Class WindowConstants
java.lang.Object
com.minecolonies.api.util.constant.WindowConstants
Class which contains all constants required for windows.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringId of the action label in the GUI.static final intName Ascendingstatic final StringId of the assigned citizen list in the GUI.static final StringId of the total assignee label in the GUI.static final StringId of the attributes label in the GUI.static final Stringstatic final intX position of the full blue heartstatic final intX position of the full blue heartstatic final intHP Value of the blue heartstatic final intY position of the blue heartsstatic final StringThe id of the abandon button in the GUI.static final StringId of the action button in the GUI.static final StringButton clicked to add a block to the colony to be freely interacted with.static final StringId of the add player button in the GUI.static final StringThe button to add a player or fakeplayer to a colony.static final Stringstatic final StringId of the alliance button in the GUI.static final Stringstatic final StringId of the hire/fire button in the GUI.static final StringButton id to get back from the requests page.static final StringMove the structure preview back.static final StringId of the toggle to select a banner.static final StringButton to obtain a permissions scepter.static final Stringstatic final StringId of the build tool suggestion button.static final StringGeneric cancel button.static final StringId of the change specialization button in the GUI.static final StringId of the citizens button in the GUI.static final StringId of the toggle to switch colony styl.estatic final StringGeneric confirm button.static final StringThe id of the confirm abandon button in the GUI.static final StringThe id of the confirm delete button in the GUI.static final StringThis button will remove the currently rendered structure.static final StringThe id of the delete button in the GUI.static final StringId of the direct placement button.static final StringId of the done button in the GUI.static final StringId of the up button in the GUI.static final StringEdit button for the hut name.static final StringId of the exit button in the GUI.static final StringId of the fire buttonstatic final StringMove the structure preview forward.static final intstatic final StringId of the hire button.static final StringId of the info button in the GUI.static final StringId of the info button in the GUI.static final Stringstatic final StringId of the job module button in the GUI.static final intstatic final Stringstatic final Stringstatic final StringId of the mercenary button in the GUI.static final StringId of the done button in the GUI.static final StringThis button is used to set the next available Color.static final StringThis button is used to set the next available style.static final Stringstatic final StringThe button to select an online playerstatic final StringId of the patreon button in the GUI.static final StringId of the pause buttonstatic final StringId of the permissions button in the GUI.static final StringThis button will remove the currently rendered structure.static final StringPlacement buttonstatic final Stringstatic final Stringstatic final StringThis button is used to set the previous available Color.static final StringThis button is used to set the previous available style.static final Stringstatic final StringId of the reactivation button.static final StringId of the recall button in the GUI.static final StringId of the done button in the GUI.static final StringButton to remove a block or position of the list.static final StringId of the remove player button in the GUI.static final Stringstatic final StringId of the rename button in the GUI.static final Stringstatic final Stringstatic final StringReset to default button Id.static final StringId of the toggle to reset texture.static final StringId of the pause buttonstatic final StringButton to select a block for a replacement.static final StringButton to select a player from the player liststatic final StringId of the settings button in the GUI.static final StringThe Sort Buttonstatic final StringId of the button displaying the Happiness in the GUIstatic final StringSwitch button Id.static final StringThis button is used to set the texture.static final StringToggle enable/disable button.static final StringId of the toggle move in button in the GUI.static final StringId of the toggle job button in the GUI.static final StringId of the toggle job button in the GUI.static final StringId of the toggle move in button in the GUI.static final StringId of the toggle print progress button in the GUI.static final StringId of the mercenary button in the GUI.static final StringId of the teleport to colony button in the GUI.static final StringButton to trigger the permission changes.static final StringId of the up button in the GUI.static final StringId of the citizens button in the GUI.static final intstatic final intstatic final StringId of the chat label.static final StringAssign button of the gui.static final StringId of the citizen info box.static final StringId of the job label in the GUI.static final StringId of the citizen name in the GUI.static final StringId of the citizen list in the GUI.static final StringId of the job label in the GUI.static final StringId of the label of an amount of citizens per job in the townhall GUI.static final Stringstatic final intItemcount Ascendingstatic final intItemcount Descendingstatic final net.minecraftforge.common.util.Size2iSwitch button size.static final net.minecraft.resources.ResourceLocationCrafting switch buttons texture.static final StringDelivery image.static final StringDescription label Id.static final intName Descendingstatic final StringId of the distance label in the GUI.static final StringId of the distance label in the GUI.static final StringThis drop down list