/ cages

ID=cage_sign,file=cage_sign.luckystruct,blockMode=overlay

ID=cage,file=cage.nbt,centerY=1,overlayStruct=cage_sign

ID=water_cage,file=water_cage.nbt,centerY=1



/ lucky buildings

ID=lucky_fort_inner,file=lucky_buildings/fort_inner.luckystruct,blockMode=overlay

ID=lucky_fort,file=lucky_buildings/fort.nbt,overlayStruct=lucky_fort_inner,centerY=1

ID=lucky_temple_inner,file=lucky_buildings/temple_inner.luckystruct,blockMode=overlay

ID=lucky_temple,file=lucky_buildings/temple.nbt,overlayStruct=lucky_temple_inner,centerY=1



/ other

ID=bedrock_problem,file=bedrock_problem.luckystruct

ID=lucky_choice_left,file=lucky_choice_left.luckystruct

ID=lucky_choice_right,file=lucky_choice_right.luckystruct

ID=wishing_well,file=wishing_well.nbt,centerY=2

ID=bouncing_castle,file=bouncing_castle.nbt,centerY=1

ID=drill_hole,file=drill_hole.nbt,blockMode=air,centerY=7



/ giant blocks

ID=giant_block_break_stage_1,file=giant_blocks/break_stage_1.nbt,blockMode=overlay,centerZ=7

ID=giant_block_break_stage_2,file=giant_blocks/break_stage_2.nbt,blockMode=overlay,centerZ=7

ID=giant_block_break_stage_3,file=giant_blocks/break_stage_3.nbt,blockMode=overlay,centerZ=7

ID=giant_block_break_stage_4,file=giant_blocks/break_stage_4.nbt,blockMode=overlay,centerZ=7

ID=giant_block_break_stage_5,file=giant_blocks/break_stage_5.nbt,blockMode=overlay,centerZ=7



ID=giant_lucky_block_inner_good,file=giant_blocks/lucky_block_inner_good.luckystruct,blockMode=overlay,centerZ=7

ID=giant_lucky_block_good,file=giant_blocks/lucky_block.nbt,centerZ=7,overlayStruct=giant_lucky_block_inner_good



ID=giant_lucky_block_inner_bad,file=giant_blocks/lucky_block_inner_bad.luckystruct,blockMode=overlay,centerZ=7

ID=giant_lucky_block_bad,file=giant_blocks/lucky_block.nbt,centerZ=7,overlayStruct=giant_lucky_block_inner_bad



/ natural gen

ID=gen_acropolis,file=acropolis.nbt



/ bow

ID=meteor,file=meteor.nbt,centerY=3,blockMode=overlay

