Class NbtTagConstants
java.lang.Object
com.minecolonies.api.util.constant.NbtTagConstants
Some constants needed to store things to NBT.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe tag to store the day progress.static final StringTags/JSON names for storing item informationsstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag for all chunk storages..static final Stringstatic final StringManaged animal related things.static final Stringstatic final StringArchery building constants.static final StringTag to store the armor inventory to nbt.static final Stringstatic final Stringstatic final StringTag to store the assigned module.static final Stringstatic final StringTag to store if auto deletable to a colony.static final Stringstatic final Stringstatic final StringTag used by vanilla to store banner patternsstatic final StringList storing all beds which have been registered to the building.static final Stringstatic final Stringstatic final Stringstatic final StringTag of the colony.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringThe tag to store the building type.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringFarmer building related things.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag for all chunk storages..static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringThe tag to store the name style of the colonists.static final StringThe tag to store the texture style of the colonists.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringArchery building constants.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag used to store the containers to NBT.static final StringTag to store the content to nbt.static final StringTags used to store the building corners to nbt and retrieve them.static final Stringstatic final StringThe tag used to store the residents.static final Stringstatic final Stringstatic final Stringstatic final StringResearcher tags.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringCrusher building constants.static final StringNetherToken tag name for damage amountstatic final Stringstatic final Stringstatic final StringTags to store grave informationstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringNBTTag to store the disabled recipes list.static final Stringstatic final Stringstatic final StringTag to store an empty stack to nbt.static final StringNetherToken tag name for entity type doing the damagestatic final Stringstatic final StringEvent tagsstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringCitizen data Tags.static final Stringstatic final StringTag to store the fields positive length.static final StringTag to store the fields negative width.static final StringTag to store the fields positive width.static final StringTag to store the fields negative length.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag used to store the colony flagstatic final Stringstatic final StringTags to store the needed resources to nbt.static final StringTags to store the needed resources to nbt.static final StringTags to store the needed resources to nbt.static final Stringstatic final Stringstatic final Stringstatic final StringEnchanter tagsstatic final Stringstatic final Stringstatic final Stringstatic final StringHandler type to identify when loading from nbt.static final Stringstatic final Stringstatic final StringTag to store the buildings hiring mode.static final StringBeekeeper tagstatic final Stringstatic final Stringstatic final StringQuest related nbt tags.static final StringTag used to store if the entity is in a Warehouse.static final Stringstatic final StringInquiry tag to store to NBT.static final StringTag used to store the inventory size.static final StringTag to store the inventory to nbt.static final Stringstatic final StringTag to store if quarry was finished.static final StringLumberjack/Tree Tags for NBTstatic final Stringstatic final Stringstatic final Stringstatic final StringString to store the ladder counter to NBT.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag to store the inventory to nbt.static final StringTag used when a Compound wraps a list.static final StringThe tag used to store the residents.static final StringThe tag to store the building location.static final Stringstatic final StringTag used to store if the entity is the main.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringThe tag used to store the residents.static final StringThe tag to store the mirror of the building.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringThe tag for the next inquiry to a response.static final Stringstatic final StringTag to store nights since last raidstatic final Stringstatic final Stringstatic final StringTag for the ongoing list of deliveries.static final Stringstatic final Stringstatic final Stringstatic final StringTag to store the owner.static final StringThe tag to store the pack of the building.static final Stringstatic final Stringstatic final Stringstatic final StringThe tag to store parent of a buildingstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringThe tag to store the path of the building blueprint.static final StringPatients tags.static final StringTag used by vanilla to store single color in banner pattern-color pairsstatic final Stringstatic final Stringstatic final Stringstatic final StringThe plantation field type stored on plantation field blocks.static final StringThe plantation field working positions.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringThe tag to store if this interaction is a primary interaction.static final Stringstatic final Stringstatic final StringDeprecated.Superseeded by request-based pickup system.static final StringThe tag to store the priority of this interaction..static final StringCrafter job tags.static final Stringstatic final StringProgress manager tags.static final StringTags to store the needed resourced to nbt.static final StringTags to store the needed resourced to nbt.static final Stringstatic final Stringstatic final Stringstatic final StringTag to store the quarry assignment module.