Interface IStuckHandlerEntity

All Known Implementing Classes:
AbstractCivilianEntity, AbstractDrownedEntityPirate, AbstractDrownedEntityPirateRaider, AbstractEntityAmazon, AbstractEntityAmazonRaider, AbstractEntityBarbarian, AbstractEntityBarbarianRaider, AbstractEntityCitizen, AbstractEntityEgyptian, AbstractEntityEgyptianRaider, AbstractEntityMinecoloniesMonster, AbstractEntityMinecoloniesRaider, AbstractEntityNorsemen, AbstractEntityNorsemenRaider, AbstractEntityPirate, AbstractEntityPirateRaider, AbstractFastMinecoloniesEntity, EntityAmazonChief, EntityAmazonChiefRaider, EntityAmazonSpearman, EntityAmazonSpearmanRaider, EntityArcherAmazon, EntityArcherAmazonRaider, EntityArcherBarbarian, EntityArcherBarbarianRaider, EntityArcherMummy, EntityArcherMummyRaider, EntityArcherPirate, EntityArcherPirateRaider, EntityBarbarian, EntityBarbarianRaider, EntityCaptainPirate, EntityCaptainPirateRaider, EntityChiefBarbarian, EntityChiefBarbarianRaider, EntityCitizen, EntityDrownedArcherPirate, EntityDrownedArcherPirateRaider, EntityDrownedCaptainPirate, EntityDrownedCaptainPirateRaider, EntityDrownedPirate, EntityDrownedPirateRaider, EntityMercenary, EntityMummy, EntityMummyRaider, EntityNorsemenArcher, EntityNorsemenArcherRaider, EntityNorsemenChief, EntityNorsemenChiefRaider, EntityPharao, EntityPharaoRaider, EntityPirate, EntityPirateRaider, EntityShieldmaiden, EntityShieldmaidenRaider, VisitorCitizen

public interface IStuckHandlerEntity
Implemented by entities the stuck handler takes care of, used to ask the AI if it possibly could be stuck
  • Method Summary

    Modifier and Type
    Method
    Description
    default boolean
    Check whether the entity could currently be stuck, return false to prevent the stuck handler from taking action
  • Method Details

    • canBeStuck

      default boolean canBeStuck()
      Check whether the entity could currently be stuck, return false to prevent the stuck handler from taking action
      Returns:
      true if so.