Hirudegarn Transformation DMZ 2.1.3 - v0.3.5

Texture fix:
- Removes runtime reflection patching of DMZ TEXTURE_CACHE.
- Uses DMZ native custom-race layered texture paths.
- Adds direct extraFormLayer: dragonminez:textures/entity/sagas/saga_hirudegarn.png.
- The direct layer references the exact original texture inside Dragon Mine Z itself.
- Bundled fallback copies are converted to standard RGBA PNG.
- Keeps the race-safe single configuration install/reload behavior from 0.3.4.

0.3.6: adds transparent custom face layers for Hirudegarn to prevent DMZ missing-texture fallback on the head bone.


0.3.7 patch: restored body layers 2 and 3 from base Hirudegarn texture to prevent unintended transparency on torso/lower body while keeping transparent facial overlays.


0.3.8: rebuilt custom player geometry directly from DMZ saga_hirudegarn.geo.json at 1/3.6 scale. Fixed incorrect X-axis pivot inversion from the previous Blockbench conversion. Texture/layer routing is unchanged from 0.3.7.


0.3.9 ORIGINAL GEO / UV FIX:
- Root cause: scaling cube dimensions by 1/3.6 changed Bedrock box-UV face extents while UV origins stayed unchanged.
- Uses DMZ saga_hirudegarn.geo.json geometry at original dimensions (UV mapping preserved 1:1).
- modelScaling changed from 3.6 to 1.0, keeping approximately the same effective world size as scaled-geo*3.6.
- Layer 1 uses the original Hirudegarn texture; layers 2/3 are transparent again to avoid duplicate overlays.
- Face overlays remain transparent to suppress custom-race human face layers.


0.3.10: Hirudegarn Super Forms purchase cost set to 500000 TP. Model, texture and scaling unchanged from 0.3.9.
