Abilities
Overview
lanterncorps
PantheonSent
Fsang Rangers
Powerborne Heroes
Gravestone: Core
anewcorps
GeckoLib 4
kama
foi1y
Palladium
gravestone
Echoes of Power
teleport
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Integer |
Max distance that the player can teleport. |
false |
10 |
Example:
{"type":"lanterncorps:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}
god_stalked
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"pantheonsent:god_stalked","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
moon_knight_blocking
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"pantheonsent:moon_knight_blocking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
moon_knight_gliding
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"pantheonsent:moon_knight_gliding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
get_armor
Retrieve stored armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
Example:
{"type":"fsang_rangers:get_armor","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang","identity":"store","target":"all"}
leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
leap factor |
false |
2 |
Example:
{"type":"fsang_rangers:leap","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":2}
palladium_property_increase
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
adds / subtracts from a palladium property |
false |
your_pp |
|
auto_increase_per_tick |
Integer |
Amount the ability will add per tick |
false |
1 |
|
max |
Integer |
Max amount it can be. |
false |
1500 |
|
min |
Integer |
Min amount it can be. |
false |
0 |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
Example:
{"type":"fsang_rangers:palladium_property_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"your_pp","auto_increase_per_tick":1,"max":1500,"min":0}
palladium_property_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
Amount to adjust |
false |
1 |
Example:
{"type":"fsang_rangers:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}
palladium_property_string_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_value |
String |
String value to set |
false |
minecraft:air |
Example:
{"type":"fsang_rangers:palladium_property_string_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_value":"minecraft:air"}
projectile_with_offset
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
String |
The entity ID for the projectile to be fired |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
NBT data for the projectile entity |
false |
/ |
|
yaw_offset |
Float |
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
pitch_offset |
Float |
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
yaw_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) |
false |
0.0 |
|
pitch_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) |
false |
0.0 |
|
yaw_override |
Float |
Locks the calculated yaw value to this (setting this to null will make it ignored |
false |
/ |
|
pitch_override |
Float |
Locks the calculated pitch value to this (setting this to null will make it ignored |
false |
/ |
|
count |
Integer |
The number of projectiles to be fired each tick the ability is active |
false |
1 |
|
speed |
Float |
The speed of the projectile |
false |
5.0 |
|
align_velocity_with_calculated_rotation |
Boolean |
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation |
false |
false |
Example:
{"type":"fsang_rangers:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false}
property_stat_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property_value |
String |
Name of the Palladium property to use for value |
false |
Palladium.Property |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang_rangers:property_stat_modifier","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_value":"Palladium.Property","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
remove_mainhand_item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"fsang_rangers:remove_mainhand_item","icon":"minecraft:diamond_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
stat_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang_rangers:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
store_armor
Store your worn armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
Example:
{"type":"fsang_rangers:store_armor","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"fsang","identity":"store","target":"all"}
absorption
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max |
Float |
Absorption amount |
false |
20.0 |
|
regen |
Float |
Absorption regen per tick |
false |
1.0 |
|
frequency |
Integer |
Ticks between absorption regen |
false |
60 |
Example:
{"type":"powerborne:absorption","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max":20.0,"regen":1.0,"frequency":60}
atomic_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:atomic_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
bifrost_save
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:bifrost_save","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
blazing_strike
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:blazing_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
captain_america_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:captain_america_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
cook_item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:cook_item","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
entity_kill
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 zombie_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:entity_kill","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
fireball_shoot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:fireball_shoot","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
fireball_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:fireball_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
firestorm_merge_request_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:firestorm_merge_request_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
firestorm_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:firestorm_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
flight_boost
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:flight_boost","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
frozen_cleanup
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
ice_break |
Boolean |
ice_break |
false |
true |
Example:
{"type":"powerborne:frozen_cleanup","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","ice_break":true}
give_effect
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
String |
The effect to give |
false |
minecraft:speed |
|
duration |
Integer |
The duration of the effect |
false |
20 |
|
amplifier |
Integer |
The amplifier of the effect |
false |
0 |
|
clear_on_disable |
Boolean |
Remove the effect when this ability disables |
false |
true |
|
ambient |
Boolean |
Ambient (beacon-style) effect |
false |
false |
|
show_particles |
Boolean |
Spawn effect particles (visible potion particles) |
false |
false |
|
reset_duration |
Integer |
When to reaply the effect |
false |
3 |
Example:
{"type":"powerborne:give_effect","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:speed","duration":20,"amplifier":0,"clear_on_disable":true,"ambient":false,"show_particles":false,"reset_duration":3}
god_mode
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:god_mode","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
heat_vision_block_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:heat_vision_block_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
kryptonite_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:kryptonite_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
mjolnir_call_projectile
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:mjolnir_call_projectile","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
mjolnir_call_stand
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:mjolnir_call_stand","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
molecular_shift
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:molecular_shift","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
photon_forcefield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:photon_forcefield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
photonic_strike
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:photonic_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
quantum_splicer_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:quantum_splicer_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
radioactive_spider_leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spider_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:radioactive_spider_leap","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
reduced_exhaustion
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 cooked_beef} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
gain_factor |
Float |
Multiplier applied to exhaustion gained |
false |
0.5 |
|
sun_gain_factor |
Float |
Multiplier while exposed to sun |
false |
-1.0 |
Example:
{"type":"powerborne:reduced_exhaustion","icon":"minecraft:cooked_beef","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","gain_factor":0.5,"sun_gain_factor":-1.0}
respiration
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 water_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
multiplier |
Integer |
How much slower air drains underwater |
false |
10 |
Example:
{"type":"powerborne:respiration","icon":"minecraft:water_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","multiplier":10}
rising_uppercut
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:rising_uppercut","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
sentry_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:sentry_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
set_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
The property to set |
false |
mjolnir_throw_mode |
|
value |
Integer |
The value to set |
false |
0 |
Example:
{"type":"powerborne:set_property","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"mjolnir_throw_mode","value":0}
set_stand_property
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 writable_book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
The property to set |
false |
|
|
value |
String |
The value to set |
false |
|
Example:
{"type":"powerborne:set_stand_property","icon":"minecraft:writable_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"","value":""}
shadow_entity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 zombie_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:shadow_entity","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shield_rush
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:shield_rush","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spider_point
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spider_point","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spider_sense
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spider_sense","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spiderman_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spiderman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
spinning_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:spinning_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
super_flare_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:super_flare_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
super_soldier_momentum
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:super_soldier_momentum","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
superman_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:superman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
telekinesis_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:telekinesis_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
teleport
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Integer |
Max distance that the player can teleport. |
false |
10 |
Example:
{"type":"powerborne:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}
thor_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:thor_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
throw_shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:throw_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
thunderclap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:thunderclap","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
unlock_advancement
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
advancement |
String |
Advancement path to unlock |
false |
|
Example:
{"type":"powerborne:unlock_advancement","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","advancement":""}
void_banishment_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:void_banishment_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
wall_crawl
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:wall_crawl","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_blossom
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_blossom","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_fists
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_fists","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_shooter_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_shooter_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_swing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_swing","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
web_zip
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"powerborne:web_zip","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
air_supply
welp, sucks to not breath air i guess.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
decrease_amount |
Integer |
the speed your oxygen decreases. |
false |
5 |
|
sea_breath |
Boolean |
decides if the player can breathe underwater just fine |
false |
false |
Example:
{"type":"gravecore:air_supply","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","decrease_amount":5,"sea_breath":false}
aoe_damage
damages opponents within an area.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
the range of which enemies can be damaged. |
false |
10 |
|
damage |
Float |
the amount of damage delt per tick. |
false |
1.0 |
|
fire_ticks |
Integer |
the amount of ticks targeted entities are set on fire. |
false |
0 |
|
damage_type |
ResourceLocation |
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. |
false |
/ |
|
cone |
Boolean |
only damage entities in front of you |
false |
false |
Example:
{"type":"gravecore:aoe_damage","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"damage":1.0,"fire_ticks":0,"damage_type":"null","cone":false}
aoe_knockback
damages opponents within an area.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be knocked back. |
false |
10 |
|
knockback |
Float |
the strength of the knockback. |
false |
1.0 |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
|
cone |
Boolean |
only knockback entities in front of you |
false |
false |
|
crush |
Boolean |
Crush the target if they are pressed up against a wall |
false |
false |
|
is_charged |
Boolean |
decides if the ability uses knockback to define strength or charges the strength using scoreboards |
false |
false |
|
scoreboard |
String |
Scoreboard Name. |
false |
Score.Board |
|
scoreboard_max |
String |
Scoreboard Name. |
false |
Score.Board.Max |
Example:
{"type":"gravecore:aoe_knockback","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":1.0,"invert":false,"cone":false,"crush":false,"is_charged":false,"scoreboard":"Score.Board","scoreboard_max":"Score.Board.Max"}
bonemeal
allows a targeted location to be bonemealed.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone_meal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Float |
The maximum distance you can reach to bonemeal |
false |
30.0 |
Example:
{"type":"gravecore:bonemeal","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":30.0}
dynamic_attribute_modifier
Adds an attribute modifier to the entity while the ability is enabled that is entirely configurable via a scoreboard.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard |
String |
Scoreboard Name. |
false |
Score.Board |
|
attribute |
Attribute |
Determines which attribute should be modified. Possible attributes: forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, ftbultimine:cooldown_modifier, ftbultimine:exhaustion_modifier, ftbultimine:experience_modifier, ftbultimine:max_blocks_modifier, gravecore:fall_resistance, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:air_drag_modifier, minecraft:bounciness, minecraft:friction_modifier, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage |
false |
minecraft:generic.armor |
|
division_amount |
Double |
The amount the scoreboard value will be divided by |
false |
1.0 |
|
operation |
Integer |
The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) |
false |
0 |
|
uuid |
UUID |
Sets the unique identifier for this attribute modifier. If not specified it will generate a random one |
false |
498be4fb-af04-42f2-8948-e6ccdc0d99e1 |
Example:
{"type":"gravecore:dynamic_attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard":"Score.Board","attribute":"minecraft:generic.armor","division_amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}
explode
he brings the boom.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
explosion |
Integer |
the scale of the explosion. |
false |
10 |
|
fire |
Boolean |
does it set things on fire? |
false |
false |
Example:
{"type":"gravecore:explode","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":false}
forcefield
makes a forcefeild around the player that deflects damage.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
ResourceLocation |
Sound ID that is played when a block is successful |
false |
minecraft:item.shield.block |
|
max_health |
Integer |
sets the max health of the shield. |
false |
100 |
|
scoreboard |
String |
optional output for shield health to a scoreboard. |
false |
/ |
|
regen_rate |
Integer |
how many ticks it takes to regenerate 1 health. |
false |
20 |
|
damage_sources |
List |
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] |
false |
[minecraft:is_lightning, minecraft:is_fall] |
|
thorns |
Boolean |
Decides of the power deals damage back to the opponent |
false |
false |
Example:
{"type":"gravecore:forcefield","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:item.shield.block","max_health":100,"scoreboard":"null","regen_rate":20,"damage_sources":["minecraft:is_lightning","minecraft:is_fall"],"thorns":false}
modify_fall_velocity
Modifies the falling velocity. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
velocity |
Float |
Speed of the velocity at which you fall. |
false |
1.0 |
|
fall_damage |
Boolean |
Determines if the entity takes fall damage or not. |
false |
true |
Example:
{"type":"gravecore:modify_fall_velocity","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","velocity":1.0,"fall_damage":true}
movement
Pushes the entity in a set direction.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Double |
the speed you move. |
false |
1.1 |
|
direction |
String |
[ backward, left, right, up, down, forward, facing ]. pick the direction you are going. |
false |
forward |
Example:
{"type":"gravecore:movement","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1,"direction":"forward"}
no_burn
extinguishes fire.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"gravecore:no_burn","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
particle_aura
summons some fancy new particles via lodestone.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 amethyst_shard} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
count |
Integer |
controls the amount of particles that are summoned |
false |
8 |
|
start_hex |
String |
controls the main colour of the particle |
false |
#ff17c6 |
|
end_hex |
String |
controls what the particle will fade into at the end of its lifetime |
false |
#ff17c6 |
|
property_start_hex |
String |
controls the main colour of the particle via a palladium string property |
false |
null |
|
property_end_hex |
String |
controls what the particle will fade into at the end of its lifetime via a palladium string property |
false |
null |
|
aura_type |
String |
[ aura, wave, column, scream, inner_aura ]. pick the type of particle aura you want. |
false |
aura |
|
particle_type |
String |
[ smoke, sparkle, wisp, spark, star, twinkle ]. pick particle you want. |
false |
smoke |
|
particle_size |
Float |
controls how large the particles are |
false |
0.9 |
|
visibility |
Float |
controls how visible the particles are |
false |
0.9 |
Example:
{"type":"gravecore:particle_aura","icon":"minecraft:amethyst_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","count":8,"start_hex":"#ff17c6","end_hex":"#ff17c6","property_start_hex":"null","property_end_hex":"null","aura_type":"aura","particle_type":"smoke","particle_size":0.9,"visibility":0.9}
potion_punch
anything the player hits is given a desired potion effect for a configurable time.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effect |
MobEffect |
name of the potion effect. |
false |
minecraft:poison |
|
time |
Integer |
the length of time that the potion lasts (in seconds). |
false |
0 |
Example:
{"type":"gravecore:potion_punch","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:poison","time":0}
prevent_sprinting_trail
Prevents the player from creating particles when sprinting on blocks. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 leather_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"gravecore:prevent_sprinting_trail","icon":"minecraft:leather_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
projectile
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
yawOffset |
Float |
the value offset for the yaw from the body |
false |
-20.0 |
|
pitchOffset |
Float |
the value offset for the pitch from the body |
false |
25.0 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
|
read_mainhand_item |
Boolean |
reads the players mainhand and sets the projectiles appearance to that - WIP |
false |
false |
Example:
{"type":"gravecore:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"yawOffset":-20.0,"pitchOffset":25.0,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"read_mainhand_item":false}
rotate
makes your body spin round, right round.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
spin_speed |
Float |
Determines the Degrees to spin per tick |
false |
20.0 |
Example:
{"type":"gravecore:rotate","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","spin_speed":20.0}
screenshake
makes the screen shake at a varying intensity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
intensity |
Integer |
sets the intensity of the screenshake. |
false |
1 |
|
duration |
Integer |
sets the duration of the screenshake from the first tick of the ability (in ticks). |
false |
10 |
|
distance |
Float |
sets the distance people are effected by screenshake. |
false |
26.0 |
Example:
{"type":"gravecore:screenshake","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":1,"duration":10,"distance":26.0}
screenshot
Allows taking a screenshot like you would with the keybind. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 map} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
file_name |
String |
Allows you to set a custom name for the screenshot. Available placeholders: {date}, {time} |
false |
{date}_{time}.png |
|
log_to_chat |
Boolean |
If the message should output to chat or not. |
false |
false |
Example:
{"type":"gravecore:screenshot","icon":"minecraft:map","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","file_name":"{date}_{time}.png","log_to_chat":false}
set_palladium_property_by_score
Sets a Palladium Property .
