All Classes and Interfaces

Class
Description
Takes over recipe transfer when JEI is not installed on the server, where JEI's own transfer would only show a "no server" error.
Moves the ingredients of a recipe into a crafting container by simulating the clicks a player would do.
 
 
 
 
Loader specific parts of the recipe flow, implemented by the fabric and neoforge modules.
Result of reading the recipes that are available on the client machine.
Reads the recipe files that ship with the game, the mods and the local data packs.
The 2x2 player crafting grid variant of BasicRecipeTransferHandlerMixin, also harmless without JEI.
Combines the recipes the server sent with the recipes that were read from local files.
Waits for the recipes the server sends, reads recipes from local files in the meantime, then hands the merged result to the loader's client recipe synchronization.
 
A small json config, implemented without any loader specific config api so both loaders share the file format.
Fabric client entry point, the mod is client only in fabric.mod.json.