Warlockery 1.5.3
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- Fixed mounted broom flight, flight-enhancing brews, doll protection and linked damage, spirit capture, and enchanted equipment behavior.
- Fixed brewing effects, undead healing, the Abyssal Regent summon, and Fabric planting compatibility.
- Fixed Depths breathing, Sinking fluid contact, sleeping-body survival during dream travel, and Fabric arrow reflection.
- Redstone Soup can be consumed at full hunger to activate its health reward.
- Chalk connects diagonally to complete circles, including existing patterns after loading.
- Expanded practical book instructions, item chapters, recipe links, and readable page navigation.
- Restored JEI recipe visibility after refresh and added missing recipes and Minecraft recipe-book unlocks.

Warlockery 1.5.2
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- Improved in-game books with clearer progression guidance, saved reading positions, pagination, and readable circle diagrams.
- Added recipe discovery for JEI, REI, RRV, and EMI, plus conventional crafting and furnace recipe unlocks for the Minecraft recipe book.

Warlockery 1.5.1
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- Isolated Forge GameTests with owned fixtures and scoped environments so neighboring tests cannot leak world state or settings.
- Reworked vampire sustenance so blood replaces hunger, added a dedicated blood-pool HUD, and introduced Sanguine regeneration for a full reserve.
- Made vampire sunlight a semantic damage type that bypasses Fire Resistance while respecting head cover, wetness, and sunless dimensions.
- Corrected vampire death wards so sunlight remains lethal and ordinary lethal hits still land and knock back while leaving one real half-heart, without absorption hearts.
- Added werewolf prey drive in wolf and wolfman forms, with tagged prey, bounded pursuit, and safety-based cancellation.
- Rebuilt the creature roster around readable Minecraft silhouettes and coherent material palettes, including native cat and frog rigs, penguin-like goblin clans, a feminine Banshee, distinct vampires, a human Blood Thrall, an elderly Hedge Crone, a robed Death, a compact Storm Simian, and a gray werewolf.
- Added synchronized third-person wolf and upright werewolf player forms with dedicated first-person forelimb rendering.
- Rebuilt Mandrake and Dreamroot with dedicated creature models, authored geometry, and matching texture atlases.
- Redrew magical plants and rebuilt their crossed-plant models, including distinct hanging Glintweed, occupied Grassper, and armed Plantmine states.

Warlockery 1.5.0
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- Added dedicated behavior systems across Warlockery's creature families, with bounded perception, navigation, hazard escape, persistence, and lifecycle handling.
- Reworked illusion creatures and the Glass Doppelganger around attributed damage, controlled mimicry, recognition, privacy-safe presentation, and deterministic cancellation.
- Reimagined machine interfaces for clearer slot roles, readable status and power displays, and distinct layouts inspired by classic machine-focused mods.
- Restored and modernized Witchery machine behavior, including continuously powered spinning and distilling, dedicated jar handling, Brazier burn effects, migration-safe inventories, and initiating-brewer ownership.
- Expanded Nami and Naamah's ocean progression, making it clear to bring Nami to an Ocean Monument and defeat its Elder Guardians.
- Added extensive bounded-query and read-budget safeguards to reduce continuous entity and block scanning.
- Updated the normal builds to Forge 65.1.2, NeoForge 26.2.0.64, Fabric Loader 0.19.3, Fabric API 0.158.0+26.2, and stable Fabric Loom 1.17.19.
- Added the NeoForge-only `1.5.0-LlaGuiT0-26.2.0.45` supporter build for LlaGuiT0's modpack, with the exact NeoForge range `[26.2.0.45-beta,26.2.0.46-beta)`.

Warlockery 1.4.0
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- Updated Forge to 65.1.1, NeoForge to 26.2.0.59, Fabric Loader to 0.19.3, Fabric API to 0.157.0+26.2, and Fabric Loom to 1.17.19.
- Added the NeoForge-only `1.4.0-LlaGuiT0-26.2.0.45` supporter build for LlaGuiT0's modpack, with the exact NeoForge range `[26.2.0.45-beta,26.2.0.46-beta)`.
- Made goblin, vampire, and werewolf assaults substantially rarer, with randomized one-to-three-hour attempt delays at default settings.
- Added mob-specific tactical combat doctrines with cover seeking, flanking, retreat thresholds, guarded positions, aerial approaches, and blocked-route disengagement.
- Added short combat memory for player-attributed spells, projectiles, guns, explosives, and other non-environmental damage so modded attacks trigger tactical responses too.
- Added hazard-aware pathing that prioritizes safe ground around fire, lava, cactus, drowning water, and other damaging terrain while preserving familiar and species-specific immunities.
- Added ambient and social ecology for every Warlockery mob, including species-appropriate idle activities and interactions.
- Added goblin and hobgoblin children, housing, huts, and bounded tunnels for fuller settlement life.
- Added spouse kisses and practical cooking behavior.
- Expanded common-tag compatibility, automated tests, and Forge, NeoForge, and Fabric release parity.

