Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory
--- Modpack technology integration V4 ---
Integrated Dynamics integration scripts:
- server_scripts/integrateddynamics/menril_processing.js
- server_scripts/integrateddynamics/core_components.js
- server_scripts/integrateddynamics/chorus_remote.js
- server_scripts/integratedtunnels/interfaces.js
- server_scripts/integratedterminals/menril_glass.js
See INTEGRATED_DYNAMICS_TECH_RECIPE_MAP.md in the package root for the exact progression.

V4.1: Liquid Chorus agora e produzido espremendo Proto Chorus em Basin + Mechanical Press (create:compacting), 125 mB por item.

V4.2 HOTFIX - Liquid Chorus
- Fixed the Proto Chorus compacting recipe that caused a KubeJS/Create recipe error.
- Mechanical Press + Basin now outputs 125 mB Liquid Chorus plus two 50% Crystallized Chorus Chunk byproducts.
- The item byproducts mirror the original Mechanical Squeezer recipe and keep Create compacting compatible with the recipe viewer.

--- Modpack technology integration V5 - Mekanism Power Only ---
Mekanism is no longer a full technology tree.
Kept:
- Heat / Solar / Advanced Solar / Wind / Bio generators
- Energy Tablet
- Basic / Advanced / Elite / Ultimate Energy Cubes
- Bio Fuel / Bioethanol

Removed from progression:
- Metallurgic Infuser and circuit/alloy ladder
- processing / chemical / factory tree
- QIO / teleportation / nuclear systems / Mekasuit
- Gas-Burning Generator / Turbine / Fission / Fusion

See:
- MEKANISM_POWER_TECH_RECIPE_MAP.md
- MEKANISM_POWER_VALIDATION.md
- MEKANISM_TOOLS_REMOVAL.txt

This version changes startup_scripts. Use a full game restart, not only /reload.


--- V6 - Projeto Omega 1.0.0 DEV TEST ---
A secao V5 "Mekanism Power Only" acima e historica e foi parcialmente superada.
Politica atual:
- Create = fabricacao fisica e identidade industrial.
- AE2 = armazenamento, rede e autocrafting, com manufatura-chave redirecionada ao Create.
- Mekanism = energia + infraestrutura tecnologica; as cinco familias de transporte voltaram.
- Atomic Disassembler esta disponivel via Create Mechanical Crafting.
- MekaSuit/MekaTool continuam bloqueados por enquanto.
- Apotheosis tem caps forcados e uma questline dedicada.
- Cataclysm/Wyrmroost entram na Era dos Titas.
- Equipamento Omega usa Awakened Supremium como base de receita.
- Esta e uma build DEV TEST e ainda exige teste de runtime dentro do Minecraft.
