=======================================
All blockStates with Light Emission > 0
Maybe wrong, just for reference");
=======================================

Block{minecraft:lava}[level=0] -> 15
Block{minecraft:lava}[level=1] -> 15
Block{minecraft:lava}[level=2] -> 15
Block{minecraft:lava}[level=3] -> 15
Block{minecraft:lava}[level=4] -> 15
Block{minecraft:lava}[level=5] -> 15
Block{minecraft:lava}[level=6] -> 15
Block{minecraft:lava}[level=7] -> 15
Block{minecraft:lava}[level=8] -> 15
Block{minecraft:lava}[level=9] -> 15
Block{minecraft:lava}[level=10] -> 15
Block{minecraft:lava}[level=11] -> 15
Block{minecraft:lava}[level=12] -> 15
Block{minecraft:lava}[level=13] -> 15
Block{minecraft:lava}[level=14] -> 15
Block{minecraft:lava}[level=15] -> 15
Block{minecraft:brown_mushroom} -> 1
Block{minecraft:torch} -> 14
Block{minecraft:wall_torch}[facing=north] -> 14
Block{minecraft:wall_torch}[facing=south] -> 14
Block{minecraft:wall_torch}[facing=west] -> 14
Block{minecraft:wall_torch}[facing=east] -> 14
Block{minecraft:fire}[age=0,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=0,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=0,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=1,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=2,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=3,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=4,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=5,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=6,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=7,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=8,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=9,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=10,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=11,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=12,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=13,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=14,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=true,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=true,south=false,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=true,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=true,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=true,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=true,up=false,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=false,up=true,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=false,up=true,west=false] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=false,up=false,west=true] -> 15
Block{minecraft:fire}[age=15,east=false,north=false,south=false,up=false,west=false] -> 15
Block{minecraft:soul_fire} -> 10
Block{minecraft:furnace}[facing=north,lit=true] -> 13
Block{minecraft:furnace}[facing=south,lit=true] -> 13
Block{minecraft:furnace}[facing=west,lit=true] -> 13
Block{minecraft:furnace}[facing=east,lit=true] -> 13
Block{minecraft:redstone_ore}[lit=true] -> 9
Block{minecraft:deepslate_redstone_ore}[lit=true] -> 9
Block{minecraft:redstone_torch}[lit=true] -> 7
Block{minecraft:redstone_wall_torch}[facing=north,lit=true] -> 7
Block{minecraft:redstone_wall_torch}[facing=south,lit=true] -> 7
Block{minecraft:redstone_wall_torch}[facing=west,lit=true] -> 7
Block{minecraft:redstone_wall_torch}[facing=east,lit=true] -> 7
Block{minecraft:soul_torch} -> 10
Block{minecraft:soul_wall_torch}[facing=north] -> 10
Block{minecraft:soul_wall_torch}[facing=south] -> 10
Block{minecraft:soul_wall_torch}[facing=west] -> 10
Block{minecraft:soul_wall_torch}[facing=east] -> 10
Block{minecraft:glowstone} -> 15
Block{minecraft:nether_portal}[axis=x] -> 11
Block{minecraft:nether_portal}[axis=z] -> 11
Block{minecraft:jack_o_lantern}[facing=north] -> 15
Block{minecraft:jack_o_lantern}[facing=south] -> 15
Block{minecraft:jack_o_lantern}[facing=west] -> 15
Block{minecraft:jack_o_lantern}[facing=east] -> 15
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 7
Block{minecraft:glow_lichen}[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 7
Block{minecraft:enchanting_table} -> 7
Block{minecraft:brewing_stand}[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true] -> 1
Block{minecraft:brewing_stand}[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false] -> 1
Block{minecraft:brewing_stand}[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true] -> 1
Block{minecraft:brewing_stand}[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false] -> 1
Block{minecraft:brewing_stand}[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true] -> 1
Block{minecraft:brewing_stand}[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false] -> 1
Block{minecraft:brewing_stand}[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true] -> 1
Block{minecraft:brewing_stand}[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false] -> 1
Block{minecraft:lava_cauldron} -> 15
Block{minecraft:end_portal} -> 15
Block{minecraft:end_portal_frame}[eye=true,facing=north] -> 1
Block{minecraft:end_portal_frame}[eye=true,facing=south] -> 1
Block{minecraft:end_portal_frame}[eye=true,facing=west] -> 1
Block{minecraft:end_portal_frame}[eye=true,facing=east] -> 1
Block{minecraft:end_portal_frame}[eye=false,facing=north] -> 1
Block{minecraft:end_portal_frame}[eye=false,facing=south] -> 1
Block{minecraft:end_portal_frame}[eye=false,facing=west] -> 1
Block{minecraft:end_portal_frame}[eye=false,facing=east] -> 1
Block{minecraft:dragon_egg} -> 1
Block{minecraft:redstone_lamp}[lit=true] -> 15
Block{minecraft:ender_chest}[facing=north,waterlogged=true] -> 7
Block{minecraft:ender_chest}[facing=north,waterlogged=false] -> 7
Block{minecraft:ender_chest}[facing=south,waterlogged=true] -> 7
Block{minecraft:ender_chest}[facing=south,waterlogged=false] -> 7
Block{minecraft:ender_chest}[facing=west,waterlogged=true] -> 7
Block{minecraft:ender_chest}[facing=west,waterlogged=false] -> 7
Block{minecraft:ender_chest}[facing=east,waterlogged=true] -> 7
Block{minecraft:ender_chest}[facing=east,waterlogged=false] -> 7
Block{minecraft:beacon} -> 15
Block{minecraft:light}[level=1,waterlogged=true] -> 1
Block{minecraft:light}[level=1,waterlogged=false] -> 1
Block{minecraft:light}[level=2,waterlogged=true] -> 2
Block{minecraft:light}[level=2,waterlogged=false] -> 2
Block{minecraft:light}[level=3,waterlogged=true] -> 3
Block{minecraft:light}[level=3,waterlogged=false] -> 3
Block{minecraft:light}[level=4,waterlogged=true] -> 4
Block{minecraft:light}[level=4,waterlogged=false] -> 4
Block{minecraft:light}[level=5,waterlogged=true] -> 5
Block{minecraft:light}[level=5,waterlogged=false] -> 5
Block{minecraft:light}[level=6,waterlogged=true] -> 6
Block{minecraft:light}[level=6,waterlogged=false] -> 6
Block{minecraft:light}[level=7,waterlogged=true] -> 7
Block{minecraft:light}[level=7,waterlogged=false] -> 7
Block{minecraft:light}[level=8,waterlogged=true] -> 8
Block{minecraft:light}[level=8,waterlogged=false] -> 8
Block{minecraft:light}[level=9,waterlogged=true] -> 9
Block{minecraft:light}[level=9,waterlogged=false] -> 9
Block{minecraft:light}[level=10,waterlogged=true] -> 10
Block{minecraft:light}[level=10,waterlogged=false] -> 10
Block{minecraft:light}[level=11,waterlogged=true] -> 11
Block{minecraft:light}[level=11,waterlogged=false] -> 11
Block{minecraft:light}[level=12,waterlogged=true] -> 12
Block{minecraft:light}[level=12,waterlogged=false] -> 12
Block{minecraft:light}[level=13,waterlogged=true] -> 13
Block{minecraft:light}[level=13,waterlogged=false] -> 13
Block{minecraft:light}[level=14,waterlogged=true] -> 14
Block{minecraft:light}[level=14,waterlogged=false] -> 14
Block{minecraft:light}[level=15,waterlogged=true] -> 15
Block{minecraft:light}[level=15,waterlogged=false] -> 15
Block{minecraft:sea_lantern} -> 15
Block{minecraft:end_rod}[facing=north] -> 14
Block{minecraft:end_rod}[facing=east] -> 14
Block{minecraft:end_rod}[facing=south] -> 14
Block{minecraft:end_rod}[facing=west] -> 14
Block{minecraft:end_rod}[facing=up] -> 14
Block{minecraft:end_rod}[facing=down] -> 14
Block{minecraft:end_gateway} -> 15
Block{minecraft:magma_block} -> 3
Block{minecraft:sea_pickle}[pickles=1,waterlogged=true] -> 6
Block{minecraft:sea_pickle}[pickles=2,waterlogged=true] -> 9
Block{minecraft:sea_pickle}[pickles=3,waterlogged=true] -> 12
Block{minecraft:sea_pickle}[pickles=4,waterlogged=true] -> 15
Block{minecraft:conduit}[waterlogged=true] -> 15
Block{minecraft:conduit}[waterlogged=false] -> 15
Block{minecraft:smoker}[facing=north,lit=true] -> 13
Block{minecraft:smoker}[facing=south,lit=true] -> 13
Block{minecraft:smoker}[facing=west,lit=true] -> 13
Block{minecraft:smoker}[facing=east,lit=true] -> 13
Block{minecraft:blast_furnace}[facing=north,lit=true] -> 13
Block{minecraft:blast_furnace}[facing=south,lit=true] -> 13
Block{minecraft:blast_furnace}[facing=west,lit=true] -> 13
Block{minecraft:blast_furnace}[facing=east,lit=true] -> 13
Block{minecraft:lantern}[hanging=true,waterlogged=true] -> 15
Block{minecraft:lantern}[hanging=true,waterlogged=false] -> 15
Block{minecraft:lantern}[hanging=false,waterlogged=true] -> 15
Block{minecraft:lantern}[hanging=false,waterlogged=false] -> 15
Block{minecraft:soul_lantern}[hanging=true,waterlogged=true] -> 10
Block{minecraft:soul_lantern}[hanging=true,waterlogged=false] -> 10
Block{minecraft:soul_lantern}[hanging=false,waterlogged=true] -> 10
Block{minecraft:soul_lantern}[hanging=false,waterlogged=false] -> 10
Block{minecraft:campfire}[facing=north,lit=true,signal_fire=true,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=north,lit=true,signal_fire=true,waterlogged=false] -> 15
Block{minecraft:campfire}[facing=north,lit=true,signal_fire=false,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=north,lit=true,signal_fire=false,waterlogged=false] -> 15
Block{minecraft:campfire}[facing=south,lit=true,signal_fire=true,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=south,lit=true,signal_fire=true,waterlogged=false] -> 15
Block{minecraft:campfire}[facing=south,lit=true,signal_fire=false,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=south,lit=true,signal_fire=false,waterlogged=false] -> 15
Block{minecraft:campfire}[facing=west,lit=true,signal_fire=true,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=west,lit=true,signal_fire=true,waterlogged=false] -> 15
Block{minecraft:campfire}[facing=west,lit=true,signal_fire=false,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=west,lit=true,signal_fire=false,waterlogged=false] -> 15
Block{minecraft:campfire}[facing=east,lit=true,signal_fire=true,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=east,lit=true,signal_fire=true,waterlogged=false] -> 15
Block{minecraft:campfire}[facing=east,lit=true,signal_fire=false,waterlogged=true] -> 15
Block{minecraft:campfire}[facing=east,lit=true,signal_fire=false,waterlogged=false] -> 15
Block{minecraft:soul_campfire}[facing=north,lit=true,signal_fire=true,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=north,lit=true,signal_fire=true,waterlogged=false] -> 10
Block{minecraft:soul_campfire}[facing=north,lit=true,signal_fire=false,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=north,lit=true,signal_fire=false,waterlogged=false] -> 10
Block{minecraft:soul_campfire}[facing=south,lit=true,signal_fire=true,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=south,lit=true,signal_fire=true,waterlogged=false] -> 10
Block{minecraft:soul_campfire}[facing=south,lit=true,signal_fire=false,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=south,lit=true,signal_fire=false,waterlogged=false] -> 10
Block{minecraft:soul_campfire}[facing=west,lit=true,signal_fire=true,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=west,lit=true,signal_fire=true,waterlogged=false] -> 10
Block{minecraft:soul_campfire}[facing=west,lit=true,signal_fire=false,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=west,lit=true,signal_fire=false,waterlogged=false] -> 10
Block{minecraft:soul_campfire}[facing=east,lit=true,signal_fire=true,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=east,lit=true,signal_fire=true,waterlogged=false] -> 10
Block{minecraft:soul_campfire}[facing=east,lit=true,signal_fire=false,waterlogged=true] -> 10
Block{minecraft:soul_campfire}[facing=east,lit=true,signal_fire=false,waterlogged=false] -> 10
Block{minecraft:shroomlight} -> 15
Block{minecraft:crying_obsidian} -> 10
Block{minecraft:respawn_anchor}[charges=1] -> 3
Block{minecraft:respawn_anchor}[charges=2] -> 7
Block{minecraft:respawn_anchor}[charges=3] -> 11
Block{minecraft:respawn_anchor}[charges=4] -> 15
Block{minecraft:candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:white_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:white_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:white_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:white_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:white_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:white_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:white_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:white_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:orange_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:orange_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:orange_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:orange_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:orange_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:orange_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:orange_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:orange_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:magenta_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:magenta_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:magenta_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:magenta_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:magenta_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:magenta_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:magenta_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:magenta_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:light_blue_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:light_blue_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:light_blue_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:light_blue_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:light_blue_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:light_blue_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:light_blue_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:light_blue_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:yellow_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:yellow_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:yellow_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:yellow_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:yellow_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:yellow_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:yellow_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:yellow_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:lime_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:lime_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:lime_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:lime_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:lime_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:lime_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:lime_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:lime_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:pink_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:pink_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:pink_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:pink_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:pink_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:pink_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:pink_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:pink_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:gray_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:gray_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:gray_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:gray_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:gray_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:gray_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:gray_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:gray_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:light_gray_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:light_gray_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:light_gray_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:light_gray_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:light_gray_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:light_gray_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:light_gray_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:light_gray_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:cyan_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:cyan_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:cyan_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:cyan_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:cyan_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:cyan_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:cyan_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:cyan_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:purple_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:purple_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:purple_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:purple_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:purple_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:purple_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:purple_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:purple_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:blue_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:blue_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:blue_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:blue_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:blue_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:blue_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:blue_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:blue_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:brown_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:brown_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:brown_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:brown_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:brown_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:brown_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:brown_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:brown_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:green_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:green_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:green_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:green_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:green_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:green_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:green_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:green_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:red_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:red_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:red_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:red_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:red_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:red_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:red_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:red_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:black_candle}[candles=1,lit=true,waterlogged=true] -> 3
Block{minecraft:black_candle}[candles=1,lit=true,waterlogged=false] -> 3
Block{minecraft:black_candle}[candles=2,lit=true,waterlogged=true] -> 6
Block{minecraft:black_candle}[candles=2,lit=true,waterlogged=false] -> 6
Block{minecraft:black_candle}[candles=3,lit=true,waterlogged=true] -> 9
Block{minecraft:black_candle}[candles=3,lit=true,waterlogged=false] -> 9
Block{minecraft:black_candle}[candles=4,lit=true,waterlogged=true] -> 12
Block{minecraft:black_candle}[candles=4,lit=true,waterlogged=false] -> 12
Block{minecraft:candle_cake}[lit=true] -> 3
Block{minecraft:white_candle_cake}[lit=true] -> 3
Block{minecraft:orange_candle_cake}[lit=true] -> 3
Block{minecraft:magenta_candle_cake}[lit=true] -> 3
Block{minecraft:light_blue_candle_cake}[lit=true] -> 3
