Radiant Omen 1.2.22 fixes
- Crossbow: only the active loading frames use the loading orientation; charged/firework states return to normal held orientation.
- Trident/Spear: render the raw Radiant Omen JSON geometry (ItemDisplayContext.NONE), use the default overlay instead of hurt/red overlay, and reverse projectile pitch alignment so the weapon head points along travel direction.
- Removed the redundant client TridentEntityRenderer mixin path; the registered RadiantOmenTridentRenderer handles marked Omen projectiles and delegates vanilla tridents to vanilla rendering.
- Wings: moved the feature-renderer anchor from Y +0.35 / Z +0.18 to Y +0.20 / Z -0.12, lowering and moving the full-size wings behind the player without changing scale.
