Class AbstractEntityAISkill<J extends AbstractJob<?,J>,B extends AbstractBuilding>
java.lang.Object
com.minecolonies.core.entity.ai.workers.AbstractAISkeleton<J>
com.minecolonies.core.entity.ai.workers.AbstractEntityAIBasic<J,B>
com.minecolonies.core.entity.ai.workers.AbstractEntityAISkill<J,B>
- Type Parameters:
J- The job this ai has to fulfil.
- All Implemented Interfaces:
ITickingStateAI
- Direct Known Subclasses:
AbstractEntityAIInteract,AbstractEntityAIUsesFurnace,EntityAIStudy,EntityAIWorkFisherman
public abstract class AbstractEntityAISkill<J extends AbstractJob<?,J>,B extends AbstractBuilding>
extends AbstractEntityAIBasic<J,B>
AI class for skills.
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Field Summary
Fields inherited from class com.minecolonies.core.entity.ai.workers.AbstractEntityAIBasic
building, currentWorkingLocation, needsCurrently, NO_TOOL, REQUEST_DELAY, STANDARD_DELAY, WALK_DELAY, walkTo, workPosIndexFields inherited from class com.minecolonies.core.entity.ai.workers.AbstractAISkeleton
job, worker, world -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedAbstractEntityAISkill(J job) Sets up some important skeleton stuff for every ai. -
Method Summary
Methods inherited from class com.minecolonies.core.entity.ai.workers.AbstractEntityAIBasic
afterDump, afterRequestPickUp, cancelAsynchRequestForArmor, canGoIdle, checkAndTransferFromHut, checkForToolOrWeapon, checkForToolOrWeapon, checkForToolOrWeaponAsync, checkIfNeedsItem, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForTagExistOrCreateAsync, getActionsDoneUntilDumping, getBuildingToDump, getEffectiveSkillLevel, getExceptionTimer, getExpectedBuildingClass, getFakePlayer, getInventory, getInvertedEffectiveSkillLevel, getModuleForJob, getMostEfficientTool, getPrimarySkillLevel, getSecondarySkillLevel, getStateAfterPickUp, getTotalRequiredAmount, getWorkingPosition, getWorkingPosition, hasNotDelayed, holdEfficientTool, incrementActionsDone, incrementActionsDone, incrementActionsDoneAndDecSaturation, inventoryNeedsDump, isAfterDumpPickupAllowed, itemsNiceToHave, onException, resetActionsDone, retrieveToolInHut, retrieveToolInTileEntity, setDelay, takeItemStackFromProvider, updateRenderMetaData, waitForRequests, walkToBuilding, walkToBuilding, walkToSafePos, walkToTaggedWorkPos, walkToUnSafePos, walkToUnSafePos, walkToWorkPos, walkWithProxy, walkWithProxy, wantInventoryDumpedMethods inherited from class com.minecolonies.core.entity.ai.workers.AbstractAISkeleton
canBeInterrupted, getState, getStateAI, getTickRate, onRemoval, registerGroupTarget, registerTarget, registerTargets, resetAI, setCurrentDelay, tick
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Constructor Details
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AbstractEntityAISkill
Sets up some important skeleton stuff for every ai.- Parameters:
job- the job class.
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