Block{minecraft:yellow_candle_cake}[lit=true] -> 3
Block{minecraft:lime_candle_cake}[lit=true] -> 3
Block{minecraft:pink_candle_cake}[lit=true] -> 3
Block{minecraft:gray_candle_cake}[lit=true] -> 3
Block{minecraft:light_gray_candle_cake}[lit=true] -> 3
Block{minecraft:cyan_candle_cake}[lit=true] -> 3
Block{minecraft:purple_candle_cake}[lit=true] -> 3
Block{minecraft:blue_candle_cake}[lit=true] -> 3
Block{minecraft:brown_candle_cake}[lit=true] -> 3
Block{minecraft:green_candle_cake}[lit=true] -> 3
Block{minecraft:red_candle_cake}[lit=true] -> 3
Block{minecraft:black_candle_cake}[lit=true] -> 3
Block{minecraft:amethyst_cluster}[facing=north,waterlogged=true] -> 5
Block{minecraft:amethyst_cluster}[facing=north,waterlogged=false] -> 5
Block{minecraft:amethyst_cluster}[facing=east,waterlogged=true] -> 5
Block{minecraft:amethyst_cluster}[facing=east,waterlogged=false] -> 5
Block{minecraft:amethyst_cluster}[facing=south,waterlogged=true] -> 5
Block{minecraft:amethyst_cluster}[facing=south,waterlogged=false] -> 5
Block{minecraft:amethyst_cluster}[facing=west,waterlogged=true] -> 5
Block{minecraft:amethyst_cluster}[facing=west,waterlogged=false] -> 5
Block{minecraft:amethyst_cluster}[facing=up,waterlogged=true] -> 5
Block{minecraft:amethyst_cluster}[facing=up,waterlogged=false] -> 5
Block{minecraft:amethyst_cluster}[facing=down,waterlogged=true] -> 5
Block{minecraft:amethyst_cluster}[facing=down,waterlogged=false] -> 5
Block{minecraft:large_amethyst_bud}[facing=north,waterlogged=true] -> 4
Block{minecraft:large_amethyst_bud}[facing=north,waterlogged=false] -> 4
Block{minecraft:large_amethyst_bud}[facing=east,waterlogged=true] -> 4
Block{minecraft:large_amethyst_bud}[facing=east,waterlogged=false] -> 4
Block{minecraft:large_amethyst_bud}[facing=south,waterlogged=true] -> 4
Block{minecraft:large_amethyst_bud}[facing=south,waterlogged=false] -> 4
Block{minecraft:large_amethyst_bud}[facing=west,waterlogged=true] -> 4
Block{minecraft:large_amethyst_bud}[facing=west,waterlogged=false] -> 4
Block{minecraft:large_amethyst_bud}[facing=up,waterlogged=true] -> 4
Block{minecraft:large_amethyst_bud}[facing=up,waterlogged=false] -> 4
Block{minecraft:large_amethyst_bud}[facing=down,waterlogged=true] -> 4
Block{minecraft:large_amethyst_bud}[facing=down,waterlogged=false] -> 4
Block{minecraft:medium_amethyst_bud}[facing=north,waterlogged=true] -> 2
Block{minecraft:medium_amethyst_bud}[facing=north,waterlogged=false] -> 2
Block{minecraft:medium_amethyst_bud}[facing=east,waterlogged=true] -> 2
Block{minecraft:medium_amethyst_bud}[facing=east,waterlogged=false] -> 2
Block{minecraft:medium_amethyst_bud}[facing=south,waterlogged=true] -> 2
Block{minecraft:medium_amethyst_bud}[facing=south,waterlogged=false] -> 2
Block{minecraft:medium_amethyst_bud}[facing=west,waterlogged=true] -> 2
Block{minecraft:medium_amethyst_bud}[facing=west,waterlogged=false] -> 2
Block{minecraft:medium_amethyst_bud}[facing=up,waterlogged=true] -> 2
Block{minecraft:medium_amethyst_bud}[facing=up,waterlogged=false] -> 2
Block{minecraft:medium_amethyst_bud}[facing=down,waterlogged=true] -> 2
Block{minecraft:medium_amethyst_bud}[facing=down,waterlogged=false] -> 2
Block{minecraft:small_amethyst_bud}[facing=north,waterlogged=true] -> 1
Block{minecraft:small_amethyst_bud}[facing=north,waterlogged=false] -> 1
Block{minecraft:small_amethyst_bud}[facing=east,waterlogged=true] -> 1
Block{minecraft:small_amethyst_bud}[facing=east,waterlogged=false] -> 1
Block{minecraft:small_amethyst_bud}[facing=south,waterlogged=true] -> 1
Block{minecraft:small_amethyst_bud}[facing=south,waterlogged=false] -> 1
Block{minecraft:small_amethyst_bud}[facing=west,waterlogged=true] -> 1
Block{minecraft:small_amethyst_bud}[facing=west,waterlogged=false] -> 1
Block{minecraft:small_amethyst_bud}[facing=up,waterlogged=true] -> 1
Block{minecraft:small_amethyst_bud}[facing=up,waterlogged=false] -> 1
Block{minecraft:small_amethyst_bud}[facing=down,waterlogged=true] -> 1
Block{minecraft:small_amethyst_bud}[facing=down,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=0,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=0,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=0,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=0,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=0,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=0,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=1,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=1,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=1,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=1,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=1,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=1,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=2,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=2,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=2,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=2,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=2,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=2,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=3,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=3,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=3,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=3,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=3,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=3,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=4,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=4,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=4,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=4,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=4,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=4,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=5,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=5,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=5,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=5,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=5,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=5,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=6,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=6,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=6,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=6,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=6,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=6,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=7,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=7,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=7,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=7,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=7,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=7,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=8,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=8,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=8,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=8,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=8,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=8,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=9,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=9,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=9,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=9,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=9,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=9,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=10,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=10,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=10,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=10,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=10,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=10,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=11,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=11,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=11,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=11,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=11,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=11,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=12,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=12,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=12,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=12,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=12,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=12,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=13,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=13,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=13,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=13,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=13,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=13,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=14,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=14,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=14,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=14,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=14,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=14,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=15,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=15,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=15,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=15,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:sculk_sensor}[power=15,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:sculk_sensor}[power=15,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=0,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=0,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=0,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=0,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=0,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=0,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=1,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=1,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=1,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=1,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=1,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=1,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=2,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=2,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=2,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=2,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=2,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=2,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=3,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=3,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=3,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=3,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=3,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=3,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=4,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=4,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=4,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=4,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=4,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=4,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=5,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=5,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=5,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=5,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=5,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=5,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=6,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=6,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=6,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=6,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=6,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=6,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=7,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=7,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=7,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=7,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=7,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=7,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=8,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=8,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=8,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=8,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=8,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=8,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=9,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=9,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=9,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=9,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=9,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=9,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=10,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=10,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=10,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=10,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=10,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=10,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=11,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=11,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=11,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=11,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=11,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=11,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=12,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=12,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=12,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=12,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=12,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=12,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=13,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=13,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=13,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=13,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=13,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=13,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=14,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=14,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=14,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=14,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=14,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=14,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=15,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=15,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=15,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=15,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=15,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=north,power=15,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=0,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=0,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=0,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=0,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=0,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=0,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=1,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=1,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=1,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=1,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=1,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=1,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=2,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=2,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=2,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=2,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=2,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=2,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=3,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=3,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=3,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=3,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=3,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=3,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=4,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=4,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=4,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=4,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=4,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=4,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=5,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=5,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=5,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=5,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=5,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=5,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=6,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=6,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=6,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=6,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=6,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=6,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=7,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=7,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=7,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=7,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=7,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=7,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=8,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=8,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=8,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=8,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=8,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=8,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=9,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=9,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=9,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=9,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=9,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=9,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=10,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=10,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=10,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=10,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=10,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=10,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=11,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=11,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=11,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=11,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=11,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=11,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=12,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=12,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=12,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=12,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=12,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=12,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=13,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=13,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=13,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=13,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=13,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=13,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=14,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=14,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=14,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=14,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=14,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=14,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=15,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=15,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=15,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=15,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=15,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=south,power=15,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=0,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=0,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=0,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=0,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=0,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=0,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