Sound effects: びたちー素材館 (Vita-chi sozaikan)
http://www.vita-chi.net/sozai1.htm
http://www.vita-chi.net/sec/voi/hora/voivoi1.htm

rearghost/vanish.ogg: 15fuon.wav (catalog 244)
centipede/heartbeat.ogg: kodou.wav (catalog 266)
centipede/chase_alarm.ogg: 7_kane.wav (catalog 253, metal sound 3: alarm)
Alarm uses 2.5x pre-gain and 0.72*tanh soft limiting; decoded peak checked.
Converted to mono 24 kHz Vorbis with short edge fades for use inside Nightfall.
Heartbeat amplitude increased by 4x (+12 dB), with peak headroom checked.
Copyright remains with the original author. These are NOT CC0 assets.
Free commercial/noncommercial use in original works and editing are permitted
under the author's terms, with attribution. Redistribution or sale as standalone
assets is prohibited. Do not extract these effects for an asset library.
Terms: http://www.vita-chi.net/riyoukiyaku.htm
English: http://www.vita-chi.net/sec/voi/hora/english.htm

hell/empty_mansion.ogg: bgm_daremoinai.mp3 (catalog 342, empty mansion BGM).
BGM retains 44.1 kHz stereo, with 10 ms loop-edge fades; streamed inside the mod.

hell.retaliation reuses centipede/chase_alarm.ogg (catalog 253 / 7_kane.wav) for the Hell animal harvesting attack. No additional source asset is distributed.

dream/start.ogg: se_horror.wav (212).
dream/shadow_spawn.ogg: water_01.wav (217).
dream/danger.ogg: 3_dondon.wav (246).
Dream cues converted to mono 24 kHz Vorbis; peaks normalized with headroom.
