GpuShift Benchmark
Finished: 2026-08-25T02:17:13.453089Z
Scenario: World Flythrough
Actual duration: 101 sec
Expected duration: 100 sec
Baseline FPS: 25.00
OFF avg FPS: 25.73
ON avg FPS: 25.25
OFF 1% low FPS: 7.05
ON 1% low FPS: 5.79
ON vs OFF: -1.8% / +0.73 ms
Verdict: NEUTRAL
Confidence: LOW
Paired spread: 5.48%
GPU frame time: GPU timing unavailable
Bottleneck: UNAVAILABLE
Activity: Ent 0 | Part 0 | BE 0 | Frame 0 | GPU P/M 0/0
VSync: false
FPS cap: 0
Paired loops:
  1,OFF->ON,OFF 24.73,ON 25.64,+3.71%
  2,ON->OFF,OFF 26.73,ON 24.79,-7.25%
Compatibility notes:
  - No eligible GpuShift workload was present in this scene.
  - GPU timing unavailable for this build or run.
  - The measured difference is within the neutral range (under 3%).
  - GpuShift is client-side; TPS is not measured or changed.
Confidence: LOW
Recommendation: enabled=true, profile=QUALITY, particles=85%, entity=160m
Reason: noisy
