Class ReactivateBuildingMessage
java.lang.Object
com.minecolonies.core.network.messages.server.ReactivateBuildingMessage
- All Implemented Interfaces:
IMessage
Reactivate a building.
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Constructor Summary
ConstructorsConstructorDescriptionEmpty constructor used when registering theReactivateBuildingMessage(net.minecraft.core.BlockPos pos) Reactivate the building. -
Method Summary
Modifier and TypeMethodDescriptionvoidfromBytes(@NotNull net.minecraft.network.FriendlyByteBuf buf) Reads this packet from aFriendlyByteBuf.@Nullable net.minecraftforge.fml.LogicalSideWhich sides is message able to be executed at.voidonExecute(net.minecraftforge.network.NetworkEvent.Context ctxIn, boolean isLogicalServer) Executes message action.voidtoBytes(@NotNull net.minecraft.network.FriendlyByteBuf buf) Writes this packet to aFriendlyByteBuf.
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Constructor Details
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ReactivateBuildingMessage
public ReactivateBuildingMessage()Empty constructor used when registering the -
ReactivateBuildingMessage
public ReactivateBuildingMessage(net.minecraft.core.BlockPos pos) Reactivate the building.- Parameters:
pos- the position of the building.
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Method Details
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fromBytes
public void fromBytes(@NotNull @NotNull net.minecraft.network.FriendlyByteBuf buf) Reads this packet from aFriendlyByteBuf. -
toBytes
public void toBytes(@NotNull @NotNull net.minecraft.network.FriendlyByteBuf buf) Writes this packet to aFriendlyByteBuf. -
getExecutionSide
@Nullable public @Nullable net.minecraftforge.fml.LogicalSide getExecutionSide()Description copied from interface:IMessageWhich sides is message able to be executed at.- Specified by:
getExecutionSidein interfaceIMessage- Returns:
- CLIENT or SERVER or null (for both)
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onExecute
public void onExecute(net.minecraftforge.network.NetworkEvent.Context ctxIn, boolean isLogicalServer) Description copied from interface:IMessageExecutes message action.
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