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scoreboard |
String |
Scoreboard Name. |
false |
grave.omni.setslot |
|
palladium_property |
String |
Palladium Property Name. |
false |
graveomnicycle |
Example:
{"type":"gravecore:set_palladium_property_by_score","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard":"grave.omni.setslot","palladium_property":"graveomnicycle"}
slash_spawn
Teleports the player to either their spawn point or world spawn.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 red_bed} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
mode |
Mode |
Spawn type the ability uses. Possible values: [local, global] |
false |
LOCAL |
|
reset_fall |
Boolean |
If the fall distance of the player is reset or not. |
false |
true |
Example:
{"type":"gravecore:slash_spawn","icon":"minecraft:red_bed","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","mode":"local","reset_fall":true}
step_down
Allows for stepping down blocks fast. - Alkanphel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
fall_speed |
Float |
Speed at which you fall off the block. |
false |
1.0 |
|
fall_distance |
Float |
Fall distance it will enable at. |
false |
1.0 |
|
safety_checks |
Boolean |
If false, checks for if the ability SHOULD be enabled such as the entity being in spectator, fall flying, swimming, or on the ground will be disabled. |
false |
true |
|
allow_vehicles |
Boolean |
If true, it will work for living entity vehicles. |
false |
false |
|
allow_fluids |
Boolean |
If true, it will work in fluids. |
false |
false |
|
allowed_fluids |
TagKey |
Tag for the fluid(s) you can walk down. You need tag because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tag are: minecraft:water & minecraft:lava |
false |
minecraft:water |
Example:
{"type":"gravecore:step_down","icon":"minecraft:diamond_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fall_speed":1.0,"fall_distance":1.0,"safety_checks":true,"allow_vehicles":false,"allow_fluids":false,"allowed_fluids":"minecraft:water"}
swing_hand
makes your hands swing at the enemy.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
Example:
{"type":"gravecore:swing_hand","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","swinging_arm":"main_arm"}
wall_climb
spider-man, spider-man, does whatever a spider can.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Double |
the speed you move. |
false |
1.0 |
|
crouching_inverts |
Boolean |
enabling allows for crouching to make a player go down instead of up |
false |
true |
Example:
{"type":"gravecore:wall_climb","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0,"crouching_inverts":true}
mastery
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
element |
String |
The name of the lanterns mastery LEVEL scoreboard |
false |
lantern.Level |
|
mastery |
String |
The name of the lanterns mastery SCORE scoreboard |
false |
lantern.Mastery |
|
masteryMax |
String |
The name of the lanterns mastery MAX SCORE scoreboard |
false |
lantern.MasteryMax |
|
base_value |
Integer |
The base value of this mastery |
false |
500 |
|
modifier |
Integer |
Modifier for how much the experience cap increases per level |
false |
200 |
|
max_level |
Integer |
The maximum level this mastery can reach |
false |
100 |
Example:
{"type":"anewcorps:mastery","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","element":"lantern.Level","mastery":"lantern.Mastery","masteryMax":"lantern.MasteryMax","base_value":500,"modifier":200,"max_level":100}
roar
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
distance |
Integer |
the distance affected |
false |
10 |
|
speed |
Float |
the speed. positive values pull, negative values push |
false |
1.0 |
Example:
{"type":"anewcorps:roar","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":10,"speed":1.0}
scoreboard_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score |
String |
Name of the scoreboard to modify |
false |
example_score |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
The amount you want to adjust the score by |
false |
1 |
|
max_score |
Integer |
Maximum score allowed (When using ADD mode) |
false |
10 |
|
min_score |
Integer |
Minimum score allowed (When using SUBTRACT mode) |
false |
0 |
Example:
{"type":"anewcorps:scoreboard_ability","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"example_score","adjustment_type":"add","adjustment_amount":1,"max_score":10,"min_score":0}
screen_shake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 coal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
base_intensity |
Float |
base intensity |
false |
1.0 |
|
max_intensity |
Float |
max intensity |
false |
5.0 |
Example:
{"type":"anewcorps:screen_shake","icon":"minecraft:coal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","base_intensity":1.0,"max_intensity":5.0}
swap_pos
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_distance |
Float |
Maximum range to swap |
false |
15.0 |
Example:
{"type":"anewcorps:swap_pos","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":15.0}
tele_valchange
Let's you change the values of the telekinesis ability. (Does nothing on it's own)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stick} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
What property you want to change. (Values: range, strength, both, reset) |
false |
both |
|
max_range |
Integer |
The maximum distance away from the player for this ability to work. |
false |
10 |
|
max_strength |
Float |
The maximum strength for this ability. |
false |
1.0 |
|
min_range |
Integer |
The minimum distance away from the player for this ability to work. |
false |
3 |
|
min_strength |
Float |
The minimum strength for this ability. |
false |
0.3 |
|
range |
Integer |
The value to change by every time this ability is activated. |
false |
1 |
|
strength |
Float |
The value to change by every time this ability is activated. |
false |
-0.1 |
|
power |
String |
ID of the power where the desired ability is located, leave null for current power. |
false |
/ |
|
ability |
String |
ID of the desired ability |
false |
null |
Example:
{"type":"anewcorps:tele_valchange","icon":"minecraft:stick","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"both","max_range":10,"max_strength":1.0,"min_range":3,"min_strength":0.3,"range":1,"strength":-0.1,"power":"null","ability":"null"}
telekinesis
Telekinesis: grab blocks and entities and float them in front of you.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scrollable |
Boolean |
For if you intend to use the tele_valchange ability to make this scrollable. |
false |
false |
|
damage |
Float |
The damage to apply when hitting an entity with a block via telekinesis. |
false |
2.0 |
|
range |
Integer |
The default range of the ability. |
false |
8 |
|
strength |
Float |
The default strength/speed of the telekinesis. |
false |
0.8 |
|
particle |
String |
The ID of the particle you want to summon around the entity. |
false |
minecraft:enchant |
|
dust |
Boolean |
Whether or not you'd like to have dust particles around the grabbed entity. |
false |
true |
|
other_rgbs |
String |
The rgbs values for the other particle if it is colorable. Values are: red, green, blue, size. (Leave null if not colorable) |
false |
null |
|
other_count |
Integer |
The number of particles to spawn. |
false |
1 |
|
other_speed |
Integer |
The speed of the particles. |
false |
1 |
|
dust_rgbs |
String |
The rgbs values for the dust particle if enabled. Values are: red, green, blue, size |
false |
1 1 1 1 |
|
dust_count |
Integer |
The number of particles to spawn. |
false |
1 |
|
dust_speed |
Integer |
The speed of the particles. |
false |
1 |
|
reset |
Boolean |
Whether to reset after the ability is disabled. |
false |
false |
Example:
{"type":"anewcorps:telekinesis","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scrollable":false,"damage":2.0,"range":8,"strength":0.8,"particle":"minecraft:enchant","dust":true,"other_rgbs":"null","other_count":1,"other_speed":1,"dust_rgbs":"1 1 1 1","dust_count":1,"dust_speed":1,"reset":false}
toughlungs
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"anewcorps:toughlungs","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
armor_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
item |
ResourceLocation |
ID of the gecko armor item that must be worn currently. |
false |
test:example_item |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:armor_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"test:example_item","controller":"main","animation_trigger":"animation_trigger_name"}
render_layer_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
render_layer |
ResourceLocation |
Determines the ID of the render layer receiving the animation. Must be a gecko render layer! |
false |
test:example_layer |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"test:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}
ability_list
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
The max range the target can be. |
false |
10.0 |
Example:
{"type":"kama:ability_list","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":10.0}
armorleap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
0.5 |
Example:
{"type":"kama:armorleap","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":0.5}
destroy_block
Mines the block the player is looking at within a set range (excluding air and bedrock).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum distance the block can be from the player |
false |
5.0 |
|
drop_items |
Boolean |
Whether the block drops its normal items |
false |
true |
|
radius |
Float |
If greater than 0, will mine all blocks in a radius around the targeted block |
false |
0.0 |
|
effect |
Boolean |
If true, mined blocks produce dust particles and a mining sound |
false |
false |
Example:
{"type":"kama:destroy_block","icon":"minecraft:iron_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":5.0,"drop_items":true,"radius":0.0,"effect":false}
explosion
Make you Explode
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
cause_fire |
Boolean |
if the explosion create fire |
false |
false |
|
radius |
Integer |
radius of the explosion |
false |
1 |
|
self_damage |
Integer |
the damage on yourself |
false |
1 |
Example:
{"type":"kama:explosion","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","cause_fire":false,"radius":1,"self_damage":1}
particle_dome
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
particles |
Boolean |
Spawn particles |
false |
true |
|
particletype |
String |
particle type |
false |
dust 0 0 0 1 |
|
random |
Boolean |
Spawn random particles inside the sphere |
false |
true |
|
particle_count |
Integer |
Number of particles to spawn |
false |
36 |
|
radius |
Float |
Radius |
false |
1.05 |
|
height_center |
Float |
height of the center |
false |
1.1 |
|
still |
Boolean |
Apply slowness effect while active |
false |
true |
|
motion |
Boolean |
Push nearby entities outward when true |
false |
true |
|
motion_strength |
Float |
Strength of the outward push |
false |
0.6 |
Example:
{"type":"kama:particle_dome","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","particles":true,"particletype":"dust 0 0 0 1","random":true,"particle_count":36,"radius":1.05,"height_center":1.1,"still":true,"motion":true,"motion_strength":0.6}
scoreboard_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score |
String |
Name of the scoreboard to modify |
false |
example_score |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
The amount you want to adjust the score by |
false |
1 |
|
max_score |
Integer |
Maximum score allowed (When using ADD mode) |
false |
10 |
|
min_score |
Integer |
Minimum score allowed (When using SUBTRACT mode) |
false |
0 |
Example:
{"type":"kama:scoreboard_ability","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"example_score","adjustment_type":"add","adjustment_amount":1,"max_score":10,"min_score":0}
set_rf_to_scoreboard
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
curios_slot |
String |
Curios slot ID (set to "null" to skip) |
false |
null |
|
trinket_slot |
String |
Trinket slot ID (set to "null" to skip) |
false |
null |
|
armor_or_hand_slot |
String |
Armor or hand slot (head, chest, legs, feet, mainhand, offhand, null) |
false |
null |
|
scoreboard_rf |
String |
Name of the scoreboard to set the RF value to |
false |
rf_scoreboard |
|
scoreboard_max |
String |
Name of the scoreboard to set the max capacity to |
false |
max_rf_scoreboard |
Example:
{"type":"kama:set_rf_to_scoreboard","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slot":"null","trinket_slot":"null","armor_or_hand_slot":"null","scoreboard_rf":"rf_scoreboard","scoreboard_max":"max_rf_scoreboard"}
status_message
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 paper} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
display_text |
String |
The text to display on the action bar. |
false |
Ability Active |
|
color |
String |
The color of the text (e.g., "red", "green", "aqua"). |
false |
white |
|
is_bold |
Boolean |
Whether the text should be bold. |
false |
false |
Example:
{"type":"kama:status_message","icon":"minecraft:paper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","display_text":"Ability Active","color":"white","is_bold":false}
target_lock
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Integer |
search range for target |
false |
16 |
|
mode |
String |
raytrace / nearest / random |
false |
raytrace |
Example:
{"type":"kama:target_lock","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":16,"mode":"raytrace"}
telekinesis_tagged
Telekinesis with optional block/entity tag filters
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 player_head} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range_property |
String |
Range property |
false |
kama_telekinesis_range |
|
strength |
Float |
Strength |
false |
0.8 |
|
block_tag |