is used to choose which builder should be used.static final StringThis drop down list is used to choose which Color should be used.static final StringThis drop down list is used to choose an interval.static final StringThis drop down list is used to choose which name style should be used.static final StringThis drop down list is used to choose which style should be used.static final StringThis drop down list is used to choose which text should be used.static final intX position of the empty heart icon.static final intHP Value of a empty heartstatic final intThe position of the empty saturation icon.static final StringThe citizen entity.static final StringId of the List of colony/permission events in the GUI.static final StringSource of the female wax location.static final intThe position of the full saturation icon.static final intX position of the full golden heart:static final intHP Value of a golden heartstatic final net.minecraft.resources.ResourceLocationThe resourcelocation for green and blue heartsstatic final intX position of the full green heartstatic final intX position of the full green heartstatic final intHP Value of a green heartstatic final intY position of the green heartsstatic final Stringstatic final StringThe GuardTower GUI file.static final Stringstatic final Stringstatic final intX position of the full golden heart:static final intX position of the half red heart icon.static final intThe position of the half saturation icon.static final intThe row where the emtpy Happiness bar starts.static final intThe row where the full happiness bar starts.static final StringId of the current specializations label in the GUI.static final StringThe happiness of the citizen.static final Stringstatic final StringThe health of the citizen.static final intDimension of the hearts.static final intY position of the empty,red,golden heart icons.static final intThe offset x where the next heart should be placed.static final intThe position x where the heart is placed.static final intThe position y where the heart is placed.static final StringId of the hidden citizen id in the GUI.static final StringId of the hidden workorder id in the GUI.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringId of the input bar to add players.static final Stringstatic final StringInput field with the blockName or position to add.static final StringInput filter id.static final StringPostbox constants.static final Stringstatic final Stringstatic final StringThe job of the citizen.static final StringId of the job list in the GUI.static final StringThe job modifier page.static final StringKey to get readable permission values.static final Stringstatic final Stringstatic final StringId of the hire/fire button in the GUI.static final StringId of the hire/fire button in the GUI.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final intThe x-distance to the left border of the gui of the xpBar.static final intThe y-distance to the top-left border of the gui of the xpBar.static final StringGuardControl GUIstatic final intThe divider for the life count.static final StringId of the allies list in the GUI.static final StringThe Stringdefine for the GUI pagestatic final StringId to identify the list of the citizen in the view.static final StringId of the citizens list in the GUI.static final StringRequestst stack id.static final StringId of the feuds list in the GUI.static final StringThe list of free blocks to be interacted with.static final StringId of the happiness list in the GUI.static final Stringstatic final StringThe list to select online players fromstatic final StringSettings list ID.static final StringId of the user list in the GUI.static final Stringstatic final StringId of the workOrder list in the GUI.static final Stringstatic final StringSource of the female wax location.static final intThe maximum amount of Shown heartsstatic final Stringstatic final Stringstatic final Stringstatic final StringId of the name label in the GUI.static final intNo Sorting stage.static final StringString describing off for the gui.static final StringString describing on for the gui.static final StringId of the actions page in the GUI.static final StringId of the citizens page in the GUI.static final StringId of the happiness page in the GUI.static final StringId of the info page in the GUI.static final StringId of the permissions page in the GUI.static final StringId of the settings page in the GUI.static final StringId of the citizens page in the GUI.static final StringId of the parent label.static final StringThe view of the permission management.static final StringButton prefixes.static final StringId of the pos label in the GUI.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringThe button id to recall one specific citizen.static final intX position of the full red heart icon.static final intHP Value of a red heartstatic final StringId of the resource add button.static final StringId of the detail buttonstatic final StringId of the resource add button.static final StringId of the short detail label.static final StringId of the short detail label.static final StringId of the requester label.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final intColumn of the saturation icon.static final intDimension of the hearts.static final intSaturation item x offset.static final intSaturation icon x position.static final intThe position y where the saturation is placed.static final StringThe saturation of the citizen.static final StringId of the search input.static final Stringstatic final Stringstatic final Stringstatic final intWindowInteraction constants.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringString describing switch for the gui.static final StringTitle label.static final StringId of the showEMployed toggle in the GUI.static final StringId of the total citizens label in the GUI.