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag to store raid history datastatic final StringTag on the ancient tome used to indicate if a raid will happen.static final StringTag to store if raidable to a colony.static final StringBannerRallyGuards tagsstatic final Stringstatic final StringNBTTag to store the recipes list.static final StringTag used to store the relative neighbor pos to NBT.static final Stringstatic final Stringstatic final StringTag used when we store a Request.static final Stringstatic final StringThe tag to store the requester Id of the Building.static final StringResearch manager compound TAG.static final Stringstatic final StringThe tag used to store the residents.static final Stringstatic final Stringstatic final StringResponse tag to store each response option.static final StringResponses tag to store the entire list.static final StringThe tag to store the rotation of the building.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringSupplycamp related things.static final StringThe tag to store the level of the building.static final StringRaid manager tagstatic final StringThe tag to store the md5 hash of the schematic.static final Stringstatic final Stringstatic final StringTag used by vanilla to store a single pattern in banner pattern-color pairsstatic final StringTag used to store the size.static final Stringstatic final Stringstatic final Stringstatic final StringTag to store the fields stage.static final Stringstatic final Stringstatic final StringString to store the stuck counter to NBT.static final Stringstatic final StringThe tag to store the style of the building.static final Stringstatic final Stringstatic final Stringstatic final StringTag to store if the field has been taken.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag used to store the team color of the colony.static final Stringstatic final Stringstatic final StringString to store the existing time to NBT.static final Stringstatic final Stringstatic final StringTags to store the stagesstatic final Stringstatic final Stringstatic final StringSome job constants.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringVersion tag.static final Stringstatic final Stringstatic final StringTag to store a snapshot of a given warehouse in the resource scroll.static final Stringstatic final StringFinal strings to save and retrieve the current water location and pond list.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringTag used to store the worker to nbt.static final StringTag to store the id to NBT.static final Stringstatic final StringThe tag used to store the residents.static final StringVar for first pos string.static final StringNetherToken tag name for xp dropped by entitystatic final StringVar for second pos string.static final String -
Method Summary
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Field Details
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TAG_ID
- See Also:
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TAG_NAME
- See Also:
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TAG_SUFFIX
- See Also:
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TAG_DIMENSION
- See Also:
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TAG_CENTER
- See Also:
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TAG_BUILDINGS
- See Also:
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TAG_BUILDING_EXTENSIONS
- See Also:
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TAG_BUILDING_MODULES
- See Also:
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TAG_BUILDING
- See Also:
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TAG_BUILDINGS_CLAIM
- See Also:
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TAG_BUILDINGS_UNCLAIM
- See Also:
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TAG_CITIZENS
- See Also:
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TAG_VISITORS
- See Also:
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TAG_WORK
- See Also:
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TAG_MANUAL_HIRING
- See Also:
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TAG_MANUAL_HOUSING
- See Also:
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TAG_MOVE_IN
- See Also:
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TAG_REQUESTMANAGER
- See Also:
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TAG_WAYPOINT
- See Also:
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TAG_FREE_BLOCKS
- See Also:
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TAG_FREE_POSITIONS
- See Also:
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TAG_GRAVE
- See Also:
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TAG_ABANDONED
- See Also:
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TAG_PRIO
- See Also:
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TAG_LAST_ONLINE
- See Also:
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TAG_SOUND_PROFILE
- See Also:
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TAG_CONNECTION_MANAGER
- See Also:
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TAG_PRIO_STATE
Deprecated.Superseeded by request-based pickup system.- See Also:
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TAG_COLONIES
- See Also:
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TAG_COLONY_MANAGER
- See Also:
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TAG_UUID
- See Also:
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TAG_FIELDS
- See Also:
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TAG_FIELD
- See Also:
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TAG_LEISURE
- See Also:
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TAG_CONSTRUCTION_TAPE
- See Also:
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TAG_COMPATABILITY_MANAGER
- See Also:
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TAG_SAP_LEAF
- See Also:
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TAG_BLOCK
- See Also:
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TAG_POS
- See Also:
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TAG_PREV_POS
- See Also:
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TAG_NEXT_POS
- See Also:
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TAG_PLANTGROUND
- See Also:
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TAG_BOOKCASES
- See Also:
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TAG_BUILDING_MANAGER
- See Also:
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TAG_CITIZEN_MANAGER
- See Also:
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TAG_EVENT_DESC_MANAGER
