// Identity
Name SdKfz.234 Puma [50mm]
ShortName 44_Puma
Description German Armored Car__Uses : 50mm AP Tank Shell_Small Cal. HE Tank Shell __Year Introduced : 1943

// Rendering
Icon 44_Puma
Model W44.Puma
FlashModel DefaultFlash
ModelScale 1.15
Texture Skin44_Puma
RotateWheels True
CameraDistance 7.5

// Recipe and inventory
AddRecipeParts turret 1 44_Light_Tank_Turret 1 44_Vehicle_Seat
AddRecipeParts core 1 44_Car_Chassis 1 44_Vehicle_Seat 5 ingotIron
AddRecipeParts backRightWheel 2 44_Car_Wheel
AddRecipeParts backLeftWheel 2 44_Car_Wheel
AddRecipeParts frontRightWheel 2 44_Car_Wheel
AddRecipeParts frontLeftWheel 2 44_Car_Wheel
CargoSlots 20
ShellSlots 3
FuelTankSize 2000

// Paintjobs
advpaintjob Beige 44_Puma_Beige 44_Puma_Beige yellow 4
AddDye 4 gray

// Real-world specifications
DriveType AWD
RealMassKg 11740
RealEnginePowerPS 220
RealMaxSpeedKmh 80
RealMaxReverseSpeedKmh 80

// Movement
Tank false
FourWheelDrive true
MaxThrottle 1.0
MaxNegativeThrottle 0.6
TurnLeftSpeed 0.675
TurnRightSpeed 0.675
RealTurnRateDegPerSec 159.15
CanRoll true
SquashMobs True

// Wheels and tracks
WheelRadius 1.0
WheelPosition 0 -32 -8 -18
WheelPosition 1 -32 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5
FixTrackLink 4

// Weapons
ReadWeaponsFromGunTypes true
ShootDelayPrimarySeconds 3.5
ShootDelay 2
ReloadTimeSecondary 100
PlaceTimePrimary 60
BulletSpread 3
BulletSpeed 10
BulletDetection 5
AllowAllAmmo false
AddAmmo 44_50APShell
AddAmmo 44_SmallHEShell
AddAmmo 44_50APCRShellLong
AddAmmo 44_50APCRHeavyShell
AddGun 21 34 3 turret 44_Mg42
BarrelPosition 57.5 33.3 0
ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 1 0 0
ShootParticlesPrimary flansmod.fmflame 1.75 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 1.25 0 0
ShootParticlesPrimary flansmod.fmflame 0.75 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.25 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0 -0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.1 0
ShootParticlesPrimary flansmod.fmflame 0.5 0.1 0
ShootParticlesPrimary flansmod.fmflame 0.05 0 0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0 -0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.2 0
ShootParticlesPrimary flansmod.fmflame 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 0.1 0 0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0 -0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.4 0
ShootParticlesPrimary flansmod.fmflame 0.1 0.4 0
ShootParticlesSecondary crit 0.5 0 0

// Armour and damage
UseRealisticVehicleHealth true
ArmorFrontMm 30
ArmorSideMm 8
ArmorRearMm 10
ArmorTopMm 10
ArmorBottomMm 10
IsExplosionWhenDestroyed true

// Parts and collision
SetupPart core 9500 -79 4 -15 124 24 31
SetupPart turret 1600 -26 28 -19 45 12 38
SetupPart backRightWheel 160 -66 -10 -22 49 21 9
SetupPart backLeftWheel 160 -66 -10 13 49 21 9
SetupPart frontRightWheel 160 -12 -10 -22 48 21 9
SetupPart frontLeftWheel 160 -12 -10 13 48 21 9

// Seats
Driver 0 32 0 -360 360 -8 15
Passengers 0
RotatedDriverOffset -5 0 -8
DriverAimSpeed 0.47 0.37 0
DriverYawBeforePitch false

// Optics
hasScope true
Gunsight warfare44_puma
gunsightZoom 2.5
heliGUI warfare44_gercomm

