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D

damage() - Method in class lib.PacketPlayer
Plays damage animation for this fake player entity.
DamageState - Class in ctf.eventmanipulation
 
DamageState(double) - Constructor for class ctf.eventmanipulation.DamageState
 
DamageType - Enum in ctf.eventmanipulation
Represents type of damage in a damage event.
defaultclasses - package defaultclasses
 
Description - Static variable in class defaultclasses.Archer
 
Description - Static variable in class defaultclasses.Tank
 
destroyAll() - Static method in class lib.PacketPlayer
Sends PacketPlayOutEntityDestroy to all online players for every spawned and not destroyed fake player entity.
display(float, float, float, float, int, Location, double) - Method in enum lib.ParticleEffect
 
display(float, float, float, float, int, Location, List<Player>) - Method in enum lib.ParticleEffect
 
display(float, float, float, float, int, Location, Player...) - Method in enum lib.ParticleEffect
 
display(Vector, float, Location, double) - Method in enum lib.ParticleEffect
 
display(Vector, float, Location, List<Player>) - Method in enum lib.ParticleEffect
 
display(Vector, float, Location, Player...) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleColor, Location, double) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleColor, Location, List<Player>) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleColor, Location, Player...) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleData, float, float, float, float, int, Location, double) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleData, float, float, float, float, int, Location, List<Player>) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleData, float, float, float, float, int, Location, Player...) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleData, Vector, float, Location, double) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleData, Vector, float, Location, List<Player>) - Method in enum lib.ParticleEffect
 
display(ParticleEffect.ParticleData, Vector, float, Location, Player...) - Method in enum lib.ParticleEffect
 
dropItem(Location, ItemStack, int) - Method in class ctf.CTFBattleClass
Drops an item in game world.
Negative values of removedelay will not start remove trigger.
dropItemNaturally(Location, ItemStack, int) - Method in class ctf.CTFBattleClass
Drops item with random offset in game world.
Negative values of removedelay will not start remove trigger.
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