=1,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=1,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=1,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=1,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=1,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=1,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=2,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=2,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=2,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=2,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=2,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=2,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=3,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=3,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=3,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=3,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=3,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=3,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=4,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=4,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=4,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=4,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=4,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=4,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=5,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=5,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=5,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=5,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=5,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=5,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=6,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=6,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=6,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=6,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=6,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=6,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=7,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=7,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=7,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=7,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=7,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=7,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=8,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=8,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=8,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=8,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=8,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=8,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=9,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=9,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=9,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=9,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=9,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=9,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=10,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=10,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=10,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=10,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=10,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=10,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=11,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=11,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=11,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=11,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=11,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=11,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=12,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=12,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=12,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=12,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=12,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=12,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=13,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=13,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=13,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=13,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=13,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=13,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=14,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=14,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=14,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=14,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=14,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=14,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=15,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=15,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=15,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=15,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=15,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=west,power=15,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=0,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=0,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=0,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=0,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=0,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=0,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=1,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=1,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=1,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=1,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=1,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=1,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=2,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=2,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=2,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=2,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=2,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=2,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=3,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=3,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=3,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=3,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=3,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=3,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=4,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=4,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=4,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=4,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=4,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=4,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=5,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=5,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=5,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=5,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=5,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=5,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=6,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=6,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=6,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=6,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=6,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=6,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=7,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=7,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=7,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=7,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=7,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=7,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=8,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=8,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=8,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=8,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=8,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=8,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=9,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=9,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=9,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=9,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=9,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=9,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=10,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=10,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=10,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=10,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=10,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=10,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=11,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=11,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=11,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=11,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=11,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=11,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=12,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=12,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=12,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=12,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=12,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=12,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=13,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=13,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=13,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=13,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=13,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=13,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=14,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=14,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=14,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=14,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=14,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=14,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=15,sculk_sensor_phase=inactive,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=15,sculk_sensor_phase=inactive,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=15,sculk_sensor_phase=active,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=15,sculk_sensor_phase=active,waterlogged=false] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=15,sculk_sensor_phase=cooldown,waterlogged=true] -> 1
Block{minecraft:calibrated_sculk_sensor}[facing=east,power=15,sculk_sensor_phase=cooldown,waterlogged=false] -> 1
Block{minecraft:sculk_catalyst}[bloom=true] -> 6
Block{minecraft:sculk_catalyst}[bloom=false] -> 6
Block{minecraft:cave_vines}[age=0,berries=true] -> 14
Block{minecraft:cave_vines}[age=1,berries=true] -> 14
Block{minecraft:cave_vines}[age=2,berries=true] -> 14
Block{minecraft:cave_vines}[age=3,berries=true] -> 14
Block{minecraft:cave_vines}[age=4,berries=true] -> 14
Block{minecraft:cave_vines}[age=5,berries=true] -> 14
Block{minecraft:cave_vines}[age=6,berries=true] -> 14
Block{minecraft:cave_vines}[age=7,berries=true] -> 14
Block{minecraft:cave_vines}[age=8,berries=true] -> 14
Block{minecraft:cave_vines}[age=9,berries=true] -> 14
Block{minecraft:cave_vines}[age=10,berries=true] -> 14
Block{minecraft:cave_vines}[age=11,berries=true] -> 14
Block{minecraft:cave_vines}[age=12,berries=true] -> 14
Block{minecraft:cave_vines}[age=13,berries=true] -> 14
Block{minecraft:cave_vines}[age=14,berries=true] -> 14
Block{minecraft:cave_vines}[age=15,berries=true] -> 14
Block{minecraft:cave_vines}[age=16,berries=true] -> 14
Block{minecraft:cave_vines}[age=17,berries=true] -> 14
Block{minecraft:cave_vines}[age=18,berries=true] -> 14
Block{minecraft:cave_vines}[age=19,berries=true] -> 14
Block{minecraft:cave_vines}[age=20,berries=true] -> 14
Block{minecraft:cave_vines}[age=21,berries=true] -> 14
Block{minecraft:cave_vines}[age=22,berries=true] -> 14
Block{minecraft:cave_vines}[age=23,berries=true] -> 14
Block{minecraft:cave_vines}[age=24,berries=true] -> 14
Block{minecraft:cave_vines}[age=25,berries=true] -> 14
Block{minecraft:cave_vines_plant}[berries=true] -> 14
Block{minecraft:ochre_froglight}[axis=x] -> 15
Block{minecraft:ochre_froglight}[axis=y] -> 15
Block{minecraft:ochre_froglight}[axis=z] -> 15
Block{minecraft:verdant_froglight}[axis=x] -> 15
Block{minecraft:verdant_froglight}[axis=y] -> 15
Block{minecraft:verdant_froglight}[axis=z] -> 15
Block{minecraft:pearlescent_froglight}[axis=x] -> 15
Block{minecraft:pearlescent_froglight}[axis=y] -> 15
Block{minecraft:pearlescent_froglight}[axis=z] -> 15
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=true,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=true,south=false,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=true,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=true,north=false,south=false,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=true,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=true,south=false,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=true,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=true,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=true,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=true,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=true,waterlogged=false,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=false,waterlogged=true,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=false,waterlogged=true,west=false] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=false,waterlogged=false,west=true] -> 14
Block{galosphere:glow_berries_palladium_lattice}[berries=true,east=false,north=false,south=false,spreadable=false,waterlogged=false,west=false] -> 14
Block{galosphere:chandelier} -> 12
Block{galosphere:allurite_cluster}[facing=north,pollinated=true,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=north,pollinated=true,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=north,pollinated=false,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=north,pollinated=false,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=east,pollinated=true,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=east,pollinated=true,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=east,pollinated=false,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=east,pollinated=false,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=south,pollinated=true,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=south,pollinated=true,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=south,pollinated=false,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=south,pollinated=false,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=west,pollinated=true,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=west,pollinated=true,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=west,pollinated=false,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=west,pollinated=false,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=up,pollinated=true,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=up,pollinated=true,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=up,pollinated=false,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=up,pollinated=false,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=down,pollinated=true,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=down,pollinated=true,waterlogged=false] -> 7
Block{galosphere:allurite_cluster}[facing=down,pollinated=false,waterlogged=true] -> 7
Block{galosphere:allurite_cluster}[facing=down,pollinated=false,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=north,pollinated=true,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=north,pollinated=true,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=north,pollinated=false,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=north,pollinated=false,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=east,pollinated=true,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=east,pollinated=true,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=east,pollinated=false,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=east,pollinated=false,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=south,pollinated=true,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=south,pollinated=true,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=south,pollinated=false,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=south,pollinated=false,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=west,pollinated=true,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=west,pollinated=true,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=west,pollinated=false,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=west,pollinated=false,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=up,pollinated=true,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=up,pollinated=true,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=up,pollinated=false,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=up,pollinated=false,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=down,pollinated=true,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=down,pollinated=true,waterlogged=false] -> 7
Block{galosphere:lumiere_cluster}[facing=down,pollinated=false,waterlogged=true] -> 7
Block{galosphere:lumiere_cluster}[facing=down,pollinated=false,waterlogged=false] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=north,waterlogged=true] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=north,waterlogged=false] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=east,waterlogged=true] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=east,waterlogged=false] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=south,waterlogged=true] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=south,waterlogged=false] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=west,waterlogged=true] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=west,waterlogged=false] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=up,waterlogged=true] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=up,waterlogged=false] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=down,waterlogged=true] -> 7
Block{galosphere:glinted_allurite_cluster}[facing=down,waterlogged=false] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=north,waterlogged=true] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=north,waterlogged=false] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=east,waterlogged=true] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=east,waterlogged=false] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=south,waterlogged=true] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=south,waterlogged=false] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=west,waterlogged=true] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=west,waterlogged=false] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=up,waterlogged=true] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=up,waterlogged=false] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=down,waterlogged=true] -> 7
Block{galosphere:glinted_lumiere_cluster}[facing=down,waterlogged=false] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=north,waterlogged=true] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=north,waterlogged=false] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=east,waterlogged=true] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=east,waterlogged=false] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=south,waterlogged=true] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=south,waterlogged=false] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=west,waterlogged=true] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=west,waterlogged=false] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=up,waterlogged=true] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=up,waterlogged=false] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=down,waterlogged=true] -> 7
Block{galosphere:glinted_amethyst_cluster}[facing=down,waterlogged=false] -> 7
Block{galosphere:amethyst_lamp} -> 15
Block{galosphere:allurite_lamp} -> 15
Block{galosphere:lumiere_lamp} -> 15
Block{galosphere:lichen_moss}[lit=true] -> 12