String |
Block tag filter — e.g. #minecraft:logs (empty = any block) |
false |
|
|
entity_tag |
String |
Entity type tag filter — e.g. #minecraft:undead (empty = any entity) |
false |
|
Example:
{"type":"kama:telekinesis_tagged","icon":"minecraft:player_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range_property":"kama_telekinesis_range","strength":0.8,"block_tag":"","entity_tag":""}
tiered_attribute_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 experience_bottle} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attribute |
String |
The attribute to modify. |
false |
minecraft:generic.max_health |
|
power_id |
String |
The ID of the superpower these abilities belong to. |
false |
endosym:endosym |
|
tier_abilities |
String[] |
List of ability keys to check. Checks from last to first. |
false |
[] |
|
amounts |
String[] |
List of values corresponding to the tiers. |
false |
[] |
|
operations |
String[] |
List of operations corresponding to the tiers. |
false |
[] |
|
modifier_uuid |
String |
A unique UUID for this modifier. REQUIRED. |
false |
|
Example:
{"type":"kama:tiered_attribute_modifier","icon":"minecraft:experience_bottle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.max_health","power_id":"endosym:endosym","tier_abilities":[],"amounts":[],"operations":[],"modifier_uuid":""}
ender_chest
(Made by Fsang18) Ability to create a GUI for opening / closing an ender chest.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"foi1y:ender_chest","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
ability_wheel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
abilities |
String[] |
List of ability keys to be used in the ability wheel. |
false |
[example_ability] |
|
texture |
TextureReference |
Lets you use a custom texture for the wheel. If left null it will use the default rendering. |
false |
/ |
|
disable_mouse_scrolling |
Boolean |
Disables the ability to use the mouse wheel to scroll between the options. |
false |
false |
|
disable_center_icon |
Boolean |
Disables the rendering of the icon in the middle of the wheel. |
false |
false |
|
hide_locked |
Boolean |
Hides ability slots for locked abilities, reducing the wheel size dynamically. |
false |
false |
Example:
{"type":"palladium:ability_wheel","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","abilities":["example_ability"],"texture":"null","disable_mouse_scrolling":false,"disable_center_icon":false,"hide_locked":false}
aim
Allows the player to aim their arms.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
time |
Integer |
Determines how many ticks it takes until the arm is fully aimed |
false |
10 |
|
arm |
ArmType |
Determines which arm(s) should point. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
Example:
{"type":"palladium:aim","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":10,"arm":"main_arm"}
animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
attribute_modifier
Adds an attribute modifier to the entity while the ability is enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attribute |
Attribute |
Determines which attribute should be modified. Possible attributes: forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, ftbultimine:cooldown_modifier, ftbultimine:exhaustion_modifier, ftbultimine:experience_modifier, ftbultimine:max_blocks_modifier, gravecore:fall_resistance, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:air_drag_modifier, minecraft:bounciness, minecraft:friction_modifier, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage |
false |
minecraft:generic.armor |
|
amount |
Double |
The amount for the giving attribute modifier |
false |
1.0 |
|
operation |
Integer |
The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) |
false |
0 |
|
uuid |
UUID |
Sets the unique identifier for this attribute modifier. If not specified it will generate a random one |
false |
498be4fb-af04-42f2-8948-e6ccdc0d99e1 |
Example:
{"type":"palladium:attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.armor","amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}
command
Executes commands.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
first_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when gaining/activating the ability |
false |
[] |
|
last_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when losing/deactivating the ability |
false |
[] |
|
commands |
CommandFunctionParsing |
Sets the commands which get executed when using the ability |
false |
[say Hello World] |
Example:
{"type":"palladium:command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","first_tick_commands":[],"last_tick_commands":[],"commands":["say Hello World"]}
damage_immunity
Makes the entity immune against certain damage source tags.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 potion} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage_sources |
List |
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] |
false |
[minecraft:is_lightning, minecraft:is_fall] |
Example:
{"type":"palladium:damage_immunity","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage_sources":["minecraft:is_lightning","minecraft:is_fall"]}
dual_wielding
Makes you able to use your second hand to combat.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:dual_wielding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
dummy
Does nothing.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:dummy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
energy_beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
energy_beam |
ResourceLocation |
Configuration for the look of the beam. Check wiki for information. |
false |
example:energy_beam |
|
damage_type |
ResourceLocation |
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. |
false |
/ |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
5.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
|
speed |
Float |
Speed at which the energy beam extends from the player. Use 0 for instant extension. |
false |
0.5 |
|
set_on_fire_seconds |
Integer |
You can use this to set targeted entities on fire. If set to 0 it will not cause any. |
false |
0 |
|
cause_fire |
Boolean |
If enabled, targeted blocks will start to burn (fire will be placed). |
false |
false |
|
smelt_blocks |
Boolean |
If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). |
false |
false |
|
commands_on_block_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
|
commands_on_entity_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
Example:
{"type":"palladium:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy_beam":"example:energy_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false,"commands_on_block_hit":[],"commands_on_entity_hit":[]}
energy_blast
Deprecated, please switch to 'palladium:energy_beam'
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
origin |
String |
Defines the origin point of the energy blast |
false |
eyes |
|
color |
Color |
Defines the color of the blast |
false |
java.awt.Color[r=255,g=0,b=0] |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
1.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
Example:
{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}
entity_glow
Makes the entity, the entities visible for you, glow.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 glow_berries} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
mode |
Mode |
Determines if this ability makes the entity itself glow, or lets you see other entities with their glow effect. Possible values: [self, others] |
false |
SELF |
|
color |
Color |
Determines the color of the glow effect. If left empty, it will use the default team color. |
false |
/ |
|
distance |
Double |
The distance at which the glow effect is visible. If left empty, it will behave normally. |
false |
0.0 |
|
property_key |
String |
If you want to make the glow dependent on a Palladium Property, this is the key/name of it which you can specify. |
false |
/ |
|
property_value |
String |
If you want to make the glow dependent on a Palladium Property, this is value of it which you can specify. |
false |
/ |
Example:
{"type":"palladium:entity_glow","icon":"minecraft:glow_berries","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","mode":"self","color":"null","distance":0.0,"property_key":"null","property_value":"null"}
fire_aspect
Makes this entity's attacks light targets on fire as if fire aspect was used.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
time |
Integer |
The amount of time, in seconds, that the victim entity will be set on fire for |
false |
5 |
|
should_stack_time |
Boolean |
If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it |
false |
false |
|
max_time |
Integer |
If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit |
false |
5 |
Example:
{"type":"palladium:fire_aspect","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":5,"should_stack_time":false,"max_time":5}
fluid_walking
Let's you define a fluid you can walk on.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
fluid_tag |
TagKey |
Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava |
false |
minecraft:lava |
Example:
{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fluid_tag":"minecraft:lava"}
gui_overlay
Displays a gui overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
texture |
TextureReference |
Texture path for the gui overlay |
false |
minecraft:textures/gui/presets/isles.png |
|
texture_width |
Integer |
Width of the texture file |
false |
256 |
|
texture_height |
Integer |
Width of the texture file |
false |
256 |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
alignment |
TextureAlignment |
Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
STRETCH |
Example:
{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}
healing
Heals the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
frequency |
Integer |
Sets the frequency of healing (in ticks) |
false |
20 |
|
amount |
Float |
Sets the amount of hearts for each healing |
false |
3.0 |
Example:
{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","frequency":20,"amount":3.0}
hide_body_part
Allows you to hide an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
body_parts |
List |
Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
immortality
Makes you unable to die.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 totem_of_undying} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:immortality","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
intangibility
Makes the player go through blocks.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
vertical |
Boolean |
Makes the player vertically intangible aswell |
false |
false |
|
whitelist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
/ |
|
blacklist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
palladium:prevents_intangibility |
Example:
{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}
invisibility
Makes the player invisible. Also makes mobs not see the player anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
lock_armor
Mimics the behaviour of the Curse of Binding enchantment and makes armor not being able to be picked up.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:lock_armor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
name_change
Lets you change the name of the player (in chat, tablist, above head).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
name |
Component |
The name the player's one will turn into |
false |
literal{John Doe} |
Example:
{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","name":{"text":"John Doe"}}
particles
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
emitter |
List |
Configuration for where the particle spawns at. Check wiki for information. |
false |
[example:emitter] |
|
particle_type |
ParticleType |
ID of the particle you want to spawn. |
false |
minecraft:dust |
|
options |
String |
Additional options for the particle (like color of a dust particle) |
false |
|
Example:
{"type":"palladium:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","emitter":"[example:emitter]","particle_type":"minecraft:dust","options":""}
play_sound
Plays a sound when being enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
ResourceLocation |
Sound ID that is being played |
false |
minecraft:item.elytra.flying |
|
volume |
Float |
Volume for the played sound |
false |
1.0 |
|
pitch |
Float |
Pitch for the played sound |
false |
1.0 |
|
looping |
Boolean |
Whether or not the sound should loop during the time the ability is enabled |
false |
false |
|
play_self |
Boolean |
Whether or not the sound should be played to just the player executing the ability, or to all players |
false |
false |
|
play_others |
Boolean |
If 'play_self' is disabled, this determines whether or not the sound should be played to the players around the player executing the ability |
false |
false |
Example:
{"type":"palladium:play_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:item.elytra.flying","volume":1.0,"pitch":1.0,"looping":false,"play_self":false,"play_others":false}
player_skin_change
Allows you to change a player's skin to a MC profile one.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
username |
String |
Name of the player you want to change into |
false |
Steve |
|
property |
String |
In case you want to change the skin dynamically, you can specify the Palladium Property that contains a MC username here. This will override the 'username' property. |
false |
|
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:player_skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","username":"Steve","property":"","priority":50}
projectile
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
Example:
{"type":"palladium:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}
remove_body_part
Allows you to remove an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
