  Break undoes whatever holds a block together. Point the wand at it and it comes apart at once, and what it leaves behind is yours to pick up.<~><~>  A weak charge only loosens soft things. The stronger the charge you spend, the harder the stone it will undo.<~><~>  Charge 1 - hardness 2, dirt, stone, cobble and planks<~>  Charge 2 - hardness 2.5<~>  Charge 3 - hardness 3, most ores and deepslate<~>  Charge 4 - hardness 5, iron, gold and diamond blocks<~>  Charge 5 - hardness 15<~>  Charge 6 - hardness 30, ender chests and ancient debris<~>  Charge 7 - hardness 50, obsidian and netherite<~>  Charge 8 - hardness 100<~>  Charge 9 - anything that can be broken at all<~><~>  What the world holds unbreakable stays so. No charge will move bedrock.