Block{galosphere:lichen_cordyceps}[age=0,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=0,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=1,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=2,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=3,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=4,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=5,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=6,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=7,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=8,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=9,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=10,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=11,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=12,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=13,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=14,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=15,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=16,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=17,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=18,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=19,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=20,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=21,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=22,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=23,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=24,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=true,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=true,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=true,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=true,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=true,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=true,alive_stage=5,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=false,alive_stage=0,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=false,alive_stage=1,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=false,alive_stage=2,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=false,alive_stage=3,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=false,alive_stage=4,bulb=true] -> 15
Block{galosphere:lichen_cordyceps}[age=25,alive=false,alive_stage=5,bulb=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=0,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=1,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=2,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=3,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=4,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=5,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=6,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=7,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=8,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=9,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=10,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=11,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=12,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=13,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=14,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=true,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=true,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=true,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=true,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=true,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=true,waterlogged=false,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=true,west=false] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=true] -> 15
Block{galosphere:glow_ink_clumps}[age=15,down=false,east=false,natural=false,north=false,south=false,up=false,waterlogged=false,west=false] -> 15
Block{galosphere:pink_salt_lamp}[facing=north,waterlogged=true] -> 11
Block{galosphere:pink_salt_lamp}[facing=north,waterlogged=false] -> 11
Block{galosphere:pink_salt_lamp}[facing=east,waterlogged=true] -> 11
Block{galosphere:pink_salt_lamp}[facing=east,waterlogged=false] -> 11
Block{galosphere:pink_salt_lamp}[facing=south,waterlogged=true] -> 11
Block{galosphere:pink_salt_lamp}[facing=south,waterlogged=false] -> 11
Block{galosphere:pink_salt_lamp}[facing=west,waterlogged=true] -> 11
Block{galosphere:pink_salt_lamp}[facing=west,waterlogged=false] -> 11
Block{galosphere:pink_salt_lamp}[facing=up,waterlogged=true] -> 11
Block{galosphere:pink_salt_lamp}[facing=up,waterlogged=false] -> 11
Block{galosphere:pink_salt_lamp}[facing=down,waterlogged=true] -> 11
Block{galosphere:pink_salt_lamp}[facing=down,waterlogged=false] -> 11
Block{galosphere:pink_salt_cluster}[facing=north,waterlogged=true] -> 6
Block{galosphere:pink_salt_cluster}[facing=north,waterlogged=false] -> 6
Block{galosphere:pink_salt_cluster}[facing=east,waterlogged=true] -> 6
Block{galosphere:pink_salt_cluster}[facing=east,waterlogged=false] -> 6
Block{galosphere:pink_salt_cluster}[facing=south,waterlogged=true] -> 6
Block{galosphere:pink_salt_cluster}[facing=south,waterlogged=false] -> 6
Block{galosphere:pink_salt_cluster}[facing=west,waterlogged=true] -> 6
Block{galosphere:pink_salt_cluster}[facing=west,waterlogged=false] -> 6
Block{galosphere:pink_salt_cluster}[facing=up,waterlogged=true] -> 6
Block{galosphere:pink_salt_cluster}[facing=up,waterlogged=false] -> 6
Block{galosphere:pink_salt_cluster}[facing=down,waterlogged=true] -> 6
Block{galosphere:pink_salt_cluster}[facing=down,waterlogged=false] -> 6
Block{galosphere:shadow_frame}[filled=true,level=1,powered=true,waterlogged=true] -> 1
Block{galosphere:shadow_frame}[filled=true,level=1,powered=true,waterlogged=false] -> 1
Block{galosphere:shadow_frame}[filled=true,level=1,powered=false,waterlogged=true] -> 1
Block{galosphere:shadow_frame}[filled=true,level=1,powered=false,waterlogged=false] -> 1
Block{galosphere:shadow_frame}[filled=true,level=2,powered=true,waterlogged=true] -> 2
Block{galosphere:shadow_frame}[filled=true,level=2,powered=true,waterlogged=false] -> 2
Block{galosphere:shadow_frame}[filled=true,level=2,powered=false,waterlogged=true] -> 2
Block{galosphere:shadow_frame}[filled=true,level=2,powered=false,waterlogged=false] -> 2
Block{galosphere:shadow_frame}[filled=true,level=3,powered=true,waterlogged=true] -> 3
Block{galosphere:shadow_frame}[filled=true,level=3,powered=true,waterlogged=false] -> 3
Block{galosphere:shadow_frame}[filled=true,level=3,powered=false,waterlogged=true] -> 3
Block{galosphere:shadow_frame}[filled=true,level=3,powered=false,waterlogged=false] -> 3
Block{galosphere:shadow_frame}[filled=true,level=4,powered=true,waterlogged=true] -> 4
Block{galosphere:shadow_frame}[filled=true,level=4,powered=true,waterlogged=false] -> 4
Block{galosphere:shadow_frame}[filled=true,level=4,powered=false,waterlogged=true] -> 4
Block{galosphere:shadow_frame}[filled=true,level=4,powered=false,waterlogged=false] -> 4
Block{galosphere:shadow_frame}[filled=true,level=5,powered=true,waterlogged=true] -> 5
Block{galosphere:shadow_frame}[filled=true,level=5,powered=true,waterlogged=false] -> 5
Block{galosphere:shadow_frame}[filled=true,level=5,powered=false,waterlogged=true] -> 5
Block{galosphere:shadow_frame}[filled=true,level=5,powered=false,waterlogged=false] -> 5
Block{galosphere:shadow_frame}[filled=true,level=6,powered=true,waterlogged=true] -> 6
Block{galosphere:shadow_frame}[filled=true,level=6,powered=true,waterlogged=false] -> 6
Block{galosphere:shadow_frame}[filled=true,level=6,powered=false,waterlogged=true] -> 6
Block{galosphere:shadow_frame}[filled=true,level=6,powered=false,waterlogged=false] -> 6
Block{galosphere:shadow_frame}[filled=true,level=7,powered=true,waterlogged=true] -> 7
Block{galosphere:shadow_frame}[filled=true,level=7,powered=true,waterlogged=false] -> 7
Block{galosphere:shadow_frame}[filled=true,level=7,powered=false,waterlogged=true] -> 7
Block{galosphere:shadow_frame}[filled=true,level=7,powered=false,waterlogged=false] -> 7
Block{galosphere:shadow_frame}[filled=true,level=8,powered=true,waterlogged=true] -> 8
Block{galosphere:shadow_frame}[filled=true,level=8,powered=true,waterlogged=false] -> 8
Block{galosphere:shadow_frame}[filled=true,level=8,powered=false,waterlogged=true] -> 8
Block{galosphere:shadow_frame}[filled=true,level=8,powered=false,waterlogged=false] -> 8
Block{galosphere:shadow_frame}[filled=true,level=9,powered=true,waterlogged=true] -> 9
Block{galosphere:shadow_frame}[filled=true,level=9,powered=true,waterlogged=false] -> 9
Block{galosphere:shadow_frame}[filled=true,level=9,powered=false,waterlogged=true] -> 9
Block{galosphere:shadow_frame}[filled=true,level=9,powered=false,waterlogged=false] -> 9
Block{galosphere:shadow_frame}[filled=true,level=10,powered=true,waterlogged=true] -> 10
Block{galosphere:shadow_frame}[filled=true,level=10,powered=true,waterlogged=false] -> 10
Block{galosphere:shadow_frame}[filled=true,level=10,powered=false,waterlogged=true] -> 10
Block{galosphere:shadow_frame}[filled=true,level=10,powered=false,waterlogged=false] -> 10
Block{galosphere:shadow_frame}[filled=true,level=11,powered=true,waterlogged=true] -> 11
Block{galosphere:shadow_frame}[filled=true,level=11,powered=true,waterlogged=false] -> 11
Block{galosphere:shadow_frame}[filled=true,level=11,powered=false,waterlogged=true] -> 11
Block{galosphere:shadow_frame}[filled=true,level=11,powered=false,waterlogged=false] -> 11
Block{galosphere:shadow_frame}[filled=true,level=12,powered=true,waterlogged=true] -> 12
Block{galosphere:shadow_frame}[filled=true,level=12,powered=true,waterlogged=false] -> 12
Block{galosphere:shadow_frame}[filled=true,level=12,powered=false,waterlogged=true] -> 12
Block{galosphere:shadow_frame}[filled=true,level=12,powered=false,waterlogged=false] -> 12
Block{galosphere:shadow_frame}[filled=true,level=13,powered=true,waterlogged=true] -> 13
Block{galosphere:shadow_frame}[filled=true,level=13,powered=true,waterlogged=false] -> 13
Block{galosphere:shadow_frame}[filled=true,level=13,powered=false,waterlogged=true] -> 13
Block{galosphere:shadow_frame}[filled=true,level=13,powered=false,waterlogged=false] -> 13
Block{galosphere:shadow_frame}[filled=true,level=14,powered=true,waterlogged=true] -> 14
Block{galosphere:shadow_frame}[filled=true,level=14,powered=true,waterlogged=false] -> 14
Block{galosphere:shadow_frame}[filled=true,level=14,powered=false,waterlogged=true] -> 14
Block{galosphere:shadow_frame}[filled=true,level=14,powered=false,waterlogged=false] -> 14
Block{galosphere:shadow_frame}[filled=true,level=15,powered=true,waterlogged=true] -> 15
Block{galosphere:shadow_frame}[filled=true,level=15,powered=true,waterlogged=false] -> 15
Block{galosphere:shadow_frame}[filled=true,level=15,powered=false,waterlogged=true] -> 15
Block{galosphere:shadow_frame}[filled=true,level=15,powered=false,waterlogged=false] -> 15
Block{galosphere:shadow_frame}[filled=false,level=1,powered=true,waterlogged=true] -> 1
Block{galosphere:shadow_frame}[filled=false,level=1,powered=true,waterlogged=false] -> 1
Block{galosphere:shadow_frame}[filled=false,level=1,powered=false,waterlogged=true] -> 1
Block{galosphere:shadow_frame}[filled=false,level=1,powered=false,waterlogged=false] -> 1
Block{galosphere:shadow_frame}[filled=false,level=2,powered=true,waterlogged=true] -> 2
Block{galosphere:shadow_frame}[filled=false,level=2,powered=true,waterlogged=false] -> 2
Block{galosphere:shadow_frame}[filled=false,level=2,powered=false,waterlogged=true] -> 2
Block{galosphere:shadow_frame}[filled=false,level=2,powered=false,waterlogged=false] -> 2
Block{galosphere:shadow_frame}[filled=false,level=3,powered=true,waterlogged=true] -> 3
Block{galosphere:shadow_frame}[filled=false,level=3,powered=true,waterlogged=false] -> 3
Block{galosphere:shadow_frame}[filled=false,level=3,powered=false,waterlogged=true] -> 3
Block{galosphere:shadow_frame}[filled=false,level=3,powered=false,waterlogged=false] -> 3
Block{galosphere:shadow_frame}[filled=false,level=4,powered=true,waterlogged=true] -> 4
Block{galosphere:shadow_frame}[filled=false,level=4,powered=true,waterlogged=false] -> 4
Block{galosphere:shadow_frame}[filled=false,level=4,powered=false,waterlogged=true] -> 4
Block{galosphere:shadow_frame}[filled=false,level=4,powered=false,waterlogged=false] -> 4
Block{galosphere:shadow_frame}[filled=false,level=5,powered=true,waterlogged=true] -> 5
Block{galosphere:shadow_frame}[filled=false,level=5,powered=true,waterlogged=false] -> 5
Block{galosphere:shadow_frame}[filled=false,level=5,powered=false,waterlogged=true] -> 5
Block{galosphere:shadow_frame}[filled=false,level=5,powered=false,waterlogged=false] -> 5
Block{galosphere:shadow_frame}[filled=false,level=6,powered=true,waterlogged=true] -> 6
Block{galosphere:shadow_frame}[filled=false,level=6,powered=true,waterlogged=false] -> 6
Block{galosphere:shadow_frame}[filled=false,level=6,powered=false,waterlogged=true] -> 6
Block{galosphere:shadow_frame}[filled=false,level=6,powered=false,waterlogged=false] -> 6
Block{galosphere:shadow_frame}[filled=false,level=7,powered=true,waterlogged=true] -> 7
Block{galosphere:shadow_frame}[filled=false,level=7,powered=true,waterlogged=false] -> 7
Block{galosphere:shadow_frame}[filled=false,level=7,powered=false,waterlogged=true] -> 7
Block{galosphere:shadow_frame}[filled=false,level=7,powered=false,waterlogged=false] -> 7
Block{galosphere:shadow_frame}[filled=false,level=8,powered=true,waterlogged=true] -> 8
Block{galosphere:shadow_frame}[filled=false,level=8,powered=true,waterlogged=false] -> 8
Block{galosphere:shadow_frame}[filled=false,level=8,powered=false,waterlogged=true] -> 8
Block{galosphere:shadow_frame}[filled=false,level=8,powered=false,waterlogged=false] -> 8
Block{galosphere:shadow_frame}[filled=false,level=9,powered=true,waterlogged=true] -> 9
Block{galosphere:shadow_frame}[filled=false,level=9,powered=true,waterlogged=false] -> 9
Block{galosphere:shadow_frame}[filled=false,level=9,powered=false,waterlogged=true] -> 9
Block{galosphere:shadow_frame}[filled=false,level=9,powered=false,waterlogged=false] -> 9
Block{galosphere:shadow_frame}[filled=false,level=10,powered=true,waterlogged=true] -> 10
Block{galosphere:shadow_frame}[filled=false,level=10,powered=true,waterlogged=false] -> 10
Block{galosphere:shadow_frame}[filled=false,level=10,powered=false,waterlogged=true] -> 10
Block{galosphere:shadow_frame}[filled=false,level=10,powered=false,waterlogged=false] -> 10
Block{galosphere:shadow_frame}[filled=false,level=11,powered=true,waterlogged=true] -> 11
Block{galosphere:shadow_frame}[filled=false,level=11,powered=true,waterlogged=false] -> 11
Block{galosphere:shadow_frame}[filled=false,level=11,powered=false,waterlogged=true] -> 11
Block{galosphere:shadow_frame}[filled=false,level=11,powered=false,waterlogged=false] -> 11
Block{galosphere:shadow_frame}[filled=false,level=12,powered=true,waterlogged=true] -> 12
Block{galosphere:shadow_frame}[filled=false,level=12,powered=true,waterlogged=false] -> 12
Block{galosphere:shadow_frame}[filled=false,level=12,powered=false,waterlogged=true] -> 12
Block{galosphere:shadow_frame}[filled=false,level=12,powered=false,waterlogged=false] -> 12
Block{galosphere:shadow_frame}[filled=false,level=13,powered=true,waterlogged=true] -> 13
Block{galosphere:shadow_frame}[filled=false,level=13,powered=true,waterlogged=false] -> 13
Block{galosphere:shadow_frame}[filled=false,level=13,powered=false,waterlogged=true] -> 13
Block{galosphere:shadow_frame}[filled=false,level=13,powered=false,waterlogged=false] -> 13
Block{galosphere:shadow_frame}[filled=false,level=14,powered=true,waterlogged=true] -> 14
Block{galosphere:shadow_frame}[filled=false,level=14,powered=true,waterlogged=false] -> 14
Block{galosphere:shadow_frame}[filled=false,level=14,powered=false,waterlogged=true] -> 14
Block{galosphere:shadow_frame}[filled=false,level=14,powered=false,waterlogged=false] -> 14
Block{galosphere:shadow_frame}[filled=false,level=15,powered=true,waterlogged=true] -> 15
Block{galosphere:shadow_frame}[filled=false,level=15,powered=true,waterlogged=false] -> 15
Block{galosphere:shadow_frame}[filled=false,level=15,powered=false,waterlogged=true] -> 15
Block{galosphere:shadow_frame}[filled=false,level=15,powered=false,waterlogged=false] -> 15
Block{immersive_weathering:fulgurite}[facing=north,powered=true,waterlogged=true] -> 5
Block{immersive_weathering:fulgurite}[facing=north,powered=true,waterlogged=false] -> 5
Block{immersive_weathering:fulgurite}[facing=east,powered=true,waterlogged=true] -> 5
Block{immersive_weathering:fulgurite}[facing=east,powered=true,waterlogged=false] -> 5
Block{immersive_weathering:fulgurite}[facing=south,powered=true,waterlogged=true] -> 5
Block{immersive_weathering:fulgurite}[facing=south,powered=true,waterlogged=false] -> 5
Block{immersive_weathering:fulgurite}[facing=west,powered=true,waterlogged=true] -> 5
Block{immersive_weathering:fulgurite}[facing=west,powered=true,waterlogged=false] -> 5
Block{immersive_weathering:fulgurite}[facing=up,powered=true,waterlogged=true] -> 5
Block{immersive_weathering:fulgurite}[facing=up,powered=true,waterlogged=false] -> 5
Block{immersive_weathering:fulgurite}[facing=down,powered=true,waterlogged=true] -> 5
Block{immersive_weathering:fulgurite}[facing=down,powered=true,waterlogged=false] -> 5
Block{immersive_weathering:nulch_block}[molten=true] -> 10
Block{immersive_weathering:charred_log}[axis=x,overhang=0,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=x,overhang=1,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=x,overhang=2,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=y,overhang=0,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=y,overhang=1,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=y,overhang=2,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=z,overhang=0,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=z,overhang=1,smoldering=true] -> 5
Block{immersive_weathering:charred_log}[axis=z,overhang=2,smoldering=true] -> 5
Block{immersive_weathering:charred_planks}[overhang=0,smoldering=true] -> 5
Block{immersive_weathering:charred_planks}[overhang=1,smoldering=true] -> 5
Block{immersive_weathering:charred_planks}[overhang=2,smoldering=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=0,smoldering=true,type=top,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=0,smoldering=true,type=top,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=0,smoldering=true,type=bottom,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=0,smoldering=true,type=bottom,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=0,smoldering=true,type=double,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=0,smoldering=true,type=double,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=1,smoldering=true,type=top,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=1,smoldering=true,type=top,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=1,smoldering=true,type=bottom,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=1,smoldering=true,type=bottom,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=1,smoldering=true,type=double,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=1,smoldering=true,type=double,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=2,smoldering=true,type=top,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=2,smoldering=true,type=top,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=2,smoldering=true,type=bottom,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=2,smoldering=true,type=bottom,waterlogged=false] -> 5
Block{immersive_weathering:charred_slab}[overhang=2,smoldering=true,type=double,waterlogged=true] -> 5
Block{immersive_weathering:charred_slab}[overhang=2,smoldering=true,type=double,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=north,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=south,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=west,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=top,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=0,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=1,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=straight,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=inner_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=inner_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=outer_left,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=true] -> 5
