Warlockery 1.5.6
================

- Updates the active loader editions to Minecraft 26.3; supporter and legacy editions retain their existing Minecraft targets.
- Preserves magical tree and ore generation while migrating to Minecraft's new world-generation data format.
- Adapts magical fuel, block drops, creature behavior, broom interpolation, and rendering to the Minecraft 26.3 APIs.
- Adds compatibility checks that publish each artifact under its actual Minecraft version.
- JEI integration source is retained, but no verified matching Forge 26.3 JEI runtime is published yet. The development profile defaults to no viewer instead of loading the old 26.2 runtime.

Warlockery 1.5.5
================

- Bolts are crossbow-only ammunition: bows no longer accept them, crossbows draw them from the inventory, and the Werewolf Hunter loads silver bolts from its off hand.
- Death Guard and other lethal-guard dolls restore the wearer to full health without granting Totem effects or extra hearts.
- Blood Goblet and Archfiend's Urn refusals no longer fall through to drinking the goblet or throwing the held brew; crouch-using a brew beside a cooled urn is ignored.
- Infernal web climbing now responds to actual wall contact, and Dream Weaver and Scarecrow readings work with an empty hand.
- The Stonebroker keeps its bow through volley recovery.
- Rebuilt the brazier as a standing iron fire bowl with real flames, gave every Ent wood variant its own bark and canopy, and stood magical plants upright.
- Vampires and the Circle Mage now use player-skin rigs with owner-authored skins; the Circle Mage wears a modelled hat and carries the Circle Magic book, the Lycan Villager keeps the villager body under a werewolf head, and the Wolf Head uses the vanilla wolf head.

Warlockery 1.5.4
================

- Refreshed creature models and textures with clearer silhouettes, restrained palettes, readable faces, and distinct magical materials.
- Rebuilt Death, Naamah, Spirit, and the Werewolf Hunter, and repaired the Pale Steed, Illusion Creeper, Stonebroker, Storm Simian, and Oak Ent presentations.
- Added distinct inventory art for Glintweed, Blood Poppy, Grassper, Dreamroot Bulbs, and seven loose seed varieties.
- Improved connected chalk circles, altars, spirit portals, vines, magical plants, and Hex Tree generation.
- Cast rites directly from their open ritual-book pages with clearer guidance and corrected ritual, doll, device, brew, and Spirit World interactions.
- Kept development GameTest classes and fixtures out of production artifacts while preserving the full verification suite.

Warlockery 1.5.3
================

- Fixed mounted broom flight, flight-enhancing brews, doll protection and linked damage, spirit capture, and enchanted equipment behavior.
- Fixed brewing effects, undead healing, the Abyssal Regent summon, and Fabric planting compatibility.
- Fixed Depths breathing, Sinking fluid contact, sleeping-body survival during dream travel, and Fabric arrow reflection.
- Redstone Soup can be consumed at full hunger to activate its health reward.
- Chalk connects diagonally to complete circles, including existing patterns after loading.
- Expanded practical book instructions, item chapters, recipe links, and readable page navigation.
- Restored JEI recipe visibility after refresh and added missing recipes and Minecraft recipe-book unlocks.

Warlockery 1.5.2
================

- Improved in-game books with clearer progression guidance, saved reading positions, pagination, and readable circle diagrams.
- Added recipe discovery for JEI, REI, RRV, and EMI, plus conventional crafting and furnace recipe unlocks for the Minecraft recipe book.

Warlockery 1.5.1
================

- Isolated Forge GameTests with owned fixtures and scoped environments so neighboring tests cannot leak world state or settings.
- Reworked vampire sustenance so blood replaces hunger, added a dedicated blood-pool HUD, and introduced Sanguine regeneration for a full reserve.
- Made vampire sunlight a semantic damage type that bypasses Fire Resistance while respecting head cover, wetness, and sunless dimensions.
- Corrected vampire death wards so sunlight remains lethal and ordinary lethal hits still land and knock back while leaving one real half-heart, without absorption hearts.
- Added werewolf prey drive in wolf and wolfman forms, with tagged prey, bounded pursuit, and safety-based cancellation.
- Rebuilt the creature roster around readable Minecraft silhouettes and coherent material palettes, including native cat and frog rigs, penguin-like goblin clans, a feminine Banshee, distinct vampires, a human Blood Thrall, an elderly Hedge Crone, a robed Death, a compact Storm Simian, and a gray werewolf.
- Added synchronized third-person wolf and upright werewolf player forms with dedicated first-person forelimb rendering.
- Rebuilt Mandrake and Dreamroot with dedicated creature models, authored geometry, and matching texture atlases.
- Redrew magical plants and rebuilt their crossed-plant models, including distinct hanging Glintweed, occupied Grassper, and armed Plantmine states.