- See Also:
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TAG_QUEST_MANAGER
- See Also:
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TAG_GRAVE_MANAGER
- See Also:
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TAG_COLONY_ID
- See Also:
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TAG_TARGET_COLONY_ID
- See Also:
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TAG_TARGET_COLONY_NAME
- See Also:
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TAG_DISTANCE
- See Also:
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TAG_TARGET_DISTANCE
- See Also:
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TAG_CACHED_ABOVE
- See Also:
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TAG_ANIMAL_MANAGER
- See Also:
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TAG_CITIZEN
- See Also:
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TAG_HELD_ITEM_SLOT
- See Also:
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TAG_OFFHAND_HELD_ITEM_SLOT
- See Also:
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TAG_STATUS
- See Also:
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TAG_DAY
- See Also:
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TAG_PERIOD
- See Also:
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TAG_IS_BUILT
- See Also:
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TAG_CUSTOM_NAME
- See Also:
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TAG_OTHER_LEVEL
- See Also:
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TAG_PASTEABLE
- See Also:
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TAG_MOURNING
- See Also:
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TAG_DECEASED
- See Also:
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TAG_PAUSED
- See Also:
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TAG_CHILD
- See Also:
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TAG_CHILD_TIME
- See Also:
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TAG_JUST_ATE
- See Also:
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TAG_EXPLOSIONS
- See Also:
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TAG_FIREWORKS
- See Also:
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TAG_COLORS
- See Also:
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TAG_FLICKER
- See Also:
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TAG_TRAIL
- See Also:
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TAG_TYPE
- See Also:
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TAG_MERCENARY_TIME
- See Also:
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TAG_IDLE
- See Also:
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TAG_JOB_STATUS
- See Also:
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TAG_PURGED_MOBS
- See Also:
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TAG_RESERVED
- See Also:
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TAG_DESC
- See Also:
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TAG_BREWING_STAND
- See Also:
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TAG_SUMMARIZE
- See Also:
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TAG_CONNECTIONS
- See Also:
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TAG_CONNECTION_POINT
- See Also:
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TAG_GATEHOUSES
- See Also:
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TAG_CONNECTION_EVENTS
- See Also:
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TAG_PENDING
- See Also:
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TAG_CONNECTION_TYPE
- See Also:
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TAG_PRESTIGE
- See Also:
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TAG_CUSTOMER
- See Also:
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TAG_PARENT_A
- See Also:
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TAG_PARENT_B
- See Also:
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TAG_SIBLINGS
- See Also:
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TAG_CHILDREN
- See Also:
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TAG_PARTNER
- See Also:
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TAG_DIPLOMACY
- See Also:
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TAG_AV_QUESTS
- See Also:
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TAG_PART_QUESTS
- See Also:
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TAG_FINISHED_AV_QUESTS
- See Also:
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TAG_FINISHED_PART_QUESTS
- See Also:
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TAG_EVENT_ID
Event tags- See Also:
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TAG_EVENT_STATUS
- See Also:
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TAG_SPAWN_POS
- See Also:
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TAG_CAMPFIRE_LIST
- See Also:
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TAG_EVENT_POS
- See Also:
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TAG_CITIZEN_NAME
- See Also:
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TAG_DEATH_CAUSE
- See Also:
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TAG_BUILDING_NAME
- See Also:
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TAG_BUILDING_LEVEL
- See Also:
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TAG_CONTAINERS
Tag used to store the containers to NBT.- See Also:
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TAG_BUILDING_TYPE
The tag to store the building type.- See Also:
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TAG_LOCATION
The tag to store the building location. Location is unique (within a Colony) and so can double as the Id.- See Also:
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TAG_SCHEMATIC_LEVEL
The tag to store the level of the building.- See Also:
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TAG_PARENT_SCHEM
The tag to store parent of a building- See Also:
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TAG_ROTATION
The tag to store the rotation of the building.- See Also:
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TAG_SCHEMATIC_MD5
The tag to store the md5 hash of the schematic.- See Also:
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TAG_MIRROR
