used when teleporting |
false |
minecraft:poof |
|
sound1 |
String |
1st sound used when teleporting |
false |
minecraft:entity.warden.sonic_boom |
|
sound2 |
String |
2nd sound used when teleporting |
false |
minecraft:entity.generic.explode |
|
one_way |
Boolean |
Only teleport to the saved waypoint |
false |
false |
|
carry_entities |
Boolean |
Nearby entities within 4 blocks teleport with you |
false |
false |
|
allow_interdim |
Boolean |
If true, allows teleporting to a waypoint in another dimension |
false |
false |
Example:
{"type":"eop:waypoint_travel","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","particle1":"minecraft:sonic_boom","particle2":"minecraft:poof","sound1":"minecraft:entity.warden.sonic_boom","sound2":"minecraft:entity.generic.explode","one_way":false,"carry_entities":false,"allow_interdim":false}
weather
Used for Weather Manipulation.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:weather","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
weighted_random_command
Executes one random command based on weights
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
commands |
String[] |
List of commands to execute |
false |
[] |
|
weights |
String[] |
List of weights (index-mapped) |
false |
[] |
Example:
{"type":"eop:weighted_random_command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","commands":[],"weights":[]}
air_supply
welp, sucks to not breath air i guess.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
decrease_amount |
Integer |
the speed your oxygen decreases. |
false |
5 |
|
sea_breath |
Boolean |
decides if the player can breathe underwater just fine |
false |
false |
Example:
{"type":"gravecore:air_supply","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","decrease_amount":5,"sea_breath":false}
aoe_damage
damages opponents within an area.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
the range of which enemies can be damaged. |
false |
10 |
|
damage |
Float |
the amount of damage delt per tick. |
false |
1.0 |
|
fire_ticks |
Integer |
the amount of ticks targeted entities are set on fire. |
false |
0 |
|
damage_type |
ResourceLocation |
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. |
false |
/ |
|
cone |
Boolean |
only damage entities in front of you |
false |
false |
Example:
{"type":"gravecore:aoe_damage","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"damage":1.0,"fire_ticks":0,"damage_type":"null","cone":false}
aoe_knockback
damages opponents within an area.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be knocked back. |
false |
10 |
|
knockback |
Float |
the strength of the knockback. |
false |
1.0 |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
|
cone |
Boolean |
only knockback entities in front of you |
false |
false |
|
crush |
Boolean |
Crush the target if they are pressed up against a wall |
false |
false |
|
is_charged |
Boolean |
decides if the ability uses knockback to define strength or charges the strength using scoreboards |
false |
false |
|
scoreboard |
String |
Scoreboard Name. |
false |
Score.Board |
|
scoreboard_max |
String |
Scoreboard Name. |
false |
Score.Board.Max |
Example:
{"type":"gravecore:aoe_knockback","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":1.0,"invert":false,"cone":false,"crush":false,"is_charged":false,"scoreboard":"Score.Board","scoreboard_max":"Score.Board.Max"}
bonemeal
allows a targeted location to be bonemealed.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone_meal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Float |
The maximum distance you can reach to bonemeal |
false |
30.0 |
Example:
{"type":"gravecore:bonemeal","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":30.0}
dynamic_attribute_modifier
Adds an attribute modifier to the entity while the ability is enabled that is entirely configurable via a scoreboard.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard |
String |
Scoreboard Name. |
false |
Score.Board |
|
attribute |
Attribute |
Determines which attribute should be modified. Possible attributes: corewithstuff:auto_flight, corewithstuff:flight, corewithstuff:flightstyles, corewithstuff:realisticflight, corewithstuff:rideable, corewithstuff:time_immunity, corewithstuff:trails, corewithstuff:web_swing, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, ftbultimine:cooldown_modifier, ftbultimine:exhaustion_modifier, ftbultimine:experience_modifier, ftbultimine:max_blocks_modifier, gravecore:fall_resistance, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage |
false |
minecraft:generic.armor |
|
division_amount |
Double |
The amount the scoreboard value will be divided by |
false |
1.0 |
|
operation |
Integer |
The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) |
false |
0 |
|
uuid |
UUID |
Sets the unique identifier for this attribute modifier. If not specified it will generate a random one |
false |
498be4fb-af04-42f2-8948-e6ccdc0d99e1 |
