Hendrik Leppkes:
	- Add function to translate coordinates between two zones in the same continent
	- Typo in doc
	- Remove debug print
	- Add some more C/Z functions
	- Return the mapfile from position APIs, including micro dungeon maps
	- Don't strip the tier off the garrison map file
	- Correctly set the map->id lookup for garrison maps
	- Don't return coordinates of the width/height of the map are 0
	- Store continents in the C/Z lookup list as well
	- Hardcode some values for the cosmic and world/azeroth map
	- Minimap icon implementation
	- Add API stub for minimap pins
	- Some more indenting
	- Rename continents -> continentZoneMap
	- Some more vertical alignment
	- Add X-Website tag
	- Add CallbackHandler based zone change notification
	- Only update current position vars when there is a change, add TODO about notification callback
	- Add a function to retrieve the current zone location
	- Track the current player zone and level
	- Disable WORLD_MAP_UPDATE event handlers while we're probing the API
	This can severely reduce the loading time of the library
	- Add a function to lookup the map id for a C/Z combination
	- Reorder some things
	- Only gather map data when required, not when upgrading
	- Upvalue APIs used in common/frequent code paths
	- Remove old parameter from function signature
	- Detect and handle maps with alternate phases
	- Add a few fixups for garrison data which is not available during initial login
	- Remove idToMap and mapLocalized and put the data into mapData instead
	- Document GetAllMapIDs
	- Add missing newline
	- Remove debug statement
	- Remove assertions and return nil from most functions that failed to find zone info
	- Unify capitalization of ID
	- Add a function to compute the distance using local zone/point coordinates inside one zone
	- Add function to get a list of all map ids
	- Fix micro dungeons in draenor
	Either the flag was interpreted wrong, or its not set consistently, but a lot of
	micro dungeons in draenor don't set it (ie. the garrison mine)
	- nil protect getMapDataTable
	- Some more comments
	- Improve transformed microdungeon handling
	- Return all coordinates properly transformed
	- right/bottom values are not needed in the data table
	- Handle instance id changes due to phasing in draenor
	- Handle map transforms
	- Properly store data tables in the library object
	- Support micro dungeons
	- Initial version
