VTXS: Potato Way

Original VTXS-inspired screen-space lighting/shader project.
Features include screen-space GI, emissive pixel lighting, SSR, water/refraction, shadows, and temporal stabilization.

This build intentionally uses denser, stronger GI grain. Neighboring pixels share part of their random sequence so the grain visually connects into a tight micro-grain texture instead of isolated 2x2 blotches.

Glow-only GI polish: SSPT hemisphere GI is disabled for ordinary blocks; visible emissive pixels (including bright entity pixels) drive the screen-space colored lighting path.

GI Bounce warning: values from 3.5 to 5.0 are intended for images and testing only and may affect performance and gameplay.