Example:
{"type":"gravecore:dynamic_attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard":"Score.Board","attribute":"minecraft:generic.armor","division_amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}
explode
he brings the boom.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
explosion |
Integer |
the scale of the explosion. |
false |
10 |
|
fire |
Boolean |
does it set things on fire? |
false |
false |
Example:
{"type":"gravecore:explode","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":false}
forcefield
makes a forcefeild around the player that deflects damage.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
ResourceLocation |
Sound ID that is played when a block is successful |
false |
minecraft:item.shield.block |
|
max_health |
Integer |
sets the max health of the shield. |
false |
100 |
|
scoreboard |
String |
optional output for shield health to a scoreboard. |
false |
/ |
|
regen_rate |
Integer |
how many ticks it takes to regenerate 1 health. |
false |
20 |
|
damage_sources |
List |
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] |
false |
[minecraft:is_lightning, minecraft:is_fall] |
|
thorns |
Boolean |
Decides of the power deals damage back to the opponent |
false |
false |
Example:
{"type":"gravecore:forcefield","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:item.shield.block","max_health":100,"scoreboard":"null","regen_rate":20,"damage_sources":["minecraft:is_lightning","minecraft:is_fall"],"thorns":false}
modify_fall_velocity
Modifies the falling velocity. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
velocity |
Float |
Speed of the velocity at which you fall. |
false |
1.0 |
|
fall_damage |
Boolean |
Determines if the entity takes fall damage or not. |
false |
true |
Example:
{"type":"gravecore:modify_fall_velocity","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","velocity":1.0,"fall_damage":true}
movement
Pushes the entity in a set direction.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Double |
the speed you move. |
false |
1.1 |
|
direction |
String |
[ backward, left, right, up, down, forward, facing ]. pick the direction you are going. |
false |
forward |
Example:
{"type":"gravecore:movement","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1,"direction":"forward"}
no_burn
extinguishes fire.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"gravecore:no_burn","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
particle_aura
summons some fancy new particles via lodestone.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 amethyst_shard} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
count |
Integer |
controls the amount of particles that are summoned |
false |
8 |
|
start_hex |
String |
controls the main colour of the particle |
false |
#ff17c6 |
|
end_hex |
String |
controls what the particle will fade into at the end of its lifetime |
false |
#ff17c6 |
|
property_start_hex |
String |
controls the main colour of the particle via a palladium string property |
false |
null |
|
property_end_hex |
String |
controls what the particle will fade into at the end of its lifetime via a palladium string property |
false |
null |
|
aura_type |
String |
[ aura, wave, column, scream, inner_aura ]. pick the type of particle aura you want. |
false |
aura |
|
particle_type |
String |
[ smoke, sparkle, wisp, spark, star, twinkle ]. pick particle you want. |
false |
smoke |
|
particle_size |
Float |
controls how large the particles are |
false |
0.9 |
|
visibility |
Float |
controls how visible the particles are |
false |
0.9 |
Example:
{"type":"gravecore:particle_aura","icon":"minecraft:amethyst_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","count":8,"start_hex":"#ff17c6","end_hex":"#ff17c6","property_start_hex":"null","property_end_hex":"null","aura_type":"aura","particle_type":"smoke","particle_size":0.9,"visibility":0.9}
potion_punch
anything the player hits is given a desired potion effect for a configurable time.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
MobEffect |
name of the potion effect. |
false |
minecraft:poison |
|
time |
Integer |
the length of time that the potion lasts (in seconds). |
false |
0 |
Example:
{"type":"gravecore:potion_punch","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:poison","time":0}
prevent_sprinting_trail
Prevents the player from creating particles when sprinting on blocks. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 leather_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"gravecore:prevent_sprinting_trail","icon":"minecraft:leather_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
projectile
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
yawOffset |
Float |
the value offset for the yaw from the body |
false |
-20.0 |
|
pitchOffset |
Float |
the value offset for the pitch from the body |
false |
25.0 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
