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S

saveStream(NbtFactory.NbtCompound, OutputSupplier<? extends OutputStream>, NbtFactory.StreamOptions) - Static method in class lib.NbtFactory
Save the content of a NBT compound to a stream.
saveTo(OutputSupplier<? extends OutputStream>, NbtFactory.StreamOptions) - Method in class lib.NbtFactory.NbtCompound
Save the content of a NBT compound to a stream.
sendToLocation(ParticleEffects, Location, float, float, float, float, int) - Static method in enum lib.ParticleEffects
 
sendToPlayer(ParticleEffects, Player, Location, float, float, float, float, int) - Static method in enum lib.ParticleEffects
 
setCanceled(boolean) - Method in class ctf.eventmanipulation.CancelState
Sets cancel state for this State.
setDamage(double) - Method in class ctf.eventmanipulation.DamageState
Sets damage for this DamageState
setDamager(Player) - Method in class ctf.CTFBattleClass
Sets this player as last damager of specfied player.
setItemTag(ItemStack, NbtFactory.NbtCompound) - Static method in class lib.NbtFactory
Set the NBT compound tag of a given item stack.
spawnArrow(Location, Vector, float, float, int) - Method in class ctf.CTFBattleClass
Spawns an arrow in game world.
Negative values of removedelay will not start remove trigger.
Arrows have special support to be removed when in ground.
spawnCreature(Location, CreatureType, int) - Method in class ctf.CTFBattleClass
Spawns living entity in game world.
Negative values of removedelay will not start remove trigger.
spawnEntity(Location, EntityType, int) - Method in class ctf.CTFBattleClass
Spawns an entity in game world.
Negative values of removedelay will not start remove trigger.
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