The tag to store the mirror of the building.- See Also:
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TAG_STYLE
The tag to store the style of the building.- See Also:
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TAG_PACK
The tag to store the pack of the building.- See Also:
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TAG_PATH
The tag to store the path of the building blueprint.- See Also:
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TAG_COL_TEXT
The tag to store the texture style of the colonists.- See Also:
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TAG_COL_NAME_STYLE
The tag to store the name style of the colonists.- See Also:
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COLONY_DAY
The tag to store the day progress.- See Also:
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TAG_RAIDABLE
Tag to store if raidable to a colony.- See Also:
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TAG_NIGHTS_SINCE_LAST_RAID
Tag to store nights since last raid- See Also:
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TAG_RAID_HISTORY
Tag to store raid history data- See Also:
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TAG_RAID_WILL_HAPPEN
Tag on the ancient tome used to indicate if a raid will happen.- See Also:
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TAG_AUTO_DELETE
Tag to store if auto deletable to a colony.- See Also:
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TAG_REQUESTOR_ID
The tag to store the requester Id of the Building.- See Also:
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TAG_RS_BUILDING_DATASTORE
- See Also:
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TAG_RS_DMANJOB_DATASTORE
- See Also:
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TAG_TOKEN
- See Also:
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TAG_CORNER1
Tags used to store the building corners to nbt and retrieve them.- See Also:
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TAG_CORNER2
- See Also:
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TAG_HEIGHT
- See Also:
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TAG_WAREHOUSE_SNAPSHOT
Tag to store a snapshot of a given warehouse in the resource scroll.- See Also:
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TAG_WAREHOUSE_SNAPSHOT_WO_HASH
- See Also:
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TAG_TAKEN
Tag to store if the field has been taken.- See Also:
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TAG_FIELD_EAST
Tag to store the fields positive length.- See Also:
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TAG_FIELD_SOUTH
Tag to store the fields positive width.- See Also:
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TAG_FIELD_WEST
Tag to store the fields negative length.- See Also:
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TAG_FIELD_NORTH
Tag to store the fields negative width.- See Also:
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TAG_STAGE
Tag to store the fields stage.- See Also:
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TAG_OWNER
Tag to store the owner.- See Also:
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TAG_INVENTORY
Tag to store the inventory to nbt.- See Also:
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TAG_ARMOR_INVENTORY
Tag to store the armor inventory to nbt.- See Also:
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TAG_CONTENT
Tag to store the content to nbt.- See Also:
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TAG_EMPTY
Tag to store an empty stack to nbt.- See Also:
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TAG_LEVEL_MAP
Tag to store the inventory to nbt.- See Also:
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TAG_LIST
Tag used when a Compound wraps a list.- See Also:
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TAG_ONGOING_LIST
Tag for the ongoing list of deliveries.- See Also:
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TAG_ASSIGNED_LIST
- See Also:
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TAG_REQUEST
Tag used when we store a Request.- See Also:
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TAG_RESOLVER
- See Also:
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TAG_VALUE
- See Also:
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TAG_OPEN_REQUESTS_BY_TYPE
- See Also:
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TAG_OPEN_REQUESTS_BY_CITIZEN
- See Also:
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TAG_COMPLETED_REQUESTS_BY_CITIZEN
- See Also:
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TAG_CITIZEN_BY_OPEN_REQUEST
- See Also:
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TAG_WORKER
Tag used to store the worker to nbt.- See Also:
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TAG_HIRING_MODE
Tag to store the buildings hiring mode.- See Also:
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TAG_ASSIGNED
Tag to store the assigned module.- See Also:
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TAG_QUARRY_ASSIGNMENT
Tag to store the quarry assignment module.- See Also:
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TAG_IS_FINISHED
Tag to store if quarry was finished.- See Also:
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TAG_RECIPES
NBTTag to store the recipes list.- See Also:
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TAG_DISABLED_RECIPES
NBTTag to store the disabled recipes list.- See Also:
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TAG_WORKER_ID
Tag to store the id to NBT.- See Also:
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TAG_RESIDENTS
The tag used to store the residents.- See Also:
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TAG_WORKING_RESIDENTS
The tag used to store the residents.- See Also:
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TAG_LIVING_RESIDENTS
The tag used to store the residents.- See Also:
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TAG_COURIERS
The tag used to store the residents.- See Also:
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TAG_MINERS
The tag used to store the residents.- See Also:
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TAG_BEDS
List storing all beds which have been registered to the building.- See Also:
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TAG_PATIENTS
Patients tags.- See Also:
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TAG_CHUNK_STORAGE
Tag for all chunk storages..- See Also:
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TAG_X
Var for first pos string.- See Also:
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TAG_Z
Var for second pos string.- See Also:
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TAG_ALL_CHUNK_STORAGES
Tag for all chunk storages..- See Also:
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TAG_RELATIVE_NEIGHBOR
Tag used to store the relative neighbor pos to NBT.- See Also:
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TAG_SIZE
Tag used to store the size.- See Also:
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TAG_INV_SIZE
Tag used to store the inventory size.- See Also:
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TAG_MAIN
Tag used to store if the entity is the main.- See Also:
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TAG_IN_WAREHOUSE
Tag used to store if the entity is in a Warehouse.- See Also:
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TAG_TEAM_COLOR
Tag used to store the team color of the colony.- See Also:
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TAG_FLAG_PATTERNS
Tag used to store the colony flag- See Also:
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TAG_BANNER_PATTERNS
Tag used by vanilla to store banner patterns- See Also:
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TAG_SINGLE_PATTERN
Tag used by vanilla to store a single pattern in banner pattern-color pairs- See Also:
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TAG_PATTERN_COLOR
Tag used by vanilla to store single color in banner pattern-color pairs- See Also:
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TAG_FEMALE
Citizen data Tags.- See Also:
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TAG_TEXTURE
- See Also:
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TAG_TEXTURE_UUID
- See Also:
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TAG_SKILL
- See Also:
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TAG_LEVEL
- See Also:
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TAG_EXPERIENCE
- See Also:
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TAG_NEW_SKILLS
- See Also:
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TAG_SATURATION
- See Also:
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TAG_ASLEEP
- See Also:
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TAG_CHAT_OPTION
- See Also:
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TAG_CHAT_OPTIONS
- See Also:
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TAG_BUILDER
Tag of the colony.- See Also:
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TAG_PROGRESS_MANAGER
Progress manager tags.- See Also:
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TAG_PROGRESS_TYPE
- See Also:
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TAG_PROGRESS_LIST
- See Also:
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TAG_PRINT_PROGRESS
- See Also:
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TAG_SCHEMATIC_LIST
Raid manager tag- See Also:
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TAG_TIME
String to store the existing time to NBT.- See Also:
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TAG_STUCK_COUNTER
String to store the stuck counter to NBT.- See Also:
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TAG_LADDER_COUNTER
String to store the ladder counter to NBT.- See Also:
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TAG_RESEARCH
Research manager compound TAG.- See Also:
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TAG_IS_SLIME_TREE
Lumberjack/Tree Tags for NBT- See Also:
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TAG_DYNAMIC_TREE
- See Also:
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TAG_SAPLING
- See Also:
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TAG_LOGS
- See Also:
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TAG_STUMPS
- See Also:
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TAG_TOP_LOG
- See Also:
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TAG_NETHER_TREE
- See Also:
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TAG_LEAVES
- See Also:
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TAG_NETHER_TREE_LIST
- See Also:
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TAG_ARCHERY_TARGETS
Archery building constants.- See Also:
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TAG_STAND
- See Also:
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TAG_TARGET
- See Also:
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TAG_ARCHERY_STANDS
- See Also:
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TAG_COMBAT_TARGET
Archery building constants.- See Also:
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TAG_COMBAT_PARTNER
- See Also:
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TAG_PARTNER1
- See Also:
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TAG_PARTNER2
- See Also:
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TAG_DAILY
Crusher building constants.- See Also:
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TAG_CURRENT_DAILY
- See Also:
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TAG_CRUSHER_MODE
- See Also:
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TAG_CRUSHER_RATIO
- See Also:
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TAG_JOB_TYPE
- See Also:
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TAG_PROGRESS
Crafter job tags.- See Also:
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TAG_MAX_COUNTER
- See Also:
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TAG_CRAFT_COUNTER
- See Also:
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TAG_SECONDARY_OUTPUTS
- See Also:
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TAG_GATHER_LIST
Enchanter tags- See Also:
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TAG_QUANTITY
- See Also:
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TAG_GATHERED_ALREADY
- See Also:
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TAG_BUILDING_TO_DRAIN
- See Also:
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TAG_WAITING_TICKS
- See Also:
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TAG_CURR_MANA
Researcher tags.- See Also:
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TAG_HIVES
Beekeeper tag- See Also:
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TAG_RALLIED_GUARDTOWERS
BannerRallyGuards tags- See Also:
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TAG_DAMAGE
NetherToken tag name for damage amount- See Also:
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TAG_ENTITY_TYPE
NetherToken tag name for entity type doing the damage- See Also:
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TAG_XP_DROPPED
NetherToken tag name for xp dropped by entity- See Also:
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TAG_PLANTATION_FIELD_TYPE
The plantation field type stored on plantation field blocks.- See Also:
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TAG_PLANTATION_FIELD_WORK_POS
The plantation field working positions.- See Also:
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TAG_INQUIRY
Inquiry tag to store to NBT.- See Also:
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TAG_RESPONSE
Response tag to store each response option.- See Also:
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TAG_RESPONSES
Responses tag to store the entire list.- See Also:
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TAG_NEXT_INQUIRY
The tag for the next inquiry to a response.- See Also:
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TAG_PRIMARY
The tag to store if this interaction is a primary interaction.- See Also:
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TAG_PRIORITY
The tag to store the priority of this interaction..- See Also:
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TAG_HANDLER_TYPE
Handler type to identify when loading from nbt.- See Also:
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TAG_PROGRESS_POS
Tags to store the needed resourced to nbt.- See Also:
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TAG_PROGRESS_STAGE
Tags to store the needed resourced to nbt.- See Also:
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TAG_FLUIDS_REMOVE
Tags to store the needed resources to nbt.- See Also:
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TAG_TOTAL_STAGES
Tags to store the stages- See Also:
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TAG_CURR_STAGE
- See Also:
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TAG_FLUIDS_REMOVE_POSITIONS
Tags to store the needed resources to nbt.- See Also:
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TAG_FLUIDS_REMOVE_Y
Tags to store the needed resources to nbt.- See Also:
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TAG_TREE
Some job constants.- See Also:
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TAG_WATER
Final strings to save and retrieve the current water location and pond list.- See Also:
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TAG_PONDS
- See Also:
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TAG_WATER_POND
- See Also:
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TAG_PARENT_POND
- See Also:
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TAG_DECONSTRUCTED
- See Also:
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TAG_RESPAWN_POS
- See Also:
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TAG_DECAY_TIMER
Tags to store grave information- See Also:
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TAG_DECAYED
- See Also:
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COUNT_PROP
Tags/JSON names for storing item informations- See Also:
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ITEM_PROP
- See Also:
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MATCHTYPE_PROP
- See Also:
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MATCH_NBTIGNORE
- See Also:
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TAG_VERSION
Version tag.- See Also:
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TAG_IN_PROGRESS
Quest related nbt tags.- See Also:
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TAG_AVAILABLE
- See Also:
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TAG_FINISHED
- See Also:
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TAG_ASSIGN_START
- See Also:
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TAG_QUEST_GIVER
- See Also:
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TAG_PARTICIPANTS
- See Also:
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TAG_QUEST_ID
- See Also:
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TAG_QUEST_INDEX
- See Also:
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TAG_OBJECTIVE
- See Also:
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TAG_PLAYER
- See Also:
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TAG_UNLOCKED
- See Also:
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TAG_REPUTATION
- See Also:
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TAG_MODIFIER_TYPE
- See Also:
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TAG_WEIGHT
- See Also:
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TAG_SUPPLIER
- See Also:
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TAG_SAW_STORY
Supplycamp related things.- See Also:
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TAG_RANDOM_KEY
- See Also:
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TAG_LAST_FOODS
- See Also:
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TRAVELER_DATA
- See Also:
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TAG_INITIAL_TRAVEL_TIME
- See Also:
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TAG_REMAINING_TRAVEL_TIME
- See Also:
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TAG_TRAVELLING_DATA
- See Also:
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TAG_CELL
Farmer building related things.- See Also:
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TAG_WORKING_OFFSET
- See Also:
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TAG_ANIMALHOME
Managed animal related things.- See Also:
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TAG_MANAGED_ANIMALID
- See Also:
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TAG_COMBAT_COOLDOWN
- See Also:
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TAG_MAX_HEALTH
- See Also:
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