Big Bad Wolf Forge 1.20.1 - v1.0.13

Changes:
- True low quadruped crawl mesh; torso is horizontal rather than hunched upright.
- Faster dog-like four-leg gait through crawl renderer stride constants.
- Nearby wolf applies Blindness during chase.
- Fawn stays behind the tree and only peeks sideways; it never crosses through to the front of the trunk.
- Fawn still vanishes in smoke/scream when approached.


v1.0.16: Fawn display reduced to 0.95x so it starts fully hidden behind a one-block trunk; 5-second smooth partial peek. Client chase fog overrides very short vanilla Blindness fog to 7-10 blocks.

- v1.0.16: Lost Fawn is static while peeking; close contact produces a strong black-smoke burst.

Patch v1.0.19: Lost Fawn uses a single 360-degree tree-relative static peek transform; wolf unchanged.