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringId of the unassigned citizen list in the GUI.static final StringIcons used to display the happinessstatic final Stringstatic final Stringstatic final StringThe progress update label.static final StringId of the page view in the GUI.static final StringWarning label.static final StringId of the gender button.static final StringThe label to find the happiness label in the gui.static final StringThe saturation bar of the citizen.static final StringThe label to find healthBar in the gui.static final StringTHe label to find the HealthLavelstatic final StringRequests list id.static final StringThe label to find name in the gui.static final StringThe saturation bar of the citizen.static final StringId of the total work label in the GUI.static final Stringstatic final Stringstatic final Stringstatic final intThe column in which the icon starts.static final intThe column where the icon ends.static final intThe width of the end piece of the xpBar.static final intThe offset where the end should be placed in the GUI.static final intThe width of the xpBar (Original width is halved to fit in the gui).static final intXp-bar height. -
Method Summary
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Field Details
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BUTTON_EXIT
Id of the exit button in the GUI.- See Also:
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BUTTON_INFO
Id of the info button in the GUI.- See Also:
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BUTTON_INFOPAGE
Id of the info button in the GUI.- See Also:
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BUTTON_ACTIONS
Id of the action button in the GUI.- See Also:
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BUTTON_ALLIANCE
Id of the alliance button in the GUI.- See Also:
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BUTTON_SETTINGS
Id of the settings button in the GUI.- See Also:
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BUTTON_PERMISSIONS
Id of the permissions button in the GUI.- See Also:
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BUTTON_CITIZENS
Id of the citizens button in the GUI.- See Also:
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BUTTON_WORKORDER
Id of the citizens button in the GUI.- See Also:
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BUTTON_STATS
Id of the button displaying the Happiness in the GUI- See Also:
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BUTTON_RECALL
Id of the recall button in the GUI.- See Also:
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BUTTON_CHANGE_SPEC
Id of the change specialization button in the GUI.- See Also:
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BUTTON_RENAME
Id of the rename button in the GUI.- See Also:
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BUTTON_PATREON
Id of the patreon button in the GUI.- See Also:
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BUTTON_MERCENARY
Id of the mercenary button in the GUI.- See Also:
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BUTTON_TOWNHALLMAP
Id of the mercenary button in the GUI.- See Also:
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BUTTON_ADD_PLAYER
Id of the add player button in the GUI.- See Also:
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BUTTON_TOGGLE_JOB
Id of the toggle job button in the GUI.- See Also:
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BUTTON_TOGGLE_HOUSING
Id of the toggle job button in the GUI.- See Also:
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BUTTON_TOGGLE_MOVE_IN
Id of the toggle move in button in the GUI.- See Also:
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BUTTON_TOGGLE_ENTER_LEAVE_MESSAGES
Id of the toggle move in button in the GUI.- See Also:
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BUTTON_TOGGLE_PRINT_PROGRESS
Id of the toggle print progress button in the GUI.- See Also:
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BUTTON_COLONY_SWITCH_STYLE
Id of the toggle to switch colony styl.e- See Also:
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BUTTON_RESET_TEXTURE
Id of the toggle to reset texture.- See Also:
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BUTTON_BANNER_PICKER
Id of the toggle to select a banner.- See Also:
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BUTTON_REMOVE_PLAYER
Id of the remove player button in the GUI.- See Also:
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BUTTON_UP
Id of the up button in the GUI.- See Also:
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BUTTON_TP
Id of the teleport to colony button in the GUI.- See Also:
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BUTTON_DOWN
Id of the up button in the GUI.- See Also:
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BUTTON_DELETE
The id of the delete button in the GUI.- See Also:
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BUTTON_ABANDON
The id of the abandon button in the GUI.- See Also:
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BUTTON_CONFIRM_DELETE
The id of the confirm delete button in the GUI.- See Also:
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BUTTON_CONFIRM_ABANDON
The id of the confirm abandon button in the GUI.- See Also:
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INPUT_ADDPLAYER_NAME
Id of the input bar to add players. in the GUI.- See Also:
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VIEW_PAGES
Id of the page view in the GUI.- See Also:
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PAGE_INFO
Id of the info page in the GUI.- See Also:
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PAGE_ACTIONS
Id of the actions page in the GUI.- See Also:
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PAGE_SETTINGS
Id of the settings page in the GUI.- See Also:
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PAGE_PERMISSIONS
Id of the permissions page in the GUI.- See Also:
