Guardian Wings

Guardian Slam

The first Guardian never wanted to fly - they wanted to stand in front of something and not move. The wings answered with that instead of the flight nobody asked for: plate feathers heavy enough to shrug off a blow, and a promise that whatever lands beneath them, lands surrounded.

The tank of the set - more armor, a shoulder-check on anything you fly through, and a slam that turns your landing zone into a mob-devouring singularity.

Passive - Armor Up

+20% Armor, applied multiplicatively on top of everything else you're wearing, for as long as the attachment and an intact Elytra are both equipped - no flying required, it's active just from wearing the gear.

Flyby Ram

While gliding, flying within 2.5 blocks of a hostile mob rams it automatically: 6 damage (3 hearts) plus a solid shove away from you. Each individual mob can only be rammed once every 2 seconds, so you can't machine-gun the same target - but a whole crowd gets hit on the same pass.

Guardian Slam

Charge by holding Sprint while gliding (up to 5s), then land. Guardian Slam deals no direct damage of its own - it's entirely a control-and-survival tool:

EffectAt Full Charge (5s)
Self: Absorption+20 HP (10 hearts)
Self: Fire Resistance20 seconds
Self: Lightning immunity20 seconds
Gravity well radius10 blocks
Gravity well duration1s (min charge) to 5s (full charge)
Hostiles caught: Blindnessup to 5s, Level II past 60% charge
Hostiles caught: Slownessup to 5s, Level II past 80% charge

Every one of these scales linearly with how long you charged - a 2-second charge gets roughly 40% of every number above. The well only pulls hostile mobs (never allies or neutrals), and pull strength ramps up the farther a mob is from the center, so nothing at the very edge just sits there unaffected.

"Land. Let gravity do the arresting."