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r213 | kapulani | 2015-06-23 06:58:09 +0000 (Tue, 23 Jun 2015) | 2 lines
Changed paths:
   M /trunk/Hekili.toc

Update TOC for 6.2.0.
Start new version numbering at 6.2.0.1.
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r212 | kapulani | 2015-06-22 08:08:08 +0000 (Mon, 22 Jun 2015) | 1 line
Changed paths:
   M /trunk/Hekili.toc

Wake up, CurseForge packager.
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r211 | kapulani | 2015-06-22 07:51:47 +0000 (Mon, 22 Jun 2015) | 9 lines
Changed paths:
   M /trunk/Classes/Hunter.lua
   M /trunk/Classes/Monk.lua
   M /trunk/Classes/Paladin.lua
   M /trunk/Classes.lua
   M /trunk/State.lua

Added support for prev.X syntax.  prev.crusader_strike returns true if the last successful cast was crusader_strike (treats predicted actions as successful casts).

Added T18 bonuses to Hunters.
Corrected "t17_2pc" to "tier17_2pc".
Added support for five_stacks modifier to focus_fire.

Added T18 bonuses to Monks.  Unable to test the charges for guard right now.

Added T18 bonuses to Paladins.  Unable to test the charges for avenging_wrath right now.
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r210 | kapulani | 2015-06-22 04:46:22 +0000 (Mon, 22 Jun 2015) | 15 lines
Changed paths:
   M /trunk/Classes/Hunter.lua
   M /trunk/Classes/Monk.lua
   M /trunk/Classes/Paladin.lua
   M /trunk/Classes/Shaman.lua
   M /trunk/Events.lua
   M /trunk/Options.lua
   M /trunk/State.lua

*** This is the 6.2 preliminary alpha with Shaman adjustments built in.  Hunters, Monks, and Paladins should not download this version, as I haven't tested their changes yet. ***

Added class trinkets to Hunter.lua, Monk.lua, Paladin.lua, Shaman.lua.  If you're wearing yours, t18_class_trinket will evaluate to 1.

When scanning your talents, talent.X.enabled will return T/F.  talent.X.i_enabled will return 1/0.  This is used for some mathematical tricks in the Elemental Shaman profile, etc.

The importer has been tuned to check if you're trying to do math with talent.X.enabled and will convert it to talent.X.i_enabled.

The importer will no longer convert set_bonus.X=0 or set_bonus.X=1 to set_bonus.X.  set_bonus.tier17_4pc will now return 1/0; custom action lists may need to be updated.

The importer will convert 'spell_targets.X' to 'active_enemies' or 'my_enemies' based on your Target Counting setting.

Corrected an improper message in the importer (removing an energy cap check for Fists of Fury).

buff.X.duration, debuff.X.duration, and dot.X.duration will return the expected base duration for that aura, if it is available.
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r209 | kapulani | 2015-05-28 02:36:47 +0000 (Thu, 28 May 2015) | 1 line
Changed paths:
   M /trunk/Core.lua

Try using HasVehicleActionBar() instead of UnitInVehicle( 'player' ) for hiding the display.
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r208 | kapulani | 2015-05-28 02:30:10 +0000 (Thu, 28 May 2015) | 1 line
Changed paths:
   M /trunk/Core.lua

Revert hide-in-vehicle logic due to Kromog issues.
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r207 | kapulani | 2015-05-26 03:29:18 +0000 (Tue, 26 May 2015) | 1 line
Changed paths:
   M /trunk/Core.lua

Hide the addon displays when in a vehicle.
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r206 | kapulani | 2015-05-25 20:42:50 +0000 (Mon, 25 May 2015) | 11 lines
Changed paths:
   M /trunk/Classes/Hunter.lua
   M /trunk/Classes/Monk.lua
   M /trunk/Classes/Paladin.lua
   M /trunk/Classes/Shaman.lua
   M /trunk/Classes.lua
   M /trunk/Core.lua
   M /trunk/Options.lua
   M /trunk/State.lua
   M /trunk/UI.lua

Added option for 'range checking' on each display.  You can make the whole display turn red if you're out of melee range, instead of range checking each ability.

Added option for 'queue alignment' on each display.  You can make right/left queues align along the top/bottom/center of the primary icon, or up/down queues align along the left/right/center of the primary icon.

Added tier 18 gear sets.

Some updates to the 'What's New' panel.

Minor tweak to range checking -- i.e., outside5 means target is >= 5 yards away, not only > 5 yards away.

The display movers (when config is open) will now size properly with respect to queue direction, etc.
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r205 | kapulani | 2015-05-03 18:13:44 +0000 (Sun, 03 May 2015) | 3 lines
Changed paths:
   M /trunk/Classes.lua
   M /trunk/Options.lua
   M /trunk/State.lua

Classes.lua - When updating to newer defaults, preserve display visibility settings and target count adjustments.

State.lua - More adjustments to hopefully make raid buff aura detection work more consistently.
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