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PAGE_CITIZENS
Id of the citizens page in the GUI.- See Also:
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PAGE_WORKORDER
Id of the citizens page in the GUI.- See Also:
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PAGE_HAPPINESS
Id of the happiness page in the GUI.- See Also:
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LIST_USERS
Id of the user list in the GUI.- See Also:
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EVENTS_LIST
Id of the List of colony/permission events in the GUI.- See Also:
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TOTAL_CITIZENS_LABEL
Id of the total citizens label in the GUI.- See Also:
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LIST_CITIZENS
Id of the citizens list in the GUI.- See Also:
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LIST_HAPPINESS
Id of the happiness list in the GUI.- See Also:
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LIST_ALLIES
Id of the allies list in the GUI.- See Also:
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LIST_FEUDS
Id of the feuds list in the GUI.- See Also:
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LIST_WORKORDER
Id of the workOrder list in the GUI.- See Also:
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HAPPINESS_LABEL
Id of the current specializations label in the GUI.- See Also:
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NAME_LABEL
Id of the name label in the GUI.- See Also:
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SEARCH_INPUT
Id of the search input.- See Also:
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POS_LABEL
Id of the pos label in the GUI.- See Also:
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ACTION_LABEL
Id of the action label in the GUI.- See Also:
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CITIZEN_INFO
Id of the citizen info box.- See Also:
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RECALL_ONE
The button id to recall one specific citizen.- See Also:
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JOB_LABEL
The job of the citizen.- See Also:
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HEALTH_SHORT_LABEL
The health of the citizen.- See Also:
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ENTITY_ICON
The citizen entity.- See Also:
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HAPPINESS_SHORT_LABEL
The happiness of the citizen.- See Also:
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SATURATION_SHORT_LABEL
The saturation of the citizen.- See Also:
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DIST_LABEL
Id of the distance label in the GUI.- See Also:
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CITIZENS_AMOUNT_LABEL
Id of the label of an amount of citizens per job in the townhall GUI.- See Also:
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HIDDEN_CITIZEN_ID
Id of the hidden citizen id in the GUI.- See Also:
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ASSIGNEE_LABEL
Id of the total assignee label in the GUI.- See Also:
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WORK_LABEL
Id of the total work label in the GUI.- See Also:
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HIDDEN_WORKORDER_ID
Id of the hidden workorder id in the GUI.- See Also:
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BUTTON_ADD_PLAYER_OR_FAKEPLAYER
The button to add a player or fakeplayer to a colony.- See Also:
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BUTTON_OPEN_ONLINE_PLAYER_LIST
The button to select an online player- See Also:
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LIST_SELECT_PLAYER
The list to select online players from- See Also:
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BUTTON_SELECT_PLAYER_LIST
Button to select a player from the player list- See Also:
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PERMISSION_VIEW
The view of the permission management.- See Also:
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BUTTON_TRIGGER
Button to trigger the permission changes.- See Also:
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LIST_FREE_BLOCKS
The list of free blocks to be interacted with.- See Also:
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KEY_TO_PERMISSIONS
Key to get readable permission values.- See Also:
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BUTTON_ADD_BLOCK
Button clicked to add a block to the colony to be freely interacted with.- See Also:
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INPUT_BLOCK_NAME
Input field with the blockName or position to add.- See Also:
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BUTTON_REMOVE_BLOCK
Button to remove a block or position of the list.- See Also:
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BUTTON_BLOCK_TOOL
Button to obtain a permissions scepter.- See Also:
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BUTTON_SELECT
Button to select a block for a replacement.- See Also:
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BUTTON_PREVIOUS_STYLE_ID
This button is used to set the previous available style.- See Also:
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DROPDOWN_STYLE_ID
This drop down list is used to choose which style should be used.- See Also:
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DROPDOWN_BUILDER_ID
This drop down list is used to choose which builder should be used.- See Also:
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BUTTON_NEXT_STYLE_ID
This button is used to set the next available style.- See Also:
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BUTTON_PREVIOUS_COLOR_ID
This button is used to set the previous available Color.- See Also:
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DROPDOWN_INTERVAL_ID
This drop down list is used to choose an interval.- See Also:
