Aiue:
	- SV fix.
	- TOC update
	- Loot award fixes.
	- ML button fix.
	- Some fixes to roll detection.
	- Logic fix.
	- Announce roll starts and winners.
	- Stop keeping track of multiple master looters. It's just overcomplicating things to accomodate for something that can happen, but is not likely to.
	- Fix for parsing bonuses.
	- Misc. fixes.
	- Additional minor typo fixes.
	- Remove stray line that does not belong.
	- ...and missing ")"
	- Add missing comma. ...
	- Config metatable hack.
	- Fix for reading guild settings. Improved storing of guild settings.
	- Early support for guild wide settings.
	- A loot slot being cleared should now properly stop us tracking the item in question.
	- Some early support for disabling points whilst still using the addon for loot distribution.
	- Tiny comm cleanup.
	- Dried up the code a bit.
	- Keep track of who is keeping track of what and how many of it, just in case we end up in the rare situation of multiple masterlooters.
	- Added argument for amount to RemoveLoot() in order to cut down on communication spam.
	- Added some synchronisation support.
	- Rearranged data fields. Which will mess things up for any data previously stored in officer notes. So ha.
	- Hopefully a better fix to matching names off the guild roster.
	- Realm tag fix for reading/setting officer notes.
	- Communication related fixes.
	- Additional minor fixes.
	- Added missing 'end'. This is getting silly.
	- Added missing 'or'.
	- Added missing comma.
	- Hacked together functionality to award the raid points.
	- Award button should be functional.
	- Minor change to how config data is managed.
	- Added a function to modify luck points.
	- Click handler for queue/roll button.
	- Handle removing the item currently or most recently up for rolling.
	- Fix for negative suffixid.
	- Itemlink parsing fixes.
	- Cosmetic GUI fixes.
	- Rolls should now properly appear in the rollframe.
	- A few fixes for roll detection.
	- Quality colour displayed in loot frame.
	- If DBM, then set a DBM timer when an item is up for rolling.
	- Call SendChatMessage() with the correct amount of arguments.
	- Fix for incorrect variable reference.
	- .toc no longer suggests an ancient(ish) game client.
	- Packaging fix.
	- Initial commit. Not functional yet, and a whole bunch of stuff I'd prefer to clean up before sharing, but eh. >.>