body_parts |
List |
Determines which body parts should be completely removed. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:remove_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
render_layer
Allows you to add a render layer to the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
render_layer |
ResourceLocation |
ID of the render layer that will be rendered |
false |
namespace:render_layer_id |
Example:
{"type":"palladium:render_layer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"namespace:render_layer_id"}
render_layer_by_accessory_slot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
default_layer |
ResourceLocation |
ID of the render layer that will be used if none is specified in the accessory slot. Can be null. |
false |
namespace:render_layer_id |
|
accessory_slot |
AccessorySlot |
ID of the slot that will be looked in for to get a render layer. There must be a render_layer accessory in it to get it from. |
false |
palladium:chest |
Example:
{"type":"palladium:render_layer_by_accessory_slot","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","default_layer":"namespace:render_layer_id","accessory_slot":"palladium:chest"}
repeating_animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:repeating_animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
restrict_slots
Let's you restrict the slots that can be used by the player. It will drop the items if disabled while the player has items in the restricted slots.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
slots |
List |
Slot(s) that will not be able to contain items anymore. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] |
false |
[chest] |
Example:
{"type":"palladium:restrict_slots","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slots":["chest"]}
sculk_immunity
When enabled, the player will not cause any walk-related sculk vibrations anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 sculk} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:sculk_immunity","icon":"minecraft:sculk","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shader_effect
Allows you to apply a custom shader effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
shader |
ResourceLocation |
ID of the shader that shall be applied |
false |
minecraft:shaders/post/creeper.json |
Example:
{"type":"palladium:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","shader":"minecraft:shaders/post/creeper.json"}
show_both_arms
Enables the rendering of your off-hand.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:show_both_arms","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
shrink_body_overlay
Allows you to shrink the body overlay.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:shrink_body_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}
size
This ability allows an entity to change it's size using Pehkui.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/size.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scale |
Float |
Determines the scale as a multiplier |
false |
0.1 |
Example:
{"type":"palladium:size","icon":"palladium:textures/icon/size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scale":0.1}
skin_change
Allows you to change a player's skin.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
texture |
SkinTypedValue |
Texture for the skin change |
false |
SkinTypedValue{normal=minecraft:textures/entity/zombie/drowned.png, slim=minecraft:textures/entity/zombie/drowned.png} |
|
model_type |
ChangedModelType |
Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim] |
false |
KEEP |
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/entity/zombie/drowned.png","model_type":"keep","priority":50}
slowfall
Makes the entity fall slower.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:slowfall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
text_overlay
Displays a text overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
text |
Component |
Text component that will be displayed |
false |
literal{Hello World} |
|
property |
String |
If given, the value of this property will be appened to the text |
false |
/ |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
text_alignment |
TextAlignment |
Determines how the texture is aligned at the position. Possible values: [left, center, right] |
false |
LEFT |
|
alignment |
TextureAlignment |
Determines how the texture is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
TOP_LEFT |
Example:
{"type":"palladium:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","text":{"text":"Hello World"},"property":"null","translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"text_alignment":"left","alignment":"top_left"}
trail
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
trail |
ResourceLocation |
ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json' |
false |
example:trail_renderer_id |
Example:
{"type":"palladium:trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","trail":"example:trail_renderer_id"}
vibrate
Adds a vibration effect to the player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
intensity |
Integer |
Determines how many re-renders the game does per tick. Higher values may cause performance issues. |
false |
10 |
Example:
{"type":"palladium:vibrate","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":10}
water_walk
Allows the player to walk on water.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"palladium:water_walk","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
aoe_damage
deals damage around the ability user has options to exclude things and or do fire damage if desired as well as give damage credit to the ability user. - thanks nexo
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be damaged |
false |
10 |
|
damage |
Float |
Damage the ability will deal |
false |
3.0 |
|
fire_seconds |
Float |
How many seconds the entity should be on fire |
false |
0.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
Example:
{"type":"gravestone:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"damage":3.0,"fire_seconds":0.0,"tag_ex":"exclusion_tag"}
aoe_knockback
knocks entities around the user back.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be knockedback |
false |
10 |
|
knockback |
Float |
the strength of the knockback |
false |
2.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
|
crush |
Boolean |
Crush the target if they are pressed up against a wall |
false |
false |
|
cone |
Boolean |
only knockback entities in front of you |
false |
false |
Example:
{"type":"gravestone:aoe_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false,"cone":false}
charged_knockback
aoe knockback ability with variable knockback strength based off a score - VenWhoVian
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be damaged |
false |
10 |
|
score |
String |
what scoreboard to use for knockback strength |
false |
grave.biot.shove |
|
scoreMax |
String |
what scoreboard to use for max possible knockback strength |
false |
grave.biot.shoveMax |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
Example:
{"type":"gravestone:charged_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"score":"grave.biot.shove","scoreMax":"grave.biot.shoveMax","tag_ex":"exclusion_tag","invert":false}
drain_accessory_energy
drain an accessory by a certain amount per tick - thank you awesomebossdj7
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 redstone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
curios_slot |
String |
Curios Slot Id |
false |
body |
|
trinket_slot |
String |
Trinket Slot Id |
false |
chest/cape |
|
energy_drain |
Integer |
The amount of energy to drain (per tick, which is 20 per second.) |
false |
10 |
Example:
{"type":"gravestone:drain_accessory_energy","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slot":"body","trinket_slot":"chest/cape","energy_drain":10}
drain_per_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
energy |
Integer |
Amount of energy to drain per tick |
false |
10 |
|
id |
String |
Item to look for in curios slot |
false |
grave.codec:tachyon_device |
|
curios_slot |
String |
curios slot id |
false |
body |
|
trinket_slot |
String |
trinket slot id |
false |
chest/cape |
Example:
{"type":"gravestone:drain_per_tick","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy":10,"id":"grave.codec:tachyon_device","curios_slot":"body","trinket_slot":"chest/cape"}
dynamic_pehkui
lets the player tie a scoreboard to any scale type or just set any scale type normally.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
scale_type |
String |
from the list of pehkui scales in game |
false |
palladium:ability |
|
scale_number |
Float |
what you set the scale to if not by scoreboard |
false |
1.1 |
|
scoreboard |
String |
Motion Scale |
false |
grave.scale.test |
|
scoreboard_divider |
Float |
what you divide the score by |
false |
0.0 |
|
delay |
Integer |
what you divide the score by |
false |
0 |
|
is_score |
String |
True or False |
false |
true |
Example:
{"type":"gravestone:dynamic_pehkui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scale_type":"palladium:ability","scale_number":1.1,"scoreboard":"grave.scale.test","scoreboard_divider":0.0,"delay":0,"is_score":"true"}
explode
EXPLOSION
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
explosion |
Integer |
boom |
false |
10 |
|
fire |
Boolean |
boom |
false |
true |
Example:
{"type":"gravestone:explode","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":true}
knockback
knocks entities infront of the user back.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Integer |
Radius in which surrounding entities will be knockedback |
false |
10 |
|
knockback |
Float |
the strength of the knockback |
false |
2.0 |
|
tag_ex |
String |
Tag that exlcudes entities if desired |
false |
exclusion_tag |
|
invert |
Boolean |
Invert the knockback direction |
false |
false |
|
crush |
Boolean |
Crush the target if they are pressed up against a wall |
false |
false |
Example:
{"type":"gravestone:knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false}
movement
Adds forward momentum to the player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
Motion Scale |
false |
1.1 |
Example:
{"type":"gravestone:movement","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1}
no_fire
the player is unable to set on fire, via cores burning effect and actual fire
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"gravestone:no_fire","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
projectile
amazing new projectile script. - thanks phantompig
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
5.0 |
|
yawOverride |
Float |
Locks the calculated yaw value to this (setting this to -999 will make it ignored |
false |
-999.0 |
|
pitchOverride |
Float |
Locks the calculated pitch value to this (setting this to -999 will make it ignored |
false |
-999.0 |
|
yawOffset |
Float |
the value offset for the yaw from the body |
false |
-20.0 |
|
pitchOffset |
Float |
the value offset for the pitch from the body |
false |
25.0 |
|
yawInaccuracy |
Float |
how inaccurate the projectiles yaw value is going to be |
false |
0.0 |
|
pitchInaccuracy |
Float |
how inaccurate the projectiles pitch value is going to be |
false |
0.0 |
|
entity_type |
String |
Entity type ID for the projectile entity |
false |
palladium:custom_projectile |
|
entity_data |
CompoundTag |
Entity NBT data; works the same as the projectile ability |
false |
/ |
|
count |
Float |
how many fire when the ability is activated |
false |
1.0 |
|
swinging_arm |
String |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
main_arm |
Example:
{"type":"gravestone:projectile","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","velocity":5.0,"yawOverride":-999.0,"pitchOverride":-999.0,"yawOffset":-20.0,"pitchOffset":25.0,"yawInaccuracy":0.0,"pitchInaccuracy":0.0,"entity_type":"palladium:custom_projectile","entity_data":"null","count":1.0,"swinging_arm":"main_arm"}
set_palladium_property_by_score
sets a palladium properly based on a scoreboard
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
palladium_property |
String |
palladium property being altered |
false |
graveomnicycle |
|
scoreboard |
String |
scoreboard altering the palladium property |
false |
grave.omni.setslot |
Example:
{"type":"gravestone:set_palladium_property_by_score","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","palladium_property":"graveomnicycle","scoreboard":"grave.omni.setslot"}
stat_ability
Deprecated, please switch to 'gravecore:dynamic_attribute_modifier'
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"gravestone:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
stone_index_detection
detects the most common block from the stone index in a BLANK radius
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
score |
String |
the scoreboard that the type is put in |
false |
cm.ninjago.earth.index |
|
needs |
Integer |
the required amount of any 1 block |
false |
6 |
Example:
{"type":"gravestone:stone_index_detection","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"cm.ninjago.earth.index","needs":6}
store_armour
store your armour away for when you need it most. tags: grave.armour.store stores the amour, grave.armour.add returns the armour to the player
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
namespace |
String |
unique namespace for your storage location |
false |
minecraft |
|
identity |
String |
unique extra name for your storage location "namespace:username_identity" |
false |
banana |
Example:
{"type":"gravestone:store_armour","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"minecraft","identity":"banana"}
telekinesis
Entity Targeter/Falling Block Generator inspired by Hazender - VenWhoVian
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
allowed_blocks |
String |
block tags for allowed blocks |
false |