Warlockery 1.5.0
================

- Added dedicated behavior systems across Warlockery's creature families, with bounded perception, navigation, hazard escape, persistence, and lifecycle handling.
- Reworked illusion creatures and the Glass Doppelganger around attributed damage, controlled mimicry, recognition, privacy-safe presentation, and deterministic cancellation.
- Reimagined machine interfaces for clearer slot roles, readable status and power displays, and distinct layouts inspired by classic machine-focused mods.
- Restored and modernized Witchery machine behavior, including continuously powered spinning and distilling, dedicated jar handling, Brazier burn effects, migration-safe inventories, and initiating-brewer ownership.
- Expanded Nami and Naamah's ocean progression, making it clear to bring Nami to an Ocean Monument and defeat its Elder Guardians.
- Added extensive bounded-query and read-budget safeguards to reduce continuous entity and block scanning.
- Updated the normal builds to Forge 65.1.2, NeoForge 26.2.0.64, Fabric Loader 0.19.3, Fabric API 0.158.0+26.2, and stable Fabric Loom 1.17.19.
- Added the NeoForge-only `1.5.0-LlaGuiT0-26.2.0.45` supporter build for LlaGuiT0's modpack, with the exact NeoForge range `[26.2.0.45-beta,26.2.0.46-beta)`.

Warlockery 1.4.0
================

- Updated Forge to 65.1.1, NeoForge to 26.2.0.59, Fabric Loader to 0.19.3, Fabric API to 0.157.0+26.2, and Fabric Loom to 1.17.19.
- Added the NeoForge-only `1.4.0-LlaGuiT0-26.2.0.45` supporter build for LlaGuiT0's modpack, with the exact NeoForge range `[26.2.0.45-beta,26.2.0.46-beta)`.
- Made goblin, vampire, and werewolf assaults substantially rarer, with randomized one-to-three-hour attempt delays at default settings.
- Added mob-specific tactical combat doctrines with cover seeking, flanking, retreat thresholds, guarded positions, aerial approaches, and blocked-route disengagement.
- Added short combat memory for player-attributed spells, projectiles, guns, explosives, and other non-environmental damage so modded attacks trigger tactical responses too.
- Added hazard-aware pathing that prioritizes safe ground around fire, lava, cactus, drowning water, and other damaging terrain while preserving familiar and species-specific immunities.
- Added ambient and social ecology for every Warlockery mob, including species-appropriate idle activities and interactions.
- Added goblin and hobgoblin children, housing, huts, and bounded tunnels for fuller settlement life.
- Added spouse kisses and practical cooking behavior.
- Expanded common-tag compatibility, automated tests, and Forge, NeoForge, and Fabric release parity.

Warlockery 1.3.0
================

- Fortified human and hobgoblin settlements with enclosed walls, multiple gates, patrol decks, stairs, and dedicated guards.
- Added configurable goblin, vampire, and werewolf assaults with escalating waves, distinct objectives, settlement defenses, and useful victory rewards.
- Gave vampire raiders blood-draining priorities, temporary villager trade disruption, progression powers, and bat-form escapes at low health.
- Gave werewolf raiders pack-building priorities, reversible full-moon villager infection, progression powers, and wolf-form escapes without allowing player infection.
- Added hobgoblin supernatural raiders, fortified hobgoblin settlements, silver-equipped guards, and defenses suited to their villages.
- Limited fast dirt and sand digging to the four-legged wolf form, leaving wolfman mining unchanged.
- Replaced the transformed player with a third-person wolf model that carries the selected held item sideways in its mouth and synchronizes correctly in multiplayer.