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DROPDOWN_COLOR_ID
This drop down list is used to choose which Color should be used.- See Also:
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DROPDOWN_TEXT_ID
This drop down list is used to choose which text should be used.- See Also:
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DROPDOWN_NAME_ID
This drop down list is used to choose which name style should be used.- See Also:
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BUTTON_TEXTURE_SET
This button is used to set the texture.- See Also:
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BUTTON_NEXT_COLOR_ID
This button is used to set the next available Color.- See Also:
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BUTTON_CANCEL
Generic cancel button.- See Also:
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BUTTON_CONFIRM
Generic confirm button.- See Also:
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BUTTON_FORWARD
Move the structure preview forward.- See Also:
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BUTTON_BACKWARD
Move the structure preview back.- See Also:
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BUTTON_TOGGLE
Toggle enable/disable button.- See Also:
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LIST_RESOURCES
- See Also:
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LIST_WORK_ORDERS
- See Also:
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RESOURCE_NAME
- See Also:
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RESOURCE_AVAILABLE_NEEDED
- See Also:
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RESOURCE_MISSING
- See Also:
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RESOURCE_ADD
- See Also:
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RESOURCE_ID
- See Also:
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RESOURCE_QUANTITY_MISSING
- See Also:
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RESOURCE_ICON
- See Also:
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STAR_IMAGE
- See Also:
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STOCK_ADD
- See Also:
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STOCK_REMOVE
- See Also:
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QUANTITY_LABEL
- See Also:
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IN_DELIVERY_ICON
- See Also:
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IN_DELIVERY_AMOUNT
- See Also:
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IN_WAREHOUSE_ICON
- See Also:
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IN_WAREHOUSE_AMOUNT
- See Also:
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WORK_ORDER_NAME
- See Also:
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WORK_ORDER_POS
- See Also:
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WORK_ORDER_SELECT
- See Also:
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GUIDE_CONFIRM
- See Also:
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GUIDE_CLOSE
- See Also:
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NO_SORT
public static final int NO_SORTNo Sorting stage. how it comes from Database so it gets feeded- See Also:
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ASC_SORT
public static final int ASC_SORTName Ascending- See Also:
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DESC_SORT
public static final int DESC_SORTName Descending- See Also:
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COUNT_ASC_SORT
public static final int COUNT_ASC_SORTItemcount Ascending- See Also:
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COUNT_DESC_SORT
public static final int COUNT_DESC_SORTItemcount Descending- See Also:
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LIST_ALLINVENTORY
The Stringdefine for the GUI page- See Also:
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BUTTON_SORT
The Sort Button- See Also:
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BUTTON_BUILD
- See Also:
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BUTTON_REPAIR
- See Also:
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BUTTON_INVENTORY
- See Also:
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BUTTON_ALLINVENTORY
- See Also:
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LABEL_BUILDING_NAME
- See Also:
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BUTTON_PREVPAGE
- See Also:
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BUTTON_NEXTPAGE
- See Also:
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LABEL_NO_UPGRADE
- See Also:
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UNI_INV_RESEARCH
- See Also:
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BUTTON_PRESTIGE
- See Also:
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BUTTON_PRESTIGE_ICON
- See Also:
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BUTTON_MAP
- See Also:
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BUTTON_MAP_ICON
- See Also:
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GUI_LIST_ELEMENT_NAME
The GuardTower GUI file.- See Also:
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GUI_LIST_BUTTON_SWITCH
- See Also:
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LEVEL_LABEL
GuardControl GUI- See Also:
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BUTTON_REMOVE
Id of the done button in the GUI.- See Also:
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BUTTON_DECONSTRUCT_BUILDING
This button will remove the currently rendered structure.- See Also:
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BUTTON_PICKUP_BUILDING
This button will remove the currently rendered structure.- See Also:
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UNHAPPY_ICON
Icons used to display the happiness- See Also:
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UNSATISFIED_ICON
- See Also:
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HAPPY_ICON