Block{immersive_weathering:charred_stairs}[facing=east,half=bottom,overhang=2,shape=outer_right,smoldering=true,waterlogged=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=0,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=1,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=true,overhang=2,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=0,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=1,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=true,north=false,overhang=2,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=0,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=1,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=true,overhang=2,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=0,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=1,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=true,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=true,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=true,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=true,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=false,waterlogged=true,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=false,waterlogged=true,west=false] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=false,waterlogged=false,west=true] -> 5
Block{immersive_weathering:charred_fence}[east=false,north=false,overhang=2,smoldering=true,south=false,waterlogged=false,west=false] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=true,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=north,in_wall=false,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=true,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=south,in_wall=false,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=true,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=west,in_wall=false,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=true,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=true,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=true,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=true,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=true,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=true,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=true,overhang=2,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=false,overhang=0,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=false,overhang=0,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=false,overhang=1,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=false,overhang=1,powered=false,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=false,overhang=2,powered=true,smoldering=true] -> 5
Block{immersive_weathering:charred_fence_gate}[facing=east,in_wall=false,open=false,overhang=2,powered=false,smoldering=true] -> 5
Block{spelunkery:calcite_redstone_ore}[lit=true] -> 9
Block{spelunkery:granite_redstone_ore}[lit=true] -> 9
Block{spelunkery:andesite_redstone_ore}[lit=true] -> 9
Block{spelunkery:diorite_redstone_ore}[lit=true] -> 9
Block{spelunkery:tuff_redstone_ore}[lit=true] -> 9
Block{spelunkery:rough_cinnabar_block}[lit=true] -> 9
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=0,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=0,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=1,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=1,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=2,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=2,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=3,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=3,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=4,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=4,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=5,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=5,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=6,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=6,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=7,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=7,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=8,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=8,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=9,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=9,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=10,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=10,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=11,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=11,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=12,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=12,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=13,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=13,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=14,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=14,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=15,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=15,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=16,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=north,illuminated=true,light=16,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=0,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=0,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=1,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=1,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=2,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=2,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=3,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=3,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=4,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=4,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=5,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=5,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=6,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=6,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=7,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=7,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=8,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=8,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=9,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=9,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=10,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=10,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=11,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=11,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=12,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=12,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=13,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=13,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=14,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=14,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=15,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=15,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=16,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=east,illuminated=true,light=16,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=0,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=0,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=1,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=1,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=2,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=2,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=3,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=3,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=4,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=4,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=5,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=5,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=6,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=6,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=7,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=7,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=8,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=8,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=9,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=9,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=10,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=10,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=11,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=11,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=12,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=12,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=13,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=13,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=14,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=14,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=15,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=15,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=16,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=south,illuminated=true,light=16,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=0,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=0,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=1,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=1,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=2,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=2,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=3,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=3,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=4,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=4,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=5,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=5,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=6,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=6,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=7,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=7,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=8,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=8,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=9,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=9,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=10,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=10,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=11,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=11,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=12,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=12,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=13,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=13,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=14,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=14,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=15,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=15,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=16,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=west,illuminated=true,light=16,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=0,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=0,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=1,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=1,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=2,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=2,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=3,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=3,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=4,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=4,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=5,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=5,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=6,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=6,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=7,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=7,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=8,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=8,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=9,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=9,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=10,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=10,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=11,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=11,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=12,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=12,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=13,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=13,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=14,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=14,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=15,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=15,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=16,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=up,illuminated=true,light=16,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=0,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=0,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=1,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=1,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=2,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=2,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=3,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=3,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=4,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=4,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=5,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=5,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=6,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=6,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=7,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=7,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=8,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=8,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=9,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=9,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=10,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=10,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=11,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=11,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=12,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=12,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=13,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=13,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=14,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=14,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=15,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=15,waterlogged=false] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=16,waterlogged=true] -> 1
Block{spelunkery:rock_salt}[facing=down,illuminated=true,light=16,waterlogged=false] -> 1
Block{spelunkery:salt_lamp}[hanging=true,lit=true,waterlogged=true] -> 7
Block{spelunkery:salt_lamp}[hanging=true,lit=true,waterlogged=false] -> 7
Block{spelunkery:salt_lamp}[hanging=false,lit=true,waterlogged=true] -> 7
Block{spelunkery:salt_lamp}[hanging=false,lit=true,waterlogged=false] -> 7
Block{spelunkery:rock_salt_block}[illuminated=true,light=0] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=1] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=2] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=3] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=4] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=5] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=6] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=7] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=8] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=9] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=10] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=11] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=12] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=13] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=14] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=15] -> 1
Block{spelunkery:rock_salt_block}[illuminated=true,light=16] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=0,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=0,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=0,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=0,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=0,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=0,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=1,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=1,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=1,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=1,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=1,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=1,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=2,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=2,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=2,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=2,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=2,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=2,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=3,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=3,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=3,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=3,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=3,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=3,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=4,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=4,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=4,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=4,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=4,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=4,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=5,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=5,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=5,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=5,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=5,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=5,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=6,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=6,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=6,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=6,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=6,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=6,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=7,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=7,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=7,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=7,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=7,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=7,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=8,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=8,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=8,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=8,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=8,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=8,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=9,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=9,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=9,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=9,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=9,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=9,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=10,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=10,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=10,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=10,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=10,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=10,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=11,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=11,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=11,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=11,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=11,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=11,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=12,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=12,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=12,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=12,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=12,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=12,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=13,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=13,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=13,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=13,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=13,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=13,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=14,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=14,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=14,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=14,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=14,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=14,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=15,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=15,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=15,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=15,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=15,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=15,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=16,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=16,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=16,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=16,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=16,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_slab}[illuminated=true,light=16,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=0] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=1] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=2] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=3] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=4] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=5] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=6] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=7] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=8] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=9] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=10] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=11] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=12] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=13] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=14] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=15] -> 1