grave.ht:magnetic |
|
banned_entities |
String |
entity tags for banned entities |
false |
grave.ht:magnetic_entities |
|
distance |
Integer |
Distance in which the player can target entities or blocks |
false |
10 |
|
grip_score |
String |
score used to control the distance of the held entity/block |
false |
grave.biot.scroll |
Example:
{"type":"gravestone:telekinesis","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","allowed_blocks":"grave.ht:magnetic","banned_entities":"grave.ht:magnetic_entities","distance":10,"grip_score":"grave.biot.scroll"}
aa_space_survivability
Provides configurable Ad Astra space survivability, including infinite oxygen, cold immunity, and heat immunity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 nether_star} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
infinite_oxygen |
Boolean |
Prevents Ad Astra oxygen depletion |
false |
true |
|
cold_immunity |
Boolean |
Prevents cold damage from hostile space environments |
false |
true |
|
heat_immunity |
Boolean |
Prevents heat damage from hostile space environments |
false |
true |
Example:
{"type":"eop:aa_space_survivability","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","infinite_oxygen":true,"cold_immunity":true,"heat_immunity":true}
ac_magnetized
Causes the entity to be affected by Alex's Caves magnetism while active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_ingot} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:ac_magnetized","icon":"minecraft:iron_ingot","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
animation_timer
Persistent animation timer that saves its value
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
|
remove_power_on_death |
Boolean |
Remove this power when the player dies |
false |
false |
Example:
{"type":"eop:animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20,"remove_power_on_death":false}
aoe_commands
Runs commands as nearby entities around the caster
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius around the entity to affect |
false |
8.0 |
|
required_line_of_sight |
Boolean |
If true, affected entities must be looking toward the caster with an unobstructed view |
false |
false |
|
commands_on_targets |
String[] |
Commands to run as targets |
false |
[] |
|
commands_on_allies |
String[] |
Commands to run as allies |
false |
[] |
|
cone |
Boolean |
If true, affected area turns into a cone |
false |
false |
|
cone_angle |
Float |
Cone angle |
false |
90.0 |
|
include_caster |
Boolean |
If true, commands_on_allies will also run on the caster |
false |
false |
Example:
{"type":"eop:aoe_commands","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":8.0,"required_line_of_sight":false,"commands_on_targets":[],"commands_on_allies":[],"cone":false,"cone_angle":90.0,"include_caster":false}
aoe_damage
Deals damage around the caster.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tnt} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
required_line_of_sight |
Boolean |
If true, targets must have direct line of sight to the caster |
false |
false |
|
damage |
Float |
Damage dealt |
false |
6.0 |
|
enable_damage |
Boolean |
If true, enables damage |
false |
true |
|
knockback |
Float |
Knockback applied to damaged targets |
false |
0.0 |
|
invert_knockback |
Boolean |
If true, pulls targets toward the caster instead of knocking them away. Existing target motion is cleared before pulling |
false |
false |
|
radius |
Float |
Radius around the entity to affect |
false |
4.0 |
|
commands_on_target |
String[] |
Commands executed as valid targets in range |
false |
[] |
|
cone |
Boolean |
If true, affected area turns into a cone |
false |
false |
|
cone_angle |
Float |
Cone angle |
false |
90.0 |
|
damage_type |
String |
Damage type used. Example: minecraft:magic |
false |
minecraft:magic |
|
set_on_fire |
Integer |
Sets targets on fire |
false |
0 |
|
create_explosion |
Boolean |
If true, creates an explosion effect |
false |
false |
|
explosion_causes_fire |
Boolean |
Explosion creates fire |
false |
false |
|
explosion_radius |
Float |
Radius of the explosion |
false |
3.0 |
|
explosion_block_hardness_limit |
Float |
Blocks with hardness above this value cannot be destroyed. Negative disables the limit |
false |
4.0 |
|
explosion_drop_blocks |
Boolean |
If true, destroyed explosion blocks will drop items |
false |
false |
|
preserve_blocks_under_caster |
Boolean |
If true, preserves a 2x2 block column underneath the caster during explosion destruction |
false |
false |
|
enable_particles |
Boolean |
Whether this ability spawns outward burst particles |
false |
false |
|
particle_type |
String |
Particle ID to spawn. Example: minecraft:flame |
false |
minecraft:poof |
|
particle_speed |
Float |
Speed particles travel outward |
false |
0.2 |
|
particle_amount |
Integer |
Base amount of particles spawned. Scales with radius |
false |
24 |
|
particle_vertical_angel |
Float |
Vertical spread angle of the cone particles |
false |
30.0 |
|
cause_fire |
Boolean |
Sets random blocks in the radius on fire |
false |
false |
|
smelt_blocks |
Boolean |
Smelts random blocks in the radius |
false |
false |
|
block_effect_quantity |
Float |
Chance per block to be affected |
false |
0.4 |
|
launch_blocks |
Boolean |
If true, launches nearby blocks outward as falling blocks |
false |
false |
|
launched_block_amount |
Integer |
Maximum amount of blocks launched |
false |
12 |
|
launched_block_sideways_strength |
Float |
Sideways velocity strength of launched blocks |
false |
1.2 |
|
launched_block_upward_strength |
Float |
Upward velocity strength of launched blocks |
false |
0.15 |
|
stop_motion_on_first_target |
Boolean |
If true, sets the caster's motion to 0 when the first target is found |
false |
false |
|
entity_whitelist |
String[] |
Only these entity IDs can be affected. Leave empty to allow all |
false |
[] |
|
entity_blacklist |
String[] |
These entity IDs will never be affected |
false |
[] |
Example:
{"type":"eop:aoe_damage","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","required_line_of_sight":false,"damage":6.0,"enable_damage":true,"knockback":0.0,"invert_knockback":false,"radius":4.0,"commands_on_target":[],"cone":false,"cone_angle":90.0,"damage_type":"minecraft:magic","set_on_fire":0,"create_explosion":false,"explosion_causes_fire":false,"explosion_radius":3.0,"explosion_block_hardness_limit":4.0,"explosion_drop_blocks":false,"preserve_blocks_under_caster":false,"enable_particles":false,"particle_type":"minecraft:poof","particle_speed":0.2,"particle_amount":24,"particle_vertical_angel":30.0,"cause_fire":false,"smelt_blocks":false,"block_effect_quantity":0.4,"launch_blocks":false,"launched_block_amount":12,"launched_block_sideways_strength":1.2,"launched_block_upward_strength":0.15,"stop_motion_on_first_target":false,"entity_whitelist":[],"entity_blacklist":[]}
aoe_punch
Converts the player's attack input into an area-of-effect attack.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage |
Float |
Damage dealt to entities inside the attack radius |
false |
4.0 |
|
translate_damage |
Boolean |
If true, ignores damage and uses the player's current attack damage attribute |
false |
false |
|
radius |
Float |
Radius of the punch AOE |
false |
3.0 |
|
cooldown |
Integer |
Cooldown between AOE punches in ticks |
false |
10 |
Example:
{"type":"eop:aoe_punch","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage":4.0,"translate_damage":false,"radius":3.0,"cooldown":10}
aquatic_mining
Removes the underwater block-breaking speed penalty.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:aquatic_mining","icon":"minecraft:golden_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
area_destroy
Destroys blocks in a radius.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Destruction radius |
false |
4.0 |
|
front_only |
Boolean |
If true, only destroys blocks in front of the caster |
false |
false |
|
front_angle |
Float |
Angle of the frontal destruction cone |
false |
70.0 |
|
destruction_amount |
Float |
Decides how clean the destruction is |
false |
0.65 |
|
max_block_hardness |
Float |
Will ignore blocks above the defined hardness |
false |
10.0 |
|
drop_blocks |
Boolean |
If true, destroyed blocks drop items |
false |
false |
|
break_beneath_caster |
Boolean |
If false, blocks beneath the caster are protected |
false |
false |
|
particle |
String |
Particle spawned in front of the caster when front_only is true |
false |
minecraft:poof |
|
particle_amount |
Integer |
Particles spawned in front of the caster |
false |
12 |
|
particle_speed |
Float |
Particle speed |
false |
0.05 |
|
sound |
String |
Sound played when destruction happens |
false |
minecraft:entity.generic.explode |
|
sound_volume |
Float |
Sound volume |
false |
1.0 |
|
sound_pitch |
Float |
Sound pitch |
false |
1.0 |
Example:
{"type":"eop:area_destroy","icon":"minecraft:iron_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4.0,"front_only":false,"front_angle":70.0,"destruction_amount":0.65,"max_block_hardness":10.0,"drop_blocks":false,"break_beneath_caster":false,"particle":"minecraft:poof","particle_amount":12,"particle_speed":0.05,"sound":"minecraft:entity.generic.explode","sound_volume":1.0,"sound_pitch":1.0}
area_light
Create a light aura.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 glowstone_dust} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
light_level |
Integer |
Light level of the temporary light blocks |
false |
15 |
Example:
{"type":"eop:area_light","icon":"minecraft:glowstone_dust","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","light_level":15}
auto_dodge
Automatically dodges incoming attacks while active
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
commands |
String[] |
Commands executed as the dodging entity when damage is dodged |
false |
[] |
|
projectile_blacklist |
String[] |
Projectiles that will not be ignored |
false |
[] |
|
damage_type_blacklist |
String[] |
Damage types that will never be dodged |
false |
[] |
|
color |
String |
Hex color used for the auto dodge screen overlay |
false |
#FF5900 |
Example:
{"type":"eop:auto_dodge","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","commands":[],"projectile_blacklist":[],"damage_type_blacklist":[],"color":"#FF5900"}
bonemeal
Applies bonemeal in a radius.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone_meal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius to apply bonemeal |
false |
4.0 |
Example:
{"type":"eop:bonemeal","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4.0}
c_grab_immune
Prevents supported entities from grabbing the holder. Entities in entity_blacklist are allowed to grab normally.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 chain} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_blacklist |
String[] |
Entities in this list are allowed to grab the holder despite grab immunity |
false |
[] |
Example:
{"type":"eop:c_grab_immune","icon":"minecraft:chain","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_blacklist":[]}
charge
Forces the entity to walk forward horizontally, starting from current speed and gradually accelerating.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
acceleration |
Float |
Speed gained every tick while charging |
false |
0.02 |
|
max_speed |
Float |
Maximum charge speed |
false |
0.4 |
|
stop_motion_on_end |
Boolean |
Sets motion to 0 when the charge ends |
false |
true |
|
destroy_blocks |
Boolean |
If true, destroys blocks while charging |
false |
false |
|
destruction_radius |
Float |
Destruction radius in front of the caster |
false |
2.0 |
|
destruction_angle |
Float |
Angle of the frontal destruction cone |
false |
70.0 |
|
max_block_hardness |
Float |
Will ignore blocks above the defined hardness |
false |
10.0 |
|
drop_blocks |
Boolean |
If true, destroyed blocks drop items |
false |
false |
|
max_destruction_layers |
Integer |
How many block layers in front can be destroyed |
false |
1 |
|
turn_control |
Float |
Camera turn control while charging. 1.0 = normal, 0.0 = cannot turn |
false |
1.0 |
|
disable_camera_bobbing |
Boolean |
If true, disables camera bobbing while charging |
false |
false |
Example:
{"type":"eop:charge","icon":"minecraft:iron_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","acceleration":0.02,"max_speed":0.4,"stop_motion_on_end":true,"destroy_blocks":false,"destruction_radius":2.0,"destruction_angle":70.0,"max_block_hardness":10.0,"drop_blocks":false,"max_destruction_layers":1,"turn_control":1.0,"disable_camera_bobbing":false}
curse_inventory
Opens a persistent 27-slot personal inventory.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:curse_inventory","icon":"minecraft:chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
custom_step_sound
Plays a configurable additional sound whenever the caster produces a real footstep.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 leather_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
ResourceLocation |
Sound played alongside the caster's normal step sound |
false |
minecraft:block.amethyst_block.step |
|
volume |
Float |
Volume of the custom step sound |
false |
0.8 |
|
pitch |
Float |
Pitch of the custom step sound |
false |
1.0 |
|
replace_vanilla |
Boolean |
Whether the custom sound replaces the normal step sound |
false |
false |
Example:
{"type":"eop:custom_step_sound","icon":"minecraft:leather_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:block.amethyst_block.step","volume":0.8,"pitch":1.0,"replace_vanilla":false}
damage_immunity
Makes the entity immune to damage, with a configurable chance for the immunity to fail.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 totem_of_undying} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
failure_chance |
Float |
Percentage chance that the immunity fails and the entity takes damage |
false |
0.0 |
|
damage_type_blacklist |
String[] |