- See Also:
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SATISFIED_ICON
- See Also:
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LABEL_CONSTRUCTION_NAME
- See Also:
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LABEL_PROGRESS
- See Also:
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STEP_PROGRESS
- See Also:
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LABEL_WORKERNAME
- See Also:
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LABEL_PAGE_NUMBER
- See Also:
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REQUEST_FULFILL
Id of the resource add button.- See Also:
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REQUEST_CANCEL
Id of the resource add button.- See Also:
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XP_HEIGHT
public static final int XP_HEIGHTXp-bar height.- See Also:
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LEFT_BORDER_X
public static final int LEFT_BORDER_XThe x-distance to the left border of the gui of the xpBar.- See Also:
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LEFT_BORDER_Y
public static final int LEFT_BORDER_YThe y-distance to the top-left border of the gui of the xpBar.- See Also:
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XP_BAR_ICON_COLUMN
public static final int XP_BAR_ICON_COLUMNThe column in which the icon starts.- See Also:
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XP_BAR_ICON_COLUMN_END
public static final int XP_BAR_ICON_COLUMN_ENDThe column where the icon ends.- See Also:
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XP_BAR_ICON_COLUMN_END_WIDTH
public static final int XP_BAR_ICON_COLUMN_END_WIDTHThe width of the end piece of the xpBar.- See Also:
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XP_BAR_ICON_END_OFFSET
public static final int XP_BAR_ICON_END_OFFSETThe offset where the end should be placed in the GUI.- See Also:
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XP_BAR_WIDTH
public static final int XP_BAR_WIDTHThe width of the xpBar (Original width is halved to fit in the gui).- See Also:
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HAPPINESS_BAR_EMPTY_ROW
public static final int HAPPINESS_BAR_EMPTY_ROWThe row where the emtpy Happiness bar starts.- See Also:
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HAPPINESS_BAR_FULL_ROW
public static final int HAPPINESS_BAR_FULL_ROWThe row where the full happiness bar starts.- See Also:
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EMPTY_HEART_ICON_X
public static final int EMPTY_HEART_ICON_XX position of the empty heart icon.- See Also:
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RED_HEART_ICON_X
public static final int RED_HEART_ICON_XX position of the full red heart icon.- See Also:
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HALF_RED_HEART_ICON_X
public static final int HALF_RED_HEART_ICON_XX position of the half red heart icon.- See Also:
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GOLD_HEART_ICON_X
public static final int GOLD_HEART_ICON_XX position of the full golden heart:- See Also:
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HALF_GOLD_HEART_ICON_X
public static final int HALF_GOLD_HEART_ICON_XX position of the full golden heart:- See Also:
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HEART_ICON_MC_Y
public static final int HEART_ICON_MC_YY position of the empty,red,golden heart icons.- See Also:
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GREEN_BLUE_ICON
public static final net.minecraft.resources.ResourceLocation GREEN_BLUE_ICONThe resourcelocation for green and blue hearts -
GREEN_HEART_ICON_X
public static final int GREEN_HEART_ICON_XX position of the full green heart- See Also:
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GREEN_HALF_HEART_ICON_X
public static final int GREEN_HALF_HEART_ICON_XX position of the full green heart- See Also:
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GREEN_HEARTS_ICON_Y
public static final int GREEN_HEARTS_ICON_YY position of the green hearts- See Also:
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BLUE_HEART_ICON_X
public static final int BLUE_HEART_ICON_XX position of the full blue heart- See Also:
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BLUE_HALF_HEART_ICON_X
public static final int BLUE_HALF_HEART_ICON_XX position of the full blue heart- See Also:
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BLUE_HEARTS_ICON_Y
public static final int BLUE_HEARTS_ICON_YY position of the blue hearts- See Also:
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HEART_ICON_HEIGHT_WIDTH
public static final int HEART_ICON_HEIGHT_WIDTHDimension of the hearts.- See Also:
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HEART_ICON_POS_X
public static final int HEART_ICON_POS_XThe position x where the heart is placed.- See Also:
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HEART_ICON_OFFSET_X
public static final int HEART_ICON_OFFSET_XThe offset x where the next heart should be placed.- See Also:
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HEART_ICON_POS_Y
public static final int HEART_ICON_POS_YThe position y where the heart is placed.- See Also:
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MAX_HEART_ICONS
public static final int MAX_HEART_ICONSThe maximum amount of Shown hearts- See Also:
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EMPTY_HEART_VALUE
public static final int EMPTY_HEART_VALUEHP Value of a empty heart- See Also:
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RED_HEART_VALUE
public static final int RED_HEART_VALUEHP Value of a red heart- See Also:
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GOLDEN_HEART_VALUE
public static final int GOLDEN_HEART_VALUEHP Value of a golden heart- See Also:
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GREEN_HEART_VALUE
public static final int GREEN_HEART_VALUEHP Value of a green heart- See Also:
