// Identity
Name Zero
ShortName zero

// Item and rendering
Icon Zero
Model ww2.Zero
Texture zero
AddDye 5 white
AddDye 1 red
ModelScale 1.3

// Recipe
AddRecipeParts core 1 metalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts bay 1 bombBay
AddRecipeParts tail 1 metalTail
AddRecipeParts tailWheel 1 wheel

// Inventory
CargoSlots 0
BombSlots 3
MissileSlots 0
AllowAllAmmo False
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
FuelTankSize 6000

// Real-world physics
RealMassKg 2796
RealEnginePowerPS 940
RealMaxSpeedKmh 533
RealWingSpanM 12
RealWingAreaM2 22.44
RealClimbRateMs 15.7

// Movement
RestingPitch 8.0
MaxThrottle 5.0
MaxNegativeThrottle 0.0
TurnLeftSpeed 2.0
TurnRightSpeed 2.0
LookUpSpeed 1.8
LookDownSpeed 1.2
RollLeftSpeed 1.8
RollRightSpeed 1.8
Drag 3.1
WheelSpringStrength 0.125

// Weaponry
Mode Plane
Primary Gun
Secondary Bomb
ShootDelayPrimary 3
ShootDelaySecondary 100
AlternatePrimary False
AlternateSecondary False
ModePrimary FullAuto
ModeSecondary FullAuto
ShootPointPrimary 80 11 6 nose type99
ShootPointPrimary 80 11 -6 nose type99
ShootPointSecondary -30 -22 0
DamageModifierPrimary 50
ReadWeaponsFromGunTypes true

// Health and armour
SetupPart core 1000 -8 -7 -10 25 24 20
SetupPart nose 500 20 -7 -10 24 18 20
SetupPart rightWing 250 -3 -2 10 28 2 72
SetupPart leftWing 250 -3 -2 -78 28 2 72
SetupPart bay 250 -35 -7 -10 28 18 20
SetupPart tail 250 -60 -5 -8 23 14 16
BulletDetection 10
UseRealisticVehicleHealth true

// Seats and geometry
CameraDistance 8.0
WheelPosition 0 20 -28 -24
WheelPosition 1 20 -28 24
WheelPosition 2 -52 -14 0
Propeller 0 0 0 0 nose metalPropeller
Pilot 10 2 0
Passengers 0
CollisionPoint 9 -3 80 rightWing
CollisionPoint 9 -3 60 rightWing
CollisionPoint 9 -3 40 rightWing
CollisionPoint 9 -3 20 rightWing
CollisionPoint 9 -3 -80 leftWing
CollisionPoint 9 -3 -60 leftWing
CollisionPoint 9 -3 -40 leftWing
CollisionPoint 9 -3 -20 leftWing
CollisionPoint 20 2 0 nose
CollisionPoint 40 2 0 nose
CollisionPoint -60 2 0 bay
CollisionPoint -40 2 0 bay
CollisionPoint -80 2 0 tail

// Sounds and particles
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary PlaneShoot
ShootSoundSecondary bomb