Warlockery 1.2.2
================

- Added complete Simplified Chinese, Russian, Korean, and Turkish translations.
- Reviewed brew names and instructions so magical brews are not described as beer, coffee, or tea.
- Added localization checks for complete keys, preserved placeholders, intended locale files, and readable manuals.

Warlockery 1.2.1
================

- Rewrote manual introductions and articles with clearer instructions, organized lessons, and useful pictograms.
- Restored Torn Page progression so Observations of an Immortal reveals its lessons in order.
- Made the Book of Biomes remember a bound biome and use it as the target for the climate-changing rite.
- Scaled the climate rite from one chunk to additional chunk rings with empowerment and up to three Nether Stars.
- Expanded animal, demon, goblin, and hobgoblin trades with broader modern loot and balanced rare rewards.

Warlockery 1.2.0
================

- Added coordinated goblin raids on villages, goblin children, and clearer separation between hostile goblins and peaceful travelling hobgoblins.
- Improved hobgoblin life in the world with village avoidance, fear of human villagers, reliable professions, stable trading, and goblin-inspired sounds and presentation.
- Rebalanced goblinite trading and processing so its high-tier equipment takes substantially more emeralds and dust to obtain.
- Reworked Nami and Naamah as distinct characters with new skins, identities, progression roles, and interactions, with marriage reserved for Nami.
- Rebuilt broom riding around responsive mounted controls, strong forward acceleration, deliberate base turning weight, graceful descent, and improved torque from the Brew of Soaring.
- Expanded the in-game manuals with organized subchapters, clearer navigation, ritual diagrams, ingredient guidance, progression-aware entries, and broader coverage of plants, brews, biomes, devices, and supernatural paths.
- Expanded vampire and werewolf progression, ritual coverage, village interactions, creature behavior, equipment, dolls, brews, and compatibility with modern Minecraft systems.
- Refined machine interfaces, inventories, active-state visuals, ritual feedback, multiblock validation, models, textures, item art, sounds, and stability across the mod.

Warlockery 1.1.0
================

- Updated 3D models and textures for creatures, machines, ritual blocks, statues, equipment, and decorative blocks.
- Replaced placeholder item art with distinct pixel art, corrected spawn eggs, and improved the creative inventory presentation.
- Reworked the in-game manuals with a readable layout, progression-aware volumes, searchable articles, ritual diagrams, and brew ingredients.
- Improved altars, chalk circles, doll shelves, and ritual displays with clearer interactions, rendered attachments, connected glyphs, and less UI clutter.
- Expanded dolls with durability-based use, self-binding, shelf activation, restricted storage, and scheduled mending behavior.
- Added distinct brew colors, restored missing brew presentation, improved custom brew validation, and added the murderous flock brew.
- Improved creature models and behavior, including clothed Lycan and Goblin villagers, supernatural trading rules, and distinct flying creatures.
- Removed obsolete developer items and redundant blocks, including the separate silver repeater in favor of vanilla crossbow compatibility.
- Fixed altar breaking crashes, missing model bottoms, terrain x-ray gaps, item names, machine inventories, and several progression issues.
- Expanded automated coverage for models, textures, manuals, brews, creatures, rituals, inventories, and multiblock interactions.

Warlockery 1.0.0
================

- First stable public release for Forge 65.1.0, Minecraft 26.2, and Java 25.
- Includes 101 data-driven rituals with interactive chalk-circle selection and requirement displays.
- Includes fixed and custom brewing, ritual machines, altar power, dolls, hexes, vampires, and werewolves.
- Includes 47 creature types, goblin village integration, biome-aware Ents, and silver-equipped Werewolf Hunters.
- Includes Forge automation capabilities, common material tags, searchable in-game manuals, and original pixel art.
- Adds optional JEI recipe-viewer integration when a compatible Forge JEI build is installed.
- Adds English, French, Spanish, Brazilian Portuguese, German, Polish, Japanese, and Traditional Chinese for Taiwan.
- Supports texture, model, and sound replacement through standard Minecraft resource packs.
- Adds server configuration for rare world events and Forge update-check metadata.