Damage types that always damage the entity and bypass the immunity |
false |
[] |
|
mob_only |
Boolean |
If true, damage caused by players always bypasses the immunity |
false |
false |
Example:
{"type":"eop:damage_immunity","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","failure_chance":0.0,"damage_type_blacklist":[],"mob_only":false}
damage_reduction
Reduces incoming damage. Can optionally only apply to specific damage types.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reduction |
Float |
Damage reduction percentage. 0.5 = 50% reduction |
false |
0.5 |
|
specific_damage |
Boolean |
Only reduce selected damage types |
false |
false |
|
damage_types |
String[] |
Accepted damage type IDs |
false |
[] |
Example:
{"type":"eop:damage_reduction","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reduction":0.5,"specific_damage":false,"damage_types":[]}
dash
Dashes the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
strength |
Float |
How strong the dash is |
false |
1.5 |
|
add_pitch |
Boolean |
If true, dashes follow the player's pitch |
false |
false |
|
forward_only |
Boolean |
Forces the dash to always go forward regardless of movement input |
false |
false |
|
sound |
String |
Sound played when the dash activates |
false |
minecraft:entity.player.attack.sweep |
|
particle |
String |
Particle spawned when the dash activates |
false |
minecraft:cloud |
|
sound_volume |
Float |
Volume of the dash activation sound |
false |
1.0 |
|
sound_pitch |
Float |
Pitch of the dash activation sound |
false |
1.0 |
|
particle_amount |
Integer |
Amount of particles spawned when dashing |
false |
12 |
|
particle_speed |
Float |
Speed of the particles spawned when dashing |
false |
0.05 |
|
dash_animation |
String |
Dash animation style: normal, claw |
false |
normal |
Example:
{"type":"eop:dash","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","strength":1.5,"add_pitch":false,"forward_only":false,"sound":"minecraft:entity.player.attack.sweep","particle":"minecraft:cloud","sound_volume":1.0,"sound_pitch":1.0,"particle_amount":12,"particle_speed":0.05,"dash_animation":"normal"}
domain
Domain Expansion
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
replace_block |
String |
Block used to create the domain |
false |
minecraft:stone |
|
radius |
Integer |
Final radius of the domain |
false |
5 |
|
depth |
Integer |
Number of blocks beneath the caster replaced by the floor |
false |
1 |
|
animation_speed |
Float |
How quickly the domain forms |
false |
0.5 |
|
dome |
Boolean |
Whether a dome is created after the floor |
false |
true |
|
dome_height |
Integer |
Maximum height of the dome |
false |
5 |
|
spawn_light |
Boolean |
Whether light blocks are placed across the floor |
false |
true |
Example:
{"type":"eop:domain","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","replace_block":"minecraft:stone","radius":5,"depth":1,"animation_speed":0.5,"dome":true,"dome_height":5,"spawn_light":true}
effect_duration_reduction
Reduces the duration of harmful mob effects applied by a configurable percentage.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 milk_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
reduction_percent |
Float |
Percentage by which harmful effect durations are reduced |
false |
25.0 |
Example:
{"type":"eop:effect_duration_reduction","icon":"minecraft:milk_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reduction_percent":25.0}
efficient_sprinting
Makes ground sprinting consume the same amount of hunger as normal walking.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:efficient_sprinting","icon":"minecraft:golden_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
enchanting
Applies valid enchantments from an enchanted book in the offhand to the item in the main hand.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 enchanted_book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
consume_book |
Boolean |
If true, the enchanted book is consumed when enchanting succeeds |
false |
true |
Example:
{"type":"eop:enchanting","icon":"minecraft:enchanted_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","consume_book":true}
energy_regen
Regenerates and optionally drains a configurable integer Palladium property.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 light_blue_dye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
property |
String |
Name of the integer Palladium property used for energy |
false |
|
|
amount |
Integer |
Energy gained each interval |
false |
5 |
|
interval |
Integer |
Ticks between energy gain |
false |
20 |
|
enabled_energy_drain |
Boolean |
Enable passive energy drain |
false |
false |
|
drain_amount |
Integer |
Energy lost each interval |
false |
1 |
|
drain_interval |
Integer |
Ticks between energy drain |
false |
20 |
|
max |
Integer |
Maximum energy cap |
false |
100 |
|
invert |
Boolean |
If true, infinite energy sets energy to 0 instead of max |
false |
false |
Example:
{"type":"eop:energy_regen","icon":"minecraft:light_blue_dye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"","amount":5,"interval":20,"enabled_energy_drain":false,"drain_amount":1,"drain_interval":20,"max":100,"invert":false}
extinguish_fire
Extinguishes the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 water_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
play_effects |
Boolean |
Whether an effect should play when fire is extinguished |
false |
true |
|
sound |
String |
Sound played when fire is extinguished |
false |
minecraft:block.fire.extinguish |
|
sound_volume |
Float |
Volume of the extinguish sound |
false |
1.0 |
|
sound_pitch |
Float |
Pitch of the extinguish sound |
false |
1.0 |
Example:
{"type":"eop:extinguish_fire","icon":"minecraft:water_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","play_effects":true,"sound":"minecraft:block.fire.extinguish","sound_volume":1.0,"sound_pitch":1.0}
fast_travel
Saves a location to teleport to later.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
particle1 |
String |
First particle used when teleporting |
false |
minecraft:sonic_boom |
|
particle2 |
String |
Second particle used when teleporting |
false |
minecraft:poof |
|
particle1_amount |
Float |
Amount of the first teleport particle |
false |
10.0 |
|
particle2_amount |
Float |
Amount of the second teleport particle |
false |
150.0 |
|
particle1_spread |
Float |
Spread of the first teleport particle |
false |
0.1 |
|
particle2_spread |
Float |
Spread of the second teleport particle |
false |
1.0 |
|
particle_speed |
Float |
Speed of the teleport particles |
false |
1.0 |
|
sound1 |
String |
First sound played when the teleport occurs |
false |
minecraft:entity.warden.sonic_boom |
|
sound2 |
String |
Second sound played when the teleport occurs |
false |
minecraft:entity.generic.explode |
|
charge_sound |
String |
Sound played once when a charged teleport begins |
false |
minecraft:block.beacon.activate |
|
sound_volume |
Float |
Volume used by teleport and charge sounds |
false |
1.0 |
|
sound_pitch |
Float |
Pitch used by teleport and charge sounds |
false |
1.0 |
|
charge_time |
Float |
Ticks before teleporting. Set to 0 for an instant teleport |
false |
0.0 |
|
one_way |
Boolean |
If true, the saved destination is not replaced with the departure location |
false |
false |
|
teleport_nearby_entities |
Boolean |
If true, nearby friendly entities teleport with the caster |
false |
false |
|
nearby_radius |
Float |
Radius used to find nearby entities |
false |
4.0 |
|
dimensional_teleport |
Boolean |
If true, teleporting between dimensions is allowed |
false |
false |
|
tag |
String |
Tag temporarily given to the player when teleporting |
false |
|
|
tag_duration |
Integer |
Ticks before the temporary teleport tag is removed |
false |
2 |
Example:
{"type":"eop:fast_travel","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","particle1":"minecraft:sonic_boom","particle2":"minecraft:poof","particle1_amount":10.0,"particle2_amount":150.0,"particle1_spread":0.1,"particle2_spread":1.0,"particle_speed":1.0,"sound1":"minecraft:entity.warden.sonic_boom","sound2":"minecraft:entity.generic.explode","charge_sound":"minecraft:block.beacon.activate","sound_volume":1.0,"sound_pitch":1.0,"charge_time":0.0,"one_way":false,"teleport_nearby_entities":false,"nearby_radius":4.0,"dimensional_teleport":false,"tag":"","tag_duration":2}
forward_motion
Constantly propels the entity in the direction it is facing.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
motion_scale |
Float |
How strongly the player is pushed in the direction they are facing |
false |
1.0 |
|
stop_motion_on_end |
Boolean |
Sets the caster's motion to 0 when the ability ends |
false |
false |
Example:
{"type":"eop:forward_motion","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0,"stop_motion_on_end":false}
frost_walk
Allows the entity to walk on water like the Frost Walker enchantment.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blue_ice} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
level |
Integer |
Determines the ice radius |
false |
2 |
|
lava_mode |
Boolean |
If true, creates obsidian on lava instead of frosted ice on water |
false |
false |
Example:
{"type":"eop:frost_walk","icon":"minecraft:blue_ice","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","level":2,"lava_mode":false}
gills
Makes the player breathe underwater but suffocate on land.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tropical_fish} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:gills","icon":"minecraft:tropical_fish","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
healing
Heals normal health and, when Legendary Survival Overhaul is installed, heals every body part.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
frequency |
Integer |
Healing frequency in ticks |
false |
20 |
|
amount |
Float |
Normal health restored each healing interval |
false |
3.0 |
|
limb_amount |
Float |
Legendary Survival Overhaul health restored to each body part per healing interval |
false |
3.0 |
|
heal_limbs |
Boolean |
Whether Legendary Survival Overhaul body parts are healed |
false |
true |
|
heal_once |
Boolean |
If true, heals once when the ability activates and ignores frequency |
false |
false |
Example:
{"type":"eop:healing","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","frequency":20,"amount":3.0,"limb_amount":3.0,"heal_limbs":true,"heal_once":false}
hunger_resistance
Reduces hunger loss while active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_carrot} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
resistance |
Float |
Percentage of hunger loss prevented |
false |
0.5 |
Example:
{"type":"eop:hunger_resistance","icon":"minecraft:golden_carrot","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","resistance":0.5}
immune_to_effect
Makes the entity completely immune to multiple chosen potion effects.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 milk_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
effects |
String[] |
Effects to grant immunity to |
false |
[minecraft:poison] |
Example:
{"type":"eop:immune_to_effect","icon":"minecraft:milk_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effects":["minecraft:poison"]}
infinite_oxygen
Prevents the entity from losing air supply while active
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 turtle_helmet} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:infinite_oxygen","icon":"minecraft:turtle_helmet","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
intangibility
Makes the player go through blocks.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
vertical |
Boolean |
Makes the player vertically intangible as well |
false |
false |
|
inside_block_view_distance |
Float |
How far the player can see while inside blocks |
false |
0.0 |
|
whitelist |
TagKey |
Tag which includes the blocks the player can phase through. Leave null for all blocks |
false |
/ |
|
blacklist |
TagKey |
Tag which prevents the player from phasing through blocks. Leave null for no blacklist |
false |
palladium:prevents_intangibility |
Example:
{"type":"eop:intangibility","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","vertical":false,"inside_block_view_distance":0.0,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}
invisibility
Makes the entity invisible while active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
clear_mob_targets |
Boolean |
If true, mobs will stop targeting the entity while invisible |
false |
true |
Example:
{"type":"eop:invisibility","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","clear_mob_targets":true}
lava_swimming
Allows the player to swim through lava like water.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lava_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
lava_fog_distance |
Float |
How far the player can see in lava |
false |
16.0 |
Example:
{"type":"eop:lava_swimming","icon":"minecraft:lava_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","lava_fog_distance":16.0}
life_steal
Restores health when the caster damages a target
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fermented_spider_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
max_heal |
Float |
Maximum health points restored from one damage instance |
false |
4.0 |
|
cooldown |
Integer |
Cooldown in ticks after Life Steal successfully heals the holder |
false |
20 |
|
steal_sound |
String |
Sound played only for the caster when Life Steal succeeds |
false |
minecraft:entity.experience_orb.pickup |
|
steal_sound_volume |
Float |
Volume of the successful Life Steal sound |
false |
1.0 |
|
steal_sound_pitch |
Float |
Pitch of the successful Life Steal sound |
false |
0.8 |
|
cooldown_ready_sound |
String |
Sound played only for the caster when the cooldown finishes |
false |
minecraft:block.note_block.pling |
|
cooldown_ready_sound_volume |
Float |