|
read_mainhand_item |
Boolean |
reads the players mainhand and sets the projectiles appearance to that - WIP |
false |
false |
Example:
{"type":"gravecore:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"yawOffset":-20.0,"pitchOffset":25.0,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"read_mainhand_item":false}
rotate
makes your body spin round, right round.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
spin_speed |
Float |
Determines the Degrees to spin per tick |
false |
20.0 |
Example:
{"type":"gravecore:rotate","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","spin_speed":20.0}
screenshake
makes the screen shake at a varying intensity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
intensity |
Integer |
sets the intensity of the screenshake. |
false |
1 |
|
duration |
Integer |
sets the duration of the screenshake from the first tick of the ability (in ticks). |
false |
10 |
|
distance |
Float |
sets the distance people are effected by screenshake. |
false |
26.0 |
Example:
{"type":"gravecore:screenshake","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":1,"duration":10,"distance":26.0}
screenshot
Allows taking a screenshot like you would with the keybind. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 map} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
file_name |
String |
Allows you to set a custom name for the screenshot. Available placeholders: {date}, {time} |
false |
{date}_{time}.png |
|
log_to_chat |
Boolean |
If the message should output to chat or not. |
false |
false |
Example:
{"type":"gravecore:screenshot","icon":"minecraft:map","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","file_name":"{date}_{time}.png","log_to_chat":false}
set_palladium_property_by_score
Sets a Palladium Property .
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard |
String |
Scoreboard Name. |
false |
grave.omni.setslot |
|
palladium_property |
String |
Palladium Property Name. |
false |
graveomnicycle |
Example:
{"type":"gravecore:set_palladium_property_by_score","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard":"grave.omni.setslot","palladium_property":"graveomnicycle"}
slash_spawn
Teleports the player to either their spawn point or world spawn.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 red_bed} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
mode |
Mode |
Spawn type the ability uses. Possible values: [local, global] |
false |
LOCAL |
|
reset_fall |
Boolean |
If the fall distance of the player is reset or not. |
false |
true |
Example:
{"type":"gravecore:slash_spawn","icon":"minecraft:red_bed","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","mode":"local","reset_fall":true}
step_down
Allows for stepping down blocks fast. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
fall_speed |
Float |
Speed at which you fall off the block. |
false |
1.0 |
|
fall_distance |
Float |
Fall distance it will enable at. |
false |
1.0 |
|
safety_checks |
Boolean |
If false, checks for if the ability SHOULD be enabled such as the entity being in spectator, fall flying, swimming, or on the ground will be disabled. |
false |
true |
|
allow_vehicles |
Boolean |
If true, it will work for living entity vehicles. |
false |
false |
|
allow_fluids |
Boolean |
If true, it will work in fluids. |
false |
false |
|
allowed_fluids |
TagKey |
Tag for the fluid(s) you can walk down. You need tag because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tag are: minecraft:water & minecraft:lava |
false |
minecraft:water |
Example:
{"type":"gravecore:step_down","icon":"minecraft:diamond_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fall_speed":1.0,"fall_distance":1.0,"safety_checks":true,"allow_vehicles":false,"allow_fluids":false,"allowed_fluids":"minecraft:water"}
swing_hand
makes your hands swing at the enemy.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
Example:
{"type":"gravecore:swing_hand","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","swinging_arm":"main_arm"}
wall_climb
spider-man, spider-man, does whatever a spider can.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Double |
the speed you move. |
false |
1.0 |
|
crouching_inverts |
Boolean |
enabling allows for crouching to make a player go down instead of up |
false |
true |
Example:
{"type":"gravecore:wall_climb","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0,"crouching_inverts":true}
mastery
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
element |
String |
The name of the lanterns mastery LEVEL scoreboard |
false |
lantern.Level |
|
mastery |
String |
The name of the lanterns mastery SCORE scoreboard |
false |
lantern.Mastery |
|
masteryMax |
String |
The name of the lanterns mastery MAX SCORE scoreboard |
false |
lantern.MasteryMax |
|
base_value |
Integer |
The base value of this mastery |
false |
500 |
|
modifier |
Integer |
