Acknowledgements

The bloom pyramid (the five-tile dual filter downsample and upsample with the Karis firefly average) and the AgX tonemap operator with its three looks are ports from Glimmer by jbritain, used under the MIT license. The full license text is kept in LICENSE-MIT-GLIMMER. AgX itself is by Troy Sobotka (Blender's filmic module).
https://github.com/jbritain/glimmer

The SMAA edge-directed antialiasing (lib/post/kit_smaa.glsl and the composite11 to 13 passes) is a port from Mellow by TheCMK, used under the Apache-2.0 license. The full license text is kept in LICENSE-APACHE. The SMAA area and search lookup textures (img/smaaArea.png, img/smaaSearch.png) come from the SMAA reference implementation by Jorge Jimenez, Jose I. Echevarria, Tiago Sousa and Diego Gutierrez, received via Mellow. 
https://codeberg.org/TheCMK/mellow-shader

The FXAA pass is NVIDIA FXAA 3.11 by Timothy Lottes, quality preset 39, ported to GLSL from NVIDIA's original sample distribution. It is used under the BSD 3-Clause license, whose notice is kept in LICENSE-FXAA. This software contains source code provided by NVIDIA Corporation.

The sun shadow system follows the approach of TrueLightFX Lite: one small terrain only shadow map, a single depth tap per fragment and a world-grid snap. No TrueLightFX code, assets or license text were copied, and no other pack named in this file contributed source, assets, LUTs, textures or license text to Trace.

The water waves, the water surface normals and the noise texture they are built from, the depth fog, the border haze, the outline system, the sky, the clouds, the tonemap selector wiring, and every other effect in this pack are Trace's own, written for this pack.

Trace was developed with the assistance of GLM 5.3, mainly for debugging, performance estimations and geometry theorization.