Block{spelunkery:polished_rock_salt}[illuminated=true,light=16] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=0,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=0,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=0,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=0,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=0,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=0,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=1,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=1,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=1,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=1,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=1,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=1,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=2,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=2,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=2,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=2,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=2,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=2,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=3,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=3,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=3,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=3,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=3,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=3,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=4,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=4,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=4,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=4,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=4,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=4,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=5,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=5,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=5,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=5,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=5,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=5,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=6,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=6,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=6,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=6,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=6,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=6,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=7,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=7,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=7,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=7,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=7,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=7,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=8,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=8,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=8,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=8,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=8,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=8,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=9,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=9,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=9,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=9,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=9,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=9,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=10,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=10,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=10,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=10,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=10,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=10,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=11,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=11,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=11,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=11,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=11,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=11,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=12,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=12,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=12,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=12,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=12,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=12,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=13,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=13,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=13,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=13,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=13,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=13,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=14,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=14,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=14,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=14,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=14,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=14,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=15,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=15,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=15,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=15,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=15,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=15,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=16,type=top,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=16,type=top,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=16,type=bottom,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=16,type=bottom,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=16,type=double,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_slab}[illuminated=true,light=16,type=double,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:polished_rock_salt_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:polished_rock_salt_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=0] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=1] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=2] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=3] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=4] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=5] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=6] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=7] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=8] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=9] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=10] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=11] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=12] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=13] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=14] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=15] -> 1
Block{spelunkery:rock_salt_bricks}[illuminated=true,light=16] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=0,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=0,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=0,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=0,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=0,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=0,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=1,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=1,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=1,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=1,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=1,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=1,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=2,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=2,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=2,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=2,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=2,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=2,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=3,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=3,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=3,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=3,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=3,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=3,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=4,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=4,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=4,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=4,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=4,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=4,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=5,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=5,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=5,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=5,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=5,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=5,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=6,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=6,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=6,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=6,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=6,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=6,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=7,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=7,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=7,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=7,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=7,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=7,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=8,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=8,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=8,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=8,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=8,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=8,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=9,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=9,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=9,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=9,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=9,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=9,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=10,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=10,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=10,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=10,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=10,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=10,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=11,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=11,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=11,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=11,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=11,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=11,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=12,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=12,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=12,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=12,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=12,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=12,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=13,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=13,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=13,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=13,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=13,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=13,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=14,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=14,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=14,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=14,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=14,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=14,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=15,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=15,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=15,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=15,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=15,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=15,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=16,type=top,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=16,type=top,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=16,type=bottom,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=16,type=bottom,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=16,type=double,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_slab}[illuminated=true,light=16,type=double,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=north,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=south,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=west,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=top,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=0,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=1,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=2,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=3,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=4,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=5,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=6,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=7,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=8,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=9,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=10,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=11,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=12,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=13,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=14,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=15,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=straight,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=inner_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_left,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=true] -> 1
Block{spelunkery:rock_salt_brick_stairs}[facing=east,half=bottom,illuminated=true,light=16,shape=outer_right,waterlogged=false] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=none,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=low,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=0,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=1,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=2,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=3,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=4,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=5,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=6,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=7,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=8,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=9,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=10,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=11,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=12,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=13,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=14,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=15,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=none,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=low,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=none,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=low,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=none] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=low] -> 1
Block{spelunkery:rock_salt_brick_wall}[east=tall,illuminated=true,light=16,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> 1
Block{spelunkery:carved_nephrite}[charge=one_to_twenty] -> 1
Block{spelunkery:carved_nephrite}[charge=twentyone_to_fourty] -> 2
Block{spelunkery:carved_nephrite}[charge=fourtyone_to_sixty] -> 3
Block{spelunkery:carved_nephrite}[charge=sixtyone_to_eighty] -> 4
Block{spelunkery:carved_nephrite}[charge=eightyone_to_ninetynine] -> 5
Block{spelunkery:carved_nephrite}[charge=full] -> 6
Block{spelunkery:phosphor_fungus}[facing=north,floor=true] -> 3
Block{spelunkery:phosphor_fungus}[facing=north,floor=false] -> 3
Block{spelunkery:phosphor_fungus}[facing=south,floor=true] -> 3
Block{spelunkery:phosphor_fungus}[facing=south,floor=false] -> 3
Block{spelunkery:phosphor_fungus}[facing=west,floor=true] -> 3
Block{spelunkery:phosphor_fungus}[facing=west,floor=false] -> 3
Block{spelunkery:phosphor_fungus}[facing=east,floor=true] -> 3
Block{spelunkery:phosphor_fungus}[facing=east,floor=false] -> 3
Block{spelunkery:mushgloom}[facing=north,floor=true] -> 1
Block{spelunkery:mushgloom}[facing=north,floor=false] -> 1
Block{spelunkery:mushgloom}[facing=south,floor=true] -> 1
Block{spelunkery:mushgloom}[facing=south,floor=false] -> 1
Block{spelunkery:mushgloom}[facing=west,floor=true] -> 1
Block{spelunkery:mushgloom}[facing=west,floor=false] -> 1
Block{spelunkery:mushgloom}[facing=east,floor=true] -> 1
Block{spelunkery:mushgloom}[facing=east,floor=false] -> 1
Block{spelunkery:potted_phosphor_fungus} -> 3
Block{spelunkery:potted_mushgloom} -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=true,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=true,east=false,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=true,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:phosphor_fungus_block}[down=false,east=false,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:phosphor_shroomlight} -> 8
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=true,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=true,east=false,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=true,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=true,south=false,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=true,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=true,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=true,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=true,up=false,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=false,up=true,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=false,up=true,west=false] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=false,up=false,west=true] -> 1
Block{spelunkery:mushgloom_block}[down=false,east=false,north=false,south=false,up=false,west=false] -> 1