Modifier for how much the experience cap increases per level |
false |
200 |
|
max_level |
Integer |
The maximum level this mastery can reach |
false |
100 |
Example:
{"type":"anewcorps:mastery","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","element":"lantern.Level","mastery":"lantern.Mastery","masteryMax":"lantern.MasteryMax","base_value":500,"modifier":200,"max_level":100}
roar
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
the distance affected |
false |
10 |
|
speed |
Float |
the speed. positive values pull, negative values push |
false |
1.0 |
Example:
{"type":"anewcorps:roar","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":10,"speed":1.0}
scoreboard_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score |
String |
Name of the scoreboard to modify |
false |
example_score |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
The amount you want to adjust the score by |
false |
1 |
|
max_score |
Integer |
Maximum score allowed (When using ADD mode) |
false |
10 |
|
min_score |
Integer |
Minimum score allowed (When using SUBTRACT mode) |
false |
0 |
Example:
{"type":"anewcorps:scoreboard_ability","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"example_score","adjustment_type":"add","adjustment_amount":1,"max_score":10,"min_score":0}
screen_shake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 coal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
base_intensity |
Float |
base intensity |
false |
1.0 |
|
max_intensity |
Float |
max intensity |
false |
5.0 |
Example:
{"type":"anewcorps:screen_shake","icon":"minecraft:coal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","base_intensity":1.0,"max_intensity":5.0}
swap_pos
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Float |
Maximum range to swap |
false |
15.0 |
Example:
{"type":"anewcorps:swap_pos","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":15.0}
tele_valchange
Let's you change the values of the telekinesis ability. (Does nothing on it's own)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stick} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
What property you want to change. (Values: range, strength, both, reset) |
false |
both |
|
max_range |
Integer |
The maximum distance away from the player for this ability to work. |
false |
10 |
|
max_strength |
Float |
The maximum strength for this ability. |
false |
1.0 |
|
min_range |
Integer |
The minimum distance away from the player for this ability to work. |
false |
3 |
|
min_strength |
Float |
The minimum strength for this ability. |
false |
0.3 |
|
range |
Integer |
The value to change by every time this ability is activated. |
false |
1 |
|
strength |
Float |
The value to change by every time this ability is activated. |
false |
-0.1 |
|
power |
String |
ID of the power where the desired ability is located, leave null for current power. |
false |
/ |
|
ability |
String |
ID of the desired ability |
false |
null |
Example:
{"type":"anewcorps:tele_valchange","icon":"minecraft:stick","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"both","max_range":10,"max_strength":1.0,"min_range":3,"min_strength":0.3,"range":1,"strength":-0.1,"power":"null","ability":"null"}
telekinesis
Telekinesis: grab blocks and entities and float them in front of you.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scrollable |
Boolean |
For if you intend to use the tele_valchange ability to make this scrollable. |
false |
false |
|
damage |
Float |
The damage to apply when hitting an entity with a block via telekinesis. |
false |
2.0 |
|
range |
Integer |
The default range of the ability. |
false |
8 |
|
strength |
Float |
The default strength/speed of the telekinesis. |
false |
0.8 |
|
particle |
String |
The ID of the particle you want to summon around the entity. |
false |
minecraft:enchant |
|
dust |
Boolean |
Whether or not you'd like to have dust particles around the grabbed entity. |
false |
true |
|
other_rgbs |
String |
The rgbs values for the other particle if it is colorable. Values are: red, green, blue, size. (Leave null if not colorable) |
false |
null |
|
other_count |
Integer |
The number of particles to spawn. |
false |
1 |
|
other_speed |
Integer |
The speed of the particles. |
false |
1 |
|
dust_rgbs |
String |
The rgbs values for the dust particle if enabled. Values are: red, green, blue, size |
false |
1 1 1 1 |
|
dust_count |
Integer |
The number of particles to spawn. |
false |
1 |
|
dust_speed |
Integer |
The speed of the particles. |
false |
1 |
|
reset |
Boolean |
Whether to reset after the ability is disabled. |
false |
false |
Example:
{"type":"anewcorps:telekinesis","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scrollable":false,"damage":2.0,"range":8,"strength":0.8,"particle":"minecraft:enchant","dust":true,"other_rgbs":"null","other_count":1,"other_speed":1,"dust_rgbs":"1 1 1 1","dust_count":1,"dust_speed":1,"reset":false}
toughlungs