// Countermeasures
AddSmokePoint [11,39,-10] [1,0.75,-0.05] 20 turret
AddSmokePoint [14,38,-10] [0.7,0.75,-0.3] 20 turret
AddSmokePoint [17,38,-9] [0.5,0.75,-0.5] 20 turret
AddSmokePoint [11,39,10] [1,0.75,0.05] 20 turret
AddSmokePoint [14,38,10] [0.7,0.75,0.3] 20 turret
AddSmokePoint [17,38,9] [0.5,0.75,0.5] 20 turret
HasFlare True
FlareDelay 400
FlareSound SmokeGrenadeShoot

// Sounds
StartSound JeepIdle
StartSoundLength 7
StartSoundRange 12
EngineSound Engine_LT_ArmoredCar
EngineSoundLength 39
EngineSoundRange 50
BackSound JeepBack
BackSound Engine_LT_ArmoredCar
BackSoundLength 61
BackSoundLength 39
BackSoundRange 25
YawSound TurretTraverse1
YawSoundLength 21
PitchSound TurretTraverse2
PitchSoundLength 20
DriverTraverseSounds true
ShootSoundPrimary Shoot_50mmDE
ShootSoundSecondary Mg42Shoot
PlaceSoundPrimary TankPlace
ReloadSoundSecondary Mg34Reload
ShootReloadSound Breach
VehicleGunReloadTick 40

// Effects
AddEmitter smoke 1 [-52,16,7] [1,1,1] [0,0.5,0] -1 1 0 1 core
AddEmitter smoke 2 [-34,26,-23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [-34,26,23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.75 turret
AddEmitter largesmoke 3 [-34,26,-23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 3 [-34,26,23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.5 turret
AddEmitter largesmoke 1 [-34,26,-23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-34,26,23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core
AddEmitter flame 1 [-34,26,-23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter flame 1 [-34,26,23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [5,43,14] [3,1,3] [0,1,0] -1 1 0 0.5 turret
AddEmitter largesmoke 1 [-40,9,7] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core
AddEmitter largesmoke 1 [-40,9,-7] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core
AddEmitter explode 1 [-40,9,7] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core
AddEmitter explode 1 [-40,9,-7] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core
AddEmitter largesmoke 1 [-40,9,7] [1,1,1] [0,3,0] 0.2 0.25 0 1 core
AddEmitter largesmoke 1 [-40,9,-7] [1,1,1] [0,3,0] 0.2 0.25 0 1 core
AddEmitter explode 1 [-40,9,7] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core
AddEmitter explode 1 [-40,9,-7] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core
AddEmitter largesmoke 1 [-40,9,7] [1,1,1] [0,4,0] 0.5 0.52 0 1 core
AddEmitter largesmoke 1 [-40,9,-7] [1,1,1] [0,4,0] 0.5 0.52 0 1 core
AddEmitter flame 1 [-40,9,7] [1,1,1] [0,2,0] 0.5 0.51 0 1 core
AddEmitter flame 1 [-40,9,-7] [1,1,1] [0,2,0] 0.5 0.51 0 1 core
AddEmitter explode 1 [-40,9,7] [1,1,1] [0,0.7,0] 0.5 2 0 1 core
AddEmitter explode 1 [-40,9,-7] [1,1,1] [0,0.7,0] 0.5 2 0 1 core
AddEmitter largesmoke 3 [-40,9,7] [1,1,1] [0,0.5,0] 0.8 2 0 1 core
AddEmitter largesmoke 3 [-40,9,-7] [1,1,1] [0,0.5,0] 0.8 2 0 1 core
AddEmitter largesmoke 1 [-40,9,7] [1,1,1] [0,5,0] 0.7 0.75 0 1 core
AddEmitter largesmoke 1 [-40,9,-7] [1,1,1] [0,5,0] 0.7 0.77 0 1 core
AddEmitter flame 1 [-40,9,7] [1,1,1] [0,5,0] 0.7 0.73 0 1 core
AddEmitter flame 1 [-40,9,-7] [1,1,1] [0,5,0] 0.7 0.73 0 1 core