Warlockery 1.3.0
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- Fortified human and hobgoblin settlements with enclosed walls, multiple gates, patrol decks, stairs, and dedicated guards.
- Added configurable goblin, vampire, and werewolf assaults with escalating waves, distinct objectives, settlement defenses, and useful victory rewards.
- Gave vampire raiders blood-draining priorities, temporary villager trade disruption, progression powers, and bat-form escapes at low health.
- Gave werewolf raiders pack-building priorities, reversible full-moon villager infection, progression powers, and wolf-form escapes without allowing player infection.
- Added hobgoblin supernatural raiders, fortified hobgoblin settlements, silver-equipped guards, and defenses suited to their villages.
- Limited fast dirt and sand digging to the four-legged wolf form, leaving wolfman mining unchanged.
- Replaced the transformed player with a third-person wolf model that carries the selected held item sideways in its mouth and synchronizes correctly in multiplayer.

Warlockery 1.2.2
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- Added complete Simplified Chinese, Russian, Korean, and Turkish translations.
- Reviewed brew names and instructions so magical brews are not described as beer, coffee, or tea.
- Added localization checks for complete keys, preserved placeholders, intended locale files, and readable manuals.

Warlockery 1.2.1
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- Rewrote manual introductions and articles with clearer instructions, organized lessons, and useful pictograms.
- Restored Torn Page progression so Observations of an Immortal reveals its lessons in order.
- Made the Book of Biomes remember a bound biome and use it as the target for the climate-changing rite.
- Scaled the climate rite from one chunk to additional chunk rings with empowerment and up to three Nether Stars.
- Expanded animal, demon, goblin, and hobgoblin trades with broader modern loot and balanced rare rewards.

Warlockery 1.2.0
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- Added coordinated goblin raids on villages, goblin children, and clearer separation between hostile goblins and peaceful travelling hobgoblins.
- Improved hobgoblin life in the world with village avoidance, fear of human villagers, reliable professions, stable trading, and goblin-inspired sounds and presentation.
- Rebalanced goblinite trading and processing so its high-tier equipment takes substantially more emeralds and dust to obtain.
- Reworked Nami and Naamah as distinct characters with new skins, identities, progression roles, and interactions, with marriage reserved for Nami.
- Rebuilt broom riding around responsive mounted controls, strong forward acceleration, deliberate base turning weight, graceful descent, and improved torque from the Brew of Soaring.
- Expanded the in-game manuals with organized subchapters, clearer navigation, ritual diagrams, ingredient guidance, progression-aware entries, and broader coverage of plants, brews, biomes, devices, and supernatural paths.
- Expanded vampire and werewolf progression, ritual coverage, village interactions, creature behavior, equipment, dolls, brews, and compatibility with modern Minecraft systems.
- Refined machine interfaces, inventories, active-state visuals, ritual feedback, multiblock validation, models, textures, item art, sounds, and stability across the mod.

Warlockery 1.1.0
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- Updated 3D models and textures for creatures, machines, ritual blocks, statues, equipment, and decorative blocks.
- Replaced placeholder item art with distinct pixel art, corrected spawn eggs, and improved the creative inventory presentation.
- Reworked the in-game manuals with a readable layout, progression-aware volumes, searchable articles, ritual diagrams, and brew ingredients.
- Improved altars, chalk circles, doll shelves, and ritual displays with clearer interactions, rendered attachments, connected glyphs, and less UI clutter.
- Expanded dolls with durability-based use, self-binding, shelf activation, restricted storage, and scheduled mending behavior.
- Added distinct brew colors, restored missing brew presentation, improved custom brew validation, and added the murderous flock brew.
- Improved creature models and behavior, including clothed Lycan and Goblin villagers, supernatural trading rules, and distinct flying creatures.
- Removed obsolete developer items and redundant blocks, including the separate silver repeater in favor of vanilla crossbow compatibility.
- Fixed altar breaking crashes, missing model bottoms, terrain x-ray gaps, item names, machine inventories, and several progression issues.
- Expanded automated coverage for models, textures, manuals, brews, creatures, rituals, inventories, and multiblock interactions.

Warlockery 1.0.0
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- First stable public release for Forge 65.1.0, Minecraft 26.2, and Java 25.
- Includes 101 data-driven rituals with interactive chalk-circle selection and requirement displays.
- Includes fixed and custom brewing, ritual machines, altar power, dolls, hexes, vampires, and werewolves.
- Includes 47 creature types, goblin village integration, biome-aware Ents, and silver-equipped Werewolf Hunters.
- Includes Forge automation capabilities, common material tags, searchable in-game manuals, and original pixel art.
- Adds optional JEI recipe-viewer integration when a compatible Forge JEI build is installed.
- Adds English, French, Spanish, Brazilian Portuguese, German, Polish, Japanese, and Traditional Chinese for Taiwan.
- Supports texture, model, and sound replacement through standard Minecraft resource packs.
- Adds server configuration for rare world events and Forge update-check metadata.