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"anewcorps:toughlungs","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
ender_chest
(Made by Fsang18) Ability to create a GUI for opening / closing an ender chest.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"foi1y:ender_chest","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
aoe_damage
deals damage around the ability user has options to exclude things and or do fire damage if desired as well as give damage credit to the ability user. - thanks nexo
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be damaged |
false |
10 |
|
damage |
Float |
Damage the ability will deal |
false |
3.0 |
|
fire_seconds |
Float |
How many seconds the entity should be on fire |
false |
0.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
Example:
{"type":"gravestone:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"damage":3.0,"fire_seconds":0.0,"tag_ex":"exclusion_tag"}
aoe_knockback
knocks entities around the user back.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be knockedback |
false |
10 |
|
knockback |
Float |
the strength of the knockback |
false |
2.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
|
crush |
Boolean |
Crush the target if they are pressed up against a wall |
false |
false |
|
cone |
Boolean |
only knockback entities in front of you |
false |
false |
Example:
{"type":"gravestone:aoe_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false,"cone":false}
charged_knockback
aoe knockback ability with variable knockback strength based off a score - VenWhoVian
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be damaged |
false |
10 |
|
score |
String |
what scoreboard to use for knockback strength |
false |
grave.biot.shove |
|
scoreMax |
String |
what scoreboard to use for max possible knockback strength |
false |
grave.biot.shoveMax |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
Example:
{"type":"gravestone:charged_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"score":"grave.biot.shove","scoreMax":"grave.biot.shoveMax","tag_ex":"exclusion_tag","invert":false}
drain_accessory_energy
drain an accessory by a certain amount per tick - thank you awesomebossdj7
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 redstone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
curios_slot |
String |
Curios Slot Id |
false |
body |
|
trinket_slot |
String |
Trinket Slot Id |
false |
chest/cape |
|
energy_drain |
Integer |
The amount of energy to drain (per tick, which is 20 per second.) |
false |
10 |
Example:
{"type":"gravestone:drain_accessory_energy","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slot":"body","trinket_slot":"chest/cape","energy_drain":10}
drain_per_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
energy |
Integer |
Amount of energy to drain per tick |
false |
10 |
|
id |
String |
Item to look for in curios slot |
false |
grave.codec:tachyon_device |
|
curios_slot |
String |
curios slot id |
false |
body |
|
trinket_slot |
String |
trinket slot id |
false |
chest/cape |
Example:
{"type":"gravestone:drain_per_tick","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy":10,"id":"grave.codec:tachyon_device","curios_slot":"body","trinket_slot":"chest/cape"}
dynamic_pehkui
lets the player tie a scoreboard to any scale type or just set any scale type normally.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scale_type |
String |
from the list of pehkui scales in game |
false |
palladium:ability |
|
scale_number |
Float |
what you set the scale to if not by scoreboard |
false |
1.1 |
|
scoreboard |
String |
Motion Scale |
false |
grave.scale.test |
|
scoreboard_divider |
Float |
what you divide the score by |
false |
0.0 |
|
delay |
Integer |
what you divide the score by |
false |
0 |
|
is_score |
String |
True or False |
false |
true |
Example:
{"type":"gravestone:dynamic_pehkui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scale_type":"palladium:ability","scale_number":1.1,"scoreboard":"grave.scale.test","scoreboard_divider":0.0,"delay":0,"is_score":"true"}
explode
EXPLOSION
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
explosion |
Integer |
boom |
false |
10 |
|
fire |
Boolean |
boom |
false |
true |
Example:
{"type":"gravestone:explode","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":true}
knockback
knocks entities infront of the user back.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be knockedback |
false |
10 |
|
knockback |
Float |
the strength of the knockback |
false |
2.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
|
crush |
Boolean |
Crush the target if they are pressed up against a wall |
false |
false |
Example:
{"type":"gravestone:knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false}
movement
Adds forward momentum to the player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
1.1 |
Example:
{"type":"gravestone:movement","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1}