Block{spelunkery:glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:red_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:red_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:red_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:red_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:red_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:red_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:red_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:red_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:red_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:red_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:red_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:red_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:orange_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:orange_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:orange_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:orange_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:orange_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:orange_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:orange_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:orange_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:orange_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:orange_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:orange_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:orange_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:yellow_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:yellow_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:yellow_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:yellow_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:yellow_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:yellow_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:yellow_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:yellow_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:yellow_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:yellow_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:yellow_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:yellow_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:lime_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:lime_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:lime_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:lime_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:lime_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:lime_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:lime_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:lime_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:lime_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:lime_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:lime_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:lime_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:green_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:green_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:green_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:green_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:green_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:green_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:green_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:green_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:green_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:green_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:green_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:green_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:cyan_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:cyan_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:cyan_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:cyan_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:cyan_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:cyan_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:cyan_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:cyan_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:cyan_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:cyan_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:cyan_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:cyan_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:light_blue_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:light_blue_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:light_blue_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:light_blue_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:light_blue_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:light_blue_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:light_blue_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:light_blue_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:light_blue_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:light_blue_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:light_blue_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:light_blue_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:blue_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:blue_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:blue_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:blue_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:blue_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:blue_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:blue_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:blue_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:blue_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:blue_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:blue_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:blue_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:purple_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:purple_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:purple_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:purple_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:purple_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:purple_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:purple_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:purple_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:purple_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:purple_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:purple_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:purple_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:magenta_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:magenta_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:magenta_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:magenta_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:magenta_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:magenta_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:magenta_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:magenta_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:magenta_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:magenta_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:magenta_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:magenta_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:pink_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:pink_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:pink_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:pink_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:pink_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:pink_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:pink_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:pink_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:pink_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:pink_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:pink_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:pink_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:brown_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:brown_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:brown_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:brown_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:brown_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:brown_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:brown_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:brown_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:brown_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:brown_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:brown_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:brown_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:black_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:black_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:black_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:black_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:black_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:black_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:black_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:black_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:black_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:black_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:black_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:black_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:white_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:white_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:white_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:white_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:white_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:white_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:white_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:white_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:white_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:white_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:white_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:white_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:gray_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:gray_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:gray_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:gray_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:gray_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:gray_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:gray_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:gray_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:gray_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:gray_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:gray_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:gray_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:light_gray_glowstick}[facing=north,waterlogged=true] -> 14
Block{spelunkery:light_gray_glowstick}[facing=north,waterlogged=false] -> 14
Block{spelunkery:light_gray_glowstick}[facing=east,waterlogged=true] -> 14
Block{spelunkery:light_gray_glowstick}[facing=east,waterlogged=false] -> 14
Block{spelunkery:light_gray_glowstick}[facing=south,waterlogged=true] -> 14
Block{spelunkery:light_gray_glowstick}[facing=south,waterlogged=false] -> 14
Block{spelunkery:light_gray_glowstick}[facing=west,waterlogged=true] -> 14
Block{spelunkery:light_gray_glowstick}[facing=west,waterlogged=false] -> 14
Block{spelunkery:light_gray_glowstick}[facing=up,waterlogged=true] -> 14
Block{spelunkery:light_gray_glowstick}[facing=up,waterlogged=false] -> 14
Block{spelunkery:light_gray_glowstick}[facing=down,waterlogged=true] -> 14
Block{spelunkery:light_gray_glowstick}[facing=down,waterlogged=false] -> 14
Block{spelunkery:portal_cauldron}[level=1] -> 5
Block{spelunkery:portal_cauldron}[level=2] -> 5
Block{spelunkery:portal_cauldron}[level=3] -> 5
Block{spelunkery:portal_fluid}[level=0] -> 5
Block{spelunkery:portal_fluid}[level=1] -> 5
Block{spelunkery:portal_fluid}[level=2] -> 5
Block{spelunkery:portal_fluid}[level=3] -> 5
Block{spelunkery:portal_fluid}[level=4] -> 5
Block{spelunkery:portal_fluid}[level=5] -> 5
Block{spelunkery:portal_fluid}[level=6] -> 5
Block{spelunkery:portal_fluid}[level=7] -> 5
Block{spelunkery:portal_fluid}[level=8] -> 5
Block{spelunkery:portal_fluid}[level=9] -> 5
Block{spelunkery:portal_fluid}[level=10] -> 5
Block{spelunkery:portal_fluid}[level=11] -> 5
Block{spelunkery:portal_fluid}[level=12] -> 5
Block{spelunkery:portal_fluid}[level=13] -> 5
Block{spelunkery:portal_fluid}[level=14] -> 5
Block{spelunkery:portal_fluid}[level=15] -> 5
Block{spelunkery:spring_water}[level=0] -> 2
Block{spelunkery:spring_water}[level=1] -> 2
Block{spelunkery:spring_water}[level=2] -> 2
Block{spelunkery:spring_water}[level=3] -> 2
Block{spelunkery:spring_water}[level=4] -> 2
Block{spelunkery:spring_water}[level=5] -> 2
Block{spelunkery:spring_water}[level=6] -> 2
Block{spelunkery:spring_water}[level=7] -> 2
Block{spelunkery:spring_water}[level=8] -> 2
Block{spelunkery:spring_water}[level=9] -> 2
Block{spelunkery:spring_water}[level=10] -> 2
Block{spelunkery:spring_water}[level=11] -> 2
Block{spelunkery:spring_water}[level=12] -> 2
Block{spelunkery:spring_water}[level=13] -> 2
Block{spelunkery:spring_water}[level=14] -> 2
Block{spelunkery:spring_water}[level=15] -> 2
Block{copperandtuffbackport:copper_bulb}[lit=true,powered=true] -> 15
Block{copperandtuffbackport:copper_bulb}[lit=true,powered=false] -> 15
Block{copperandtuffbackport:waxed_copper_bulb}[lit=true,powered=true] -> 15
Block{copperandtuffbackport:waxed_copper_bulb}[lit=true,powered=false] -> 15
Block{copperandtuffbackport:exposed_copper_bulb}[lit=true,powered=true] -> 12
Block{copperandtuffbackport:exposed_copper_bulb}[lit=true,powered=false] -> 12
Block{copperandtuffbackport:waxed_exposed_copper_bulb}[lit=true,powered=true] -> 12
Block{copperandtuffbackport:waxed_exposed_copper_bulb}[lit=true,powered=false] -> 12
Block{copperandtuffbackport:weathered_copper_bulb}[lit=true,powered=true] -> 8
Block{copperandtuffbackport:weathered_copper_bulb}[lit=true,powered=false] -> 8
Block{copperandtuffbackport:waxed_weathered_copper_bulb}[lit=true,powered=true] -> 8
Block{copperandtuffbackport:waxed_weathered_copper_bulb}[lit=true,powered=false] -> 8
Block{copperandtuffbackport:oxidized_copper_bulb}[lit=true,powered=true] -> 4
Block{copperandtuffbackport:oxidized_copper_bulb}[lit=true,powered=false] -> 4
Block{copperandtuffbackport:waxed_oxidized_copper_bulb}[lit=true,powered=true] -> 4
Block{copperandtuffbackport:waxed_oxidized_copper_bulb}[lit=true,powered=false] -> 4
Block{oreganized:lead_block}[goopyness=1] -> 3
Block{oreganized:lead_block}[goopyness=2] -> 6
Block{oreganized:lead_bricks}[goopyness=1] -> 3
Block{oreganized:lead_bricks}[goopyness=2] -> 6
Block{oreganized:cut_lead}[axis=x,goopyness=1] -> 3
Block{oreganized:cut_lead}[axis=x,goopyness=2] -> 6
Block{oreganized:cut_lead}[axis=y,goopyness=1] -> 3
Block{oreganized:cut_lead}[axis=y,goopyness=2] -> 6
Block{oreganized:cut_lead}[axis=z,goopyness=1] -> 3
Block{oreganized:cut_lead}[axis=z,goopyness=2] -> 6
Block{oreganized:lead_pillar}[axis=x,goopyness=1] -> 3
Block{oreganized:lead_pillar}[axis=x,goopyness=2] -> 6
Block{oreganized:lead_pillar}[axis=y,goopyness=1] -> 3
Block{oreganized:lead_pillar}[axis=y,goopyness=2] -> 6
Block{oreganized:lead_pillar}[axis=z,goopyness=1] -> 3
Block{oreganized:lead_pillar}[axis=z,goopyness=2] -> 6
Block{oreganized:lead_bulb}[goopyness=0] -> 13
Block{oreganized:lead_bulb}[goopyness=1] -> 8
Block{oreganized:lead_bulb}[goopyness=2] -> 3
Block{oreganized:lead_bulb}[goopyness=3] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=upper,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=1,half=lower,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=upper,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=north,goopyness=2,half=lower,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=upper,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=1,half=lower,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=upper,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=south,goopyness=2,half=lower,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=upper,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=1,half=lower,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=upper,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=west,goopyness=2,half=lower,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=upper,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=left,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=left,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=left,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=left,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=right,open=true,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=right,open=true,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=right,open=false,powered=true] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=1,half=lower,hinge=right,open=false,powered=false] -> 3
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=upper,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=left,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=left,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=left,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=left,open=false,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=right,open=true,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=right,open=true,powered=false] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=right,open=false,powered=true] -> 6
Block{oreganized:lead_door}[facing=east,goopyness=2,half=lower,hinge=right,open=false,powered=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=top,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=1,half=bottom,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=top,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=north,goopyness=2,half=bottom,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=top,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=1,half=bottom,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=top,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=south,goopyness=2,half=bottom,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=top,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=1,half=bottom,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=top,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=west,goopyness=2,half=bottom,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=top,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=true,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=true,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=true,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=true,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=false,powered=true,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=false,powered=true,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=false,powered=false,waterlogged=true] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=1,half=bottom,open=false,powered=false,waterlogged=false] -> 3
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=top,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=true,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=true,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=true,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=true,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=false,powered=true,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=false,powered=true,waterlogged=false] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=false,powered=false,waterlogged=true] -> 6
