Collector Advancement v1.0 — Minecraft Java Edition 26.3

32 Survival collection advancements in a dedicated Collector Advancement tab.
- Every item: 1534 types
- Every block item: 1109 types, including plantable seeds and crops
- Every smithing template: 19 types, including armor trims and Netherite Upgrade
- Every tropical fish: 12 shapes × 16 body colors × 16 pattern colors = 3,072 variants
- Additional collections: music discs, pottery sherds, dyes, banner patterns, buckets,
  maps, boats, tools, armor, weapons, colored blocks, ores, saplings, and mob heads.

Installation and updates
Place Collector Advancement.zip directly in your world's datapacks folder without extracting it.
Run /reload or restart the world/server. Join in Survival and press L to open Advancements.
This pack adds a new tab without replacing vanilla advancements. No resource pack is required.
Minecraft Java 26.3 only. It can be installed alongside Builder's Paradise / World Protection 2032.
To update from the Korean edition, replace its ZIP with this one and run /reload.
Advancement IDs and criteria are unchanged, so existing collection progress is preserved.

How collection works
- Progress is cumulative and tracked separately for each player. Repeated types do not count twice.
- You do not need to hold everything at once. Using or discarding an item does not erase its record.
- Items count when acquired in your inventory in Survival. Hardcore also uses Survival mode.
- Contents inside chests, ender chests, and shulker boxes are not scanned. Take the items out.
- Items obtained before installation must be moved into your inventory again. Past events are not recovered.
- Items are counted by ID. Durability, names, enchantments, potion variants, dyeing, and book contents
  do not create additional item types.
- Fish objectives require catching a live tropical fish with a water bucket. Fish item drops,
  fishing-rod catches, and fish buckets taken from storage do not count as captures.
  Releasing a bucketed fish and catching it again can register that variant.
- The block collection covers obtainable block items, not states such as water, fire, or portals.
- Creative acquisition does not count. Items given by commands or plugins while in Survival cannot
  be distinguished from legitimate acquisition; this pack is not an anti-cheat system.

Survival eligibility
The collection excludes 124 of the 1658 IDs in the actual Java 26.3 item registry.
Excluded examples include bedrock, spawn eggs, command/structure/test blocks, spawners, trial spawners,
vaults, barriers, light blocks, budding amethyst, reinforced deepslate, suspicious sand/gravel,
infested blocks, player heads, frogspawn, farmland, dirt paths, and petrified oak slabs.
Exploits, duplication bugs, and imports from older versions are not considered normal acquisition paths.
Rare but obtainable items, including the dragon egg, deepslate coal/emerald ore, mob heads,
tall grass, and large ferns, remain included.
The catalog folder lists all targets, exclusions with reasons, and advancements.
Disabling structures or blocking acquisition routes with game rules or other packs may make
some objectives impossible in a particular world.

Performance and saved progress
No functions or scoreboards scan inventories every tick. Advancement conditions respond to
inventory and capture events. The complete fish collection has 3,072 criteria, so its event
checks and saved progress are larger than those of a typical advancement.
The only rewards are the advancements themselves; no items or experience are granted or consumed.
Progress is saved in world/players/advancements/<player-UUID>.json. Keep this file when reinstalling.
Administrator reset: /advancement revoke <player> from collector:root
