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D
damage()
- Method in class lib.
PacketPlayer
Plays damage animation for this fake player entity.
DamageState
- Class in
ctf.eventmanipulation
DamageState(double)
- Constructor for class ctf.eventmanipulation.
DamageState
DamageType
- Enum in
ctf.eventmanipulation
Represents type of damage in a damage event.
defaultclasses
- package defaultclasses
Description
- Static variable in class defaultclasses.
Archer
Description
- Static variable in class defaultclasses.
Tank
destroyAll()
- Static method in class lib.
PacketPlayer
Sends
PacketPlayOutEntityDestroy
to all online players for every spawned and not destroyed fake player entity.
display(float, float, float, float, int, Location, double)
- Method in enum lib.
ParticleEffect
display(float, float, float, float, int, Location, List<Player>)
- Method in enum lib.
ParticleEffect
display(float, float, float, float, int, Location, Player...)
- Method in enum lib.
ParticleEffect
display(Vector, float, Location, double)
- Method in enum lib.
ParticleEffect
display(Vector, float, Location, List<Player>)
- Method in enum lib.
ParticleEffect
display(Vector, float, Location, Player...)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleColor, Location, double)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleColor, Location, List<Player>)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleColor, Location, Player...)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleData, float, float, float, float, int, Location, double)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleData, float, float, float, float, int, Location, List<Player>)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleData, float, float, float, float, int, Location, Player...)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleData, Vector, float, Location, double)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleData, Vector, float, Location, List<Player>)
- Method in enum lib.
ParticleEffect
display(ParticleEffect.ParticleData, Vector, float, Location, Player...)
- Method in enum lib.
ParticleEffect
dropItem(Location, ItemStack, int)
- Method in class ctf.
CTFBattleClass
Drops an item in game world.
Negative values of
removedelay
will not start remove trigger.
dropItemNaturally(Location, ItemStack, int)
- Method in class ctf.
CTFBattleClass
Drops item with random offset in game world.
Negative values of
removedelay
will not start remove trigger.
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Overview
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Tree
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