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BLUE_HEART_VALUE
public static final int BLUE_HEART_VALUEHP Value of the blue heart- See Also:
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SATURATION_ICON_POS_Y
public static final int SATURATION_ICON_POS_YThe position y where the saturation is placed.- See Also:
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SATURATION_ICON_COLUMN
public static final int SATURATION_ICON_COLUMNColumn of the saturation icon.- See Also:
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SATURATION_ICON_HEIGHT_WIDTH
public static final int SATURATION_ICON_HEIGHT_WIDTHDimension of the hearts.- See Also:
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SATURATION_ICON_POS_X
public static final int SATURATION_ICON_POS_XSaturation icon x position.- See Also:
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SATURATION_ICON_OFFSET_X
public static final int SATURATION_ICON_OFFSET_XSaturation item x offset.- See Also:
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WINDOW_ID_NAME
The label to find name in the gui.- See Also:
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STATUS_ICON
- See Also:
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WINDOW_ID_HAPPINESS
The label to find the happiness label in the gui.- See Also:
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WINDOW_ID_HEALTHBAR
The label to find healthBar in the gui.- See Also:
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WINDOW_ID_HEALTHLABEL
THe label to find the HealthLavel- See Also:
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EMPTY_SATURATION_ITEM_ROW_POS
public static final int EMPTY_SATURATION_ITEM_ROW_POSThe position of the empty saturation icon.- See Also:
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FULL_SATURATION_ITEM_ROW_POS
public static final int FULL_SATURATION_ITEM_ROW_POSThe position of the full saturation icon.- See Also:
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HALF_SATURATION_ITEM_ROW_POS
public static final int HALF_SATURATION_ITEM_ROW_POSThe position of the half saturation icon.- See Also:
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WINDOW_ID_SATURATION_BAR
The saturation bar of the citizen.- See Also:
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WINDOW_ID_HAPPINESS_BAR
The saturation bar of the citizen.- See Also:
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WINDOW_ID_GENDER
Id of the gender button.- See Also:
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WINDOW_ID_LIST_REQUESTS
Requests list id.- See Also:
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LIST_ELEMENT_ID_REQUEST_STACK
Requestst stack id.- See Also:
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DELIVERY_IMAGE
Delivery image.- See Also:
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BUTTON_BACK
Button id to get back from the requests page.- See Also:
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FEMALE_SOURCE
Source of the female wax location.- See Also:
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MALE_SOURCE
Source of the female wax location.- See Also:
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REQUEST_DETAIL
Id of the detail button- See Also:
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REQUEST_SHORT_DETAIL
Id of the short detail label.- See Also:
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REQUEST_PRIORITY
Id of the short detail label.- See Also:
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REQUESTER
Id of the requester label.- See Also:
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PARENT
Id of the parent label.- See Also:
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LIFE_COUNT_DIVIDER
public static final int LIFE_COUNT_DIVIDERThe divider for the life count.- See Also:
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INPUT_NAME
Postbox constants.- See Also:
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INPUT_QTY
- See Also:
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BUTTON_REQUEST
- See Also:
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BUTTON_DONE
Id of the done button in the GUI.- See Also:
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BUTTON_HIRE
Id of the hire button.- See Also:
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CITIZEN_LABEL
Id of the citizen name in the GUI.- See Also:
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UNASSIGNED_CITIZEN_LIST
Id of the unassigned citizen list in the GUI.- See Also:
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ASSIGNED_CITIZEN_LIST
Id of the assigned citizen list in the GUI.- See Also:
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CITIZEN_DONE
Assign button of the gui.- See Also:
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CITIZEN_JOB
Id of the job label in the GUI.- See Also:
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CITIZEN_LIVING
Id of the job label in the GUI.- See Also:
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BUTTON_EDIT_NAME
Edit button for the hut name.- See Also:
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BUTTON_MODE
Id of the done button in the GUI.- See Also:
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BUTTON_JOB
Id of the job module button in the GUI.- See Also:
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TOGGLE_SHOW_EMPLOYED
Id of the showEMployed toggle in the GUI.- See Also:
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CITIZEN_LIST_UNEMP
Id of the citizen list in the GUI.- See Also:
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JOB_LIST
Id of the job list in the GUI.- See Also:
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ATTRIBUTES_LABEL
Id of the attributes label in the GUI.- See Also:
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DISTANCE_LABEL
Id of the distance label in the GUI.- See Also:
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BUTTON_FIRE