Block{oreganized:lead_trapdoor}[facing=east,goopyness=2,half=bottom,open=false,powered=false,waterlogged=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=true,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=true,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=true,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=true,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=false,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=false,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=false,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=true,south=false,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=true,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=true,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=true,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=true,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=false,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=false,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=false,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=1,north=false,south=false,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=true,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=true,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=true,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=true,waterlogged=false,west=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=false,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=false,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=false,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=true,south=false,waterlogged=false,west=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=true,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=true,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=true,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=true,waterlogged=false,west=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=false,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=false,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=false,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=true,goopyness=2,north=false,south=false,waterlogged=false,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=true,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=true,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=true,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=true,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=false,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=false,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=false,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=true,south=false,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=true,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=true,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=true,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=true,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=false,waterlogged=true,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=false,waterlogged=true,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=false,waterlogged=false,west=true] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=1,north=false,south=false,waterlogged=false,west=false] -> 3
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=true,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=true,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=true,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=true,waterlogged=false,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=false,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=false,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=false,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=true,south=false,waterlogged=false,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=true,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=true,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=true,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=true,waterlogged=false,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=false,waterlogged=true,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=false,waterlogged=true,west=false] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=false,waterlogged=false,west=true] -> 6
Block{oreganized:lead_bars}[east=false,goopyness=2,north=false,south=false,waterlogged=false,west=false] -> 6
Block{oreganized:molten_lead}[level=0,waiting=true] -> 8
Block{oreganized:molten_lead}[level=0,waiting=false] -> 8
Block{oreganized:molten_lead}[level=1,waiting=true] -> 8
Block{oreganized:molten_lead}[level=1,waiting=false] -> 8
Block{oreganized:molten_lead}[level=2,waiting=true] -> 8
Block{oreganized:molten_lead}[level=2,waiting=false] -> 8
Block{oreganized:molten_lead}[level=3,waiting=true] -> 8
Block{oreganized:molten_lead}[level=3,waiting=false] -> 8
Block{oreganized:molten_lead}[level=4,waiting=true] -> 8
Block{oreganized:molten_lead}[level=4,waiting=false] -> 8
Block{oreganized:molten_lead}[level=5,waiting=true] -> 8
Block{oreganized:molten_lead}[level=5,waiting=false] -> 8
Block{oreganized:molten_lead}[level=6,waiting=true] -> 8
Block{oreganized:molten_lead}[level=6,waiting=false] -> 8
Block{oreganized:molten_lead}[level=7,waiting=true] -> 8
Block{oreganized:molten_lead}[level=7,waiting=false] -> 8
Block{oreganized:molten_lead}[level=8,waiting=true] -> 8
Block{oreganized:molten_lead}[level=8,waiting=false] -> 8
Block{oreganized:molten_lead}[level=9,waiting=true] -> 8
Block{oreganized:molten_lead}[level=9,waiting=false] -> 8
Block{oreganized:molten_lead}[level=10,waiting=true] -> 8
Block{oreganized:molten_lead}[level=10,waiting=false] -> 8
Block{oreganized:molten_lead}[level=11,waiting=true] -> 8
Block{oreganized:molten_lead}[level=11,waiting=false] -> 8
Block{oreganized:molten_lead}[level=12,waiting=true] -> 8
Block{oreganized:molten_lead}[level=12,waiting=false] -> 8
Block{oreganized:molten_lead}[level=13,waiting=true] -> 8
Block{oreganized:molten_lead}[level=13,waiting=false] -> 8
Block{oreganized:molten_lead}[level=14,waiting=true] -> 8
Block{oreganized:molten_lead}[level=14,waiting=false] -> 8
Block{oreganized:molten_lead}[level=15,waiting=true] -> 8
Block{oreganized:molten_lead}[level=15,waiting=false] -> 8
Block{oreganized:molten_lead_cauldron}[age=1] -> 2
Block{oreganized:molten_lead_cauldron}[age=2] -> 4
Block{oreganized:molten_lead_cauldron}[age=3] -> 6
Block{quark:stone_lamp} -> 15
Block{quark:stone_brick_lamp} -> 15
Block{quark:glowberry_sack} -> 14
Block{quark:blaze_lantern} -> 15
Block{quark:red_corundum} -> 11
Block{quark:waxed_red_corundum} -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:red_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:red_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:red_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:red_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:red_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:red_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:red_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:red_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:red_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:red_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:red_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:red_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:red_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:orange_corundum} -> 11
Block{quark:waxed_orange_corundum} -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:orange_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:orange_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:orange_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:orange_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:orange_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:orange_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:orange_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:orange_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:orange_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:orange_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:orange_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:orange_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:orange_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:yellow_corundum} -> 11
Block{quark:waxed_yellow_corundum} -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:yellow_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:yellow_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:yellow_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:yellow_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:yellow_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:yellow_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:yellow_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:yellow_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:yellow_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:yellow_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:yellow_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:yellow_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:yellow_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:green_corundum} -> 11
Block{quark:waxed_green_corundum} -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:green_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:green_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:green_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:green_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:green_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:green_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:green_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:green_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:green_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:green_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:green_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:green_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:green_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:blue_corundum} -> 11
Block{quark:waxed_blue_corundum} -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:blue_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:blue_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:blue_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:blue_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:blue_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:blue_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:blue_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:blue_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:blue_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:blue_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:blue_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:blue_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:blue_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:indigo_corundum} -> 11
Block{quark:waxed_indigo_corundum} -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:indigo_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:indigo_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:indigo_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:indigo_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:indigo_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:indigo_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:indigo_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:indigo_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:indigo_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:indigo_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:indigo_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:indigo_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:indigo_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:violet_corundum} -> 11
Block{quark:waxed_violet_corundum} -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:violet_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:violet_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:violet_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:violet_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:violet_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:violet_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:violet_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:violet_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:violet_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:violet_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:violet_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:violet_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:violet_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:white_corundum} -> 11
Block{quark:waxed_white_corundum} -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:white_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:white_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:white_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:white_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:white_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:white_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:white_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:white_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:white_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:white_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:white_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:white_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:white_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:black_corundum} -> 11
Block{quark:waxed_black_corundum} -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=true,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=true,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=true,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=false,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=true,south=false,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=true,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=true,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=false,waterlogged=true,west=false] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=true] -> 11
Block{quark:black_corundum_pane}[east=false,north=false,south=false,waterlogged=false,west=false] -> 11
Block{quark:black_corundum_cluster}[facing=north,waterlogged=true] -> 11
Block{quark:black_corundum_cluster}[facing=north,waterlogged=false] -> 11
Block{quark:black_corundum_cluster}[facing=east,waterlogged=true] -> 11
Block{quark:black_corundum_cluster}[facing=east,waterlogged=false] -> 11
Block{quark:black_corundum_cluster}[facing=south,waterlogged=true] -> 11
Block{quark:black_corundum_cluster}[facing=south,waterlogged=false] -> 11
Block{quark:black_corundum_cluster}[facing=west,waterlogged=true] -> 11
Block{quark:black_corundum_cluster}[facing=west,waterlogged=false] -> 11
Block{quark:black_corundum_cluster}[facing=up,waterlogged=true] -> 11
Block{quark:black_corundum_cluster}[facing=up,waterlogged=false] -> 11
Block{quark:black_corundum_cluster}[facing=down,waterlogged=true] -> 11
Block{quark:black_corundum_cluster}[facing=down,waterlogged=false] -> 11
Block{quark:duskbound_lantern} -> 15
Block{quark:glow_shroom} -> 10
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=true,south=false,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=true,north=false,south=false,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=true,south=false,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=true,east=false,north=false,south=false,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=true,south=false,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=true,north=false,south=false,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=true,south=false,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=true,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=true,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=true,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=true,up=false,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=false,up=true,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=false,up=true,west=false] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=false,up=false,west=true] -> 12
Block{quark:glow_shroom_block}[down=false,east=false,north=false,south=false,up=false,west=false] -> 12
Block{quark:glow_lichen_growth} -> 8
Block{quark:potted_glow_lichen_growth} -> 8
Block{quark:potted_glow_shroom} -> 10
Block{quark:grate}[lavalogged=true,waterlogged=true] -> 15
Block{quark:grate}[lavalogged=true,waterlogged=false] -> 15
Block{quark:paper_lantern} -> 15
Block{quark:paper_lantern_sakura} -> 15
Block{quark:magnet}[facing=north,powered=true,waxed=true] -> 3
Block{quark:magnet}[facing=north,powered=true,waxed=false] -> 3
Block{quark:magnet}[facing=east,powered=true,waxed=true] -> 3
Block{quark:magnet}[facing=east,powered=true,waxed=false] -> 3
Block{quark:magnet}[facing=south,powered=true,waxed=true] -> 3
Block{quark:magnet}[facing=south,powered=true,waxed=false] -> 3
Block{quark:magnet}[facing=west,powered=true,waxed=true] -> 3
Block{quark:magnet}[facing=west,powered=true,waxed=false] -> 3
Block{quark:magnet}[facing=up,powered=true,waxed=true] -> 3
Block{quark:magnet}[facing=up,powered=true,waxed=false] -> 3
Block{quark:magnet}[facing=down,powered=true,waxed=true] -> 3
Block{quark:magnet}[facing=down,powered=true,waxed=false] -> 3
Block{quark:matrix_enchanter} -> 7
Block{quark:potted_sea_pickle} -> 3
Block{quark:potted_cave_vines} -> 14
Block{quark:red_crystal_lamp}[lit=true] -> 15
Block{quark:orange_crystal_lamp}[lit=true] -> 15
Block{quark:yellow_crystal_lamp}[lit=true] -> 15
Block{quark:green_crystal_lamp}[lit=true] -> 15
Block{quark:blue_crystal_lamp}[lit=true] -> 15
Block{quark:indigo_crystal_lamp}[lit=true] -> 15
Block{quark:violet_crystal_lamp}[lit=true] -> 15
Block{quark:white_crystal_lamp}[lit=true] -> 15
Block{quark:black_crystal_lamp}[lit=true] -> 15
Block{quark:myalite_crystal} -> 14
Block{quark:deepslate_furnace}[facing=north,lit=true] -> 13
Block{quark:deepslate_furnace}[facing=south,lit=true] -> 13
Block{quark:deepslate_furnace}[facing=west,lit=true] -> 13
Block{quark:deepslate_furnace}[facing=east,lit=true] -> 13
Block{quark:blackstone_furnace}[facing=north,lit=true,soul=true] -> 13
Block{quark:blackstone_furnace}[facing=north,lit=true,soul=false] -> 13
Block{quark:blackstone_furnace}[facing=south,lit=true,soul=true] -> 13
Block{quark:blackstone_furnace}[facing=south,lit=true,soul=false] -> 13
Block{quark:blackstone_furnace}[facing=west,lit=true,soul=true] -> 13
Block{quark:blackstone_furnace}[facing=west,lit=true,soul=false] -> 13
Block{quark:blackstone_furnace}[facing=east,lit=true,soul=true] -> 13
Block{quark:blackstone_furnace}[facing=east,lit=true,soul=false] -> 13
Block{galosphere:burrow_anchor}[powered=true,waterlogged=true] -> 6
Block{galosphere:burrow_anchor}[powered=true,waterlogged=false] -> 6
Block{galosphere:soul_chandelier} -> 9
Block{galosphere:light_stand}[half=upper,lit=true,waterlogged=true] -> 13
Block{galosphere:light_stand}[half=upper,lit=true,waterlogged=false] -> 13
Block{galosphere:soul_light_stand}[half=upper,lit=true,waterlogged=true] -> 10
Block{galosphere:soul_light_stand}[half=upper,lit=true,waterlogged=false] -> 10
Block{galosphere:lichen_vines}[facing=north,waterlogged=true] -> 4
Block{galosphere:lichen_vines}[facing=north,waterlogged=false] -> 4
Block{galosphere:lichen_vines}[facing=south,waterlogged=true] -> 4
Block{galosphere:lichen_vines}[facing=south,waterlogged=false] -> 4
Block{galosphere:lichen_vines}[facing=west,waterlogged=true] -> 4
Block{galosphere:lichen_vines}[facing=west,waterlogged=false] -> 4
Block{galosphere:lichen_vines}[facing=east,waterlogged=true] -> 4
Block{galosphere:lichen_vines}[facing=east,waterlogged=false] -> 4
Block{galosphere:opal_leaves}[distance=1,persistent=true,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=1,persistent=true,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=1,persistent=false,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=1,persistent=false,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=2,persistent=true,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=2,persistent=true,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=2,persistent=false,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=2,persistent=false,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=3,persistent=true,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=3,persistent=true,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=3,persistent=false,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=3,persistent=false,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=4,persistent=true,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=4,persistent=true,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=4,persistent=false,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=4,persistent=false,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=5,persistent=true,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=5,persistent=true,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=5,persistent=false,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=5,persistent=false,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=6,persistent=true,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=6,persistent=true,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=6,persistent=false,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=6,persistent=false,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=7,persistent=true,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=7,persistent=true,waterlogged=false] -> 5
Block{galosphere:opal_leaves}[distance=7,persistent=false,waterlogged=true] -> 5
Block{galosphere:opal_leaves}[distance=7,persistent=false,waterlogged=false] -> 5