no_fire
the player is unable to set on fire, via cores burning effect and actual fire
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"gravestone:no_fire","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
projectile
amazing new projectile script. - thanks phantompig
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
5.0 |
|
yawOverride |
Float |
Locks the calculated yaw value to this (setting this to -999 will make it ignored |
false |
-999.0 |
|
pitchOverride |
Float |
Locks the calculated pitch value to this (setting this to -999 will make it ignored |
false |
-999.0 |
|
yawOffset |
Float |
the value offset for the yaw from the body |
false |
-20.0 |
|
pitchOffset |
Float |
the value offset for the pitch from the body |
false |
25.0 |
|
yawInaccuracy |
Float |
how inaccurate the projectiles yaw value is going to be |
false |
0.0 |
|
pitchInaccuracy |
Float |
how inaccurate the projectiles pitch value is going to be |
false |
0.0 |
|
entity_type |
String |
Entity type ID for the projectile entity |
false |
palladium:custom_projectile |
|
entity_data |
CompoundTag |
Entity NBT data; works the same as the projectile ability |
false |
/ |
|
count |
Float |
how many fire when the ability is activated |
false |
1.0 |
|
swinging_arm |
String |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
main_arm |
Example:
{"type":"gravestone:projectile","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","velocity":5.0,"yawOverride":-999.0,"pitchOverride":-999.0,"yawOffset":-20.0,"pitchOffset":25.0,"yawInaccuracy":0.0,"pitchInaccuracy":0.0,"entity_type":"palladium:custom_projectile","entity_data":"null","count":1.0,"swinging_arm":"main_arm"}
set_palladium_property_by_score
sets a palladium properly based on a scoreboard
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
palladium_property |
String |
palladium property being altered |
false |
graveomnicycle |
|
scoreboard |
String |
scoreboard altering the palladium property |
false |
grave.omni.setslot |
Example:
{"type":"gravestone:set_palladium_property_by_score","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","palladium_property":"graveomnicycle","scoreboard":"grave.omni.setslot"}
stat_ability
Deprecated, please switch to 'gravecore:dynamic_attribute_modifier'
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"gravestone:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
stone_index_detection
detects the most common block from the stone index in a BLANK radius
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score |
String |
the scoreboard that the type is put in |
false |
cm.ninjago.earth.index |
|
needs |
Integer |
the required amount of any 1 block |
false |
6 |
Example:
{"type":"gravestone:stone_index_detection","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"cm.ninjago.earth.index","needs":6}
store_armour
store your armour away for when you need it most. tags: grave.armour.store stores the amour, grave.armour.add returns the armour to the player
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
unique namespace for your storage location |
false |
minecraft |
|
identity |
String |
unique extra name for your storage location "namespace:username_identity" |
false |
banana |
Example:
{"type":"gravestone:store_armour","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"minecraft","identity":"banana"}
telekinesis
Entity Targeter/Falling Block Generator inspired by Hazender - VenWhoVian
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
allowed_blocks |
String |
block tags for allowed blocks |
false |
grave.ht:magnetic |
|
banned_entities |
String |
entity tags for banned entities |
false |
grave.ht:magnetic_entities |
|
distance |
Integer |
Distance in which the player can target entities or blocks |
false |
10 |
|
grip_score |
String |
score used to control the distance of the held entity/block |
false |
grave.biot.scroll |
Example:
{"type":"gravestone:telekinesis","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","allowed_blocks":"grave.ht:magnetic","banned_entities":"grave.ht:magnetic_entities","distance":10,"grip_score":"grave.biot.scroll"}
aoe_damage
Does AOE damage.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius in which surrounding entities will be damaged |
false |
10.0 |
|
damage |
Float |
Damage the ability will deal |
false |
3.0 |
|
fire_seconds |
Float |
How many seconds the entity should be on fire |
false |
0.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
damage_type |
String |
Type of damage. |
false |
minecraft:player_attack |
Example:
{"type":"finalcut:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"damage":3.0,"fire_seconds":0.0,"tag_ex":"exclusion_tag","damage_type":"minecraft:player_attack"}
aoe_damage_once
Does AOE damage one time.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius in which surrounding entities will be damaged |
false |
