Package com.minecolonies.core.entity.ai
Class BehaviourStateGroup
java.lang.Object
com.minecolonies.core.entity.ai.BehaviourStateGroup
Class holding various groups of AI States which define a behaviour set
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Field Summary
FieldsModifier and TypeFieldDescriptionStates in which guards should switch to fighting when there is an enemy -
Constructor Summary
Constructors -
Method Summary
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Field Details
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GUARD_ABORT_AND_FIGHT
States in which guards should switch to fighting when there is an enemy
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Constructor Details
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BehaviourStateGroup
public BehaviourStateGroup()
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