ETERNAL BLIZZARD CREATURES 0.5.7

New in 0.5.6: Snow Explorers sell 4 Packed Ice for 2 Emeralds (base price),
16 uses. Existing Explorers gain the extra offer on load without rerolling
their current trades. See UPDATE-0.5.6.txt for details.
Minecraft 1.21.11 / Fabric

Current features:
- Snow Golems spawn naturally on slower bounded weather-dependent schedules instead of irregular chance streaks.
- Natural Snow Golem populations now scale with both snow intensity and Minecraft difficulty.
- Snow, Ice and Yellow Snow Golems target nearby players within 10 blocks, fire about every three seconds with Vanilla projectile spread and have 16 health.
- Ice Golems use an icy texture, fire icy projectiles and apply Slowness I for one second.
- Surface Ravagers, Slimes and normal Skeletons use the supplied frozen textures.
- Vanilla Strays keep their original skin and can spawn on exposed surfaces in every Overworld biome.
- Snow Creepers use a frozen surface skin, deal reduced blast damage, add Frost and leave ice behind.
- Surface Zombies, Zombie Villagers, Spiders and Iron Golems use snow-themed textures.
- Tree canopies do not disable surface variants; mobs in genuine caves remain Vanilla.
- Yellow Snow Golems replace ordinary Snow Golems at an exact one-percent creation chance.
- This one-percent roll covers block construction, the Vanilla Snow Golem spawn egg and weather-driven natural spawns.
- Yellow Snowballs are throwable by players and dispensers and apply Poison I for 1.5 seconds to living targets.
- Yellow Snow Golems throw the same poisonous projectile and drop only 0-3 Yellow Snowballs.
- Yellow Snow Golems use the supplied custom skin and wear a pumpkin at night like the other Snow Golems.
- Daytime Snow Golems remain peaceful; at night they can target nearby Survival players.
- Existing Snow Explorer trades refresh once so enchanted books are rebuilt against the current enchantment registry.
- Icebreaker applies only to swords, axes, spears and the mace.
- Population caps, bounded spawn schedules and four-second checks limit server cost.
- Wild wolves have a 20% bite chance to inflict Bleeding for ten seconds.
  Bleeding slowly deals damage and increases Frost; tamed wolves are excluded.
- Frozen surface melee variants have a 10% chance after a successful hit to
  inflict Ice Burn for three seconds. Snow Creeper blast damage uses the same
  chance. Ice Burn deals half a heart once per second while active.

Requirements:
- Fabric Loader 0.18.2 or newer
- Fabric API
- Eternal Blizzard Survival 0.2.6 or newer

Development note:
This project is developed with AI-assisted coding and human direction, testing and review.

Useful commands:
- /summon eternalblizzardcreatures:ice_golem
- /summon eternalblizzardcreatures:snow_creeper
- /summon eternalblizzardcreatures:yellow_snow_golem

Active development:
This module is under active development. Depending on the version, features may
be unfinished, experimental, unbalanced or visually incomplete.

- Snow Explorers now receive a guaranteed first-row sale of 4 Packed Ice for 2 Emeralds; existing offers and stock are preserved.