10.0 |
|
damage |
Float |
Damage the ability will deal |
false |
3.0 |
|
fire_seconds |
Float |
How many seconds the entity should be on fire |
false |
0.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
damage_type |
String |
Type of damage. |
false |
minecraft:player_attack |
Example:
{"type":"finalcut:aoe_damage_once","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"damage":3.0,"fire_seconds":0.0,"tag_ex":"exclusion_tag","damage_type":"minecraft:player_attack"}
capture_username
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Range to look for a player within. |
false |
10.0 |
|
property_name |
String |
Palladium property to save the username to. |
false |
FinalCut.PlayerName |
Example:
{"type":"finalcut:capture_username","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0,"property_name":"FinalCut.PlayerName"}
dash
Propells you once in the direction you are facing.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
1.1 |
Example:
{"type":"finalcut:dash","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1}
effect_immunity
Makes you immune to an effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
String |
The effect the entity is immune to |
false |
minecraft:poison |
Example:
{"type":"finalcut:effect_immunity","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:poison"}
explode
EXPLOSION
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
explosion |
Integer |
boom |
false |
10 |
|
fire |
Boolean |
boom |
false |
true |
Example:
{"type":"finalcut:explode","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":true}
explode_once
EXPLOSION
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
explosion |
Integer |
boom |
false |
10 |
|
fire |
Boolean |
boom |
false |
true |
Example:
{"type":"finalcut:explode_once","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":true}
freeze
Adds a freezing effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"finalcut:freeze","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
freeze_immune
Adds a freezing effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"finalcut:freeze_immune","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
knockback
knocks entities infront of the user back.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be knockedback |
false |
10 |
|
knockback |
Float |
the strength of the knockback |
false |
2.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
|
crush |
Boolean |
Crush the target if they are pressed up against a wall |
false |
false |
Example:
{"type":"finalcut:knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false}
motion
Constantly propells you in the direction you are facing.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
1.1 |
Example:
{"type":"finalcut:motion","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1}
reduce_fall
divide fall damage amount
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
division_amount |
Float |
self explanatory |
false |
2.5 |
Example:
{"type":"finalcut:reduce_fall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","division_amount":2.5}
set_property_from_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name_1 |
String |
Name of the palladium property to grab from. |
false |
property1 |
|
property_name_2 |
String |
Name of the palladium property to change. |
false |
property2 |
Example:
{"type":"finalcut:set_property_from_property","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name_1":"property1","property_name_2":"property2"}
sink
Propells you downwards, effectively sinking you.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
0.1 |
Example:
{"type":"finalcut:sink","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":0.1}
slower_hunger
Slows hunger loss.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reduction_factor |
Float |
How much hunger is reduced (lower = slower hunger) |
false |
0.1 |
Example:
{"type":"finalcut:slower_hunger","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reduction_factor":0.1}
telekinesis
Telekinesis: grab blocks and entities and float them in front of you.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
The range of the ability. |
false |
15.0 |
|
strength_multiplier |
Float |
The strength/speed of the telekinesis. |
false |
0.8 |
|
damage_multiplier |
Float |
The damage to apply when hitting an entity with a block via telekinesis. |
false |
2.0 |
Example:
{"type":"finalcut:telekinesis","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":15.0,"strength_multiplier":0.8,"damage_multiplier":2.0}
telekinesis_entity
Telekinesis: grab entities and float them in front of you.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
The range of the ability. |
false |
15.0 |
|
strength_multiplier |
Float |
The strength/speed of the telekinesis. |
false |
0.8 |
Example:
{"type":"finalcut:telekinesis_entity","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":15.0,"strength_multiplier":0.8}