CREATE: VOIDED CONFIGURATION
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On first launch, Create: Voided generates:
  config/createvoided/general.json
  config/createvoided/sell_items.json
  config/createvoided/shop_items.json

Restart the game/server after changing these files. Existing player balances are not reset when startingCash changes.

GENERAL.JSON
- startingCash: starting digital balance for newly-created personal accounts.
- currency.symbol: symbol used when Create: Voided formats digital money.
- currency.withdrawItem: registry ID of the physical item produced by the Bank.
- currency.withdrawItemValue: digital value of one withdrawn item.
- currency.depositItems: registry item IDs accepted as physical deposits when fed into a Void, with each item's face value.
- boneMealGenerators: area, patch size, and interval for tiers 1-5.

NUMISMATICS / LIGHTMAN'S CURRENCY / OTHER MONEY MODS
Create: Voided uses registry IDs rather than a hard dependency. Put the desired coin/note item ID in withdrawItem and/or depositItems. This lets a modpack bridge physical currency into Create: Voided's digital team/personal balance. Exact item IDs depend on the installed currency mod/version.

SELL_ITEMS.JSON
- removed: item registry IDs to remove from the Void sell catalog.
- overrides: change value, marketLevel, and/or category for built-in sell items.
- added: add any loaded registry item to a category with a value and market level.

SHOP_ITEMS.JSON
- removed: Terminal shop offer IDs to remove.
- overrides: change cost, count, market level, shop tier, name, or description.
- added: create new Terminal shop offers for any loaded registry item.

Money numbers in the JSON files are written in normal dollars (for example 25.00), not cents.

MULTIPLAYER / MODPACKS
For dedicated servers, ship the same config/createvoided files to clients as the server. The server remains authoritative for purchases and balances, but matching configs keep Terminal item lists, search results, prices, and currency labels visually in sync for every player.