Volume of the cooldown-ready sound |
false |
1.0 |
|
cooldown_ready_sound_pitch |
Float |
Pitch of the cooldown-ready sound |
false |
1.5 |
|
particle |
String |
Particle spawned on the damaged target when Life Steal succeeds |
false |
minecraft:damage_indicator |
|
particle_amount |
Integer |
Number of particles spawned when Life Steal succeeds |
false |
12 |
|
particle_spread |
Float |
Random spread of the Life Steal particles |
false |
0.35 |
|
particle_speed |
Float |
Speed of the Life Steal particles |
false |
0.05 |
|
conditional_effects |
String[] |
Life Steal only works if the target has at least one of these effects. Empty = always works. |
false |
[] |
Example:
{"type":"eop:life_steal","icon":"minecraft:fermented_spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_heal":4.0,"cooldown":20,"steal_sound":"minecraft:entity.experience_orb.pickup","steal_sound_volume":1.0,"steal_sound_pitch":0.8,"cooldown_ready_sound":"minecraft:block.note_block.pling","cooldown_ready_sound_volume":1.0,"cooldown_ready_sound_pitch":1.5,"particle":"minecraft:damage_indicator","particle_amount":12,"particle_spread":0.35,"particle_speed":0.05,"conditional_effects":[]}
linear_damage
Deals damage in a forward-traveling line.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage |
Float |
Damage dealt to each target |
false |
6.0 |
|
range |
Float |
Maximum distance the line travels |
false |
12.0 |
|
width |
Float |
Width of the damaging line |
false |
1.5 |
|
travel_time |
Integer |
Ticks it takes for the line to reach max range |
false |
10 |
|
damage_type |
String |
Damage type used |
false |
minecraft:magic |
|
particle |
String |
Particle spawned as the linear damage travels |
false |
minecraft:poof |
|
max_wall_thickness |
Integer |
Maximum wall thickness this line can penetrate |
false |
-1 |
|
commands_on_targets |
String[] |
Commands to run as targets hit by the line |
false |
[] |
|
commands_on_allies |
String[] |
Commands to run as allies hit by the line |
false |
[] |
|
ignore_pitch |
Boolean |
If true, the line travels horizontally forward, ignoring look pitch |
false |
false |
|
spawn_armor_stand |
Boolean |
If true, spawns power stands along the linear path |
false |
false |
|
armor_stand_grounded |
Boolean |
If true, armor stands spawn from the caster's feet and travel horizontally |
false |
false |
|
armor_stand_interval |
Integer |
Ticks between power stand spawns along the line |
false |
1 |
|
armor_stand_data |
JsonObject |
Data applied to armor stands spawned by this ability |
false |
{} |
Example:
{"type":"eop:linear_damage","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage":6.0,"range":12.0,"width":1.5,"travel_time":10,"damage_type":"minecraft:magic","particle":"minecraft:poof","max_wall_thickness":-1,"commands_on_targets":[],"commands_on_allies":[],"ignore_pitch":false,"spawn_armor_stand":false,"armor_stand_grounded":false,"armor_stand_interval":1,"armor_stand_data":{}}
lso_bone_break_immunity
Prevents Legendary Survival Overhaul body parts from taking damage while active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:lso_bone_break_immunity","icon":"minecraft:bone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
lso_temperature_resistance
Provides configurable temperature regulation, if Legendary Survival Overhaul is installed
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 magma_cream} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
heat_resistance |
Boolean |
Provides resistance to hot temperatures |
false |
false |
|
heat_immunity |
Boolean |
Provides immunity to hot temperatures |
false |
false |
|
cold_resistance |
Boolean |
Provides resistance to cold temperatures |
false |
false |
|
cold_immunity |
Boolean |
Provides immunity to cold temperatures |
false |
false |
|
temperature_immunity |
Boolean |
Provides complete temperature immunity |
false |
false |
Example:
{"type":"eop:lso_temperature_resistance","icon":"minecraft:magma_cream","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","heat_resistance":false,"heat_immunity":false,"cold_resistance":false,"cold_immunity":false,"temperature_immunity":false}
lso_thirst_resistance
Reduces Legendary Survival Overhaul thirst loss while active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 potion} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
resistance |
Float |
Percentage of thirst loss prevented |
false |
0.5 |
Example:
{"type":"eop:lso_thirst_resistance","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","resistance":0.5}
max_hunger
Keeps the player's hunger bar at maximum while active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 cooked_beef} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:max_hunger","icon":"minecraft:cooked_beef","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
multi_attribute_modifier
Applies multiple configurable attribute modifiers at once.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 experience_bottle} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attributes |
String[] |
Attributes to modify |
false |
[] |
|
amounts |
String[] |
Modifier amounts |
false |
[] |
|
operations |
String[] |
Operations: addition, multiply_base, multiply_total |
false |
[] |
|
modifier_uuids |
String[] |
Unique UUID for each modifier |
false |
[] |
Example:
{"type":"eop:multi_attribute_modifier","icon":"minecraft:experience_bottle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attributes":[],"amounts":[],"operations":[],"modifier_uuids":[]}
neutral_buoyancy
When underwater, you do not sink to the ground unless you want to.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:neutral_buoyancy","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
no_click
Prevents the player from left clicking, right clicking, or both.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
left_click |
Boolean |
Disable left click |
false |
true |
|
right_click |
Boolean |
Disable right click |
false |
true |
Example:
{"type":"eop:no_click","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","left_click":true,"right_click":true}
no_collision
Allows the player to phase through entities.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
projectile_phasing |
Boolean |
If true, projectiles will pass through the player |
false |
true |
|
projectile_blacklist |
String[] |
Projectile entity IDs that are NOT ignored by projectile phasing |
false |
[] |
Example:
{"type":"eop:no_collision","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","projectile_phasing":true,"projectile_blacklist":[]}
no_interaction
Prevents the player from interacting with blocks, items, or entities.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
blocks |
Boolean |
Disable block interaction |
false |
true |
|
items |
Boolean |
Disable item interaction |
false |
true |
|
entities |
Boolean |
Disable entity interaction |
false |
true |
Example:
{"type":"eop:no_interaction","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","blocks":true,"items":true,"entities":true}
no_movement
Prevents movement and jumping
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 cobweb} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:no_movement","icon":"minecraft:cobweb","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
no_natural_regen
Disables natural regeneration
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 rotten_flesh} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
remove_hunger_bar |
Boolean |
If true, keeps the player's hunger full and hides the hunger bar. |
false |
false |
Example:
{"type":"eop:no_natural_regen","icon":"minecraft:rotten_flesh","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","remove_hunger_bar":false}
particle_pattern
Spawns configurable particle patterns around the entity while enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 firework_star} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
particle_pattern |
String |
Particle pattern. Currently supports: implosion, outwards_pulse, inwards_pulse, sphere_outwards_pulse, sphere_inwards_pulse, random_explosion, random_swirls, sprinkler |
false |
implosion |
|
particle_type |
String |
Particle type resource location |
false |
minecraft:smoke |
|
particle_amount |
Integer |
Particles spawned per tick |
false |
8 |
|
particle_radius |
Float |
Particle effect radius |
false |
2.5 |
|
particle_speed |
Float |
Particle movement speed |
false |
0.08 |
|
particle_y_offset |
Float |
Vertical offset for the particle center |
false |
1.0 |
Example:
{"type":"eop:particle_pattern","icon":"minecraft:firework_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","particle_pattern":"implosion","particle_type":"minecraft:smoke","particle_amount":8,"particle_radius":2.5,"particle_speed":0.08,"particle_y_offset":1.0}
play_sound
Plays a looping sound that follows the entity and stops when the ability ends.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 note_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
sound |
ResourceLocation |
Sound that is played |
false |
minecraft:block.beacon.ambient |
|
volume |
Float |
Sound volume |
false |
1.0 |
|
pitch |
Float |
Sound pitch |
false |
1.0 |
|
play_self |
Boolean |
If true, only the caster hears the sound |
false |
false |
Example:
{"type":"eop:play_sound","icon":"minecraft:note_block","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:block.beacon.ambient","volume":1.0,"pitch":1.0,"play_self":false}
pocket_dimension
Teleports the player to and from a pocket dimension.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:pocket_dimension","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
punch_command
Executes commands as the entity punched by the caster.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
commands |
String[] |
Commands executed as the entity punched by the caster |
false |
[] |
|
allow_projectiles |
Boolean |
If true, commands can trigger from projectile/ranged damage caused by the caster |
false |
false |
Example:
{"type":"eop:punch_command","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","commands":[],"allow_projectiles":false}
random_block_destruction
Periodically destroys one randomly selected block within a radius.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius around the entity in which random blocks can be destroyed |
false |
4.0 |
|
protected_radius |
Float |
Radius around the entity where blocks cannot be destroyed |
false |
0.0 |
|
break_interval |
Integer |
Ticks between random block destruction attempts |
false |
5 |
|
drop_blocks |
Boolean |
Whether destroyed blocks drop their items |
false |
false |
|
block_hardness_limit |
Float |
Blocks with hardness above this value cannot be destroyed. Negative disables the limit |
false |
4.0 |
|
min_relative_y |
Integer |
Lowest Y level relative to the entity where blocks may be destroyed |
false |
0 |
|
blocks_per_break |
Integer |
Total number of connected blocks to destroy per interval |
false |
1 |
Example:
{"type":"eop:random_block_destruction","icon":"minecraft:iron_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":4.0,"protected_radius":0.0,"break_interval":5,"drop_blocks":false,"block_hardness_limit":4.0,"min_relative_y":0,"blocks_per_break":1}
raycast_damage
Deals configurable raycast damage to the first entity or block the user is looking at.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spectral_arrow} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
damage |
Float |
Amount of damage dealt to the hit entity |
false |
6.0 |
|
range |
Float |
Maximum raycast distance |
false |
20.0 |
|
damage_type |
String |
Damage type used by this ability |
false |
minecraft:magic |
|
set_on_fire |
Integer |
Sets the hit target on fire |
false |
0 |
|
knockback |
Float |
Knockback applied to the hit target |
false |
0.0 |
|
invert_knockback |
Boolean |
If true, pulls the hit target toward the caster instead of knocking them away |
false |
false |
|
commands_on_target |
String[] |
Commands executed as the hit target |
false |
[] |
|
commands_on_allies |
String[] |
Commands executed as the first allied entity hit by the raycast |
false |
[] |
|
commands_on_block_hit |
String[] |
Commands executed at the block hit location |
false |
[] |
|
cause_fire |
Boolean |
If true, sets blocks on fire at the hit location |
false |
false |
|
create_explosion |
Boolean |
If true, creates an explosion effect |
false |
false |
|
explosion_causes_fire |
Boolean |
If true, the explosion creates fire |
false |
false |
|
explosion_radius |
Float |
Radius of the explosion |
false |
3.0 |
|
explosion_damage |
Float |
Maximum explosion damage |
false |
12.0 |
|
explosion_block_hardness_limit |
Float |
Blocks above this hardness cannot be destroyed. Negative disables the limit |
false |
4.0 |
|
explosion_drop_blocks |
Boolean |
If true, destroyed explosion blocks will drop items |
false |
false |
|
smelt_block |
Boolean |
If true, attempts to smelt the hit block |
false |
false |
Example:
{"type":"eop:raycast_damage","icon":"minecraft:spectral_arrow","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage":6.0,"range":20.0,"damage_type":"minecraft:magic","set_on_fire":0,"knockback":0.0,"invert_knockback":false,"commands_on_target":[],"commands_on_allies":[],"commands_on_block_hit":[],"cause_fire":false,"create_explosion":false,"explosion_causes_fire":false,"explosion_radius":3.0,"explosion_damage":12.0,"explosion_block_hardness_limit":4.0,"explosion_drop_blocks":false,"smelt_block":false}
release_cursed_worm
Releases the stored Cursed Worm beside its owner.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 rotten_flesh} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:release_cursed_worm","icon":"minecraft:rotten_flesh","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
reset_cooldown
Reduces the remaining cooldown of another ability by a configurable percentage.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 clock} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