Id of the fire button- See Also:
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BUTTON_PAUSE
Id of the pause button- See Also:
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BUTTON_RESTART
Id of the pause button- See Also:
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BUTTON_BUILDTOOL
Id of the build tool suggestion button.- See Also:
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BUTTON_DIRECT
Id of the direct placement button.- See Also:
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BUTTON_REACTIVATE
Id of the reactivation button.- See Also:
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CHAT_LABEL_ID
Id of the chat label.- See Also:
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SLIGHTLY_BLUE
public static final int SLIGHTLY_BLUEWindowInteraction constants.- See Also:
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BUTTON_HEIGHT
public static final int BUTTON_HEIGHT- See Also:
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BUTTON_LENGTH
public static final int BUTTON_LENGTH- See Also:
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BUTTON_Y_BUFFER
public static final int BUTTON_Y_BUFFER- See Also:
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BUTTON_X_BUFFER
public static final int BUTTON_X_BUFFER- See Also:
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RESPONSE_BOX_ID
- See Also:
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MEDIUM_SIZED_BUTTON_RES
- See Also:
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MEDIUM_SIZED_BUTTON_DIS
- See Also:
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JOB_TITLE_LABEL
The job modifier page.- See Also:
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JOB_DESC_LABEL
- See Also:
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PRIMARY_SKILL_LABEL
- See Also:
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PRIMARY_SKILL_COM
- See Also:
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PRIMARY_SKILL_ADV
- See Also:
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SECONDARY_SKILL_LABEL
- See Also:
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SECONDARY_SKILL_COM
- See Also:
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SECONDARY_SKILL_ADV
- See Also:
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IMAGE_APPENDIX
- See Also:
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BASE_IMG_SRC
- See Also:
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PLUS_PREFIX
Button prefixes.- See Also:
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MINUS_PREFIX
- See Also:
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LOCATE
- See Also:
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CLIPBOARD_TOGGLE
- See Also:
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BUTTON_ASSIGN
Id of the hire/fire button in the GUI.- See Also:
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LABEL_NAME
Id of the hire/fire button in the GUI.- See Also:
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LABEL_DIST
Id of the hire/fire button in the GUI.- See Also:
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LIST_CITIZEN
Id to identify the list of the citizen in the view.- See Also:
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UPGRADE_PROGRESS_LABEL
The progress update label.- See Also:
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TOWNHALL_RANK_BUTTON_LIST
- See Also:
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TOWNHALL_RANK_BUTTON
- See Also:
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BUTTON_ADD_RANK
- See Also:
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INPUT_ADDRANK_NAME
- See Also:
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BUTTON_REMOVE_RANK
- See Also:
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TOWNHALL_RANK_LIST
- See Also:
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TOWNHALL_ADD_RANK_ERROR
- See Also:
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TOWNHALL_RANK_PICKER
- See Also:
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TOWNHALL_PERM_MANAGEMENT
- See Also:
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TOWNHALL_PERM_LIST
- See Also:
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TOWNHALL_PERM_SETTINGS
- See Also:
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TOWNHALL_PERM_MODE_TOGGLE
- See Also:
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TOWNHALL_RANK_TYPE_PICKER
- See Also:
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INPUT_FILTER
Input filter id.- See Also:
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DESC_LABEL
Description label Id.- See Also:
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BUTTON_SWITCH
Switch button Id.- See Also:
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BUTTON_RESET_DEFAULT
Reset to default button Id.- See Also:
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ON
String describing on for the gui.- See Also:
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OFF
String describing off for the gui.- See Also:
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SWITCH
String describing switch for the gui.- See Also:
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LIST_SETTINGS
Settings list ID.- See Also:
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BUTTON_PLACE
Placement button- See Also:
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TITLE_LABEL
Title label.- See Also:
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WARNING_LABEL
Warning label.- See Also:
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CRAFTING_SWITCH_TEXTURE
public static final net.minecraft.resources.ResourceLocation CRAFTING_SWITCH_TEXTURECrafting switch buttons texture. -
CRAFTING_SWITCH_SIZE
public static final net.minecraftforge.common.util.Size2i CRAFTING_SWITCH_SIZESwitch button size.
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