Package com.minecolonies.core.entity.ai.minimal
package com.minecolonies.core.entity.ai.minimal
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ClassDescriptionAI task to avoid an Entity class.AI which controls child behaviour and growing.States used for this AIEntity action to wander randomly around.The different types of AIStates related to wandering.The AI task for citizens to execute when they are supposed to eat.The different types of AIStates related to eating.Custom float goal, which bumps less(only every 3 ticks) and does trigger escape pathfinding underwaterAI to close toggleables when collided.Helper class for determining toggleables and toggling them.Citizen mourning goal.Different mourning states.The AI task for citizens to execute when they are supposed to eat.The different types of AIStates related to being sick.AI to send Entity to sleep.Similar to LookAtEntityGoal, just adds movement flags