/ === SPECIAL EFFECTS ===



/ arrow cluster

type=entity,ID=arrow,pos=#bowPos,NBTTag=(Motion=#bowMotion(1.0,5.0),Color=-1),amount=20@luck=2



/ arrow stream

type=entity,ID=arrow,pos=#bowPos,NBTTag=(Motion=#bowMotion,Color=-1),amount=30,delay=#rand(0.0,3.0)@luck=2



/ sword

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=iron_sword),damage=10.0)@luck=2



/ egg

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=egg),damage=1.0,impact=["type=entity,ID=chicken"])@luck=-1



/ meteorite

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=stone),trail=(frequency=0.1,drops=["type=block,ID=stone,delay=0.4","type=block,ID=stone,meta=1,delay=0.4@chance=0.3"]),impact=["group(type=explosion,damage=4,fire=true;type=structure,ID=meteor,delay=0.4)"])@chance=0.5@luck=2



/ tnt

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=tnt),trail=(frequency=0.2,drops=["type=particle,ID=smoke)"]),impact=["group(type=difficulty,ID=hard;type=explosion,damage=4)"])@luck=2



/ pickaxe hole

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=iron_pickaxe),trail=(frequency=0.5,drops=["type=particle,ID=block.dirt"]),impact=["group(type=structure,ID=drill_hole,posY=#bPosY-1;type=particle,ID=block.dirt,posY=#bExactPosY-7,size=(2.0,3.0,2.0),particleAmount=2000;type=sound,ID=block.gravel.break,volume=2.0)"])@luck=2



/ water/lava buckets

group:1:(type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=water_bucket),trail=(frequency=0.5,drops=["type=particle,ID=splash"]),impact=["type=block,ID=water"]);type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=lava_bucket),trail=(frequency=0.5,drops=["type=particle,ID=smoke"]),impact=["type=block,ID=lava"]))@luck=2



/ lightening creeper

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=creeper_head),impact=["group(type=difficulty,ID=hard;type=entity,ID=creeper;type=entity,ID=lightning_bolt)"])@luck=2



/ knockback

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=feather),impact=["group(type=effect,ID=special_knockback,power=2.5,range=4,delay=0.1;type=particle,ID=poof,size=(1.5,1.0,1.5),particleAmount=500)"])@luck=2



/ monsters

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion(1.0,2.0),item=(id=#randList(zombie_spawn_egg,skeleton_spawn_egg,spider_spawn_egg)),impact=["group(type=difficulty,ID=hard;type=entity,ID=#randList(zombie,skeleton,spider),posOffset=#circleOffset(0,2))"]),amount=#rand(7,10)@luck=2



/ potions

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion(1.0,2.0),item=(id=splash_potion,tag=(Potion=#randList(poison,weakness,slowness,harming))),impact=["group(type=effect,ID=#randList(19,18,2,7),range=4,amplifier=#rand(0,2),duration=30;type=particle,ID=splashpotion,potion=#randList(poison,weakness,slowness,harming))"]),amount=#rand(7,10)@luck=2



/ fire

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=fire_charge),trail=(frequency=0.5,drops=["type=particle,ID=lava"]),impact=["group(type=block,ID=fire,posOffset=#circleOffset(0,3),amount=50;type=block,ID=flowing_lava)"])@luck=2



/ spider web

type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=cobweb),impact=["type=fill,ID=cobweb,size=(3,2,3),posOffset=(-1,0,-1)"])@luck=2



/ === NORMAL ARROW ===



type=entity,ID=arrow,pos=#bowPos,NBTTag=(Motion=#bowMotion,Color=-1)@chance=20