power |
ResourceLocation |
ID of the power where the desired ability is located. Can be null to use the current power |
false |
/ |
|
ability |
String |
ID of the desired ability |
false |
ability_id |
|
reduction |
Float |
Percentage of the remaining cooldown to remove. 0.5 = 50%, 1.0 = 100% |
false |
1.0 |
Example:
{"type":"eop:reset_cooldown","icon":"minecraft:clock","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","power":"null","ability":"ability_id","reduction":1.0}
save_health
Changes max health while transformed, with optional shared percentage-based health between forms.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
health_bonus |
Float |
Additional max health while transformed |
false |
20.0 |
|
full_heal_cooldown |
Integer |
Ticks before transformed health is set to max again |
false |
1200 |
|
shared_health_pool |
Boolean |
Preserves health percentage when switching between normal and transformed health |
false |
false |
Example:
{"type":"eop:save_health","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","health_bonus":20.0,"full_heal_cooldown":1200,"shared_health_pool":false}
saved_restrict_slots
Saves items in selected slots, removes them, restricts the slots, and restores the items when disabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
slots |
List |
Slots that will be saved, emptied, and restricted. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] |
false |
[chest] |
|
ignored_items |
String[] |
Item IDs that will not be saved or restricted |
false |
[] |
Example:
{"type":"eop:saved_restrict_slots","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slots":["chest"],"ignored_items":[]}
scale
Changes Pehkui height, width, hitbox height, hitbox width, and eye height separately.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
height |
Float |
Visual height scale |
false |
1.0 |
|
width |
Float |
Visual width scale |
false |
1.0 |
|
hitbox_height |
Float |
Hitbox height scale |
false |
1.0 |
|
hitbox_width |
Float |
Hitbox width scale |
false |
1.0 |
|
eye_height |
Float |
Eye height scale |
false |
1.0 |
|
scale_tick_delay |
Integer |
How many ticks Pehkui takes to smoothly transition to the target scale |
false |
10 |
|
priority |
Integer |
Higher priority scale abilities override lower priority ones |
false |
0 |
Example:
{"type":"eop:scale","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","height":1.0,"width":1.0,"hitbox_height":1.0,"hitbox_width":1.0,"eye_height":1.0,"scale_tick_delay":10,"priority":0}
scoreboard_attribute
Applies an attribute modifier that scales with a configurable scoreboard value.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
attribute |
String |
Attribute to modify |
false |
minecraft:generic.attack_damage |
|
scoreboard |
String |
Scoreboard objective name used for scaling |
false |
score |
|
value_per_score |
Float |
Modifier value added per scoreboard point |
false |
1.0 |
|
operation |
String |
Attribute operation: addition, multiply_base, or multiply_total |
false |
addition |
Example:
{"type":"eop:scoreboard_attribute","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.attack_damage","scoreboard":"score","value_per_score":1.0,"operation":"addition"}
screen_shake
Shakes the player's screen
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 echo_shard} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
intensity |
Float |
How strong the screen shake is |
false |
2.0 |
|
speed |
Float |
How fast the screen shake moves |
false |
1.0 |
|
affect_others |
Boolean |
Whether this ability also shakes nearby players' screens |
false |
false |
|
range |
Float |
Range in blocks in which other players are affected |
false |
16.0 |
|
resistance_tags |
String[] |
Entity tags that reduce incoming screen shake intensity |
false |
[] |
|
end_burst |
Boolean |
When the ability ends, double the screen shake for 1 second and fade out |
false |
false |
|
only_grounded_targets |
Boolean |
If true, only players currently on the ground will be affected by screen shake |
false |
false |
Example:
{"type":"eop:screen_shake","icon":"minecraft:echo_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":2.0,"speed":1.0,"affect_others":false,"range":16.0,"resistance_tags":[],"end_burst":false,"only_grounded_targets":false}
silent_steps
Removes walking step sounds and sprint particles.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:silent_steps","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
sink
Sinks the player in water
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 soul_sand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
Example:
{"type":"eop:sink","icon":"minecraft:soul_sand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}
smelt
Smelts the currently held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 furnace} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
ticks_per_item |
Integer |
Ticks required to smelt one item |
false |
20 |
Example:
{"type":"eop:smelt","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","ticks_per_item":20}
spawn_armor_stand
Spawns an invisible armor stand at a raycast location.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum distance to spawn the armor stand |
false |
5.0 |
|
spawn_behind |
Boolean |
If true, uses range to spawn the armor stand behind the player, ignoring pitch |
false |
false |
|
spawn_at_player |
Boolean |
If true, ignores raycast and spawns at the player's location |
false |
false |
|
spawn_on_ground |
Boolean |
If true, places the armor stand on the ground below the raycast position |
false |
true |
|
follow_mouse |
Boolean |
If true, the armor stand follows the player's mouse position |
false |
false |
|
die_on_last_tick |
Boolean |
If true, removes the armor stand when the ability deactivates |
false |
false |
|
armor_stand_data |
JsonObject |
Data applied to the spawned armor stand |
false |
{} |
Example:
{"type":"eop:spawn_armor_stand","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":5.0,"spawn_behind":false,"spawn_at_player":false,"spawn_on_ground":true,"follow_mouse":false,"die_on_last_tick":false,"armor_stand_data":{}}
summon_minions
Summons minions to help you fight.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 totem_of_undying} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
entity_type |
ResourceLocation |
Entity type summoned by this ability |
false |
minecraft:wolf |
|
amount |
Integer |
Number of entities summoned |
false |
1 |
|
radius |
Float |
Maximum horizontal spawn radius around the caster |
false |
3.0 |
|
lifetime |
Integer |
Lifetime in ticks. Use 0 for no automatic despawning |
false |
200 |
|
tame_to_caster |
Boolean |
Automatically tames compatible entities to the caster |
false |
true |
|
burst_from_caster |
Boolean |
Spawns all minions inside the caster with randomized outward motion |
false |
false |
|
rise_from_floor |
Boolean |
Spawns minions beneath the floor and makes them rise upward |
false |
false |
|
particle |
String |
Particle and optional command-style arguments used when minions appear and disappear |
false |
minecraft:poof |
|
particle_amount |
Integer |
Number of particles spawned when a minion appears or disappears |
false |
20 |
|
particle_speed |
Float |
Random motion speed of spawn and despawn particles |
false |
0.12 |
|
spawn_sound |
ResourceLocation |
Sound played when each minion appears |
false |
minecraft:entity.evoker.cast_spell |
|
spawn_sound_volume |
Float |
Volume of the minion spawn sound |
false |
1.0 |
|
spawn_sound_pitch |
Float |
Pitch of the minion spawn sound |
false |
1.0 |
|
despawn_sound |
ResourceLocation |
Sound played when each minion disappears |
false |
minecraft:entity.enderman.teleport |
|
despawn_sound_volume |
Float |
Volume of the minion despawn sound |
false |
1.0 |
|
despawn_sound_pitch |
Float |
Pitch of the minion despawn sound |
false |
1.0 |
Example:
{"type":"eop:summon_minions","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:wolf","amount":1,"radius":3.0,"lifetime":200,"tame_to_caster":true,"burst_from_caster":false,"rise_from_floor":false,"particle":"minecraft:poof","particle_amount":20,"particle_speed":0.12,"spawn_sound":"minecraft:entity.evoker.cast_spell","spawn_sound_volume":1.0,"spawn_sound_pitch":1.0,"despawn_sound":"minecraft:entity.enderman.teleport","despawn_sound_volume":1.0,"despawn_sound_pitch":1.0}
tan_temperature_resistance
Provides configurable resistance or immunity to Tough As Nails hot and cold body temperatures.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 magma_cream} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
heat_resistance |
Boolean |
Prevents the most extreme hot temperature level |
false |
false |
|
heat_immunity |
Boolean |
Prevents all harmful hot temperature levels |
false |
false |
|
cold_resistance |
Boolean |
Prevents the most extreme cold temperature level |
false |
false |
|
cold_immunity |
Boolean |
Prevents all harmful cold temperature levels |
false |
false |
|
temperature_immunity |
Boolean |
Keeps Tough As Nails body temperature neutral |
false |
false |
Example:
{"type":"eop:tan_temperature_resistance","icon":"minecraft:magma_cream","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","heat_resistance":false,"heat_immunity":false,"cold_resistance":false,"cold_immunity":false,"temperature_immunity":false}
tan_thirst_resistance
Reduces Tough As Nails thirst loss while active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 potion} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
resistance |
Float |
Percentage of Tough As Nails thirst loss prevented |
false |
0.5 |
Example:
{"type":"eop:tan_thirst_resistance","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","resistance":0.5}
taunt
Forces nearby mobs to target the caster for a configurable duration.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 goat_horn} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
radius |
Float |
Radius around the caster in which mobs can be taunted |
false |
10.0 |
|
cone |
Boolean |
If true, only mobs inside a forward-facing cone are taunted |
false |
false |
|
cone_angle |
Float |
Angle of the taunt cone |
false |
90.0 |
|
duration |
Integer |
How many ticks mobs are forced to target the caster |
false |
100 |
|
require_line_of_sight |
Boolean |
If true, mobs must be able to see the caster |
false |
false |
|
affect_tamed |
Boolean |
If true, tamed mobs can be taunted |
false |
false |
|
entity_whitelist |
String[] |
Only these entity IDs can be taunted. Leave empty to allow all |
false |
[] |
|
entity_blacklist |
String[] |
These entity IDs can never be taunted |
false |
[] |
Example:
{"type":"eop:taunt","icon":"minecraft:goat_horn","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"cone":false,"cone_angle":90.0,"duration":100,"require_line_of_sight":false,"affect_tamed":false,"entity_whitelist":[],"entity_blacklist":[]}
teleport
Teleports the entity to the block or point they are looking at, randomly nearby, or switches positions with a targeted entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Maximum teleport distance |
false |
20.0 |
|
random_teleport |
Boolean |
If true, ignores raycast and teleports to random coordinates nearby |
false |
false |
|
random_entity_teleport |
Boolean |
Teleports beside a random nearby entity every 10 ticks |
false |
false |
|
damage |
Float |
Damage dealt to the targeted entity after a successful entity teleport |
false |
0.0 |
|
translate_damage |
Boolean |
If true, uses the caster's current attack damage attribute instead of the damage property |
false |
false |
|
damage_type |
String |
Damage type used for entity teleport damage |
false |
minecraft:magic |
|
random_radius |
Float |
Radius used for random teleport |
false |
8.0 |
|
switch_teleport |
Boolean |
If true, switches positions with the targeted entity and ignores normal/random teleportation |
false |
false |
|
commands_on_target |
String[] |
Commands executed as a non-allied switch teleport target |
false |
[] |
|
commands_on_ally |
String[] |
Commands executed as an allied switch teleport target |
false |
[] |
Example:
{"type":"eop:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":20.0,"random_teleport":false,"random_entity_teleport":false,"damage":0.0,"translate_damage":false,"damage_type":"minecraft:magic","random_radius":8.0,"switch_teleport":false,"commands_on_target":[],"commands_on_ally":[]}
trigger_animation
Plays a client-side JSON animation.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
animation |
String |
Animation resource ID to play |
false |
right_arm_swipe |
Example:
{"type":"eop:trigger_animation","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","animation":"right_arm_swipe"}
wall_climb
Allows the player to climb solid walls
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ladder} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
climb_speed |
Float |
Wall climb upward speed |
false |
0.18 |
|
wall_jump_strength |
Float |
Wall jump horizontal strength |
false |
0.65 |
|
wall_jump_up_strength |
Float |
Wall jump upward strength |
false |
0.45 |
Example:
{"type":"eop:wall_climb","icon":"minecraft:ladder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","climb_speed":0.18,"wall_jump_strength":0.65,"wall_jump_up_strength":0.45}
wall_creation
Creates and extends multiple vertical walls with rising block animations
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
range |
Float |
Raycast range |
false |
12.0 |
|
size |
Integer |
Square wall size |
false |
3 |
|
block |
String |
Block used for the wall |
false |
minecraft:stone |
|
max_height |
Integer |
Maximum height each wall can reach |
false |
20 |
Example:
{"type":"eop:wall_creation","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":12.0,"size":3,"block":"minecraft:stone","max_height":20}